Turn 6 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 6, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0025

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 25. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #43): Priority change: I'm IN Hong Kong holding Johannesburg(yellow) — when you arrive in HK, TAKE my Johannesburg (Researcher give, any city), then walk HK→Kolkata→Delhi and CURE YELLOW. That's a cure this cycle. Forced-discard note: taking it puts you at 8/7 — shed Chicago(blue), not Cairo: blue is only 1/5 with 10 in deck, Cairo is my 5th black. HK(red) handoff moves to a later HK meet; red is the slowest cure anyway. After curing yellow at Delhi, next cycle we sort the HK card.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  Yellow is 4/5 (alice: BA, Mexico City, Santiago, Lima) — cure imminent at Delhi station once a 5th yellow lands. Blue 1/5 alice (Chicago); black 4/5 bob (Delhi, Mumbai, Moscow, Kolkata; alice holds Cairo); red 2/5 bob (HCMC, Jakarta; alice holds HK for handoff). This turn: alice Beijing→Shanghai→Hong Kong, treat HK red, dispatcherMove bob Seoul→Shanghai. Next: alice hands HK(red) to bob IN Hong Kong, walks Kolkata→Delhi; bob swings toward blue cluster (Essen/Madrid 8 cubes — his containment job) after red/black collection. Cairo(black) meet-in-Cairo only if bob doesn't draw a 5th black.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Beijing
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Delhi
players: alice@Beijing(dispatcher) hand=7 [Chicago(blue), Buenos Aires(yellow), Mexico City(yellow), Cairo(black), Hong Kong(red), Santiago(yellow), Lima(yellow)]  bob@Hong Kong(researcher) hand=7 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black), Johannesburg(yellow)]
supply: blue:16 yellow:16 black:16 red:23   decks: player=37 infection=42   player-discard: 1 blue, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 8 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen — nearer teammate: bob, 6 move(s) vs your 8
  Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 7 move(s): Shanghai→Tokyo→San Francisco→Chicago→Toronto→New York→Madrid — nearer teammate: bob, 6 move(s) vs your 7
  Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Tokyo→San Francisco→Los Angeles→Mexico City→Bogota — nearer teammate: bob, 5 move(s) vs your 6
  Sao Paulo: 2 yellow [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
  Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow — nearer teammate: bob, 4 move(s) vs your 6
  Lima: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Tokyo→San Francisco→Los Angeles→Mexico City→Lima — or 1 action: direct flight (you hold Lima — your 4/5 yellow set — burning drops it to 3/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 5 move(s) vs your 6
  Johannesburg: 2 yellow [in infect-discard]
  London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats]
  Riyadh: 2 black [in infect-discard]
  Delhi: 1 black
  Beijing: 1 red
  Tehran: 1 black
  Baghdad: 1 black
  Karachi: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Essen(blue): drive bob 6 step(s) to Essen → then that pawn treats
  Madrid(blue): drive bob 6 step(s) to Madrid → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/5) — keep EVERY blue card; nearest station Delhi (4 move(s)) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 4/5 yellow set — burning drops it to 3/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
  yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Delhi (4 move(s)) — or 2 action(s): direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta (your 1/5 blue set — burning drops it to 0/5; 10 blue in deck; spend it only if this beats the cure)
  black: bob collects (4/5) — give bob your black cards when you share
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 2 move(s), bob 0 move(s); then bob to station Delhi +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  bob hands you Johannesburg(yellow): meet anywhere (Researcher) — e.g. Beijing — you 0 move(s), bob 2 move(s); then alice to station Delhi +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 7 move(s), bob 5 move(s); then bob to station Delhi +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~18 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - jump bob onto you at Beijing and take Johannesburg — the yellow handoff without the crossing (1 still needed) — dispatcherJump, shareTake
     tempo: 5 action(s) closer to the yellow cure (10 → 5 action(s) to land it) — you hold the full set | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases
  - break the Essen–London–Madrid blue cluster at Madrid — drive Shanghai, drive Tokyo, drive San Francisco, drive Chicago
     tempo: 3 action(s) closer to the blue cure (69 → 66 action(s) to land it) — you collect | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; en route to clear blue at Madrid — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "jump bob onto you at Beijing and take Johannesb…" → "break the Essen–London–Madrid blue cluster at M…": gives up 2 action(s) of cure progress to move risk ~0.4 expected outbreaks → ~0.4
  dominated: "advance the black cure: move toward the Cairo handoff (bob collects; assumes they meet you)" — tempo 4 vs 5, risk 0.40 vs 0.40 — beaten by "jump bob onto you at Beijing and take Johannesb…"
  dominated: "break the Bogota–Sao Paulo–Lima yellow cluster at Bogota" — tempo 2 vs 3, risk 0.34 vs 0.16 — beaten by "break the Essen–London–Madrid blue cluster at M…"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Shanghai"}
  [3] {"tag":"driveFerry","to":"Seoul"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chicago", "Buenos Aires", "Mexico City", "Cairo", "Hong Kong", "Santiago", "Lima"
  [11] {"tag":"treatDisease","color":"red"}
  [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Taipei"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kolkata"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Ho Chi Minh City"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Manila"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kolkata"}
  [26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob is IN Hong Kong. Better than the nominee: I jump to bob at HK [1], shareTake Johannesburg [2] (then discard Chicago — burn blue), drive Kolkata [3], drive Delhi [4] — next turn cure yellow at Delhi. That's 5th action... count: jump, shareTake, drive, drive = 4. Then next turn: discoverCure yellow (5 cards: BA, MexCity, Santiago, Lima, Johannesburg).

