# Turn 0 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 0](/games/game-06/turns/0.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-06/decisions.jsonl). · [Next turn's calls](/games/game-06/turns/1-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0002 {#d-alice-legacy-p0002} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 2. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #2](/games/game-06/turns/0.md#e2) — unique payload candidate; not a proven invocation join - [Event #3](/games/game-06/turns/0.md#e3) — unique payload candidate; not a proven invocation join - [Event #4](/games/game-06/turns/0.md#e4) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #1): Bob here (medic, Atlanta). Next turn I'll play Airlift onto Shanghai and clear its 3 red cubes (medic treats all cubes of a color at once), then work Seoul. Alice: you hold Lagos + Milan/Paris — for yellow/blue cure cards, meet me in Miami later and I'll hand Miami(yellow) over; meanwhile I can clear Atlanta's 2 blue cubes with my first action if you'd rather save your moves. Flag: if red piles up before I reach Asia, shout. ACTIVE TURN — it is your move. STANDING TEAM PLAN: none. Nothing you and your partner have agreed survives past this prompt — plans re-derived each turn drift and die. Pin the multi-turn intent (who collects which color, where you meet next, who holds which region) with pin_plan; it will be re-shown to both of you every turn until replaced. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=4 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue)] bob@Atlanta(medic) hand=4 [Miami(yellow), San Francisco(blue), event:forecast, event:airlift] supply: blue:21 yellow:21 black:21 red:15 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Manila: 3 red⚠ [in infect-discard] — 3 move(s): Chicago→San Francisco→Manila Johannesburg: 3 yellow⚠ [in infect-discard] — 6 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Seoul: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai Seoul: 2 red [in infect-discard] [cluster Shanghai–Seoul: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Tokyo→Seoul Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Riyadh: 2 black [in infect-discard] Kolkata: 1 black [in infect-discard] Milan: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Manila(red): drive alice 3 step(s) to Manila → then that pawn treats Shanghai(red): drive alice 4 step(s) to Shanghai → then that pawn treats Johannesburg(yellow): drive alice 6 step(s) to Johannesburg → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: no cards in any hand yet share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Miami(yellow): meet IN Miami (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Atlanta +1 move(s) to cure bob hands you San Francisco(blue): meet IN San Francisco (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Atlanta +2 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - jump bob onto you at San Francisco and take San Francisco — the blue handoff without the crossing (3 still needed) — drive Chicago, drive San Francisco, dispatcherJump, shareTake tempo: 5 action(s) closer to the blue cure (40 → 35 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Manila, Johannesburg, Shanghai): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - shore up red at Manila (supply strained: 15 left) — drive Chicago, drive San Francisco, drive Manila, treat red tempo: 2 action(s) further from the blue cure (40 → 42 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Shanghai): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "jump bob onto you at San Francisco and take San…" → "shore up red at Manila": gives up 7 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s) dominated: "break the Shanghai–Seoul red cluster at Shanghai" — tempo -4 vs -2, risk 0.87 vs 0.74 — beaten by "shore up red at Manila" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Cairo", "Lagos", "Milan", "Paris" [9] {"tag":"treatDisease","color":"blue"} [10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Miami"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Let me think about this. I'm Alice, dispatcher, at Atlanta. Bob (medic) at Atlanta with airlift event. Bob's plan: next turn play Airlift onto Shanghai, clear 3 red cubes, then work Seoul. Meanwhile I should decide my turn. My hand: Cairo(black), Lagos(yellow), Milan(blue), Paris(blue). Key threats: Manila 3 red, Shanghai 3 red + Seoul 2 red, Johannesburg 3 yellow, Atlanta 2 blue (I'm here). Red supply is strained (15 left). Bob plans airlift to Shanghai — that handles Shanghai 3 red (medic treats all). But wait — airlift is an event in Bob's hand; he can play it on his own turn. It's currently Alice's turn (my turn), then Bob's turn. Bob will airlift himself to Shanghai next turn and clear it. So Shanghai is handled by Bob. Manila 3 red — nobody assigned. I'm dispatcher: I can drive myself 3 steps to Manila (Chicago→SF→Manila? Atlanta→Chicago→San Francisco→Manila is 3 moves) and treat 1 cube — leaves 2 cubes. Or I could dispatcherMove bob? Bob is going to Shanghai via airlift. Actually I could use dispatcherJump to move bob onto me — but he's in Atlanta with me already. Alternative: I could drive to Manila and treat one cube (leaving 2). With 4 actions: drive Chicago, drive SF, drive Manila, treat red → 2 red left in Manila. Or drive Chicago, drive SF, then... Tokyo? Shanghai has 3 red but Bob's handling it. Hmm, but if I go to Manila and treat 1 cube, Manila at 2 red. Then infect phase may add. Red supply 15 — pressure. Also Johannesburg 3 yellow — nobody near. I hold Lagos(yellow). Could fly to Lagos (direct flight, spend Lagos card — but that's my yellow cure card!). The collector assignment says I collect yellow — don't spend Lagos as fuel. Fly there costs the card. Bad. The decision frontier offers two nominees: 1. Jump bob onto me at San Francisco and take SF — wait, that line: drive Chicago, drive San Francisco (me), dispatcherJump bob onto me (bob jumps to SF, 1 action), shareTake San Francisco from bob. That gets SF card into my hand (blue collector = me, I hold Milan+Paris, need 4 as... wait I'm dispatcher not scientist, need 5 blue cards. Hmm, "blue: YOU collect (2/5)". With SF that's 3/5. But wait — Bob is medic in Atlanta; the frontier says blue cure needs 40→35 actions. Hmm, but wait — can I cure? I'm dispatcher, need 5 blue cards: Milan, Paris, SF = 3. Need 2 more. Actually wait, do I need the blue cure cards concentrated with me? I hold Milan, Paris; bob holds SF. Getting SF to me: I could meet bob in San Francisco (share must be in SF's city since neither is researcher). The nominee: I drive to Chicago (1), SF (2), dispatcherJump bob to me at SF (3), shareTake SF (4). Then bob is at SF — he could treat SF blue? SF has 0 cubes currently (not in threats). Then bob... his turn: airlift to Shanghai. But then bob at SF is far from Asia. He was going to airlift to Shanghai anyway, so his position doesn't matter much — airlift is any city. OK. 2. Shore up red at Manila: drive Chicago, SF, Manila, treat red. Bob's message: "Airlift onto Shanghai next turn, clear 3 red, then work Seoul." He also offered: "I can clear Atlanta's 2 blue cubes with my first action if you'd rather save your moves." He asked me whether he should clear Atlanta or I should. Since I'm the blue collector and I'm in Atlanta... Actually treating Atlanta's 2 blue: I'm here; if I stay and treat, that's 1 action and I keep my position for sharing. But blue cure matters more. Wait — important: if I treat Atlanta's blue myself (1 action), and then go the SF route (drive Chicago, drive SF, jump bob, take SF = 4 actions) that's 5, too many. Options: Option A (nominee 1): Chicago, SF, jump bob→SF, shareTake SF. Atlanta's 2 blue remain; bob can treat on his turn? Bob's turn: he plays airlift (free event), then treats. If bob jumps to me at SF, he's not in Atlanta, so Atlanta blue stays. Hmm. But Atlanta blue is in infect-discard — risk of re-infection. Atlanta 2 blue + treat would make it 0. If we leave it, an epidemic reshuffle re-infects. Option B (nominee 2): Chicago, SF, Manila, treat red (Manila 3→2). Option C: treat blue here (1), Chicago (2), SF (3), jump bob (4)? Then no shareTake. That gets SF card not transferred. Hmm. Option D: treat blue (1), drive Chicago (2), drive SF (3), then bob drives? Bob can't reach me. Alternatively use dispatcherMove bob via directFlight to Miami? Bob holds Miami card — direct flight Miami spends HIS Miami card... wait dispatcherMove bob via directFlight to Miami — that spends bob's Miami card! No wait, bob was planning to hand Miami(yellow) to me in Miami later. Hmm, that would burn his yellow card as fuel. Actually dispatcher move with directFlight — does it spend the moved player's card? Yes, moving another pawn as if it were your own. So [13] would spend bob's Miami(yellow) card — that's bad, it's a cure card for me. Avoid [13]. What about [14] dispatcherMove bob via directFlight to San Francisco — spends bob's San Francisco(blue) card as fuel to move bob to SF! Then I can't shareTake SF — the card is discarded. Terrible. Avoid [14]. So the nominee 1: drive Chicago, drive SF, dispatcherJump bob, shareTake SF. That's clean: bob's card stays, I get SF. And bob is at SF — on his turn, airlift to Shanghai, treat 3 red. Fine. But Atlanta's 2 blue cubes remain untreated. Alternatively swap shareTake for... can't do both, only 4 actions. Actually: drive Chicago (1), drive SF (2), dispatcherJump bob (3), shareTake SF (4). No treat. Alternative: dispatcherJump bob to me is only needed because share requires both in SF. Alternatively, I skip taking SF now — meet bob later. But the frontier says the SF handoff now is worth 5 actions of tempo (40→35). What about treating Atlanta blue first and dropping something? treat blue (1), Chicago (2), SF (3), jump bob (4) — card stays with bob. Then later bob gives SF... but bob flies to Shanghai; meeting later costs more. The share now is efficient. Alternatively I could take a different approach: stay in Atlanta, treat blue (1 action), then use remaining 3 actions to drive toward Johannesburg? 6 moves — too far. What about Manila? Manila 3 red is a bomb: if infection card draws Manila, outbreak. Red supply 15. If I go to Manila: Chicago, SF, Manila, treat → Manila 2 red. Then next infect phase, Manila could get +1 → 3 again. Partial. Compare risks: The frontier says option 1 (SF handoff) has 3 armed bombs committed ~3 chained outbreaks over next 5 infect phases; option 2 (Manila) reduces to 2. So Manila line reduces outbreak risk by defusing one 3-cube city. The SF line gains 5 actions of cure tempo. Hmm. Also note bob will clear Shanghai (3 red) with airlift+medic treat — that removes one bomb. Remaining bombs: Manila, Johannesburg. If I go Manila, only Johannesburg remains. But can I do Manila AND partial progress? 4 actions: Chicago, SF, Manila, treat = Manila 2. That's it. What about: Chicago, SF, Manila, treat, then... no, that's 4. Alternative: dispatcherMove my own pawn via driveFerry? Same as driveFerry for me. What about moving BOB to Manila? Bob is medic — if bob drives Chicago, SF, Manila that's 3 of his actions, treats 3 red cubes... wait medic treats all cubes of a color at once! Medic treatDisease removes ALL cubes. So medic at Manila treats all 3 red in ONE action. But bob plans to airlift to Shanghai. If bob goes to Manila instead, Shanghai stays at 3. But then who does Shanghai? Hmm, actually — better: dispatcherMove bob along path? I can move bob 1 city per action. That's slow. Wait — the airlift: bob plays airlift (free, on his turn) to Shanghai, treats 3 red (1 action), then 3 actions left: could drive Seoul? Shanghai→Seoul is connected! Seoul 2 red: bob treats Seoul (medic, all 2 red, 1 action). So bob's turn handles Shanghai AND Seoul. So red cluster Shanghai–Seoul is covered by bob. Remaining: Manila 3 red, Johannesburg 3 yellow, Riyadh 2 black, Atlanta 2 blue. If I take SF handoff line: bombs Manila + Johannesburg remain. Manila could outbreak before anyone reaches it. Johannesburg 3 yellow also in infect-discard. If I take Manila line: Johannesburg 3 yellow remains. Can I cover both? Manila via SF route is 3 moves. Johannesburg via Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Jo'burg = 6 moves. No. What about me going Manila and also... I could dispatcherJump BOB? He needs to go Shanghai. Hmm, what about me doing: drive Chicago (1), drive SF (2), drive Manila (3), treat red (4). Manila 2 red. Then next turn I'm in Manila... treat again? But Manila may refill. vs. SF handoff: I end at SF with Milan, Paris, SF = 3 blue + Cairo, Lagos. Next turn: I'm at SF (station? no — only Atlanta has station). Hmm, where do I cure blue? Need station. Nearest station Atlanta. I'd need to fly back. Actually the rendezvous notes: "bob hands you San Francisco: meet IN SF — you 2 moves, bob 2 moves; then alice to station Atlanta +2 moves to cure." But I only have 3 blue cards — cure needs 5. So no cure yet; going to SF then back to Atlanta is just card transfer. Alternatively — cheaper: bob gives me SF card... could bob come to Atlanta and give? Share must be in SF (card's city) since bob is medic, not researcher. Right. Alternatively: I give bob my blue cards? Blue collector is me. So cards flow to me. Hmm wait, actually reconsider: what if I use dispatcherJump differently — jump BOB onto me... they're both in Atlanta already. The nominee says jump bob onto me at San Francisco. Let me think about what's actually optimal long-term. The real question: Manila 3 red bomb vs blue card tempo. Red supply: 15 cubes on board? No wait, "supply: red:15" means 15 cubes left in supply, i.e., 9 red cubes on board (Manila 3, Shanghai 3, Seoul 2, Bangkok 1 = 9). A Manila outbreak = +4 cubes... actually outbreak places 1 cube on each connected city (SF, Taipei, HK, HCMC, Sydney — 5 neighbors), that's 5 cubes, leaving 10. Red is the depletion risk color. If Manila outbreaks: cubes go to SF, HK, Taipei, HCMC, Sydney. Bad but not immediately losing. Two more outbreaks after that could kill by depletion if cluster grows. Johannesburg 3 yellow: neighbors Kinshasa, Khartoum. Yellow supply 21. Timeline: infect rate 2/turn. Manila in infect-discard; infection deck reshuffles on epidemic. P(epidemic) ≈ 31% per... the frontier says over next 2 infect phases. Epidemic draws from player deck (49 cards, ~2 epidemics among them presumably standard 4 in base... base game has 5 epidemics? Base: 5 epidemics for 4-player... actually base game: 4-6 epidemics. With 49 cards remaining, unknown count of epidemics left). Before an epidemic, infect cards come from top of infection deck — Manila/Shanghai/Johannesburg are in DISCARD, so they won't fire again until an epidemic reshuffles them. So the 3-cube cities are only dangerous after an epidemic. So immediate risk is low; the risk is post-epidemic. That means cure tempo matters, and defusing bombs before the epidemic happens is the play. With ~31% epidemic chance within next 2 infect phases, and both lines take ~1 turn, either is fine but defusing a bomb now is real value. Bob handles Shanghai+Seoul (both red) next turn via airlift. Then red bombs left: Manila (3), Bangkok 1. Johannesburg yellow. If I go Manila: after my turn, Manila 2 red; bob's turn clears Shanghai+Seoul. Red board: Manila 2, Bangkok 1. Johannesburg yellow 3 remains — nobody assigned. If I do SF handoff: red board: Manila 3, Shanghai/Seoul cleared, Bangkok 1. Yellow Johannesburg 3 remains. Hmm, Johannesburg is equally a bomb. Manila defusing removes one of two remaining bombs; either way one remains. Alternative creative: I fly direct to Lagos (spend Lagos — my yellow card!). No. What about Johannesburg: I could... drive there is 6 moves, 2 turns. Bob is going to Shanghai. Johannesburg uncovered regardless. Actually wait — could I treat Atlanta blue AND do Manila? treat blue (1), then Chicago, SF, Manila (2,3,4) — no treat action left, Manila still 3. Pointless. Or: dispatcherMove bob to Chicago? No — bob needs to stay for airlift; actually airlift works from anywhere. If I dispatcherMove bob Chicago (1 action of mine), then bob's turn: airlift Shanghai treat, Seoul treat. His position before doesn't matter. But that wastes my action. Atlanta blue 2 cubes: who treats? I'm here. If I leave, bob could treat before airlifting (he's medic, 1 action removes both). Bob's message offered exactly that: "I can clear Atlanta's 2 blue cubes with my first action." So in the SF handoff line, bob treats Atlanta blue on his turn (he'll be at... wait if bob jumped to SF, he's not in Atlanta). Hmm — in nominee 1, bob jumps to me at SF. Then bob can't treat Atlanta. Unless: bob treats Atlanta first? No — bob's jump happens on MY turn (dispatcherJump is my action). Sequence: my turn: Chicago, SF, jump bob→SF, shareTake SF. Bob's turn: at SF, plays airlift to Shanghai, treats Shanghai red, drives Seoul, treats Seoul. Atlanta blue 2 stays, and I'm gone too. Alternative: my turn: treat blue Atlanta (1), Chicago (2), SF (3), jump bob (4). Bob's turn: airlift Shanghai, treat, Seoul treat, drive... and Atlanta blue remains 2 (nobody there). Hmm. Or my turn: treat blue (1), Chicago (2), SF (3), shareTake? Can't — bob is in Atlanta. Or: bob gives SF card to me later. When? Bob will be in Asia. I'd need to meet him there. Expensive. What about: I stay in Atlanta and treat blue (1 action), and bob jumps... no. Alternative arrangement: Don't jump bob to SF. Instead bob stays in Atlanta this round, I go get the SF card next turn? But then shareTake requires me AND bob in SF. Better alternative: bob and I both in Atlanta. I hold Milan(blue), Paris(blue). Bob holds SF(blue). To concentrate blue in my hand, cheapest: I go to SF and shareTake (4 actions: 2 drive + jump + take), OR bob comes to... bob drive to SF takes bob 2 actions, then I need to be in SF too — me 2 drives + jump bob? If bob drives Chicago, SF on his own turn (2 actions), then next MY turn I drive Chicago, SF, shareTake = 2 actions. Total bob 2 + me 2 = 4 actions, same, but spread over turns and bob's turn loses Shanghai treatment... no wait, bob could do it after airlift turn: bob's turn 1: airlift Shanghai treat, Seoul treat, then 2 actions: drive Tokyo, drive... Tokyo→SF is not adjacent. Seoul→Shanghai, no. Asia to SF is far: Shanghai→Tokyo→SF = 2 drives! Tokyo connects SF. So bob: turn N: airlift→Shanghai (event, free), treat Shanghai (1), drive Seoul (2), treat Seoul (3), drive Shanghai? Or drive Tokyo (4)? Hmm: after airlift to Shanghai: treat Shanghai (1), drive Seoul (2), treat Seoul (3), drive Tokyo (4). Turn N+1 (bob): drive SF (1), drive... then treat? Then I on my turn N+2: drive Chicago, drive SF, shareTake. Hmm, that's 2 bob actions + 2 my actions + 1 turn delay. The jump version: my turn now: Chicago(1), SF(2), jump bob(3), take(4). Bob's turn: airlift Shanghai treat etc. Total mine 4, bob 0 extra. Jump version is better and keeps bob's agenda intact. Only cost: Atlanta blue untreated this round. So the trade: Atlanta blue 2 (in infect-discard; only re-fired post-epidemic) vs Manila 1 cube removed... wait no. Let me recompare the two nominees concretely: Nominee 1 (SF handoff): my board delta: Alice@SF, hand +SF(blue) [5 cards], bob@SF. Blue cards concentrated 3/5 with me. Untreated: Atlanta 2 blue, Manila 3 red, Johannesburg 3 yellow. Bob next turn clears Shanghai+Seoul red. Nominee 2 (Manila): Alice@Manila, Manila 2 red. Hand unchanged (4 cards). Bob next turn: airlift Shanghai (he's in Atlanta), treat Shanghai, drive Seoul, treat Seoul. Untreated: Atlanta 2 blue, Johannesburg 3 yellow. But bob stays in Atlanta — could treat Atlanta blue with one of his remaining actions! Bob's turn: airlift (free), treat Shanghai (1), drive Seoul (2), treat Seoul (3), drive Tokyo or... he could do nothing about Atlanta. Or: treat Atlanta blue (1), airlift (free), treat Shanghai (2), drive Seoul (3), treat Seoul (4). All fits! So nominee 2 lets bob also clear Atlanta blue. Hmm nice. So nominee 2 outcome: Manila 2 red, Atlanta 0 blue, Shanghai/Seoul 0 red. Remaining bombs: Johannesburg 3 yellow only. Red supply: removed 1 (Manila) + 5 (Shanghai+Seoul) + ... board red: Manila 2, Bangkok 1 → supply 15+6=21. Nominee 1 outcome: Atlanta 2 blue, Manila 3 red remain + Johannesburg. Blue pipeline +5 actions tempo. But wait — in nominee 1, could bob treat Atlanta blue BEFORE jumping? Jump is my action; I can jump him anytime during my turn, e.g., as action 4 after my moves. Bob treats on HIS turn though — he can't act during my turn. Once he's at SF, no Atlanta access. So no. Alternatively nominee 1 variant: I treat Atlanta blue myself: treat(1), Chicago(2), SF(3), jump bob(4) — but then no shareTake; SF card stays with bob. Then bob at SF: airlift Shanghai... his SF card — he keeps it. Later handoff costs more. Not great. Or nominee 1 variant: Chicago(1), SF(2), jump bob(3), shareTake SF(4); bob's turn: he's at SF; airlift Shanghai (free), treat (1), drive Seoul (2), treat Seoul (3), and 4th action: nothing useful (Tokyo?). Atlanta blue 2 remains, I'm not there either. Next turn I'm at SF with 5 cards. I could fly back to Atlanta eventually. Compare: nominee 2 leaves Johannesburg as the only 3-cube bomb and has blue at 2/5 with slower pipeline. Nominee 1 leaves Manila+Johannesburg+Atlanta. Risk assessment: When does the next epidemic reshuffle fire? ~31% within next 2 infect phases. If it fires after nominee 1's turn, armed bombs Manila(3), Jo'burg(3), plus Shanghai/Seoul if bob hasn't treated yet (bob treats them on his turn — before the next infect phase? Turn order: alice, then bob, then infect phase after bob's turn. So after bob's turn, Shanghai/Seoul cleared. Then infect phase: if epidemic → reshuffle → Manila/Jo'burg/Atlanta on top. Manila at 3 → outbreak. Chain: Manila neighbors SF, Taipei, HK, HCMC, Sydney — none at 3, single outbreak. Jo'burg at 3 → outbreak → Kinshasa, Khartoum. Atlanta 2 blue +1 = 3, no outbreak. So ~2 outbreaks from one epidemic. If epidemic fires after nominee 2's turn: bombs only Jo'burg (3) → 1 outbreak. Manila 2→3 (no outbreak). So nominee 2 saves ~1-2 outbreaks in the epidemic window, costs 5 actions of cure tempo. Deck clock: ~24 turns of draws, need 4 cures, ~6 turns/cure. That's actually comfortable? 24 turns for 4 cures at 6 turns each team-wide is exactly on pace but tight. The tempo cost of 5 actions (~1 turn-ish of the 40 needed) isn't fatal. Also, positionally: nominee 2 ends me at Manila — Asia, near future red/black work, and Manila is in infect-discard. Nominee 1 ends me at SF. Also I'm the collector for blue, yellow, AND black?? "blue: YOU collect (2/5), yellow: YOU collect (1/5), black: YOU collect (1/5)". I hold Cairo(black), Lagos(yellow), Milan(blue), Paris(blue). Bob holds Miami(yellow), SF(blue). Red: none. So I need to collect blue (have 2, +SF from bob = 3, need 5), yellow (Lagos + Miami from bob = 2, need 5), black (Cairo, need 5). That's a LOT of collecting for one player. Hmm, maybe reassign later. I also need to keep Lagos and Cairo as cure cards — can't burn as fuel. Wait, actually — should the yellow collector be bob (he has Miami) and blue collector me? The plan says I collect all. Bob hands me Miami in Miami later. Hmm, what about Johannesburg (yellow 3)? If yellow supply drops... yellow 21, fine for now. But it's a bomb. Who handles it? Nobody nearby. I hold Lagos card — Lagos is adjacent to Kinshasa which is adjacent to Johannesburg. If I ever fly to Lagos... costs my yellow card. No — wait, could I treat en route after sharing? Ugh. Alternatively, bob after clearing Shanghai/Seoul could head toward... no, he's in Asia. Let me think about a hybrid: my turn: drive Chicago (1), drive SF (2)... Manila is via SF: Chicago→SF→Manila. So: Chicago (1), SF (2), Manila (3), treat red (4). That's nominee 2. And bob: treat Atlanta blue (1), airlift Shanghai (free), treat Shanghai red (2), drive Seoul (3), treat Seoul red (4). Everything defused except Jo'burg. That's excellent containment. But blue pipeline stalls (still 2/5, SF card with bob). Pipeline math: I need Milan, Paris, SF + 2 more blue from future draws. Draws come ~2/turn team. Blue cards: 12 total; 3 in hands (Milan, Paris, SF), 1 in infect discard? (Milan infected but card returns to discard... infection cards go to infection discard, not player discard). So remaining 9 blue in player deck. Drawing 2 blue among next ~10 team-draws is plausible. Cure at 5 cards needs: me 3 + 2 draws. Bob's SF in my hand saves a rendezvous later. Alternatively delay handoff: I go Manila now, later meet bob. Where? After bob clears Shanghai/Seoul, bob is in Seoul/Shanghai area. I'm in Manila. Manila→? Manila connects SF, Taipei, HK, HCMC, Sydney. To meet bob (Shanghai area): Manila→Taipei→Shanghai = 2 drives. Bob could drive Seoul→Shanghai (1) or Shanghai→Taipei? Hmm, share SF requires both in San Francisco. That's brutal — bob in Asia, me in Manila, meet in SF = far for both. Ugh. Better: reverse the flow — BOB gives me the card... only in SF. OR bob takes MY cards? Blue collector is me but I could reassign: let BOB collect blue (he has SF + would get Milan, Paris). Then cards flow to bob: I'd meet bob somewhere with Milan/Paris. Share of Milan requires both in Milan; Paris in Paris. Unless bob... no researcher. Ugh, base game sharing is painful. Hmm — what about Researcher? Nobody is researcher. Bob=medic, me=dispatcher. Actually, wait: what about ME giving cards to bob via... same constraints. OK here's another thought: The SF handoff NOW is cheap because we're both in Atlanta: 4 actions total, all mine, and bob's agenda unaffected. It banks 3 blue with me. The Manila defuse saves 1 cube (Manila 3→2) — actually with medic... wait, could BOB handle Manila instead of Shanghai? Bob airlift is one event — he chose Shanghai. I could suggest: bob airlifts to MANILA, treats 3 red (1 action), then... Manila→? Manila neighbors: SF, Taipei, HK, HCMC, Sydney — he can't reach Seoul by drive. He'd fly? He has no red cards... he has SF(blue) — could spend as fuel later. Meanwhile Shanghai–Seoul (5 red) would mature: Shanghai 3 → outbreak risk. Worse. Or bob airlifts Shanghai (as planned), treats, drives Seoul treats, then drive Shanghai? He's positioned in Asia for future red cleanup (Bangkok 1). Then Manila: I go there next turn? Manila 3 red would sit through bob's turn + my next turn start. If epidemic fires in bob's infect phase (after his turn, ~15% per infect phase? The 31% is over 2 phases ≈ 15.5% each), Manila outbreaks. Risk ≈ 15% of 1 outbreak + later reshuffle risk. Hmm. Actually, hmm, what about me doing Manila THIS turn and deferring SF handoff — how expensive is deferred handoff really? After this turn: me@Manila, bob→Shanghai/Seoul/Tokyo. Next my turn: I could drive Manila→SF? No, not adjacent. Fly: charter from Manila (spend Manila card — I don't have it; it's in infection discard). Direct flight needs Manila card. Hmm, from Manila I can drive to SF?? Manila: San Francisco, Taipei, HK, HCMC, Sydney. Yes! Manila connects San Francisco! So next turn: drive SF (1), then need bob in SF — he's in Asia. He'd drive Tokyo→SF (1 action on his turn) — but turn order: my turn comes first. So: my turn: drive SF (1), +3 actions (treat SF? nothing there... could drive toward... hmm). Bob's turn: he's at Tokyo (if he drove there), drive SF (1), treat? nothing. Then my NEXT turn: shareTake SF (1 action, if I stayed in SF). Total: me 1 (drive SF) + me 1 (take, a turn later) + bob 1 (drive SF) = 3 actions + a wasted turn-ish for bob. Versus 4 actions now (2 of which are the drives I'd... wait no, the drives Chicago+SF now are part of the 4). Compare properly: - Plan A (handoff now): my 4 actions: Chicago, SF, jump, take. End: me@SF with SF card. Bob: Atlanta→Shanghai etc. But then I'm at SF, far from Asia, and my next-turn actions? Fly back to Asia? I'd spend a card. Meh. - Plan B (Manila now, handoff later): my 4: Chicago, SF, Manila, treat. Bob: treat Atlanta, airlift Shanghai, treat, Seoul treat. Next turn: me: Manila→SF drive? Wait why would I go SF — for the handoff, bob would need to come too. Bob in Tokyo: drive SF. Me: drive Manila→SF. Then share. That's me 1, bob 1, and me 1 share = 3 actions total for the handoff later, and it also repositions me toward... hmm, actually that's CHEAPER than plan A (4 actions now) because Manila route passes through SF anyway! Chicago→SF→Manila passes SF; and later Manila→SF direct drive. Wait really: Plan B total for handoff = 3 future actions, but split across turns with bob needing coordination. And plan A = 4 actions now. So Plan B defers and saves an action?? But plan B's drives are "toward Manila" anyway. Hmm, but timing: plan A gets the card NOW, blue 3/5, enabling cure planning sooner. Actually, wait — in plan B, after Manila treat, my next turn: options: drive SF (1), jump... bob would be at Tokyo or Seoul. I could dispatcherJump bob to me at SF? No — jump moves a pawn ONTO my city. I drive to SF, then jump bob (at Tokyo) onto me at SF? dispatcherJump: "move any pawn onto a city containing another pawn" — jump bob to my city (SF). Then shareTake. That's my turn: drive SF (1), jump bob (2), take (3) — 3 actions, all mine, no bob actions! Even better. But bob is needed in Tokyo/Seoul? After clearing Shanghai/Seoul, bob's presence in Asia matters less; he could also come back. Bob is medic — his treats matter where cubes are. Hmm, but there's risk in deferring: Manila at 3 red for one extra infect phase (15% epidemic → 1 outbreak). And Jo'burg 3 yellow uncovered in both plans anyway. Alternatively Plan B': my turn: Chicago, SF, Manila, treat — and bob's turn as above. Then next turn I handle handoff from Manila: drive SF, jump bob, take = 3 actions + 1 spare (drive toward something or treat). Versus Plan A: 4 actions now, card banked, but Manila stays 3 red and Atlanta stays 2 blue through the next infect phase. Risk quantification: Plan A: next infect phase (after bob's turn) epidemic p≈15.5%: Manila(3)→outbreak, Jo'burg(3)→outbreak, Atlanta 2→3. ≈2 outbreaks × 0.155 ≈ 0.31 expected. Plan B: epidemic: Jo'burg→1 outbreak; Manila 2→3 no outbreak; Atlanta cleared. ≈0.155. Plus plan B spends a treat on Manila meaning red supply +1. Cure tempo: Plan A gains ~5 actions (SF card transfer now). Plan B loses those but saves ~1 action on future handoff... net maybe similar? Frontier says Plan A is 5 actions closer (40→35). Hmm, the frontier counts overall pipeline including travel savings of me being at SF? Whatever. Deck clock 24 turns, need 40 actions total for cures? Team has 8 actions/turn → 5 turns of actions if all spent on cures; with 24 turns available, tempo isn't the binding constraint — OUTBREAKS/supply are more binding early. Also red supply 15 is the pressure point; defusing Shanghai+Seoul (bob) + Manila 1 cube puts red at 21. Honestly, Plan B (nominee 2, extended with bob treating Atlanta) looks strong on containment and barely worse on tempo. The frontier itself says pick based on which clock is closer. Outbreaks 0/8 — we have slack; but red supply 15 is the real pressure. Plan B adds +1 red cube back via Manila treat and enables bob's Atlanta blue clear. Hmm wait, one more consideration for plan A: the "5 actions closer to blue cure" — that includes me being at SF already positioned? No... Let me not over-index. Also, hmm: should I instead consider Johannesburg? 