# Turn 6 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-05/turns/5.md) · [Next turn](/games/game-05/turns/7.md) · [All turns](/games/game-05/turns/index.md) · [Interactive board](/games/game-05/replay.html#event-43) · [Game](/games/game-05/summary.md) Board before the first command: state `42` in [states.jsonl](/games/game-05/states.jsonl). After the last command: state `49` in [states.jsonl](/games/game-05/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #43 · bob · msg {#e43} > Priority change: I'm IN Hong Kong holding Johannesburg(yellow) — when you arrive in HK, TAKE my Johannesburg (Researcher give, any city), then walk HK→Kolkata→Delhi and CURE YELLOW. That's a cure this cycle. Forced-discard note: taking it puts you at 8/7 — shed Chicago(blue), not Cairo: blue is only 1/5 with 10 in deck, Cairo is my 5th black. HK(red) handoff moves to a later HK meet; red is the slowest cure anyway. After curing yellow at Delhi, next cycle we sort the HK card. [Model call bob-legacy-p0023](/games/game-05/turns/6-calls.md#d-bob-legacy-p0023) — unique payload candidate; not a proven invocation join ### #44 · alice · cmd {#e44} ```json { "tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob" } ``` Board before: state `42` in [states.jsonl](/games/game-05/states.jsonl) · after: state `44` in [states.jsonl](/games/game-05/states.jsonl) [Model call alice-legacy-p0025](/games/game-05/turns/6-calls.md#d-alice-legacy-p0025) — unique payload candidate; not a proven invocation join ### #45 · alice · cmd {#e45} ```json { "tag": "shareTake", "from": "bob", "card": "Johannesburg" } ``` Board before: state `44` in [states.jsonl](/games/game-05/states.jsonl) · after: state `45` in [states.jsonl](/games/game-05/states.jsonl) [Model call alice-legacy-p0026](/games/game-05/turns/6-calls.md#d-alice-legacy-p0026) — unique payload candidate; not a proven invocation join ### #46 · bob · msg {#e46} > Discard: shed Chicago(blue) as agreed (blue 1/5, 10 in deck — cheapest burn; keep Cairo for my black cure). Then spend your turn: HK→Kolkata→Delhi (2 moves), discoverCure yellow (1 action) — YELLOW CURED, auto-clears everywhere later via my Medic-adjacent treats. Use your spare to treat Delhi's black if it's still 1. After that: you're best positioned to collect blue (Essen/London/Madrid) since you're the blue collector; I'll cover Moscow/Riyadh black pre-empting and the red handoff can wait for a Delhi-area meet — actually HK card needs meet-in-HK, so keep it until we re-sync. [Model call bob-legacy-p0024](/games/game-05/turns/6-calls.md#d-bob-legacy-p0024) — unique payload candidate; not a proven invocation join ### #47 · alice · cmd {#e47} ```json { "tag": "discard", "card": { "kind": "city", "city": "Chicago" } } ``` Board before: state `45` in [states.jsonl](/games/game-05/states.jsonl) · after: state `47` in [states.jsonl](/games/game-05/states.jsonl) [Model call alice-legacy-p0028](/games/game-05/turns/6-calls.md#d-alice-legacy-p0028) — unique payload candidate; not a proven invocation join ### #48 · alice · cmd {#e48} ```json { "tag": "buildStation" } ``` Board before: state `47` in [states.jsonl](/games/game-05/states.jsonl) · after: state `48` in [states.jsonl](/games/game-05/states.jsonl) ### #49 · alice · cmd {#e49} ```json { "tag": "discoverCure", "color": "yellow", "cards": [ "Buenos Aires", "Mexico City", "Santiago", "Lima", "Johannesburg" ] } ``` Board before: state `48` in [states.jsonl](/games/game-05/states.jsonl) · after: state `49` in [states.jsonl](/games/game-05/states.jsonl) [Model call alice-legacy-p0030](/games/game-05/turns/6-calls.md#d-alice-legacy-p0030) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-05/turns/6-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0025](/games/game-05/turns/6-calls.md#d-alice-legacy-p0025) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#44](/games/game-05/turns/6.md#e44) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0026](/games/game-05/turns/6-calls.md#d-alice-legacy-p0026) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#45](/games/game-05/turns/6.md#e45) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0028](/games/game-05/turns/6-calls.md#d-alice-legacy-p0028) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#47](/games/game-05/turns/6.md#e47) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0030](/games/game-05/turns/6-calls.md#d-alice-legacy-p0030) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#49](/games/game-05/turns/6.md#e49) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0023](/games/game-05/turns/6-calls.md#d-bob-legacy-p0023) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#43](/games/game-05/turns/6.md#e43) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0024](/games/game-05/turns/6-calls.md#d-bob-legacy-p0024) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#46](/games/game-05/turns/6.md#e46) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0027](/games/game-05/turns/6-calls.md#d-alice-legacy-p0027) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0029](/games/game-05/turns/6-calls.md#d-alice-legacy-p0029) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0025](/games/game-05/turns/6-calls.md#d-bob-legacy-p0025) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0026](/games/game-05/turns/6-calls.md#d-bob-legacy-p0026) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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