# Turn 7 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-05/turns/6.md) · [Next turn](/games/game-05/turns/8.md) · [All turns](/games/game-05/turns/index.md) · [Interactive board](/games/game-05/replay.html#event-50) · [Game](/games/game-05/summary.md) Board before the first command: state `49` in [states.jsonl](/games/game-05/states.jsonl). After the last command: state `55` in [states.jsonl](/games/game-05/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #50 · alice · msg {#e50} > YELLOW CURED ✅. I now hold Cairo(black), Karachi(black), Taipei(red) — all yours. New plan: next turn I shuttle HK→Delhi, then drive Delhi→Karachi. Meet me in Karachi: I hand you Karachi(black) (your 5th!), you shuttle back to Delhi and CURE BLACK. Cairo handoff needs a later Cairo meet; Taipei(red) needs a Taipei meet — we'll schedule after. Meanwhile you're on blue-cluster containment + black collection; I'm the firefighter now (yellow cities clear 1-treat-everything as I sweep). [Model call alice-legacy-p0031](/games/game-05/turns/7-calls.md#d-alice-legacy-p0031) — unique payload candidate; not a proven invocation join ### #51 · alice · plan {#e51} > YELLOW CURED. Alice = firefighter, holds Cairo(black), Karachi(black), Taipei(red) for bob. Next: alice shuttle HK→Delhi, then drive Karachi; bob drives to Karachi, takes Karachi(black) (5th black), shuttles Delhi, cures BLACK. Then: bob contains Essen–Madrid blue cluster (8 cubes) + collects blue; alice sweeps cured-yellow cities (Bogota/Sao Paulo/Lima/Johannesburg — 1 treat each clears whole city) and picks up remaining yellows for eradication. Later handoffs: Taipei(red) meet in Taipei, Cairo(black) meet in Cairo. Red 2/5 bob + Taipei with alice; blue 0/5 nobody — blue is the long pole, bob and alice both grab blue cards on draws. [Model call alice-legacy-p0031](/games/game-05/turns/7-calls.md#d-alice-legacy-p0031) — unique payload candidate; not a proven invocation join ### #52 · bob · cmd {#e52} ```json { "tag": "shuttleFlight", "to": "Delhi" } ``` Board before: state `49` in [states.jsonl](/games/game-05/states.jsonl) · after: state `52` in [states.jsonl](/games/game-05/states.jsonl) [Model call bob-legacy-p0027](/games/game-05/turns/7-calls.md#d-bob-legacy-p0027) — unique payload candidate; not a proven invocation join ### #53 · bob · cmd {#e53} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `52` in [states.jsonl](/games/game-05/states.jsonl) · after: state `53` in [states.jsonl](/games/game-05/states.jsonl) ### #54 · bob · cmd {#e54} ```json { "tag": "driveFerry", "to": "Karachi" } ``` Board before: state `53` in [states.jsonl](/games/game-05/states.jsonl) · after: state `54` in [states.jsonl](/games/game-05/states.jsonl) [Model call bob-legacy-p0029](/games/game-05/turns/7-calls.md#d-bob-legacy-p0029) — unique payload candidate; not a proven invocation join ### #55 · bob · cmd {#e55} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `54` in [states.jsonl](/games/game-05/states.jsonl) · after: state `55` in [states.jsonl](/games/game-05/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-05/turns/7-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0031](/games/game-05/turns/7-calls.md#d-alice-legacy-p0031) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#50](/games/game-05/turns/7.md#e50) (unique payload candidate; not a proven invocation join), [#51](/games/game-05/turns/7.md#e51) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0027](/games/game-05/turns/7-calls.md#d-bob-legacy-p0027) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#52](/games/game-05/turns/7.md#e52) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0029](/games/game-05/turns/7-calls.md#d-bob-legacy-p0029) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#54](/games/game-05/turns/7.md#e54) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0032](/games/game-05/turns/7-calls.md#d-alice-legacy-p0032) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0028](/games/game-05/turns/7-calls.md#d-bob-legacy-p0028) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0030](/games/game-05/turns/7-calls.md#d-bob-legacy-p0030) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)