# Turn 10 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 10](/games/game-05/turns/10.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-05/decisions.jsonl). [Previous turn's calls](/games/game-05/turns/9-calls.md) · [Next turn's calls](/games/game-05/turns/11-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0041 {#d-alice-legacy-p0041} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 41. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #75](/games/game-05/turns/10.md#e75) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #73): Big: I drew San Francisco(blue) + St. Petersburg(blue) — blue is now 5/5 split (you 3, me 2). Proposal: build a research station in Cairo with your Cairo(black) card (black is cured — that card is dead fuel otherwise). Then my route: clear Bogota+Sao Paulo yellows (supply critical), jump Bogota→Sao Paulo→Lagos (clear 3 yellows), Khartoum, then walk up to Cairo — I hand you both blues IN Cairo and you CURE BLUE at the Cairo station. Also takes care of your Moscow/Baghdad black pre-empts on the way (1 treat each now black is cured). I take the Americas+Africa yellows; you own Middle East black leftovers + Europe blue cluster (Essen/London/Madrid) after the cure lands. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Cures: yellow+black DONE. Blue 5/5 split (alice: Chicago+2 draws? currently 1 + bob: SF, StP) — rendezvous IN Cairo: bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 2) then Africa (Lagos 3, Khartoum, Johannesburg, Kinshasa), walks up to Cairo; alice builds Cairo station (spends Cairo(black), dead card post-black-cure), handles Baghdad/Moscow/Riyadh black leftovers (1-treat clears), meets bob IN Cairo, takes his 2 blues, CURES BLUE at Cairo station. Then: alice owns Europe blue cluster (Essen/London/Madrid 3s), bob red collection (1/5, needs rendezvous: alice holds Taipei+Sydney reds; Taipei meet planned). Yellow eradication continues whenever passing cured-yellow cities. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 9 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Baghdad cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Baghdad(dispatcher) hand=4 [Cairo(black), Taipei(red), Atlanta(blue), Sydney(red)] bob@Miami(researcher) hand=3 [Jakarta(red), San Francisco(blue), St. Petersburg(blue)] supply: blue:15 yellow:9 black:15 red:21 decks: player=29 infection=42 player-discard: 2 blue, 5 yellow, 5 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 3 move(s): Istanbul→Milan→Essen — or 2 action(s): go to Cairo (1 move(s)), then charter to Essen (spends Cairo(black)) Bogota: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] [yellow supply CRITICAL — 9 left, phase demand up to 16] Beijing: 3 red⚠ [in infect-discard] Sao Paulo: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Moscow: 3 black⚠ [in infect-discard] Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Riyadh: 5 cubes — matures to 3s costs 6+ treats] London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 4 move(s): Istanbul→Milan→Essen→London — or 2 action(s): go to Cairo (1 move(s)), then charter to London (spends Cairo(black)) — nearer teammate: bob, 3 move(s) vs your 4 Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Istanbul→Algiers→Madrid — or 2 action(s): go to Cairo (1 move(s)), then charter to Madrid (spends Cairo(black)) Lagos: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 3 move(s): Cairo→Khartoum→Lagos — or 2 action(s): go to Cairo (1 move(s)), then charter to Lagos (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here] Lima: 2 yellow [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Johannesburg: 2 yellow Riyadh: 2 black [cluster Baghdad–Riyadh: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Riyadh [black CURED: 1 treat clears ALL cubes here] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide eradication: yellow: 15 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; black: 9 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Baghdad(black): alice already at Baghdad → then that pawn treats Bogota(yellow): drive bob 1 step(s) to Bogota → then that pawn treats Sao Paulo(yellow): drive bob 2 step(s) to Sao Paulo → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black)))) red: bob collects (1/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you San Francisco(blue): meet anywhere (Researcher) — e.g. Baghdad — you 0 move(s), bob 4 move(s); then alice to station Atlanta +2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black))) to cure bob hands you St. Petersburg(blue): meet anywhere (Researcher) — e.g. Baghdad — you 0 move(s), bob 4 move(s); then alice to station Atlanta +2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black))) to cure hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 action(s) (go to Cairo (1 move(s)), then charter to Taipei (spends Cairo(black))), bob 3 move(s); then bob to station Hong Kong +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Baghdad (black, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them) Moscow (black, 3, imminent): 2 move(s): Istanbul→Moscow Lagos (yellow, 3, imminent): 3 move(s): Cairo→Khartoum→Lagos Sao Paulo (yellow, 3, imminent): 4 move(s): Istanbul→Algiers→Madrid→Sao Paulo — nearer teammate: bob, 2 move(s) vs your 4 Bogota (yellow, 3, imminent): 5 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota — nearer teammate: bob, 1 move(s) vs your 5 Riyadh (black, 2): 1 move(s): Riyadh Johannesburg (yellow, 2): 3 move(s): Cairo→Khartoum→Johannesburg Lima (yellow, 2): 6 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima — nearer teammate: bob, 2 move(s) vs your 6 station opportunities (stations enable cures and shuttle travel): you hold Cairo, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 2→1) response reach — team's card-free trip to each city: Cairo 3→0, Khartoum 4→1 (1 cube), Algiers 4→1, Kinshasa 5→2 (1 cube); board-wide: 14 cities closer, 28 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~14 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. These lines disagree about cost: 1 burn a card, 2 do not. A burned card never returns — preview_plan prices both before you commit. - advance the blue cure: hand off a card at Miami (alice collects, 4 still needed), defusing Baghdad on the way — treat black, dispatcherJump, shareTake tempo: 12 action(s) closer to the blue cure (49 → 37 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases, P(yellow supply hits 0) ≈ 13% - defuse Bogota (yellow supply critical), defusing Baghdad on the way — treat black, dispatcherJump, drive Bogota, treat yellow tempo: 6 action(s) closer to the blue cure (49 → 43 action(s) to land it) — you collect; clears 6 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; returns 3 yellow (supply 12 after) to a strained supply - defuse Sao Paulo (yellow supply critical), defusing Baghdad on the way — treat black, drive Cairo, charter to Sao Paulo, treat yellow tempo: 3 action(s) closer to the blue cure (49 → 46 action(s) to land it) — you collect; clears 6 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; returns 3 yellow (supply 12 after) to a strained supply burns: black CURED — spare exchange "advance the blue cure: hand off a card at Miami" → "defuse Bogota": gives up 6 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.6 and armed-bomb liability 8 → 7 committed outbreak(s) exchange "defuse Bogota" → "defuse Sao Paulo": gives up 3 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.4 and armed-bomb liability 7 → 6 committed outbreak(s) dominated: "jump bob onto you at Baghdad and take San Francisco — the blue handoff without the crossing (4 still needed)" — tempo 11 vs 12, risk 1.75 vs 1.75 — beaten by "advance the blue cure: hand off a card at Miami" dominated: "break the Bogota–Sao Paulo–Lagos–Lima yellow cluster at Lagos, defusing Baghdad on the way" — tempo -2 vs 6, risk 0.44 vs 0.44 — beaten by "defuse Bogota" dominated: "break the Essen–London–Madrid blue cluster at Essen" — tempo -2 vs 6, risk 1.38 vs 0.44 — beaten by "defuse Bogota" dominated: "defuse the armed discard bomb at London (blue — fires on the next epidemic reshuffle)" — tempo 1 vs 6, risk 1.50 vs 0.44 — beaten by "defuse Bogota" dominated: "sweep tour: Baghdad → Moscow (6 cured cube(s), 2 stops)" — tempo 0 vs 12, risk 1.75 vs 1.75 — beaten by "advance the blue cure: hand off a card at Miami" dominated: "defuse Riyadh and return to Baghdad (round trip, 3 actions)" — tempo 0 vs 12, risk 1.75 vs 1.75 — beaten by "advance the blue cure: hand off a card at Miami" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Istanbul", "Cairo", "Tehran", "Riyadh", "Karachi" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Cairo", "Taipei", "Atlanta", "Sydney" [11] {"tag":"treatDisease","color":"black"} [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} ⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Black cured (bob cured it last turn — wait, bob is at Miami and black is cured, yes he cured black). Blue: bob has SF+StP, I hold Atlanta(blue); 3/5 total, need 2 more. My turn: treat Baghdad (clears 3, 1 action). Then nominee: dispatcherJump to bob at Miami + shareTake SF — but then I'm far from Cairo. Hmm, I'm blue collector. But blue only 3/5 — curing isn't imminent. Better containment: treat Baghdad [1], drive Riyadh [2], treat black (clears 2) [3], then 4th: drive Tehran [4]? That clears Baghdad–Riyadh cluster (5 cubes) + 1. Then next turn Moscow 3 black. Also bob proposal: build Cairo station with Cairo card. I can do that later; Cairo station helps blue cure at Cairo. My route: after Tehran/Moscow, walk to Cairo (via Istanbul→Cairo? Istanbul–Cairo adjacent? Cairo: Istanbul adjacent yes). Then charter? I hold Cairo card. Plan: Baghdad treat, Riyadh drive+treat, Tehran drive. Then next turn Tehran treat, Cairo drive, build station. Actually better keep blue handoff simple: bob gives me his blues in Cairo when he arrives; I cure blue at Cairo station. Fine. Announce and act. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "New 3s: Moscow 3 black, Beijing 3 red. Endorsing your plan: I build the Cairo station on my way through (Cairo card is dead fuel post-black-cure). This turn I clear the Baghdad–Riyadh black cluster: treat Baghdad (3), drive Riyadh, treat (2), drive Tehran. Next turn: treat Tehran 1, walk Cairo, buildStation. Then I hold position near Cairo/Middle East for black leftovers + your blue drop-off in Cairo → I cure blue there. You: Americas yellows → Africa → up to Cairo. Red 3s Beijing is parked for now — red margin 4; revisit when red cure set matures."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` ### alice-legacy-p0043 {#d-alice-legacy-p0043} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 43. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #78](/games/game-05/turns/10.md#e78) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Cures: yellow+black DONE. Blue 5/5 split (alice: Chicago+2 draws? currently 1 + bob: SF, StP) — rendezvous IN Cairo: bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 2) then Africa (Lagos 3, Khartoum, Johannesburg, Kinshasa), walks up to Cairo; alice builds Cairo station (spends Cairo(black), dead card post-black-cure), handles Baghdad/Moscow/Riyadh black leftovers (1-treat clears), meets bob IN Cairo, takes his 2 blues, CURES BLUE at Cairo station. Then: alice owns Europe blue cluster (Essen/London/Madrid 3s), bob red collection (1/5, needs rendezvous: alice holds Taipei+Sydney reds; Taipei meet planned). Yellow eradication continues whenever passing cured-yellow cities. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 8 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Baghdad cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Baghdad(dispatcher) hand=4 [Cairo(black), Taipei(red), Atlanta(blue), Sydney(red)] bob@Miami(researcher) hand=3 [Jakarta(red), San Francisco(blue), St. Petersburg(blue)] supply: blue:15 yellow:9 black:18 red:21 decks: player=29 infection=42 player-discard: 2 blue, 5 yellow, 5 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 3 move(s): Istanbul→Milan→Essen — or 2 action(s): go to Cairo (1 move(s)), then charter to Essen (spends Cairo(black)) Bogota: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] [yellow supply CRITICAL — 9 left, phase demand up to 16] Beijing: 3 red⚠ [in infect-discard] Sao Paulo: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Moscow: 3 black⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 4 move(s): Istanbul→Milan→Essen→London — or 2 action(s): go to Cairo (1 move(s)), then charter to London (spends Cairo(black)) — nearer teammate: bob, 3 move(s) vs your 4 Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Istanbul→Algiers→Madrid — or 2 action(s): go to Cairo (1 move(s)), then charter to Madrid (spends Cairo(black)) Lagos: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 3 move(s): Cairo→Khartoum→Lagos — or 2 action(s): go to Cairo (1 move(s)), then charter to Lagos (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here] Lima: 2 yellow [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Johannesburg: 2 yellow Riyadh: 2 black — pre-empt (one draw from critical): 1 move(s): Riyadh [black CURED: 1 treat clears ALL cubes here] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide eradication: yellow: 15 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): drive bob 1 step(s) to Bogota → then that pawn treats Sao Paulo(yellow): drive bob 2 step(s) to Sao Paulo → then that pawn treats Moscow(black): drive alice 2 step(s) to Moscow → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black)))) red: bob collects (1/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you San Francisco(blue): meet anywhere (Researcher) — e.g. Baghdad — you 0 move(s), bob 4 move(s); then alice to station Atlanta +2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black))) to cure bob hands you St. Petersburg(blue): meet anywhere (Researcher) — e.g. Baghdad — you 0 move(s), bob 4 move(s); then alice to station Atlanta +2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black))) to cure hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 action(s) (go to Cairo (1 move(s)), then charter to Taipei (spends Cairo(black))), bob 3 move(s); then bob to station Hong Kong +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 3, imminent): 2 move(s): Istanbul→Moscow Lagos (yellow, 3, imminent): 3 move(s): Cairo→Khartoum→Lagos Sao Paulo (yellow, 3, imminent): 4 move(s): Istanbul→Algiers→Madrid→Sao Paulo — nearer teammate: bob, 2 move(s) vs your 4 Bogota (yellow, 3, imminent): 5 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota — nearer teammate: bob, 1 move(s) vs your 5 Riyadh (black, 2): 1 move(s): Riyadh Johannesburg (yellow, 2): 3 move(s): Cairo→Khartoum→Johannesburg Lima (yellow, 2): 6 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima — nearer teammate: bob, 2 move(s) vs your 6 station opportunities (stations enable cures and shuttle travel): you hold Cairo, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 2→1) response reach — team's card-free trip to each city: Cairo 3→0, Khartoum 4→1 (1 cube), Algiers 4→1, Kinshasa 5→2 (1 cube); board-wide: 14 cities closer, 28 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~14 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. These lines disagree about cost: 1 burn a card, 2 do not. A burned card never returns — preview_plan prices both before you commit. - advance the blue cure: hand off a card at Miami (alice collects, 4 still needed) — dispatcherJump, shareTake tempo: 12 action(s) closer to the blue cure (49 → 37 action(s) to land it) — you collect | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases, P(yellow supply hits 0) ≈ 13% - defuse Bogota (yellow supply critical) — dispatcherJump, drive Bogota, treat yellow tempo: 6 action(s) closer to the blue cure (49 → 43 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; returns 3 yellow (supply 12 after) to a strained supply - defuse Sao Paulo (yellow supply critical) — drive Cairo, charter to Sao Paulo, treat yellow tempo: 3 action(s) closer to the blue cure (49 → 46 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; returns 3 yellow (supply 12 after) to a strained supply burns: black CURED — spare exchange "advance the blue cure: hand off a card at Miami" → "defuse Bogota": gives up 6 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.6 and armed-bomb liability 8 → 7 committed outbreak(s) exchange "defuse Bogota" → "defuse Sao Paulo": gives up 3 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.4 and armed-bomb liability 7 → 6 committed outbreak(s) dominated: "jump bob onto you at Baghdad and take San Francisco — the blue handoff without the crossing (4 still needed)" — tempo 11 vs 12, risk 1.75 vs 1.75 — beaten by "advance the blue cure: hand off a card at Miami" dominated: "break the Bogota–Sao Paulo–Lagos–Lima yellow cluster at Lagos" — tempo -2 vs 6, risk 0.44 vs 0.44 — beaten by "defuse Bogota" dominated: "break the Essen–London–Madrid blue cluster at Essen" — tempo -2 vs 6, risk 1.38 vs 0.44 — beaten by "defuse Bogota" dominated: "sweep Moscow (black cured, 3 cubes, 1 treat clears all)" — tempo 0 vs 12, risk 1.75 vs 1.75 — beaten by "advance the blue cure: hand off a card at Miami" dominated: "defuse the armed discard bomb at London (blue — fires on the next epidemic reshuffle)" — tempo 1 vs 6, risk 1.50 vs 0.44 — beaten by "defuse Bogota" dominated: "defuse Riyadh and return to Baghdad (round trip, 3 actions)" — tempo 0 vs 12, risk 1.75 vs 1.75 — beaten by "advance the blue cure: hand off a card at Miami" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Istanbul", "Cairo", "Tehran", "Riyadh", "Karachi" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Cairo", "Taipei", "Atlanta", "Sydney" [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Continue line: drive Riyadh, treat black (clears 2), drive Tehran. Then next turn Tehran treat + Cairo walk + build. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Riyadh"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Riyadh"}}} ``` ### alice-legacy-p0045 {#d-alice-legacy-p0045} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 45. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #80](/games/game-05/turns/10.md#e80) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Cures: yellow+black DONE. Blue 5/5 split (alice: Chicago+2 draws? currently 1 + bob: SF, StP) — rendezvous IN Cairo: bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 2) then Africa (Lagos 3, Khartoum, Johannesburg, Kinshasa), walks up to Cairo; alice builds Cairo station (spends Cairo(black), dead card post-black-cure), handles Baghdad/Moscow/Riyadh black leftovers (1-treat clears), meets bob IN Cairo, takes his 2 blues, CURES BLUE at Cairo station. Then: alice owns Europe blue cluster (Essen/London/Madrid 3s), bob red collection (1/5, needs rendezvous: alice holds Taipei+Sydney reds; Taipei meet planned). Yellow eradication continues whenever passing cured-yellow cities. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 8 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Riyadh cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Riyadh(dispatcher) hand=4 [Cairo(black), Taipei(red), Atlanta(blue), Sydney(red)] bob@Miami(researcher) hand=3 [Jakarta(red), San Francisco(blue), St. Petersburg(blue)] supply: blue:15 yellow:9 black:20 red:21 decks: player=29 infection=42 player-discard: 2 blue, 5 yellow, 5 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 4 move(s): Cairo→Algiers→Paris→Essen — or 2 action(s): go to Cairo (1 move(s)), then charter to Essen (spends Cairo(black)) Bogota: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] [yellow supply CRITICAL — 9 left, phase demand up to 16] Beijing: 3 red⚠ [in infect-discard] Sao Paulo: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Moscow: 3 black⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 4 move(s): Cairo→Algiers→Madrid→London — or 2 action(s): go to Cairo (1 move(s)), then charter to London (spends Cairo(black)) — nearer teammate: bob, 3 move(s) vs your 4 Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Cairo→Algiers→Madrid — or 2 action(s): go to Cairo (1 move(s)), then charter to Madrid (spends Cairo(black)) Lagos: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 3 move(s): Cairo→Khartoum→Lagos — or 2 action(s): go to Cairo (1 move(s)), then charter to Lagos (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here] Lima: 2 yellow [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Johannesburg: 2 yellow — pre-empt (one draw from critical): 3 move(s): Cairo→Khartoum→Johannesburg — or 2 action(s): go to Cairo (1 move(s)), then charter to Johannesburg (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide eradication: yellow: 15 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): drive bob 1 step(s) to Bogota → then that pawn treats Sao Paulo(yellow): drive bob 2 step(s) to Sao Paulo → then that pawn treats Moscow(black): drive alice 3 step(s) to Moscow → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black)))) red: bob collects (1/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you San Francisco(blue): meet anywhere (Researcher) — e.g. Riyadh — you 0 move(s), bob 4 move(s); then alice to station Atlanta +2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black))) to cure bob hands you St. Petersburg(blue): meet anywhere (Researcher) — e.g. Riyadh — you 0 move(s), bob 4 move(s); then alice to station Atlanta +2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black))) to cure hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 action(s) (go to Cairo (1 move(s)), then charter to Taipei (spends Cairo(black))), bob 3 move(s); then bob to station Hong Kong +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 3, imminent): 3 move(s): Cairo→Istanbul→Moscow Lagos (yellow, 3, imminent): 3 move(s): Cairo→Khartoum→Lagos Sao Paulo (yellow, 3, imminent): 4 move(s): Cairo→Algiers→Madrid→Sao Paulo — nearer teammate: bob, 2 move(s) vs your 4 Bogota (yellow, 3, imminent): 5 move(s): Cairo→Algiers→Madrid→Sao Paulo→Bogota — nearer teammate: bob, 1 move(s) vs your 5 Johannesburg (yellow, 2): 3 move(s): Cairo→Khartoum→Johannesburg Lima (yellow, 2): 6 move(s): Cairo→Algiers→Madrid→Sao Paulo→Bogota→Lima — nearer teammate: bob, 2 move(s) vs your 6 station opportunities (stations enable cures and shuttle travel): you hold Cairo, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 2→1) response reach — team's card-free trip to each city: Cairo 3→0, Khartoum 4→1 (1 cube), Algiers 4→1, Kinshasa 5→2 (1 cube); board-wide: 14 cities closer, 28 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~14 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the blue cure: move toward the Miami handoff (alice collects; assumes they meet you) — dispatcherJump tempo: 9 action(s) closer to the blue cure (49 → 40 action(s) to land it) — you collect | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases, P(yellow supply hits 0) ≈ 13% - defuse Bogota (yellow supply critical) — drive Cairo tempo: 2 action(s) further from the red cure (55 → 57 action(s) to land it) — bob collects | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Bogota — worth ~11 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(yellow supply hits 0) ≈ 13% exchange "advance the blue cure: move toward the Miami ha…" → "defuse Bogota": gives up 11 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.8 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Cairo"} [3] {"tag":"driveFerry","to":"Baghdad"} [4] {"tag":"driveFerry","to":"Karachi"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Cairo", "Taipei", "Atlanta", "Sydney" [9] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [10] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Cairo"}}} ``` ### bob-legacy-p0042 {#d-bob-legacy-p0042} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 42. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #73](/games/game-05/turns/10.md#e73) — unique payload candidate; not a proven invocation join - [Event #74](/games/game-05/turns/10.md#e74) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Karachi(black) handed to bob IN Karachi (bob sheds HCMC(red), still has 2 reds + Taipei with alice). Bob's next turn: play Resilient Population (remove Bogota from infect discard), shuttle Delhi, CURE BLACK, then Africa yellow sweep (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1). Alice: firefighter — next turn treat Baghdad 2x black, then walk toward Cairo (maybe build Cairo station if hand allows) / Khartoum yellow; Americas yellows (Bogota 3, Sao Paulo 3, Lima 2) after yellow supply stabilized. Blue 0/5: both grab blues on draws; Essen/Madrid cluster stays parked until supply pressure eases. Taipei(red) handoff later in Taipei. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red), Moscow (3 black), London (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=researcher at=Miami cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Baghdad(dispatcher) hand=4 [Cairo(black), Taipei(red), Atlanta(blue), Sydney(red)] bob@Miami(researcher) hand=3 [Jakarta(red), San Francisco(blue), St. Petersburg(blue)] supply: blue:15 yellow:9 black:15 red:21 decks: player=29 infection=42 player-discard: 2 blue, 5 yellow, 5 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 4 move(s): Washington→New York→London→Essen — nearer teammate: alice, 3 move(s) vs your 4 Bogota: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] [yellow supply CRITICAL — 9 left, phase demand up to 16] — 1 move(s): Bogota [yellow CURED: 1 treat clears ALL cubes here] Beijing: 3 red⚠ [in infect-discard] Sao Paulo: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Moscow: 3 black⚠ [in infect-discard] Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Riyadh: 5 cubes — matures to 3s costs 6+ treats] London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Washington→New York→London Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Washington→New York→Madrid Lagos: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Lima: 2 yellow [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 2 move(s): Mexico City→Lima [yellow CURED: 1 treat clears ALL cubes here] Johannesburg: 2 yellow Riyadh: 2 black [cluster Baghdad–Riyadh: 5 cubes — matures to 3s costs 6+ treats] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide eradication: yellow: 15 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; black: 9 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand San Francisco(blue) to alice: meet anywhere (Researcher) — e.g. Baghdad — you 4 move(s), alice 0 move(s); then alice to station Atlanta +2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black))) to cure hand St. Petersburg(blue) to alice: meet anywhere (Researcher) — e.g. Baghdad — you 4 move(s), alice 0 move(s); then alice to station Atlanta +2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black))) to cure alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 3 move(s), alice 2 action(s) (go to Cairo (1 move(s)), then charter to Taipei (spends Cairo(black))); then bob to station Hong Kong +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Bogota (yellow, 3, imminent): 1 move(s): Bogota Sao Paulo (yellow, 3, imminent): 2 move(s): Bogota→Sao Paulo Lagos (yellow, 3, imminent): 3 move(s): Bogota→Sao Paulo→Lagos Moscow (black, 3, imminent): 4 move(s): Atlanta→(shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 2 move(s) vs your 4 Baghdad (black, 3, imminent): 4 move(s): Atlanta→(shuttle)Delhi→Tehran→Baghdad — nearer teammate: alice, 0 move(s) vs your 4 Lima (yellow, 2): 2 move(s): Mexico City→Lima Riyadh (black, 2): 4 move(s): Atlanta→(shuttle)Delhi→Karachi→Riyadh — nearer teammate: alice, 1 move(s) vs your 4 Johannesburg (yellow, 2): 5 move(s): Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: alice, 3 move(s) vs your 5 If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I drew San Francisco(blue) and St. Petersburg(blue) — alice now has 3 blues + my 2 = 5/5 blue cure potential! Alice is at Baghdad. Share: I can give blues anywhere as Researcher when co-located. Rendezvous: I'm in Miami heading to Bogota. Alice should meet me? Or hand via meeting at Atlanta? I could shuttle back to Atlanta — alice can charter to Atlanta spending Cairo(black)? She's dispatcher; charter needs her current-city card (Baghdad — doesn't hold). She'd need direct flight to Atlanta? Doesn't hold it... she holds Atlanta(blue)! Direct flight TO Atlanta spends Atlanta(blue) — she could fly to Atlanta (spending that blue — it's her own blue collector card, bad!). Hmm. Alternative: she gave blues to her; I give my blues to her when we meet. She's in Baghdad; I'm in Miami. Meet options: she flies to me. Her cards: Cairo(black), Taipei(red), Sydney(red). She can direct-flight to Taipei/Sydney only. Not Miami. Best: I deliver blues to her? Meet in Taipei/Sydney? Long. Alternative: Government Grant already used. Hmm. But blue cure just needs cards at a station: alice could... wait SHE must discard the 5 at a station. Options: alice walks Cairo→? no. Alternative: alice builds station? She can buildStation in Cairo spending Cairo(black) (after black cured — card is dead weight now!). Cairo station! Then she has a station near Europe/Moscow/Africa. Still need card concentration. Simplest: I'm heading Bogota→Sao Paulo→Lagos sweep. Alice stays Middle East. Meet opportunity: maybe later in Cairo (she'll be there). I can reach Cairo from Africa side after clearing Lagos: Lagos→Khonsu... Lagos→Kinshasa→? Cairo is far. Or after Americas: Bogota→Miami→... charter. Actually cheaper: alice direct flight? She can't fly to Miami. Charter requires Baghdad card, not held. What about me giving blues via shuttle? No. Let me just message: blue is 3/5 (her) + 2 (me) = 5. Propose rendezvous: after I clear Bogota/Sao Paulo (yellow critical), I can drive up to Miami→...