# Turn 4 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 4](/games/game-05/turns/4.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-05/decisions.jsonl). [Previous turn's calls](/games/game-05/turns/3-calls.md) · [Next turn's calls](/games/game-05/turns/5-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0014 {#d-alice-legacy-p0014} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 14. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #27](/games/game-05/turns/4.md#e27) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Alice collects blue+yellow (Chicago, New York blue; Buenos Aires, Mexico City yellow); bob collects black+red (Delhi, Mumbai, Moscow black; HCMC, Jakarta red) + alice holds Cairo(black), Hong Kong(red) for bob. Alice next turn: drive Beijing, treat red 2x (defuse Seoul–Beijing), then route to Hong Kong to hand bob the red card. Rendezvous: alice–bob meet in Hong Kong in ~2 turns for Hong Kong(red) share; Cairo(black) later. Essen 3-blue bomb: nearest is bob (4 moves) — bob's containment target. One Quiet Night held until right after an epidemic reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Madrid (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Seoul cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Seoul(dispatcher) hand=7 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, New York(blue), Mexico City(yellow), Cairo(black), Hong Kong(red)] bob@Shanghai(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)] supply: blue:16 yellow:19 black:17 red:19 decks: player=41 infection=46 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 7 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→London→Essen Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→Madrid Seoul: 2 red [cluster Seoul–Beijing: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): you are HERE — treat it now Beijing: 2 red [cluster Seoul–Beijing: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Beijing Sao Paulo: 2 yellow — pre-empt (one draw from critical): 6 move(s): Tokyo→San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo Moscow: 2 black [in infect-discard] London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Delhi: 1 black Bogota: 1 yellow Tehran: 1 black Baghdad: 1 black Lima: 1 yellow Hong Kong: 1 red Johannesburg: 1 yellow Riyadh: 1 black Karachi: 1 black === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide ⚠ FREE EVENTS — you hold this; it costs NO action: one quiet night: ~0.3 → ~0.1 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 0%, epidemic certain within 17 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Madrid(blue): drive alice 6 step(s) to Madrid → then that pawn treats Essen(blue): drive alice 7 step(s) to Essen → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 10 yellow in deck; spend it only if this beats the cure) yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) — or 2 action(s): direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta (your 2/5 blue set — burning drops it to 1/5; 10 blue in deck; spend it only if this beats the cure) black: bob collects (4/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 2 move(s), bob 1 move(s); then bob to station Delhi +2 move(s) to cure hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 7 move(s), bob 6 move(s); then bob to station Delhi +3 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~20 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - jump bob onto you at Hong Kong and hand over Hong Kong — the red handoff without the crossing (3 still needed) — drive Shanghai, drive Hong Kong, dispatcherJump, shareGive tempo: 7 action(s) closer to the red cure (42 → 35 action(s) to land it) — bob collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases - break the Essen–London–Madrid blue cluster at Madrid — drive Tokyo, drive San Francisco, drive Chicago, drive Toronto tempo: 3 action(s) closer to the black cure (20 → 17 action(s) to land it) — bob collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases; en route to clear blue at Madrid — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "jump bob onto you at Hong Kong and hand over Ho…" → "break the Essen–London–Madrid blue cluster at M…": gives up 4 action(s) of cure progress to move risk ~0.3 expected outbreaks → ~0.3 dominated: "advance the black cure: move toward the Cairo handoff (bob collects; assumes they meet you)" — tempo 4 vs 7, risk 0.29 vs 0.29 — beaten by "jump bob onto you at Hong Kong and hand over Ho…" dominated: "break the Seoul–Beijing red cluster at Seoul" — tempo 0 vs 4, risk 0.29 vs 0.29 — beaten by "advance the black cure: move toward the Cairo h…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Beijing"} [3] {"tag":"driveFerry","to":"Shanghai"} [4] {"tag":"driveFerry","to":"Tokyo"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Chicago", "Buenos Aires", "New York", "Mexico City", "Cairo", "Hong Kong" [11] {"tag":"treatDisease","color":"red"} [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Beijing"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Seoul"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Hong Kong"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Taipei"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tokyo"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kolkata"} (playEvent costs NO action — you may play one AND still take all your actions) [25] {"tag":"playEvent","play":{"event":"oneQuietNight"}} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Plan: drive Shanghai, drive Hong Kong, dispatcherJump bob→me, shareGive Hong Kong. That's 4 actions — completes red handoff. But Beijing 2 red and Seoul 2 red left untreated; still one draw from critical. The frontier says handoff line is best tempo. Alternatively treat red first? Treat red here (1), Shanghai, HK, jump+give = 5 > 4. Options: Shanghai, HK, jump, give (no treat). Or treat, Shanghai, HK, then bob jumps to me? Give requires... shareGive in HK. That's 4 + jump = 5. Also treat Seoul first (auto?) No cure. Hmm. The nominee line: drive Shanghai, drive Hong Kong, dispatcherJump, shareGive. Take it — clears red handoff; Seoul/Beijing risk 0.3, bob could treat Seoul en route? Bob jumped to HK at Hong Kong. Actually alternative: dispatcherJump bob to Seoul? No, jump is onto teammate's city. I'm in Seoul now: bob at Shanghai — jump bob to Seoul (1), then bob drives Beijing, treats 2x (3 actions). Then me: drive Shanghai, drive HK — ends at HK holding HK card. Next turn bob... but handoff needs bob in HK again. Hmm, but bob could shareTake HK from me next turn when I'm in HK and he's in Beijing? He'd need to be in HK. Simplest strong line: jump bob→Seoul? I'm in Seoul; bob at Shanghai. dispatcherJump bob to alice (Seoul) [1], then dispatcherMove bob drive Beijing [2], treat red 2x [3,4] — defuses Seoul–Beijing cluster fully. Meanwhile my hand stays; next turn I fly toward Hong Kong. That kills the 0.3 risk AND matures red toward bob. But the handoff tempo line is bigger cure progress. However containment beats; and I can hand HK to bob next turn: bob in Beijing, drive Shanghai? Beijing–Shanghai adjacent; then drive HK? Shanghai–Hong Kong not adjacent (Shanghai: Beijing, Seoul, Hong Kong? Map: Shanghai: Beijing, Seoul, Hong Kong, Taipei, Tokyo — yes Shanghai–Hong Kong adjacent!). So next turn: bob drive HK, I fly... I'd need to be in HK to give. I'm in Seoul; direct flight? I'd burn HK card — no. I can charter? No, Seoul card gone. Drive Seoul→Shanghai [1], drive Shanghai→HK [2], shareGive HK [3]. And I'm at HK with 1 red left — treat it too. That works fully card-free! So this turn: jump bob to Seoul, move bob Beijing, treat, treat. Next turn: me Shanghai, HK, give, treat. Good. