# Turn 12 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 12](/games/game-05/turns/12.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-05/decisions.jsonl). [Previous turn's calls](/games/game-05/turns/11-calls.md) · [Next turn's calls](/games/game-05/turns/13-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0049 {#d-alice-legacy-p0049} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 49. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #89](/games/game-05/turns/12.md#e89) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 8 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Cairo cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong, Cairo players: alice@Cairo(dispatcher) hand=5 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black)] bob@Sao Paulo(researcher) hand=5 [Jakarta(red), San Francisco(blue), St. Petersburg(blue), Tehran(black), Osaka(red)] supply: blue:15 yellow:13 black:18 red:21 decks: player=25 infection=38 player-discard: 2 blue, 5 yellow, 6 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 3 move(s): Algiers→Paris→Essen — or 2 action(s): go to Riyadh (1 move(s)), then charter to Essen (spends Riyadh(black)) Beijing: 3 red⚠ [in infect-discard] Moscow: 3 black⚠ [in infect-discard] — 2 move(s): Istanbul→Moscow [black CURED: 1 treat clears ALL cubes here] Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap] Johannesburg: 3 yellow⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Algiers→Madrid→London — or 2 action(s): go to Riyadh (1 move(s)), then charter to London (spends Riyadh(black)) — nearer teammate: bob, 2 move(s) vs your 3 Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 2 move(s): Algiers→Madrid — nearer teammate: bob, 1 move(s) vs your 2 Lagos: 3 yellow⚠ [in infect-discard] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 3, bob 2, 3 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Madrid(blue): drive bob 1 step(s) to Madrid → then that pawn treats Lagos(yellow): drive bob 1 step(s) to Lagos → then that pawn treats Moscow(black): drive alice 2 step(s) to Moscow → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Cairo (0 move(s)) red: YOU collect (3/5) — keep EVERY red card; nearest station Cairo (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Jakarta(red): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 3 move(s); Cairo already has the station — cure on the spot bob hands you San Francisco(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 3 move(s); Cairo already has the station — cure on the spot bob hands you St. Petersburg(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 3 move(s); Cairo already has the station — cure on the spot ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 3, imminent): 2 move(s): Istanbul→Moscow Johannesburg (yellow, 3, imminent): 2 move(s): Khartoum→Johannesburg Lagos (yellow, 3, imminent): 2 move(s): Khartoum→Lagos — nearer teammate: bob, 1 move(s) vs your 2 Lima (yellow, 3, imminent): 4 move(s): (shuttle)Atlanta→Chicago→Mexico City→Lima — nearer teammate: bob, 2 move(s) vs your 4 ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. These lines disagree about cost: 1 burn a card, 2 do not. A burned card never returns — preview_plan prices both before you commit. - jump bob onto you at Cairo and take Jakarta — the red handoff without the crossing (2 still needed) — dispatcherJump, shareTake tempo: 9 action(s) closer to the red cure (13 → 4 action(s) to land it) — you collect | risk after: ~1.8 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima, Johannesburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game, P(blue supply hits 0) ≈ 2% - defuse Madrid (blue supply critical) — drive Algiers, drive Madrid, treat blue tempo: 2 action(s) closer to the blue cure (45 → 43 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~1.2 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima, Johannesburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game - defuse the armed discard bomb at London (blue — fires on the next epidemic reshuffle) — drive Riyadh, charter to London, treat blue tempo: 1 action(s) further from the blue cure (45 → 46 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Lagos, Moscow, Beijing, Lima, Johannesburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: black CURED — spare exchange "jump bob onto you at Cairo and take Jakarta — t…" → "defuse Madrid": gives up 7 action(s) of cure progress to move risk ~1.8 expected outbreaks → ~1.2 and armed-bomb liability 8 → 7 committed outbreak(s) exchange "defuse Madrid" → "defuse the armed discard bomb at London": gives up 3 action(s) of cure progress to move risk ~1.2 expected outbreaks → ~0.6 and armed-bomb liability 7 → 5 committed outbreak(s) dominated: "advance the red cure: hand off a card at Sao Paulo (alice collects, 2 still