→ meet her somewhere with her Taipei flight? Or: she builds Cairo station (spends Cairo black, dead card), then I route Africa→Middle East end and meet her IN Cairo with blues, she cures blue there. That's clean: Cairo station benefits future too. I'll be in Africa after Americas? My route: Bogota, Sao Paulo treat, then Lagos is 3 moves away (Bogota→SaoPaulo→Lagos). Then Khartoum→Cairo up. So I could end at Cairo with 2 blues, hand off, she cures blue at Cairo station. Excellent plan — pin it. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Big: I drew San Francisco(blue) + St. Petersburg(blue) — blue is now 5/5 split (you 3, me 2). Proposal: build a research station in Cairo with your Cairo(black) card (black is cured — that card is dead fuel otherwise). Then my route: clear Bogota+Sao Paulo yellows (supply critical), jump Bogota→Sao Paulo→Lagos (clear 3 yellows), Khartoum, then walk up to Cairo — I hand you both blues IN Cairo and you CURE BLUE at the Cairo station. Also takes care of your Moscow/Baghdad black pre-empts on the way (1 treat each now black is cured). I take the Americas+Africa yellows; you own Middle East black leftovers + Europe blue cluster (Essen/London/Madrid) after the cure lands."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Cures: yellow+black DONE. Blue 5/5 split (alice: Chicago+2 draws? currently 1 + bob: SF, StP) — rendezvous IN Cairo: bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 2) then Africa (Lagos 3, Khartoum, Johannesburg, Kinshasa), walks up to Cairo; alice builds Cairo station (spends Cairo(black), dead card post-black-cure), handles Baghdad/Moscow/Riyadh black leftovers (1-treat clears), meets bob IN Cairo, takes his 2 blues, CURES BLUE at Cairo station. Then: alice owns Europe blue cluster (Essen/London/Madrid 3s), bob red collection (1/5, needs rendezvous: alice holds Taipei+Sydney reds; Taipei meet planned). Yellow eradication continues whenever passing cured-yellow cities."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Blue is suddenly curable: I drew San Francisco and St. Petersburg, making blue 5/5 split between Alice and me. Pinned plan: Alice builds a Cairo station with her dead black Cairo card; I sweep the Americas yellows (Bogota, Sao Paulo — supply is critical), then Africa (Lagos 3, Khartoum, Johannesburg), and walk up to Cairo where I hand her both blues for an immediate blue cure. She'll clear the Middle East black leftovers on the way (one treat each now black is cured) and then owns the Europe blue cluster. Red remains the long pole (1/5 with Taipei and Sydney in her hand for a later Taipei meet). ``` toolCalls: [] ### bob-legacy-p0043 {#d-bob-legacy-p0043} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 43. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #76](/games/game-05/turns/10.md#e76) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #75): New 3s: Moscow 3 black, Beijing 3 red. Endorsing your plan: I build the Cairo station on my way through (Cairo card is dead fuel post-black-cure). This turn I clear the Baghdad–Riyadh black cluster: treat Baghdad (3), drive Riyadh, treat (2), drive Tehran. Next turn: treat Tehran 1, walk Cairo, buildStation. Then I hold position near Cairo/Middle East for black leftovers + your blue drop-off in Cairo → I cure blue there. You: Americas yellows → Africa → up to Cairo. Red 3s Beijing is parked for now — red margin 4; revisit when red cure set matures. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Fine. Next turn I'll act: Bogota. Just acknowledge briefly. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Endorsed — your Baghdad→Riyadh→Tehran→Cairo line is exactly right. One reminder: red supply is 21 but Beijing is 3 — if you pass near Asia early on a later shuttle, a stop is cheap post-cure-of-nothing... actually red isn't cured; leave Beijing parked unless it outbreaks. I'm starting Bogota (clear 3) → Sao Paulo → Lima → Lagos chain next turn."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Plans are aligned: Alice clears the Baghdad–Riyadh black cluster this turn, then Tehran→Cairo where she builds the station and waits for my blue drop-off; I start the Americas yellow sweep (Bogota, Sao Paulo, Lima) and then Africa (Lagos, Khartoum, Johannesburg) before walking up to Cairo. Beijing's 3 red stays parked — red cure has no cards yet and the margin is still comfortable. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0042 {#d-alice-legacy-p0042} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 42. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": false, "reason": "since_line_dropped"} ``` **Recorded input** ```text POOL MESSAGE from bob (event #76): Endorsed — your Baghdad→Riyadh→Tehran→Cairo line is exactly right. One reminder: red supply is 21 but Beijing is 3 — if you pass near Asia early on a later shuttle, a stop is cheap post-cure-of-nothing... actually red isn't cured; leave Beijing parked unless it outbreaks. I'm starting Bogota (clear 3) → Sao Paulo → Lima → Lagos chain next turn. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Cures: yellow+black DONE. Blue 5/5 split (alice: Chicago+2 draws? currently 1 + bob: SF, StP) — rendezvous IN Cairo: bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 2) then Africa (Lagos 3, Khartoum, Johannesburg, Kinshasa), walks up to Cairo; alice builds Cairo station (spends Cairo(black), dead card post-black-cure), handles Baghdad/Moscow/Riyadh black leftovers (1-treat clears), meets bob IN Cairo, takes his 2 blues, CURES BLUE at Cairo station. Then: alice owns Europe blue cluster (Essen/London/Madrid 3s), bob red collection (1/5, needs rendezvous: alice holds Taipei+Sydney reds; Taipei meet planned). Yellow eradication continues whenever passing cured-yellow cities. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 9 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Baghdad cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Baghdad(dispatcher) hand=4 [Cairo(black), Taipei(red), Atlanta(blue), Sydney(red)] bob@Miami(researcher) hand=3 [Jakarta(red), San Francisco(blue), St. Petersburg(blue)] supply: blue:15 yellow:9 black:15 red:21 decks: player=29 infection=42 player-discard: 2 blue, 5 yellow, 5 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 3 move(s): Istanbul→Milan→Essen — or 2 action(s): go to Cairo (1 move(s)), then charter to Essen (spends Cairo(black)) Bogota: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] [yellow supply CRITICAL — 9 left, phase demand up to 16] Beijing: 3 red⚠ [in infect-discard] Sao Paulo: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Moscow: 3 black⚠ [in infect-discard] Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Riyadh: 5 cubes — matures to 3s costs 6+ treats] London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 4 move(s): Istanbul→Milan→Essen→London — or 2 action(s): go to Cairo (1 move(s)), then charter to London (spends Cairo(black)) — nearer teammate: bob, 3 move(s) vs your 4 Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Istanbul→Algiers→Madrid — or 2 action(s): go to Cairo (1 move(s)), then charter to Madrid (spends Cairo(black)) Lagos: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 3 move(s): Cairo→Khartoum→Lagos — or 2 action(s): go to Cairo (1 move(s)), then charter to Lagos (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here] Lima: 2 yellow [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Johannesburg: 2 yellow Riyadh: 2 black [cluster Baghdad–Riyadh: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Riyadh [black CURED: 1 treat clears ALL cubes here] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide eradication: yellow: 15 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; black: 9 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Baghdad(black): alice already at Baghdad → then that pawn treats Bogota(yellow): drive bob 1 step(s) to Bogota → then that pawn treats Sao Paulo(yellow): drive bob 2 step(s) to Sao Paulo → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black)))) red: bob collects (1/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you San Francisco(blue): meet anywhere (Researcher) — e.g. Baghdad — you 0 move(s), bob 4 move(s); then alice to station Atlanta +2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black))) to cure bob hands you St. Petersburg(blue): meet anywhere (Researcher) — e.g. Baghdad — you 0 move(s), bob 4 move(s); then alice to station Atlanta +2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black))) to cure hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 action(s) (go to Cairo (1 move(s)), then charter to Taipei (spends Cairo(black))), bob 3 move(s); then bob to station Hong Kong +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Baghdad (black, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them) Moscow (black, 3, imminent): 2 move(s): Istanbul→Moscow Lagos (yellow, 3, imminent): 3 move(s): Cairo→Khartoum→Lagos Sao Paulo (yellow, 3, imminent): 4 move(s): Istanbul→Algiers→Madrid→Sao Paulo — nearer teammate: bob, 2 move(s) vs your 4 Bogota (yellow, 3, imminent): 5 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota — nearer teammate: bob, 1 move(s) vs your 5 Riyadh (black, 2): 1 move(s): Riyadh Johannesburg (yellow, 2): 3 move(s): Cairo→Khartoum→Johannesburg Lima (yellow, 2): 6 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima — nearer teammate: bob, 2 move(s) vs your 6 station opportunities (stations enable cures and shuttle travel): you hold Cairo, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 2→1) response reach — team's card-free trip to each city: Cairo 3→0, Khartoum 4→1 (1 