Note bob is at HK — bob could also give Johannesburg to me... shareTake requires both in Johannesburg? No — Researcher gives ANY card in her city. So jump to HK works. Also HK(red): I'm in HK, could give to bob (1 action) but bob's hand is full (would discard). Skip; bob suggested later.

Also I must discard Chicago after shareTake (8→7). Losing blue hurts but fine.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}}

alice-legacy-p0026

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 26. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  Yellow is 4/5 (alice: BA, Mexico City, Santiago, Lima) — cure imminent at Delhi station once a 5th yellow lands. Blue 1/5 alice (Chicago); black 4/5 bob (Delhi, Mumbai, Moscow, Kolkata; alice holds Cairo); red 2/5 bob (HCMC, Jakarta; alice holds HK for handoff). This turn: alice Beijing→Shanghai→Hong Kong, treat HK red, dispatcherMove bob Seoul→Shanghai. Next: alice hands HK(red) to bob IN Hong Kong, walks Kolkata→Delhi; bob swings toward blue cluster (Essen/Madrid 8 cubes — his containment job) after red/black collection. Cairo(black) meet-in-Cairo only if bob doesn't draw a 5th black.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=dispatcher at=Hong Kong
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Delhi
players: alice@Hong Kong(dispatcher) hand=7 [Chicago(blue), Buenos Aires(yellow), Mexico City(yellow), Cairo(black), Hong Kong(red), Santiago(yellow), Lima(yellow)]  bob@Hong Kong(researcher) hand=7 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black), Johannesburg(yellow)]
supply: blue:16 yellow:16 black:16 red:23   decks: player=37 infection=42   player-discard: 1 blue, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen
  Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Kolkata→Delhi→(shuttle)Atlanta→Washington→New York→Madrid
  Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kolkata→Delhi→(shuttle)Atlanta→Miami→Bogota
  Sao Paulo: 2 yellow [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
  Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Delhi→Tehran→Moscow
  Lima: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
  Johannesburg: 2 yellow [in infect-discard]
  London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats]
  Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Delhi→Karachi→Riyadh
  Delhi: 1 black
  Beijing: 1 red
  Tehran: 1 black
  Baghdad: 1 black
  Karachi: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Essen(blue): drive alice 6 step(s) to Essen → then that pawn treats
  Madrid(blue): drive alice 6 step(s) to Madrid → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/5) — keep EVERY blue card; nearest station Delhi (2 move(s))
  yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Delhi (2 move(s))
  black: bob collects (4/5) — give bob your black cards when you share
  red: bob collects (2/5) — give bob your red cards when you share
  share now available: alice should GIVE Hong Kong to bob (the red collector). One direction only — never trade it back. HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Johannesburg(yellow): meet anywhere (Researcher) — e.g. Hong Kong — you 0 move(s), bob 0 move(s); then alice to station Delhi +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 5 move(s), bob 5 move(s); then bob to station Delhi +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~18 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the black cure: move toward the Cairo handoff (bob collects; assumes they meet you) — drive Kolkata, drive Delhi, drive Tehran
     tempo: 3 action(s) closer to the black cure (16 → 13 action(s) to land it) — bob collects | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases
  - break the Bogota–Sao Paulo–Lima yellow cluster at Bogota — drive Kolkata, drive Delhi, shuttle Atlanta
     tempo: 2 action(s) closer to the blue cure (67 → 65 action(s) to land it) — you collect | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Bogota — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the black cure: move toward the Cairo h…" → "break the Bogota–Sao Paulo–Lima yellow cluster …": gives up 1 action(s) of cure progress to move risk ~0.4 expected outbreaks → ~0.4
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chicago", "Buenos Aires", "Mexico City", "Cairo", "Santiago", "Lima"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation also SPENDS Hong Kong(red), the card for the city you are standing in — it is gone for good)
  [61] {"tag":"buildStation"}
  [62] {"tag":"shareGive","to":"bob","card":"Hong Kong"}
  shareTake — 7 options; build {"tag":"shareTake","from":<from>,"card":<card>}
      by pairing one line's from with any card listed on that same line:
      from "bob" → card: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai", "Moscow", "Kolkata", "Johannesburg"
  [70] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"}
  [71] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Taipei"}
  [72] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kolkata"}
  [73] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
  [74] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Ho Chi Minh City"}
  [75] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Manila"}
  [76] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"}
  [77] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [78] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"}
  [79] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"}
  [80] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [81] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kolkata"}
  [82] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

