# Turn 5 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 5](/games/game-05/turns/5.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-05/decisions.jsonl). [Previous turn's calls](/games/game-05/turns/4-calls.md) · [Next turn's calls](/games/game-05/turns/6-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0022 {#d-alice-legacy-p0022} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 22. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #36](/games/game-05/turns/5.md#e36) — unique payload candidate; not a proven invocation join - [Event #37](/games/game-05/turns/5.md#e37) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): Alice collects blue+yellow (Chicago, New York blue; Buenos Aires, Mexico City yellow); bob collects black+red (Delhi, Mumbai, Moscow black; HCMC, Jakarta red) + alice holds Cairo(black), Hong Kong(red) for bob. Alice next turn: drive Beijing, treat red 2x (defuse Seoul–Beijing), then route to Hong Kong to hand bob the red card. Rendezvous: alice–bob meet in Hong Kong in ~2 turns for Hong Kong(red) share; Cairo(black) later. Essen 3-blue bomb: nearest is bob (4 moves) — bob's containment target. One Quiet Night held until right after an epidemic reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Madrid (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=Beijing cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Beijing(dispatcher) hand=7 [Chicago(blue), Buenos Aires(yellow), Mexico City(yellow), Cairo(black), Hong Kong(red), Santiago(yellow), Lima(yellow)] bob@Seoul(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)] supply: blue:16 yellow:17 black:17 red:21 decks: player=39 infection=44 player-discard: 1 blue, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 8 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen — nearer teammate: bob, 7 move(s) vs your 8 Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 7 move(s): Shanghai→Tokyo→San Francisco→Chicago→Toronto→New York→Madrid — nearer teammate: bob, 6 move(s) vs your 7 Sao Paulo: 2 yellow — pre-empt (one draw from critical): 7 move(s): Shanghai→Tokyo→San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo — nearer teammate: bob, 6 move(s) vs your 7 Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Tokyo→San Francisco→Los Angeles→Mexico City→Lima — or 1 action: direct flight (you hold Lima — your 4/5 yellow set — burning drops it to 3/5; 8 yellow in deck; spend it only if this beats the cure) — nearer teammate: bob, 5 move(s) vs your 6 Johannesburg: 2 yellow [in infect-discard] London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Seoul: 1 red Delhi: 1 black Bogota: 1 yellow Beijing: 1 red Tehran: 1 black Baghdad: 1 black Hong Kong: 1 red Riyadh: 1 black Karachi: 1 black === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Madrid(blue): drive bob 6 step(s) to Madrid → then that pawn treats Essen(blue): drive bob 7 step(s) to Essen → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Delhi (4 move(s)) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 4/5 yellow set — burning drops it to 3/5; 8 yellow in deck; spend it only if this beats the cure) yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Delhi (4 move(s)) — or 2 action(s): direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta (your 1/5 blue set — burning drops it to 0/5; 10 blue in deck; spend it only if this beats the cure) black: bob collects (4/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Delhi +2 move(s) to cure hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 7 move(s), bob 7 move(s); then bob to station Delhi +3 move(s) to cure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Update bob with new plan: yellow 4/5, need 1 more yellow. My plan: walk Beijing→Shanghai→Hong Kong→Kolkata→Delhi (4 moves) this turn, treat at Delhi next turn + cure yellow when 5th yellow arrives (maybe bob draws yellow). Give bob Cairo? Hmm, Cairo handoff: bob is in Seoul; meet in Cairo is 7 moves each — too far. Alternative: bob could come to HK and then... only the Researcher can give any card; I can't give Cairo anywhere but Cairo. Actually shareTake: taking a card requires both in card's city unless Researcher gives. So bob's black cure via Cairo needs a Cairo meet. Bob says "someone hands me a 5th black" — that someone is me with Cairo; must meet in Cairo. Alternatively bob draws a black. Also Hong Kong handoff: I'll pass through HK anyway! This turn: Shanghai, HK (I hold HK card, at HK I can give to bob if bob is in HK). Bob at Seoul: drive Shanghai, drive HK — 2 moves. So this turn: I drive Shanghai [1], drive HK [2]; bob (my turn, I can move him): dispatcherMove bob Seoul→Shanghai [3], Shanghai→HK [4]. Then shareGive HK... but that's a 5th action. Next turn? Both in HK at start of my turn: shareGive HK [1], drive Kolkata [2], drive Delhi [3], then treat/cure. Hmm but handoff wastes a turn. Better: this turn: I drive Shanghai, HK; move bob Shanghai, HK — no, can't give yet within 4 actions? give is action 5. Alternatively skip moving bob: give happens next turn anyway, bob can drive himself to HK next turn (2 moves) while I walk on to Delhi. Best: this turn: I drive Shanghai→HK (2 actions) + treat HK red 1x + ... and dispatcherMove bob to Shanghai (1) so next turn he's 1 from HK. Next turn: bob drives HK, I shareGive HK, I drive Kolkata, drive Delhi. Then following turn I cure yellow if I have 5th yellow (4/5 now — need a draw; 8 yellow in deck, likely). Message bob: I'm routing through HK to hand HK(red) directly; then Delhi; watch for me to reach Delhi to cure yellow when 5th yellow lands. Cairo meet is expensive — only if needed. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Hand is shed: kept all 4 yellows (BA, Mexico City, Santiago, Lima — 4/5 yellow!), Cairo(black), HK(red), Chicago(blue); dropped One Quiet Night + New York. New route this turn: I walk Beijing→Shanghai→Hong Kong, treat HK red, and move you to Shanghai so you're 1 from HK — next turn we hand HK(red) over there and I continue Kolkata→Delhi. Once I'm at Delhi station, I cure yellow the moment a 5th yellow hits either hand (Researcher: give me any yellow if you draw one — I'll be walkable-distance). Cairo(black) meet-in-Cairo is 7 moves each — only do it if you don't draw a 5th black soon. Essen/Madrid blue cluster (8 cubes) stays your containment job."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Yellow is 4/5 (alice: BA, Mexico City, Santiago, Lima) — cure imminent at Delhi station once a 5th yellow lands. Blue 1/5 alice (Chicago); black 4/5 bob (Delhi, Mumbai, Moscow, Kolkata; alice holds Cairo); red 2/5 bob (HCMC, Jakarta; alice holds HK for handoff). This turn: alice Beijing→Shanghai→Hong Kong, treat HK red, dispatcherMove bob Seoul→Shanghai. Next: alice hands HK(red) to bob IN Hong Kong, walks Kolkata→Delhi; bob swings toward blue cluster (Essen/Madrid 8 cubes — his containment job) after red/black collection. Cairo(black) meet-in-Cairo only if bob doesn't draw a 5th black."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Plan updated and relayed to bob: I'm walking to Hong Kong this turn via Shanghai, will hand over HK(red) next turn, and I'm one yellow card away from curing yellow at the Delhi station. Bob stays on black/red collection plus the Essen–Madrid blue containment. ``` toolCalls: [] ### bob-legacy-p0020 {#d-bob-legacy-p0020} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 20. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #40](/games/game-05/turns/5.md#e40) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Yellow is 4/5 (alice: BA, Mexico City, Santiago, Lima) — cure imminent at Delhi station once a 5th yellow lands. Blue 1/5 alice (Chicago); black 4/5 bob (Delhi, Mumbai, Moscow, Kolkata; alice holds Cairo); red 2/5 bob (HCMC, Jakarta; alice holds HK for handoff). This turn: alice Beijing→Shanghai→Hong Kong, treat HK red, dispatcherMove bob Seoul→Shanghai. Next: alice hands HK(red) to bob IN Hong Kong, walks Kolkata→Delhi; bob swings toward blue cluster (Essen/Madrid 8 cubes — his containment job) after red/black collection. Cairo(black) meet-in-Cairo only if bob doesn't draw a 5th black. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=researcher at=Shanghai cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Beijing(dispatcher) hand=7 [Chicago(blue), Buenos Aires(yellow), Mexico City(yellow), Cairo(black), Hong Kong(red), Santiago(yellow), Lima(yellow)] bob@Shanghai(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)] supply: blue:16 yellow:17 black:17 red:22 decks: player=39 infection=44 player-discard: 1 blue, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 7 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→Madrid Sao Paulo: 2 yellow — pre-empt (one draw from critical): 6 move(s): Tokyo→San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tokyo→San Francisco→Los Angeles→Mexico City→Lima Johannesburg: 2 yellow [in infect-discard] London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Delhi: 1 black Bogota: 1 yellow Beijing: 1 red Tehran: 1 black Baghdad: 1 black Hong Kong: 1 red Riyadh: 1 black Karachi: 1 black === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share yellow: alice collects (4/5) — give alice your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Delhi (3 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Delhi (3 move(s)) — or 1 action(s): direct flight to Delhi (spends Delhi(black)) (your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 1 move(s), alice 2 move(s); then bob to station Delhi +2 move(s) to cure alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 6 move(s), alice 7 move(s); then bob to station Delhi +3 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Beijing", "Seoul", "Hong Kong", "Taipei", "Tokyo" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai", "Moscow", "Kolkata" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Hong Kong"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Hong Kong"}}} ``` ### bob-legacy-p0022 {#d-bob-legacy-p0022} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 22. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #42](/games/game-05/turns/5.md#e42) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Yellow is 4/5 (alice: BA, Mexico City, Santiago, Lima) — cure imminent at Delhi station once a 5th yellow lands. Blue 1/5 alice (Chicago); black 4/5 bob (Delhi, Mumbai, Moscow, Kolkata; alice holds Cairo); red 2/5 bob (HCMC, Jakarta; alice holds HK for handoff). This turn: alice Beijing→Shanghai→Hong Kong, treat HK red, dispatcherMove bob Seoul→Shanghai. Next: alice hands HK(red) to bob IN Hong Kong, walks Kolkata→Delhi; bob swings toward blue cluster (Essen/Madrid 8 cubes — his containment job) after red/black collection. Cairo(black) meet-in-Cairo only if bob doesn't draw a 5th black. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=researcher at=Hong Kong cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Beijing(dispatcher) hand=7 [Chicago(blue), Buenos Aires(yellow), Mexico City(yellow), Cairo(black), Hong Kong(red), Santiago(yellow), Lima(yellow)] bob@Hong Kong(researcher) hand=8 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black), Manila(red), Johannesburg(yellow)] supply: blue:16 yellow:17 black:17 red:23 decks: player=37 infection=44 player-discard: 1 blue, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Kolkata→Delhi→(shuttle)Atlanta→Washington→New York→Madrid Sao Paulo: 2 yellow — pre-empt (one draw from critical): 6 move(s): Kolkata→Delhi→(shuttle)Atlanta→Miami→Bogota→Sao Paulo Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Delhi→Tehran→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Manila→San Francisco→Los Angeles→Mexico City→Lima Johannesburg: 2 yellow [in infect-discard] London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Delhi: 1 black Bogota: 1 yellow Beijing: 1 red Tehran: 1 black Baghdad: 1 black Riyadh: 1 black Karachi: 1 black === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share yellow: alice collects (4/5) — give alice your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Delhi (2 move(s)) red: YOU collect (3/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Delhi (2 move(s)) — or 1 action(s): direct flight to Delhi (spends Delhi(black)) (your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) discard hint: black/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Ho Chi Minh City (red: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), Jakarta (red: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), Manila (red: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), Delhi (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: your red cure route above flies on this card], Mumbai (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Moscow (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: a containment route above flies on this card to reach Moscow], Kolkata (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Johannesburg (yellow: 5/5 held team-wide but SPLIT (1 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: a containment route above flies on this card to reach Johannesburg] share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 0 move(s), alice 2 move(s); then bob to station Delhi +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing hand Johannesburg(yellow) to alice: meet anywhere (Researcher) — e.g. Beijing — you 2 move(s), alice 0 move(s); then alice to station Delhi +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 5 move(s), alice 7 move(s); then bob to station Delhi +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}} [1] {"tag":"discard","card":{"kind":"city","city":"Delhi"}} [2] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}} [3] {"tag":"discard","card":{"kind":"city","city":"Mumbai"}} [4] {"tag":"discard","card":{"kind":"city","city":"Moscow"}} [5] {"tag":"discard","card":{"kind":"city","city":"Kolkata"}} [6] {"tag":"discard","card":{"kind":"city","city":"Manila"}} [7] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Must discard 1 (8→7). Options: Johannesburg (yellow — completes Alice's yellow set if I give it to her, but I can't give without meeting; discarding it loses the yellow cure card, margin: yellow 5/5 held split; if discarded, team yellow drops to 4/5 — bad but she still needs a 5th anyway). Discard Johannesburg: yellow cure set falls back to needing another yellow from deck — yellow cure delayed. Discard Manila(red): red 3/5→2/5, red far anyway. Discard HCMC or Jakarta — same. Which hurts least? Red cure needs 5; I have HCMC, Jakarta, Manila = 3. Burning one leaves 2 held + 8 in deck... wait red stock says bob 3, alice 1, 7 in deck, 1 burned. Discarding Manila → 2 held. Red cure far regardless. Yellow: alice 4 + my Johannesburg = 5/5 split. If I discard Johannesburg, team yellow = 4 held, need 1 more from deck (yellow in deck plenty). But the Johannesburg transfer to alice COMPLETES the cure — rendezvous: hand Johannesburg to alice, meet anywhere (Researcher) e.g. Beijing — I'm 2 moves from Beijing... but it costs action + alice at 7/7 would discard. Actually hint says the transfer completes the set and alice could then cure (needs station; Delhi/Atlanta; she's at Beijing → Kolkata→Delhi 2 moves... wait with card in hand she must be AT a station). Weighing: keeping Johannesburg enables yellow cure soon (huge). So discard a red: Manila (least claimed; HCMC/Jakarta also fine). Manila 2 moves useful for routing to SF though. I'll discard Manila... hmm Manila is adjacent to San Francisco for returning west toward Essen blue cluster. But card value = cure set; Manila not needed for blue. Discard Manila. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Manila"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Manila"}}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0023 {#d-alice-legacy-p0023} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 23. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned this turn): Yellow is 4/5 (alice: BA, Mexico City, Santiago, Lima) — cure imminent at Delhi station once a 5th yellow lands. Blue 1/5 alice (Chicago); black 4/5 bob (Delhi, Mumbai, Moscow, Kolkata; alice holds Cairo); red 2/5 bob (HCMC, Jakarta; alice holds HK for handoff). This turn: alice Beijing→Shanghai→Hong Kong, treat HK red, dispatcherMove bob Seoul→Shanghai. Next: alice hands HK(red) to bob IN Hong Kong, walks Kolkata→Delhi; bob swings toward blue cluster (Essen/Madrid 8 cubes — his containment job) after red/black collection. Cairo(black) meet-in-Cairo only if bob doesn't draw a 5th black. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=alice role=dispatcher at=Beijing cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Beijing(dispatcher) hand=7 [Chicago(blue), Buenos Aires(yellow), Mexico City(yellow), Cairo(black), Hong Kong(red), Santiago(yellow), Lima(yellow)] bob@Hong Kong(researcher) hand=8 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black), Manila(red), Johannesburg(yellow)] supply: blue:16 yellow:17 black:17 red:23 decks: player=37 infection=44 player-discard: 1 blue, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 8 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen — nearer teammate: bob, 6 move(s) vs your 8 Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 7 move(s): Shanghai→Tokyo→San Francisco→Chicago→Toronto→New York→Madrid — nearer teammate: bob, 6 move(s) vs your 7 Sao Paulo: 2 yellow — pre-empt (one draw from critical): 7 move(s): Shanghai→Tokyo→San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo — nearer teammate: bob, 6 move(s) vs your 7 Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow — nearer teammate: bob, 4 move(s) vs your 6 Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Tokyo→San Francisco→Los Angeles→Mexico City→Lima — or 1 action: direct flight (you hold Lima — your 4/5 yellow set — burning drops it to 3/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 5 move(s) vs your 6 Johannesburg: 2 yellow [in infect-discard] London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Delhi: 1 black Bogota: 1 yellow Beijing: 1 red Tehran: 1 black Baghdad: 1 black Riyadh: 1 black Karachi: 1 black === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Essen(blue): drive