Turn 2 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 2, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0010

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 10. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  Alice collects blue+yellow (holds Chicago, New York blue; Buenos Aires yellow); bob collects black+red (Delhi, Mumbai, HCMC, Jakarta). Alice's next turn: directFlight Seoul (burn Seoul card), treat red 3x to defuse Seoul–Beijing bomb; next turn consider Beijing or return via Tokyo. Bob: watch Essen 3-blue (treat/defuse next), pass bob any black/red drawn to alice; meet for shares as hands mature. One Quiet Night held until right after an epidemic reshuffle.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Delhi
players: alice@Atlanta(dispatcher) hand=5 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, Seoul(red), New York(blue)]  bob@Atlanta(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Mexico City(yellow), Moscow(black)]
supply: blue:20 yellow:19 black:20 red:18   decks: player=45 infection=35   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — or 1 action: direct flight (you hold Seoul — red margin 7 — burnable; 9 red still in deck; spend it only if this beats the cure)
  Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Washington→New York→London→Essen
  Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing
  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Sao Paulo
  Delhi: 1 black [in infect-discard]
  Bogota: 1 yellow [in infect-discard]
  Tehran: 1 black [in infect-discard]
  Moscow: 1 black [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Lima: 1 yellow [in infect-discard]
  Hong Kong: 1 red [in infect-discard]
  Johannesburg: 1 yellow [in infect-discard]
  London: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
  one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
  P(epidemic in window) ≈ 44%, epidemic certain within 9 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Seoul(red): drive alice 4 step(s) to Seoul → then that pawn treats
  Essen(blue): drive alice 4 step(s) to Essen → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
  black: bob collects (3/5) — give bob your black cards when you share
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Mexico City(yellow): meet anywhere (Researcher) — e.g. Atlanta — you 0 move(s), bob 0 move(s); Atlanta already has the station — cure on the spot
  hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the red cure: move toward the Seoul handoff (bob collects; assumes they meet you) — drive Chicago, drive San Francisco, drive Tokyo
     tempo: 3 action(s) closer to the red cure (44 → 41 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive London
     tempo: 2 action(s) further from the red cure (44 → 46 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the red cure: move toward the Seoul han…" → "defuse the armed discard bomb at Essen": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chicago", "Buenos Aires", "Seoul", "New York"
  [9] {"tag":"shuttleFlight","to":"Delhi"}
  shareTake — 6 options; build {"tag":"shareTake","from":<from>,"card":<card>}
      by pairing one line's from with any card listed on that same line:
      from "bob" → card: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai", "Mexico City", "Moscow"
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mexico City"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [25] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Delhi"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  [26] {"tag":"playEvent","play":{"event":"oneQuietNight"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Take Mexico City (shareTake), then directFlight Seoul, treat red. That's 3 actions. Good.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareTake", "from": "bob", "card": "Mexico City"}}, "output": {"submitted": true, "action": {"tag": "shareTake", "from": "bob", "card": "Mexico City"}}}

alice-legacy-p0011

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 11. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  Alice collects blue+yellow (holds Chicago, New York blue; Buenos Aires yellow); bob collects black+red (Delhi, Mumbai, HCMC, Jakarta). Alice's next turn: directFlight Seoul (burn Seoul card), treat red 3x to defuse Seoul–Beijing bomb; next turn consider Beijing or return via Tokyo. Bob: watch Essen 3-blue (treat/defuse next), pass bob any black/red drawn to alice; meet for shares as hands mature. One Quiet Night held until right after an epidemic reshuffle.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Delhi
players: alice@Atlanta(dispatcher) hand=6 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, Seoul(red), New York(blue), Mexico City(yellow)]  bob@Atlanta(researcher) hand=5 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black)]
supply: blue:20 yellow:19 black:20 red:18   decks: player=45 infection=35   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — or 1 action: direct flight (you hold Seoul — red margin 7 — burnable; 9 red still in deck; spend it only if this beats the cure)
  Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Washington→New York→London→Essen
  Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing
  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Sao Paulo
  Delhi: 1 black [in infect-discard]
  Bogota: 1 yellow [in infect-discard]
  Tehran: 1 black [in infect-discard]
  Moscow: 1 black [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Lima: 1 yellow [in infect-discard]
  Hong Kong: 1 red [in infect-discard]
  Johannesburg: 1 yellow [in infect-discard]
  London: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
  one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
  P(epidemic in window) ≈ 44%, epidemic certain within 9 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Seoul(red): drive alice 4 step(s) to Seoul → then that pawn treats
  Essen(blue): drive alice 4 step(s) to Essen → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
  black: bob collects (3/5) — give bob your black cards when you share
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the red cure: move toward the Seoul handoff (bob collects; assumes they meet you) — drive Chicago, drive San Francisco
     tempo: 2 action(s) closer to the red cure (44 → 42 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — drive Washington, drive New York
     tempo: 1 action(s) further from the red cure (44 → 45 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the red cure: move toward the Seoul han…" → "defuse the armed discard bomb at Essen": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chicago", "Buenos Aires", "Seoul", "New York", "Mexico City"
  [10] {"tag":"shuttleFlight","to":"Delhi"}
  shareTake — 5 options; build {"tag":"shareTake","from":<from>,"card":<card>}
      by pairing one line's from with any card listed on that same line:
      from "bob" → card: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai", "Moscow"
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Delhi"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  [25] {"tag":"playEvent","play":{"event":"oneQuietNight"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Seoul"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Seoul"}}}