shareTake Johannesburg now (I'm at HK with bob). Then discard Chicago (8→7), then drive Kolkata, drive Delhi. 4 actions: shareTake, discard, drive, drive. Next turn cure yellow.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareTake", "from": "bob", "card": "Johannesburg"}}, "output": {"submitted": true, "action": {"tag": "shareTake", "from": "bob", "card": "Johannesburg"}}}

alice-legacy-p0028

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 28. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #46): Discard: shed Chicago(blue) as agreed (blue 1/5, 10 in deck — cheapest burn; keep Cairo for my black cure). Then spend your turn: HK→Kolkata→Delhi (2 moves), discoverCure yellow (1 action) — YELLOW CURED, auto-clears everywhere later via my Medic-adjacent treats. Use your spare to treat Delhi's black if it's still 1. After that: you're best positioned to collect blue (Essen/London/Madrid) since you're the blue collector; I'll cover Moscow/Riyadh black pre-empting and the red handoff can wait for a Delhi-area meet — actually HK card needs meet-in-HK, so keep it until we re-sync.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  Yellow is 4/5 (alice: BA, Mexico City, Santiago, Lima) — cure imminent at Delhi station once a 5th yellow lands. Blue 1/5 alice (Chicago); black 4/5 bob (Delhi, Mumbai, Moscow, Kolkata; alice holds Cairo); red 2/5 bob (HCMC, Jakarta; alice holds HK for handoff). This turn: alice Beijing→Shanghai→Hong Kong, treat HK red, dispatcherMove bob Seoul→Shanghai. Next: alice hands HK(red) to bob IN Hong Kong, walks Kolkata→Delhi; bob swings toward blue cluster (Essen/Madrid 8 cubes — his containment job) after red/black collection. Cairo(black) meet-in-Cairo only if bob doesn't draw a 5th black.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Hong Kong
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Delhi
players: alice@Hong Kong(dispatcher) hand=8 [Chicago(blue), Buenos Aires(yellow), Mexico City(yellow), Cairo(black), Hong Kong(red), Santiago(yellow), Lima(yellow), Johannesburg(yellow)]  bob@Hong Kong(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)]
supply: blue:16 yellow:16 black:16 red:23   decks: player=37 infection=42   player-discard: 1 blue, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen
  Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Kolkata→Delhi→(shuttle)Atlanta→Washington→New York→Madrid
  Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kolkata→Delhi→(shuttle)Atlanta→Miami→Bogota
  Sao Paulo: 2 yellow [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
  Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Delhi→Tehran→Moscow
  Lima: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
  Johannesburg: 2 yellow [in infect-discard]
  London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats]
  Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Delhi→Karachi→Riyadh
  Delhi: 1 black
  Beijing: 1 red
  Tehran: 1 black
  Baghdad: 1 black
  Karachi: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Essen(blue): drive alice 6 step(s) to Essen → then that pawn treats
  Madrid(blue): drive alice 6 step(s) to Madrid → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Delhi (2 move(s))
  yellow: YOU have a FULL SET (5/5) — station Delhi (2 move(s)) to discoverCure
  black: bob collects (4/5) — give bob your black cards when you share
  red: bob collects (2/5) — give bob your red cards when you share
  discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); yellow: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Chicago (blue: short — 1/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Hong Kong (red: short — 3/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Buenos Aires (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Mexico City (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Cairo (black: 5/5 held team-wide but SPLIT (1 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Santiago (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Lima (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Lima], Johannesburg (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Johannesburg]
  share now available: alice should GIVE Hong Kong to bob (the red collector). One direction only — never trade it back.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 5 move(s), bob 5 move(s); then bob to station Delhi +3 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Chicago"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Buenos Aires"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Santiago"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Chicago"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Chicago"}}}}

