# Turn 13 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 13](/games/game-05/turns/13.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-05/decisions.jsonl). [Previous turn's calls](/games/game-05/turns/12-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0055 {#d-alice-legacy-p0055} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 55. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #96](/games/game-05/turns/13.md#e96) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=Cairo cures: blue:none yellow:cured black:cured red:none outbreaks=4/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong, Cairo players: alice@Cairo(dispatcher) hand=7 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Jakarta(red), Osaka(red), London(blue)] bob@Cairo(researcher) hand=3 [San Francisco(blue), St. Petersburg(blue), Tehran(black)] supply: blue:6 yellow:13 black:17 red:21 decks: player=23 infection=36 player-discard: 2 blue, 6 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] [blue supply CRITICAL — 6 left, phase demand up to 18, reshuffle trap] — 3 move(s): Algiers→Paris→Essen Beijing: 3 red⚠ [in infect-discard] Moscow: 3 black⚠ [in infect-discard] Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap] Johannesburg: 3 yellow⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 3 move(s): Algiers→Madrid→London — or 1 action: direct flight (you hold London — your 2/5 blue set — burning drops it to 1/5; 6 blue in deck, 2 held elsewhere; spend it only if this beats the cure) Madrid: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Algiers→Madrid Lagos: 3 yellow⚠ [in infect-discard] Paris: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Algiers→Paris New York: 2 blue [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 3 move(s): Algiers→Madrid→New York Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Sao Paulo: 1 blue Algiers: 1 blue Milan: 1 blue St. Petersburg: 1 blue Delhi: 1 black [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 5, 3 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Moscow(black): drive alice 2 step(s) to Moscow → then that pawn treats Johannesburg(yellow): drive alice 2 step(s) to Johannesburg → then that pawn treats Madrid(blue): drive alice 2 step(s) to Madrid → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Cairo (0 move(s)) red: YOU have a FULL SET (5/5) — station Cairo (0 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 3, imminent): 2 move(s): Istanbul→Moscow Johannesburg (yellow, 3, imminent): 2 move(s): Khartoum→Johannesburg Lagos (yellow, 3, imminent): 2 move(s): Khartoum→Lagos Lima (yellow, 3, imminent): 4 move(s): (shuttle)Atlanta→Chicago→Mexico City→Lima If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Outbreaks jumped to 4/8! Blue supply 6 — critical. Bob moving; advise. Blue cure needs 4 more blues held: I hold Atlanta, London; bob SF, StP = 4/5. Need 1 more blue from deck. Blue eradication impossible before cure; blue supply 6 is the near-term risk. Advise: my next turn: cure red at Cairo (1 action), take bob's blues? Red set uses my reds; blue needs bob's SF+StP + Atlanta + London + 1 from deck. Plan: next turn: shareTake SF, shareTake StP, and if I draw blue, cure blue. Otherwise hold 4/5 blue. Also huge blue cluster (Essen/Paris/Madrid/London 3s each, 14 cubes) — need 12+ treats; blue cure first makes treats 1-action-each-clear. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Outbreaks are at 4/8 — that jump hurts, and blue supply is at 6 (CRITICAL). Priority order after my red cure next turn: get blue to 5/5 ASAP (I hold Atlanta+London, you hold SF+StP — I'll take both at Cairo, we need just one more blue from the deck; 6 blues in 23 cards, decent odds in ~11 turns). Then someone (me, post-blue-cure, 1-treat-clears) grinds the Europe blue megacluster (Essen/Paris/Madrid/London, 14 cubes) while you finish yellows. Blue supply clock is the nearest kill condition now — every blue infection in Europe costs from a supply of 6."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Blue is now the loss clock (6 in supply, Europe cluster growing). I'll cure red next turn and consolidate blues in Cairo; bob keeps the yellow sweep. ``` toolCalls: [] ### alice-legacy-p0057 {#d-alice-legacy-p0057} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 57. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #99](/games/game-05/turns/13.md#e99) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #98): Discard advice: shed ONE RED (e.g. Jakarta) — not a blue. That leaves red 4/5 (3 red in deck, one draw away) and blue 4/5 (your Atlanta+London+SF + my StP, 6 blue in deck, one draw away) — BOTH cures one card from landing, and blue supply (6, critical) makes blue the priority. Next turn: cure RED at Cairo station, then we hunt draws. If you'd rather lock red fully, shed SF instead and take my StP — but I think blue urgency wins. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 9 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 9 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (alice must discard to 7) you=alice role=dispatcher at=Cairo cures: blue:none yellow:cured black:cured red:none outbreaks=4/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong, Cairo players: alice@Cairo(dispatcher) hand=8 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Jakarta(red), Osaka(red), London(blue), San Francisco(blue)] bob@Cairo(researcher) hand=2 [St. Petersburg(blue), Tehran(black)] supply: blue:6 yellow:13 black:17 red:21 decks: player=23 infection=36 player-discard: 2 blue, 6 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] [blue supply CRITICAL — 6 left, phase demand up to 18, reshuffle trap] — 3 move(s): Algiers→Paris→Essen Beijing: 3 red⚠ [in infect-discard] Moscow: 3 black⚠ [in infect-discard] Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap] Johannesburg: 3 yellow⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 3 move(s): Algiers→Madrid→London — or 1 action: direct flight (you hold London — your 3/5 blue set — burning drops it to 2/5; 6 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Madrid: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Algiers→Madrid Lagos: 3 yellow⚠ [in infect-discard] Paris: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Algiers→Paris New York: 2 blue [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 3 move(s): Algiers→Madrid→New York Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Sao Paulo: 1 blue Algiers: 1 blue Milan: 1 blue St. Petersburg: 1 blue Delhi: 1 black [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 3, bob 1, 6 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 5, 3 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Moscow(black): drive alice 2 step(s) to Moscow → then that pawn treats Johannesburg(yellow): drive alice 2 step(s) to Johannesburg → then that pawn treats Madrid(blue): drive alice 2 step(s) to Madrid → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Cairo (0 move(s)) red: YOU have a FULL SET (5/5) — station Cairo (0 move(s)) to discoverCure discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Atlanta (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects), London (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects) [claimed: a containment route above flies on this card to reach London], San Francisco (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects), Taipei (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Sydney (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Shanghai (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Jakarta (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Taipei"}} [1] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}} [2] {"tag":"discard","card":{"kind":"city","city":"Sydney"}} [3] {"tag":"discard","card":{"kind":"city","city":"Shanghai"}} [4] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}} [5] {"tag":"discard","card":{"kind":"city","city":"Osaka"}} [6] {"tag":"discard","card":{"kind":"city","city":"London"}} [7] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Wait — I have 5 reds AND 3 blues (Atlanta, London, SF). Hand 8, must discard 1. Bob says shed one red (Jakarta). But wait: cure red requires 5 red AT a station — I'm at Cairo station with all 5 reds... but I have 8 cards; discarding happens before? Discard Jakarta → 7 cards incl. 4 reds + 3 blues. Hmm, then red 4/5, blue 4/5 — both one away. Alternative: discard nothing-else option? All cards are red or blue. Must shed one. Shed Jakarta. Next turn: if I draw a red or blue (3 red + 6 blue in 23 deck, 39% per draw) cure; else I hold 4/4 at station. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Jakarta"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Jakarta"}}}} ``` ### alice-legacy-p0058 {#d-alice-legacy-p0058} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 58. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #100](/games/game-05/turns/13.md#e100) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=alice role=dispatcher at=Cairo cures: blue:none yellow:cured black:cured red:none outbreaks=4/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong, Cairo players: alice@Cairo(dispatcher) hand=7 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Osaka(red), London(blue), San Francisco(blue)] bob@Cairo(researcher) hand=2 [St. Petersburg(blue), Tehran(black)] supply: blue:6 yellow:13 black:17 red:21 decks: player=23 infection=36 player-discard: 2 blue, 6 yellow, 7 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] [blue supply CRITICAL — 6 left, phase demand up to 18, reshuffle trap] — 3 move(s): Algiers→Paris→Essen Beijing: 3 red⚠ [in infect-discard] Moscow: 3 black⚠ [in infect-discard] Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap] Johannesburg: 3 yellow⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 3 move(s): Algiers→Madrid→London — or 1 action: direct flight (you hold London — your 3/5 blue set — burning drops it to 2/5; 6 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Madrid: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Algiers→Madrid Lagos: 3 yellow⚠ [in infect-discard] Paris: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Algiers→Paris New York: 2 blue [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 3 move(s): Algiers→Madrid→New York Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Sao Paulo: 1 blue Algiers: 1 blue Milan: 1 blue St. Petersburg: 1 blue Delhi: 1 black [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 3, bob 1, 6 in deck — margin 5 over the 5 needed red: 5 of 12 burned, held alice 4, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Moscow(black): drive alice 2 step(s) to Moscow → then that pawn treats Johannesburg(yellow): drive alice 2 step(s) to Johannesburg → then that pawn treats Madrid(blue): drive alice 2 step(s) to Madrid → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card; nearest station Cairo (0 move(s)) red: YOU collect (4/5) — keep EVERY red card; nearest station Cairo (0 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 3, imminent): 2 move(s): Istanbul→Moscow Johannesburg (yellow, 3, imminent): 2 move(s): Khartoum→Johannesburg Lagos (yellow, 3, imminent): 2 move(s): Khartoum→Lagos Lima (yellow, 3, imminent): 