cube), Algiers 4→1, Kinshasa 5→2 (1 cube); board-wide: 14 cities closer, 28 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~14 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. These lines disagree about cost: 1 burn a card, 2 do not. A burned card never returns — preview_plan prices both before you commit. - advance the blue cure: hand off a card at Miami (alice collects, 4 still needed), defusing Baghdad on the way — treat black, dispatcherJump, shareTake tempo: 12 action(s) closer to the blue cure (49 → 37 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases, P(yellow supply hits 0) ≈ 13% - defuse Bogota (yellow supply critical), defusing Baghdad on the way — treat black, dispatcherJump, drive Bogota, treat yellow tempo: 6 action(s) closer to the blue cure (49 → 43 action(s) to land it) — you collect; clears 6 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; returns 3 yellow (supply 12 after) to a strained supply - defuse Sao Paulo (yellow supply critical), defusing Baghdad on the way — treat black, drive Cairo, charter to Sao Paulo, treat yellow tempo: 3 action(s) closer to the blue cure (49 → 46 action(s) to land it) — you collect; clears 6 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; returns 3 yellow (supply 12 after) to a strained supply burns: black CURED — spare exchange "advance the blue cure: hand off a card at Miami" → "defuse Bogota": gives up 6 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.6 and armed-bomb liability 8 → 7 committed outbreak(s) exchange "defuse Bogota" → "defuse Sao Paulo": gives up 3 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.4 and armed-bomb liability 7 → 6 committed outbreak(s) dominated: "jump bob onto you at Baghdad and take San Francisco — the blue handoff without the crossing (4 still needed)" — tempo 11 vs 12, risk 1.75 vs 1.75 — beaten by "advance the blue cure: hand off a card at Miami" dominated: "break the Bogota–Sao Paulo–Lagos–Lima yellow cluster at Lagos, defusing Baghdad on the way" — tempo -2 vs 6, risk 0.44 vs 0.44 — beaten by "defuse Bogota" dominated: "break the Essen–London–Madrid blue cluster at Essen" — tempo -2 vs 6, risk 1.38 vs 0.44 — beaten by "defuse Bogota" dominated: "defuse the armed discard bomb at London (blue — fires on the next epidemic reshuffle)" — tempo 1 vs 6, risk 1.50 vs 0.44 — beaten by "defuse Bogota" dominated: "sweep tour: Baghdad → Moscow (6 cured cube(s), 2 stops)" — tempo 0 vs 12, risk 1.75 vs 1.75 — beaten by "advance the blue cure: hand off a card at Miami" dominated: "defuse Riyadh and return to Baghdad (round trip, 3 actions)" — tempo 0 vs 12, risk 1.75 vs 1.75 — beaten by "advance the blue cure: hand off a card at Miami" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Istanbul", "Cairo", "Tehran", "Riyadh", "Karachi" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Cairo", "Taipei", "Atlanta", "Sydney" [11] {"tag":"treatDisease","color":"black"} [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Stick with my announced line: treat Baghdad, drive Riyadh, treat Riyadh (black cured → clears 2), drive Tehran. 4 actions. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### alice-legacy-p0044 {#d-alice-legacy-p0044} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 44. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Cures: yellow+black DONE. Blue 5/5 split (alice: Chicago+2 draws? currently 1 + bob: SF, StP) — rendezvous IN Cairo: bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 2) then Africa (Lagos 3, Khartoum, Johannesburg, Kinshasa), walks up to Cairo; alice builds Cairo station (spends Cairo(black), dead card post-black-cure), handles Baghdad/Moscow/Riyadh black leftovers (1-treat clears), meets bob IN Cairo, takes his 2 blues, CURES BLUE at Cairo station. Then: alice owns Europe blue cluster (Essen/London/Madrid 3s), bob red collection (1/5, needs rendezvous: alice holds Taipei+Sydney reds; Taipei meet planned). Yellow eradication continues whenever passing cured-yellow cities. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 8 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Riyadh cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Riyadh(dispatcher) hand=4 [Cairo(black), Taipei(red), Atlanta(blue), Sydney(red)] bob@Miami(researcher) hand=3 [Jakarta(red), San Francisco(blue), St. Petersburg(blue)] supply: blue:15 yellow:9 black:18 red:21 decks: player=29 infection=42 player-discard: 2 blue, 5 yellow, 5 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 4 move(s): Cairo→Algiers→Paris→Essen — or 2 action(s): go to Cairo (1 move(s)), then charter to Essen (spends Cairo(black)) Bogota: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] [yellow supply CRITICAL — 9 left, phase demand up to 16] Beijing: 3 red⚠ [in infect-discard] Sao Paulo: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Moscow: 3 black⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 4 move(s): Cairo→Algiers→Madrid→London — or 2 action(s): go to Cairo (1 move(s)), then charter to London (spends Cairo(black)) — nearer teammate: bob, 3 move(s) vs your 4 Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Cairo→Algiers→Madrid — or 2 action(s): go to Cairo (1 move(s)), then charter to Madrid (spends Cairo(black)) Lagos: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 3 move(s): Cairo→Khartoum→Lagos — or 2 action(s): go to Cairo (1 move(s)), then charter to Lagos (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here] Lima: 2 yellow [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Johannesburg: 2 yellow Riyadh: 2 black — pre-empt (one draw from critical): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide eradication: yellow: 15 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): drive bob 1 step(s) to Bogota → then that pawn treats Sao Paulo(yellow): drive bob 2 step(s) to Sao Paulo → then that pawn treats Moscow(black): drive alice 3 step(s) to Moscow → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black)))) red: bob collects (1/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you San Francisco(blue): meet anywhere (Researcher) — e.g. Riyadh — you 0 move(s), bob 4 move(s); then alice to station Atlanta +2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black))) to cure bob hands you St. Petersburg(blue): meet anywhere (Researcher) — e.g. Riyadh — you 0 move(s), bob 4 move(s); then alice to station Atlanta +2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black))) to cure hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 action(s) (go to Cairo (1 move(s)), then charter to Taipei (spends Cairo(black))), bob 3 move(s); then bob to station Hong Kong +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 3, imminent): 3 move(s): Cairo→Istanbul→Moscow Lagos (yellow, 3, imminent): 3 move(s): Cairo→Khartoum→Lagos Sao Paulo (yellow, 3, imminent): 4 move(s): Cairo→Algiers→Madrid→Sao Paulo — nearer teammate: bob, 2 move(s) vs your 4 Bogota (yellow, 3, imminent): 5 move(s): Cairo→Algiers→Madrid→Sao Paulo→Bogota — nearer teammate: bob, 1 move(s) vs your 5 Riyadh (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them) Johannesburg (yellow, 2): 3 move(s): Cairo→Khartoum→Johannesburg Lima (yellow, 2): 6 move(s): Cairo→Algiers→Madrid→Sao Paulo→Bogota→Lima — nearer teammate: bob, 2 move(s) vs your 6 station opportunities (stations enable cures and shuttle travel): you hold Cairo, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 2→1) response reach — team's card-free trip to each city: Cairo 3→0, Khartoum 4→1 (1 cube), Algiers 4→1, Kinshasa 5→2 (1 cube); board-wide: 14 cities closer, 28 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~14 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the blue cure: hand off a card at Miami (alice collects, 4 still needed) — dispatcherJump, shareTake tempo: 12 action(s) closer to the blue cure (49 → 37 action(s) to land it) — you collect | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases, P(yellow supply hits 0) ≈ 13% - defuse Bogota (yellow supply critical) — dispatcherJump, drive Bogota tempo: 6 action(s) closer to the blue cure (49 → 43 action(s) to land it) — you collect | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Bogota — worth ~11 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(yellow supply hits 0) ≈ 13% exchange "advance the blue cure: hand off a card at Miami" → "defuse Bogota": gives up 6 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.8 dominated: "jump bob onto you at Riyadh and take San Francisco — the blue handoff without the crossing (4 still needed)" — tempo 11 vs 12, risk 1.75 vs 1.75 — beaten by "advance the blue cure: hand off a card at Miami" dominated: "defuse Sao Paulo (yellow supply critical)" — tempo 3 vs 6, risk 1.50 vs 1.50 — beaten by "defuse Bogota" dominated: "break the Bogota–Sao Paulo–Lagos–Lima yellow cluster at Lagos" — tempo -2 vs 6, risk 1.50 vs 1.50 — beaten by "defuse Bogota" dominated: "break the Essen–London–Madrid blue cluster at Madrid" — tempo 1 vs 6, risk 1.50 vs 1.50 — beaten by "defuse Bogota" dominated: "sweep Moscow (black cured, 3 cubes, 1 treat clears all)" — tempo 0 vs 6, risk 1.57 vs 1.50 — beaten by "defuse Bogota" dominated: "defuse the armed discard bomb at London (blue — fires on the next epidemic reshuffle)" — tempo 1 vs 6, risk 1.50 vs 1.50 — beaten by "defuse Bogota" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Cairo"} [3] {"tag":"driveFerry","to":"Baghdad"} [4] {"tag":"driveFerry","to":"Karachi"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Cairo", "Taipei", "Atlanta", "Sydney" [9] {"tag":"treatDisease","color":"black"} [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### bob-legacy-p0044 {#d-bob-legacy-p0044} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 44. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): Cures: yellow+black DONE. Blue 5/5 split (alice: Chicago+2 draws? currently 1 + bob: SF, StP) — rendezvous IN Cairo: bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 2) then Africa (Lagos 3, Khartoum, Johannesburg, Kinshasa), walks up to Cairo; alice builds Cairo station (spends Cairo(black), dead card post-black-cure), handles Baghdad/Moscow/Riyadh black leftovers (1-treat clears), meets bob IN Cairo, takes his 2 blues, CURES BLUE at Cairo station. Then: alice owns Europe blue cluster (Essen/London/Madrid 3s), bob red collection (1/5, needs rendezvous: alice holds Taipei+Sydney reds; Taipei meet planned). Yellow eradication continues whenever passing cured-yellow cities. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 9 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=researcher at=Miami cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Cairo(dispatcher) hand=6 [Cairo(black), Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black)] bob@Miami(researcher) hand=3 [Jakarta(red), San Francisco(blue), St. Petersburg(blue)] supply: blue:15 yellow:8 black:19 red:21 decks: player=27 infection=40 player-discard: 2 blue, 5 yellow, 5 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] Bogota: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 12 cubes — matures to 3s costs 12+ treats] [yellow supply CRITICAL — 8 left, phase demand up to 18] — 1 move(s): Bogota [yellow CURED: 1 treat clears ALL cubes here] Beijing: 3 red⚠ [in infect-discard] Sao Paulo: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 12 cubes — matures to 3s costs 12+ treats] — 2 move(s): Bogota→Sao Paulo [yellow CURED: 1 treat clears ALL cubes here] Moscow: 3 black⚠ [in infect-discard] Lima: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 12 cubes — matures to 3s costs 12+ treats] — 2 move(s): Mexico City→Lima [yellow CURED: 1 treat clears ALL cubes here] London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] Lagos: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 12 cubes — matures to 3s costs 12+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3 Johannesburg: 2 yellow — pre-empt (one draw from critical): 5 move(s): Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 5 Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: yellow: 16 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share red: alice collects (3/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Jakarta(red) to alice: meet anywhere (Researcher) — e.g. Cairo — you 5 move(s), alice 0 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure hand San Francisco(blue) to alice: meet anywhere (Researcher) — e.g. Cairo — you 5 move(s), alice 0 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure hand St. Petersburg(blue) to alice: meet anywhere (Researcher) — e.g. Cairo — you 5 move(s), alice 0 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Bogota (yellow, 3, imminent): 1 move(s): Bogota Sao Paulo (yellow, 3, imminent): 2 move(s): Bogota→Sao Paulo Lima (yellow, 3, imminent): 2 move(s): Mexico City→Lima Lagos (yellow, 3, imminent): 3 move(s): Bogota→Sao Paulo→Lagos — nearer teammate: alice, 2 move(s) vs your 3 Moscow (black, 3, imminent): 4 move(s): Atlanta→(shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 2 move(s) vs your 4 Johannesburg (yellow, 2): 5 move(s): Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: alice, 2 move(s) vs your 5 ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~13 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the red cure: move toward the Cairo handoff (alice collects; assumes they meet you) — drive Atlanta, shuttle Delhi, drive Tehran, drive Baghdad tempo: 8 action(s) closer to the blue cure (52 → 44 action(s) to land it) — alice collects | risk after: ~2.7 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game, P(yellow supply hits 0) ≈ 40% - defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle) — drive Bogota, drive Sao Paulo, drive Lagos, treat yellow tempo: 6 action(s) closer to the blue cure (52 → 46 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~2.3 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (London, Moscow, Beijing, Lima): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game; returns 3 yellow (supply 11 after) to a strained supply - defuse Sao Paulo (yellow supply critical), defusing Bogota on the way — drive Bogota, treat yellow, drive Sao Paulo, treat yellow tempo: 4 action(s) closer to the blue cure (52 → 48 action(s) to land it) — alice collects; clears 6 cube(s) | risk after: ~1.2 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game; returns 6 yellow (supply 14 after) to a strained supply exchange "advance the red cure: move toward the Cairo han…" → "defuse the armed discard bomb at Lagos": gives up 2 action(s) of cure progress to move risk ~2.7 expected outbreaks → ~2.3 and armed-bomb liability 9 → 8 committed outbreak(s) exchange "defuse the armed discard bomb at Lagos" → "defuse Sao Paulo": gives up 2 action(s) of cure progress to move risk ~2.3 expected outbreaks → ~1.2 and armed-bomb liability 8 → 7 committed outbreak(s) dominated: "defuse Bogota (yellow supply critical)" — tempo 2 vs 4, risk 2.63 vs 1.49 — beaten by "defuse Sao Paulo" dominated: "break the Essen–London–Madrid blue cluster at London" — tempo 4 vs 4, risk 5.95 vs 1.49 — beaten by "defuse Sao Paulo" dominated: "defuse the armed discard bomb at Lima (yellow — fires on the next epidemic reshuffle)" — tempo 0 vs 2, risk 3.01 vs 2.63 — beaten by "defuse Bogota" dominated: "sweep tour: Bogota → Lima (6 cured cube(s), 2 stops)" — tempo 0 vs 4, risk 2.26 vs 1.49 — beaten by "defuse Sao Paulo" dominated: "defuse Bogota and return to Miami (round trip, 3 actions)" — tempo 0 vs 2, risk 2.63 vs 2.63 — beaten by "defuse Bogota" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Washington", "Mexico City", "Bogota" [6] {"tag":"directFlight","to":"Jakarta"} [7] {"tag":"directFlight","to":"San Francisco"} [8] {"tag":"directFlight","to":"St. Petersburg"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0045 {#d-bob-legacy-p0045} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 45. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #81): Next turn I build the Cairo station (spending Cairo card) and treat Tehran on the way if I pass it. Note: my red stock grew to 3/5 (Shanghai red drawn) — I'm now also collecting red. After the blue handoff in Cairo (your SF + StP), I'll cure blue at Cairo station, then we re-point: I take Europe blue cluster, you keep Africa/Americas yellow sweep toward eradication. Keep watch: yellow supply 8 with Bogota/Sao Paulo/Lima/Lagos all at 3 — your sweep is the supply line. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): Cures: yellow+black DONE. Blue 5/5 split (alice: Chicago+2 draws? currently 1 + bob: SF, StP) — rendezvous IN Cairo: bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 2) then Africa (Lagos 3, Khartoum, Johannesburg, Kinshasa), walks up to Cairo; alice builds Cairo station (spends Cairo(black), dead card post-black-cure), handles Baghdad/Moscow/Riyadh black leftovers (1-treat clears), meets bob IN Cairo, takes his 2 blues, CURES BLUE at Cairo station. Then: alice owns Europe blue cluster (Essen/London/Madrid 3s), bob red collection (1/5, needs rendezvous: alice holds Taipei+Sydney reds; Taipei meet planned). Yellow eradication continues whenever passing cured-yellow cities. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 9 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=researcher at=Miami cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Cairo(dispatcher) hand=6 [Cairo(black), Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black)] bob@Miami(researcher) hand=3 [Jakarta(red), San Francisco(blue), St. Petersburg(blue)] supply: blue:15 yellow:8 black:19 red:21 decks: player=27 infection=40 player-discard: 2 blue, 5 yellow, 5 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] Bogota: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 12 cubes — matures to 3s costs 12+ treats] [yellow supply CRITICAL — 8 left, phase demand up to 18] — 1 move(s): Bogota [yellow CURED: 1 treat clears ALL cubes here] Beijing: 3 red⚠ [in infect-discard] Sao Paulo: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 12 cubes — matures to 3s costs 12+ treats] — 2 move(s): Bogota→Sao Paulo [yellow CURED: 1 treat clears ALL cubes here] Moscow: 3 black⚠ [in infect-discard] Lima: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 12 cubes — matures to 3s costs 12+ treats] — 2 move(s): Mexico City→Lima [yellow CURED: 1 treat clears ALL cubes here] London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] Lagos: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 12 cubes — matures to 3s costs 12+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3 Johannesburg: 2 yellow — pre-empt (one draw from critical): 5 move(s): Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 5 Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: yellow: 16 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share red: alice collects (3/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Jakarta(red) to alice: meet anywhere (Researcher) — e.g. Cairo — you 5 move(s), alice 0 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure hand San Francisco(blue) to alice: meet anywhere (Researcher) — e.g. Cairo — you 5 move(s), alice 0 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure hand St. Petersburg(blue) to alice: meet anywhere (Researcher) — e.g. Cairo — you 5 move(s), alice 0 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Bogota (yellow, 3, imminent): 1 move(s): Bogota Sao Paulo (yellow, 3, imminent): 2 move(s): Bogota→Sao Paulo Lima (yellow, 3, imminent): 2 move(s): Mexico City→Lima Lagos (yellow, 3, imminent): 3 move(s): Bogota→Sao Paulo→Lagos — nearer teammate: alice, 2 move(s) vs your 3 Moscow (black, 3, imminent): 4 move(s): Atlanta→(shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 2 move(s) vs your 4 Johannesburg (yellow, 