alice-legacy-p0030

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 30. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
  Yellow is 4/5 (alice: BA, Mexico City, Santiago, Lima) — cure imminent at Delhi station once a 5th yellow lands. Blue 1/5 alice (Chicago); black 4/5 bob (Delhi, Mumbai, Moscow, Kolkata; alice holds Cairo); red 2/5 bob (HCMC, Jakarta; alice holds HK for handoff). This turn: alice Beijing→Shanghai→Hong Kong, treat HK red, dispatcherMove bob Seoul→Shanghai. Next: alice hands HK(red) to bob IN Hong Kong, walks Kolkata→Delhi; bob swings toward blue cluster (Essen/Madrid 8 cubes — his containment job) after red/black collection. Cairo(black) meet-in-Cairo only if bob doesn't draw a 5th black.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=dispatcher at=Hong Kong
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Delhi, Hong Kong
players: alice@Hong Kong(dispatcher) hand=6 [Buenos Aires(yellow), Mexico City(yellow), Cairo(black), Santiago(yellow), Lima(yellow), Johannesburg(yellow)]  bob@Hong Kong(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)]
supply: blue:16 yellow:16 black:16 red:23   decks: player=37 infection=42   player-discard: 2 blue, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 5 move(s): (shuttle)Atlanta→Washington→New York→London→Essen
  Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): (shuttle)Atlanta→Washington→New York→Madrid
  Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Atlanta→Miami→Bogota
  Sao Paulo: 2 yellow [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
  Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Delhi→Tehran→Moscow
  Lima: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
  Johannesburg: 2 yellow [in infect-discard]
  London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats]
  Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Delhi→Karachi→Riyadh
  Delhi: 1 black
  Beijing: 1 red
  Tehran: 1 black
  Baghdad: 1 black
  Karachi: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held nobody, 10 in deck — margin 5 over the 5 needed
  red: 3 of 12 burned, held bob 2, 7 in deck — margin 4 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Madrid(blue): drive alice 4 step(s) to Madrid → then that pawn treats
  Essen(blue): drive alice 5 step(s) to Essen → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: no cards in any hand yet
  yellow: YOU have a FULL SET (5/5) — station Hong Kong (0 move(s)) to discoverCure
  black: bob collects (4/5) — give bob your black cards when you share
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Delhi +3 move(s) to cure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~18 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - cure yellow at Hong Kong — CURE yellow
     tempo: lands a cure THIS TURN | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases
  - break the Essen–London–Madrid blue cluster at Madrid — shuttle Atlanta
     tempo: no cure progress — nearest is yellow, 1 action(s) to land it — you hold the full set | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; en route to clear blue at Madrid — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "cure yellow at Hong Kong" → "break the Essen–London–Madrid blue cluster at M…": gives up 1 cure(s) landed this turn to move risk ~0.4 expected outbreaks → ~0.4
  dominated: "advance the black cure: move toward the Cairo handoff (bob collects; assumes they meet you)" — tempo 1 vs 101, risk 0.40 vs 0.40 — beaten by "cure yellow at Hong Kong"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Buenos Aires", "Mexico City", "Cairo", "Santiago", "Lima", "Johannesburg"
  [14] {"tag":"shuttleFlight","to":"Atlanta"}
  [15] {"tag":"shuttleFlight","to":"Delhi"}
  [16] {"tag":"discoverCure","color":"yellow","cards":["Buenos Aires","Mexico City","Santiago","Lima","Johannesburg"]}
  shareTake — 6 options; build {"tag":"shareTake","from":<from>,"card":<card>}
      by pairing one line's from with any card listed on that same line:
      from "bob" → card: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai", "Moscow", "Kolkata"
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Taipei"}
  [25] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kolkata"}
  [26] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
  [27] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Ho Chi Minh City"}
  [28] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Manila"}
  [29] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"}
  [30] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [31] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"}
  [32] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"}
  [33] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [34] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kolkata"}
  [35] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Atlanta"}
  [36] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Delhi"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "yellow", "cards": ["Buenos Aires", "Mexico City", "Santiago", "Lima", "Johannesburg"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "yellow", "cards": ["Buenos Aires", "Mexico City", "Santiago", "Lima", "Johannesburg"]}}}

bob-legacy-p0023

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 23. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  Yellow is 4/5 (alice: BA, Mexico City, Santiago, Lima) — cure imminent at Delhi station once a 5th yellow lands. Blue 1/5 alice (Chicago); black 4/5 bob (Delhi, Mumbai, Moscow, Kolkata; alice holds Cairo); red 2/5 bob (HCMC, Jakarta; alice holds HK for handoff). This turn: alice Beijing→Shanghai→Hong Kong, treat HK red, dispatcherMove bob Seoul→Shanghai. Next: alice hands HK(red) to bob IN Hong Kong, walks Kolkata→Delhi; bob swings toward blue cluster (Essen/Madrid 8 cubes — his containment job) after red/black collection. Cairo(black) meet-in-Cairo only if bob doesn't draw a 5th black.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=researcher at=Hong Kong
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Delhi
players: alice@Beijing(dispatcher) hand=7 [Chicago(blue), Buenos Aires(yellow), Mexico City(yellow), Cairo(black), Hong Kong(red), Santiago(yellow), Lima(yellow)]  bob@Hong Kong(researcher) hand=7 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black), Johannesburg(yellow)]
supply: blue:16 yellow:16 black:16 red:23   decks: player=37 infection=42   player-discard: 1 blue, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen
  Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Kolkata→Delhi→(shuttle)Atlanta→Washington→New York→Madrid
  Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kolkata→Delhi→(shuttle)Atlanta→Miami→Bogota
  Sao Paulo: 2 yellow [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
  Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Delhi→Tehran→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Lima: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
  Johannesburg: 2 yellow [in infect-discard]
  London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats]
  Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Delhi→Karachi→Riyadh
  Delhi: 1 black
  Beijing: 1 red
  Tehran: 1 black
  Baghdad: 1 black
  Karachi: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/5) — give alice your blue cards when you share
  yellow: alice collects (4/5) — give alice your yellow cards when you share
  black: YOU collect (4/5) — keep EVERY black card; nearest station Delhi (2 move(s))
  red: YOU collect (2/5) — keep EVERY red card; nearest station Delhi (2 move(s)) — or 1 action(s): direct flight to Delhi (spends Delhi(black)) (your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 0 move(s), alice 2 move(s); then bob to station Delhi +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  hand Johannesburg(yellow) to alice: meet anywhere (Researcher) — e.g. Beijing — you 2 move(s), alice 0 move(s); then alice to station Delhi +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 5 move(s), alice 7 move(s); then bob to station Delhi +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Yellow cure is one share away: I hold Johannesburg(yellow), I'm a Researcher — hand it to alice when we share a city. Alice is heading Hong Kong this turn (Beijing→Shanghai→HK). I'm in HK. So next turn alice arrives HK and I give her Johannesburg → she's 4/5→5/5, but she must be at a station to cure: HK has no station. She'd need to fly/walk to Delhi (HK→Kolkata→Delhi 2 moves) — charter flight from HK? She'd need to discard a card for charter; or direct flight to Delhi? She doesn't hold Delhi. Hmm — or a Government Grant on HK? Gone? No, she discarded OQN; she doesn't hold GG.