bob 6 step(s) to Essen → then that pawn treats Madrid(blue): drive bob 6 step(s) to Madrid → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Delhi (4 move(s)) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 4/5 yellow set — burning drops it to 3/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Delhi (4 move(s)) — or 2 action(s): direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta (your 1/5 blue set — burning drops it to 0/5; 10 blue in deck; spend it only if this beats the cure) black: bob collects (4/5) — give bob your black cards when you share red: bob collects (3/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 2 move(s), bob 0 move(s); then bob to station Delhi +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing bob hands you Johannesburg(yellow): meet anywhere (Researcher) — e.g. Beijing — you 0 move(s), bob 2 move(s); then alice to station Delhi +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 7 move(s), bob 5 move(s); then bob to station Delhi +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0024 {#d-alice-legacy-p0024} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 24. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Yellow is 4/5 (alice: BA, Mexico City, Santiago, Lima) — cure imminent at Delhi station once a 5th yellow lands. Blue 1/5 alice (Chicago); black 4/5 bob (Delhi, Mumbai, Moscow, Kolkata; alice holds Cairo); red 2/5 bob (HCMC, Jakarta; alice holds HK for handoff). This turn: alice Beijing→Shanghai→Hong Kong, treat HK red, dispatcherMove bob Seoul→Shanghai. Next: alice hands HK(red) to bob IN Hong Kong, walks Kolkata→Delhi; bob swings toward blue cluster (Essen/Madrid 8 cubes — his containment job) after red/black collection. Cairo(black) meet-in-Cairo only if bob doesn't draw a 5th black. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Beijing cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Beijing(dispatcher) hand=7 [Chicago(blue), Buenos Aires(yellow), Mexico City(yellow), Cairo(black), Hong Kong(red), Santiago(yellow), Lima(yellow)] bob@Hong Kong(researcher) hand=7 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black), Johannesburg(yellow)] supply: blue:16 yellow:16 black:16 red:23 decks: player=37 infection=42 player-discard: 1 blue, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 8 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen — nearer teammate: bob, 6 move(s) vs your 8 Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 7 move(s): Shanghai→Tokyo→San Francisco→Chicago→Toronto→New York→Madrid — nearer teammate: bob, 6 move(s) vs your 7 Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Tokyo→San Francisco→Los Angeles→Mexico City→Bogota — nearer teammate: bob, 5 move(s) vs your 6 Sao Paulo: 2 yellow [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats] Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow — nearer teammate: bob, 4 move(s) vs your 6 Lima: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Tokyo→San Francisco→Los Angeles→Mexico City→Lima — or 1 action: direct flight (you hold Lima — your 4/5 yellow set — burning drops it to 3/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 5 move(s) vs your 6 Johannesburg: 2 yellow [in infect-discard] London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Riyadh: 2 black [in infect-discard] Delhi: 1 black Beijing: 1 red Tehran: 1 black Baghdad: 1 black Karachi: 1 black === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Essen(blue): drive bob 6 step(s) to Essen → then that pawn treats Madrid(blue): drive bob 6 step(s) to Madrid → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Delhi (4 move(s)) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 4/5 yellow set — burning drops it to 3/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Delhi (4 move(s)) — or 2 action(s): direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta (your 1/5 blue set — burning drops it to 0/5; 10 blue in deck; spend it only if this beats the cure) black: bob collects (4/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 2 move(s), bob 0 move(s); then bob to station Delhi +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing bob hands you Johannesburg(yellow): meet anywhere (Researcher) — e.g. Beijing — you 0 move(s), bob 2 move(s); then alice to station Delhi +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 7 move(s), bob 5 move(s); then bob to station Delhi +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~18 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - jump