# Turn 11 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-05/turns/10.md) · [Next turn](/games/game-05/turns/12.md) · [All turns](/games/game-05/turns/index.md) · [Interactive board](/games/game-05/replay.html#event-81) · [Game](/games/game-05/summary.md) Board before the first command: state `80` in [states.jsonl](/games/game-05/states.jsonl). After the last command: state `86` in [states.jsonl](/games/game-05/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #81 · alice · msg {#e81} > Next turn I build the Cairo station (spending Cairo card) and treat Tehran on the way if I pass it. Note: my red stock grew to 3/5 (Shanghai red drawn) — I'm now also collecting red. After the blue handoff in Cairo (your SF + StP), I'll cure blue at Cairo station, then we re-point: I take Europe blue cluster, you keep Africa/Americas yellow sweep toward eradication. Keep watch: yellow supply 8 with Bogota/Sao Paulo/Lima/Lagos all at 3 — your sweep is the supply line. [Model call alice-legacy-p0046](/games/game-05/turns/11-calls.md#d-alice-legacy-p0046) — unique payload candidate; not a proven invocation join ### #82 · alice · plan {#e82} > Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes. [Model call alice-legacy-p0046](/games/game-05/turns/11-calls.md#d-alice-legacy-p0046) — unique payload candidate; not a proven invocation join ### #83 · bob · cmd {#e83} ```json { "tag": "driveFerry", "to": "Bogota" } ``` Board before: state `80` in [states.jsonl](/games/game-05/states.jsonl) · after: state `83` in [states.jsonl](/games/game-05/states.jsonl) ### #84 · bob · cmd {#e84} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `83` in [states.jsonl](/games/game-05/states.jsonl) · after: state `84` in [states.jsonl](/games/game-05/states.jsonl) ### #85 · bob · cmd {#e85} ```json { "tag": "driveFerry", "to": "Sao Paulo" } ``` Board before: state `84` in [states.jsonl](/games/game-05/states.jsonl) · after: state `85` in [states.jsonl](/games/game-05/states.jsonl) ### #86 · bob · cmd {#e86} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `85` in [states.jsonl](/games/game-05/states.jsonl) · after: state `86` in [states.jsonl](/games/game-05/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-05/turns/11-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0046](/games/game-05/turns/11-calls.md#d-alice-legacy-p0046) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#81](/games/game-05/turns/11.md#e81) (unique payload candidate; not a proven invocation join), [#82](/games/game-05/turns/11.md#e82) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0047](/games/game-05/turns/11-calls.md#d-alice-legacy-p0047) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0048](/games/game-05/turns/11-calls.md#d-alice-legacy-p0048) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)