6 moves — no. What about my dispatch on BOB differently: dispatcherMove bob via driveFerry Chicago? No value. Another idea: Could I, as dispatcher, move bob to Manila across... dispatcherMove is 1 step drive per action. Chicago(1), SF(2)... to move BOB Chicago→SF→Manila = 3 of my actions, then bob treats Manila with 1 action on his turn (medic clears all 3!). Then bob still airlifts from Manila? Airlift works anywhere: bob's turn: airlift Shanghai (free), treat Shanghai (1), drive Seoul (2), treat Seoul (3), drive Tokyo (4). And Atlanta blue: nobody treats (bob left Atlanta, I'm in Atlanta — wait I'd still be in Atlanta! I could treat Atlanta blue with my 4th action!). So Plan C: my turn: dispatcherMove bob Chicago (1), dispatcherMove bob SF (2), dispatcherMove bob Manila (3), treatDisease blue Atlanta (4). Bob's turn: airlift Shanghai (free), treat Shanghai (1), drive Seoul (2), treat Seoul (3), [4th: drive Tokyo or anything]. Outcomes: Manila 0 red!! (medic clears all 3), Atlanta 0 blue, Shanghai/Seoul 0. Only Jo'burg 3 yellow remains as bomb. Board red: Bangkok 1 → supply 15+3+5=23. Blue: Atlanta cleared. Me: still in Atlanta (station, can build later / collect). Blue cards: still 2/5, SF with bob. Plan C vs Plan B: Plan C clears Manila fully (+2 more red cubes) and keeps me at Atlanta; costs the same 4 actions. Plan B clears Manila to 2 and moves me to Manila (positioning toward Asia, near Bangkok red, and Manila is my pawn there for future treats). But Plan B's medic... wait in Plan B I treat Manila myself (1 cube, dispatcher not medic). Plan C's medic clears Manila fully. Plan C is strictly better on cubes! Only downside: my pawn stays in Atlanta, and bob's 4th action... in Plan B bob's 4th action was free anyway (he had drive Tokyo optional). In plan C bob uses his 4 actions on Shanghai+Seoul. Same. Wait check Plan C bob turn actions: he starts at Manila. Airlift (free event) to Shanghai. Actions: treat Shanghai red — medic removes all 3 (1). Drive Seoul (2). Treat Seoul — all 2 red (3). One action left (4): drive Tokyo (toward future red work/Bangkok? Tokyo→Osaka... Bangkok is far). Or stay Shanghai, or drive back? Nothing urgent. Fine. And me in Atlanta next turn: I'm at the station with blue 2/5; bob has SF card. Next turn handoff: bob needs to get to... hmm, bob is in Tokyo after plan C. Share SF in SF: bob drive Tokyo→SF (1 his action), me: I'm in Atlanta; drive Chicago (1), drive SF (2), shareTake (3) = 3 my actions + 1 bob. Total future handoff: 4 actions. Same as plan A now. And it happens one turn later. Alternatively I jump bob to me... I'd be in Atlanta; jumping bob to Atlanta doesn't help share SF. Card is SF — must share in SF. Hmm OR: reverse — bob flies... he has SF card, direct flight spends it. No. Alternatively, later handoff variant: bob in Tokyo, my turn: dispatcherMove bob? I can move bob's pawn: driveFerry Tokyo→SF? Tokyo connects SF? Tokyo: Seoul, Shanghai, SF, Osaka. Yes! dispatcherMove bob via driveFerry Tokyo→SF = 1 my action. But turn order: my turn before bob's. Sequence: Turn N (plan C executed). Bob's turn N: ends at Tokyo. Turn N+1 (me): I drive Chicago (1), drive SF (2), dispatcherMove bob Tokyo→SF (3), shareTake SF (4). Done — 4 my actions, 0 bob. Total handoff 4 actions, one turn later than plan A. So Plan C + next-turn handoff = same total as Plan A but with Manila fully cleared, Atlanta cleared, and red supply restored. Plan A's advantage: card banked 1 turn earlier (matters only if cure timing tightens). Wait, but is there any risk in Plan C that epidemic fires during bob's turn infect phase with Manila still at 3? In Plan C, Manila is cleared to 0 during MY turn (before bob's infect phase). In plan A, Manila stays 3. So plan C is safer immediately too. One more check on Plan C: dispatcherMove bob via driveFerry — legal actions list shows [10] bob→Chicago, [11] bob→Miami, [12] bob→Washington only. Because bob is in Atlanta; driveFerry only 1 step. But as dispatcher I can chain multiple dispatcherMoves across my actions — after moving bob to Chicago, my next dispatcherMove bob can go SF (Chicago connects SF? Chicago: SF, LA, Mexico City, Atlanta, Toronto. Yes). But wait — will the legal menu update after each action? Yes, the referee gives new menu per action. But preview_plan can verify. Also, directFlight for bob: dispatcherMove bob via directFlight to SF would spend BOB's SF card — NO. Only driveFerry. Hmm wait, actually — should bob go to Manila at all, or is treating via my pawn better? Plan C uses 3 of my actions to shuttle bob. Alternative: spend my 3 actions driving MYSELF to Manila (Chicago, SF, Manila) and treat 1 cube (plan B), bob clears Atlanta+Shanghai+Seoul. Manila left at 2. Plan C leaves Manila at 0 but me at Atlanta. Which is better? Plan C: Manila 0, me@Atlanta. Plan B: Manila 2, me@Manila. The extra 2 red cubes removed in C vs my positioning in B. My positioning at Manila: next turn I could treat again if Manila re-infected (infect phase adds 1 to Manila if drawn — it's in discard, only post-epidemic). Being at Manila vs Atlanta: Atlanta has the station and is where blue cures happen; also share with bob easier from Atlanta? Bob will be in Tokyo; from Atlanta, SF handoff next turn as computed (drive Chicago, SF, move bob, take = 4). From Manila: drive SF (1), move bob Tokyo→SF (2), take (3) = 3 actions! Manila→SF is adjacent. Hmm, so being at Manila makes the handoff 1 cheaper. But then I'm at SF after, far from everything. Eh. Also long-term: I'm the collector for blue/yellow/black; being in Asia vs Americas? Yellow Lagos/Miami... black Cairo... I'll be flying around a lot anyway with charters. Also consider: after plan C, next turn my 4 actions: handoff (4 actions: Chicago, SF, move bob, take). That's a full turn on handoff. Meanwhile Jo'burg 3 yellow festers and new infections accumulate. Alternatively skip/partial. Actually hold on — bigger question: is the SF handoff even the right pipeline move? Blue cure needs 5 cards: Milan, Paris (mine), SF (bob's) = 3, + 2 undrawn. The handoff now vs later: it'll take several turns to draw 2 more blue anyway (~9 blue in 49-card deck; team draws 2/turn → expect 2 blue in ~5.4 turns). So banking SF now vs 1-2 turns later barely matters. Meanwhile defusing bombs has immediate risk value. So prioritize containment now: Plan C. Hmm, wait — but plan C spends 3 of my actions moving BOB, who could've just... could bob drive himself? It's MY turn; bob can't act. Right, dispatcher is exactly for this. Actually, one more alternative: airlift is an event in BOB's hand. Events: bob could airlift HIMSELF to Manila? He said Shanghai. Or... what if bob airlifts to Shanghai as planned, and I dispatcher... no. What if bob uses airlift on MANILA and I... then Shanghai-3 red matures to outbreak on next infect draw? Shanghai is in infect-discard — won't be drawn pre-epidemic. So Shanghai at 3 is only a post-epidemic bomb. Manila at 3 likewise. Both are "armed bombs" post-epidemic only. Bob can only clear one cluster with his airlift (medic: 1 action per city, he has 4 actions — he could airlift to Shanghai, treat, then... he's stuck in Asia; Manila unreachable). So his airlift covers Shanghai+Seoul only. But wait — what if I give bob... no. Alternative Plan D: Bob airlifts to Shanghai (treat), then treat Seoul etc. And I move MYSELF toward Johannesburg over 2 turns? 6 moves — too slow, and Lagos card as fuel is forbidden (cure card). Johannesburg uncovered this turn in every plan. Accept. Could I at least treat Johannesburg partially next turn? From Atlanta, drive Miami (1), Bogota (2), Sao Paulo (3), Lagos (4)... then Kinshasa (5), Jo'burg (6). Two turns. Or charter: I'm in Atlanta; charter spends Atlanta card — I don't hold Atlanta. Direct flight needs destination card. Hmm, I hold Lagos! Direct flight to Lagos spends Lagos(yellow) — my yellow cure card. Bad... unless yellow cure gets re-planned: yellow cards: me Lagos, bob Miami. If bob collects yellow instead (he has Miami), then my Lagos is transferable fuel? But sharing Lagos requires both in Lagos — bob would fly to Lagos?? Circular. Alternatively — Government Grant event? None in hands. Forecast in bob's hand — worth playing after an epidemic, not now. Save. OK, decide: Plan C this turn: 1. dispatcherMove bob → Chicago (driveFerry) 2. dispatcherMove bob → San Francisco (driveFerry) 3. dispatcherMove bob → Manila (driveFerry) 4. treatDisease blue (Atlanta) Wait — one concern: dispatcherMove bob to Manila, then bob's own turn he's at Manila. He wanted airlift Shanghai — airlift from Manila fine. But hmm — actually, is it better for BOB's pawn to end at Manila, or should BOB's pawn be moved and then on his turn... yes as computed. Alternatively Plan C': my actions: move bob Chicago (1), move bob SF (2), move bob Manila (3)... could I instead move bob only 2 steps and use my 3rd+4th actions differently? E.g., bob to SF (2 actions), me: drive... no, Manila via me is worse (I treat only 1 cube). Another alternative: move bob to Manila in 3 actions and DON'T treat Atlanta, instead... treat is clearly good (Atlanta 2 blue, I'm here, in infect-discard). Also should I send bob to Manila or should the 4th dispatcherMove... only 4 actions total: 3 moves + 1 treat. Yes. Wait, actually, let me double-check whether bob at Manila treats 3 red on HIS turn — Manila at 3 red, medic treats ALL cubes of one color in 1 action, and red not cured — medic still removes all? "Medic: Treat Disease removes ALL cubes of a color at once." Yes, regardless of cure. Good. And Seoul: bob drives Seoul, treats all 2. Shanghai treated first: all 3. After bob's turn: red on board: Bangkok 1. Supply red: 15+3+5+3 = wait Manila 3 + Shanghai 3 + Seoul 2 = 8 back → 23. Then next turn I do the SF handoff (4 actions: Chicago, SF, dispatcherMove bob Tokyo→SF, shareTake SF). Bob's 4th action this turn: drive Tokyo (positions for the handoff: Tokyo→SF adjacent). Yes! Tell bob: after Seoul, drive Tokyo. Then turn after: blue 3/5 with me. Also message bob about the change: he proposed airlift to Shanghai — I keep that, but he starts from Manila instead of via... wait his original plan: he's in Atlanta, his turn: airlift to Shanghai — he never needed to drive. Plan C moves him to Manila first (my actions), which doesn't disturb his airlift at all. And I ask him to treat Atlanta? No — I treat Atlanta myself (my 4th action). Bob's 4 actions all go to Shanghai/Seoul/Tokyo. Hmm wait, actually reconsider: bob treats Atlanta blue (his 1st action) vs me treating (my 4th action)? Either way one of us spends an action. I have exactly 4 actions: 3 dispatcher moves + treat. Bob has 4: treat Shanghai, drive Seoul, treat Seoul, drive Tokyo. Perfect split. If instead I don't treat, bob could treat Atlanta but then he skips Seoul or Tokyo — worse. Alright, also pin_plan: multi-turn intent: - Alice collects blue (target: Milan, Paris, SF + draws), yellow (Lagos + Miami from bob), black (Cairo + draws). Bob = medic, owns red containment + Asia. - Next turn: Alice does SF handoff (Chicago→SF, jump bob from Tokyo, take SF). - Bob: this turn airlift Shanghai, clear Shanghai+Seoul, end Tokyo; next turn drive SF for handoff... wait, I move bob via dispatcher. Then after handoff, bob repositions to Jo'burg? Johannesburg 3 yellow is the remaining bomb — nobody's on it. After handoff (turn N+2), bob at SF... he could charter/direct toward Africa? He has SF card — direct flight spends it (needed for cure). Hmm. Jo'burg: someone must go. Me: from SF after handoff... ugh. Johannesburg plan: honestly, who ever reaches it? Lagos is the gateway and I hold Lagos card. Idea: I could fly to Lagos (spending Lagos card) IF we reassign yellow collection to bob (he holds Miami). Then my Lagos becomes fuel. But yellow cure needs 5: Miami (bob) + 4 draws. Yellow cards: 12, Lagos+Miami in hands, Jo'burg in infect discard... fine, 10 in deck. Doable. Then treating Jo'burg: medic at Jo'burg clears all 3 in 1 action. Route: Lagos→Kinshasa→Jo'burg. If I fly to Lagos (1 action, spend Lagos), drive Kinshasa (2)... then I'm out of actions this hypothetical turn. Alternatively bob after Tokyo: his turn N+1: he's at Tokyo (or wherever I left him). I dispatcherMove him toward... can't reach Jo'burg quickly. Alternatively — airlift! Bob still holds AIRLIFT event (he hasn't played it yet — it's in his hand; he plans to play it next turn... wait "next turn I'll play Airlift onto Shanghai" — his next turn IS turn N (after my current turn). In plan C he airlifts Manila→Shanghai. OK so airlift gets used turn N. Could bob's 4th action... no, he's out. Alternative: I hold forecast; bob holds forecast AND airlift. Events in bob's hand: forecast, airlift. What if bob plays AIRLIFT on MY pawn instead — airlift ME to... no wait, bob needs the airlift for himself (Atlanta→Shanghai). Actually in plan C I already move bob to Manila for free (my dispatcher moves). Hmm wait!! Wait — if I'm moving bob with dispatcher moves anyway, why does he need the airlift?? Plan C: I move bob Chicago→SF→Manila (3 my actions), bob's turn: airlift Manila→Shanghai (free), treat Shanghai (1), drive Seoul (2), treat Seoul (3), drive Tokyo (4). Right. Alternative plan E: Don't move bob. Bob's turn: airlift Atlanta→Shanghai (free), treat Shanghai (1), drive Seoul (2), treat Seoul (3), drive Tokyo (4). My turn (now): drive Chicago (1), drive SF (2), drive Manila (3), treat red (4). Manila 2. Or: treat Atlanta (1) + 3 moves to... I can't reach Manila in 3 and treat. Chicago, SF, Manila = 3 moves + treat = 4 total, no Atlanta treat. Hmm, so plan E: either Manila 2 (me) or Atlanta 0 (me), not both. Plan C gets Manila 0 AND Atlanta 0. Plan C dominates plan E on cubes; costs: bob's airlift still needed (fine, free), and my pawn stays in Atlanta (vs Manila). I think plan C it is. Double check plan C legality: dispatcherMove requires via driveFerry for adjacent moves. Atlanta→Chicago adjacent ✓. Chicago→SF adjacent ✓. SF→Manila adjacent ✓. treatDisease blue in Atlanta ✓ (2 blue there). Let me also preview_plan to verify (required: at least two rival plans of different kinds). I'll preview Plan C (dispatcher-move line) and Plan B/A (drive+treat line / handoff line). Plan C preview: [dispatcherMove bob Chicago, dispatcherMove bob SF, dispatcherMove bob Manila, treatDisease blue]. Plan A preview: [driveFerry Chicago, driveFerry SF, dispatcherJump bob, shareTake SF from bob]. Then submit plan C. Messages: tell bob the revised plan: I'll drive your pawn to Manila this turn (dispatcher), you still airlift to Shanghai, treat Shanghai+Seoul, end in Tokyo; I treat Atlanta blue. Next turn: I'll come to SF and you hop over for the blue handoff (or I jump you to SF). Johannesburg is the open bomb — flag it. Also pin_plan. Order: send_message + pin_plan can be in same block as get_state? I already have state. Let me do preview_plan calls first (two in one block — they're independent). Then messages, then submit. Actually, let me also consider Plan F: my turn: dispatcherMove bob Chicago, SF, Manila... wait 3 actions, then 4th: instead of treat, dispatcherJump? Jump ME onto bob at Manila? Pointless — I can't treat more than bob... I'd be at Manila too, treat 1 red (Manila 2 left) but Atlanta blue stays. Worse than treat Atlanta. Keep treat. Let me also sanity check the "3 at 2 cubes" cities: Seoul 2 red (bob clears), Atlanta 2 blue (I clear), Riyadh 2 black (uncovered — nobody near; black supply 21; Riyadh in infect-discard; post-epidemic risk only; acceptable, note to team). Compute preview for plan A too for the comparison requirement. Let me write the previews. Plan C actions: [{"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}, {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"San