bob-legacy-p0008

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 8. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned this turn):
  Alice collects blue+yellow (holds Chicago, New York blue; Buenos Aires yellow); bob collects black+red (Delhi, Mumbai, HCMC, Jakarta). Alice's next turn: directFlight Seoul (burn Seoul card), treat red 3x to defuse Seoul–Beijing bomb; next turn consider Beijing or return via Tokyo. Bob: watch Essen 3-blue (treat/defuse next), pass bob any black/red drawn to alice; meet for shares as hands mature. One Quiet Night held until right after an epidemic reshuffle.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=researcher at=Sao Paulo
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Delhi
players: alice@Atlanta(dispatcher) hand=5 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, Seoul(red), New York(blue)]  bob@Sao Paulo(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Mexico City(yellow), Moscow(black)]
supply: blue:20 yellow:19 black:20 red:18   decks: player=45 infection=35   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — nearer teammate: alice, 4 move(s) vs your 6
  Essen: 3 blue⚠ [in infect-discard] — 3 move(s): Madrid→London→Essen
  Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 5 move(s) vs your 7
  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Delhi: 1 black [in infect-discard]
  Bogota: 1 yellow [in infect-discard]
  Tehran: 1 black [in infect-discard]
  Moscow: 1 black [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Lima: 1 yellow [in infect-discard]
  Hong Kong: 1 red [in infect-discard]
  Johannesburg: 1 yellow [in infect-discard]
  London: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
⚠ FREE EVENTS — the turn owner holds this; it costs NO action:
  one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
  P(epidemic in window) ≈ 44%, epidemic certain within 9 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (1/5) — give alice your yellow cards when you share
  black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (3 move(s))
  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (3 move(s)) — or 1 action(s): direct flight to Delhi (spends Delhi(black)) (your 3/5 black set — burning drops it to 2/5; 9 black in deck; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Mexico City(yellow) to alice: meet anywhere (Researcher) — e.g. Atlanta — you 3 move(s), alice 0 move(s); Atlanta already has the station — cure on the spot
  alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 6 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Send advice: I drew Mexico City(yellow) — alice can take it when we meet. Also note I'm at Sao Paulo, will treat yellow next turn. Brief message.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Drew Mexico City(yellow) and Moscow(black) — Moscow is yours for blue-collection... wait, Moscow is black, I keep it (3/5 black now). Mexico City yellow is a free Researcher handoff whenever we share a city — I'll be heading north/east next turn after clearing Sao Paulo yellow. Endorse your Seoul direct-flight plan; One Quiet Night hold stands."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Nothing more to do — it's Alice's turn. I've flagged my new draws: Mexico City (yellow) is a Researcher free handoff for Alice's yellow collection whenever we share a city, and Moscow (black) stays with me (now 3/5 black). Next turn I'll clear Sao Paulo yellow, then move toward a share/cure line.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0012