2): 5 move(s): Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: alice, 2 move(s) vs your 5 ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~13 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the red cure: move toward the Cairo handoff (alice collects; assumes they meet you) — drive Atlanta, shuttle Delhi, drive Tehran, drive Baghdad tempo: 8 action(s) closer to the blue cure (52 → 44 action(s) to land it) — alice collects | risk after: ~2.7 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game, P(yellow supply hits 0) ≈ 40% - defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle) — drive Bogota, drive Sao Paulo, drive Lagos, treat yellow tempo: 6 action(s) closer to the blue cure (52 → 46 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~2.3 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (London, Moscow, Beijing, Lima): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game; returns 3 yellow (supply 11 after) to a strained supply - defuse Sao Paulo (yellow supply critical), defusing Bogota on the way — drive Bogota, treat yellow, drive Sao Paulo, treat yellow tempo: 4 action(s) closer to the blue cure (52 → 48 action(s) to land it) — alice collects; clears 6 cube(s) | risk after: ~1.2 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game; returns 6 yellow (supply 14 after) to a strained supply exchange "advance the red cure: move toward the Cairo han…" → "defuse the armed discard bomb at Lagos": gives up 2 action(s) of cure progress to move risk ~2.7 expected outbreaks → ~2.3 and armed-bomb liability 9 → 8 committed outbreak(s) exchange "defuse the armed discard bomb at Lagos" → "defuse Sao Paulo": gives up 2 action(s) of cure progress to move risk ~2.3 expected outbreaks → ~1.2 and armed-bomb liability 8 → 7 committed outbreak(s) dominated: "defuse Bogota (yellow supply critical)" — tempo 2 vs 4, risk 2.63 vs 1.49 — beaten by "defuse Sao Paulo" dominated: "break the Essen–London–Madrid blue cluster at London" — tempo 4 vs 4, risk 5.95 vs 1.49 — beaten by "defuse Sao Paulo" dominated: "defuse the armed discard bomb at Lima (yellow — fires on the next epidemic reshuffle)" — tempo 0 vs 2, risk 3.01 vs 2.63 — beaten by "defuse Bogota" dominated: "sweep tour: Bogota → Lima (6 cured cube(s), 2 stops)" — tempo 0 vs 4, risk 2.26 vs 1.49 — beaten by "defuse Sao Paulo" dominated: "defuse Bogota and return to Miami (round trip, 3 actions)" — tempo 0 vs 2, risk 2.63 vs 2.63 — beaten by "defuse Bogota" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Washington", "Mexico City", "Bogota" [6] {"tag":"directFlight","to":"Jakarta"} [7] {"tag":"directFlight","to":"San Francisco"} [8] {"tag":"directFlight","to":"St. Petersburg"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Yellow supply 8, four 3-cube cities. I'm the firefighter. Best line: Bogota→Sao Paulo clears 6 yellows (2 treats), refunding 6 to supply. 4 actions: drive Bogota, treat (3 cleared), drive Sao Paulo, treat (3 cleared). Then next turn Lima via Mexico City (2 moves). Lagos — alice is 2 moves; but she's building Cairo station. Lagos 3 + Johannesburg... who? Alice says she'll handle blue cluster after cure; Lagos could be hers later or mine after Africa... Plan: after Americas I take Lagos. But maybe next turn: Bogota, treat, Sao Paulo, treat (4 actions). Yes. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bogota"}}} ``` ### bob-legacy-p0046 {#d-bob-legacy-p0046} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 46. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 9 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=researcher at=Bogota cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Cairo(dispatcher) hand=6 [Cairo(black), Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black)] bob@Bogota(researcher) hand=3 [Jakarta(red), San Francisco(blue), St. Petersburg(blue)] supply: blue:15 yellow:8 black:19 red:21 decks: player=27 infection=40 player-discard: 2 blue, 5 yellow, 5 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] Bogota: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 12 cubes — matures to 3s costs 12+ treats] [yellow supply CRITICAL — 8 left, phase demand up to 18] — you are HERE — treat it now [yellow CURED: 1 treat clears ALL cubes here] Beijing: 3 red⚠ [in infect-discard] Sao Paulo: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 12 cubes — matures to 3s costs 12+ treats] — 1 move(s): Sao Paulo [yellow CURED: 1 treat clears ALL cubes here] Moscow: 3 black⚠ [in infect-discard] Lima: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 12 cubes — matures to 3s costs 12+ treats] — 1 move(s): Lima [yellow CURED: 1 treat clears ALL cubes here] London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] Lagos: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 12 cubes — matures to 3s costs 12+ treats] — 2 move(s): Sao Paulo→Lagos [yellow CURED: 1 treat clears ALL cubes here] Johannesburg: 2 yellow — pre-empt (one draw from critical): 4 move(s): Sao Paulo→Lagos→Kinshasa→Johannesburg [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 4 Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: yellow: 16 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share red: alice collects (3/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Jakarta(red) to alice: meet anywhere (Researcher) — e.g. Cairo — you 4 move(s), alice 0 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure hand San Francisco(blue) to alice: meet anywhere (Researcher) — e.g. Cairo — you 4 move(s), alice 0 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure hand St. Petersburg(blue) to alice: meet anywhere (Researcher) — e.g. Cairo — you 4 move(s), alice 0 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Bogota (yellow, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them) Sao Paulo (yellow, 3, imminent): 1 move(s): Sao Paulo Lima (yellow, 3, imminent): 1 move(s): Lima Lagos (yellow, 3, imminent): 2 move(s): Sao Paulo→Lagos Moscow (black, 3, imminent): 5 move(s): Miami→Atlanta→(shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 2 move(s) vs your 5 Johannesburg (yellow, 2): 4 move(s): Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: alice, 2 move(s) vs your 4 ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~13 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the red cure: move toward the Cairo handoff (alice collects; assumes they meet you) — drive Sao Paulo, drive Madrid, drive Algiers tempo: 6 action(s) closer to the blue cure (50 → 44 action(s) to land it) — alice collects | risk after: ~2.7 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game, P(yellow supply hits 0) ≈ 40% - defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle) — drive Sao Paulo, drive Lagos, treat yellow tempo: 4 action(s) closer to the blue cure (50 → 46 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~2.3 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (London, Moscow, Beijing, Lima): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game; returns 3 yellow (supply 11 after) to a strained supply - defuse Sao Paulo (yellow supply critical), defusing Bogota on the way — treat yellow, drive Sao Paulo, treat yellow tempo: 2 action(s) closer to the blue cure (50 → 48 action(s) to land it) — alice collects; clears 6 cube(s) | risk after: ~1.2 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game; returns 6 yellow (supply 14 after) to a strained supply exchange "advance the red cure: move toward the Cairo han…" → "defuse the armed discard bomb at Lagos": gives up 2 action(s) of cure progress to move risk ~2.7 expected outbreaks → ~2.3 and armed-bomb liability 9 → 8 committed outbreak(s) exchange "defuse the armed discard bomb at Lagos" → "defuse Sao Paulo": gives up 2 action(s) of cure progress to move risk ~2.3 expected outbreaks → ~1.2 and armed-bomb liability 8 → 7 committed outbreak(s) dominated: "defuse Bogota (yellow supply critical)" — tempo 0 vs 2, risk 2.63 vs 1.49 — beaten by "defuse Sao Paulo" dominated: "break the Essen–London–Madrid blue cluster at Madrid" — tempo 4 vs 4, risk 6.56 vs 3.01 — beaten by "defuse the armed discard bomb at Lagos" dominated: "defuse the armed discard bomb at Lima (yellow — fires on the next epidemic reshuffle), defusing Bogota on the way" — tempo -1 vs 2, risk 2.26 vs 1.49 — beaten by "defuse Sao Paulo" dominated: "defuse Lima and return to Bogota (round trip, 3 actions)" — tempo 0 vs 0, risk 3.01 vs 2.63 — beaten by "defuse Bogota" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" [7] {"tag":"directFlight","to":"Jakarta"} [8] {"tag":"directFlight","to":"San Francisco"} [9] {"tag":"directFlight","to":"St. Petersburg"} [10] {"tag":"treatDisease","color":"yellow"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. NUDGE — you took your last turn without sending a message. ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. Consider whether your team needs to know. CALL send_message if so, otherwise no action needed — this is a one-time reminder. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### bob-legacy-p0047 {#d-bob-legacy-p0047} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 47. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 8 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=researcher at=Bogota cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Cairo(dispatcher) hand=6 [Cairo(black), Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black)] bob@Bogota(researcher) hand=3 [Jakarta(red), San Francisco(blue), St. Petersburg(blue)] supply: blue:15 yellow:11 black:19 red:21 decks: player=27 infection=40 player-discard: 2 blue, 5 yellow, 5 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 4 move(s): Sao Paulo→Madrid→London→Essen — nearer teammate: alice, 3 move(s) vs your 4 Beijing: 3 red⚠ [in infect-discard] Sao Paulo: 3 yellow⚠ [cluster Sao Paulo–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board] — 1 move(s): Sao Paulo [yellow CURED: 1 treat clears ALL cubes here] Moscow: 3 black⚠ [in infect-discard] Lima: 3 yellow⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Sao Paulo→Madrid→London Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 2 move(s): Sao Paulo→Madrid Lagos: 3 yellow⚠ [in infect-discard] [cluster Sao Paulo–Lagos: 6 cubes — matures to 3s costs 6+ treats] Johannesburg: 2 yellow — pre-empt (one draw from critical): 4 move(s): Sao Paulo→Lagos→Kinshasa→Johannesburg [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 4 Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: yellow: 13 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share red: alice collects (3/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Jakarta(red) to alice: meet anywhere (Researcher) — e.g. Cairo — you 4 move(s), alice 0 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure hand San Francisco(blue) to alice: meet anywhere (Researcher) — e.g. Cairo — you 4 move(s), alice 0 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure hand St. Petersburg(blue) to alice: meet anywhere (Researcher) — e.g. Cairo — you 4 move(s), alice 0 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Sao Paulo (yellow, 3, imminent): 1 move(s): Sao Paulo Lima (yellow, 3, imminent): 1 move(s): Lima Lagos (yellow, 3, imminent): 2 move(s): Sao Paulo→Lagos Moscow (black, 3, imminent): 5 move(s): Miami→Atlanta→(shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 2 move(s) vs your 5 Johannesburg (yellow, 2): 4 move(s): Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: alice, 2 move(s) vs your 4 ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~13 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle) — drive Sao Paulo, drive Lagos tempo: 4 action(s) closer to the blue cure (50 → 46 action(s) to land it) — alice collects | risk after: ~1.9 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game; en route to clear yellow at Lagos — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Sao Paulo–Lagos yellow cluster at Sao Paulo — drive Sao Paulo, treat yellow tempo: 2 action(s) closer to the blue cure (50 → 48 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~1.2 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game; returns 3 yellow (supply 14 after) to a strained supply exchange "defuse the armed discard bomb at Lagos" → "break the Sao Paulo–Lagos yellow cluster at Sao…": gives up 2 action(s) of cure progress to move risk ~1.9 expected outbreaks → ~1.2 and armed-bomb liability 8 → 7 committed outbreak(s) dominated: "advance the red cure: move toward the Cairo handoff (alice collects; assumes they meet you)" — tempo 4 vs 4, risk 2.88 vs 2.64 — beaten by "defuse the armed discard bomb at Lagos" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" [7] {"tag":"directFlight","to":"Jakarta"} [8] {"tag":"directFlight","to":"San Francisco"} [9] {"tag":"directFlight","to":"St. Petersburg"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Drive Sao Paulo, treat (clears 3). 2 actions. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}} ``` ### bob-legacy-p0048 {#d-bob-legacy-p0048} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 48. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 8 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=researcher at=Sao Paulo cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Cairo(dispatcher) hand=6 [Cairo(black), Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black)] bob@Sao Paulo(researcher) hand=3 [Jakarta(red), San Francisco(blue), St. Petersburg(blue)] supply: blue:15 yellow:11 black:19 red:21 decks: player=27 infection=40 player-discard: 2 blue, 5 yellow, 5 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 3 move(s): Madrid→London→Essen Beijing: 3 red⚠ [in infect-discard] Sao Paulo: 3 yellow⚠ [cluster Sao Paulo–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board] — you are HERE — treat it now [yellow CURED: 1 treat clears ALL cubes here] Moscow: 3 black⚠ [in infect-discard] Lima: 3 yellow⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 2 move(s): Madrid→London Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 1 move(s): Madrid Lagos: 3 yellow⚠ [in infect-discard] [cluster Sao Paulo–Lagos: 6 cubes — matures to 3s costs 6+ treats] Johannesburg: 2 yellow — pre-empt (one draw from critical): 3 move(s): Lagos→Kinshasa→Johannesburg [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3 Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: yellow: 13 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share red: alice collects (3/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Jakarta(red) to alice: meet anywhere (Researcher) — e.g. Cairo — you 3 move(s), alice 0 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure hand San Francisco(blue) to alice: meet anywhere (Researcher) — e.g. Cairo — you 3 move(s), alice 0 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure hand St. Petersburg(blue) to alice: meet anywhere (Researcher) — e.g. Cairo — you 3 move(s), alice 0 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Sao Paulo (yellow, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them) Lagos (yellow, 3, imminent): 1 move(s): Lagos Lima (yellow, 3, imminent): 2 move(s): Bogota→Lima Moscow (black, 3, imminent): 4 move(s): Madrid→Algiers→Istanbul→Moscow — nearer teammate: alice, 2 move(s) vs your 4 Johannesburg (yellow, 2): 3 move(s): Lagos→Kinshasa→Johannesburg — nearer teammate: alice, 2 move(s) vs your 3 ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~13 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle) — drive Lagos tempo: 2 action(s) closer to the blue cure (48 → 46 action(s) to land it) — alice collects | risk after: ~1.9 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game; en route to clear yellow at Lagos — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Sao Paulo–Lagos yellow cluster at Sao Paulo — treat yellow tempo: no cure progress — nearest is red, 26 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~1.2 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game; returns 3 yellow (supply 14 after) to a strained supply exchange "defuse the armed discard bomb at Lagos" → "break the Sao Paulo–Lagos yellow cluster at Sao…": gives up 2 action(s) of cure progress to move risk ~1.9 expected outbreaks → ~1.2 and armed-bomb liability 8 → 7 committed outbreak(s) dominated: "advance the red cure: move toward the Cairo handoff (alice collects; assumes they meet you)" — tempo 2 vs 2, risk 2.88 vs 2.64 — beaten by "defuse the armed discard bomb at Lagos" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Madrid", "Buenos Aires", "Bogota", "Lagos" [6] {"tag":"directFlight","to":"Jakarta"} [7] {"tag":"directFlight","to":"San Francisco"} [8] {"tag":"directFlight","to":"St. Petersburg"} [9] {"tag":"treatDisease","color":"yellow"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### bob-legacy-p0049 {#d-bob-legacy-p0049} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 49. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned this turn): Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=researcher at=Sao Paulo cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Cairo(dispatcher) hand=6 [Cairo(black), Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black)] bob@Sao Paulo(researcher) hand=5 [Jakarta(red), San Francisco(blue), St. Petersburg(blue), Tehran(black), Osaka(red)] supply: blue:15 yellow:13 black:18 red:21 decks: player=25 infection=38 player-discard: 2 blue, 5 yellow, 5 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 3 move(s): Madrid→London→Essen Beijing: 3 red⚠ [in infect-discard] Moscow: 3 black⚠ [in infect-discard] Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap] Johannesburg: 3 yellow⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 2 move(s): Madrid→London Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 1 move(s): Madrid Lagos: 3 yellow⚠ [in infect-discard] — 1 move(s): Lagos [yellow CURED: 1 treat clears ALL cubes here] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 3, bob 2, 3 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share red: alice collects (3/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Jakarta(red) to alice: meet anywhere (Researcher) — e.g. Cairo — you 3 move(s), alice 0 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure hand San Francisco(blue) to alice: meet anywhere (Researcher) — e.g. Cairo — you 3 move(s), alice 0 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure hand St. Petersburg(blue) to alice: meet anywhere (Researcher) — e.g. Cairo — you 3 move(s), alice 0 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lagos (yellow, 3, imminent): 1 move(s): Lagos Lima (yellow, 3, imminent): 2 move(s): Bogota→Lima Johannesburg (yellow, 3, imminent): 3 move(s): Lagos→Kinshasa→Johannesburg — nearer teammate: alice, 2 move(s) vs your 3 Moscow (black, 3, imminent): 4 move(s): Madrid→Algiers→Istanbul→Moscow — nearer teammate: alice, 2 move(s) vs your 4 If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Lagos is 1 move from me — next turn treat it (clears 3). Note my hand grew: Tehran(black), Osaka(red) — dead-ish cards: Tehran(black) post-cure = fuel; Osaka(red) counts for red? Alice collects red — hand it over in Cairo later. Fine, brief note not needed... Actually plan says Lagos next turn = treat (1 action) then Khartoum→? Good. Skip message? Nudge encourages messaging on changes; nothing new. Stop. ``` text: ```text No message needed — my line is unchanged and Lagos is now one move away: next turn I treat Lagos (clears all 3), then Khartoum→Johannesburg→Kinshasa sweep, then up to Cairo for the blue handoff with Alice. I also drew Tehran(black) and Osaka(red) — Tehran is post-cure fuel for routing, and Osaka joins the red pile for Alice's collection at the Cairo meet. ``` toolCalls: [] --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)