Francisco"}, {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Manila"}, {"tag":"treatDisease","color":"blue"}] Plan A actions: [{"tag":"driveFerry","to":"Chicago"}, {"tag":"driveFerry","to":"San Francisco"}, {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}, {"tag":"shareTake","from":"bob","card":"San Francisco"}] Hmm dispatcherJump: "move any pawn onto a city containing another pawn" — pawn=bob, toPawn=alice means jump bob onto alice's city. Presumably that's the shape. The nominee text said "jump bob onto you at San Francisco". OK. Then submit Plan C after previews confirm. Message to bob: concise. Pin plan: multi-turn. Let me write pin_plan text: "PIN: (1) Containment now — Alice dispatches bob's pawn to Manila this turn (Alice treats Atlanta blue); bob airlifts Manila→Shanghai, clears Shanghai+Seoul red, ends Tokyo. (2) Blue cure = Alice collects: next turn Alice drives Chicago→SF, jumps bob over, takes SF → 3/5 blue. (3) Yellow: Lagos(Alice)+Miami(bob) — meet IN Miami later; Jo'burg 3-yellow is the open bomb: first medic free after Asia goes via Sao Paulo–Lagos–Kinshasa; no yellow card spent as fuel. (4) Black: Alice keeps Cairo; Riyadh 2-black flagged, treat on any pass. Red: medic owns Asia; Bangkok 1-red low priority." Hmm, who takes Jo'burg? After handoff turn, bob is at SF... me at SF. Then Jo'burg: from SF, direct flight needs a card... Honestly: next feasible: me, after handoff at SF, drive... SF→? toward Africa: SF→Chicago→Mexico City→Bogota→... too slow. Charter from SF spends SF card — no (cure card). Hmm. Bob could charter? He'd be at SF too. Alternative for Jo'burg: bob after Tokyo (turn N+1): my turn N+1 I move bob? dispatcherMove bob Tokyo→SF — needed for handoff. Conflict. Alternative: skip handoff at SF; instead bob keeps SF card and collects blue himself?? Then blue: bob SF + my Milan, Paris → transfer Milan/Paris to bob: meet in Milan and Paris — expensive too. Alternative: use Government Grant... don't have. OK, don't over-solve Jo'burg now; pin it as open with intent: "after blue handoff, alice flights toward Africa using non-cure cards" — I have no yellow/black fuel cards except Cairo... Cairo(black) as fuel to fly to Cairo! Direct flight to Cairo spends Cairo — my black cure card. Hmm, if black collection stays mine, no. Realistic: yellow cards: Lagos (me), Miami (bob). If we reassign yellow collection to bob, then Miami stays with bob (good), and my Lagos can be: given to bob? Meet in Lagos — bob would fly there spending... eh, or I use Lagos as direct-flight fuel to Lagos, then drive Kinshasa, Jo'burg, treat (2 cubes? I'm dispatcher: 1 cube). Then Lagos card gone — yellow cure needs 5 from: Miami(bob) + 10 in deck. Fine actually! And I'd be positioned in Africa for black (Cairo via Khartoum? Jo'burg→Khartoum→Cairo! Khartoum connects Cairo and Jo'burg). Hmm, interesting: me in southern Africa covers yellow bomb + black (Khartoum 0, Riyadh far). But flying to Lagos spends Lagos — only worth it if someone else collects yellow. Bob has Miami(yellow) — natural yellow collector is bob? But bob is medic doing containment. Cards vs treats: bob as yellow collector (1 card) and me keep Lagos as fuel... then yellow = bob collects Miami + draws. Hand concentration: bob needs 4 more yellow from deck. Meanwhile my yellow slot freed. Eh, this is getting deep. Decision: this turn Plan C. Pin plan with assignments: blue→Alice, yellow→Bob (keeps Miami; Alice's Lagos becomes fuel to defuse Jo'burg), black→Alice (Cairo). Jo'burg: Alice flies Lagos next turn if Jo'burg still 3 and no epidemic... wait if epidemic fires, Jo'burg outbreaks → 2 cubes... it'd go to Kinshasa+Khartoum, Jo'burg stays 3 (outbreak doesn't remove). Actually outbreak leaves Jo'burg at 3. Whatever. Hmm, wait — should I fly to Lagos NEXT turn instead of the SF handoff? Priorities next turn: SF handoff (4 actions) vs Lagos flight + drives (Lagos→Kinshasa→Jo'burg needs 3 actions + 1 flight = 4 actions, treat 1 cube as dispatcher — leaves Jo'burg at 2). Can't do both. SF handoff advances cure by 1 card (3/5). Jo'burg trip reduces bomb. Jo'burg at 3: epidemic → 1 outbreak + Kinshasa/Khartoum cubes. Expected cost ~0.15-0.3 outbreaks per turn delayed. Hmm. Alternatively next turn: me: directFlight Lagos (spend Lagos — 1 action), drive Kinshasa (2), drive Jo'burg (3), treat yellow (4) → Jo'burg 2. Bob's next turn: he's at Tokyo; drive SF (1), then 3 actions: nothing much (treat? SF clean) — hmm bob wastes. Then my turn after: drive SF? I'm at Jo'burg, can't reach SF quickly. Ugh, the handoff requires ME in SF with bob. Rework: do handoff FIRST (next turn, 4 actions), THEN Africa turn after: me at SF: directFlight?? to Lagos needs Lagos card — spent? No — I only spend Lagos when flying TO Lagos; I haven't. Me at SF, hold Lagos: directFlight Lagos (1), drive Kinshasa (2), drive Jo'burg (3), treat (4). Bob at SF after handoff: he has... his hand: forecast; he spent airlift. He could directFlight? His cards: forecast only (Miami? he gives me Miami later — wait, Miami handoff also pending: "meet IN Miami later and I'll hand Miami(yellow)"). Hmm bob's hand after SF handoff: Miami(yellow), forecast. He could hold those. So sequence: T1 (now): plan C. T2: SF handoff (me 4 actions; bob: drive Tokyo→SF? wait I move bob Tokyo→SF via dispatcher as my 3rd action. Bob's T2 actions: free — maybe drive SF→?? He's where I put him. Hmm, bob could during T2: treat? He's at SF... My T2: drive Chicago (1), drive SF (2), dispatcherMove bob Tokyo→SF (3), shareTake (4). Bob's T2: at Tokyo until my move... bob's turn is AFTER mine. So bob's T2: he's at Tokyo, I move him to SF during my turn; his turn: he's at SF, 4 actions: could he do anything? Direct flight somewhere? He has Miami(yellow) card — fly to Miami spends Miami (cure card — but wait, if yellow is Bob's collection, Miami is HIS cure card; flying to Miami with it is bad). Hmm. Or forecast (free event) — save. Or bob just... drives toward? Nothing. Bob idles T2 — 4 actions lost-ish. Hmm, alternatively bob T2: airlift? Spent. Alternatively swap: T2 bob does something useful before I move him — no, turn order: me then bob; I move him during my turn. His turn he's stuck at SF. 4 wasted medic actions. That's bad! Alternative T2 order: me: drive Chicago (1), drive SF (2), + 2 other useful actions (e.g., nothing in SF...). Bob T2: at Tokyo: drive SF (1), +3 actions idle-ish. Me T3: shareTake SF (1) + 3 useful. Total: me 4+1, bob 1, bob idle 3, me idle 2. Hmm. OR: jump instead: me T2: drive Chicago (1), drive SF (2), dispatcherJump bob Tokyo→SF (3), shareTake (4). Same as before — jump = move bob onto my city, 1 action. Yes dispatcherJump works for this (bob jumps to SF where I am). Same thing. Bob still stuck at SF on his T2. Can bob avoid being stuck? What if bob goes to SF EARLIER: T1 (bob's turn, plan C): after Seoul, instead of Tokyo, he... can't reach SF except via Tokyo→SF (Shanghai→Tokyo→SF: after Seoul he's at Seoul: drive Shanghai? then Tokyo? that's 3 drives + no treat... he has treat Shanghai(1), drive Seoul(2), treat Seoul(3), drive Tokyo(4) — ends Tokyo. T2: his turn comes after mine; if I jump him T2 he idles. If instead T2 I DON'T jump: he drives Tokyo→SF (1), idles 3. Also wasteful. Alternative: T2 me: drive Chicago, drive SF, jump bob, take SF (4 actions). Bob T2: jump→he's at SF already (I moved him). His actions: hmm — what if instead of ending Tokyo, bob ends... let me reconsider bob's T1: airlift Shanghai, treat (1), drive Seoul (2), treat Seoul (3) — 4th action: drive Tokyo OR drive Shanghai→? Seoul→Shanghai back? End at Tokyo is right for SF access (Tokyo-SF adjacent). Then T2: I jump him to SF. His T2 4 actions at SF: could he START the Africa trip?? Direct flight needs cards: he has Miami(yellow)! Fly to Miami — spends Miami. If yellow is BOB's collection, Miami is his cure card... but wait, if he flies to Miami with his own card, the card is DISCARDED — gone for cure. No. Alternatively bob T2 at SF: nothing. Accept 4 idle-ish actions OR restructure: bob goes toward Jo'burg himself from Tokyo: T2: drive SF? no... Jo'burg from Tokyo is far regardless. Alternative: after T1, T2: me: drive Chicago (1), drive SF (2), jump bob (3), take SF (4). Bob T2: at SF: play forecast (free, useless now), actions: 4× idle. T3: me: directFlight Lagos (spend Lagos, 1), drive Kinshasa (2), drive Jo'burg (3), treat yellow (4). Bob T3: charter from SF? spends SF — no. He could directFlight Miami (spends Miami — bad) ... he could drive SF→?? SF neighbors: Tokyo, Manila, LA, Chicago. Drive LA (1)... toward Mexico City→Bogota→...→Jo'burg: LA→Mexico City (2)... that's his T3: LA, Mexico City, Bogota?? LA→Mexico City adjacent, Mexico City→Bogota adjacent: T3: drive LA (1), drive Mexico City (2), drive Bogota (3), drive Sao Paulo?? Bogota→Sao Paulo not adjacent (Bogota: Miami, Mexico City, Lima, Buenos Aires, Sao Paulo — YES adjacent!). T3 bob: LA, MxCity, Bogota, SaoPaulo. T4: Sao Paulo→Lagos? Sao Paulo: Madrid, Buenos Aires, Bogota, Lagos — adjacent! T4: drive Lagos (1), drive Kinshasa (2), drive Jo'burg (3), treat yellow (4). Medic clears all 3! So bob reaches Jo'burg T4. Meanwhile Jo'burg sits at 3 through T2, T3 infect phases — epidemic risk ~15%/phase → ~28% chance of an outbreak before treatment, plus post-epidemic reshuffle. Meh. And I'd rather do the Lagos route myself T3 as planned... conflict: both going? Bob T4 arrives Jo'burg clears all 3. Simpler: maybe *I* should do Jo'burg via Lagos flight at T2 instead of the handoff, and delay handoff to T3 (me: from Jo'burg? too far — no). Ugh. Honestly, the handoff timing matters less than I think; the card will sit with bob either way and blue cure needs 2 more draws regardless. The REAL question: Jo'burg (3 yellow) needs an owner within ~2 turns. Cheapest owner path: ME via Lagos direct flight (1 action from Atlanta? No — from wherever I am; T2 from Atlanta: directFlight Lagos (1), Kinshasa (2), Jo'burg (3), treat (4) → Jo'burg 2). Then handoff later: me at Jo'burg, bob at Tokyo: meet in SF?? Terrible for me. Bob comes to me? Share must be in SF. ALTERNATIVE: flip the blue handoff: I GIVE Milan and Paris... no wait. What if bob collects blue instead: bob has SF; I give Milan+Paris. Share Milan: both in Milan. I'm going to Africa via Lagos... Milan not on the way. Share Paris: similar. Hmm, unless... Algiers! Paris→? No. OK here's another thought — the Researcher gap makes everything painful. Let me just accept: handoff at SF T2 (4 actions, bob idles at SF T2 — or actually, bob at SF T2 could... hmm, T2 bob could drive SF→Chicago→Atlanta→Miami! Wait: if bob flies to Miami LATER anyway for the Miami handoff (give me Miami(yellow))... but I'm reassigning yellow to bob. Hmm wait, if bob collects yellow, Miami handoff is cancelled — bob keeps Miami. Then bob's Miami card is for his yellow cure. Let me re-examine yellow collection: yellow cards known: Lagos (me), Miami (bob). If I fly to Lagos (spending it), yellow needs: Miami (bob) + 4 more from deck. Bob collecting yellow: he needs 5 total: Miami + 4 draws. That's a lot for the busy medic. Alternatively I collect yellow: I'd need bob's Miami → meet in Miami, and my 4 more draws. Also fine. The Lagos-spend decision: treatDisease value at Jo'burg + position vs 1 cure card. Jo'burg 3-cube bomb defused partially (to 2) — decent trade given outbreaks are the loss condition and deck clock is OK (24 turns vs need ~4 cures; we have slack). Hmm, actually wait. Let me recount the deck clock: 49 cards, 2 drawn/turn team = ~24 team-draws. Cures need 20 city cards + we hold 6... total cure needs: blue 5 (have 3 known), yellow 5 (2 known), black 5 (1 known), red 5 (0). We need ~16 more specific cards from draws+events. At 2/turn that's ~8+ turns minimum IF all draws were useful (they're 1/4 color each → ~24+ turns realistically... it's tight!). Hmm, "one cure every ~6 turns team-wide" per the signal. So tempo DOES matter. Burning Lagos (a known yellow card, 1 of only ~2 known yellow in hand) for 1 treated cube... Yellow supply 21 — not pressured. Outbreaks 0/8 — some slack. Jo'burg at 3 is 1 outbreak if epidemic fires while it's armed (~0.15-0.3 expected before treatment). Versus losing a known cure card = delays yellow cure by ~2-3 draws (~1-1.5 turns of pipeline). Alternative: DON'T spend Lagos; leave Jo'burg for later; treat it when someone passes through with a charter... Actually, you know what — Johannesburg: bob T4 route (via Americas drive) reaches it without spending any card! That's the card-free solution: bob drives LA→MxCity→Bogota→SaoPaulo→Lagos→Kinshasa→Jo'burg over T3-T4. But bob idles partially T2-T3... Actually bob T2 (at SF after handoff): drive LA? SF→LA adjacent! T2 bob: drive LA (1), drive Mexico City (2), drive Bogota (3), drive Sao Paulo (4). T3 bob: drive Lagos (1), drive Kinshasa (2), drive Jo'burg (3), treat yellow ALL 3 (4). And me T3: I'm at SF: directFlight... me toward Asia/black: I hold Cairo: directFlight Cairo (spends Cairo — black cure card, no). Hmm me T3: charter? I'm at SF, SF card just taken... charter spends current city card (SF) — just got it, no. Me T3: drive SF→Chicago→... toward Riyadh/Kolkata? Far. Me T3 could go: Chicago, ... meh. This is spiraling. Let me simplify to decisions that are clearly right NOW: THIS TURN: Plan C (dispatch bob to Manila, treat Atlanta blue). Clear best: removes 8 red + 2 blue, positions bob for Shanghai/Seoul, zero cards spent. Wait, actually — hold on, one more check on plan C vs keeping bob's airlift for LATER (airlift is precious). Bob spends airlift T1 on Shanghai. Could bob instead drive... no, Shanghai unreachable. Airlift use is right. Though — alternative: bob's T1: airlift to Shanghai, treat (1), drive Seoul (2), treat Seoul (3), drive Tokyo (4). Yes. Hmm, but actually — WAIT. What if bob airlifts to SHANGHAI but I ALSO consider: does bob need my 3 dispatcher moves at all? Without them, bob T1: airlift Shanghai, treat, Seoul, Tokyo — same outcome EXCEPT Manila stays 3 and Atlanta stays 2. With my 3 moves: Manila 0, Atlanta 0. My 3 moves + 1 treat vs alternatives for my 4 actions (SF handoff 4 actions, or drive-to-Manila myself). Plan C dominates. Lock it. NEXT TURN (T2): decide then between handoff vs Africa — I'll pin intent: T2 = SF handoff (me: Chicago, SF, jump bob from Tokyo, take SF); bob T2: drive LA→Mexico City→Bogota→Sao Paulo (heading to Africa for Jo'burg). Wait — but I jump bob to SF on my T2, then bob's T2 he's in SF and can't start Africa... CONFLICT. Order matters: if bob needs to walk to Africa, he must NOT be pulled to SF. So: T2: me: drive Chicago (1), drive SF (2), then wait for bob? No — bob's turn is after mine; if I don't move him T2, he can't share with me T2. T3: me: shareTake (1) + 3 actions (e.g., drive toward... me at SF: Chicago? toward Atlanta/station? or Asia). Bob T2: drive Tokyo→SF (1), then 3 actions: drive LA, Mexico City?? SF→LA (2), LA→Mexico City (3), Mexico City→Bogota (4). T3 bob: Bogota→Sao Paulo (1), →Lagos (2), →Kinshasa (3), →Jo'burg (4). T4 bob: treat yellow (all 3, medic) + 3 spare. Total: bob 1+4+1 = 6 actions, me 2+1 = 3 actions, handoff done T3. vs jump version: me 4 (T2), bob 4 idle (T2), handoff done T2, Africa never (bob stuck SF→ then he'd charter? no cards... he'd drive SF→LA→MxCity→Bogota T3, →SaoPaulo→Lagos→Kinshasa T3? That's 4: LA, MxCity, Bogota, SaoPaulo. T4: Lagos, Kinshasa, Jo'burg, treat. Same arrival T4!) Oh interesting — jump version: bob T3: LA, MxCity, Bogota, SaoPaulo (from SF). T4: Lagos, Kinshasa, Jo'burg, treat-all. Same T4 arrival as non-jump, but handoff completes T2 instead of T3, cost = bob's 4 idle T2 actions. Hmm, non-jump: bob uses T2 productively (drives), handoff T3 (me 1 action). Both land bob at Jo'burg T4-treat. Non-jump total: me 3, bob 5 useful. Jump: me 4, bob 