# Turn 5 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-05/turns/4.md) · [Next turn](/games/game-05/turns/6.md) · [All turns](/games/game-05/turns/index.md) · [Interactive board](/games/game-05/replay.html#event-36) · [Game](/games/game-05/summary.md) Board before the first command: state `35` in [states.jsonl](/games/game-05/states.jsonl). After the last command: state `42` in [states.jsonl](/games/game-05/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #36 · alice · msg {#e36} > Hand is shed: kept all 4 yellows (BA, Mexico City, Santiago, Lima — 4/5 yellow!), Cairo(black), HK(red), Chicago(blue); dropped One Quiet Night + New York. New route this turn: I walk Beijing→Shanghai→Hong Kong, treat HK red, and move you to Shanghai so you're 1 from HK — next turn we hand HK(red) over there and I continue Kolkata→Delhi. Once I'm at Delhi station, I cure yellow the moment a 5th yellow hits either hand (Researcher: give me any yellow if you draw one — I'll be walkable-distance). Cairo(black) meet-in-Cairo is 7 moves each — only do it if you don't draw a 5th black soon. Essen/Madrid blue cluster (8 cubes) stays your containment job. [Model call alice-legacy-p0022](/games/game-05/turns/5-calls.md#d-alice-legacy-p0022) — unique payload candidate; not a proven invocation join ### #37 · alice · plan {#e37} > Yellow is 4/5 (alice: BA, Mexico City, Santiago, Lima) — cure imminent at Delhi station once a 5th yellow lands. Blue 1/5 alice (Chicago); black 4/5 bob (Delhi, Mumbai, Moscow, Kolkata; alice holds Cairo); red 2/5 bob (HCMC, Jakarta; alice holds HK for handoff). This turn: alice Beijing→Shanghai→Hong Kong, treat HK red, dispatcherMove bob Seoul→Shanghai. Next: alice hands HK(red) to bob IN Hong Kong, walks Kolkata→Delhi; bob swings toward blue cluster (Essen/Madrid 8 cubes — his containment job) after red/black collection. Cairo(black) meet-in-Cairo only if bob doesn't draw a 5th black. [Model call alice-legacy-p0022](/games/game-05/turns/5-calls.md#d-alice-legacy-p0022) — unique payload candidate; not a proven invocation join ### #38 · bob · cmd {#e38} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `35` in [states.jsonl](/games/game-05/states.jsonl) · after: state `38` in [states.jsonl](/games/game-05/states.jsonl) ### #39 · bob · cmd {#e39} ```json { "tag": "driveFerry", "to": "Shanghai" } ``` Board before: state `38` in [states.jsonl](/games/game-05/states.jsonl) · after: state `39` in [states.jsonl](/games/game-05/states.jsonl) ### #40 · bob · cmd {#e40} ```json { "tag": "driveFerry", "to": "Hong Kong" } ``` Board before: state `39` in [states.jsonl](/games/game-05/states.jsonl) · after: state `40` in [states.jsonl](/games/game-05/states.jsonl) [Model call bob-legacy-p0020](/games/game-05/turns/5-calls.md#d-bob-legacy-p0020) — unique payload candidate; not a proven invocation join ### #41 · bob · cmd {#e41} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `40` in [states.jsonl](/games/game-05/states.jsonl) · after: state `41` in [states.jsonl](/games/game-05/states.jsonl) ### #42 · bob · cmd {#e42} ```json { "tag": "discard", "card": { "kind": "city", "city": "Manila" } } ``` Board before: state `41` in [states.jsonl](/games/game-05/states.jsonl) · after: state `42` in [states.jsonl](/games/game-05/states.jsonl) [Model call bob-legacy-p0022](/games/game-05/turns/5-calls.md#d-bob-legacy-p0022) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-05/turns/5-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0022](/games/game-05/turns/5-calls.md#d-alice-legacy-p0022) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#36](/games/game-05/turns/5.md#e36) (unique payload candidate; not a proven invocation join), [#37](/games/game-05/turns/5.md#e37) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0020](/games/game-05/turns/5-calls.md#d-bob-legacy-p0020) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#40](/games/game-05/turns/5.md#e40) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0022](/games/game-05/turns/5-calls.md#d-bob-legacy-p0022) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#42](/games/game-05/turns/5.md#e42) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0023](/games/game-05/turns/5-calls.md#d-alice-legacy-p0023) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0024](/games/game-05/turns/5-calls.md#d-alice-legacy-p0024) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0021](/games/game-05/turns/5-calls.md#d-bob-legacy-p0021) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)