# Turn 8 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-05/turns/7.md) · [Next turn](/games/game-05/turns/9.md) · [All turns](/games/game-05/turns/index.md) · [Interactive board](/games/game-05/replay.html#event-56) · [Game](/games/game-05/summary.md) Board before the first command: state `55` in [states.jsonl](/games/game-05/states.jsonl). After the last command: state `66` in [states.jsonl](/games/game-05/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #56 · bob · msg {#e56} > Board update: yellow supply is CRITICAL (9 left) with 15 yellow cubes on board — Lagos/Bogota/Sao Paulo all at 3. Revised split: I still take your Karachi card next turn and CURE BLACK (2-3 actions), but then I swing Africa-side: Baghdad→Cairo→Khartoum→Lagos + Johannesburg eradication — I'm the only one close to that. You take Americas yellows (Bogota/Sao Paulo/Lima, 1-treat clears since yellow cured) — you're 3 moves from Bogota via shuttle. Blue cluster stays parked for now; yellow supply-depletion is a loss condition, blue isn't urgent yet (10 blue in deck). I also hold Resilient Population — next turn I'll spend it free to remove Bogota (3 cubes) from the infect discard so an epidemic reshuffle can't re-bomb the worst cluster. [Model call bob-legacy-p0031](/games/game-05/turns/8-calls.md#d-bob-legacy-p0031) — unique payload candidate; not a proven invocation join ### #57 · bob · plan {#e57} > Yellow CURED but supply CRITICAL (9 left, 15 on board) — eradication now the yellow owner-pair's job: bob takes Africa side (Lagos 3, Johannesburg, Khartoum, Kinshasa) after the black cure; alice takes Americas (Bogota 3, Sao Paulo 3, Lima). Next turn: alice delivers Karachi(black) to bob IN Karachi (bob sheds a card to receive — plan: shed Jakarta? no — bob keeps reds; shed after handoff), bob shuttles Delhi, CURES BLACK. Bob also plays Resilient Population (free) next turn to remove Bogota from infect discard. Then bob: Africa yellow sweep. Alice: Americas yellow sweep + blue collection (blue 0/5, long pole — grab blues on draws). Later: Taipei(red) meet in Taipei, Cairo(black) meet in Cairo if bob needs 6th... (post-cure not needed for cure, only eradication). [Model call bob-legacy-p0031](/games/game-05/turns/8-calls.md#d-bob-legacy-p0031) — unique payload candidate; not a proven invocation join ### #58 · alice · msg {#e58} > Taking the black-cure line (not the Taipei nominee — black cure is closer): shuttle HK→Delhi, drive to Karachi, hand you Karachi(black). Heads-up: the share forces you to discard immediately — shed Ho Chi Minh City(red), NOT a black; red margin is 4 and cure progress isn't affected (you still hold Delhi+Mumbai+Moscow+Kolkata for the black cure). Then your turn: play Resilient Population on Bogota, shuttle Delhi, CURE BLACK, start the Africa yellow sweep. I'll treat Karachi black and pivot to the Americas yellow sweep (Bogota→Sao Paulo→Lima). [Model call alice-legacy-p0033](/games/game-05/turns/8-calls.md#d-alice-legacy-p0033) — unique payload candidate; not a proven invocation join ### #59 · alice · cmd {#e59} ```json { "tag": "shuttleFlight", "to": "Delhi" } ``` Board before: state `55` in [states.jsonl](/games/game-05/states.jsonl) · after: state `59` in [states.jsonl](/games/game-05/states.jsonl) ### #60 · bob · msg {#e60} > Confirmed — shed HCMC(red) on the Karachi handoff (keep both blacks + resilientPopulation). Sequence set: your turn delivers Karachi, my turn = RP(Bogota) → shuttle Delhi → cure black → head toward Cairo/Khartoum/Lagos. Go. [Model call bob-legacy-p0032](/games/game-05/turns/8-calls.md#d-bob-legacy-p0032) — unique payload candidate; not a proven invocation join ### #61 · alice · cmd {#e61} ```json { "tag": "driveFerry", "to": "Karachi" } ``` Board before: state `59` in [states.jsonl](/games/game-05/states.jsonl) · after: state `61` in [states.jsonl](/games/game-05/states.jsonl) [Model call alice-legacy-p0035](/games/game-05/turns/8-calls.md#d-alice-legacy-p0035) — unique payload candidate; not a proven invocation join ### #62 · alice · cmd {#e62} ```json { "tag": "shareGive", "to": "bob", "card": "Karachi" } ``` Board before: state `61` in [states.jsonl](/games/game-05/states.jsonl) · after: state `62` in [states.jsonl](/games/game-05/states.jsonl) [Model call alice-legacy-p0036](/games/game-05/turns/8-calls.md#d-alice-legacy-p0036) — unique payload candidate; not a proven invocation join ### #63 · alice · msg {#e63} > Karachi