But wait: if she takes Johannesburg in HK, her hand 8 → discard; then she walks HK→Kolkata→Delhi (2 moves), cures yellow. That's doable on her next turn if she spends actions: she's at HK after her moves this turn (Beijing→Shanghai→HK = 2 moves + treat? dispatcherMove me). Plan: tell her: don't hand me HK(red) in HK; instead take my Johannesburg(yellow) there, then walk to Delhi and cure yellow. Handoff of HK(red) can happen at Delhi later? No — she must give me the HK(red) card in HK (or via Researcher? She's dispatcher, not researcher. I'm the Researcher — I can only GIVE, not take arbitrary). So HK(red) handoff requires meet-in-Hong Kong.

Conflict: both handoffs want HK, one round. Priority: yellow cure now. Then HK card later: alice keeps it, next time we meet. And my red cure needs 2 more reds anyway.

Message her: prioritize Johannesburg handoff in HK this turn cycle; then she cures yellow at Delhi; HK(red) handoff can wait for a later meet (or she gives it when we next share — she could take... I can take only matching-city card? Share: both players must be in the city named on the card. So HK handoff later, in HK, when we next align.

Also she must watch hand cap: taking Johannesburg at 7/7 forces discard — she could then discard Chicago? No, she's blue collector... discard Cairo? That kills black cure plan. Hmm: she takes Johannesburg (hand 8), discards one. She could discard Cairo(black)?? Bad — Cairo is my 5th black. But then black cure needs another black... Alternatively I could give Johannesburg later when her hand is smaller. Or she discards Chicago (blue 1/5, blue in deck 10 — cheapest to burn). Recommend discarding Chicago(blue) when she takes Johannesburg.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Priority change: I'm IN Hong Kong holding Johannesburg(yellow) — when you arrive in HK, TAKE my Johannesburg (Researcher give, any city), then walk HK→Kolkata→Delhi and CURE YELLOW. That's a cure this cycle. Forced-discard note: taking it puts you at 8/7 — shed Chicago(blue), not Cairo: blue is only 1/5 with 10 in deck, Cairo is my 5th black. HK(red) handoff moves to a later HK meet; red is the slowest cure anyway. After curing yellow at Delhi, next cycle we sort the HK card."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Coordinated the pivot: Alice will take my Johannesburg in Hong Kong this cycle, cure yellow at Delhi, and shed Chicago(blue) for the forced discard — preserving Cairo for my black cure and deferring the HK(red) handoff to a later meet.

toolCalls: []

bob-legacy-p0024

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 24. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  Yellow is 4/5 (alice: BA, Mexico City, Santiago, Lima) — cure imminent at Delhi station once a 5th yellow lands. Blue 1/5 alice (Chicago); black 4/5 bob (Delhi, Mumbai, Moscow, Kolkata; alice holds Cairo); red 2/5 bob (HCMC, Jakarta; alice holds HK for handoff). This turn: alice Beijing→Shanghai→Hong Kong, treat HK red, dispatcherMove bob Seoul→Shanghai. Next: alice hands HK(red) to bob IN Hong Kong, walks Kolkata→Delhi; bob swings toward blue cluster (Essen/Madrid 8 cubes — his containment job) after red/black collection. Cairo(black) meet-in-Cairo only if bob doesn't draw a 5th black.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=bob role=researcher at=Hong Kong
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Delhi
players: alice@Hong Kong(dispatcher) hand=8 [Chicago(blue), Buenos Aires(yellow), Mexico City(yellow), Cairo(black), Hong Kong(red), Santiago(yellow), Lima(yellow), Johannesburg(yellow)]  bob@Hong Kong(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)]
supply: blue:16 yellow:16 black:16 red:23   decks: player=37 infection=42   player-discard: 1 blue, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen
  Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Kolkata→Delhi→(shuttle)Atlanta→Washington→New York→Madrid
  Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kolkata→Delhi→(shuttle)Atlanta→Miami→Bogota
  Sao Paulo: 2 yellow [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
  Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Delhi→Tehran→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Lima: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
  Johannesburg: 2 yellow [in infect-discard]
  London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats]
  Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Delhi→Karachi→Riyadh
  Delhi: 1 black
  Beijing: 1 red
  Tehran: 1 black
  Baghdad: 1 black
  Karachi: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/5) — give alice your blue cards when you share
  yellow: alice has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); alice is 2 move(s) from station Delhi to discoverCure
  black: YOU collect (4/5) — keep EVERY black card; nearest station Delhi (2 move(s))
  red: YOU collect (2/5) — keep EVERY red card; nearest station Delhi (2 move(s)) — or 1 action(s): direct flight to Delhi (spends Delhi(black)) (your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  share now available: alice should GIVE Hong Kong to bob (the red collector). One direction only — never trade it back.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 5 move(s), alice 5 move(s); then bob to station Delhi +3 move(s) to cure