4 move(s): (shuttle)Atlanta→Chicago→Mexico City→Lima If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Cures: yellow+black done; red 4/5 (alice: Taipei, Sydney, Shanghai, Osaka — 3 red in deck); blue 4/5 (alice: Atlanta, London, SF; bob: StP — 6 blue in deck). Alice at Cairo station holding both cure sets minus one card each. Next turns: alice draws (39% per turn to complete a color) — the moment either 5th card lands, CURE at Cairo. Bob: yellow sweep (Lagos 3, Johannesburg 3, Khartoum 1, Kinshasa 1, Lima 3 — 4 outbreaks in one round means RESHUFFLE TRAP: these discard bombs return; treat before epidemic fires) + black leftovers (Moscow 3, Tehran 1, Riyadh 1, Karachi 1, Delhi 1). Outbreaks 4/8 — reserve outbreak headroom. Alice owns Europe blue cluster (Essen/Paris/Madrid/London 3s, 14 cubes) once blue cures; blue supply 6 = loss clock, treat blues aggressively post-cure. Beijing 3 red parked until red cured."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Plan re-pinned around the double cure race: I'm parked at Cairo station holding red 4/5 and blue 4/5 — one card completes either. Bob sweeps the yellow/black leftovers before the epidemic reshuffle re-arms those 3-cube discard bombs. ``` toolCalls: [] ### bob-legacy-p0052 {#d-bob-legacy-p0052} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 52. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #97](/games/game-05/turns/13.md#e97) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #96): Outbreaks are at 4/8 — that jump hurts, and blue supply is at 6 (CRITICAL). Priority order after my red cure next turn: get blue to 5/5 ASAP (I hold Atlanta+London, you hold SF+StP — I'll take both at Cairo, we need just one more blue from the deck; 6 blues in 23 cards, decent odds in ~11 turns). Then someone (me, post-blue-cure, 1-treat-clears) grinds the Europe blue megacluster (Essen/Paris/Madrid/London, 14 cubes) while you finish yellows. Blue supply clock is the nearest kill condition now — every blue infection in Europe costs from a supply of 6. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 9 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=researcher at=Cairo cures: blue:none yellow:cured black:cured red:none outbreaks=4/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong, Cairo players: alice@Cairo(dispatcher) hand=7 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Jakarta(red), Osaka(red), London(blue)] bob@Cairo(researcher) hand=3 [San Francisco(blue), St. Petersburg(blue), Tehran(black)] supply: blue:6 yellow:13 black:17 red:21 decks: player=23 infection=36 player-discard: 2 blue, 6 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] [blue supply CRITICAL — 6 left, phase demand up to 18, reshuffle trap] — 3 move(s): Algiers→Paris→Essen Beijing: 3 red⚠ [in infect-discard] Moscow: 3 black⚠ [in infect-discard] Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap] Johannesburg: 3 yellow⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 3 move(s): Algiers→Madrid→London Madrid: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Algiers→Madrid Lagos: 3 yellow⚠ [in infect-discard] Paris: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Algiers→Paris New York: 2 blue [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 3 move(s): Algiers→Madrid→New York Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Sao Paulo: 1 blue Algiers: 1 blue Milan: 1 blue St. Petersburg: 1 blue Delhi: 1 black [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 5, 3 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Cairo to discoverCure you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 3, imminent): 2 move(s): Istanbul→Moscow Johannesburg (yellow, 3, imminent): 2 move(s): Khartoum→Johannesburg Lagos (yellow, 3, imminent): 2 move(s): Khartoum→Lagos Lima (yellow, 3, imminent): 4 move(s): (shuttle)Atlanta→Chicago→Mexico City→Lima ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse Madrid (blue supply critical) — drive Algiers, drive Madrid, treat blue, treat blue tempo: 4 action(s) further from the blue cure (23 → 27 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 7 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima, Johannesburg, Essen): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 4/8: that alone LOSES the game; returns 2 blue (supply 8 after) to a strained supply, P(blue supply hits 0) ≈ 2% dominated: defuse Paris (blue supply critical) — tempo -4 vs -4, risk 6.07 vs 3.79 — beaten by "defuse Madrid". dominated: sweep Moscow (black cured, 3 cubes, 1 treat clears all) — tempo -4 vs -4, risk 5.87 vs 3.79 — beaten by "defuse Madrid". dominated: defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — tempo -6 vs -4, risk 5.15 vs 3.79 — beaten by "defuse Madrid". dominated: defuse the armed discard bomb at London (blue — fires on the next epidemic reshuffle) — tempo -6 vs -4, risk 5.15 vs 3.79 — beaten by "defuse Madrid". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" [7] {"tag":"directFlight","to":"San Francisco"} [8] {"tag":"directFlight","to":"St. Petersburg"} [9] {"tag":"directFlight","to":"Tehran"} [10] {"tag":"shuttleFlight","to":"Atlanta"} [11] {"tag":"shuttleFlight","to":"Delhi"} [12] {"tag":"shuttleFlight","to":"Hong Kong"} [13] {"tag":"shareGive","to":"alice","card":"San Francisco"} [14] {"tag":"shareGive","to":"alice","card":"St. Petersburg"} [15] {"tag":"shareGive","to":"alice","card":"Tehran"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→4, 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Outbreaks 1→4?! Alice's turn caused 3 outbreaks — likely chain. Blue supply 6, critical. Alice is in Cairo with 5/5 red — why hasn't she cured red? She must have spent actions; her hand 7 includes the 5 reds... she'll cure next her turn (out of actions this turn presumably). My turn: hand my 2 blues to alice now? Alice is here — shareGive SF and StP (2 actions). That makes blue 4/5 team. Then 2 actions left. Options: drive Algiers→Madrid treat 2? That's 4 moves for 2 treats... Drive Algiers (1), Madrid (2) — out of actions, can't treat. Better: give blues (2 actions) + drive Algiers (1) + treat Algiers blue (1)? Algiers 1 blue. Meh. Or give blues, drive Khartoum, treat yellow (clears 1)? Khartoum 1. Hmm, blue supply 6 critical — defusing Madrid/Paris matters, but I'm the one heading Africa. Actually with 4 actions: give SF, give StP, drive Khartoum, treat yellow. Weak. Alternative: give blues, drive Algiers, treat Algiers(1 blue). Weak. Better: give 2 blues + drive Khartoum + treat? Khartoum 1 yellow — clears 1, tiny. Or drive Algiers, treat blue (1). Refunds 1 blue to supply 7. Actually what about curing red this turn? Alice has the set but I can't cure for her (cards in her hand). Priorities: blues handed off = 4/5; one blue in deck finishes blue cure → then blue treat-clears everywhere, huge for supply. Get blues to alice NOW (2 actions), then 2 actions: drive Algiers (toward Europe blue), treat Algiers blue → supply 7, and I'm 1 move from Madrid for next turn. Also alice will cure red next turn. Do: shareGive SF, shareGive StP, drive Algiers, treat blue. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareGive", "to": "alice", "card": "San Francisco"}}, "output": {"submitted": true, "action": {"tag": "shareGive", "to": "alice", "card": "San Francisco"}}} ``` ### bob-legacy-p0053 {#d-bob-legacy-p0053} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 53. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #98](/games/game-05/turns/13.md#e98) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=awaitingDiscard turnOwner=bob (alice must discard to 7) you=bob role=researcher at=Cairo cures: blue:none yellow:cured black:cured red:none outbreaks=4/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong, Cairo players: alice@Cairo(dispatcher) hand=8 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Jakarta(red), Osaka(red), London(blue), San Francisco(blue)] bob@Cairo(researcher) hand=2 [St. Petersburg(blue), Tehran(black)] supply: blue:6 yellow:13 black:17 red:21 decks: player=23 infection=36 player-discard: 2 blue, 6 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] [blue supply CRITICAL — 6 left, phase demand up to 18, reshuffle trap] — 3 move(s): Algiers→Paris→Essen Beijing: 3 red⚠ [in infect-discard] Moscow: 3 black⚠ [in infect-discard] Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap] Johannesburg: 3 yellow⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 3 move(s): Algiers→Madrid→London Madrid: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Algiers→Madrid Lagos: 3 yellow⚠ [in infect-discard] Paris: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Algiers→Paris New York: 2 blue [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 3 move(s): Algiers→Madrid→New York Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Sao Paulo: 1 blue Algiers: 1 blue Milan: 1 blue St. Petersburg: 1 blue Delhi: 1 black [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 3, bob 1, 6 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 5, 3 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/5) — give alice your blue cards when you share red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Cairo to discoverCure you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. NUDGE — you took your last turn without sending a message. ⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→4, 1 new 3-cube city — your team hasn't heard this from you yet. Consider whether your team needs to know. CALL send_message if so, otherwise no action needed — this is a one-time reminder. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I'm in awaitingDiscard — it's MY discard? "phase=awaitingDiscard turnOwner=bob (alice must discard to 7)" — contradictory: says alice must discard to 7 (she has 8). But legal actions list? Not shown. The advisory says give advice. Alice discards: she has 8 [Taipei, Atlanta, Sydney, Shanghai, Jakarta, Osaka, London, SF]. She should keep 5 reds (cure red!) + blues. Discard: she must shed 1 (8→7). Shed... all are reds or blues! Red set = Taipei, Sydney, Shanghai, Jakarta, Osaka (5). Blues: Atlanta, London, SF = 3. 5+3=8. Shedding any breaks either red cure (bankable now!) or blue progress. She's 0 moves from Cairo station — she can cure red BEFORE discarding? No — discard is forced at this phase, before actions. Ugh. She must discard 1: best = a red? No — red cure needs 5. Shedding 1 red → 4/5, red cure dead until re-draw. Shedding a blue → blue 3/5→2... Wait, can she cure red first next turn? The forced discard happens now, this phase. Hmm — so she sheds 1 now, then next turn... she'd have 7 cards but only 4 reds. Unless she draws. Wait — my hand: StP(blue) + Tehran(black) = 2, not over limit. So it's alice discarding. Advise: shed a blue? Blue team: alice would have Atlanta+London+SF = 3 → shed 1 → 2 blues + my StP = 3/5 blue. Red stays 5/5 → she cures red next turn! Blue then needs 2 more blues (6 in deck). Alternatively shed red: red 4/5, need 1 red from deck (3 in deck) — and blue stays 4/5 (Atlanta+London+SF+my StP), one blue from deck cures blue. Blue supply 6, critical, 14-cube Europe cluster — blue cure is the more urgent cure AND blue progress matters more. Shed 1 red (e.g. Osaka or Jakarta — wait Jakarta? She holds "Jakarta(red)" — earlier my Jakarta was discarded? whatever). Shed Jakarta(red): red 4/5 (Taipei, Sydney, Shanghai, Osaka), 3 red in deck → red cure needs 1 draw. Blue 4/5 → 1 draw cures blue. Both one-draw-away! Nice: shed one red. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Discard advice: shed ONE RED (e.g. Jakarta) — not a blue. That leaves red 4/5 (3 red in deck, one draw away) and blue 4/5 (your Atlanta+London+SF + my StP, 6 blue in deck, one draw away) — BOTH cures one card from landing, and blue supply (6, critical) makes blue the priority. Next turn: cure RED at Cairo station, then we hunt draws. If you'd rather lock red fully, shed SF instead and take my StP — but I think blue urgency wins."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Advised Alice on her forced discard: shed one red card (keeping blue at 4/5 with my St. Petersburg) so that both red and blue cures are each one draw away — red still curable at Cairo station next turn since 3 reds remain in the deck. Blue is the priority given the 6-cube supply and the 14-cube Europe cluster. My own hand is fine (StP + Tehran, under limit). ``` toolCalls: [] ### bob-legacy-p0055 {#d-bob-legacy-p0055} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 55. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #102](/games/game-05/turns/13.md#e102) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #101): Plan re-pinned around the double cure race: I'm parked at Cairo station holding red 4/5 and blue 4/5 — one card completes either. Bob sweeps the yellow/black leftovers before the epidemic reshuffle re-arms those 3-cube discard bombs. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Cures: yellow+black done; red 4/5 (alice: Taipei, Sydney, Shanghai, Osaka — 3 red in deck); blue 4/5 (alice: Atlanta, London, SF; bob: StP — 6 blue in deck). Alice at Cairo station holding both cure sets minus one card each. Next turns: alice draws (39% per turn to complete a color) — the moment either 5th card lands, CURE at Cairo. Bob: yellow sweep (Lagos 3, Johannesburg 3, Khartoum 1, Kinshasa 1, Lima 3 — 4 outbreaks in one round means RESHUFFLE TRAP: these discard bombs return; treat before epidemic fires) + black leftovers (Moscow 3, Tehran 1, Riyadh 1, Karachi 1, Delhi 1). Outbreaks 4/8 — reserve outbreak headroom. Alice owns Europe blue cluster (Essen/Paris/Madrid/London 3s, 14 cubes) once blue cures; blue supply 6 = loss clock, treat blues aggressively post-cure. Beijing 3 red parked until red cured. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 9 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=researcher at=Cairo cures: blue:none yellow:cured black:cured red:none outbreaks=4/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong, Cairo players: alice@Cairo(dispatcher) hand=7 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Osaka(red), London(blue), San Francisco(blue)] bob@Cairo(researcher) hand=2 [St. Petersburg(blue), Tehran(black)] supply: blue:6 yellow:13 black:17 red:21 decks: player=23 infection=36 player-discard: 2 blue, 6 yellow, 7 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] [blue supply CRITICAL — 6 left, phase demand up to 18, reshuffle trap] — 3 move(s): Algiers→Paris→Essen Beijing: 3 red⚠ [in infect-discard] Moscow: 3 black⚠ [in infect-discard] Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap] Johannesburg: 3 yellow⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 3 move(s): Algiers→Madrid→London Madrid: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Algiers→Madrid Lagos: 3 yellow⚠ [in infect-discard] Paris: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Algiers→Paris New York: 2 blue [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 3 move(s): Algiers→Madrid→New York Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Sao Paulo: 1 blue Algiers: 1 blue Milan: 1 blue St. Petersburg: 1 blue Delhi: 1 black [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 3, bob 1, 6 in deck — margin 5 over the 5 needed red: 5 of 12 burned, held alice 4, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/5) — give alice your blue cards when you share red: alice collects (4/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 3, imminent): 2 move(s): Istanbul→Moscow Johannesburg (yellow, 3, imminent): 2 move(s): Khartoum→Johannesburg Lagos (yellow, 3, imminent): 2 move(s): Khartoum→Lagos Lima (yellow, 3, imminent): 4 move(s): (shuttle)Atlanta→Chicago→Mexico City→Lima ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - sweep Moscow (black cured, 3 cubes, 1 treat clears all) — drive Istanbul, drive Moscow, treat black tempo: 2 action(s) further from the blue cure (20 → 22 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Lagos, London, Beijing, Lima, Johannesburg, Essen): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 4/8: that alone LOSES the game, P(blue supply hits 0) ≈ 17% dominated: defuse Madrid (blue supply critical) — tempo -2 vs -2, risk 6.20 vs 5.87 — beaten by "sweep Moscow". dominated: defuse Paris (blue supply critical) — tempo -2 vs -2, risk 6.20 vs 5.87 — beaten by "sweep Moscow". dominated: defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — tempo -3 vs -2, risk 6.07 vs 5.87 — beaten by "sweep Moscow". dominated: defuse the armed discard bomb at London (blue — fires on the next epidemic reshuffle) — tempo -3 vs -2, risk 6.07 vs 5.87 — beaten by "sweep Moscow". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" [7] {"tag":"directFlight","to":"St. Petersburg"} [8] {"tag":"directFlight","to":"Tehran"} [9] {"tag":"shuttleFlight","to":"Atlanta"} [10] {"tag":"shuttleFlight","to":"Delhi"} [11] {"tag":"shuttleFlight","to":"Hong Kong"} [12] {"tag":"shareGive","to":"alice","card":"St. Petersburg"} [13] {"tag":"shareGive","to":"alice","card":"Tehran"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text 3 actions. Frontier: drive Istanbul, drive Moscow, treat black (clears 3). That's 3 actions. Moscow 3 black cleared. Do it. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Istanbul"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Istanbul"}}} ``` ### bob-legacy-p0056 {#d-bob-legacy-p0056} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 56. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #103](/games/game-05/turns/13.md#e103) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Cures: yellow+black done; red 4/5 (alice: Taipei, Sydney, Shanghai, Osaka — 3 red in deck); blue 4/5 (alice: Atlanta, London, SF; bob: StP — 6 blue in deck). Alice at Cairo station holding both cure sets minus one card each. Next turns: alice draws (39% per turn to complete a color) — the moment either 5th card lands, CURE at Cairo. Bob: yellow sweep (Lagos 3, Johannesburg 3, Khartoum 1, Kinshasa 1, Lima 3 — 4 outbreaks in one round means RESHUFFLE TRAP: these discard bombs return; treat before epidemic fires) + black leftovers (Moscow 3, Tehran 1, Riyadh 1, Karachi 1, Delhi 1). Outbreaks 4/8 — reserve outbreak headroom. Alice owns Europe blue cluster (Essen/Paris/Madrid/London 3s, 14 cubes) once blue cures; blue supply 6 = loss clock, treat blues aggressively post-cure. Beijing 3 red parked until red cured. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 9 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=researcher at=Istanbul cures: blue:none yellow:cured black:cured red:none outbreaks=4/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong, Cairo players: alice@Cairo(dispatcher) hand=7 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Osaka(red), London(blue), San Francisco(blue)] bob@Istanbul(researcher) hand=2 [St. Petersburg(blue), Tehran(black)] supply: blue:6 yellow:13 black:17 red:21 decks: player=23 infection=36 player-discard: 2 blue, 6 yellow, 7 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] [blue supply CRITICAL — 6 left, phase demand up to 18, reshuffle trap] — 2 move(s): Milan→Essen Beijing: 3 red⚠ [in infect-discard] Moscow: 3 black⚠ [in infect-discard] Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap] Johannesburg: 3 yellow⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 3 move(s): Milan→Essen→London Madrid: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Algiers→Madrid Lagos: 3 yellow⚠ [in infect-discard] Paris: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Milan→Paris New York: 2 blue [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 3 move(s): Algiers→Madrid→New York Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Sao Paulo: 1 blue Algiers: 1 blue Milan: 1 blue St. Petersburg: 1 blue Delhi: 1 black [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 3, bob 1, 6 in deck — margin 5 over the 5 needed red: 5 of 12 burned, held alice 4, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/5) — give alice your blue cards when you share red: alice collects (4/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 3, imminent): 1 move(s): Moscow Johannesburg (yellow, 3, imminent): 3 move(s): Cairo→Khartoum→Johannesburg — nearer teammate: alice, 2 move(s) vs your 3 Lagos (yellow, 3, imminent): 3 move(s): Cairo→Khartoum→Lagos — nearer teammate: alice, 2 move(s) vs your 3 Lima (yellow, 3, imminent): 5 move(s): Algiers→Madrid→Sao Paulo→Bogota→Lima — nearer teammate: alice, 4 move(s) vs your 5 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - sweep Moscow (black cured, 3 cubes, 1 treat clears all) — drive Moscow, treat black tempo: 1 action(s) further from the blue cure (21 → 22 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Lagos, London, Beijing, Lima, Johannesburg, Essen): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 4/8: that alone LOSES the game, P(blue supply hits 0) ≈ 17% dominated: defuse Madrid (blue supply critical) — tempo -1 vs -1, risk 6.07 vs 5.87 — beaten by "sweep Moscow". dominated: defuse Paris (blue supply critical) — tempo -1 vs -1, risk 6.07 vs 5.87 — beaten by "sweep Moscow". dominated: break the Essen–Paris–Madrid–New York–London blue cluster at Essen — tempo -2 vs -1, risk 6.07 vs 6.07 — beaten by "defuse Madrid". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 6 options; build {"tag":"driveFerry","to":} to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad" [8] {"tag":"directFlight","to":"St. Petersburg"} [9] {"tag":"directFlight","to":"Tehran"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Moscow"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Moscow"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0056 {#d-alice-legacy-p0056} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 56. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 9 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 9 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (alice must discard to 7) you=alice role=dispatcher at=Cairo cures: blue:none yellow:cured black:cured red:none outbreaks=4/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong, Cairo players: alice@Cairo(dispatcher) hand=8 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Jakarta(red), Osaka(red), London(blue), San Francisco(blue)] bob@Cairo(researcher) hand=2 [St. Petersburg(blue), Tehran(black)] supply: blue:6 yellow:13 black:17 red:21 decks: player=23 infection=36 player-discard: 2 blue, 6 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] [blue supply CRITICAL — 6 left, phase demand up to 18, reshuffle trap] — 3 move(s): Algiers→Paris→Essen Beijing: 3 red⚠ [in infect-discard] Moscow: 3 black⚠ [in infect-discard] Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap] Johannesburg: 3 yellow⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 3 move(s): Algiers→Madrid→London — or 1 action: direct flight (you hold London — your 3/5 blue set — burning drops it to 2/5; 6 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Madrid: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Algiers→Madrid Lagos: 3 yellow⚠ [in infect-discard] Paris: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Algiers→Paris New York: 2 blue [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 3 move(s): Algiers→Madrid→New York Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Sao Paulo: 1 blue Algiers: 1 blue Milan: 1 blue St. Petersburg: 1 blue Delhi: 1 black [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 3, bob 1, 6 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 5, 3 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Moscow(black): drive alice 2 step(s) to Moscow → then that pawn treats Johannesburg(yellow): drive alice 2 step(s) to Johannesburg → then that pawn treats Madrid(blue): drive alice 2 step(s) to Madrid → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Cairo (0 move(s)) red: YOU have a FULL SET (5/5) — station Cairo (0 move(s)) to discoverCure discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Atlanta (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects), London (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects) [claimed: a containment route above flies on this card to reach London], San Francisco (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects), Taipei (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Sydney (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Shanghai (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Jakarta (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Taipei"}} [1] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}} [2] {"tag":"discard","card":{"kind":"city","city":"Sydney"}} [3] {"tag":"discard","card":{"kind":"city","city":"Shanghai"}} [4] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}} [5] {"tag":"discard","card":{"kind":"city","city":"Osaka"}} [6] {"tag":"discard","card":{"kind":"city","city":"London"}} [7] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0054 {#d-bob-legacy-p0054} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 54. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 9 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=researcher at=Cairo cures: blue:none yellow:cured black:cured red:none outbreaks=4/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong, Cairo players: alice@Cairo(dispatcher) hand=7 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Osaka(red), London(blue), San Francisco(blue)] bob@Cairo(researcher) hand=2 [St. Petersburg(blue), Tehran(black)] supply: blue:6 yellow:13 black:17 red:21 decks: player=23 infection=36 player-discard: 2 blue, 6 yellow, 7 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] [blue supply CRITICAL — 6 left, phase demand up to 18, reshuffle trap] — 3 move(s): Algiers→Paris→Essen Beijing: 3 red⚠ [in infect-discard] Moscow: 3 black⚠ [in infect-discard] Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap] Johannesburg: 3 yellow⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 3 move(s): Algiers→Madrid→London Madrid: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Algiers→Madrid Lagos: 3 yellow⚠ [in infect-discard] Paris: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Algiers→Paris New York: 2 blue [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 3 move(s): Algiers→Madrid→New York Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Sao Paulo: 1 blue Algiers: 1 blue Milan: 1 blue St. Petersburg: 1 blue Delhi: 1 black [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 3, bob 1, 6 in deck — margin 5 over the 5 needed red: 5 of 12 burned, held alice 4, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/5) — give alice your blue cards when you share red: alice collects (4/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 3, imminent): 2 move(s): Istanbul→Moscow Johannesburg (yellow, 3, imminent): 2 move(s): Khartoum→Johannesburg Lagos (yellow, 3, imminent): 2 move(s): Khartoum→Lagos Lima (yellow, 3, imminent): 4 move(s): (shuttle)Atlanta→Chicago→Mexico City→Lima ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - sweep Moscow (black cured, 3 cubes, 1 treat clears all) — drive Istanbul, drive Moscow, treat black tempo: 2 action(s) further from the blue cure (20 → 22 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Lagos, London, Beijing, Lima, Johannesburg, Essen): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 4/8: that alone LOSES the game, P(blue supply hits 0) ≈ 17% dominated: defuse Madrid (blue supply critical) — tempo -2 vs -2, risk 6.20 vs 5.87 — beaten by "sweep Moscow". dominated: defuse Paris (blue supply critical) — tempo -2 vs -2, risk 6.20 vs 5.87 — beaten by "sweep Moscow". dominated: defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — tempo -3 vs -2, risk 6.07 vs 5.87 — beaten by "sweep Moscow". dominated: defuse the armed discard bomb at London (blue — fires on the next epidemic reshuffle) — tempo -3 vs -2, risk 6.07 vs 5.87 — beaten by "sweep Moscow". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" [7] {"tag":"directFlight","to":"St. Petersburg"} [8] {"tag":"directFlight","to":"Tehran"} [9] {"tag":"shuttleFlight","to":"Atlanta"} [10] {"tag":"shuttleFlight","to":"Delhi"} [11] {"tag":"shuttleFlight","to":"Hong Kong"} [12] {"tag":"shareGive","to":"alice","card":"St. Petersburg"} [13] {"tag":"shareGive","to":"alice","card":"Tehran"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0057 {#d-bob-legacy-p0057} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 57. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Cures: yellow+black done; red 4/5 (alice: Taipei, Sydney, Shanghai, Osaka — 3 red in deck); blue 4/5 (alice: Atlanta, London, SF; bob: StP — 6 blue in deck). Alice at Cairo station holding both cure sets minus one card each. Next turns: alice draws (39% per turn to complete a color) — the moment either 5th card lands, CURE at Cairo. Bob: yellow sweep (Lagos 3, Johannesburg 3, Khartoum 1, Kinshasa 1, Lima 3 — 4 outbreaks in one round means RESHUFFLE TRAP: these discard bombs return; treat before epidemic fires) + black leftovers (Moscow 3, Tehran 1, Riyadh 1, Karachi 1, Delhi 1). Outbreaks 4/8 — reserve outbreak headroom. Alice owns Europe blue cluster (Essen/Paris/Madrid/London 3s, 14 cubes) once blue cures; blue supply 6 = loss clock, treat blues aggressively post-cure. Beijing 3 red parked until red cured. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 9 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=researcher at=Moscow cures: blue:none yellow:cured black:cured red:none outbreaks=4/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong, Cairo players: alice@Cairo(dispatcher) hand=7 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Osaka(red), London(blue), San Francisco(blue)] bob@Moscow(researcher) hand=2 [St. Petersburg(blue), Tehran(black)] supply: blue:6 yellow:13 black:17 red:21 decks: player=23 infection=36 player-discard: 2 blue, 6 yellow, 7 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] [blue supply CRITICAL — 6 left, phase demand up to 18, reshuffle trap] — 2 move(s): St. Petersburg→Essen Beijing: 3 red⚠ [in infect-discard] Moscow: 3 black⚠ [in infect-discard] Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap] Johannesburg: 3 yellow⚠ [in infect-discard] London: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 3 move(s): St. Petersburg→Essen→London — or 2 action(s): go to Tehran (1 move(s)), then charter to London (spends Tehran(black)) Madrid: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 3 move(s): Istanbul→Algiers→Madrid — or 2 action(s): go to Tehran (1 move(s)), then charter to Madrid (spends Tehran(black)) — nearer teammate: alice, 2 move(s) vs your 3 Lagos: 3 yellow⚠ [in infect-discard] Paris: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 3 move(s): St. Petersburg→Essen→Paris — or 2 action(s): go to Tehran (1 move(s)), then charter to Paris (spends Tehran(black)) — nearer teammate: alice, 2 move(s) vs your 3 New York: 2 blue [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 4 move(s): St. Petersburg→Essen→London→New York — or 2 action(s): go to Tehran (1 move(s)), then charter to New York (spends Tehran(black)) — nearer teammate: alice, 3 move(s) vs your 4 Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow Riyadh: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Sao Paulo: 1 blue Algiers: 1 blue Milan: 1 blue St. Petersburg: 1 blue Delhi: 1 black [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 3, bob 1, 6 in deck — margin 5 over the 5 needed red: 5 of 12 burned, held alice 4, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/5) — give alice your blue cards when you share red: alice collects (4/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them) Johannesburg (yellow, 3, imminent): 4 move(s): Istanbul→Cairo→Khartoum→Johannesburg — nearer teammate: alice, 2 move(s) vs your 4 Lagos (yellow, 3, imminent): 4 move(s): Istanbul→Cairo→Khartoum→Lagos — nearer teammate: alice, 2 move(s) vs your 4 Lima (yellow, 3, imminent): 6 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima — nearer teammate: alice, 4 move(s) vs your 6 ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 4/8; deck ~11 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the blue cure: move toward the Cairo handoff (alice collects; assumes they meet you) — drive Istanbul tempo: 1 action(s) closer to the blue cure (22 → 21 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 7 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima, Johannesburg, Essen): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~10 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 4/8: that alone LOSES the game, P(blue supply hits 0) ≈ 17% - sweep Moscow (black cured, 3 cubes, 1 treat clears all) — treat black tempo: no cure progress — nearest is red, 17 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Lagos, London, Beijing, Lima, Johannesburg, Essen): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 4/8: that alone LOSES the game, P(blue supply hits 0) ≈ 17% exchange "advance the blue cure: move toward the Cairo ha…" → "sweep Moscow": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 10 → 9 committed outbreak(s) dominated: "defuse Paris (blue supply critical)" — tempo 0 vs 0, risk 6.07 vs 5.87 — beaten by "sweep Moscow" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"St. Petersburg"} [3] {"tag":"driveFerry","to":"Istanbul"} [4] {"tag":"driveFerry","to":"Tehran"} [5] {"tag":"directFlight","to":"St. Petersburg"} [6] {"tag":"directFlight","to":"Tehran"} [7] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Treat Moscow black — clears 3, removes an armed bomb before reshuffle. Do it. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)