card delivered — shed HCMC(red) (not a black), then shuttle Delhi and CURE BLACK, then play Resilient Population on Bogota and start the Africa sweep. My plan after: treat Baghdad 2-black next (I'm 1 move away), then walk toward Cairo/Khartoum to help yellow and possibly build a Cairo station if my hand allows — otherwise I head Americas via Delhi shuttle. [Model call alice-legacy-p0037](/games/game-05/turns/8-calls.md#d-alice-legacy-p0037) — unique payload candidate; not a proven invocation join ### #64 · alice · plan {#e64} > Karachi(black) handed to bob IN Karachi (bob sheds HCMC(red), still has 2 reds + Taipei with alice). Bob's next turn: play Resilient Population (remove Bogota from infect discard), shuttle Delhi, CURE BLACK, then Africa yellow sweep (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1). Alice: firefighter — next turn treat Baghdad 2x black, then walk toward Cairo (maybe build Cairo station if hand allows) / Khartoum yellow; Americas yellows (Bogota 3, Sao Paulo 3, Lima 2) after yellow supply stabilized. Blue 0/5: both grab blues on draws; Essen/Madrid cluster stays parked until supply pressure eases. Taipei(red) handoff later in Taipei. [Model call alice-legacy-p0037](/games/game-05/turns/8-calls.md#d-alice-legacy-p0037) — unique payload candidate; not a proven invocation join ### #65 · bob · cmd {#e65} ```json { "tag": "discard", "card": { "kind": "city", "city": "Ho Chi Minh City" } } ``` Board before: state `62` in [states.jsonl](/games/game-05/states.jsonl) · after: state `65` in [states.jsonl](/games/game-05/states.jsonl) [Model call bob-legacy-p0034](/games/game-05/turns/8-calls.md#d-bob-legacy-p0034) — unique payload candidate; not a proven invocation join ### #66 · alice · cmd {#e66} ```json { "tag": "driveFerry", "to": "Baghdad" } ``` Board before: state `65` in [states.jsonl](/games/game-05/states.jsonl) · after: state `66` in [states.jsonl](/games/game-05/states.jsonl) [Model call alice-legacy-p0038](/games/game-05/turns/8-calls.md#d-alice-legacy-p0038) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-05/turns/8-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0033](/games/game-05/turns/8-calls.md#d-alice-legacy-p0033) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#58](/games/game-05/turns/8.md#e58) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0035](/games/game-05/turns/8-calls.md#d-alice-legacy-p0035) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#61](/games/game-05/turns/8.md#e61) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0036](/games/game-05/turns/8-calls.md#d-alice-legacy-p0036) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#62](/games/game-05/turns/8.md#e62) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0037](/games/game-05/turns/8-calls.md#d-alice-legacy-p0037) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#63](/games/game-05/turns/8.md#e63) (unique payload candidate; not a proven invocation join), [#64](/games/game-05/turns/8.md#e64) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0038](/games/game-05/turns/8-calls.md#d-alice-legacy-p0038) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#66](/games/game-05/turns/8.md#e66) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0031](/games/game-05/turns/8-calls.md#d-bob-legacy-p0031) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#56](/games/game-05/turns/8.md#e56) (unique payload candidate; not a proven invocation join), [#57](/games/game-05/turns/8.md#e57) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0032](/games/game-05/turns/8-calls.md#d-bob-legacy-p0032) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#60](/games/game-05/turns/8.md#e60) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0034](/games/game-05/turns/8-calls.md#d-bob-legacy-p0034) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#65](/games/game-05/turns/8.md#e65) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0034](/games/game-05/turns/8-calls.md#d-alice-legacy-p0034) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0033](/games/game-05/turns/8-calls.md#d-bob-legacy-p0033) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0035](/games/game-05/turns/8-calls.md#d-bob-legacy-p0035) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0036](/games/game-05/turns/8-calls.md#d-bob-legacy-p0036) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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