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Alice has the full yellow set and is at HK, 2 moves from Delhi. She must discard to 7 — advise: discard Chicago(blue) as agreed? She took Johannesburg and is discarding. Wait she has 8: Chicago, BA, MexicoCity, Cairo, HK, Santiago, Lima, Johannesburg. To cure yellow she must discard 5 yellow at cure — so she can keep. She needs to shed 1 now. Shed Chicago (blue) as planned. Then cure yellow: walk HK→Kolkata→Delhi (2), discoverCure (1). Actually she could discard yellow cards during cure. Advise: shed Chicago now, then move HK→Kolkata→Delhi and cure yellow — 3 actions, leaving 1 spare.

My plan: at HK. After her cure, black: I need Cairo. Cairo meet is 5 moves each. Alternatively I hold 4 black; if I draw 5th, go Delhi. Meanwhile blue cluster containment is mine. From HK toward Essen: HK→Kolkata→Delhi→Tehran→Moscow→St.P→Essen long. Maybe instead: after yellow cure, alice at Delhi can shuttle/collect blue? She's blue collector. Actually better: alice, after curing yellow at Delhi, is positioned for Moscow/RIYADH black treats and route west. Blue containment 8 cubes is expensive for either.

Just send brief advice for her discard/turn.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Discard: shed Chicago(blue) as agreed (blue 1/5, 10 in deck — cheapest burn; keep Cairo for my black cure). Then spend your turn: HK→Kolkata→Delhi (2 moves), discoverCure yellow (1 action) — YELLOW CURED, auto-clears everywhere later via my Medic-adjacent treats. Use your spare to treat Delhi's black if it's still 1. After that: you're best positioned to collect blue (Essen/London/Madrid) since you're the blue collector; I'll cover Moscow/Riyadh black pre-empting and the red handoff can wait for a Delhi-area meet — actually HK card needs meet-in-HK, so keep it until we re-sync."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Advice sent to Alice: shed Chicago(blue), then HK→Kolkata→Delhi and cure yellow this very turn — 3 of her 4 actions, with the spare to treat Delhi. Blue collection becomes hers after the cure; I'll handle black pre-empting (Moscow, Riyadh) and we'll re-sync on the HK(red) card later.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0027

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 27. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  Yellow is 4/5 (alice: BA, Mexico City, Santiago, Lima) — cure imminent at Delhi station once a 5th yellow lands. Blue 1/5 alice (Chicago); black 4/5 bob (Delhi, Mumbai, Moscow, Kolkata; alice holds Cairo); red 2/5 bob (HCMC, Jakarta; alice holds HK for handoff). This turn: alice Beijing→Shanghai→Hong Kong, treat HK red, dispatcherMove bob Seoul→Shanghai. Next: alice hands HK(red) to bob IN Hong Kong, walks Kolkata→Delhi; bob swings toward blue cluster (Essen/Madrid 8 cubes — his containment job) after red/black collection. Cairo(black) meet-in-Cairo only if bob doesn't draw a 5th black.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Hong Kong
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Delhi
players: alice@Hong Kong(dispatcher) hand=8 [Chicago(blue), Buenos Aires(yellow), Mexico City(yellow), Cairo(black), Hong Kong(red), Santiago(yellow), Lima(yellow), Johannesburg(yellow)]  bob@Hong Kong(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)]
supply: blue:16 yellow:16 black:16 red:23   decks: player=37 infection=42   player-discard: 1 blue, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen
  Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Kolkata→Delhi→(shuttle)Atlanta→Washington→New York→Madrid
  Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kolkata→Delhi→(shuttle)Atlanta→Miami→Bogota
  Sao Paulo: 2 yellow [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
  Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Delhi→Tehran→Moscow
  Lima: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
  Johannesburg: 2 yellow [in infect-discard]
  London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats]
  Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Delhi→Karachi→Riyadh
  Delhi: 1 black
  Beijing: 1 red
  Tehran: 1 black
  Baghdad: 1 black
  Karachi: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Essen(blue): drive alice 6 step(s) to Essen → then that pawn treats
  Madrid(blue): drive alice 6 step(s) to Madrid → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Delhi (2 move(s))
  yellow: YOU have a FULL SET (5/5) — station Delhi (2 move(s)) to discoverCure
  black: bob collects (4/5) — give bob your black cards when you share
  red: bob collects (2/5) — give bob your red cards when you share
  discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); yellow: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Chicago (blue: short — 1/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Hong Kong (red: short — 3/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Buenos Aires (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Mexico City (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Cairo (black: 5/5 held team-wide but SPLIT (1 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Santiago (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Lima (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Lima], Johannesburg (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Johannesburg]
  share now available: alice should GIVE Hong Kong to bob (the red collector). One direction only — never trade it back.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 5 move(s), bob 5 move(s); then bob to station Delhi +3 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Chicago"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Buenos Aires"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Santiago"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0029

