# Turn 10 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-05/turns/9.md) · [Next turn](/games/game-05/turns/11.md) · [All turns](/games/game-05/turns/index.md) · [Interactive board](/games/game-05/replay.html#event-73) · [Game](/games/game-05/summary.md) Board before the first command: state `72` in [states.jsonl](/games/game-05/states.jsonl). After the last command: state `80` in [states.jsonl](/games/game-05/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #73 · bob · msg {#e73} > Big: I drew San Francisco(blue) + St. Petersburg(blue) — blue is now 5/5 split (you 3, me 2). Proposal: build a research station in Cairo with your Cairo(black) card (black is cured — that card is dead fuel otherwise). Then my route: clear Bogota+Sao Paulo yellows (supply critical), jump Bogota→Sao Paulo→Lagos (clear 3 yellows), Khartoum, then walk up to Cairo — I hand you both blues IN Cairo and you CURE BLUE at the Cairo station. Also takes care of your Moscow/Baghdad black pre-empts on the way (1 treat each now black is cured). I take the Americas+Africa yellows; you own Middle East black leftovers + Europe blue cluster (Essen/London/Madrid) after the cure lands. [Model call bob-legacy-p0042](/games/game-05/turns/10-calls.md#d-bob-legacy-p0042) — unique payload candidate; not a proven invocation join ### #74 · bob · plan {#e74} > Cures: yellow+black DONE. Blue 5/5 split (alice: Chicago+2 draws? currently 1 + bob: SF, StP) — rendezvous IN Cairo: bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 2) then Africa (Lagos 3, Khartoum, Johannesburg, Kinshasa), walks up to Cairo; alice builds Cairo station (spends Cairo(black), dead card post-black-cure), handles Baghdad/Moscow/Riyadh black leftovers (1-treat clears), meets bob IN Cairo, takes his 2 blues, CURES BLUE at Cairo station. Then: alice owns Europe blue cluster (Essen/London/Madrid 3s), bob red collection (1/5, needs rendezvous: alice holds Taipei+Sydney reds; Taipei meet planned). Yellow eradication continues whenever passing cured-yellow cities. [Model call bob-legacy-p0042](/games/game-05/turns/10-calls.md#d-bob-legacy-p0042) — unique payload candidate; not a proven invocation join ### #75 · alice · msg {#e75} > New 3s: Moscow 3 black, Beijing 3 red. Endorsing your plan: I build the Cairo station on my way through (Cairo card is dead fuel post-black-cure). This turn I clear the Baghdad–Riyadh black cluster: treat Baghdad (3), drive Riyadh, treat (2), drive Tehran. Next turn: treat Tehran 1, walk Cairo, buildStation. Then I hold position near Cairo/Middle East for black leftovers + your blue drop-off in Cairo → I cure blue there. You: Americas yellows → Africa → up to Cairo. Red 3s Beijing is parked for now — red margin 4; revisit when red cure set matures. [Model call alice-legacy-p0041](/games/game-05/turns/10-calls.md#d-alice-legacy-p0041) — unique payload candidate; not a proven invocation join ### #76 · bob · msg {#e76} > Endorsed — your Baghdad→Riyadh→Tehran→Cairo line is exactly right. One reminder: red supply is 21 but Beijing is 3 — if you pass near Asia early on a later shuttle, a stop is cheap post-cure-of-nothing... actually red isn't cured; leave Beijing parked unless it outbreaks. I'm starting Bogota (clear 3) → Sao Paulo → Lima → Lagos chain next turn. [Model call bob-legacy-p0043](/games/game-05/turns/10-calls.md#d-bob-legacy-p0043) — unique payload candidate; not a proven invocation join ### #77 · alice · cmd {#e77} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `72` in [states.jsonl](/games/game-05/states.jsonl) · after: state `77` in [states.jsonl](/games/game-05/states.jsonl) ### #78 · alice · cmd {#e78} ```json { "tag": "driveFerry", "to": "Riyadh" } ``` Board before: state `77` in [states.jsonl](/games/game-05/states.jsonl) · after: state `78` in [states.jsonl](/games/game-05/states.jsonl) [Model call alice-legacy-p0043](/games/game-05/turns/10-calls.md#d-alice-legacy-p0043) — unique payload candidate; not a proven invocation join ### #79 · alice · cmd {#e79} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `78` in [states.jsonl](/games/game-05/states.jsonl) · after: state `79` in [states.jsonl](/games/game-05/states.jsonl) ### #80 · alice · cmd {#e80} ```json { "tag": "driveFerry", "to": "Cairo" } ``` Board before: state `79` in [states.jsonl](/games/game-05/states.jsonl) · after: state `80` in [states.jsonl](/games/game-05/states.jsonl) [Model call alice-legacy-p0045](/games/game-05/turns/10-calls.md#d-alice-legacy-p0045) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-05/turns/10-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0041](/games/game-05/turns/10-calls.md#d-alice-legacy-p0041) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#75](/games/game-05/turns/10.md#e75) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0043](/games/game-05/turns/10-calls.md#d-alice-legacy-p0043) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#78](/games/game-05/turns/10.md#e78) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0045](/games/game-05/turns/10-calls.md#d-alice-legacy-p0045) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#80](/games/game-05/turns/10.md#e80) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0042](/games/game-05/turns/10-calls.md#d-bob-legacy-p0042) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#73](/games/game-05/turns/10.md#e73) (unique payload candidate; not a proven invocation join), [#74](/games/game-05/turns/10.md#e74) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0043](/games/game-05/turns/10-calls.md#d-bob-legacy-p0043) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#76](/games/game-05/turns/10.md#e76) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0042](/games/game-05/turns/10-calls.md#d-alice-legacy-p0042) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0044](/games/game-05/turns/10-calls.md#d-alice-legacy-p0044) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0044](/games/game-05/turns/10-calls.md#d-bob-legacy-p0044) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0045](/games/game-05/turns/10-calls.md#d-bob-legacy-p0045) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0046](/games/game-05/turns/10-calls.md#d-bob-legacy-p0046) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0047](/games/game-05/turns/10-calls.md#d-bob-legacy-p0047) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0048](/games/game-05/turns/10-calls.md#d-bob-legacy-p0048) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0049](/games/game-05/turns/10-calls.md#d-bob-legacy-p0049) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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