# Turn 3 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-05/turns/2.md) · [Next turn](/games/game-05/turns/4.md) · [All turns](/games/game-05/turns/index.md) · [Interactive board](/games/game-05/replay.html#event-21) · [Game](/games/game-05/summary.md) Board before the first command: state `20` in [states.jsonl](/games/game-05/states.jsonl). After the last command: state `26` in [states.jsonl](/games/game-05/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #21 · alice · msg {#e21} > Seoul drawn down to 2 red; I'll clear Beijing next turn then head home. Heads up: I drew Cairo(black) and Hong Kong(red) — both YOUR colors, now clogging my hand at the 7-limit. Best rendezvous idea: I'm 2 moves from Hong Kong via Shanghai; if you swing to Hong Kong in ~2 turns we do a Hong Kong(red) handoff (then you shuttle Delhi). Cairo can wait for a later meet. After that I go back to blue/yellow collection. [Model call alice-legacy-p0013](/games/game-05/turns/3-calls.md#d-alice-legacy-p0013) — unique payload candidate; not a proven invocation join ### #22 · alice · plan {#e22} > Alice collects blue+yellow (Chicago, New York blue; Buenos Aires, Mexico City yellow); bob collects black+red (Delhi, Mumbai, Moscow black; HCMC, Jakarta red) + alice holds Cairo(black), Hong Kong(red) for bob. Alice next turn: drive Beijing, treat red 2x (defuse Seoul–Beijing), then route to Hong Kong to hand bob the red card. Rendezvous: alice–bob meet in Hong Kong in ~2 turns for Hong Kong(red) share; Cairo(black) later. Essen 3-blue bomb: nearest is bob (4 moves) — bob's containment target. One Quiet Night held until right after an epidemic reshuffle. [Model call alice-legacy-p0013](/games/game-05/turns/3-calls.md#d-alice-legacy-p0013) — unique payload candidate; not a proven invocation join ### #23 · bob · cmd {#e23} ```json { "tag": "driveFerry", "to": "Chicago" } ``` Board before: state `20` in [states.jsonl](/games/game-05/states.jsonl) · after: state `23` in [states.jsonl](/games/game-05/states.jsonl) [Model call bob-legacy-p0010](/games/game-05/turns/3-calls.md#d-bob-legacy-p0010) — unique payload candidate; not a proven invocation join ### #24 · bob · cmd {#e24} ```json { "tag": "driveFerry", "to": "San Francisco" } ``` Board before: state `23` in [states.jsonl](/games/game-05/states.jsonl) · after: state `24` in [states.jsonl](/games/game-05/states.jsonl) [Model call bob-legacy-p0011](/games/game-05/turns/3-calls.md#d-bob-legacy-p0011) — unique payload candidate; not a proven invocation join ### #25 · bob · cmd {#e25} ```json { "tag": "driveFerry", "to": "Tokyo" } ``` Board before: state `24` in [states.jsonl](/games/game-05/states.jsonl) · after: state `25` in [states.jsonl](/games/game-05/states.jsonl) [Model call bob-legacy-p0012](/games/game-05/turns/3-calls.md#d-bob-legacy-p0012) — unique payload candidate; not a proven invocation join ### #26 · bob · cmd {#e26} ```json { "tag": "driveFerry", "to": "Shanghai" } ``` Board before: state `25` in [states.jsonl](/games/game-05/states.jsonl) · after: state `26` in [states.jsonl](/games/game-05/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-05/turns/3-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0013](/games/game-05/turns/3-calls.md#d-alice-legacy-p0013) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#21](/games/game-05/turns/3.md#e21) (unique payload candidate; not a proven invocation join), [#22](/games/game-05/turns/3.md#e22) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0010](/games/game-05/turns/3-calls.md#d-bob-legacy-p0010) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#23](/games/game-05/turns/3.md#e23) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0011](/games/game-05/turns/3-calls.md#d-bob-legacy-p0011) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#24](/games/game-05/turns/3.md#e24) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0012](/games/game-05/turns/3-calls.md#d-bob-legacy-p0012) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#25](/games/game-05/turns/3.md#e25) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [bob-legacy-p0013](/games/game-05/turns/3-calls.md#d-bob-legacy-p0013) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0014](/games/game-05/turns/3-calls.md#d-bob-legacy-p0014) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)