# Turn 12 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-05/turns/11.md) · [Next turn](/games/game-05/turns/13.md) · [All turns](/games/game-05/turns/index.md) · [Interactive board](/games/game-05/replay.html#event-87) · [Game](/games/game-05/summary.md) Board before the first command: state `86` in [states.jsonl](/games/game-05/states.jsonl). After the last command: state `95` in [states.jsonl](/games/game-05/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #87 · bob · msg {#e87} > No message needed — my line is unchanged and Lagos is now one move away: next turn I treat Lagos (clears all 3), then Khartoum→Johannesburg→Kinshasa sweep, then up to Cairo for the blue handoff with Alice. I also drew Tehran(black) and Osaka(red) — Tehran is post-cure fuel for routing, and Osaka joins the red pile for Alice's collection at the Cairo meet. ### #88 · alice · cmd {#e88} ```json { "tag": "buildStation" } ``` Board before: state `86` in [states.jsonl](/games/game-05/states.jsonl) · after: state `88` in [states.jsonl](/games/game-05/states.jsonl) ### #89 · alice · msg {#e89} > Cairo station is UP. Big play: I'm pulling you to Cairo now to take Jakarta + Osaka — that completes my RED 5/5, I cure red next turn right here. You actually save travel: from Cairo, charter to Lagos (spend Tehran card — dead fuel), treat Lagos, then walk Khartoum→Johannesburg→Kinshasa to finish the yellow sweep, then we're both free. Remaining yellows: Lagos 3, Johannesburg 3, Khartoum 1, Kinshasa 1, Lima 3 (Lima maybe mine on a later Atlanta shuttle). After red cure lands we're 1 cure from winning (blue last). **Not delivered to bob's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it. [Model call alice-legacy-p0049](/games/game-05/turns/12-calls.md#d-alice-legacy-p0049) — unique payload candidate; not a proven invocation join ### #90 · alice · cmd {#e90} ```json { "tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice" } ``` Board before: state `88` in [states.jsonl](/games/game-05/states.jsonl) · after: state `90` in [states.jsonl](/games/game-05/states.jsonl) ### #91 · alice · cmd {#e91} ```json { "tag": "shareTake", "from": "bob", "card": "Jakarta" } ``` Board before: state `90` in [states.jsonl](/games/game-05/states.jsonl) · after: state `91` in [states.jsonl](/games/game-05/states.jsonl) [Model call alice-legacy-p0050](/games/game-05/turns/12-calls.md#d-alice-legacy-p0050) — unique payload candidate; not a proven invocation join ### #92 · alice · cmd {#e92} ```json { "tag": "shareTake", "from": "bob", "card": "Osaka" } ``` Board before: state `91` in [states.jsonl](/games/game-05/states.jsonl) · after: state `92` in [states.jsonl](/games/game-05/states.jsonl) [Model call alice-legacy-p0051](/games/game-05/turns/12-calls.md#d-alice-legacy-p0051) — unique payload candidate; not a proven invocation join ### #93 · bob · msg {#e93} > RED CURE IS LIVE — you're standing in Cairo station holding all 5 reds (Taipei, Sydney, Shanghai, Jakarta, Osaka)! Discard the 2 dead cards (Riyadh black + Sao Paulo yellow — both colors cured, cards are only fuel now), then discoverCure RED this turn. Then take my SF + StP blues (free Researcher handoff, we're co-located) — blue will be 4/5 team-wide (your Atlanta+London + my 2), one more blue from deck finishes it. After that: you take Europe blue cluster (Essen/London/Madrid 3s), I finish yellows (Lagos/Lima/Johannesburg/Khartoum/Kinshasa) then Moscow black clear. [Model call bob-legacy-p0050](/games/game-05/turns/12-calls.md#d-bob-legacy-p0050) — unique payload candidate; not a proven invocation join ### #94 · alice · cmd {#e94} ```json { "tag": "discard", "card": { "kind": "city", "city": "Riyadh" } } ``` Board before: state `92` in [states.jsonl](/games/game-05/states.jsonl) · after: state `94` in [states.jsonl](/games/game-05/states.jsonl) [Model call alice-legacy-p0053](/games/game-05/turns/12-calls.md#d-alice-legacy-p0053) — unique payload candidate; not a proven invocation join ### #95 · alice · cmd {#e95} ```json { "tag": "discard", "card": { "kind": "city", "city": "Sao Paulo" } } ``` Board before: state `94` in [states.jsonl](/games/game-05/states.jsonl) · after: state `95` in [states.jsonl](/games/game-05/states.jsonl) [Model call alice-legacy-p0054](/games/game-05/turns/12-calls.md#d-alice-legacy-p0054) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-05/turns/12-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0049](/games/game-05/turns/12-calls.md#d-alice-legacy-p0049) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#89](/games/game-05/turns/12.md#e89) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0050](/games/game-05/turns/12-calls.md#d-alice-legacy-p0050) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#91](/games/game-05/turns/12.md#e91) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0051](/games/game-05/turns/12-calls.md#d-alice-legacy-p0051) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#92](/games/game-05/turns/12.md#e92) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0053](/games/game-05/turns/12-calls.md#d-alice-legacy-p0053) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#94](/games/game-05/turns/12.md#e94) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0054](/games/game-05/turns/12-calls.md#d-alice-legacy-p0054) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#95](/games/game-05/turns/12.md#e95) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0050](/games/game-05/turns/12-calls.md#d-bob-legacy-p0050) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#93](/games/game-05/turns/12.md#e93) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0052](/games/game-05/turns/12-calls.md#d-alice-legacy-p0052) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0051](/games/game-05/turns/12-calls.md#d-bob-legacy-p0051) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)