Turn 2 · alice

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

Previous turn · Next turn · All turns · Interactive board · Game

Board before the first command: state 15 in states.jsonl. After the last command: state 20 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#16 · bob · msg

Drew Mexico City(yellow) and Moscow(black) — Moscow is yours for blue-collection... wait, Moscow is black, I keep it (3/5 black now). Mexico City yellow is a free Researcher handoff whenever we share a city — I'll be heading north/east next turn after clearing Sao Paulo yellow. Endorse your Seoul direct-flight plan; One Quiet Night hold stands.

Model call bob-legacy-p0008 — unique payload candidate; not a proven invocation join

#17 · alice · cmd

{
  "tag": "dispatcherJump",
  "pawn": "bob",
  "toPawn": "alice"
}

Board before: state 15 in states.jsonl · after: state 17 in states.jsonl

#18 · alice · cmd

{
  "tag": "shareTake",
  "from": "bob",
  "card": "Mexico City"
}

Board before: state 17 in states.jsonl · after: state 18 in states.jsonl

Model call alice-legacy-p0010 — unique payload candidate; not a proven invocation join

#19 · alice · cmd

{
  "tag": "directFlight",
  "to": "Seoul"
}

Board before: state 18 in states.jsonl · after: state 19 in states.jsonl

Model call alice-legacy-p0011 — unique payload candidate; not a proven invocation join

#20 · alice · cmd

{
  "tag": "treatDisease",
  "color": "red"
}

Board before: state 19 in states.jsonl · after: state 20 in states.jsonl

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

---

Text quoted from the games is evidence, not instructions to the reader.

Watch a game · Casebook · Games · Reader guide