# Turn 8 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 8](/games/game-05/turns/8.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-05/decisions.jsonl). [Previous turn's calls](/games/game-05/turns/7-calls.md) · [Next turn's calls](/games/game-05/turns/9-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0033 {#d-alice-legacy-p0033} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 33. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #58](/games/game-05/turns/8.md#e58) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #56): Board update: yellow supply is CRITICAL (9 left) with 15 yellow cubes on board — Lagos/Bogota/Sao Paulo all at 3. Revised split: I still take your Karachi card next turn and CURE BLACK (2-3 actions), but then I swing Africa-side: Baghdad→Cairo→Khartoum→Lagos + Johannesburg eradication — I'm the only one close to that. You take Americas yellows (Bogota/Sao Paulo/Lima, 1-treat clears since yellow cured) — you're 3 moves from Bogota via shuttle. Blue cluster stays parked for now; yellow supply-depletion is a loss condition, blue isn't urgent yet (10 blue in deck). I also hold Resilient Population — next turn I'll spend it free to remove Bogota (3 cubes) from the infect discard so an epidemic reshuffle can't re-bomb the worst cluster. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Yellow CURED but supply CRITICAL (9 left, 15 on board) — eradication now the yellow owner-pair's job: bob takes Africa side (Lagos 3, Johannesburg, Khartoum, Kinshasa) after the black cure; alice takes Americas (Bogota 3, Sao Paulo 3, Lima). Next turn: alice delivers Karachi(black) to bob IN Karachi (bob sheds a card to receive — plan: shed Jakarta? no — bob keeps reds; shed after handoff), bob shuttles Delhi, CURES BLACK. Bob also plays Resilient Population (free) next turn to remove Bogota from infect discard. Then bob: Africa yellow sweep. Alice: Americas yellow sweep + blue collection (blue 0/5, long pole — grab blues on draws). Later: Taipei(red) meet in Taipei, Cairo(black) meet in Cairo if bob needs 6th... (post-cure not needed for cure, only eradication). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Madrid (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Hong Kong cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Hong Kong(dispatcher) hand=3 [Cairo(black), Taipei(red), Karachi(black)] bob@Karachi(researcher) hand=7 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black), event:resilientPopulation] supply: blue:16 yellow:9 black:17 red:22 decks: player=33 infection=46 player-discard: 2 blue, 5 yellow, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Bogota: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] [yellow supply CRITICAL — 9 left, phase demand up to 9, reshuffle trap] — 3 move(s): (shuttle)Atlanta→Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here] Sao Paulo: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 4 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo — or 3 action(s): go to Karachi (2 move(s)), then charter to Sao Paulo (spends Karachi(black)) [yellow CURED: 1 treat clears ALL cubes here] Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): (shuttle)Atlanta→Washington→New York→Madrid — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Madrid Lagos: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 5 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Lagos [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5 Beijing: 2 red — pre-empt (one draw from critical): 2 move(s): Shanghai→Beijing Moscow: 2 black Baghdad: 2 black [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] Lima: 2 yellow [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Johannesburg: 2 yellow London: 2 blue [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Riyadh: 2 black [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 15 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held nobody, 10 in deck — margin 5 over the 5 needed red: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): drive alice 3 step(s) to Bogota → then that pawn treats Essen(blue): drive bob 4 step(s) to Essen → then that pawn treats Sao Paulo(yellow): drive alice 4 step(s) to Sao Paulo → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: no cards in any hand yet black: bob collects (4/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Karachi(black) to bob: meet IN Karachi (the card's own city) — you 2 move(s), bob 0 move(s); then bob to station Delhi +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 1 move(s), bob 3 move(s); then bob to station Hong Kong +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 3 action(s) (go to Karachi (2 move(s)), then charter to Cairo (spends Karachi(black))), bob 2 move(s); then bob to station Delhi +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Bogota (yellow, 3, imminent): 3 move(s): (shuttle)Atlanta→Miami→Bogota Sao Paulo (yellow, 3, imminent): 4 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo Lagos (yellow, 3, imminent): 5 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 4 move(s) vs your 5 Lima (yellow, 2): 4 move(s): (shuttle)Atlanta→Chicago→Mexico City→Lima Johannesburg (yellow, 2): 6 move(s): (shuttle)Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg — nearer teammate: bob, 4 move(s) vs your 6 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - jump bob onto you at Taipei and hand over Taipei — the red handoff without the crossing (3 still needed) — drive Taipei, dispatcherJump, shareGive tempo: 7 action(s) closer to the red cure (41 → 34 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: advance the black cure: hand off a card at Karachi (bob collects, 1 still needed) — tempo 5 vs 7, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Taipei and hand over Taipe…". dominated: defuse Sao Paulo (yellow supply critical) — tempo -3 vs 5, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Kara…". dominated: break the Bogota–Sao Paulo–Lagos–Lima yellow cluster at Bogota — tempo -3 vs 5, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Kara…". dominated: break the Essen–London–Madrid blue cluster at Madrid — tempo -2 vs 5, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Kara…". dominated: defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle) — tempo -2 vs 5, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Kara…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 6 options; build {"tag":"driveFerry","to":} to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila" [8] {"tag":"directFlight","to":"Cairo"} [9] {"tag":"directFlight","to":"Taipei"} [10] {"tag":"directFlight","to":"Karachi"} [11] {"tag":"shuttleFlight","to":"Atlanta"} [12] {"tag":"shuttleFlight","to":"Delhi"} [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Delhi"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kolkata"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1, 3 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Confusion: bob is at Karachi already (he moved there, hand 7 with Resilient Population). The pinned plan says deliver Karachi card to bob IN Karachi. Nominee says Taipei handoff, but black cure is faster: shuttle to Delhi [1], drive Delhi→Karachi [2], shareGive Karachi to bob [3] — bob's hand 7/7, share forces bob to discard immediately (he'll discard after receiving, likely during... actually hand cap: bob will need to discard — he can shed resilientPopulation? That's playable free before. Hmm, he plays Resilient Population on his turn for free. The share forcing a discard now: system will prompt bob. He'd shed a red/black? He'd shed HCMC(red) maybe — red is his cure color... He holds HCMC, Delhi, Jakarta, Mumbai, Moscow, Kolkata, RPop. He needs Delhi+Mumbai+Moscow+Kolkata+Karachi = black cure. Shed HCMC(red) — losing 1 red card (red 3 burned, 2 held bob +1 alice Taipei). Red margin 4, still fine. So: shuttle Delhi, drive Karachi, shareGive Karachi. Then bob (his turn) discards HCMC, shuttle Delhi, cure black. Then his African sweep. Then next turn I'm in Karachi: head west? Treat Baghdad 2 black, Riyadh, then Americas yellows via... hmm, yellow sweep Americas: from Karachi far. But yellow supply critical — I should treat yellows now. Alternative plan for me: skip handoff? Bob needs the card to cure black. Do handoff; then my turn next: charter from Karachi (burning Karachi card? gone) — I have Cairo, Taipei cards. I'll figure out then. Actually 4 actions: shuttle Delhi, drive Karachi, shareGive, and 4th: drive back toward Delhi? Or treat? From Karachi treat black (Karachi 1 black). Yes. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Taking the black-cure line (not the Taipei nominee — black cure is closer): shuttle HK→Delhi, drive to Karachi, hand you Karachi(black). Heads-up: the share forces you to discard immediately — shed Ho Chi Minh City(red), NOT a black; red margin is 4 and cure progress isn't affected (you still hold Delhi+Mumbai+Moscow+Kolkata for the black cure). Then your turn: play Resilient Population on Bogota, shuttle Delhi, CURE BLACK, start the Africa yellow sweep. I'll treat Karachi black and pivot to the Americas yellow sweep (Bogota→Sao Paulo→Lima)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shuttleFlight", "to": "Delhi"}}, "output": {"submitted": true, "action": {"tag": "shuttleFlight", "to": "Delhi"}}} ``` ### alice-legacy-p0035 {#d-alice-legacy-p0035} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 35. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #61](/games/game-05/turns/8.md#e61) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #60): Confirmed — shed HCMC(red) on the Karachi handoff (keep both blacks + resilientPopulation). Sequence set: your turn delivers Karachi, my turn = RP(Bogota) → shuttle Delhi → cure black → head toward Cairo/Khartoum/Lagos. Go. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Yellow CURED but supply CRITICAL (9 left, 15 on board) — eradication now the yellow owner-pair's job: bob takes Africa side (Lagos 3, Johannesburg, Khartoum, Kinshasa) after the black cure; alice takes Americas (Bogota 3, Sao Paulo 3, Lima). Next turn: alice delivers Karachi(black) to bob IN Karachi (bob sheds a card to receive — plan: shed Jakarta? no — bob keeps reds; shed after handoff), bob shuttles Delhi, CURES BLACK. Bob also plays Resilient Population (free) next turn to remove Bogota from infect discard. Then bob: Africa yellow sweep. Alice: Americas yellow sweep + blue collection (blue 0/5, long pole — grab blues on draws). Later: Taipei(red) meet in Taipei, Cairo(black) meet in Cairo if bob needs 6th... (post-cure not needed for cure, only eradication). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Madrid (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Delhi cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Delhi(dispatcher) hand=3 [Cairo(black), Taipei(red), Karachi(black)] bob@Karachi(researcher) hand=7 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black), event:resilientPopulation] supply: blue:16 yellow:9 black:17 red:22 decks: player=33 infection=46 player-discard: 2 blue, 5 yellow, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Bogota: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] [yellow supply CRITICAL — 9 left, phase demand up to 9, reshuffle trap] — 3 move(s): (shuttle)Atlanta→Miami→Bogota — or 2 action(s): go to Karachi (1 move(s)), then charter to Bogota (spends Karachi(black)) [yellow CURED: 1 treat clears ALL cubes here] Sao Paulo: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 4 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo — or 2 action(s): go to Karachi (1 move(s)), then charter to Sao Paulo (spends Karachi(black)) [yellow CURED: 1 treat clears ALL cubes here] Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): (shuttle)Atlanta→Washington→New York→Madrid — or 2 action(s): go to Karachi (1 move(s)), then charter to Madrid (spends Karachi(black)) Lagos: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 5 move(s): Tehran→Baghdad→Cairo→Khartoum→Lagos — or 2 action(s): go to Karachi (1 move(s)), then charter to Lagos (spends Karachi(black)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5 Beijing: 2 red Moscow: 2 black — pre-empt (one draw from critical): 2 move(s): Tehran→Moscow Baghdad: 2 black [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] Lima: 2 yellow [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Johannesburg: 2 yellow London: 2 blue [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Riyadh: 2 black [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 15 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held nobody, 10 in deck — margin 5 over the 5 needed red: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): drive alice 3 step(s) to Bogota → then that pawn treats Essen(blue): drive alice 4 step(s) to Essen → then that pawn treats Sao Paulo(yellow): drive alice 4 step(s) to Sao Paulo → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: no cards in any hand yet black: bob collects (4/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Karachi(black) to bob: meet IN Karachi (the card's own city) — you 1 move(s), bob 0 move(s); then bob to station Delhi +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 2 action(s) (go to Karachi (1 move(s)), then charter to Cairo (spends Karachi(black))), bob 2 move(s); then bob to station Delhi +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 move(s), bob 3 move(s); then bob to station Hong Kong +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Bogota (yellow, 3, imminent): 3 move(s): (shuttle)Atlanta→Miami→Bogota Sao Paulo (yellow, 3, imminent): 4 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo Lagos (yellow, 3, imminent): 5 move(s): Tehran→Baghdad→Cairo→Khartoum→Lagos — nearer teammate: bob, 4 move(s) vs your 5 Lima (yellow, 2): 4 move(s): (shuttle)Atlanta→Chicago→Mexico City→Lima Johannesburg (yellow, 2): 5 move(s): Tehran→Baghdad→Cairo→Khartoum→Johannesburg — nearer teammate: bob, 4 move(s) vs your 5 station opportunities (stations enable cures and shuttle travel): you hold Cairo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Cairo(black): black margin 7 — burnable; 6 black still in deck response reach — team's card-free trip to each city: Cairo 3→0, Khartoum 4→1 (1 cube), Algiers 4→1, Kinshasa 5→2 (1 cube); board-wide: 14 cities closer, 28 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - advance the black cure: hand off a card at Karachi (bob collects, 1 still needed) — drive Karachi, shareGive tempo: 4 action(s) closer to the black cure (6 → 2 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: defuse Sao Paulo (yellow supply critical) — tempo -3 vs 4, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Kara…". dominated: break the Bogota–Sao Paulo–Lagos–Lima yellow cluster at Bogota — tempo -2 vs 4, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Kara…". dominated: break the Essen–London–Madrid blue cluster at Essen — tempo -4 vs 4, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Kara…". dominated: defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle) — tempo -3 vs 4, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Kara…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai" [7] {"tag":"directFlight","to":"Cairo"} [8] {"tag":"directFlight","to":"Taipei"} [9] {"tag":"directFlight","to":"Karachi"} [10] {"tag":"shuttleFlight","to":"Atlanta"} [11] {"tag":"shuttleFlight","to":"Hong Kong"} [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Delhi"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kolkata"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Karachi"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Karachi"}}} ``` ### alice-legacy-p0036 {#d-alice-legacy-p0036} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 36. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #62](/games/game-05/turns/8.md#e62) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Yellow CURED but supply CRITICAL (9 left, 15 on board) — eradication now the yellow owner-pair's job: bob takes Africa side (Lagos 3, Johannesburg, Khartoum, Kinshasa) after the black cure; alice takes Americas (Bogota 3, Sao Paulo 3, Lima). Next turn: alice delivers Karachi(black) to bob IN Karachi (bob sheds a card to receive — plan: shed Jakarta? no — bob keeps reds; shed after handoff), bob shuttles Delhi, CURES BLACK. Bob also plays Resilient Population (free) next turn to remove Bogota from infect discard. Then bob: Africa yellow sweep. Alice: Americas yellow sweep + blue collection (blue 0/5, long pole — grab blues on draws). Later: Taipei(red) meet in Taipei, Cairo(black) meet in Cairo if bob needs 6th... (post-cure not needed for cure, only eradication). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Madrid (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Karachi cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Karachi(dispatcher) hand=3 [Cairo(black), Taipei(red), Karachi(black)] bob@Karachi(researcher) hand=7 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black), event:resilientPopulation] supply: blue:16 yellow:9 black:17 red:22 decks: player=33 infection=46 player-discard: 2 blue, 5 yellow, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Bogota: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] [yellow supply CRITICAL — 9 left, phase demand up to 9, reshuffle trap] — 4 move(s): Delhi→(shuttle)Atlanta→Miami→Bogota — or 1 action(s): charter flight from Karachi straight to Bogota (spends Karachi(black)) [yellow CURED: 1 treat clears ALL cubes here] Sao Paulo: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 5 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo — or 1 action(s): charter flight from Karachi straight to Sao Paulo (spends Karachi(black)) [yellow CURED: 1 treat clears ALL cubes here] Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): Baghdad→Istanbul→Algiers→Madrid — or 1 action(s): charter flight from Karachi straight to Madrid (spends Karachi(black)) Lagos: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 4 move(s): Baghdad→Cairo→Khartoum→Lagos — or 1 action(s): charter flight from Karachi straight to Lagos (spends Karachi(black)) [yellow CURED: 1 treat clears ALL cubes here] Beijing: 2 red Moscow: 2 black Baghdad: 2 black [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Baghdad Lima: 2 yellow [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Johannesburg: 2 yellow London: 2 blue [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Riyadh: 2 black [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 15 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held nobody, 10 in deck — margin 5 over the 5 needed red: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Essen(blue): drive alice 4 step(s) to Essen → then that pawn treats Bogota(yellow): drive alice 4 step(s) to Bogota → then that pawn treats Madrid(blue): drive alice 4 step(s) to Madrid → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: no cards in any hand yet black: bob collects (4/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share now available: alice should GIVE Karachi to bob (the black collector). One direction only — never trade it back. HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 1 action(s) (charter flight from Karachi straight to Cairo (spends Karachi(black))), bob 2 move(s); then bob to station Delhi +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 1 action(s) (charter flight from Karachi straight to Taipei (spends Karachi(black))), bob 3 move(s); then bob to station Hong Kong +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Bogota (yellow, 3, imminent): 4 move(s): Delhi→(shuttle)Atlanta→Miami→Bogota Lagos (yellow, 3, imminent): 4 move(s): Baghdad→Cairo→Khartoum→Lagos Sao Paulo (yellow, 3, imminent): 5 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo Johannesburg (yellow, 2): 4 move(s): Baghdad→Cairo→Khartoum→Johannesburg Lima (yellow, 2): 5 move(s): Delhi→(shuttle)Atlanta→Chicago→Mexico City→Lima station opportunities (stations enable cures and shuttle travel): you hold Cairo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Cairo(black): black margin 7 — burnable; 6 black still in deck response reach — team's card-free trip to each city: Cairo 3→0, Khartoum 4→1 (1 cube), Algiers 4→1, Kinshasa 5→2 (1 cube); board-wide: 14 cities closer, 28 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - advance the black cure: hand off a card at Karachi (bob collects, 1 still needed) — shareGive tempo: 3 action(s) closer to the black cure (5 → 2 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: defuse Sao Paulo (yellow supply critical) — tempo -2 vs 3, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Kara…". dominated: break the Bogota–Sao Paulo–Lagos–Lima yellow cluster at Bogota — tempo -1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Kara…". dominated: break the Essen–London–Madrid blue cluster at Essen — tempo -3 vs 3, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Kara…". dominated: defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle) — tempo -3 vs 3, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Kara…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Baghdad", "Riyadh", "Tehran", "Mumbai", "Delhi" [7] {"tag":"directFlight","to":"Cairo"} [8] {"tag":"directFlight","to":"Taipei"} charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (buildStation also SPENDS Karachi(black), the card for the city you are standing in — it is gone for good) [56] {"tag":"buildStation"} [57] {"tag":"shareGive","to":"bob","card":"Karachi"} shareTake — 6 options; build {"tag":"shareTake","from":,"card":} by pairing one line's from with any card listed on that same line: from "bob" → card: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai", "Moscow", "Kolkata" [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"} [68] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Delhi"} [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [71] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [72] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"} [73] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [74] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kolkata"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareGive", "to": "bob", "card": "Karachi"}}, "output": {"submitted": true, "action": {"tag": "shareGive", "to": "bob", "card": "Karachi"}}} ``` ### alice-legacy-p0037 {#d-alice-legacy-p0037} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 37. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #63](/games/game-05/turns/8.md#e63) — unique payload candidate; not a proven invocation join - [Event #64](/games/game-05/turns/8.md#e64) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): Yellow CURED but supply CRITICAL (9 left, 15 on board) — eradication now the yellow owner-pair's job: bob takes Africa side (Lagos 3, Johannesburg, Khartoum, Kinshasa) after the black cure; alice takes Americas (Bogota 3, Sao Paulo 3, Lima). Next turn: alice delivers Karachi(black) to bob IN Karachi (bob sheds a card to receive — plan: shed Jakarta? no — bob keeps reds; shed after handoff), bob shuttles Delhi, CURES BLACK. Bob also plays Resilient Population (free) next turn to remove Bogota from infect discard. Then bob: Africa yellow sweep. Alice: Americas yellow sweep + blue collection (blue 0/5, long pole — grab blues on draws). Later: Taipei(red) meet in Taipei, Cairo(black) meet in Cairo if bob needs 6th... (post-cure not needed for cure, only eradication). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Madrid (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=awaitingDiscard turnOwner=alice (bob must discard to 7) you=alice role=dispatcher at=Karachi cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Karachi(dispatcher) hand=2 [Cairo(black), Taipei(red)] bob@Karachi(researcher) hand=8 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black), event:resilientPopulation, Karachi(black)] supply: blue:16 yellow:9 black:17 red:22 decks: player=33 infection=46 player-discard: 2 blue, 5 yellow, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Bogota: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] [yellow supply CRITICAL — 9 left, phase demand up to 9, reshuffle trap] — 4 move(s): Delhi→(shuttle)Atlanta→Miami→Bogota — or 3 action(s): go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here] Sao Paulo: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 5 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo — or 3 action(s): go to Cairo (2 move(s)), then charter to Sao Paulo (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here] Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): Baghdad→Istanbul→Algiers→Madrid — or 3 action(s): go to Cairo (2 move(s)), then charter to Madrid (spends Cairo(black)) Lagos: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 4 move(s): Baghdad→Cairo→Khartoum→Lagos — or 3 action(s): go to Cairo (2 move(s)), then charter to Lagos (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here] Beijing: 2 red Moscow: 2 black Baghdad: 2 black [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Baghdad Lima: 2 yellow [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Johannesburg: 2 yellow London: 2 blue [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Riyadh: 2 black [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 15 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held nobody, 10 in deck — margin 5 over the 5 needed red: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Essen(blue): drive alice 4 step(s) to Essen → then that pawn treats Bogota(yellow): drive alice 4 step(s) to Bogota → then that pawn treats Madrid(blue): drive alice 4 step(s) to Madrid → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: no cards in any hand yet black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 1 move(s) from station Delhi to discoverCure red: bob collects (2/5) — give bob your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Hong Kong +1 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold Cairo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Cairo 3→0, Khartoum 4→1 (1 cube), Algiers 4→1, Kinshasa 5→2 (1 cube); board-wide: 14 cities closer, 28 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Karachi card delivered — shed HCMC(red) (not a black), then shuttle Delhi and CURE BLACK, then play Resilient Population on Bogota and start the Africa sweep. My plan after: treat Baghdad 2-black next (I'm 1 move away), then walk toward Cairo/Khartoum to help yellow and possibly build a Cairo station if my hand allows — otherwise I head Americas via Delhi shuttle."