needed)" — tempo 6 vs 9, risk 4.59 vs 4.59 — beaten by "jump bob onto you at Cairo and take Jakarta — t…" dominated: "defuse Essen (blue supply critical)" — tempo -3 vs -1, risk 2.27 vs 2.23 — beaten by "defuse the armed discard bomb at London" dominated: "sweep Moscow (black cured, 3 cubes, 1 treat clears all)" — tempo -4 vs -3, risk 4.27 vs 2.27 — beaten by "defuse Essen" dominated: "defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle)" — tempo 2 vs 2, risk 4.27 vs 3.49 — beaten by "defuse Madrid" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Taipei", "Atlanta", "Sydney", "Shanghai", "Riyadh" [12] {"tag":"shuttleFlight","to":"Atlanta"} [13] {"tag":"shuttleFlight","to":"Delhi"} [14] {"tag":"shuttleFlight","to":"Hong Kong"} [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lagos"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. NUDGE — you took your last turn without sending a message. ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. Consider whether your team needs to know. CALL send_message if so, otherwise no action needed — this is a one-time reminder. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Cairo station built. 3 actions left. Hand: Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black). Red 3/5 mine, bob has Jakarta+Osaka (2). Need 2 more reds to cure red — none left in deck? Red: 4 burned, 5 in deck, 5 held team → 5+5=10... 12 total, 4 burned, 5 held = 3 in deck. Need 2 more: Jakarta+Osaka from bob gives 5/5! So red cure is very close: bob comes to Cairo, hands me Jakarta+Osaka, I cure red at Cairo. And blue: bob holds SF+StP; I need 4 more blue — 7 in deck. Blue cure later. So jumping to bob now (Sao Paulo) to take Jakarta+Osaka? Share take 2 cards = 2 actions. Bob is at Sao Paulo. Nominee: jump bob to Cairo and take Jakarta (1 jump + share). But bob needs to sweep yellows — jumping bob to Cairo wastes his position? Actually bob is sweeping; jumping him to Cairo would derail his yellow sweep, but he's at Sao Paulo — remaining yellows: Lagos 3, Johannesburg 3, Khartoum, Kinshasa, Lima... hmm Bogota/SaoPaulo done? Bob at Sao Paulo — did he treat? Unknown; 3 actions this turn though — don't move bob too much. Best my 3 actions: wait in Cairo? I'm at Cairo, station built. I could treat... nothing here. I could shuttle to Hong Kong for Beijing? Beijing 3 red, not cured. Hmm. Frontier offers: defuse London (drive Riyadh, charter London burns Riyadh card — Riyadh is black, dead card, fine), treat blue 1. Or Moscow sweep (tempo -4 but clears 3 cured cubes). Consider: red cure imminent via handoff at Cairo. Blue cure needs 4 more blue cards (7 in deck, ~12 turns). Europe blue cluster (9 cubes, blue supply critical) will need serious treating — that's a lot of actions. Alternative strong plan: jump bob to Cairo (1), shareTake Jakarta [2], shareTake Osaka [3]? Then bob is at Cairo — his yellow sweep (Lagos 3, Jo'burg 3, Khartoum, Kinshasa ~7 cubes) gets orphaned; and bob would need to travel back. But then I'm 1 red short? I'd have Taipei, Sydney, Shanghai, Jakarta, Osaka = 5/5 red! Cure red NOW at Cairo station (action 4? only 3 left). Hand cap: 6 cards after takes... hand=6 with Atlanta... fine (≤7). Sequence: jump bob→Cairo [1], shareTake Jakarta [2], shareTake Osaka [3] → 5 reds, 0 actions left; cure red next turn (station at Cairo, I'm there). Cost: bob relocated from Sao Paulo. But bob's remaining yellow sweep: he can charter? He has Tehran(black) as fuel; from Cairo charter to Lagos (spends Tehran), treat Lagos, then walk Khartoum→Johannesburg→Kinshasa. That works fine — saves bob's travel actually! Bob was going to end at Cairo anyway. This is good. But bob's Sao Paulo position: did he clear Bogota/Sao Paulo? He's AT Sao Paulo; board says Sao Paulo no longer in threats list — cleared! So Americas yellows mostly done. His remaining: Lagos 3, Johannesburg 3, Khartoum 1, Kinshasa 1, Lima 3. From Cairo: charter Lagos, treat, drive Khartoum, treat, drive Johannesburg... efficient. Go: jump, take Jakarta, take Osaka. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Cairo station is UP. Big play: I'm pulling you to Cairo now to take Jakarta + Osaka — that completes my RED 5/5, I cure red next turn right here. You actually save travel: from Cairo, charter to Lagos (spend Tehran card — dead fuel), treat Lagos, then walk Khartoum→Johannesburg→Kinshasa to finish the yellow sweep, then we're both free. Remaining yellows: Lagos 3, Johannesburg 3, Khartoum 1, Kinshasa 1, Lima 3 (Lima maybe mine on a later Atlanta shuttle). After red cure lands we're 1 cure from winning (blue last)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}} ``` ### alice-legacy-p0050 {#d-alice-legacy-p0050} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 50. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #91](/games/game-05/turns/12.md#e91) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 8 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Cairo cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong, Cairo players: alice@Cairo(dispatcher) hand=5 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black)] bob@Cairo(researcher) hand=5 [Jakarta(red), San Francisco(blue), St. Petersburg(blue), Tehran(black), Osaka(red)] supply: blue:15 yellow:13 black:18 red:21 decks: player=25 infection=38 player-discard: 2 blue, 5 yellow, 6 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 3 move(s): Algiers→Paris→Essen — or 2 action(s): go to Riyadh (1 move(s)), then charter to Essen (spends Riyadh(black)) Beijing: 3 red⚠ [in infect-discard] Moscow: 3 black⚠ [in infect-discard] — 2 move(s): Istanbul→Moscow [black CURED: 1 treat clears ALL cubes here] Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap] Johannesburg: 3 yellow⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Algiers→Madrid→London — or 2 action(s): go to Riyadh (1 move(s)), then charter to London (spends Riyadh(black)) Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 2 move(s): Algiers→Madrid Lagos: 3 yellow⚠ [in infect-discard] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 3, bob 2, 3 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Moscow(black): drive alice 2 step(s) to Moscow → then that pawn treats Johannesburg(yellow): drive alice 2 step(s) to Johannesburg → then that pawn treats Madrid(blue): drive alice 2 step(s) to Madrid → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Cairo (0 move(s)) red: YOU collect (3/5) — keep EVERY red card; nearest station Cairo (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Jakarta(red): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot bob hands you San Francisco(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot bob hands you St. Petersburg(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 3, imminent): 2 move(s): Istanbul→Moscow Johannesburg (yellow, 3, imminent): 2 move(s): Khartoum→Johannesburg Lagos (yellow, 3, imminent): 2 move(s): Khartoum→Lagos Lima (yellow, 3, imminent): 4 move(s): (shuttle)Atlanta→Chicago→Mexico City→Lima ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the red cure: hand off a card at Cairo (alice collects, 2 still needed) — shareTake tempo: 3 action(s) closer to the red cure (7 → 4 action(s) to land it) — you collect | risk after: ~1.8 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima, Johannesburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game, P(blue supply hits 0) ≈ 2% - defuse Madrid (blue supply critical) — drive Algiers, drive Madrid tempo: 6 action(s) further from the blue cure (39 → 45 action(s) to land it) — you collect | risk after: ~1.8 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima, Johannesburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game; en route to clear blue at Madrid — worth ~12 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(blue supply hits 0) ≈ 2% exchange "advance the red cure: hand off a card at Cairo" → "defuse Madrid": gives up 9 action(s) of cure progress to move risk ~1.8 expected outbreaks → ~1.8 dominated: "defuse Essen (blue supply critical)" — tempo -9 vs -6, risk 4.34 vs 4.34 — beaten by "defuse Madrid" dominated: "sweep Moscow (black cured, 3 cubes, 1 treat clears all)" — tempo -6 vs -6, risk 4.41 vs 4.34 — beaten by "defuse Madrid" dominated: "defuse the armed discard bomb at London (blue — fires on the next epidemic reshuffle)" — tempo -9 vs -6, risk 4.34 vs 4.34 — beaten by "defuse Madrid" dominated: "defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle)" — tempo -6 vs -6, risk 4.41 vs 4.34 — beaten by "defuse Madrid" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Taipei", "Atlanta", "Sydney", "Shanghai", "Riyadh" [12] {"tag":"shuttleFlight","to":"Atlanta"} [13] {"tag":"shuttleFlight","to":"Delhi"} [14] {"tag":"shuttleFlight","to":"Hong Kong"} shareTake — 5 options; build {"tag":"shareTake","from":,"card":} by pairing one line's from with any card listed on that same line: from "bob" → card: "Jakarta", "San Francisco", "St. Petersburg", "Tehran", "Osaka" [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Khartoum"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [27] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} [28] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"} [29] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [30] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Atlanta"} [31] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Delhi"} [32] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Hong Kong"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareTake", "from": "bob", "card": "Jakarta"}}, "output": {"submitted": true, "action": {"tag": "shareTake", "from": "bob", "card": "Jakarta"}}} ``` ### alice-legacy-p0051 {#d-alice-legacy-p0051} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 51. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #92](/games/game-05/turns/12.md#e92) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 8 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Cairo cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong, Cairo players: alice@Cairo(dispatcher) hand=6 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black), Jakarta(red)] bob@Cairo(researcher) hand=4 [San Francisco(blue), St. Petersburg(blue), Tehran(black), Osaka(red)] supply: blue:15 yellow:13 black:18 red:21 decks: player=25 infection=38 player-discard: 2 blue, 5 yellow, 6 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 3 move(s): Algiers→Paris→Essen — or 2 action(s): go to Riyadh (1 move(s)), then charter to Essen (spends Riyadh(black)) Beijing: 3 red⚠ [in infect-discard] Moscow: 3 black⚠ [in infect-discard] — 2 move(s): Istanbul→Moscow [black CURED: 1 treat clears ALL cubes here] Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap] Johannesburg: 3 yellow⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Algiers→Madrid→London — or 2 action(s): go to Riyadh (1 move(s)), then charter to London (spends Riyadh(black)) Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 2 move(s): Algiers→Madrid Lagos: 3 yellow⚠ [in infect-discard] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 4, bob 1, 3 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Moscow(black): drive alice 2 step(s) to Moscow → then that pawn treats Johannesburg(yellow): drive alice 2 step(s) to Johannesburg → then that pawn treats Madrid(blue): drive alice 2 step(s) to Madrid → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Cairo (0 move(s)) red: YOU collect (4/5) — keep EVERY red card; nearest station Cairo (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you San Francisco(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot bob hands you St. Petersburg(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot bob hands you Osaka(red): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 3, imminent): 2 move(s): Istanbul→Moscow Johannesburg (yellow, 3, imminent): 2 move(s): Khartoum→Johannesburg Lagos (yellow, 3, imminent): 2 move(s): Khartoum→Lagos Lima (yellow, 3, imminent): 4 move(s): (shuttle)Atlanta→Chicago→Mexico City→Lima ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the red cure: hand off a card at Cairo (alice collects, 1 still needed) — shareTake tempo: 3 action(s) closer to the red cure (4 → 1 action(s) to land it) — you hold the full set | risk after: ~1.8 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima, Johannesburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game, P(blue supply hits 0) ≈ 2% - defuse Essen (blue supply critical) — drive Algiers tempo: 2 action(s) further from the red cure (4 → 6 action(s) to land it) — you collect | risk after: ~1.8 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima, Johannesburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game; en route to clear blue at Essen — worth ~12 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(blue supply hits 0) ≈ 2% exchange "advance the red cure: hand off a card at Cairo" → "defuse Essen": gives up 5 action(s) of cure progress to move risk ~1.8 expected outbreaks → ~1.8 dominated: "sweep Moscow (black cured, 3 cubes, 1 treat clears all)" — tempo -2 vs -2, risk 4.41 vs 4.34 — beaten by "defuse Essen" dominated: "defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle)" — tempo -2 vs -2, risk 4.41 vs 4.34 — beaten by "defuse Essen" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Taipei", "Atlanta", "Sydney", "Shanghai", "Riyadh", "Jakarta" [13] {"tag":"shuttleFlight","to":"Atlanta"} [14] {"tag":"shuttleFlight","to":"Delhi"} [15] {"tag":"shuttleFlight","to":"Hong Kong"} shareTake — 4 options; build {"tag":"shareTake","from":,"card":} by pairing one line's from with any card listed on that same line: from "bob" → card: "San Francisco", "St. Petersburg", "Tehran", "Osaka" [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Khartoum"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} [27] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"} [28] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [29] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Atlanta"} [30] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Delhi"} [31] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Hong Kong"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareTake", "from": "bob", "card": "Osaka"}}, "output": {"submitted": true, "action": {"tag": "shareTake", "from": "bob", "card": "Osaka"}}} ``` ### alice-legacy-p0053 {#d-alice-legacy-p0053} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 53. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #94](/games/game-05/turns/12.md#e94) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #93): RED CURE IS LIVE — you're standing in Cairo station holding all 5 reds (Taipei, Sydney, Shanghai, Jakarta, Osaka)! Discard the 2 dead cards (Riyadh black + Sao Paulo yellow — both colors cured, cards are only fuel now), then discoverCure RED this turn. Then take my SF + StP blues (free Researcher handoff, we're co-located) — blue will be 4/5 team-wide (your Atlanta+London + my 2), one more blue from deck finishes it. After that: you take Europe blue cluster (Essen/London/Madrid 3s), I finish yellows (Lagos/Lima/Johannesburg/Khartoum/Kinshasa) then Moscow black clear. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 8 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 8 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Cairo cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong, Cairo players: alice@Cairo(dispatcher) hand=9 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black), Jakarta(red), Osaka(red), London(blue), Sao Paulo(yellow)] bob@Cairo(researcher) hand=3 [San Francisco(blue), St. Petersburg(blue), Tehran(black)] supply: blue:15 yellow:13 black:18 red:21 decks: player=23 infection=38 player-discard: 2 blue, 5 yellow, 6 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 3 move(s): Algiers→Paris→Essen — or 2 action(s): go to Riyadh (1 move(s)), then charter to Essen (spends Riyadh(black)) Beijing: 3 red⚠ [in infect-discard] Moscow: 3 black⚠ [in infect-discard] — 2 move(s): Istanbul→Moscow [black CURED: 1 treat clears ALL cubes here] Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap] Johannesburg: 3 yellow⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Algiers→Madrid→London — or 1 action: direct flight (you hold London — your 2/5 blue set — burning drops it to 1/5; 6 blue in deck, 2 held elsewhere; spend it only if this beats the cure) — or 2 action(s): go to Riyadh (1 move(s)), then charter to London (spends Riyadh(black)) Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 2 move(s): Algiers→Madrid Lagos: 3 yellow⚠ [in infect-discard] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 5, 3 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Moscow(black): drive alice 2 step(s) to Moscow → then that pawn treats Johannesburg(yellow): drive alice 2 step(s) to Johannesburg → then that pawn treats Madrid(blue): drive alice 2 step(s) to Madrid → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Cairo (0 move(s)) red: YOU have a FULL SET (5/5) — station Cairo (0 move(s)) to discoverCure discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Riyadh (black CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Essen], Sao Paulo (yellow CURED — worthless, discard freely), Atlanta (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects), London (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects) [claimed: a containment route above flies on this card to reach London], Taipei (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Sydney (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Shanghai (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Jakarta (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) (avoid Sao Paulo — buildable station site(s) near you) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you San Francisco(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing bob hands you St. Petersburg(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Sao Paulo 3→0, Buenos Aires 3→1, Madrid 2→1 (3 cubes), Bogota 2→1; board-wide: 8 cities closer, 11 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Taipei"}} [1] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}} [2] {"tag":"discard","card":{"kind":"city","city":"Sydney"}} [3] {"tag":"discard","card":{"kind":"city","city":"Shanghai"}} [4] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}} [5] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}} [6] {"tag":"discard","card":{"kind":"city","city":"Osaka"}} [7] {"tag":"discard","card":{"kind":"city","city":"London"}} [8] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Discard Riyadh + Sao Paulo (dead cards). ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Riyadh"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Riyadh"}}}} ``` ### alice-legacy-p0054 {#d-alice-legacy-p0054} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 54. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #95](/games/game-05/turns/12.md#e95) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 8 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 8 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Cairo cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong, Cairo players: alice@Cairo(dispatcher) hand=8 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Jakarta(red), Osaka(red), London(blue), Sao Paulo(yellow)] bob@Cairo(researcher) hand=3 [San Francisco(blue), St. Petersburg(blue), Tehran(black)] supply: blue:15 yellow:13 black:18 red:21 decks: player=23 infection=38 player-discard: 2 blue, 5 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 3 move(s): Algiers→Paris→Essen Beijing: 3 red⚠ [in infect-discard] Moscow: 3 black⚠ [in infect-discard] — 2 move(s): Istanbul→Moscow [black CURED: 1 treat clears ALL cubes here] Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap] Johannesburg: 3 yellow⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Algiers→Madrid→London — or 1 action: direct flight (you hold London — your 2/5 blue set — burning drops it to 1/5; 6 blue in deck, 2 held elsewhere; spend it only if this beats the cure) Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 2 move(s): Algiers→Madrid Lagos: 3 yellow⚠ [in infect-discard] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 5, 3 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Moscow(black): drive alice 2 step(s) to Moscow → then that pawn treats Johannesburg(yellow): drive alice 2 step(s) to Johannesburg → then that pawn treats Madrid(blue): drive alice 2 step(s) to Madrid → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Cairo (0 move(s)) red: YOU have a FULL SET (5/5) — station Cairo (0 move(s)) to discoverCure discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Sao Paulo (yellow CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Lima], Atlanta (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects), London (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects) [claimed: a containment route above flies on this card to reach London], Taipei (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Sydney (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Shanghai (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Jakarta (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) (avoid Sao Paulo — buildable station site(s) near you) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you San Francisco(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing bob hands you St. Petersburg(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Sao Paulo 3→0, Buenos Aires 3→1, Madrid 2→1 (3 cubes), Bogota 2→1; board-wide: 8 cities closer, 11 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Taipei"}} [1] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}} [2] {"tag":"discard","card":{"kind":"city","city":"Sydney"}} [3] {"tag":"discard","card":{"kind":"city","city":"Shanghai"}} [4] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}} [5] {"tag":"discard","card":{"kind":"city","city":"Osaka"}} [6] {"tag":"discard","card":{"kind":"city","city":"London"}} [7] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Sao Paulo"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Sao Paulo"}}}} ``` ### bob-legacy-p0050 {#d-bob-legacy-p0050} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 50. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #93](/games/game-05/turns/12.md#e93) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned this turn): Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=bob role=researcher at=Cairo cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong, Cairo players: alice@Cairo(dispatcher) hand=9 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black), Jakarta(red), Osaka(red), London(blue), Sao Paulo(yellow)] bob@Cairo(researcher) hand=3 [San Francisco(blue), St. Petersburg(blue), Tehran(black)] supply: blue:15 yellow:13 black:18 red:21 decks: player=23 infection=38 player-discard: 2 blue, 5 yellow, 6 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 3 move(s): Algiers→Paris→Essen Beijing: 3 red⚠ [in infect-discard] Moscow: 3 black⚠ [in infect-discard] — 2 move(s): Istanbul→Moscow [black CURED: 1 treat clears ALL cubes here] Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap] Johannesburg: 3 yellow⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Algiers→Madrid→London Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 2 move(s): Algiers→Madrid Lagos: 3 yellow⚠ [in infect-discard] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 5, 3 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Cairo to discoverCure you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand San Francisco(blue) to alice: meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), alice 0 move(s); Cairo already has the station — cure on the spot; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing hand St. Petersburg(blue) to alice: meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), alice 0 move(s); Cairo already has the station — cure on the spot; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Huge: Alice is IN Cairo