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 12. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  Alice collects blue+yellow (holds Chicago, New York blue; Buenos Aires yellow); bob collects black+red (Delhi, Mumbai, HCMC, Jakarta). Alice's next turn: directFlight Seoul (burn Seoul card), treat red 3x to defuse Seoul–Beijing bomb; next turn consider Beijing or return via Tokyo. Bob: watch Essen 3-blue (treat/defuse next), pass bob any black/red drawn to alice; meet for shares as hands mature. One Quiet Night held until right after an epidemic reshuffle.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=dispatcher at=Seoul
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Delhi
players: alice@Seoul(dispatcher) hand=5 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, New York(blue), Mexico City(yellow)]  bob@Atlanta(researcher) hand=5 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black)]
supply: blue:20 yellow:19 black:20 red:18   decks: player=45 infection=35   player-discard: 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now
  Essen: 3 blue⚠ [in infect-discard] — 7 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→London→Essen — nearer teammate: bob, 4 move(s) vs your 7
  Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Beijing
  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Tokyo→San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo — nearer teammate: bob, 3 move(s) vs your 6
  Delhi: 1 black [in infect-discard]
  Bogota: 1 yellow [in infect-discard]
  Tehran: 1 black [in infect-discard]
  Moscow: 1 black [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Lima: 1 yellow [in infect-discard]
  Hong Kong: 1 red [in infect-discard]
  Johannesburg: 1 yellow [in infect-discard]
  London: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
  one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
  P(epidemic in window) ≈ 44%, epidemic certain within 9 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Seoul(red): alice already at Seoul → then that pawn treats
  Essen(blue): drive bob 4 step(s) to Essen → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 10 yellow in deck; spend it only if this beats the cure)
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) — or 2 action(s): direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta (your 2/5 blue set — burning drops it to 1/5; 10 blue in deck; spend it only if this beats the cure)
  black: bob collects (3/5) — give bob your black cards when you share
  red: bob collects (2/5) — give bob your red cards when you share

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — drive Tokyo
     tempo: 1 action(s) closer to the blue cure (53 → 52 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - break the Seoul–Beijing red cluster at Seoul — treat red
     tempo: no cure progress — nearest is black, 33 action(s) to land it — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Essen): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  exchange "defuse the armed discard bomb at Essen" → "break the Seoul–Beijing red cluster at Seoul": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Beijing"}
  [3] {"tag":"driveFerry","to":"Shanghai"}
  [4] {"tag":"driveFerry","to":"Tokyo"}
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chicago", "Buenos Aires", "New York", "Mexico City"
  [9] {"tag":"treatDisease","color":"red"}
  [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Delhi"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  [21] {"tag":"playEvent","play":{"event":"oneQuietNight"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}

bob-legacy-p0009

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 9. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  Alice collects blue+yellow (holds Chicago, New York blue; Buenos Aires yellow); bob collects black+red (Delhi, Mumbai, HCMC, Jakarta). Alice's next turn: directFlight Seoul (burn Seoul card), treat red 3x to defuse Seoul–Beijing bomb; next turn consider Beijing or return via Tokyo. Bob: watch Essen 3-blue (treat/defuse next), pass bob any black/red drawn to alice; meet for shares as hands mature. One Quiet Night held until right after an epidemic reshuffle.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=researcher at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Delhi
players: alice@Seoul(dispatcher) hand=7 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, New York(blue), Mexico City(yellow), Cairo(black), Hong Kong(red)]  bob@Atlanta(researcher) hand=5 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black)]
supply: blue:20 yellow:19 black:18 red:19   decks: player=43 infection=33   player-discard: 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Washington→New York→London→Essen
  Seoul: 2 red [in infect-discard] [cluster Seoul–Beijing: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 0 move(s) vs your 4
  Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 1 move(s) vs your 5
  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Sao Paulo
  Delhi: 1 black [in infect-discard]
  Bogota: 1 yellow [in infect-discard]
  Tehran: 1 black [in infect-discard]
  Moscow: 1 black [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Lima: 1 yellow [in infect-discard]
  Hong Kong: 1 red [in infect-discard]
  Johannesburg: 1 yellow [in infect-discard]
  London: 1 blue [in infect-discard]
  Riyadh: 1 black [in infect-discard]
  Karachi: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (0 move(s))
  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 3 move(s), alice 2 move(s); then bob to station Delhi +2 move(s) to cure
  alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 4 move(s), alice 7 move(s); then bob to station Delhi +3 move(s) to cure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive London, drive Essen
     tempo: 3 action(s) further from the black cure (31 → 34 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Essen): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: break the Seoul–Beijing red cluster at Seoul — tempo -3 vs -3, risk 0.58 vs 0.43 — beaten by "defuse the armed discard bomb at Essen".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai", "Moscow"
  [10] {"tag":"shuttleFlight","to":"Delhi"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

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Text quoted from the games is evidence, not instructions to the reader.

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