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Karachi(black) handed to bob IN Karachi (bob sheds HCMC(red), still has 2 reds + Taipei with alice). Bob's next turn: play Resilient Population (remove Bogota from infect discard), shuttle Delhi, CURE BLACK, then Africa yellow sweep (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1). Alice: firefighter — next turn treat Baghdad 2x black, then walk toward Cairo (maybe build Cairo station if hand allows) / Khartoum yellow; Americas yellows (Bogota 3, Sao Paulo 3, Lima 2) after yellow supply stabilized. Blue 0/5: both grab blues on draws; Essen/Madrid cluster stays parked until supply pressure eases. Taipei(red) handoff later in Taipei."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Karachi handoff done — bob can cure black next turn. I'm heading to Baghdad to treat its 2 black while the plan pivots to yellow eradication on two fronts. ``` toolCalls: [] ### alice-legacy-p0038 {#d-alice-legacy-p0038} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 38. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #66](/games/game-05/turns/8.md#e66) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Karachi(black) handed to bob IN Karachi (bob sheds HCMC(red), still has 2 reds + Taipei with alice). Bob's next turn: play Resilient Population (remove Bogota from infect discard), shuttle Delhi, CURE BLACK, then Africa yellow sweep (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1). Alice: firefighter — next turn treat Baghdad 2x black, then walk toward Cairo (maybe build Cairo station if hand allows) / Khartoum yellow; Americas yellows (Bogota 3, Sao Paulo 3, Lima 2) after yellow supply stabilized. Blue 0/5: both grab blues on draws; Essen/Madrid cluster stays parked until supply pressure eases. Taipei(red) handoff later in Taipei. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Karachi cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Karachi(dispatcher) hand=2 [Cairo(black), Taipei(red)] bob@Karachi(researcher) hand=7 [Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black), event:resilientPopulation, Karachi(black)] supply: blue:16 yellow:9 black:17 red:22 decks: player=33 infection=46 player-discard: 2 blue, 5 yellow, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Bogota: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] [yellow supply CRITICAL — 9 left, phase demand up to 9, reshuffle trap] — 4 move(s): Delhi→(shuttle)Atlanta→Miami→Bogota — or 3 action(s): go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here] Sao Paulo: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 5 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo — or 3 action(s): go to Cairo (2 move(s)), then charter to Sao Paulo (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here] Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): Baghdad→Istanbul→Algiers→Madrid — or 3 action(s): go to Cairo (2 move(s)), then charter to Madrid (spends Cairo(black)) Lagos: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 4 move(s): Baghdad→Cairo→Khartoum→Lagos — or 3 action(s): go to Cairo (2 move(s)), then charter to Lagos (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here] Beijing: 2 red Moscow: 2 black Baghdad: 2 black [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Baghdad Lima: 2 yellow [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Johannesburg: 2 yellow London: 2 blue [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Riyadh: 2 black [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 15 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held nobody, 10 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 1, bob 1, 6 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Essen(blue): drive alice 4 step(s) to Essen → then that pawn treats Bogota(yellow): drive alice 4 step(s) to Bogota → then that pawn treats Madrid(blue): drive alice 4 step(s) to Madrid → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: no cards in any hand yet black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 1 move(s) from station Delhi to discoverCure red: bob collects (1/5) — give bob your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Hong Kong +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Bogota (yellow, 3, imminent): 4 move(s): Delhi→(shuttle)Atlanta→Miami→Bogota Lagos (yellow, 3, imminent): 4 move(s): Baghdad→Cairo→Khartoum→Lagos Sao Paulo (yellow, 3, imminent): 5 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo Johannesburg (yellow, 2): 4 move(s): Baghdad→Cairo→Khartoum→Johannesburg Lima (yellow, 2): 5 move(s): Delhi→(shuttle)Atlanta→Chicago→Mexico City→Lima station opportunities (stations enable cures and shuttle travel): you hold Cairo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Cairo 3→0, Khartoum 4→1 (1 cube), Algiers 4→1, Kinshasa 5→2 (1 cube); board-wide: 14 cities closer, 28 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - advance the red cure: move toward the Taipei handoff (bob collects; assumes they meet you) — drive Delhi tempo: 1 action(s) closer to the red cure (59 → 58 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: defuse Sao Paulo (yellow supply critical) — tempo -1 vs 1, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Taipei ha…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Baghdad", "Riyadh", "Tehran", "Mumbai", "Delhi" [7] {"tag":"directFlight","to":"Cairo"} [8] {"tag":"directFlight","to":"Taipei"} shareTake — 6 options; build {"tag":"shareTake","from":,"card":} by pairing one line's from with any card listed on that same line: from "bob" → card: "Delhi", "Jakarta", "Mumbai", "Moscow", "Kolkata", "Karachi" [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Delhi"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kolkata"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"San Francisco"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chicago"} [27] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Toronto"} [28] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Atlanta"} [29] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Washington"} [30] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"New York"} [31] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"London"} [32] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Madrid"} [33] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Paris"} [34] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Essen"} [35] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Milan"} [36] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"St. Petersburg"} [37] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Los Angeles"} [38] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mexico City"} [39] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Miami"} [40] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bogota"} [41] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lima"} [42] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Santiago"} [43] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Buenos Aires"} [44] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sao Paulo"} [45] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lagos"} [46] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kinshasa"} [47] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Johannesburg"} [48] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Khartoum"} [49] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Algiers"} [50] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Cairo"} [51] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Istanbul"} [52] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Moscow"} [53] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tehran"} [54] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Baghdad"} [55] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Riyadh"} [56] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mumbai"} [57] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Delhi"} [58] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kolkata"} [59] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chennai"} [60] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Beijing"} [61] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Shanghai"} [62] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Seoul"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tokyo"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Osaka"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Taipei"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Hong Kong"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bangkok"} [68] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Ho Chi Minh City"} [69] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Manila"} [70] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Jakarta"} [71] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sydney"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text 1 action left: treat Baghdad? I'm in Karachi; Baghdad 2 black is 1 move away — driving then can't treat (2 actions, have 1). The nominee says drive Delhi. But better: treat? Nothing to treat here. Drive Baghdad positions me to treat 2x next turn. Do that instead of Delhi (red handoff slower). ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Baghdad"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Baghdad"}}} ``` ### bob-legacy-p0031 {#d-bob-legacy-p0031} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 31. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #56](/games/game-05/turns/8.md#e56) — unique payload candidate; not a proven invocation join - [Event #57](/games/game-05/turns/8.md#e57) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned this turn): YELLOW CURED. Alice = firefighter, holds Cairo(black), Karachi(black), Taipei(red) for bob. Next: alice shuttle HK→Delhi, then drive Karachi; bob drives to Karachi, takes Karachi(black) (5th black), shuttles Delhi, cures BLACK. Then: bob contains Essen–Madrid blue cluster (8 cubes) + collects blue; alice sweeps cured-yellow cities (Bogota/Sao Paulo/Lima/Johannesburg — 1 treat each clears whole city) and picks up remaining yellows for eradication. Later handoffs: Taipei(red) meet in Taipei, Cairo(black) meet in Cairo. Red 2/5 bob + Taipei with alice; blue 0/5 nobody — blue is the long pole, bob and alice both grab blue cards on draws. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Lagos (3 yellow) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=researcher at=Karachi cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Hong Kong(dispatcher) hand=3 [Cairo(black), Taipei(red), Karachi(black)] bob@Karachi(researcher) hand=7 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black), event:resilientPopulation] supply: blue:16 yellow:9 black:17 red:22 decks: player=33 infection=46 player-discard: 2 blue, 5 yellow, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Bogota: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] [yellow supply CRITICAL — 9 left, phase demand up to 9, reshuffle trap] — 4 move(s): Delhi→(shuttle)Atlanta→Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 4 Sao Paulo: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 5 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5 Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): Baghdad→Istanbul→Algiers→Madrid Lagos: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 4 move(s): Baghdad→Cairo→Khartoum→Lagos [yellow CURED: 1 treat clears ALL cubes here] Beijing: 2 red Moscow: 2 black Baghdad: 2 black [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Baghdad Lima: 2 yellow [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Johannesburg: 2 yellow London: 2 blue [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Riyadh: 2 black [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 15 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held nobody, 10 in deck — margin 5 over the 5 needed red: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: no cards in any hand yet black: YOU collect (4/5) — keep EVERY black card; nearest station Delhi (1 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Delhi (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Karachi(black): meet IN Karachi (the card's own city) — you 0 move(s), alice 2 move(s); then bob to station Delhi +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 3 move(s), alice 1 move(s); then bob to station Hong Kong +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 2 move(s), alice 3 action(s) (go to Karachi (2 move(s)), then charter to Cairo (spends Karachi(black))); then bob to station Delhi +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Bogota (yellow, 3, imminent): 4 move(s): Delhi→(shuttle)Atlanta→Miami→Bogota — nearer teammate: alice, 3 move(s) vs your 4 Lagos (yellow, 3, imminent): 4 move(s): Baghdad→Cairo→Khartoum→Lagos Sao Paulo (yellow, 3, imminent): 5 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo — nearer teammate: alice, 4 move(s) vs your 5 Johannesburg (yellow, 2): 4 move(s): Baghdad→Cairo→Khartoum→Johannesburg Lima (yellow, 2): 5 move(s): Delhi→(shuttle)Atlanta→Chicago→Mexico City→Lima — nearer teammate: alice, 4 move(s) vs your 5 If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Yellow supply critical (9 left), Lagos 3 yellow imminent — an outbreak there would push supply lower. One outbreak already happened (1/8). Alice on the move; the Karachi handoff plan still stands. Yellow eradication urgent — Lagos/Sao Paulo/Bogota at 3. Alice is closer to the Americas; Lagos route via Cairo is closer to me (Baghdad→Cairo→Khartoum→Lagos, 4 moves from Baghdad). Should I divert to Lagos? The black cure is 2 actions away (next turn: take Karachi card, shuttle Delhi, cure = 3 actions). If I divert to Lagos I lose a turn. But yellow supply 9 left with 11 cubes on board; if the deck reshuffles, chain outbreaks could empty supply → LOSS. Yellow eradication needs ~7 treats. Alice sweeping yellow is her job. Lagos is African side — Alice is in HK heading Karachi/Delhi; she can't easily get to Africa. I'm at Karachi — closest to Lagos (via Baghdad→Cairo→Khartoum→Lagos = 4 moves). Plan: message her: I'll do the Karachi handoff NEXT turn as planned (she delivers Karachi card, I cure black — highest priority), but then I swing to Lagos/Africa for yellow eradication instead of the blue cluster; she takes the Americas yellows (Bogota/Sao Paulo/Lima) which she's closer to. Also mention resilientPopulation: I hold it — save to remove a yellow infect card after an epidemic reshuffle, or use now? It's free (event). It removes a card from infection DISCARD permanently. Bogota is in infect-discard at 3. Using resilientPopulation on Bogota now prevents it re-firing after reshuffle... but Bogota already at 3 on board; the card in discard re-infects after reshuffle — removing Bogota from discard helps. But better used on a 3-cube city about to reshuffle. Yellow supply critical — using RP on Bogota (3 cubes) reduces re-infection of the worst cluster. Free action, no downside... except it's an event, only playable on my turn; fine, next turn. Advise: pin updated plan. Send message. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Board update: yellow supply is CRITICAL (9 left) with 15 yellow cubes on board — Lagos/Bogota/Sao Paulo all at 3. Revised split: I still take your Karachi card next turn and CURE BLACK (2-3 actions), but then I swing Africa-side: Baghdad→Cairo→Khartoum→Lagos + Johannesburg eradication — I'm the only one close to that. You take Americas yellows (Bogota/Sao Paulo/Lima, 1-treat clears since yellow cured) — you're 3 moves from Bogota via shuttle. Blue cluster stays parked for now; yellow supply-depletion is a loss condition, blue isn't urgent yet (10 blue in deck). I also hold Resilient Population — next turn I'll spend it free to remove Bogota (3 cubes) from the infect discard so an epidemic reshuffle can't re-bomb the worst cluster."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text Also re-pin the plan. ``` text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Yellow CURED but supply CRITICAL (9 left, 15 on board) — eradication now the yellow owner-pair's job: bob takes Africa side (Lagos 3, Johannesburg, Khartoum, Kinshasa) after the black cure; alice takes Americas (Bogota 3, Sao Paulo 3, Lima). Next turn: alice delivers Karachi(black) to bob IN Karachi (bob sheds a card to receive — plan: shed Jakarta? no — bob keeps reds; shed after handoff), bob shuttles Delhi, CURES BLACK. Bob also plays Resilient Population (free) next turn to remove Bogota from infect discard. Then bob: Africa yellow sweep. Alice: Americas yellow sweep + blue collection (blue 0/5, long pole — grab blues on draws). Later: Taipei(red) meet in Taipei, Cairo(black) meet in Cairo if bob needs 6th... (post-cure not needed for cure, only eradication)."