with station, holding 5/5 RED full set — she can cure RED this turn right here! Also I'm in Cairo with 2 blues → blue cure this turn too. Alice must discard to 7 (9→7). Sequence for alice's turn: discard 2 (shed Riyadh(black) + Sao Paulo(yellow)? careful — she's discarding before acting). She has red 5/5: Taipei, Sydney, Shanghai, Jakarta, Osaka. Blue: she has Atlanta + she takes my SF & StP = 3 blues... wait cure blue needs 5: alice holds Atlanta(blue)+London(blue)=2 blues, mine 2 = 4. Not 5. Blue needs one more blue from deck. So blue cure not yet. Red: she has 5 red cards → discoverCure red at Cairo station (1 action). She's at 9/7 now, must discard 2 first: shed Riyadh(black) (dead post-black-cure... but she may want for treating? treating doesn't need cards) and Sao Paulo(yellow) (cured, dead). Discard those two, then discoverCure red! Wait — 9 → 7 discard two, then cure red (1 action) → hand 5, then my blues: she takes SF (6), StP (7)... then blue needs 5: Atlanta, London, SF, StP = 4 only. Need 5th blue. OK. Advise: discard Riyadh(black) + Sao Paulo(yellow) (both dead: black cured, yellow cured — treating doesn't spend cards), then discoverCure RED right there in Cairo. Then take my 2 blues. Blue cure when a 5th blue lands in either hand (I might draw it, or she draws; margin 5 in deck... deck blues 6 in deck). ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "RED CURE IS LIVE — you're standing in Cairo station holding all 5 reds (Taipei, Sydney, Shanghai, Jakarta, Osaka)! Discard the 2 dead cards (Riyadh black + Sao Paulo yellow — both colors cured, cards are only fuel now), then discoverCure RED this turn. Then take my SF + StP blues (free Researcher handoff, we're co-located) — blue will be 4/5 team-wide (your Atlanta+London + my 2), one more blue from deck finishes it. After that: you take Europe blue cluster (Essen/London/Madrid 3s), I finish yellows (Lagos/Lima/Johannesburg/Khartoum/Kinshasa) then Moscow black clear."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Massive convergence: Alice is in Cairo station holding all 5 red cards — the red cure can land this very turn after she sheds two dead cards (Riyadh black, Sao Paulo yellow — both colors already cured). Then she takes my SF + St. Petersburg blues for free (we're co-located in Cairo), putting blue at 4/5 with one blue left to draw. After that she owns the Europe blue cluster while I finish yellow eradication and the Moscow black clear. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0052 {#d-alice-legacy-p0052} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 52. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 8 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 8 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Cairo cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong, Cairo players: alice@Cairo(dispatcher) hand=9 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black), Jakarta(red), Osaka(red), London(blue), Sao Paulo(yellow)] bob@Cairo(researcher) hand=3 [San Francisco(blue), St. Petersburg(blue), Tehran(black)] supply: blue:15 yellow:13 black:18 red:21 decks: player=23 infection=38 player-discard: 2 blue, 5 yellow, 6 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 3 move(s): Algiers→Paris→Essen — or 2 action(s): go to Riyadh (1 move(s)), then charter to Essen (spends Riyadh(black)) Beijing: 3 red⚠ [in infect-discard] Moscow: 3 black⚠ [in infect-discard] — 2 move(s): Istanbul→Moscow [black CURED: 1 treat clears ALL cubes here] Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap] Johannesburg: 3 yellow⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Algiers→Madrid→London — or 1 action: direct flight (you hold London — your 2/5 blue set — burning drops it to 1/5; 6 blue in deck, 2 held elsewhere; spend it only if this beats the cure) — or 2 action(s): go to Riyadh (1 move(s)), then charter to London (spends Riyadh(black)) Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 2 move(s): Algiers→Madrid Lagos: 3 yellow⚠ [in infect-discard] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 5, 3 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Moscow(black): drive alice 2 step(s) to Moscow → then that pawn treats Johannesburg(yellow): drive alice 2 step(s) to Johannesburg → then that pawn treats Madrid(blue): drive alice 2 step(s) to Madrid → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Cairo (0 move(s)) red: YOU have a FULL SET (5/5) — station Cairo (0 move(s)) to discoverCure discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Riyadh (black CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Essen], Sao Paulo (yellow CURED — worthless, discard freely), Atlanta (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects), London (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects) [claimed: a