# Turn 9 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-05/turns/8.md) · [Next turn](/games/game-05/turns/10.md) · [All turns](/games/game-05/turns/index.md) · [Interactive board](/games/game-05/replay.html#event-67) · [Game](/games/game-05/summary.md) Board before the first command: state `66` in [states.jsonl](/games/game-05/states.jsonl). After the last command: state `72` in [states.jsonl](/games/game-05/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #67 · alice · msg {#e67} > Heads-up: Baghdad hit 3 black (it grew during the infect phase) — I'm standing in it, next turn I spend all 4 actions treating Baghdad→Riyadh black, so treat around me. For Resilient Population: remove Bogota (3 cubes, biggest Americas cluster; Lagos is yours to sweep anyway). After your black cure, Africa sweep as planned: Lagos 3 → Khartoum → Johannesburg → Kinshasa. Note London just hit 3 blue — Essen–London–Madrid is now 9 cubes; blue supply still OK (15) but that cluster needs an owner soon. I'm grabbing blues on draws (hold Atlanta). [Model call alice-legacy-p0039](/games/game-05/turns/9-calls.md#d-alice-legacy-p0039) — unique payload candidate; not a proven invocation join ### #68 · bob · cmd {#e68} ```json { "tag": "playEvent", "play": { "event": "resilientPopulation", "city": "Bogota" } } ``` Board before: state `66` in [states.jsonl](/games/game-05/states.jsonl) · after: state `68` in [states.jsonl](/games/game-05/states.jsonl) [Model call bob-legacy-p0037](/games/game-05/turns/9-calls.md#d-bob-legacy-p0037) — unique payload candidate; not a proven invocation join ### #69 · bob · cmd {#e69} ```json { "tag": "driveFerry", "to": "Delhi" } ``` Board before: state `68` in [states.jsonl](/games/game-05/states.jsonl) · after: state `69` in [states.jsonl](/games/game-05/states.jsonl) [Model call bob-legacy-p0038](/games/game-05/turns/9-calls.md#d-bob-legacy-p0038) — unique payload candidate; not a proven invocation join ### #70 · bob · cmd {#e70} ```json { "tag": "discoverCure", "color": "black", "cards": [ "Delhi", "Mumbai", "Moscow", "Kolkata", "Karachi" ] } ``` Board before: state `69` in [states.jsonl](/games/game-05/states.jsonl) · after: state `70` in [states.jsonl](/games/game-05/states.jsonl) [Model call bob-legacy-p0039](/games/game-05/turns/9-calls.md#d-bob-legacy-p0039) — unique payload candidate; not a proven invocation join ### #71 · bob · cmd {#e71} ```json { "tag": "shuttleFlight", "to": "Atlanta" } ``` Board before: state `70` in [states.jsonl](/games/game-05/states.jsonl) · after: state `71` in [states.jsonl](/games/game-05/states.jsonl) [Model call bob-legacy-p0040](/games/game-05/turns/9-calls.md#d-bob-legacy-p0040) — unique payload candidate; not a proven invocation join ### #72 · bob · cmd {#e72} ```json { "tag": "driveFerry", "to": "Miami" } ``` Board before: state `71` in [states.jsonl](/games/game-05/states.jsonl) · after: state `72` in [states.jsonl](/games/game-05/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-05/turns/9-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0039](/games/game-05/turns/9-calls.md#d-alice-legacy-p0039) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#67](/games/game-05/turns/9.md#e67) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0037](/games/game-05/turns/9-calls.md#d-bob-legacy-p0037) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#68](/games/game-05/turns/9.md#e68) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0038](/games/game-05/turns/9-calls.md#d-bob-legacy-p0038) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#69](/games/game-05/turns/9.md#e69) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0039](/games/game-05/turns/9-calls.md#d-bob-legacy-p0039) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#70](/games/game-05/turns/9.md#e70) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0040](/games/game-05/turns/9-calls.md#d-bob-legacy-p0040) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#71](/games/game-05/turns/9.md#e71) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0040](/games/game-05/turns/9-calls.md#d-alice-legacy-p0040) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0041](/games/game-05/turns/9-calls.md#d-bob-legacy-p0041) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)