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Yellow supply is the new fire: 9 cubes left in supply, 15 on the board, three cities at 3. I've told Alice and re-pinned the split — I cure black next turn off her Karachi handoff (I'm already in Karachi), then take Africa's yellows (Lagos/Johannesburg/Khartoum/Kinshasa) while she sweeps the Americas (1-treat clears now that yellow is cured). I'll also burn Resilient Population free next turn to remove Bogota from the infect discard so a reshuffle can't re-bomb the worst cluster. Blue stays parked — it's the long pole, but supply-depletion is a loss condition blue can't cause this fast. ``` toolCalls: [] ### bob-legacy-p0032 {#d-bob-legacy-p0032} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 32. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #60](/games/game-05/turns/8.md#e60) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #58): Taking the black-cure line (not the Taipei nominee — black cure is closer): shuttle HK→Delhi, drive to Karachi, hand you Karachi(black). Heads-up: the share forces you to discard immediately — shed Ho Chi Minh City(red), NOT a black; red margin is 4 and cure progress isn't affected (you still hold Delhi+Mumbai+Moscow+Kolkata for the black cure). Then your turn: play Resilient Population on Bogota, shuttle Delhi, CURE BLACK, start the Africa yellow sweep. I'll treat Karachi black and pivot to the Americas yellow sweep (Bogota→Sao Paulo→Lima). Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Note: Alice says shed HCMC(red), not Jakarta? HCMC vs Jakarta both red; either fine. Actually earlier state showed my hand as [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black), resilientPopulation] = 7. Shedding a red leaves me 2 red held + Taipei with her later. Fine. Reply briefly confirming. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed — shed HCMC(red) on the Karachi handoff (keep both blacks + resilientPopulation). Sequence set: your turn delivers Karachi, my turn = RP(Bogota) → shuttle Delhi → cure black → head toward Cairo/Khartoum/Lagos. Go."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Sequence locked in with Alice: she shuttles HK→Delhi→Karachi and hands me Karachi(black); I shed HCMC(red) to receive it, play Resilient Population on Bogota for free, shuttle to Delhi, cure black, then pivot to the Africa yellow sweep. She treats Karachi and heads to the Americas yellows. ``` toolCalls: [] ### bob-legacy-p0034 {#d-bob-legacy-p0034} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 34. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #65](/games/game-05/turns/8.md#e65) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #63): Karachi card delivered — shed HCMC(red) (not a black), then shuttle Delhi and CURE BLACK, then play Resilient Population on Bogota and start the Africa sweep. My plan after: treat Baghdad 2-black next (I'm 1 move away), then walk toward Cairo/Khartoum to help yellow and possibly build a Cairo station if my hand allows — otherwise I head Americas via Delhi shuttle. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Karachi(black) handed to bob IN Karachi (bob sheds HCMC(red), still has 2 reds + Taipei with alice). Bob's next turn: play Resilient Population (remove Bogota from infect discard), shuttle Delhi, CURE BLACK, then Africa yellow sweep (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1). Alice: firefighter — next turn treat Baghdad 2x black, then walk toward Cairo (maybe build Cairo station if hand allows) / Khartoum yellow; Americas yellows (Bogota 3, Sao Paulo 3, Lima 2) after yellow supply stabilized. Blue 0/5: both grab blues on draws; Essen/Madrid cluster stays parked until supply pressure eases. Taipei(red) handoff later in Taipei. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 5 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (bob must discard to 7) you=bob role=researcher at=Karachi cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Karachi(dispatcher) hand=2 [Cairo(black), Taipei(red)] bob@Karachi(researcher) hand=8 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black), event:resilientPopulation, Karachi(black)] supply: blue:16 yellow:9 black:17 red:22 decks: player=33 infection=46 player-discard: 2 blue, 5 yellow, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Bogota: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] [yellow supply CRITICAL — 9 left, phase demand up to 9, reshuffle trap] — 4 move(s): Delhi→(shuttle)Atlanta→Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here] Sao Paulo: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 5 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo [yellow CURED: 1 treat clears ALL cubes here] Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): Baghdad→Istanbul→Algiers→Madrid Lagos: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 4 move(s): Baghdad→Cairo→Khartoum→Lagos [yellow CURED: 1 treat clears ALL cubes here] Beijing: 2 red Moscow: 2 black Baghdad: 2 black [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Baghdad Lima: 2 yellow [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Johannesburg: 2 yellow London: 2 blue [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Riyadh: 2 black [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 15 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held nobody, 10 in deck — margin 5 over the 5 needed red: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: no cards in any hand yet black: YOU have a FULL SET (5/5) — station Delhi (1 move(s)) to discoverCure red: YOU collect (2/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Delhi (1 move(s)) discard hint: red: no spare right now (every held card counts toward that cure — ranked below like every other card); black: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Ho Chi Minh City (red: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, bob collects), Jakarta (red: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, bob collects), resilientPopulation (event: delete a city from the infection discard so a reshuffle can never return it), Delhi (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Mumbai (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Moscow (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Moscow], Kolkata (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Karachi (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Hong Kong +1 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}} [1] {"tag":"discard","card":{"kind":"city","city":"Delhi"}} [2] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}} [3] {"tag":"discard","card":{"kind":"city","city":"Mumbai"}} [4] {"tag":"discard","card":{"kind":"city","city":"Moscow"}} [5] {"tag":"discard","card":{"kind":"city","city":"Kolkata"}} [6] {"tag":"discard","card":{"kind":"event","event":"resilientPopulation"}} [7] {"tag":"discard","card":{"kind":"city","city":"Karachi"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Discard HCMC(red) as agreed. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Ho Chi Minh City"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Ho Chi Minh City"}}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0034 {#d-alice-legacy-p0034} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 34. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Yellow CURED but supply CRITICAL (9 left, 15 on board) — eradication now the yellow owner-pair's job: bob takes Africa side (Lagos 3, Johannesburg, Khartoum, Kinshasa) after the black cure; alice takes Americas (Bogota 3, Sao Paulo 3, Lima). Next turn: alice delivers Karachi(black) to bob IN Karachi (bob sheds a card to receive — plan: shed Jakarta? no — bob keeps reds; shed after handoff), bob shuttles Delhi, CURES BLACK. Bob also plays Resilient Population (free) next turn to remove Bogota from infect discard. Then bob: Africa yellow sweep. Alice: Americas yellow sweep + blue collection (blue 0/5, long pole — grab blues on draws). Later: Taipei(red) meet in Taipei, Cairo(black) meet in Cairo if bob needs 6th... (post-cure not needed for cure, only eradication). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Madrid (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Delhi cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Delhi(dispatcher) hand=3 [Cairo(black), Taipei(red), Karachi(black)] bob@Karachi(researcher) hand=7 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black), event:resilientPopulation] supply: blue:16 yellow:9 black:17 red:22 decks: player=33 infection=46 player-discard: 2 blue, 5 yellow, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Bogota: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] [yellow supply CRITICAL — 9 left, phase demand up to 9, reshuffle trap] — 3 move(s): (shuttle)Atlanta→Miami→Bogota — or 2 action(s): go to Karachi (1 move(s)), then charter to Bogota (spends Karachi(black)) [yellow CURED: 1 treat clears ALL cubes here] Sao Paulo: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 4 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo — or 2 action(s): go to Karachi (1 move(s)), then charter to Sao Paulo (spends Karachi(black)) [yellow CURED: 1 treat clears ALL cubes here] Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): (shuttle)Atlanta→Washington→New York→Madrid — or 2 action(s): go to Karachi (1 move(s)), then charter to Madrid (spends Karachi(black)) Lagos: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 5 move(s): Tehran→Baghdad→Cairo→Khartoum→Lagos — or 2 action(s): go to Karachi (1 move(s)), then charter to Lagos (spends Karachi(black)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5 Beijing: 2 red Moscow: 2 black — pre-empt (one draw from critical): 2 move(s): Tehran→Moscow Baghdad: 2 black [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] Lima: 2 yellow [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Johannesburg: 2 yellow London: 2 blue [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Riyadh: 2 black [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 15 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held nobody, 10 in deck — margin 5 over the 5 needed red: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): drive alice 3 step(s) to Bogota → then that pawn treats Essen(blue): drive alice 4 step(s) to Essen → then that pawn treats Sao Paulo(yellow): drive alice 4 step(s) to Sao Paulo → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: no cards in any hand yet black: bob collects (4/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Karachi(black) to bob: meet IN Karachi (the card's own city) — you 1 move(s), bob 0 move(s); then bob to station Delhi +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 2 action(s) (go to Karachi (1 move(s)), then charter to Cairo (spends Karachi(black))), bob 2 move(s); then bob to station Delhi +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 move(s), bob 3 move(s); then bob to station Hong Kong +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Bogota (yellow, 3, imminent): 3 move(s): (shuttle)Atlanta→Miami→Bogota Sao Paulo (yellow, 3, imminent): 4 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo Lagos (yellow, 3, imminent): 5 move(s): Tehran→Baghdad→Cairo→Khartoum→Lagos — nearer teammate: bob, 4 move(s) vs your 5 Lima (yellow, 2): 4 move(s): (shuttle)Atlanta→Chicago→Mexico City→Lima Johannesburg (yellow, 2): 5 move(s): Tehran→Baghdad→Cairo→Khartoum→Johannesburg — nearer teammate: bob, 4 move(s) vs your 5 station opportunities (stations enable cures and shuttle travel): you hold Cairo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Cairo(black): black margin 7 — burnable; 6 black still in deck response reach — team's card-free trip to each city: Cairo 3→0, Khartoum 4→1 (1 cube), Algiers 4→1, Kinshasa 5→2 (1 cube); board-wide: 14 cities closer, 28 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - advance the black cure: hand off a card at Karachi (bob collects, 1 still needed) — drive Karachi, shareGive tempo: 4 action(s) closer to the black cure (6 → 2 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: defuse Sao Paulo (yellow supply critical) — tempo -3 vs 4, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Kara…". dominated: break the Bogota–Sao Paulo–Lagos–Lima yellow cluster at Bogota — tempo -2 vs 4, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Kara…". dominated: break the Essen–London–Madrid blue cluster at Essen — tempo -4 vs 4, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Kara…". dominated: defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle) — tempo -3 vs 4, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Kara…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai" [7] {"tag":"directFlight","to":"Cairo"} [8] {"tag":"directFlight","to":"Taipei"} [9] {"tag":"directFlight","to":"Karachi"} [10] {"tag":"shuttleFlight","to":"Atlanta"} [11] {"tag":"shuttleFlight","to":"Hong Kong"} [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Delhi"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kolkata"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0033 {#d-bob-legacy-p0033} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 33. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): Yellow CURED but supply CRITICAL (9 left, 15 on board) — eradication now the yellow owner-pair's job: bob takes Africa side (Lagos 3, Johannesburg, Khartoum, Kinshasa) after the black cure; alice takes Americas (Bogota 3, Sao Paulo 3, Lima). Next turn: alice delivers Karachi(black) to bob IN Karachi (bob sheds a card to receive — plan: shed Jakarta? no — bob keeps reds; shed after handoff), bob shuttles Delhi, CURES BLACK. Bob also plays Resilient Population (free) next turn to remove Bogota from infect discard. Then bob: Africa yellow sweep. Alice: Americas yellow sweep + blue collection (blue 0/5, long pole — grab blues on draws). Later: Taipei(red) meet in Taipei, Cairo(black) meet in Cairo if bob needs 6th... (post-cure not needed for cure, only eradication). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Madrid (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 5 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (bob must discard to 7) you=bob role=researcher at=Karachi cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Karachi(dispatcher) hand=2 [Cairo(black), Taipei(red)] bob@Karachi(researcher) hand=8 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black), event:resilientPopulation, Karachi(black)] supply: blue:16 yellow:9 black:17 red:22 decks: player=33 infection=46 player-discard: 2 blue, 5 yellow, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Bogota: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] [yellow supply CRITICAL — 9 left, phase demand up to 9, reshuffle trap] — 4 move(s): Delhi→(shuttle)Atlanta→Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here] Sao Paulo: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 5 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo [yellow CURED: 1 treat clears ALL cubes here] Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): Baghdad→Istanbul→Algiers→Madrid Lagos: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 4 move(s): Baghdad→Cairo→Khartoum→Lagos [yellow CURED: 1 treat clears ALL cubes here] Beijing: 2 red Moscow: 2 black Baghdad: 2 black [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Baghdad Lima: 2 yellow [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Johannesburg: 2 yellow London: 2 blue [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Riyadh: 2 black [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 15 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held nobody, 10 in deck — margin 5 over the 5 needed red: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: no cards in any hand yet black: YOU have a FULL SET (5/5) — station Delhi (1 move(s)) to discoverCure red: YOU collect (2/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Delhi (1 move(s)) discard hint: red: no spare right now (every held card counts toward that cure — ranked below like every other card); black: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Ho Chi Minh City (red: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, bob collects), Jakarta (red: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, bob collects), resilientPopulation (event: delete a city from the infection discard so a reshuffle can never return it), Delhi (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Mumbai (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Moscow (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Moscow], Kolkata (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Karachi (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Hong Kong +1 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}} [1] {"tag":"discard","card":{"kind":"city","city":"Delhi"}} [2] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}} [3] {"tag":"discard","card":{"kind":"city","city":"Mumbai"}} [4] {"tag":"discard","card":{"kind":"city","city":"Moscow"}} [5] {"tag":"discard","card":{"kind":"city","city":"Kolkata"}} [6] {"tag":"discard","card":{"kind":"event","event":"resilientPopulation"}} [7] {"tag":"discard","card":{"kind":"city","city":"Karachi"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0035 {#d-bob-legacy-p0035} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 35. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned this turn): Karachi(black) handed to bob IN Karachi (bob sheds HCMC(red), still has 2 reds + Taipei with alice). Bob's next turn: play Resilient Population (remove Bogota from infect discard), shuttle Delhi, CURE BLACK, then Africa yellow sweep (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1). Alice: firefighter — next turn treat Baghdad 2x black, then walk toward Cairo (maybe build Cairo station if hand allows) / Khartoum yellow; Americas yellows (Bogota 3, Sao Paulo 3, Lima 2) after yellow supply stabilized. Blue 0/5: both grab blues on draws; Essen/Madrid cluster stays parked until supply pressure eases. Taipei(red) handoff later in Taipei. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=bob role=researcher at=Karachi cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Karachi(dispatcher) hand=2 [Cairo(black), Taipei(red)] bob@Karachi(researcher) hand=7 [Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black), event:resilientPopulation, Karachi(black)] supply: blue:16 yellow:9 black:17 red:22 decks: player=33 infection=46 player-discard: 2 blue, 5 yellow, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Bogota: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] [yellow supply CRITICAL — 9 left, phase demand up to 9, reshuffle trap] — 4 move(s): Delhi→(shuttle)Atlanta→Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here] Sao Paulo: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 5 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo [yellow CURED: 1 treat clears ALL cubes here] Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): Baghdad→Istanbul→Algiers→Madrid Lagos: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 4 move(s): Baghdad→Cairo→Khartoum→Lagos [yellow CURED: 1 treat clears ALL cubes here] Beijing: 2 red Moscow: 2 black Baghdad: 2 black [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Baghdad Lima: 2 yellow [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Johannesburg: 2 yellow London: 2 blue [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] Riyadh: 2 black [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 15 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held nobody, 10 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 1, bob 1, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: no cards in any hand yet black: YOU have a FULL SET (5/5) — station Delhi (1 move(s)) to discoverCure red: YOU collect (1/5) — keep EVERY red card; nearest station Delhi (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Hong Kong +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Bogota (yellow, 3, imminent): 4 move(s): Delhi→(shuttle)Atlanta→Miami→Bogota Lagos (yellow, 3, imminent): 4 move(s): Baghdad→Cairo→Khartoum→Lagos Sao Paulo (yellow, 3, imminent): 5 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo Johannesburg (yellow, 2): 4 move(s): Baghdad→Cairo→Khartoum→Johannesburg Lima (yellow, 2): 5 move(s): Delhi→(shuttle)Atlanta→Chicago→Mexico City→Lima If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0036 {#d-bob-legacy-p0036} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 36. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Karachi(black) handed to bob IN Karachi (bob sheds HCMC(red), still has 2 reds + Taipei with alice). Bob's next turn: play Resilient Population (remove Bogota from infect discard), shuttle Delhi, CURE BLACK, then Africa yellow sweep (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1). Alice: firefighter — next turn treat Baghdad 2x black, then walk toward Cairo (maybe build Cairo station if hand allows) / Khartoum yellow; Americas yellows (Bogota 3, Sao Paulo 3, Lima 2) after yellow supply stabilized. Blue 0/5: both grab blues on draws; Essen/Madrid cluster stays parked until supply pressure eases. Taipei(red) handoff later in Taipei. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about London (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 7 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=researcher at=Karachi cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Delhi, Hong Kong players: alice@Baghdad(dispatcher) hand=4 [Cairo(black), Taipei(red), Atlanta(blue), Sydney(red)] bob@Karachi(researcher) hand=7 [Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black), event:resilientPopulation, Karachi(black)] supply: blue:15 yellow:9 black:16 red:22 decks: player=31 infection=44 player-discard: 2 blue, 5 yellow, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 4 move(s): Baghdad→Istanbul→Milan→Essen — nearer teammate: alice, 3 move(s) vs your 4 Bogota: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] [yellow supply CRITICAL — 9 left, phase demand up to 9, reshuffle trap] — 4 move(s): Delhi→(shuttle)Atlanta→Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here] Sao Paulo: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Riyadh: 5 cubes — matures to 3s costs 6+ treats] London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 5 move(s): Baghdad→Istanbul→Milan→Essen→London — nearer teammate: alice, 4 move(s) vs your 5 Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 4 move(s): Baghdad→Istanbul→Algiers→Madrid — nearer teammate: alice, 3 move(s) vs your 4 Lagos: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Beijing: 2 red Moscow: 2 black Lima: 2 yellow [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] Johannesburg: 2 yellow Riyadh: 2 black [cluster Baghdad–Riyadh: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Riyadh Tehran: 1 black Kinshasa: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide resilient population: YOU hold it — 2 epidemic(s) still in the 31-card deck, and each one shuffles the ENTIRE infection discard (4 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Bogota (3 cube(s)), Lagos (3 cube(s)), Baghdad (3 cube(s)). Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw. ⚠ FREE EVENTS — you hold this; it costs NO action: resilient population: removes Baghdad from the infection discard, permanently — ~7 → ~6 chained outbreak(s) committed. P(epidemic in window) ≈ 0%, epidemic certain within 19 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: yellow: 15 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 1, 9 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share black: YOU have a FULL SET (5/5) — station Delhi (1 move(s)) to discoverCure red: YOU collect (1/5) — keep EVERY red card; nearest station Delhi (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 3 move(s), alice 2 action(s) (go to Cairo (1 move(s)), then charter to Taipei (spends Cairo(black))); then bob to station Hong Kong +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing alice hands you Sydney(red): meet IN Sydney (the card's own city) — you 4 move(s), alice 2 action(s) (go to Cairo (1 move(s)), then charter to Sydney (spends Cairo(black))); then bob to station Hong Kong +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Bogota (yellow, 3, imminent): 4 move(s): Delhi→(shuttle)Atlanta→Miami→Bogota Lagos (yellow, 3, imminent): 4 move(s): Baghdad→Cairo→Khartoum→Lagos — nearer teammate: alice, 3 move(s) vs your 4 Sao Paulo (yellow, 3, imminent): 5 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo — nearer teammate: alice, 4 move(s) vs your 5 Johannesburg (yellow, 2): 4 move(s): Baghdad→Cairo→Khartoum→Johannesburg — nearer teammate: alice, 3 move(s) vs your 4 Lima (yellow, 2): 5 move(s): Delhi→(shuttle)Atlanta→Chicago→Mexico City→Lima ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - cure black at Delhi — drive Delhi, CURE black tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: defuse Essen (blue supply critical) — tempo -3 vs 103, risk 0.00 vs 0.00 — beaten by "cure black at Delhi". dominated: defuse Madrid (blue supply critical) — tempo -2 vs 103, risk 0.00 vs 0.00 — beaten by "cure black at Delhi". dominated: break the Bogota–Sao Paulo–Lagos–Lima yellow cluster at Bogota — tempo -1 vs 103, risk 0.00 vs 0.00 — beaten by "cure black at Delhi". dominated: defuse Baghdad and return to Karachi (round trip, 3 actions) — tempo 0 vs 103, risk 0.00 vs 0.00 — beaten by "cure black at Delhi". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Baghdad", "Riyadh", "Tehran", "Mumbai", "Delhi" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Delhi", "Jakarta", "Mumbai", "Moscow", "Kolkata" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (buildStation also SPENDS Karachi(black), the card for the city you are standing in — it is gone for good) [59] {"tag":"buildStation"} (playEvent costs NO action — you may play one AND still take all your actions) playEvent(resilientPopulation) — 4 options; build {"tag":"playEvent","play":{"event":"resilientPopulation","city":}} city: "Bogota", "Lagos", "Baghdad", "London" ⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)