containment route above flies on this card to reach London], Taipei (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Sydney (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Shanghai (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Jakarta (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) (avoid Sao Paulo — buildable station site(s) near you) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you San Francisco(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing bob hands you St. Petersburg(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Sao Paulo 3→0, Buenos Aires 3→1, Madrid 2→1 (3 cubes), Bogota 2→1; board-wide: 8 cities closer, 11 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Taipei"}} [1] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}} [2] {"tag":"discard","card":{"kind":"city","city":"Sydney"}} [3] {"tag":"discard","card":{"kind":"city","city":"Shanghai"}} [4] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}} [5] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}} [6] {"tag":"discard","card":{"kind":"city","city":"Osaka"}} [7] {"tag":"discard","card":{"kind":"city","city":"London"}} [8] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0051 {#d-bob-legacy-p0051} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 51. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 9 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=researcher at=Cairo cures: blue:none yellow:cured black:cured red:none outbreaks=4/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong, Cairo players: alice@Cairo(dispatcher) hand=7 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Jakarta(red), Osaka(red), London(blue)] bob@Cairo(researcher) hand=3 [San Francisco(blue), St. Petersburg(blue), Tehran(black)] supply: blue:6 yellow:13 black:17 red:21 decks: player=23 infection=36 player-discard: 2 blue, 6 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] [blue supply CRITICAL — 6 left, phase demand up to 18, reshuffle trap] — 3 move(s): Algiers→Paris→Essen Beijing: 3 red⚠ [in infect-discard] Moscow: 3 black⚠ [in infect-discard] Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap] Johannesburg: 3 yellow⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 3 move(s): Algiers→Madrid→London Madrid: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Algiers→Madrid Lagos: 3 yellow⚠ [in infect-discard] Paris: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Algiers→Paris New York: 2 blue [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 3 move(s): Algiers→Madrid→New York Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Sao Paulo: 1 blue Algiers: 1 blue Milan: 1 blue St. Petersburg: 1 blue Delhi: 1 black [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 5, 3 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Cairo to discoverCure you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 3, imminent): 2 move(s): Istanbul→Moscow Johannesburg (yellow, 3, imminent): 2 move(s): Khartoum→Johannesburg Lagos (yellow, 3, imminent): 2 move(s): Khartoum→Lagos Lima (yellow, 3, imminent): 4 move(s): (shuttle)Atlanta→Chicago→Mexico City→Lima ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse Madrid (blue supply critical) — drive Algiers, drive Madrid, treat blue, treat blue tempo: 4 action(s) further from the blue cure (23 → 27 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 7 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima, Johannesburg, Essen): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 4/8: that alone LOSES the game; returns 2 blue (supply 8 after) to a strained supply, P(blue supply hits 0) ≈ 2% dominated: defuse Paris (blue supply critical) — tempo -4 vs -4, risk 6.07 vs 3.79 — beaten by "defuse Madrid". dominated: sweep Moscow (black cured, 3 cubes, 1 treat clears all) — tempo -4 vs -4, risk 5.87 vs 3.79 — beaten by "defuse Madrid". dominated: defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — tempo -6 vs -4, risk 5.15 vs 3.79 — beaten by "defuse Madrid". dominated: defuse the armed discard bomb at London (blue — fires on the next epidemic reshuffle) — tempo -6 vs -4, risk 5.15 vs 3.79 — beaten by "defuse Madrid". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" [7] {"tag":"directFlight","to":"San Francisco"} [8] {"tag":"directFlight","to":"St. Petersburg"} [9] {"tag":"directFlight","to":"Tehran"} [10] {"tag":"shuttleFlight","to":"Atlanta"} [11] {"tag":"shuttleFlight","to":"Delhi"} [12] {"tag":"shuttleFlight","to":"Hong Kong"} [13] {"tag":"shareGive","to":"alice","card":"San Francisco"} [14] {"tag":"shareGive","to":"alice","card":"St. Petersburg"} [15] {"tag":"shareGive","to":"alice","card":"Tehran"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→4, 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. 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