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Big news: Madrid hit 3 blue — Essen–London–Madrid cluster now 8 cubes. Bob, you're closest (4 moves from Shanghai); please take the blue cluster containment after this. My line: jump you to Seoul, drive you to Beijing, treat red 2x — that defuses the Seoul–Beijing bomb entirely. Next turn I walk Seoul→Shanghai→Hong Kong, hand you Hong Kong(red), and treat HK's red. Blue cure (2/5, me) still on track."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}} ``` ### alice-legacy-p0017 {#d-alice-legacy-p0017} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 17. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #31](/games/game-05/turns/4.md#e31) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Alice collects blue+yellow (Chicago, New York blue; Buenos Aires, Mexico City yellow); bob collects black+red (Delhi, Mumbai, Moscow black; HCMC, Jakarta red) + alice holds Cairo(black), Hong Kong(red) for bob. Alice next turn: drive Beijing, treat red 2x (defuse Seoul–Beijing), then route to Hong Kong to hand bob the red card. Rendezvous: alice–bob meet in Hong Kong in ~2 turns for Hong Kong(red) share; Cairo(black) later. Essen 3-blue bomb: nearest is bob (4 moves) — bob's containment target. One Quiet Night held until right after an epidemic reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Madrid (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Seoul cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Seoul(dispatcher) hand=7 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, New York(blue), Mexico City(yellow), Cairo(black), Hong Kong(red)] bob@Seoul(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)] supply: blue:16 yellow:19 black:17 red:20 decks: player=41 infection=46 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 7 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→London→Essen Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→Madrid Beijing: 2 red — pre-empt (one draw from critical): 1 move(s): Beijing Sao Paulo: 2 yellow — pre-empt (one draw from critical): 6 move(s): Tokyo→San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Seoul: 1 red Delhi: 1 black Bogota: 1 yellow Tehran: 1 black Baghdad: 1 black Lima: 1 yellow Hong Kong: 1 red Johannesburg: 1 yellow Riyadh: 1 black Karachi: 1 black === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide ⚠ FREE EVENTS — you hold this; it costs NO action: one quiet night: ~0.3 → ~0.1 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 0%, epidemic certain within 17 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Madrid(blue): drive alice 6 step(s) to Madrid → then that pawn treats Essen(blue): drive alice 7 step(s) to Essen → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 10 yellow in deck; spend it only if this beats the cure) yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) — or 2 action(s): direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta (your 2/5 blue set — burning drops it to 1/5; 10 blue in deck; spend it only if this beats the cure) black: bob collects (4/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Delhi +2 move(s) to cure hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 7 move(s), bob 7 move(s); then bob to station Delhi +3 move(s) to cure ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - break the Essen–London–Madrid blue cluster at Madrid — drive Tokyo, drive San Francisco tempo: 2 action(s) closer to the blue cure (53 → 51 action(s) to land it) — you collect | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases; en route to clear blue at Madrid — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: advance the black cure: move toward the Cairo handoff (bob collects; assumes they meet you) — tempo 2 vs 2, risk 0.29 vs 0.05 — beaten by "break the Essen–London–Madrid blue cluster at M…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Beijing"} [3] {"tag":"driveFerry","to":"Shanghai"} [4] {"tag":"driveFerry","to":"Tokyo"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Chicago", "Buenos Aires", "New York", "Mexico City", "Cairo", "Hong Kong" [11] {"tag":"treatDisease","color":"red"} shareTake — 6 options; build {"tag":"shareTake","from":,"card":} by pairing one line's from with any card listed on that same line: from "bob" → card: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai", "Moscow", "Kolkata" [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Beijing"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tokyo"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kolkata"} (playEvent costs NO action — you may play one AND still take all your actions) [27] {"tag":"playEvent","play":{"event":"oneQuietNight"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text 2 actions: drive Beijing, treat red. Do both. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Beijing"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Beijing"}}} ``` ### alice-legacy-p0020 {#d-alice-legacy-p0020} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 20. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #34](/games/game-05/turns/4.md#e34) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #33): Discard advice: keep ALL four yellows (BA, Mexico City, Santiago, Lima) — you're one card from the yellow cure. Keep Cairo (my 5th black!) and Hong Kong(red). Drop One Quiet Night (we're holding it too long anyway) and one blue (New York or Chicago — blue is only 2/5, slower). Then next turn: any yellow handoff or direct flight to a station and yellow is CURED. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): Alice collects blue+yellow (Chicago, New York blue; Buenos Aires, Mexico City yellow); bob collects black+red (Delhi, Mumbai, Moscow black; HCMC, Jakarta red) + alice holds Cairo(black), Hong Kong(red) for bob. Alice next turn: drive Beijing, treat red 2x (defuse Seoul–Beijing), then route to Hong Kong to hand bob the red card. Rendezvous: alice–bob meet in Hong Kong in ~2 turns for Hong Kong(red) share; Cairo(black) later. Essen 3-blue bomb: nearest is bob (4 moves) — bob's containment target. One Quiet Night held until right after an epidemic reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Madrid (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Beijing cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Beijing(dispatcher) hand=9 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, New York(blue), Mexico City(yellow), Cairo(black), Hong Kong(red), Santiago(yellow), Lima(yellow)] bob@Seoul(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)] supply: blue:16 yellow:19 black:17 red:21 decks: player=39 infection=46 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 8 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen — nearer teammate: bob, 7 move(s) vs your 8 Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 7 move(s): Shanghai→Tokyo→San Francisco→Chicago→Toronto→New York→Madrid — nearer teammate: bob, 6 move(s) vs your 7 Sao Paulo: 2 yellow — pre-empt (one draw from critical): 7 move(s): Shanghai→Tokyo→San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo — nearer teammate: bob, 6 move(s) vs your 7 Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Shanghai→Tokyo→San Francisco→Chicago→Toronto→New York→London — nearer teammate: bob, 6 move(s) vs your 7 Seoul: 1 red Delhi: 1 black Bogota: 1 yellow Beijing: 1 red Tehran: 1 black Baghdad: 1 black Lima: 1 yellow Hong Kong: 1 red Johannesburg: 1 yellow Riyadh: 1 black Karachi: 1 black === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Madrid(blue): drive bob 6 step(s) to Madrid → then that pawn treats Essen(blue): drive bob 7 step(s) to Essen → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Delhi (4 move(s)) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 4/5 yellow set — burning drops it to 3/5; 8 yellow in deck; spend it only if this beats the cure) yellow: YOU collect (4/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Delhi (4 move(s)) — or 2 action(s): direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta (your 2/5 blue set — burning drops it