bob onto you at Beijing and take Johannesburg — the yellow handoff without the crossing (1 still needed) — dispatcherJump, shareTake tempo: 5 action(s) closer to the yellow cure (10 → 5 action(s) to land it) — you hold the full set | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases - break the Essen–London–Madrid blue cluster at Madrid — drive Shanghai, drive Tokyo, drive San Francisco, drive Chicago tempo: 3 action(s) closer to the blue cure (69 → 66 action(s) to land it) — you collect | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; en route to clear blue at Madrid — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "jump bob onto you at Beijing and take Johannesb…" → "break the Essen–London–Madrid blue cluster at M…": gives up 2 action(s) of cure progress to move risk ~0.4 expected outbreaks → ~0.4 dominated: "advance the black cure: move toward the Cairo handoff (bob collects; assumes they meet you)" — tempo 4 vs 5, risk 0.40 vs 0.40 — beaten by "jump bob onto you at Beijing and take Johannesb…" dominated: "break the Bogota–Sao Paulo–Lima yellow cluster at Bogota" — tempo 2 vs 3, risk 0.34 vs 0.16 — beaten by "break the Essen–London–Madrid blue cluster at M…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Shanghai"} [3] {"tag":"driveFerry","to":"Seoul"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Chicago", "Buenos Aires", "Mexico City", "Cairo", "Hong Kong", "Santiago", "Lima" [11] {"tag":"treatDisease","color":"red"} [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Taipei"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kolkata"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Ho Chi Minh City"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Manila"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kolkata"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0021 {#d-bob-legacy-p0021} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 21. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Yellow is 4/5 (alice: BA, Mexico City, Santiago, Lima) — cure imminent at Delhi station once a 5th yellow lands. Blue 1/5 alice (Chicago); black 4/5 bob (Delhi, Mumbai, Moscow, Kolkata; alice holds Cairo); red 2/5 bob (HCMC, Jakarta; alice holds HK for handoff). This turn: alice Beijing→Shanghai→Hong Kong, treat HK red, dispatcherMove bob Seoul→Shanghai. Next: alice hands HK(red) to bob IN Hong Kong, walks Kolkata→Delhi; bob swings toward blue cluster (Essen/Madrid 8 cubes — his containment job) after red/black collection. Cairo(black) meet-in-Cairo only if bob doesn't draw a 5th black. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=researcher at=Hong Kong cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Beijing(dispatcher) hand=7 [Chicago(blue), Buenos Aires(yellow), Mexico City(yellow), Cairo(black), Hong Kong(red), Santiago(yellow), Lima(yellow)] bob@Hong Kong(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)] supply: blue:16 yellow:17 black:17 red:22 decks: player=39 infection=44 player-discard: 1 blue, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Kolkata→Delhi→(shuttle)Atlanta→Washington→New York→Madrid Sao Paulo: 2 yellow — pre-empt (one draw from critical): 6 move(s): Kolkata→Delhi→(shuttle)Atlanta→Miami→Bogota→Sao Paulo Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Delhi→Tehran→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Manila→San Francisco→Los Angeles→Mexico City→Lima Johannesburg: 2 yellow [in infect-discard] London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Delhi: 1 black Bogota: 1 yellow Beijing: 1 red Tehran: 1 black Baghdad: 1 black Hong Kong: 1 red Riyadh: 1 black Karachi: 1 black === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share yellow: alice collects (4/5) — give alice your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Delhi (2 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Delhi (2 move(s)) — or 1 action(s): direct flight to Delhi (spends Delhi(black)) (your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 0 move(s), alice 2 move(s); then bob to station Delhi +2 move(s) to cure alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 5 move(s), alice 7 move(s); then bob to station Delhi +3 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 6 options; build {"tag":"driveFerry","to":} to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai", "Moscow", "Kolkata" [14] {"tag":"treatDisease","color":"red"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Last action: treat HK red (1 cube). Do it. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)