# Turn 13 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-05/turns/12.md) · [All turns](/games/game-05/turns/index.md) · [Interactive board](/games/game-05/replay.html#event-96) · [Game](/games/game-05/summary.md) Board before the first command: state `95` in [states.jsonl](/games/game-05/states.jsonl). After the last command: state `104` in [states.jsonl](/games/game-05/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #96 · alice · msg {#e96} > Outbreaks are at 4/8 — that jump hurts, and blue supply is at 6 (CRITICAL). Priority order after my red cure next turn: get blue to 5/5 ASAP (I hold Atlanta+London, you hold SF+StP — I'll take both at Cairo, we need just one more blue from the deck; 6 blues in 23 cards, decent odds in ~11 turns). Then someone (me, post-blue-cure, 1-treat-clears) grinds the Europe blue megacluster (Essen/Paris/Madrid/London, 14 cubes) while you finish yellows. Blue supply clock is the nearest kill condition now — every blue infection in Europe costs from a supply of 6. [Model call alice-legacy-p0055](/games/game-05/turns/13-calls.md#d-alice-legacy-p0055) — unique payload candidate; not a proven invocation join ### #97 · bob · cmd {#e97} ```json { "tag": "shareGive", "to": "alice", "card": "San Francisco" } ``` Board before: state `95` in [states.jsonl](/games/game-05/states.jsonl) · after: state `97` in [states.jsonl](/games/game-05/states.jsonl) [Model call bob-legacy-p0052](/games/game-05/turns/13-calls.md#d-bob-legacy-p0052) — unique payload candidate; not a proven invocation join ### #98 · bob · msg {#e98} > Discard advice: shed ONE RED (e.g. Jakarta) — not a blue. That leaves red 4/5 (3 red in deck, one draw away) and blue 4/5 (your Atlanta+London+SF + my StP, 6 blue in deck, one draw away) — BOTH cures one card from landing, and blue supply (6, critical) makes blue the priority. Next turn: cure RED at Cairo station, then we hunt draws. If you'd rather lock red fully, shed SF instead and take my StP — but I think blue urgency wins. [Model call bob-legacy-p0053](/games/game-05/turns/13-calls.md#d-bob-legacy-p0053) — unique payload candidate; not a proven invocation join ### #99 · alice · cmd {#e99} ```json { "tag": "discard", "card": { "kind": "city", "city": "Jakarta" } } ``` Board before: state `97` in [states.jsonl](/games/game-05/states.jsonl) · after: state `99` in [states.jsonl](/games/game-05/states.jsonl) [Model call alice-legacy-p0057](/games/game-05/turns/13-calls.md#d-alice-legacy-p0057) — unique payload candidate; not a proven invocation join ### #100 · alice · plan {#e100} > Cures: yellow+black done; red 4/5 (alice: Taipei, Sydney, Shanghai, Osaka — 3 red in deck); blue 4/5 (alice: Atlanta, London, SF; bob: StP — 6 blue in deck). Alice at Cairo station holding both cure sets minus one card each. Next turns: alice draws (39% per turn to complete a color) — the moment either 5th card lands, CURE at Cairo. Bob: yellow sweep (Lagos 3, Johannesburg 3, Khartoum 1, Kinshasa 1, Lima 3 — 4 outbreaks in one round means RESHUFFLE TRAP: these discard bombs return; treat before epidemic fires) + black leftovers (Moscow 3, Tehran 1, Riyadh 1, Karachi 1, Delhi 1). Outbreaks 4/8 — reserve outbreak headroom. Alice owns Europe blue cluster (Essen/Paris/Madrid/London 3s, 14 cubes) once blue cures; blue supply 6 = loss clock, treat blues aggressively post-cure. Beijing 3 red parked until red cured. [Model call alice-legacy-p0058](/games/game-05/turns/13-calls.md#d-alice-legacy-p0058) — unique payload candidate; not a proven invocation join ### #101 · alice · msg {#e101} > Plan re-pinned around the double cure race: I'm parked at Cairo station holding red 4/5 and blue 4/5 — one card completes either. Bob sweeps the yellow/black leftovers before the epidemic reshuffle re-arms those 3-cube discard bombs. ### #102 · bob · cmd {#e102} ```json { "tag": "driveFerry", "to": "Istanbul" } ``` Board before: state `99` in [states.jsonl](/games/game-05/states.jsonl) · after: state `102` in [states.jsonl](/games/game-05/states.jsonl) [Model call bob-legacy-p0055](/games/game-05/turns/13-calls.md#d-bob-legacy-p0055) — unique payload candidate; not a proven invocation join ### #103 · bob · cmd {#e103} ```json { "tag": "driveFerry", "to": "Moscow" } ``` Board before: state `102` in [states.jsonl](/games/game-05/states.jsonl) · after: state `103` in [states.jsonl](/games/game-05/states.jsonl) [Model call bob-legacy-p0056](/games/game-05/turns/13-calls.md#d-bob-legacy-p0056) — unique payload candidate; not a proven invocation join ### #104 · bob · cmd {#e104} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `103` in [states.jsonl](/games/game-05/states.jsonl) · after: state `104` in [states.jsonl](/games/game-05/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-05/turns/13-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0055](/games/game-05/turns/13-calls.md#d-alice-legacy-p0055) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#96](/games/game-05/turns/13.md#e96) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0057](/games/game-05/turns/13-calls.md#d-alice-legacy-p0057) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#99](/games/game-05/turns/13.md#e99) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0058](/games/game-05/turns/13-calls.md#d-alice-legacy-p0058) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#100](/games/game-05/turns/13.md#e100) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0052](/games/game-05/turns/13-calls.md#d-bob-legacy-p0052) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#97](/games/game-05/turns/13.md#e97) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0053](/games/game-05/turns/13-calls.md#d-bob-legacy-p0053) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#98](/games/game-05/turns/13.md#e98) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0055](/games/game-05/turns/13-calls.md#d-bob-legacy-p0055) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#102](/games/game-05/turns/13.md#e102) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0056](/games/game-05/turns/13-calls.md#d-bob-legacy-p0056) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#103](/games/game-05/turns/13.md#e103) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0056](/games/game-05/turns/13-calls.md#d-alice-legacy-p0056) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0054](/games/game-05/turns/13-calls.md#d-bob-legacy-p0054) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0057](/games/game-05/turns/13-calls.md#d-bob-legacy-p0057) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)