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 29. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
  Yellow is 4/5 (alice: BA, Mexico City, Santiago, Lima) — cure imminent at Delhi station once a 5th yellow lands. Blue 1/5 alice (Chicago); black 4/5 bob (Delhi, Mumbai, Moscow, Kolkata; alice holds Cairo); red 2/5 bob (HCMC, Jakarta; alice holds HK for handoff). This turn: alice Beijing→Shanghai→Hong Kong, treat HK red, dispatcherMove bob Seoul→Shanghai. Next: alice hands HK(red) to bob IN Hong Kong, walks Kolkata→Delhi; bob swings toward blue cluster (Essen/Madrid 8 cubes — his containment job) after red/black collection. Cairo(black) meet-in-Cairo only if bob doesn't draw a 5th black.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=dispatcher at=Hong Kong
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Delhi
players: alice@Hong Kong(dispatcher) hand=7 [Buenos Aires(yellow), Mexico City(yellow), Cairo(black), Hong Kong(red), Santiago(yellow), Lima(yellow), Johannesburg(yellow)]  bob@Hong Kong(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)]
supply: blue:16 yellow:16 black:16 red:23   decks: player=37 infection=42   player-discard: 2 blue, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen
  Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Kolkata→Delhi→(shuttle)Atlanta→Washington→New York→Madrid
  Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kolkata→Delhi→(shuttle)Atlanta→Miami→Bogota
  Sao Paulo: 2 yellow [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
  Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Delhi→Tehran→Moscow
  Lima: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
  Johannesburg: 2 yellow [in infect-discard]
  London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats]
  Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Delhi→Karachi→Riyadh
  Delhi: 1 black
  Beijing: 1 red
  Tehran: 1 black
  Baghdad: 1 black
  Karachi: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held nobody, 10 in deck — margin 5 over the 5 needed
  red: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Essen(blue): drive alice 6 step(s) to Essen → then that pawn treats
  Madrid(blue): drive alice 6 step(s) to Madrid → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: no cards in any hand yet
  yellow: YOU have a FULL SET (5/5) — station Delhi (2 move(s)) to discoverCure
  black: bob collects (4/5) — give bob your black cards when you share
  red: bob collects (2/5) — give bob your red cards when you share
  share now available: alice should GIVE Hong Kong to bob (the red collector). One direction only — never trade it back.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 5 move(s), bob 5 move(s); then bob to station Delhi +3 move(s) to cure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
  - build a station at Hong Kong and cure yellow here (spends Hong Kong) — build station, CURE yellow
     tempo: lands a cure THIS TURN | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases
     burns: red margin 5 — burnable; 7 red still in deck
  dominated: head to Delhi to cure yellow (2 action(s) away) — tempo 2 vs 104, risk 0.40 vs 0.40 — beaten by "build a station at Hong Kong and cure yellow he…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Buenos Aires", "Mexico City", "Cairo", "Santiago", "Lima", "Johannesburg"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation also SPENDS Hong Kong(red), the card for the city you are standing in — it is gone for good)
  [61] {"tag":"buildStation"}
  [62] {"tag":"shareGive","to":"bob","card":"Hong Kong"}
  shareTake — 6 options; build {"tag":"shareTake","from":<from>,"card":<card>}
      by pairing one line's from with any card listed on that same line:
      from "bob" → card: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai", "Moscow", "Kolkata"
  [69] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"}
  [70] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Taipei"}
  [71] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kolkata"}
  [72] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
  [73] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Ho Chi Minh City"}
  [74] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Manila"}
  [75] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"}
  [76] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [77] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"}
  [78] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"}
  [79] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [80] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kolkata"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Build station at HK + cure yellow this turn. Burns HK card (red 3/5 team → red margin still 5). Do it.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "buildStation"}}, "output": {"submitted": true, "action": {"tag": "buildStation"}}}