to 1/5; 10 blue in deck; spend it only if this beats the cure) black: bob collects (4/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Chicago (blue: short — 2/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects) [claimed: your yellow cure route above flies on this card], Buenos Aires (yellow: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), New York (blue: short — 2/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Mexico City (yellow: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects) [claimed: your blue cure route above flies on this card], Santiago (yellow: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Lima (yellow: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Hong Kong (red: short — 3/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), oneQuietNight (event: skip the next infect phase entirely), Cairo (black: 5/5 held team-wide but SPLIT (1 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Delhi +2 move(s) to cure hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 7 move(s), bob 7 move(s); then bob to station Delhi +3 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Chicago"}} [1] {"tag":"discard","card":{"kind":"city","city":"Buenos Aires"}} [2] {"tag":"discard","card":{"kind":"event","event":"oneQuietNight"}} [3] {"tag":"discard","card":{"kind":"city","city":"New York"}} [4] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}} [5] {"tag":"discard","card":{"kind":"city","city":"Cairo"}} [6] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}} [7] {"tag":"discard","card":{"kind":"city","city":"Santiago"}} [8] {"tag":"discard","card":{"kind":"city","city":"Lima"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob's advice: drop One Quiet Night + one blue. Yellow is 4/5 held (BA, Mexico City, Santiago, Lima) — huge. Blue 2/5 slow. Discard oneQuietNight and New York. Chicago? Note: with yellow 4/5, direct flight to Chicago spends Chicago... Better discard Chicago? My route to cure yellow: I need to get to a station. From Beijing: direct flight to Mexico City (spends Mexico City — burns a yellow!). Bad. Better: drive Beijing→Shanghai... walk 4 moves to Delhi station? Beijing→Shanghai→? Shanghai isn't adjacent to Delhi. Beijing to Delhi: long. Hmm: nearest station Delhi 4 moves (per signals: Shanghai→Hong Kong→Kolkata→Delhi). 4 moves, next turn I can't do 4 moves + cure (cure needs station + card set). Two turns. Alternatively drop a blue and use directFlight later? I hold 2 blues; directFlight to Chicago burns Chicago (blue 2/5→1/5) but gets me to Chicago adjacent to Atlanta station in 2 actions — same tempo as walking 4 moves but preserves... walking preserves blue cards (blue slow color!). Prefer walking: Beijing→Shanghai→Hong Kong→Kolkata→Delhi = 4 moves, one turn short? 4 actions exactly = 1 turn! Then next turn cure yellow at Delhi (5 cards: BA, MexCity, Santiago, Lima + one more yellow — only 4! Need 5. Bob says "one card from yellow cure" — 4/5, need 1 more drawn). So discard oneQuietNight and New York (keep Chicago for potential direct flight fuel later? Both blues similar). Bob said drop OQN + one blue. I'll drop New York and Chicago? Only need 2 discards (9→7). Drop OQN + New York. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "event", "event": "oneQuietNight"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "event", "event": "oneQuietNight"}}}} ``` ### alice-legacy-p0021 {#d-alice-legacy-p0021} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 21. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #35](/games/game-05/turns/4.md#e35) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): Alice collects blue+yellow (Chicago, New York blue; Buenos Aires, Mexico City yellow); bob collects black+red (Delhi, Mumbai, Moscow black; HCMC, Jakarta red) + alice holds Cairo(black), Hong Kong(red) for bob. Alice next turn: drive Beijing, treat red 2x (defuse Seoul–Beijing), then route to Hong Kong to hand bob the red card. Rendezvous: alice–bob meet in Hong Kong in ~2 turns for Hong Kong(red) share; Cairo(black) later. Essen 3-blue bomb: nearest is bob (4 moves) — bob's containment target. One Quiet Night held until right after an epidemic reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Madrid (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Beijing cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Beijing(dispatcher) hand=8 [Chicago(blue), Buenos Aires(yellow), New York(blue), Mexico City(yellow), Cairo(black), Hong Kong(red), Santiago(yellow), Lima(yellow)] bob@Seoul(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)] supply: blue:16 yellow:19 black:17 red:21 decks: player=39 infection=46 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 8 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen — nearer teammate: bob, 7 move(s) vs your 8 Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 7 move(s): Shanghai→Tokyo→San Francisco→Chicago→Toronto→New York→Madrid — nearer teammate: bob, 6 move(s) vs your 7 Sao Paulo: 2 yellow — pre-empt (one draw from critical): 7 move(s): Shanghai→Tokyo→San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo — nearer teammate: bob, 6 move(s) vs your 7 Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Shanghai→Tokyo→San Francisco→Chicago→Toronto→New York→London — nearer teammate: bob, 6 move(s) vs your 7 Seoul: 1 red Delhi: 1 black Bogota: 1 yellow Beijing: 1 red Tehran: 1 black Baghdad: 1 black Lima: 1 yellow Hong Kong: 1 red Johannesburg: 1 yellow Riyadh: 1 black Karachi: 1 black === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Madrid(blue): drive bob 6 step(s) to Madrid → then that pawn treats Essen(blue): drive bob 7 step(s) to Essen → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Delhi (4 move(s)) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 4/5 yellow set — burning drops it to 3/5; 8 yellow in deck; spend it only if this beats the cure) yellow: YOU collect (4/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Delhi (4 move(s)) — or 2 action(s): direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta (your 2/5 blue set — burning drops it to 1/5; 10 blue in deck; spend it only if this beats the cure) black: bob collects (4/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Chicago (blue: short — 2/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects) [claimed: your yellow cure route above flies on this card], Buenos Aires (yellow: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), New York (blue: short — 2/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Mexico City (yellow: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects) [claimed: your blue cure route above flies on this card], Santiago (yellow: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Lima (yellow: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Hong Kong (red: short — 3/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), Cairo (black: 5/5 held team-wide but SPLIT (1 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Delhi +2 move(s) to cure hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 7 move(s), bob 7 move(s); then bob to station Delhi +3 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Chicago"}} [1] {"tag":"discard","card":{"kind":"city","city":"Buenos Aires"}} [2] {"tag":"discard","card":{"kind":"city","city":"New York"}} [3] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}} [4] {"tag":"discard","card":{"kind":"city","city":"Cairo"}} [5] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}} [6] {"tag":"discard","card":{"kind":"city","city":"Santiago"}} [7] {"tag":"discard","card":{"kind":"city","city":"Lima"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "New York"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "New York"}}}} ``` ### bob-legacy-p0015 {#d-bob-legacy-p0015} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 15. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #29](/games/game-05/turns/4.md#e29) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #27): Big news: Madrid hit 3 blue — Essen–London–Madrid cluster now 8 cubes. Bob, you're closest (4 moves from Shanghai); please take the blue cluster containment after this. My line: jump you to Seoul, drive you to Beijing, treat red 2x — that defuses the Seoul–Beijing bomb entirely. Next turn I walk Seoul→Shanghai→Hong Kong, hand you Hong Kong(red), and treat HK's red. Blue cure (2/5, me) still on track. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice will jump my pawn to Seoul this turn (dispatcher). That overrides my Shanghai position — fine. I should reply agreeing: blue cluster is a real problem, but note I'm the black/red collector and now at 4/5 black (Kolkata drawn!). Plan: I take HK card rendezvous, then head west to Moscow treat + Madrid eventually. Just send a brief confirmation. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed — I drew Kolkata(black), now 4/5 black. Dispatcher-jump me to Seoul this turn works; from there I'll follow your line: Beijing/Seoul red handled by you, I head to Hong Kong for the HK(red) handoff next turn, then I'm positioned to swing west — Moscow(2 black) treat then toward the Madrid blue cluster. One caveat: blue containment is expensive for me (6+ moves each way); an alternative is I cure black first if someone hands me a 5th black — I need just one more (Cairo or any of Kolkata/Chennai/Tehran/Baghdad/Karachi/Riyadh). Cairo handoff at Delhi station area would let me cure black before the blue grind."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text I've flagged the trade-off to Alice: blue containment will cost me 6+ moves each way from Asia, whereas I'm at 4/5 black after drawing Kolkata — one more black card (Cairo being the natural handoff near Delhi station) unlocks the black cure first. Still fully on board with the Seoul jump, Hong Kong rendezvous, and taking the blue cluster after if she prefers containment order. ``` toolCalls: [] ### bob-legacy-p0016 {#d-bob-legacy-p0016} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 16. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #33](/games/game-05/turns/4.md#e33) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned this turn): Alice collects blue+yellow (Chicago, New York blue; Buenos Aires, Mexico City yellow); bob collects black+red (Delhi, Mumbai, Moscow black; HCMC, Jakarta red) + alice holds Cairo(black), Hong Kong(red) for bob. Alice next turn: drive Beijing, treat red 2x (defuse Seoul–Beijing), then route to Hong Kong to hand bob the red card. Rendezvous: alice–bob meet in Hong Kong in ~2 turns for Hong Kong(red) share; Cairo(black) later. Essen 3-blue bomb: nearest is bob (4 moves) — bob's containment target. One Quiet Night held until right after an epidemic reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Madrid (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=bob role=researcher at=Seoul cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Beijing(dispatcher) hand=9 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, New York(blue), Mexico City(yellow), Cairo(black), Hong Kong(red), Santiago(yellow), Lima(yellow)] bob@Seoul(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)] supply: blue:16 yellow:19 black:17 red:21 decks: player=39 infection=46 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 7 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→London→Essen Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→Madrid Sao Paulo: 2 yellow — pre-empt (one draw from critical): 6 move(s): Tokyo→San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→London Seoul: 1 red Delhi: 1 black Bogota: 1 yellow Beijing: 1 red Tehran: 1 black Baghdad: 1 black Lima: 1 yellow Hong Kong: 1 red Johannesburg: 1 yellow Riyadh: 1 black Karachi: 1 black === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (4/5) — give alice your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 move(s)) — or 3 action(s): direct flight to Jakarta (spends Jakarta(red)), then 2 move(s) to Delhi (your 2/5 red set — burning drops it to 1/5; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure) red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (4 move(s)) — or 1 action(s): direct flight to Delhi (spends Delhi(black)) (your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Delhi +2 move(s) to cure alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 7 move(s), alice 7 move(s); then bob to station Delhi +3 move(s) to cure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice is discarding to 7. She holds Santiago, Lima yellow — could keep them (yellow 4/5!). She must discard 2. Advise: discard blue Chicago/New York? No — she's blue collector 2/5, keep blue. Yellow: she has BA, Mexico City, Santiago, Lima = 4 yellow! If she keeps 4 yellow, next yellow = cure. Discard the events? One Quiet Night useful but... She must discard 2 of 9. Recommend discarding One Quiet Night (or Cairo?) — no, Cairo is my black card (5th black!). Priority: keep Cairo(black) for me, keep Hong Kong(red), keep 4 yellows, keep one blue. Discard candidates: One Quiet Night + one blue (New York or Chicago). That leaves her 1/2 blue but yellow is one card from cure — better. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Discard advice: keep ALL four yellows (BA, Mexico City, Santiago, Lima) — you're one card from the yellow cure. Keep Cairo (my 5th black!) and Hong Kong(red). Drop One Quiet Night (we're holding it too long anyway) and one blue (New York or Chicago — blue is only 2/5, slower). Then next turn: any yellow handoff or direct flight to a station and yellow is CURED."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text I've sent Alice discard guidance: protect the four yellows (she's one card from a yellow cure), keep Cairo for my black cure and Hong Kong for the red handoff, and shed One Quiet Night plus one blue. Waiting for her turn to resolve. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0015 {#d-alice-legacy-p0015} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 15. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Alice collects blue+yellow (Chicago, New York blue; Buenos Aires, Mexico City yellow); bob collects black+red (Delhi, Mumbai, Moscow black; HCMC, Jakarta red) + alice holds Cairo(black), Hong Kong(red) for bob. Alice next turn: drive Beijing, treat red 2x (defuse Seoul–Beijing), then route to Hong Kong to hand bob the red card. Rendezvous: alice–bob meet in Hong Kong in ~2 turns for Hong Kong(red) share; Cairo(black) later. Essen 3-blue bomb: nearest is bob (4 moves) — bob's containment target. One Quiet Night held until right after an epidemic reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Madrid (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Seoul cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Seoul(dispatcher) hand=7 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, New York(blue), Mexico City(yellow), Cairo(black), Hong Kong(red)] bob@Seoul(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)] supply: blue:16 yellow:19 black:17 red:19 decks: player=41 infection=46 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 7 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→London→Essen Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→Madrid Seoul: 2 red [cluster Seoul–Beijing: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): you are HERE — treat it now Beijing: 2 red [cluster Seoul–Beijing: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Beijing Sao Paulo: 2 yellow — pre-empt (one draw from critical): 6 move(s): Tokyo→San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo Moscow: 2 black [in infect-discard] London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Delhi: 1 black Bogota: 1 yellow Tehran: 1 black Baghdad: 1 black Lima: 1 yellow Hong Kong: 1 red Johannesburg: 1 yellow Riyadh: 