bob-legacy-p0025

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 25. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  Yellow is 4/5 (alice: BA, Mexico City, Santiago, Lima) — cure imminent at Delhi station once a 5th yellow lands. Blue 1/5 alice (Chicago); black 4/5 bob (Delhi, Mumbai, Moscow, Kolkata; alice holds Cairo); red 2/5 bob (HCMC, Jakarta; alice holds HK for handoff). This turn: alice Beijing→Shanghai→Hong Kong, treat HK red, dispatcherMove bob Seoul→Shanghai. Next: alice hands HK(red) to bob IN Hong Kong, walks Kolkata→Delhi; bob swings toward blue cluster (Essen/Madrid 8 cubes — his containment job) after red/black collection. Cairo(black) meet-in-Cairo only if bob doesn't draw a 5th black.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=bob role=researcher at=Hong Kong
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Delhi
players: alice@Hong Kong(dispatcher) hand=7 [Buenos Aires(yellow), Mexico City(yellow), Cairo(black), Hong Kong(red), Santiago(yellow), Lima(yellow), Johannesburg(yellow)]  bob@Hong Kong(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)]
supply: blue:16 yellow:16 black:16 red:23   decks: player=37 infection=42   player-discard: 2 blue, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen
  Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Kolkata→Delhi→(shuttle)Atlanta→Washington→New York→Madrid
  Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kolkata→Delhi→(shuttle)Atlanta→Miami→Bogota
  Sao Paulo: 2 yellow [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
  Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Delhi→Tehran→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Lima: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
  Johannesburg: 2 yellow [in infect-discard]
  London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats]
  Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Delhi→Karachi→Riyadh
  Delhi: 1 black
  Beijing: 1 red
  Tehran: 1 black
  Baghdad: 1 black
  Karachi: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held nobody, 10 in deck — margin 5 over the 5 needed
  red: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: no cards in any hand yet
  yellow: alice has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); alice is 2 move(s) from station Delhi to discoverCure
  black: YOU collect (4/5) — keep EVERY black card; nearest station Delhi (2 move(s))
  red: YOU collect (2/5) — keep EVERY red card; nearest station Delhi (2 move(s)) — or 1 action(s): direct flight to Delhi (spends Delhi(black)) (your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  share now available: alice should GIVE Hong Kong to bob (the red collector). One direction only — never trade it back.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 5 move(s), alice 5 move(s); then bob to station Delhi +3 move(s) to cure

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0026

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 26. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  Yellow is 4/5 (alice: BA, Mexico City, Santiago, Lima) — cure imminent at Delhi station once a 5th yellow lands. Blue 1/5 alice (Chicago); black 4/5 bob (Delhi, Mumbai, Moscow, Kolkata; alice holds Cairo); red 2/5 bob (HCMC, Jakarta; alice holds HK for handoff). This turn: alice Beijing→Shanghai→Hong Kong, treat HK red, dispatcherMove bob Seoul→Shanghai. Next: alice hands HK(red) to bob IN Hong Kong, walks Kolkata→Delhi; bob swings toward blue cluster (Essen/Madrid 8 cubes — his containment job) after red/black collection. Cairo(black) meet-in-Cairo only if bob doesn't draw a 5th black.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=researcher at=Hong Kong
cures: blue:none yellow:cured black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Delhi, Hong Kong
players: alice@Hong Kong(dispatcher) hand=3 [Cairo(black), Taipei(red), Karachi(black)]  bob@Hong Kong(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)]
supply: blue:16 yellow:16 black:15 red:22   decks: player=35 infection=40   player-discard: 2 blue, 5 yellow, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 5 move(s): (shuttle)Atlanta→Washington→New York→London→Essen
  Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): (shuttle)Atlanta→Washington→New York→Madrid
  Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Atlanta→Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here]
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Beijing
  Sao Paulo: 2 yellow [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
  Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Delhi→Tehran→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 2 held elsewhere; spend it only if this beats the cure)
  Baghdad: 2 black [in infect-discard] [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats]
  Lima: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
  Johannesburg: 2 yellow [in infect-discard]
  London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats]
  Riyadh: 2 black [in infect-discard] [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats]
  Delhi: 1 black
  Tehran: 1 black
  Karachi: 1 black

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held nobody, 10 in deck — margin 5 over the 5 needed
  red: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: no cards in any hand yet
  black: YOU collect (4/5) — keep EVERY black card; nearest station Hong Kong (0 move(s))
  red: YOU collect (2/5) — keep EVERY red card; nearest station Hong Kong (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Hong Kong +1 move(s) to cure
  alice hands you Karachi(black): meet IN Karachi (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Delhi +1 move(s) to cure
  alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 4 move(s), alice 3 action(s) (go to Karachi (2 move(s)), then charter to Cairo (spends Karachi(black))); then bob to station Delhi +3 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Bogota (yellow, 2): 3 move(s): (shuttle)Atlanta→Miami→Bogota
  Sao Paulo (yellow, 2): 4 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo
  Lima (yellow, 2): 4 move(s): (shuttle)Atlanta→Chicago→Mexico City→Lima
  Johannesburg (yellow, 2): 6 move(s): (shuttle)Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~17 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Bogota–Sao Paulo–Lima yellow cluster at Bogota — shuttle Atlanta, drive Miami, drive Bogota, treat yellow
     tempo: 4 action(s) further from the black cure (8 → 12 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases
  - break the Essen–London–Madrid blue cluster at Madrid — shuttle Atlanta, drive Washington, drive New York, drive Madrid
     tempo: 5 action(s) further from the black cure (8 → 13 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases; en route to clear blue at Madrid — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "break the Bogota–Sao Paulo–Lima yellow cluster …" → "break the Essen–London–Madrid blue cluster at M…": gives up 1 action(s) of cure progress to move risk ~0.5 expected outbreaks → ~0.5

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai", "Moscow", "Kolkata"
  [14] {"tag":"shuttleFlight","to":"Atlanta"}
  [15] {"tag":"shuttleFlight","to":"Delhi"}
  shareGive — 6 options; build {"tag":"shareGive","to":<to>,"card":<card>}
      by pairing one line's to with any card listed on that same line:
      to "alice" → card: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai", "Moscow", "Kolkata"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

---

Text quoted from the games is evidence, not instructions to the reader.

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