1 black Karachi: 1 black === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide ⚠ FREE EVENTS — you hold this; it costs NO action: one quiet night: ~0.3 → ~0.1 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 0%, epidemic certain within 17 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Madrid(blue): drive alice 6 step(s) to Madrid → then that pawn treats Essen(blue): drive alice 7 step(s) to Essen → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 10 yellow in deck; spend it only if this beats the cure) yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) — or 2 action(s): direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta (your 2/5 blue set — burning drops it to 1/5; 10 blue in deck; spend it only if this beats the cure) black: bob collects (4/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Delhi +2 move(s) to cure hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 7 move(s), bob 7 move(s); then bob to station Delhi +3 move(s) to cure ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - break the Essen–London–Madrid blue cluster at Madrid — drive Tokyo, drive San Francisco, drive Chicago tempo: 3 action(s) closer to the blue cure (53 → 50 action(s) to land it) — you collect | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases; en route to clear blue at Madrid — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: advance the black cure: move toward the Cairo handoff (bob collects; assumes they meet you) — tempo 3 vs 3, risk 0.29 vs 0.05 — beaten by "break the Essen–London–Madrid blue cluster at M…". dominated: break the Seoul–Beijing red cluster at Seoul — tempo 0 vs 3, risk 0.29 vs 0.29 — beaten by "advance the black cure: move toward the Cairo h…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Beijing"} [3] {"tag":"driveFerry","to":"Shanghai"} [4] {"tag":"driveFerry","to":"Tokyo"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Chicago", "Buenos Aires", "New York", "Mexico City", "Cairo", "Hong Kong" [11] {"tag":"treatDisease","color":"red"} shareTake — 6 options; build {"tag":"shareTake","from":,"card":} by pairing one line's from with any card listed on that same line: from "bob" → card: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai", "Moscow", "Kolkata" [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Beijing"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tokyo"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kolkata"} (playEvent costs NO action — you may play one AND still take all your actions) [27] {"tag":"playEvent","play":{"event":"oneQuietNight"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0016 {#d-alice-legacy-p0016} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 16. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": false, "reason": "other"} ``` **Recorded input** ```text POOL MESSAGE from bob (event #29): Confirmed — I drew Kolkata(black), now 4/5 black. Dispatcher-jump me to Seoul this turn works; from there I'll follow your line: Beijing/Seoul red handled by you, I head to Hong Kong for the HK(red) handoff next turn, then I'm positioned to swing west — Moscow(2 black) treat then toward the Madrid blue cluster. One caveat: blue containment is expensive for me (6+ moves each way); an alternative is I cure black first if someone hands me a 5th black — I need just one more (Cairo or any of Kolkata/Chennai/Tehran/Baghdad/Karachi/Riyadh). Cairo handoff at Delhi station area would let me cure black before the blue grind. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Alice collects blue+yellow (Chicago, New York blue; Buenos Aires, Mexico City yellow); bob collects black+red (Delhi, Mumbai, Moscow black; HCMC, Jakarta red) + alice holds Cairo(black), Hong Kong(red) for bob. Alice next turn: drive Beijing, treat red 2x (defuse Seoul–Beijing), then route to Hong Kong to hand bob the red card. Rendezvous: alice–bob meet in Hong Kong in ~2 turns for Hong Kong(red) share; Cairo(black) later. Essen 3-blue bomb: nearest is bob (4 moves) — bob's containment target. One Quiet Night held until right after an epidemic reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Madrid (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Seoul cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Seoul(dispatcher) hand=7 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, New York(blue), Mexico City(yellow), Cairo(black), Hong Kong(red)] bob@Seoul(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)] supply: blue:16 yellow:19 black:17 red:19 decks: player=41 infection=46 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 7 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→London→Essen Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→Madrid Seoul: 2 red [cluster Seoul–Beijing: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): you are HERE — treat it now Beijing: 2 red [cluster Seoul–Beijing: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Beijing Sao Paulo: 2 yellow — pre-empt (one draw from critical): 6 move(s): Tokyo→San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo Moscow: 2 black [in infect-discard] London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Delhi: 1 black Bogota: 1 yellow Tehran: 1 black Baghdad: 1 black Lima: 1 yellow Hong Kong: 1 red Johannesburg: 1 yellow Riyadh: 1 black Karachi: 1 black === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Madrid(blue): drive alice 6 step(s) to Madrid → then that pawn treats Essen(blue): drive alice 7 step(s) to Essen → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 10 yellow in deck; spend it only if this beats the cure) yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) — or 2 action(s): direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta (your 2/5 blue set — burning drops it to 1/5; 10 blue in deck; spend it only if this beats the cure) black: bob collects (4/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Delhi +2 move(s) to cure hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 7 move(s), bob 7 move(s); then bob to station Delhi +3 move(s) to cure ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - break the Essen–London–Madrid blue cluster at Madrid — drive Tokyo, drive San Francisco, drive Chicago tempo: 3 action(s) closer to the blue cure (53 → 50 action(s) to land it) — you collect | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases; en route to clear blue at Madrid — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: advance the black cure: move toward the Cairo handoff (bob collects; assumes they meet you) — tempo 3 vs 3, risk 0.29 vs 0.05 — beaten by "break the Essen–London–Madrid blue cluster at M…". dominated: break the Seoul–Beijing red cluster at Seoul — tempo 0 vs 3, risk 0.29 vs 0.29 — beaten by "advance the black cure: move toward the Cairo h…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Beijing"} [3] {"tag":"driveFerry","to":"Shanghai"} [4] {"tag":"driveFerry","to":"Tokyo"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Chicago", "Buenos Aires", "New York", "Mexico City", "Cairo", "Hong Kong" [11] {"tag":"treatDisease","color":"red"} shareTake — 6 options; build {"tag":"shareTake","from":,"card":} by pairing one line's from with any card listed on that same line: from "bob" → card: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai", "Moscow", "Kolkata" [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Beijing"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tokyo"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kolkata"} (playEvent costs NO action — you may play one AND still take all your actions) [27] {"tag":"playEvent","play":{"event":"oneQuietNight"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text 3 actions left. Bob wants black cure: he needs a 5th black — I hold Cairo. Cairo handoff: meet IN Cairo — expensive. Alternative: I could fly Cairo (burn Cairo card)? That defeats handoff. Hmm — bob's Researcher, he can give me cards; but I must give Cairo IN Cairo... unless I'm... wait, only Researcher gives any card. I'm dispatcher: to give Cairo I must be in Cairo with bob. Alternative: bob takes nothing. Hmm. Actually better: I charter? I'm in Seoul, Seoul card already burned. Use Cairo card as directFlight TO Cairo (burns it — bad, it's bob's 5th black). Alternative: bob dispatches: I move bob to Cairo via dispatcherMove directFlight (bob burns his own card? directFlight by dispatcher uses... dispatcherMove via directFlight: does it consume bob's card of destination? Yes, spend destination card from bob's hand — bob has none matching). Dispatcher can't move pawns by flight without the card in the mover's hand. Hmm, dispatcherMove directFlight uses the card — bob lacks Cairo. Simplest available now: treat red here (Seoul 2→1), drive Beijing, treat red, then bob at Beijing 2 red → next turn bob treats Beijing 2x? No, Seoul–Beijing cluster needs 4 more treats. I have 3 actions: treat Seoul, drive Beijing, treat Beijing = both cities at 1 each. Then next turn: bob drives Seoul... Actually leave the finishing to me next turn along the HK route? Beijing not on HK route. Alternatively use dispatcher to have bob treat: move bob Beijing, bob treat x3 (bob in Beijing 2 red → treat removes... no cure, 1 per action). Bob: Beijing treat 2x then Seoul? Distance 1? Beijing–Seoul adjacent, yes. Bob: dispatcherMove Beijing [1], treat [2], drive Seoul [3], treat [4] — next turn clears fully! And I do my own 3 actions: I stay Seoul? I'm at Seoul too — both pawns Seoul. I could drive Beijing myself and treat twice: Beijing 2→0, and bob drives Seoul treat → Seoul 2→1. Then next turn I head Shanghai→HK, bob takes... Seoul 1 red left, and me gone. Hmm. Better: bob Beijing treat 2x + drive Seoul treat 1x = Beijing 0, Seoul 1. Next turn: I drive Shanghai→HK (with bob shareTake? I give HK to bob in HK). Bob at Seoul, Seoul 1 red — I could treat Seoul 1x before leaving: actions: treat red (Seoul 0!), drive Shanghai, drive HK, shareGive HK = 4. This turn: dispatcherMove bob→Beijing, treat x2 (bob), drive Seoul, treat (bob). 4 actions total, but I have 3! One of those bob moves was my earlier jump. Count: dispatcherMove bob Beijing [1], bob treat [2], bob treat [3], bob drive Seoul [4] — 4 actions needed, I have 3. Drop one: bob treat 1x in Beijing, then drive Seoul treat: Beijing 2→1, Seoul 2→1. Remaining: 1 red each, one-draw-from-critical removed. Or Beijing 2x treats and skip Seoul: Beijing 0, Seoul 2 — Seoul one draw from critical. Alternatively skip bob entirely: I treat Seoul [1], drive Beijing [2], treat Beijing [3]. Same result: 1+1. And bob stays Seoul for HK handoff? Bob at Seoul: HK is 2 moves (Shanghai). Fine — bob can also do his own thing. I'll do: treat red (Seoul), drive Beijing, treat red. Result Seoul 1, Beijing 1. Bob next turn heads HK via Shanghai for handoff, and treats Seoul/HK en route? Bob at Seoul: drive Shanghai, drive HK, meet me... I need to be in HK too. I'll be wherever. Hmm, my next turn: I'll fly somewhere — directFlight Hong Kong? That burns HK card. No — I should walk too. I'm at Beijing after; next turn drive... Beijing→Shanghai? Not adjacent (Beijing: Shanghai — yes adjacent!). Next turn: drive Shanghai, drive HK, shareGive HK — and bob drives Seoul→Shanghai→HK. That works, 3 actions each. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### alice-legacy-p0018 {#d-alice-legacy-p0018} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 18. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Alice collects blue+yellow (Chicago, New York blue; Buenos Aires, Mexico City yellow); bob collects black+red (Delhi, Mumbai, Moscow black; HCMC, Jakarta red) + alice holds Cairo(black), Hong Kong(red) for bob. Alice next turn: drive Beijing, treat red 2x (defuse Seoul–Beijing), then route to Hong Kong to hand bob the red card. Rendezvous: alice–bob meet in Hong Kong in ~2 turns for Hong Kong(red) share; Cairo(black) later. Essen 3-blue bomb: nearest is bob (4 moves) — bob's containment target. One Quiet Night held until right after an epidemic reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Madrid (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Beijing cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Beijing(dispatcher) hand=7 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, New York(blue), Mexico City(yellow), Cairo(black), Hong Kong(red)] bob@Seoul(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)] supply: blue:16 yellow:19 black:17 red:20 decks: player=41 infection=46 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 8 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen — nearer teammate: bob, 7 move(s) vs your 8 Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 7 move(s): Shanghai→Tokyo→San Francisco→Chicago→Toronto→New York→Madrid — nearer teammate: bob, 6 move(s) vs your 7 Beijing: 2 red — pre-empt (one draw from critical): you are HERE — treat it now Sao Paulo: 2 yellow — pre-empt (one draw from critical): 7 move(s): Shanghai→Tokyo→San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo — nearer teammate: bob, 6 move(s) vs your 7 Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Seoul: 1 red Delhi: 1 black Bogota: 1 yellow Tehran: 1 black Baghdad: 1 black Lima: 1 yellow Hong Kong: 1 red Johannesburg: 1 yellow Riyadh: 1 black Karachi: 1 black === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide ⚠ FREE EVENTS — you hold this; it costs NO action: one quiet night: ~0.3 → ~0.1 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 0%, epidemic certain within 17 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Madrid(blue): drive bob 6 step(s) to Madrid → then that pawn treats Essen(blue): drive bob 7 step(s) to Essen → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Delhi (4 move(s)) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 10 yellow in deck; spend it only if this beats the cure) yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Delhi (4 move(s)) — or 2 action(s): direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta (your 2/5 blue set — burning drops it to 1/5; 10 blue in deck; spend it only if this beats the cure) black: bob collects (4/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Delhi +2 move(s) to cure hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 7 move(s), bob 7 move(s); then bob to station Delhi +3 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Shanghai"} [3] {"tag":"driveFerry","to":"Seoul"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Chicago", "Buenos Aires", "New York", "Mexico City", "Cairo", "Hong Kong" [10] {"tag":"treatDisease","color":"red"} [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Beijing"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tokyo"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kolkata"} (playEvent costs NO action — you may play one AND still take all your actions) [22] {"tag":"playEvent","play":{"event":"oneQuietNight"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### alice-legacy-p0019 {#d-alice-legacy-p0019} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 19. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): Alice collects blue+yellow (Chicago, New York blue; Buenos Aires, Mexico City yellow); bob collects black+red (Delhi, Mumbai, Moscow black; HCMC, Jakarta red) + alice holds Cairo(black), Hong Kong(red) for bob. Alice next turn: drive Beijing, treat red 2x (defuse Seoul–Beijing), then route to Hong Kong to hand bob the red card. Rendezvous: alice–bob meet in Hong Kong in ~2 turns for Hong Kong(red) share; Cairo(black) later. Essen 3-blue bomb: nearest is bob (4 moves) — bob's containment target. One Quiet Night held until right after an epidemic reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Madrid (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Beijing cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Beijing(dispatcher) hand=9 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, New York(blue), Mexico City(yellow), Cairo(black), Hong Kong(red), Santiago(yellow), Lima(yellow)] bob@Seoul(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)] supply: blue:16 yellow:19 black:17 red:21 decks: player=39 infection=46 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 8 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen — nearer teammate: bob, 7 move(s) vs your 8 Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 7 move(s): Shanghai→Tokyo→San Francisco→Chicago→Toronto→New York→Madrid — nearer teammate: bob, 6 move(s) vs your 7 Sao Paulo: 2 yellow — pre-empt (one draw from critical): 7 move(s): Shanghai→Tokyo→San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo — nearer teammate: bob, 6 move(s) vs your 7 Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Shanghai→Tokyo→San Francisco→Chicago→Toronto→New York→London — nearer teammate: bob, 6 move(s) vs your 7 Seoul: 1 red Delhi: 1 black Bogota: 1 yellow Beijing: 1 red Tehran: 1 black Baghdad: 1 black Lima: 1 yellow Hong Kong: 1 red Johannesburg: 1 yellow Riyadh: 1 black Karachi: 1 black === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Madrid(blue): drive bob 6 step(s) to Madrid → then that pawn treats Essen(blue): drive bob 7 step(s) to Essen → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Delhi (4 move(s)) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 4/5 yellow set — burning drops it to 3/5; 8 yellow in deck; spend it only if this beats the cure) yellow: YOU collect (4/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Delhi (4 move(s)) — or 2 action(s): direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta (your 2/5 blue set — burning drops it to 1/5; 10 blue in deck; spend it only if this beats the cure) black: bob collects (4/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Chicago (blue: short — 2/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects) [claimed: your yellow cure route above flies on this card], Buenos Aires (yellow: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), New York (blue: short — 2/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Mexico City (yellow: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects) [claimed: your blue cure route above flies on this card], Santiago (yellow: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Lima (yellow: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Hong Kong (red: short — 3/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), oneQuietNight (event: skip the next infect phase entirely), Cairo (black: 5/5 held team-wide but SPLIT (1 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Delhi +2 move(s) to cure hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 7 move(s), bob 7 move(s); then bob to station Delhi +3 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Chicago"}} [1] {"tag":"discard","card":{"kind":"city","city":"Buenos Aires"}} [2] {"tag":"discard","card":{"kind":"event","event":"oneQuietNight"}} [3] {"tag":"discard","card":{"kind":"city","city":"New York"}} [4] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}} [5] {"tag":"discard","card":{"kind":"city","city":"Cairo"}} [6] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}} [7] {"tag":"discard","card":{"kind":"city","city":"Santiago"}} [8] {"tag":"discard","card":{"kind":"city","city":"Lima"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0017 {#d-bob-legacy-p0017} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 17. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Alice collects blue+yellow (Chicago, New York blue; Buenos Aires, Mexico City yellow); bob collects black+red (Delhi, Mumbai, Moscow black; HCMC, Jakarta red) + alice holds Cairo(black), Hong Kong(red) for bob. Alice next turn: drive Beijing, treat red 2x (defuse Seoul–Beijing), then route to Hong Kong to hand bob the red card. Rendezvous: alice–bob meet in Hong Kong in ~2 turns for Hong Kong(red) share; Cairo(black) later. Essen 3-blue bomb: nearest is bob (4 moves) — bob's containment target. One Quiet Night held until right after an epidemic reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Madrid (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=researcher at=Seoul cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Beijing(dispatcher) hand=7 [Chicago(blue), Buenos Aires(yellow), Mexico City(yellow), Cairo(black), Hong Kong(red), Santiago(yellow), Lima(yellow)] bob@Seoul(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)] supply: blue:16 yellow:17 black:17 red:21 decks: player=39 infection=44 player-discard: 1 blue, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 7 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→London→Essen Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→Madrid Sao Paulo: 2 yellow — pre-empt (one draw from critical): 6 move(s): Tokyo→San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tokyo→San Francisco→Los Angeles→Mexico City→Lima Johannesburg: 2 yellow [in infect-discard] London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Seoul: 1 red Delhi: 1 black Bogota: 1 yellow Beijing: 1 red Tehran: 1 black Baghdad: 1 black Hong Kong: 1 red Riyadh: 1 black Karachi: 1 black === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share yellow: alice collects (4/5) — give alice your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 move(s)) — or 3 action(s): direct flight to Jakarta (spends Jakarta(red)), then 2 move(s) to Delhi (your 2/5 red set — burning drops it to 1/5; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure) red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (4 move(s)) — or 1 action(s): direct flight to Delhi (spends Delhi(black)) (your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Delhi +2 move(s) to cure alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 7 move(s), alice 7 move(s); then bob to station Delhi +3 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Beijing"} [3] {"tag":"driveFerry","to":"Shanghai"} [4] {"tag":"driveFerry","to":"Tokyo"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai", "Moscow", "Kolkata" [11] {"tag":"treatDisease","color":"red"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0018 {#d-bob-legacy-p0018} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 18. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #36): Hand is shed: kept all 4 yellows (BA, Mexico City, Santiago, Lima — 4/5 yellow!), Cairo(black), HK(red), Chicago(blue); dropped One Quiet Night + New York. New route this turn: I walk Beijing→Shanghai→Hong Kong, treat HK red, and move you to Shanghai so you're 1 from HK — next turn we hand HK(red) over there and I continue Kolkata→Delhi. Once I'm at Delhi station, I cure yellow the moment a 5th yellow hits either hand (Researcher: give me any yellow if you draw one — I'll be walkable-distance). Cairo(black) meet-in-Cairo is 7 moves each — only do it if you don't draw a 5th black soon. Essen/Madrid blue cluster (8 cubes) stays your containment job. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Yellow is 4/5 (alice: BA, Mexico City, Santiago, Lima) — cure imminent at Delhi station once a 5th yellow lands. Blue 1/5 alice (Chicago); black 4/5 bob (Delhi, Mumbai, Moscow, Kolkata; alice holds Cairo); red 2/5 bob (HCMC, Jakarta; alice holds HK for handoff). This turn: alice Beijing→Shanghai→Hong Kong, treat HK red, dispatcherMove bob Seoul→Shanghai. Next: alice hands HK(red) to bob IN Hong Kong, walks Kolkata→Delhi; bob swings toward blue cluster (Essen/Madrid 8 cubes — his containment job) after red/black collection. Cairo(black) meet-in-Cairo only if bob doesn't draw a 5th black. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=researcher at=Seoul cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Beijing(dispatcher) hand=7 [Chicago(blue), Buenos Aires(yellow), Mexico City(yellow), Cairo(black), Hong Kong(red), Santiago(yellow), Lima(yellow)] bob@Seoul(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)] supply: blue:16 yellow:17 black:17 red:21 decks: player=39 infection=44 player-discard: 1 blue, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 7 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→London→Essen Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→Madrid Sao Paulo: 2 yellow — pre-empt (one draw from critical): 6 move(s): Tokyo→San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tokyo→San Francisco→Los Angeles→Mexico City→Lima Johannesburg: 2 yellow [in infect-discard] London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Seoul: 1 red Delhi: 1 black Bogota: 1 yellow Beijing: 1 red Tehran: 1 black Baghdad: 1 black Hong Kong: 1 red Riyadh: 1 black Karachi: 1 black === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share yellow: alice collects (4/5) — give alice your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 move(s)) — or 3 action(s): direct flight to Jakarta (spends Jakarta(red)), then 2 move(s) to Delhi (your 2/5 red set — burning drops it to 1/5; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure) red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (4 move(s)) — or 1 action(s): direct flight to Delhi (spends Delhi(black)) (your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Delhi +2 move(s) to cure alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 7 move(s), alice 7 move(s); then bob to station Delhi +3 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Beijing"} [3] {"tag":"driveFerry","to":"Shanghai"} [4] {"tag":"driveFerry","to":"Tokyo"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai", "Moscow", "Kolkata" [11] {"tag":"treatDisease","color":"red"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice is moving to Hong Kong and will move me to Shanghai this turn? She said "move you to Shanghai" — dispatcher action on her turn (she's done with actions? No, she already acted; plan says this turn: alice Beijing→Shanghai→HK + dispatcherMove bob Seoul→Shanghai — that's her turn, which already happened? State shows alice@Beijing, me@Seoul, phase=playerActions turnOwner=bob. So her plan hasn't executed yet — wait, it's my turn now. Hmm, plan says "This turn: alice ... dispatcherMove bob Seoul→Shanghai" — but she's pinned it, maybe she'll do it next her turn. Actually the pinned plan was written before her turn; her turn already happened (she's at Beijing with 7 cards... she drew 2 = Santiago, Lima). She used 4 actions: Beijing... she walked Seoul→? She's at Beijing. She didn't move me. So now my turn: 4 actions. Alice next turn: Beijing→Shanghai→Hong Kong. My rendezvous: I should be in Hong Kong when she arrives, i.e., in 2 of her moves = next turn. From Seoul I can't reach HK this turn by driving (Seoul→Shanghai 1 move! Seoul neighbors: Beijing, Shanghai, Tokyo). Seoul→Shanghai→Hong Kong = 2 drives! So I can be IN Hong Kong this turn, a turn early. But she'll hand HK card only when she's in HK (her next turn). If I'm in HK this turn, next her turn she arrives HK and we share — but sharing happens during HER action phase; I'm in HK, she's in HK, fine. Alternatively stay Seoul, next turn Seoul→Shanghai, she hands... she'd be at HK, I'd be Shanghai — mismatch. Plan said she'd move me to Shanghai (dispatcher) — but that was her turn and she didn't (or she will?). Her pinned plan said "dispatcherMove bob Seoul→Shanghai" this turn — but this is MY turn now; she can't. She must have failed or her plan is for next turn. Message said "I walk Beijing→Shanghai→Hong Kong... and move you to Shanghai" — she can't do both next turn: drive Beijing→Shanghai, dispatcherMove me Seoul→Shanghai? Yes she CAN: dispatcherMove costs an action and can move another pawn via drive. So next her turn: Beijing→Shanghai (1), move me Seoul→Shanghai (1)... wait dispatcherMove my pawn Seoul→Shanghai via drive — legal. Then Shanghai→Hong Kong (1). OK. But better: I move myself Seoul→Shanghai→Hong Kong now (2 actions), be in HK. Then her turn: she drives to HK, we share HK(red) immediately, she takes my... she gives me HK(red), I could also give her nothing. Then I continue: HK→? west toward blue cluster. Also I hold HK's neighbor Kolkata(black). My black set 4/5 — 5th black needed. She holds Cairo. Hmm. Also: should I treat red in Seoul (1 red)? Cheap: Seoul 1 red, treat = 1 action. Then Seoul→Shanghai→Hong Kong = 3 actions total. Good value? Red supply fine (21). But Seoul will re-infect. Eh — Hong Kong has 1 red too; I'll treat HK when there next turn. Actually treat Seoul red might prevent a future 3rd cube. With spare action, do it. Plan: treat Seoul red, drive Shanghai, drive Hong Kong. 1 action spare — end in HK. Spare: treat HK red (1 action, arrives with 1 left? 4 actions: treat, drive, drive, treat = 4. HK red 1 cube → clear. Wait — if I clear HK red now, and Alice's card is HK(red) — handoff still fine. Do it. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### bob-legacy-p0019 {#d-bob-legacy-p0019} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 19. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Yellow is 4/5 (alice: BA, Mexico City, Santiago, Lima) — cure imminent at Delhi station once a 5th yellow lands. Blue 1/5 alice (Chicago); black 4/5 bob (Delhi, Mumbai, Moscow, Kolkata; alice holds Cairo); red 2/5 bob (HCMC, Jakarta; alice holds HK for handoff). This turn: alice Beijing→Shanghai→Hong Kong, treat HK red, dispatcherMove bob Seoul→Shanghai. Next: alice hands HK(red) to bob IN Hong Kong, walks Kolkata→Delhi; bob swings toward blue cluster (Essen/Madrid 8 cubes — his containment job) after red/black collection. Cairo(black) meet-in-Cairo only if bob doesn't draw a 5th black. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=researcher at=Seoul cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Beijing(dispatcher) hand=7 [Chicago(blue), Buenos Aires(yellow), Mexico City(yellow), Cairo(black), Hong Kong(red), Santiago(yellow), Lima(yellow)] bob@Seoul(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)] supply: blue:16 yellow:17 black:17 red:22 decks: player=39 infection=44 player-discard: 1 blue, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 7 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→London→Essen Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→Madrid Sao Paulo: 2 yellow — pre-empt (one draw from critical): 6 move(s): Tokyo→San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tokyo→San Francisco→Los Angeles→Mexico City→Lima Johannesburg: 2 yellow [in infect-discard] London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Delhi: 1 black Bogota: 1 yellow Beijing: 1 red Tehran: 1 black Baghdad: 1 black Hong Kong: 1 red Riyadh: 1 black Karachi: 1 black === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share yellow: alice collects (4/5) — give alice your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 move(s)) — or 3 action(s): direct flight to Jakarta (spends Jakarta(red)), then 2 move(s) to Delhi (your 2/5 red set — burning drops it to 1/5; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure) red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (4 move(s)) — or 1 action(s): direct flight to Delhi (spends Delhi(black)) (your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Delhi +2 move(s) to cure alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 7 move(s), alice 7 move(s); then bob to station Delhi +3 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Beijing"} [3] {"tag":"driveFerry","to":"Shanghai"} [4] {"tag":"driveFerry","to":"Tokyo"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai", "Moscow", "Kolkata" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Shanghai"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Shanghai"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)