4 wasted + 5 useful. NON-JUMP WINS. Wait, recheck non-jump: T2 me: drive Chicago, drive SF (2 actions) + 2 more (what? at SF... nothing to treat; could drive back toward?? or direct flight? Hold Cairo/Lagos/Milan/Paris/SF... direct flight to Cairo spends Cairo card — no. Drive SF→? if I drive away, T3 share fails. Me T2: 2 wasted drives?? Chicago+SF are progress-toward-SF but I was in Atlanta... I end T2 at SF. 2 idle actions. Hmm. OR me T2: drive Chicago (1), drive SF (2)... alternative: me T2 stay Atlanta: treat? nothing. Idle 4? No — drive to SF is needed for T3 share. So me T2: 2 idle + 2 drives. T3: take SF (1) + 3 free actions. Compare jump-version me T2: 4 actions (2 drives + jump + take) — handoff DONE, then T3 me: 4 free actions (Africa via Lagos? me at SF: directFlight Lagos (1), Kinshasa (2), Jo'burg (3), treat (4) → I defuse Jo'burg T3! And bob T3-4 walks Americas→Africa arriving T4 — redundant... or bob does something else: Asia red cleanup: bob at SF T3: drive SF→?? he can't get back to Asia cheaply: SF→Tokyo drive! T3 bob: drive Tokyo, drive Shanghai?? Tokyo→Shanghai? Not adjacent (Tokyo: Seoul, Shanghai — YES adjacent!). T3 bob: Tokyo (1), Shanghai?? nothing there... hmm Asia has Bangkok 1 red. Bob T3-4 could work Asia: Tokyo→Osaka→Taipei→Manila→Bangkok chain... T3: Tokyo, Osaka, Taipei, Manila; T4: Bangkok treat... OK I'm way overplanning. Decisions: T1 (now): Plan C. T2: handoff via jump (me: Chicago, SF, jump bob, take) — completing blue 3/5 and freeing my T3 for Jo'burg via Lagos flight. Bob T2: idle at SF (or drive 1-2 toward LA to pre-position Americas→Africa... wait if I jump him T2 he's at SF end of MY turn; his T2: drive LA, MxCity, Bogota (3) + 1 spare; T3: SaoPaulo, Lagos, Kinshasa, Jo'burg; T4 treat. And I T3: Lagos flight→Kinshasa→Jo'burg→treat(1 cube, Jo'burg 2). Both converge — fine, redundancy is OK; bob's medic treats all.) Hmm, but bob idles 3+ T2... whatever, handoff timing + my Africa coverage compensate. Actually, wait — simpler: maybe I should keep Lagos and let BOB be the sole Jo'burg fixer (arrives T4), and my T3: go help elsewhere (Asia: Manila/Bangkok red, or Riyadh black via... me at SF T3: drive SF→? hmm, Tokyo→? toward Kolkata/Riyadh: Tokyo→Shanghai→... Kolkata far. Eh.) Enough. Final: T1 = Plan C. Pin: assignments (blue→Alice via SF handoff T2; yellow: defuse Jo'burg — bob walks Americas T2-T4, medic clears; Alice keeps Lagos/Miami handoff cancelled→actually keep Miami handoff option open... no — SIMPLIFY: bob collects yellow (keeps Miami), Alice collects blue (SF) and black (Cairo). Red: bob/medic owns. Riyadh 2 black: Alice later via Cairo flight?? spends Cairo... flag as open.) Hmm wait, if bob collects yellow, and I fly Lagos→Jo'burg T3, that SPENDS Lagos — contradicts "yellow→bob" nothing wrong: Lagos spent = gone as card; yellow cure via bob's Miami + draws. And I'm the one defusing Jo'burg. Consistent. But then why walk bob to Jo'burg too? Pick ONE owner per the doctrine. Jo'burg owner: ME via Lagos flight T3 (1 flight + 3 drives = 4 actions, treat 1 cube... dispatcher treats 1/turn — Jo'burg 3→2. Weak!). BOB via walk: 6 drives + treat-all. Bob's medic fully clears. Better: bob owns Jo'burg (T2-T4 walk, treat T4). Me T3: free for blue draws position / Asia / Riyadh. But wait — if bob walks Americas T2 (drive LA, MxCity, Bogota, SaoPaulo) he CAN'T be jumped to SF for handoff T2. So handoff T3: me T2: Chicago, SF + 2 idle... hmm OR me T2: drive Chicago, SF, and use 2 actions... could I dispatcherMove bob Tokyo→SF on T2, shareTake T2, and then bob T2: drive SF→LA→MxCity→Bogota (3 actions, 1 idle); T3: SaoPaulo, Lagos, Kinshasa, Jo'burg; T4: treat all. YES! dispatcherMove bob to SF (my action) does NOT strand him — his own turn follows immediately, he walks on. The "idle" was wrong: bob T2 after being moved to SF: drive LA (1), MxCity (2), Bogota (3), SaoPaulo (4). Fully productive! And T3 bob: Lagos, Kinshasa, Jo'burg, treat-all-3. T4 bob: spare (drive Kinshasa→? or treat Jo'burg re-infections). So T2 final: me: drive Chicago (1), drive SF (2), dispatcherMove bob Tokyo→SF via driveFerry (3), shareTake SF from bob (4). Bob T2: LA, MxCity, Bogota, SaoPaulo. T3: me: 4 free (Asia? or toward Riyadh via... me at SF: options: drive Chicago→?? or directFlight Milan?? spends Milan cure card no... hmm me T3: maybe head to Atlanta (station) for future cures: drive LA?? SF→LA→Mexico City→?? Atlanta via Miami: LA→MxCity? Let me not fix T3 now. Bob T3: SaoPaulo→Lagos→Kinshasa→Jo'burg→treat ALL (4 actions, done). Blue cure status after T2: me 3/5 (Milan, Paris, SF). Then draws. Black (Riyadh 2, Kolkata 1): open — someone passes through with... flag in pin. OK also — wait, T2 requires bob at Tokyo end of T1. Bob T1 4th action: drive Tokyo. Confirm Seoul→? bob path T1: airlift→Shanghai; treat Shanghai; drive Seoul; treat Seoul; 4th: drive Tokyo (Seoul→Tokyo adjacent ✓). Also should bob instead end T1 at Shanghai (closer to Bangkok?) — No, Tokyo needed for T2 SF hop. Alright, finalize T1 = Plan C, with message + pin. Do previews first (Plan C and Plan A as rivals). Actually the two rival plans for preview requirement: Plan C (dispatcher-move + treat line) vs Plan A (drive + share handoff line). Good — different kinds. Let me also double check plan C risk output re: draw phase — after my T1 actions, draw phase: 2 player cards (epidemic risk ~? with 49 cards and presumably 4-5 epidemics total... unknown split; sandbox computes). Then infect 2. Proceed: call preview_plan twice in one block. ``` text: ```text I'm Alice (Dispatcher, Atlanta). Bob's plan (airlift→Shanghai, clear Shanghai+Seoul) is good, but I can make it strictly better: as Dispatcher I can push Bob's pawn to Manila myself this turn — his medic treats ALL 3 red cubes there in one action — while he still airlifts to Shanghai afterward. Let me verify this against the SF-handoff nominee before committing. ``` toolCalls: ```json {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Manila"}, {"tag": "treatDisease", "color": "blue"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "directFlight", "to": "Cairo"}, {"tag": "directFlight", "to": "Lagos"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "San Francisco"}]}, {"index": 1, "action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "San Francisco"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "directFlight", "to": "Cairo"}, {"tag": "directFlight", "to": "Lagos"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Tokyo"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Manila"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "New York"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "London"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Paris"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Essen"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Milan"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "St. Petersburg"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Bogota"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Buenos Aires"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Sao Paulo"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Lagos"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Johannesburg"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Khartoum"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Algiers"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Cairo"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Istanbul"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Moscow"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Baghdad"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Riyadh"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Karachi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Mumbai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Delhi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Kolkata"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Seoul"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Tokyo"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Osaka"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Taipei"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Hong Kong"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Bangkok"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Ho Chi Minh City"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Manila"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Jakarta"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Sydney"}]}, {"index": 2, "action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Manila"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "directFlight", "to": "Cairo"}, {"tag": "directFlight", "to": "Lagos"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Taipei"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Hong Kong"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Ho Chi Minh City"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Sydney"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "San Francisco"}]}, {"index": 3, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Atlanta", "color": "blue", "before": 2, "after": 1}], "moves": [{"player": "bob", "from": "Atlanta", "to": "Manila"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "driveFerry", "count": 3, "example": {"tag": "driveFerry", "to": "Chicago"}}, {"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Cairo"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 49, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.15384615384615385, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 39, "perCityHitProbability": 0.05128205128205128, "threats": [{"city": "Manila", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Johannesburg", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Shanghai", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Seoul", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Riyadh", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "alice", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}} {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "shareTake", "from": "bob", "card": "San Francisco"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Chicago"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Mexico City"}, {"tag": "driveFerry", "to": "Atlanta"}, {"tag": "driveFerry", "to": "Toronto"}, {"tag": "directFlight", "to": "Cairo"}, {"tag": "directFlight", "to": "Lagos"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "San Francisco"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "San Francisco"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Tokyo"}, {"tag": "driveFerry", "to": "Manila"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "directFlight", "to": "Cairo"}, {"tag": "directFlight", "to": "Lagos"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "San Francisco"}]}, {"index": 2, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Tokyo"}, {"tag": "driveFerry", "to": "Manila"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "directFlight", "to": "Cairo"}, {"tag": "directFlight", "to": "Lagos"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "shareTake", "from": "bob", "card": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Tokyo"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Manila"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "New York"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "London"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Paris"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Essen"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Milan"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "St. Petersburg"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Bogota"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Buenos Aires"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Sao Paulo"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Lagos"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Johannesburg"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Khartoum"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Algiers"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Cairo"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Istanbul"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Moscow"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Baghdad"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Riyadh"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Karachi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Mumbai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Delhi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Kolkata"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Seoul"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Tokyo"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Osaka"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Taipei"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Hong Kong"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Bangkok"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Ho Chi Minh City"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Manila"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Jakarta"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Sydney"}]}, {"index": 3, "action": {"tag": "shareTake", "from": "bob", "card": "San Francisco"}, "legalAfter": []}], "diff": {"cubes": [], "moves": [{"player": "alice", "from": "Atlanta", "to": "San Francisco"}, {"player": "bob", "from": "Atlanta", "to": "San Francisco"}], "hands": [{"player": "alice", "spent": [], "gained": ["San Francisco"]}, {"player": "bob", "spent": ["San Francisco"], "gained": []}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Cairo"}}, {"tag": "treatDisease", "count": 1, "example": {"tag": "treatDisease", "color": "blue"}}, {"tag": "dispatcherMove", "count": 5, "example": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 49, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.15384615384615385, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 39, "perCityHitProbability": 0.05128205128205128, "threats": [{"city": "Manila", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Johannesburg", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Shanghai", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Seoul", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Atlanta", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Riyadh", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "alice", "currentHandSize": 5, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text Preview results: Plan C: treats only 1 blue (Atlanta 2→1 — right, I'm dispatcher, 1 cube per treat). Moves bob to Manila. Manila stays 3 until bob's turn — but wait, the risk infect phase listed is MY turn's infect phase (after my draw), before bob's turn. In plan C, Manila would outbreak if drawn in MY infect phase (pHit 0 — it's in discard, so pHit=0 pre-epidemic; fine). Bob treats Manila 3 on his turn before HIS infect phase. Good. Plan A: handoff complete, no cubes treated. Note in plan C I only removed 1 blue cube (Atlanta 2→1), not 2. Still fine. Hmm — one tweak on plan C: after 3 dispatcher moves + 1 treat, actions done. Alternatively: 3 moves + treat (Atlanta 1 left). Next turn someone can finish. Fine. Actually wait — could I do better: 3 dispatcher moves + treat = plan C. What about 2 moves (Chicago, SF for bob) + treat + ... bob would be at SF, his turn: airlift Shanghai works from SF too! Then Manila stays 3. No — 3 moves to Manila is the value. But hmm, one concern with plan C: bob's medic auto-removal... no, red not cured. Fine. Also consider: instead of treatDisease blue (1 cube), use 4th action differently? Atlanta 2 blue in infect-discard; treating 1 is decent. Keep. Now messaging + pin + submit. ``` text: ```text Both plans verified. Plan C (dispatch Bob to Manila) removes a full 3-cube bomb with the medic's one-action clear AND keeps his airlift→Shanghai plan fully intact — strictly better cube removal than the SF handoff, and the handoff can happen just as cheaply next turn (I drive through Chicago→SF anyway, and Bob can hop Tokyo→SF for free via my dispatcher move). The only cost is blue handoff slips one turn, but blue cure needs 2 more drawn cards anyway, so no real tempo loss. One correction to Bob's offer: I'll clear Atlanta's blue myself (1 cube this turn), so he keeps all 4 actions for Shanghai/Seoul/Tokyo. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bob — revised plan, your airlift still fires: this turn I'm DISPATCHING your pawn Atlanta→Chicago→SF→Manila (3 of my actions), and I treat 1 blue in Atlanta myself, so keep your 4 actions. Your turn: airlift Manila→Shanghai (free), treat all 3 red, drive Seoul, treat its 2 red, then drive Tokyo and STOP there — next turn I jump you to SF and take your San Francisco card (blue cure: I hold Milan+Paris, so that makes 3/5 with me). Then you walk SF→LA→Mexico City→Bogota→Sao Paulo and on to Johannesburg — medic clears its 3 yellow in one action when you arrive (~2 turns out). Open fires after that: Riyadh 2 black, Kolkata 1 black, Bangkok 1 red — whoever's passing treats. Cancel the Miami handoff: you keep Miami(yellow) and collect yellow; I take blue+black."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "TEAM PLAN: (1) Cures: Alice collects BLUE (Milan,Paris + SF from Bob next turn = 3/5) and BLACK (Cairo). Bob collects YELLOW (keeps Miami). Red: nobody has cards yet — both keep any red drawn for whoever's near a station. (2) Bob = mobile medic: T1 airlift→Shanghai, clear Shanghai+Seoul red, end Tokyo. T2 Alice jumps him to SF, takes SF card (blue 3/5); same turn Bob walks SF→LA→Mexico City→Bogota→Sao Paulo. T3 Bob walks Lagos→Kinshasa→Johannesburg, treats ALL 3 yellow (Jo'burg is his named fire). (3) Alice T1: dispatches Bob to Manila + treats 1 blue in Atlanta; T3+ free for second fire: Riyadh 2 black / Kolkata 1 black / Bangkok 1 red, or station/cure support in Atlanta. (4) No cure cards spent as flight fuel. Forecast: hold until an epidemic fires, then bury the 3-cube discard cities. Airlift: spent T1 on Shanghai."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Committing the plan: ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}}} ``` ### alice-legacy-p0003 {#d-alice-legacy-p0003} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 3. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #5](/games/game-06/turns/0.md#e5) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): TEAM PLAN: (1) Cures: Alice collects BLUE (Milan,Paris + SF from Bob next turn = 3/5) and BLACK (Cairo). Bob collects YELLOW (keeps Miami). Red: nobody has cards yet — both keep any red drawn for whoever's near a station. (2) Bob = mobile medic: T1 airlift→Shanghai, clear Shanghai+Seoul red, end Tokyo. T2 Alice jumps him to SF, takes SF card (blue 3/5); same turn Bob walks SF→LA→Mexico City→Bogota→Sao Paulo. T3 Bob walks Lagos→Kinshasa→Johannesburg, treats ALL 3 yellow (Jo'burg is his named fire). (3) Alice T1: dispatches Bob to Manila + treats 1 blue in Atlanta; T3+ free for second fire: Riyadh 2 black / Kolkata 1 black / Bangkok 1 red, or station/cure support in Atlanta. (4) No cure cards spent as flight fuel. Forecast: hold until an epidemic fires, then bury the 3-cube discard cities. Airlift: spent T1 on Shanghai. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=4 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue)] bob@Chicago(medic) hand=4 [Miami(yellow), San Francisco(blue), event:forecast, event:airlift] supply: blue:21 yellow:21 black:21 red:15 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Manila: 3 red⚠ [in infect-discard] — 3 move(s): Chicago→San Francisco→Manila — nearer teammate: bob, 2 move(s) vs your 3 Johannesburg: 3 yellow⚠ [in infect-discard] — 6 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Seoul: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: bob, 3 move(s) vs your 4 Seoul: 2 red [in infect-discard] [cluster Shanghai–Seoul: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Tokyo→Seoul — nearer teammate: bob, 3 move(s) vs your 4 Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Riyadh: 2 black [in infect-discard] Kolkata: 1 black [in infect-discard] Milan: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Manila(red): drive bob 2 step(s) to Manila → then that pawn treats Shanghai(red): drive bob 3 step(s) to Shanghai → then that pawn treats Johannesburg(yellow): drive alice 6 step(s) to Johannesburg → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: no cards in any hand yet share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Miami(yellow): meet IN Miami (the card's own city) — you 1 move(s), bob 2 move(s); then alice to station Atlanta +1 move(s) to cure bob hands you San Francisco(blue): meet IN San Francisco (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Atlanta +2 move(s) to cure ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - jump bob onto you at Miami and take Miami — the yellow handoff without the crossing (4 still needed) — drive Miami, dispatcherJump, shareTake tempo: 5 action(s) closer to the yellow cure (55 → 50 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Manila, Johannesburg, Shanghai): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - shore up red at Manila (supply strained: 15 left) — drive Chicago, drive San Francisco, drive Manila tempo: 2 action(s) further from the blue cure (39 → 41 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Manila, Johannesburg, Shanghai): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Manila — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Shanghai–Seoul red cluster at Shanghai — drive Chicago, drive San Francisco, drive Tokyo tempo: 2 action(s) further from the blue cure (39 → 41 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Manila, Johannesburg, Shanghai): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is "shore up red at Manila" and "break the Shanghai–Seoul red cluster at Shanghai" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "jump bob onto you at Miami and take Miami — the…" → "shore up red at Manila": gives up 7 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "shore up red at Manila" → "break the Shanghai–Seoul red cluster at Shanghai": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Cairo", "Lagos", "Milan", "Paris" [9] {"tag":"treatDisease","color":"blue"} [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"San Francisco"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Los Angeles"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Toronto"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Miami"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Continue plan: dispatch bob to SF, then Manila, then treat blue in Atlanta. Bob is at Chicago. Remaining 3 actions: dispatcherMove bob SF, dispatcherMove bob Manila, treatDisease blue. ``` text: ```text Continuing the pinned plan — Bob to San Francisco, then Manila, and I treat Atlanta's blue with my last action. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "San Francisco"}}, "output": {"submitted": true, "action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "San Francisco"}}} ``` ### alice-legacy-p0004 {#d-alice-legacy-p0004} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 4. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #6](/games/game-06/turns/0.md#e6) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): TEAM PLAN: (1) Cures: Alice collects BLUE (Milan,Paris + SF from Bob next turn = 3/5) and BLACK (Cairo). Bob collects YELLOW (keeps Miami). Red: nobody has cards yet — both keep any red drawn for whoever's near a station. (2) Bob = mobile medic: T1 airlift→Shanghai, clear Shanghai+Seoul red, end Tokyo. T2 Alice jumps him to SF, takes SF card (blue 3/5); same turn Bob walks SF→LA→Mexico City→Bogota→Sao Paulo. T3 Bob walks Lagos→Kinshasa→Johannesburg, treats ALL 3 yellow (Jo'burg is his named fire). (3) Alice T1: dispatches Bob to Manila + treats 1 blue in Atlanta; T3+ free for second fire: Riyadh 2 black / Kolkata 1 black / Bangkok 1 red, or station/cure support in Atlanta. (4) No cure cards spent as flight fuel. Forecast: hold until an epidemic fires, then bury the 3-cube discard cities. Airlift: spent T1 on Shanghai. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=4 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue)] bob@San Francisco(medic) hand=4 [Miami(yellow), San Francisco(blue), event:forecast, event:airlift] supply: blue:21 yellow:21 black:21 red:15 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Manila: 3 red⚠ [in infect-discard] — 3 move(s): Chicago→San Francisco→Manila — nearer teammate: bob, 1 move(s) vs your 3 Johannesburg: 3 yellow⚠ [in infect-discard] — 6 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Seoul: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: bob, 2 move(s) vs your 4 Seoul: 2 red [in infect-discard] [cluster Shanghai–Seoul: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Tokyo→Seoul — nearer teammate: bob, 2 move(s) vs your 4 Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Riyadh: 2 black [in infect-discard] Kolkata: 1 black [in infect-discard] Milan: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Manila(red): drive bob 1 step(s) to Manila → then that pawn treats Shanghai(red): drive bob 2 step(s) to Shanghai → then that pawn treats Johannesburg(yellow): drive alice 6 step(s) to Johannesburg → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: no cards in any hand yet share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you San Francisco(blue): meet IN San Francisco (the card's own city) — you 2 move(s), bob 0 move(s); then alice to station Atlanta +2 move(s) to cure bob hands you Miami(yellow): meet IN Miami (the card's own city) — you 1 move(s), bob 3 move(s); then alice to station Atlanta +1 move(s) to cure ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the blue cure: hand off a card at San Francisco (alice collects, 3 still needed) — dispatcherJump, shareTake tempo: 3 action(s) closer to the blue cure (38 → 35 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Manila, Johannesburg, Shanghai): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - shore up red at Manila (supply strained: 15 left) — dispatcherJump, drive Manila tempo: 2 action(s) further from the blue cure (38 → 40 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Manila, Johannesburg, Shanghai): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Manila — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Shanghai–Seoul red cluster at Shanghai — drive Chicago, drive San Francisco tempo: 2 action(s) further from the black cure (65 → 67 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Manila, Johannesburg, Shanghai): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is "shore up red at Manila" and "break the Shanghai–Seoul red cluster at Shanghai" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "advance the blue cure: hand off a card at San F…" → "shore up red at Manila": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "shore up red at Manila" → "break the Shanghai–Seoul red cluster at Shanghai": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Cairo", "Lagos", "Milan", "Paris" [9] {"tag":"treatDisease","color":"blue"} [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tokyo"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Manila"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Los Angeles"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Miami"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chicago"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Toronto"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Atlanta"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Washington"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"New York"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"London"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Madrid"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Paris"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Essen"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Milan"} [27] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"St. Petersburg"} [28] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Los Angeles"} [29] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mexico City"} [30] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Miami"} [31] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bogota"} [32] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lima"} [33] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Santiago"} [34] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Buenos Aires"} [35] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sao Paulo"} [36] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lagos"} [37] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kinshasa"} [38] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Johannesburg"} [39] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Khartoum"} [40] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Algiers"} [41] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Cairo"} [42] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Istanbul"} [43] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Moscow"} [44] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tehran"} [45] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Baghdad"} [46] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Riyadh"} [47] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Karachi"} [48] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mumbai"} [49] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Delhi"} [50] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kolkata"} [51] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chennai"} [52] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Beijing"} [53] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Shanghai"} [54] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Seoul"} [55] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tokyo"} [56] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Osaka"} [57] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Taipei"} [58] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Hong Kong"} [59] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bangkok"} [60] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Ho Chi Minh City"} [61] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Manila"} [62] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Jakarta"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sydney"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Continuing the plan — Bob to Manila (his airlift still gets him to Shanghai next turn): ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Manila"}}, "output": {"submitted": true, "action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Manila"}}} ``` ### bob-legacy-p0001 {#d-bob-legacy-p0001} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 1. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #1](/games/game-06/turns/0.md#e1) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN: none. Nothing you and your partner have agreed survives past this prompt — plans re-derived each turn drift and die. Pin the multi-turn intent (who collects which color, where you meet next, who holds which region) with pin_plan; it will be re-shown to both of you every turn until replaced. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=medic at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=4 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue)] bob@Atlanta(medic) hand=4 [Miami(yellow), San Francisco(blue), event:forecast, event:airlift] supply: blue:21 yellow:21 black:21 red:15 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Manila: 3 red⚠ [in infect-discard] — 3 move(s): Chicago→San Francisco→Manila — or FREE via airlift (you hold it — 0 actions, moves any pawn) Johannesburg: 3 yellow⚠ [in infect-discard] — 6 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — or FREE via airlift (you hold it — 0 actions, moves any pawn) Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Seoul: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — or FREE via airlift (you hold it — 0 actions, moves any pawn) Seoul: 2 red [in infect-discard] [cluster Shanghai–Seoul: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Tokyo→Seoul Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Riyadh: 2 black [in infect-discard] Kolkata: 1 black [in infect-discard] Milan: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: alice collects (1/5) — give alice your black cards when you share red: no cards in any hand yet you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Miami(yellow) to alice: meet IN Miami (the card's own city) — you 1 move(s), alice 1 move(s); then alice to station Atlanta +1 move(s) to cure hand San Francisco(blue) to alice: meet IN San Francisco (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Atlanta +2 move(s) to cure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text It's alice's turn (dispatcher), I can't act. I can only send advice. I'm bob, medic, at Atlanta. State: threats: Manila 3 red, Johannesburg 3 yellow, Shanghai 3 red (cluster with Seoul 2), Atlanta 2 blue, Riyadh 2 black, Kolkata 1, Milan 1, Bangkok 1. Medic at Atlanta with Miami(yellow), SF(blue), forecast, airlift. Alice is dispatcher at Atlanta. I should advise alice: as dispatcher, she could move me to Johannesburg or Shanghai via... actually I can act next turn. The immediate question: what should alice do? She holds Cairo(black), Lagos(yellow), Milan(blue), Paris(blue). Advice to alice: dispatcher jumping pawns — she can move herself or me. My medic at Atlanta can drive/ferry. Perhaps advise: treat priorities — Johannesburg 3 yellow, Shanghai 3 red cluster, Manila 3 red. Airlift is in my hand (only I can play it on my turn). A useful plan: I (bob) fly toward Asia? Actually as medic, my job is firefighting. The red cluster Shanghai/Seoul needs treatment. Manila 3 red. Johannesburg 3 yellow. Suggest: alice takes Lagos card... she has Lagos(yellow) card — she could charter to Johannesburg? That's 6 moves away but charter flight from Atlanta to... she could fly directly to Johannesburg (direct flight spending Lagos card? No — direct flight requires spending the destination's card; Lagos card goes to Lagos, not Johannesburg). Hmm. Let me just send concise advice: I'll treat Atlanta blue (2 cubes) then head to red cluster. Alice should consider dispatcher-moving me to Johannesburg this... no, dispatcher moves pawns — if alice's turn moves me, that's allowed as part of her actions? Dispatcher can move other players' pawns. So she could dispatcher-jump... she can't teleport me; she can move my pawn as if it were her own (drive/ferry etc.). Actually simplest: advise that I'll take the Johannesburg route or Shanghai. But medic with airlift in hand — I could airlift myself next turn? Airlift moves any pawn to any city — costs no action. So next turn I can play airlift to Shanghai (3 red) and treat. Actually better: airlift moves me to a city; treat Shanghai 3 cubes (medic treats all cubes of one color? Medic's Treat Disease removes ALL cubes of a color at once — yes, medic removes all cubes of one color with one action). So one action clears Shanghai's 3 red cubes! Then Seoul 2 red needs another flight... Airlift only once. Priorities: red cluster Shanghai(3)+Seoul(2) or Manila 3. Johannesburg 3 yellow. I could advise alice: she could dispatcher... nothing much. Just send message: plan: I airlift to Shanghai turn 1, treat 3 red; then move Seoul. Alice collects Lagos/Milan etc. Suggest she keep Lagos for yellow cure and Milan/Paris blue. Keep it short. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bob here (medic, Atlanta). Next turn I'll play Airlift onto Shanghai and clear its 3 red cubes (medic treats all cubes of a color at once), then work Seoul. Alice: you hold Lagos + Milan/Paris — for yellow/blue cure cards, meet me in Miami later and I'll hand Miami(yellow) over; meanwhile I can clear Atlanta's 2 blue cubes with my first action if you'd rather save your moves. Flag: if red piles up before I reach Asia, shout."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text Nothing else to do; can't act. Stop. ``` text: ```text I've sent my advice — I can't act until my turn. Plan on record: I'll airlift to Shanghai and clear it next turn, with Seoul and Atlanta blue as follow-ups, and the Miami card hand-off to alice noted for the yellow cure. ``` toolCalls: [] ### bob-legacy-p0002 {#d-bob-legacy-p0002} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 2. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #7](/games/game-06/turns/0.md#e7) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #2): Bob — revised plan, your airlift still fires: this turn I'm DISPATCHING your pawn Atlanta→Chicago→SF→Manila (3 of my actions), and I treat 1 blue in Atlanta myself, so keep your 4 actions. Your turn: airlift Manila→Shanghai (free), treat all 3 red, drive Seoul, treat its 2 red, then drive Tokyo and STOP there — next turn I jump you to SF and take your San Francisco card (blue cure: I hold Milan+Paris, so that makes 3/5 with me). Then you walk SF→LA→Mexico City→Bogota→Sao Paulo and on to Johannesburg — medic clears its 3 yellow in one action when you arrive (~2 turns out). Open fires after that: Riyadh 2 black, Kolkata 1 black, Bangkok 1 red — whoever's passing treats. Cancel the Miami handoff: you keep Miami(yellow) and collect yellow; I take blue+black. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice's plan: this turn she dispatches my pawn to Manila (dispatcher moves pawn as if her own — 3 actions Atlanta→Chicago→SF→Manila), and she treats 1 blue in Atlanta. My turn: airlift Manila→Shanghai, treat 3 red (medic 1 action), drive Seoul, treat 2 red (1 action), drive Tokyo. Next turn she jumps me to SF. Wait — but she said "keep your 4 actions" — meaning I don't need to move this turn, she does the dispatching during her actions. Actually my pawn gets moved during her turn via dispatcher. So my turn starts with me in Manila. Airlift is a free event — moves any pawn to any city. So airlift Manila→Shanghai, treat all 3 red (1 action, medic clears all), drive Seoul, treat 2 red (1 action), drive Tokyo (1 action) — 3 actions, 1 spare. Maybe treat Shanghai... it's clear. Spare action: nothing useful in Tokyo? Tokyo has no cubes currently. Could pass or do nothing. Actually could drive to Osaka? No value. Keep it. Should I reply? Just confirm briefly. Also pin plan? The advisory earlier said pin plan. Alice has given a concrete plan; I should confirm and maybe pin it. Pin costs one message from talk allowance. I have 5 messages; sent 1 already. Let me send a short confirmation and pin the plan. Actually pin_plan and send_message are separate tools. Let me pin the plan — it's a concrete multi-turn intent. Good. Then stop — not my turn. ``` text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "REVISED PLAN (per alice): This turn alice dispatches bob's pawn Atlanta→Chicago→SF→Manila + treats 1 blue in Atlanta. Bob's turn: airlift Manila→Shanghai (free event), treat all 3 red, drive Seoul, treat 2 red, drive Tokyo, end there. Next turn alice jumps bob to SF and takes his San Francisco card (blue cure: alice 3/5 blue). Alice collects blue+black cure cards; bob keeps Miami(yellow) and collects yellow (red is open — no collector yet). After SF handoff bob walks SF→LA→Mexico City→Bogota→Sao Paulo→Johannesburg, clears its 3 yellow in 1 medic action (~2 turns). Open fires: Riyadh 2 black, Kolkata 1 black, Bangkok 1 red — treat when passing."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0001 {#d-alice-legacy-p0001} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 1. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN: none. Nothing you and your partner have agreed survives past this prompt — plans re-derived each turn drift and die. Pin the multi-turn intent (who collects which color, where you meet next, who holds which region) with pin_plan; it will be re-shown to both of you every turn until replaced. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=4 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue)] bob@Atlanta(medic) hand=4 [Miami(yellow), San Francisco(blue), event:forecast, event:airlift] supply: blue:21 yellow:21 black:21 red:15 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Manila: 3 red⚠ [in infect-discard] — 3 move(s): Chicago→San Francisco→Manila Johannesburg: 3 yellow⚠ [in infect-discard] — 6 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Seoul: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai Seoul: 2 red [in infect-discard] [cluster Shanghai–Seoul: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Tokyo→Seoul Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Riyadh: 2 black [in infect-discard] Kolkata: 1 black [in infect-discard] Milan: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Manila(red): drive alice 3 step(s) to Manila → then that pawn treats Shanghai(red): drive alice 4 step(s) to Shanghai → then that pawn treats Johannesburg(yellow): drive alice 6 step(s) to Johannesburg → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: no cards in any hand yet share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Miami(yellow): meet IN Miami (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Atlanta +1 move(s) to cure bob hands you San Francisco(blue): meet IN San Francisco (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Atlanta +2 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - jump bob onto you at San Francisco and take San Francisco — the blue handoff without the crossing (3 still needed) — drive Chicago, drive San Francisco, dispatcherJump, shareTake tempo: 5 action(s) closer to the blue cure (40 → 35 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Manila, Johannesburg, Shanghai): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - shore up red at Manila (supply strained: 15 left) — drive Chicago, drive San Francisco, drive Manila, treat red tempo: 2 action(s) further from the blue cure (40 → 42 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Shanghai): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "jump bob onto you at San Francisco and take San…" → "shore up red at Manila": gives up 7 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s) dominated: "break the Shanghai–Seoul red cluster at Shanghai" — tempo -4 vs -2, risk 0.87 vs 0.74 — beaten by "shore up red at Manila" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Cairo", "Lagos", "Milan", "Paris" [9] {"tag":"treatDisease","color":"blue"} [10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Miami"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0005 {#d-alice-legacy-p0005} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 5. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): TEAM PLAN: (1) Cures: Alice collects BLUE (Milan,Paris + SF from Bob next turn = 3/5) and BLACK (Cairo). Bob collects YELLOW (keeps Miami). Red: nobody has cards yet — both keep any red drawn for whoever's near a station. (2) Bob = mobile medic: T1 airlift→Shanghai, clear Shanghai+Seoul red, end Tokyo. T2 Alice jumps him to SF, takes SF card (blue 3/5); same turn Bob walks SF→LA→Mexico City→Bogota→Sao Paulo. T3 Bob walks Lagos→Kinshasa→Johannesburg, treats ALL 3 yellow (Jo'burg is his named fire). (3) Alice T1: dispatches Bob to Manila + treats 1 blue in Atlanta; T3+ free for second fire: Riyadh 2 black / Kolkata 1 black / Bangkok 1 red, or station/cure support in Atlanta. (4) No cure cards spent as flight fuel. Forecast: hold until an epidemic fires, then bury the 3-cube discard cities. Airlift: spent T1 on Shanghai. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=4 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue)] bob@Manila(medic) hand=4 [Miami(yellow), San Francisco(blue), event:forecast, event:airlift] supply: blue:21 yellow:21 black:21 red:15 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Manila: 3 red⚠ [in infect-discard] — 3 move(s): Chicago→San Francisco→Manila — nearer teammate: bob, 0 move(s) vs your 3 Johannesburg: 3 yellow⚠ [in infect-discard] — 6 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Seoul: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: bob, 2 move(s) vs your 4 Seoul: 2 red [in infect-discard] [cluster Shanghai–Seoul: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Tokyo→Seoul — nearer teammate: bob, 3 move(s) vs your 4 Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Riyadh: 2 black [in infect-discard] Kolkata: 1 black [in infect-discard] Milan: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Manila(red): bob already at Manila → then that pawn treats Shanghai(red): drive bob 2 step(s) to Shanghai → then that pawn treats Johannesburg(yellow): drive alice 6 step(s) to Johannesburg → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: no cards in any hand yet share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you San Francisco(blue): meet IN San Francisco (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Atlanta +2 move(s) to cure bob hands you Miami(yellow): meet IN Miami (the card's own city) — you 1 move(s), bob 4 move(s); then alice to station Atlanta +1 move(s) to cure ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Shanghai–Seoul red cluster at Shanghai — drive Chicago tempo: 1 action(s) further from the black cure (65 → 66 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Manila, Johannesburg, Shanghai): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: shore up red at Manila (supply strained: 15 left) — tempo -2 vs -1, risk 0.87 vs 0.87 — beaten by "break the Shanghai–Seoul red cluster at Shanghai". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Cairo", "Lagos", "Milan", "Paris" [9] {"tag":"treatDisease","color":"blue"} [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"San Francisco"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Taipei"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Hong Kong"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Ho Chi Minh City"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sydney"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Miami"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text One action left. Treat blue in Atlanta (as planned — 1 cube off, no outbreak risk, I'm here). The frontier nominee "drive Chicago" is a pointless 1-step toward a city I'd abandon next turn anyway; treat blue is strictly better and was in the pinned plan. ``` text: ```text Final action: treat Atlanta's blue cube, as pinned — it stops a local 2→3 cube buildup, and the frontier's "drive Chicago" nominee is a move I'd immediately undo next turn (worthless). ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` ### bob-legacy-p0003 {#d-bob-legacy-p0003} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 3. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): REVISED PLAN (per alice): This turn alice dispatches bob's pawn Atlanta→Chicago→SF→Manila + treats 1 blue in Atlanta. Bob's turn: airlift Manila→Shanghai (free event), treat all 3 red, drive Seoul, treat 2 red, drive Tokyo, end there. Next turn alice jumps bob to SF and takes his San Francisco card (blue cure: alice 3/5 blue). Alice collects blue+black cure cards; bob keeps Miami(yellow) and collects yellow (red is open — no collector yet). After SF handoff bob walks SF→LA→Mexico City→Bogota→Sao Paulo→Johannesburg, clears its 3 yellow in 1 medic action (~2 turns). Open fires: Riyadh 2 black, Kolkata 1 black, Bangkok 1 red — treat when passing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=medic at=Manila cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=6 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), event:resilientPopulation, Taipei(red)] bob@Manila(medic) hand=4 [Miami(yellow), San Francisco(blue), event:forecast, event:airlift] supply: blue:22 yellow:19 black:21 red:15 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Manila: 3 red⚠ [in infect-discard] — you are HERE — treat it now — or FREE via airlift (you hold it — 0 actions, moves any pawn) Johannesburg: 3 yellow⚠ [in infect-discard] — 8 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: alice, 6 move(s) vs your 8 — or FREE via airlift (you hold it — 0 actions, moves any pawn) Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Seoul: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Taipei→Shanghai — or FREE via airlift (you hold it — 0 actions, moves any pawn) Seoul: 2 red [in infect-discard] [cluster Shanghai–Seoul: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): San Francisco→Tokyo→Seoul Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Hong Kong→Kolkata→Delhi→Karachi→Riyadh Atlanta: 1 blue [in infect-discard] Kolkata: 1 black [in infect-discard] Milan: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] Los Angeles: 1 yellow [in infect-discard] Lima: 1 yellow [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: alice collects (1/5) — give alice your black cards when you share red: alice collects (1/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand San Francisco(blue) to alice: meet IN San Francisco (the card's own city) — you 1 move(s), alice 2 move(s); then alice to station Atlanta +2 move(s) to cure hand Miami(yellow) to alice: meet IN Miami (the card's own city) — you 4 move(s), alice 1 move(s); then alice to station Atlanta +1 move(s) to cure ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - Airlift alice to San Francisco and hand over San Francisco — the blue handoff without the crossing (free move + 1 action; 3 still needed) — drive San Francisco, playEvent, shareGive tempo: 4 action(s) closer to the blue cure (39 → 35 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Manila, Johannesburg, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires - advance the blue cure: move toward the San Francisco handoff (alice collects; assumes they meet you), defusing Manila on the way — treat red, drive San Francisco tempo: 1 action(s) closer to the blue cure (39 → 38 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Shanghai–Seoul red cluster at Shanghai, defusing Manila on the way — treat red, drive Taipei, drive Shanghai, treat red tempo: 1 action(s) further from the blue cure (39 → 40 action(s) to land it) — alice collects; clears 6 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "Airlift alice to San Francisco and hand over Sa…" → "advance the blue cure: move toward the San Fran…": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s) exchange "advance the blue cure: move toward the San Fran…" → "break the Shanghai–Seoul red cluster at Shangha…": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "shore up red at Manila (supply strained: 15 left)" — tempo 0 vs 1, risk 0.85 vs 0.85 — beaten by "advance the blue cure: move toward the San Fran…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Taipei", "Hong Kong", "Ho Chi Minh City", "Sydney" [7] {"tag":"directFlight","to":"Miami"} [8] {"tag":"directFlight","to":"San Francisco"} [9] {"tag":"treatDisease","color":"red"} (playEvent costs NO action — you may play one AND still take all your actions) [10] {"tag":"playEvent","play":{"event":"forecast","order":["San Francisco","Santiago","Osaka","Mumbai","Bogota","Ho Chi Minh City"]}} (playEvent costs NO action — you may play one AND still take all your actions) playEvent(airlift) — 20 options; build {"tag":"playEvent","play":{"event":"airlift","pawn":,"to":}} by pairing one line's pawn with any to listed on that same line: pawn "alice" → to: "Manila", "Johannesburg", "Shanghai", "Seoul", "Riyadh", "Kolkata", "Milan", "Bangkok", "Los Angeles", "Lima" pawn "bob" → to: "Atlanta", "Johannesburg", "Shanghai", "Seoul", "Riyadh", "Kolkata", "Milan", "Bangkok", "Los Angeles", "Lima" forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — San Francisco → Santiago → Osaka → Mumbai → Bogota → Ho Chi Minh City (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0004 {#d-bob-legacy-p0004} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 4. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #9): Bob — tweak before you burn your airlift: you're standing ON Manila (3 red). Medic clears ALL 3 in ONE action. So: 1) treat Manila red (wipes 3 cubes), 2) airlift→Shanghai (free), 3) treat Shanghai red (wipes 3), 4) drive Seoul and treat its 2 red — 4 actions, 8 red cubes off the board, both bombs defused, end at Seoul. Next turn I dispatcherJump you toward the SF handoff (or wherever) from Seoul just as easily as from Tokyo. Don't leave Manila burning under your feet. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): REVISED PLAN (per alice): This turn alice dispatches bob's pawn Atlanta→Chicago→SF→Manila + treats 1 blue in Atlanta. Bob's turn: airlift Manila→Shanghai (free event), treat all 3 red, drive Seoul, treat 2 red, drive Tokyo, end there. Next turn alice jumps bob to SF and takes his San Francisco card (blue cure: alice 3/5 blue). Alice collects blue+black cure cards; bob keeps Miami(yellow) and collects yellow (red is open — no collector yet). After SF handoff bob walks SF→LA→Mexico City→Bogota→Sao Paulo→Johannesburg, clears its 3 yellow in 1 medic action (~2 turns). Open fires: Riyadh 2 black, Kolkata 1 black, Bangkok 1 red — treat when passing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=medic at=Manila cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=6 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), event:resilientPopulation, Taipei(red)] bob@Manila(medic) hand=4 [Miami(yellow), San Francisco(blue), event:forecast, event:airlift] supply: blue:22 yellow:19 black:21 red:15 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Manila: 3 red⚠ [in infect-discard] — you are HERE — treat it now — or FREE via airlift (you hold it — 0 actions, moves any pawn) Johannesburg: 3 yellow⚠ [in infect-discard] — 8 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: alice, 6 move(s) vs your 8 — or FREE via airlift (you hold it — 0 actions, moves any pawn) Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Seoul: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Taipei→Shanghai — or FREE via airlift (you hold it — 0 actions, moves any pawn) Seoul: 2 red [in infect-discard] [cluster Shanghai–Seoul: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): San Francisco→Tokyo→Seoul Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Hong Kong→Kolkata→Delhi→Karachi→Riyadh Atlanta: 1 blue [in infect-discard] Kolkata: 1 black [in infect-discard] Milan: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] Los Angeles: 1 yellow [in infect-discard] Lima: 1 yellow [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: alice collects (1/5) — give alice your black cards when you share red: alice collects (1/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand San Francisco(blue) to alice: meet IN San Francisco (the card's own city) — you 1 move(s), alice 2 move(s); then alice to station Atlanta +2 move(s) to cure hand Miami(yellow) to alice: meet IN Miami (the card's own city) — you 4 move(s), alice 1 move(s); then alice to station Atlanta +1 move(s) to cure ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - Airlift alice to San Francisco and hand over San Francisco — the blue handoff without the crossing (free move + 1 action; 3 still needed) — drive San Francisco, playEvent, shareGive tempo: 4 action(s) closer to the blue cure (39 → 35 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Manila, Johannesburg, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires - advance the blue cure: move toward the San Francisco handoff (alice collects; assumes they meet you), defusing Manila on the way — treat red, drive San Francisco tempo: 1 action(s) closer to the blue cure (39 → 38 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Shanghai–Seoul red cluster at Shanghai, defusing Manila on the way — treat red, drive Taipei, drive Shanghai, treat red tempo: 1 action(s) further from the blue cure (39 → 40 action(s) to land it) — alice collects; clears 6 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "Airlift alice to San Francisco and hand over Sa…" → "advance the blue cure: move toward the San Fran…": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s) exchange "advance the blue cure: move toward the San Fran…" → "break the Shanghai–Seoul red cluster at Shangha…": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "shore up red at Manila (supply strained: 15 left)" — tempo 0 vs 1, risk 0.85 vs 0.85 — beaten by "advance the blue cure: move toward the San Fran…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Taipei", "Hong Kong", "Ho Chi Minh City", "Sydney" [7] {"tag":"directFlight","to":"Miami"} [8] {"tag":"directFlight","to":"San Francisco"} [9] {"tag":"treatDisease","color":"red"} (playEvent costs NO action — you may play one AND still take all your actions) [10] {"tag":"playEvent","play":{"event":"forecast","order":["San Francisco","Santiago","Osaka","Mumbai","Bogota","Ho Chi Minh City"]}} (playEvent costs NO action — you may play one AND still take all your actions) playEvent(airlift) — 20 options; build {"tag":"playEvent","play":{"event":"airlift","pawn":,"to":}} by pairing one line's pawn with any to listed on that same line: pawn "alice" → to: "Manila", "Johannesburg", "Shanghai", "Seoul", "Riyadh", "Kolkata", "Milan", "Bangkok", "Los Angeles", "Lima" pawn "bob" → to: "Atlanta", "Johannesburg", "Shanghai", "Seoul", "Riyadh", "Kolkata", "Milan", "Bangkok", "Los Angeles", "Lima" forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — San Francisco → Santiago → Osaka → Mumbai → Bogota → Ho Chi Minh City (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice's tweak: treat Manila (all 3 red in 1 action), airlift Shanghai, treat Shanghai, drive Seoul, treat Seoul 2 red. That's 4 actions. That's clearly the best — 8 red cubes off. Airlift is free (event). Yes. Alternative: airlift alice to SF for handoff — but alice's plan with dispatcher jump next turn covers it. Also forecast: could play forecast too? Forecast is an event, free. But forecast order: top 6 are SF, Santiago, Osaka, Mumbai, Bogota, HCMC — none are 3-cube cities. But Manila, Johannesburg, Shanghai are in infect-discard, not the deck top 6. Wait — the epidemic reshuffle brings them back. The current top 6: none at 2-3 cubes currently? Shanghai/Seoul are in infect-discard. Hmm, the listed top 6 cities: San Francisco, Santiago, Osaka, Mumbai, Bogota, Ho Chi Minh City — none of these currently have cubes listed except none. Playing forecast now doesn't do much; better to save it for after an epidemic. Actually I can only play events on my turn and it leaves the game permanently once played. Saving it is fine — cards in hand don't expire. Better to hold forecast for post-epidemic. Wait, should I play airlift on bob Manila→Shanghai after treating Manila? Yes. Actions: treat Manila red (1), airlift bob→Shanghai (free), treat Shanghai red (2), drive Seoul (3), treat Seoul red (4). Also note red supply is 15 — treating 8 red cubes puts 8 back into supply. Let me preview the plan to verify, per instructions. Preview rival plan too — the SF handoff line. I'll preview the alice-recommended line and maybe one rival. Plan: treatDisease red, playEvent airlift bob→Shanghai, treatDisease red, driveFerry Seoul, treatDisease red. ``` text: ```text Alice's tweak is right — I'm standing on Manila; clearing it here is strictly better than airlifting away with it burning. Let me verify her 4-action line and a rival before committing. ``` toolCalls: ```json {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "treatDisease", "color": "red"}, {"tag": "playEvent", "play": {"event": "airlift", "pawn": "bob", "to": "Shanghai"}}, {"tag": "treatDisease", "color": "red"}, {"tag": "driveFerry", "to": "Seoul"}, {"tag": "treatDisease", "color": "red"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"San Francisco\", \"Taipei\", \"Hong Kong\", \"Ho Chi Minh City\", \"Sydney\"\n {\"tag\":\"directFlight\",\"to\":\"Miami\"}\n {\"tag\":\"directFlight\",\"to\":\"San Francisco\"}\n {\"tag\":\"playEvent\",\"play\":{\"event\":\"forecast\",\"order\":[\"Sydney\",\"Jakarta\",\"Ho Chi Minh City\",\"Hong Kong\",\"Taipei\",\"Osaka\"]}}\n playEvent(airlift) — 20 options; build {\"tag\":\"playEvent\",\"play\":{\"event\":\"airlift\",\"pawn\":,\"to\":}}\n by pairing one line's pawn with any to listed on that same line:\n pawn \"alice\" → to: \"Manila\", \"Johannesburg\", \"Shanghai\", \"Seoul\", \"Riyadh\", \"Kolkata\", \"Milan\", \"Bangkok\", \"Los Angeles\", \"Lima\"\n pawn \"bob\" → to: \"Atlanta\", \"Johannesburg\", \"Shanghai\", \"Seoul\", \"Riyadh\", \"Kolkata\", \"Milan\", \"Bangkok\", \"Los Angeles\", \"Lima\""}, {"index": 1, "action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "bob", "to": "Shanghai"}}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Beijing"}, {"tag": "driveFerry", "to": "Seoul"}, {"tag": "driveFerry", "to": "Hong Kong"}, {"tag": "driveFerry", "to": "Taipei"}, {"tag": "driveFerry", "to": "Tokyo"}, {"tag": "directFlight", "to": "Miami"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "treatDisease", "color": "red"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Jakarta", "Ho Chi Minh City", "Hong Kong", "Taipei", "Osaka"]}}]}, {"index": 2, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Beijing"}, {"tag": "driveFerry", "to": "Seoul"}, {"tag": "driveFerry", "to": "Hong Kong"}, {"tag": "driveFerry", "to": "Taipei"}, {"tag": "driveFerry", "to": "Tokyo"}, {"tag": "directFlight", "to": "Miami"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Jakarta", "Ho Chi Minh City", "Hong Kong", "Taipei", "Osaka"]}}]}, {"index": 3, "action": {"tag": "driveFerry", "to": "Seoul"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Beijing"}, {"tag": "driveFerry", "to": "Shanghai"}, {"tag": "driveFerry", "to": "Tokyo"}, {"tag": "directFlight", "to": "Miami"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "treatDisease", "color": "red"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Jakarta", "Ho Chi Minh City", "Hong Kong", "Taipei", "Osaka"]}}]}, {"index": 4, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Manila", "color": "red", "before": 3, "after": 0}, {"city": "Shanghai", "color": "red", "before": 3, "after": 0}, {"city": "Seoul", "color": "red", "before": 2, "after": 0}], "moves": [{"player": "bob", "from": "Manila", "to": "Seoul"}], "hands": [{"player": "bob", "spent": ["airlift"], "gained": []}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 2, "example": {"tag": "directFlight", "to": "Miami"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 47, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.18181818181818177, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 37, "perCityHitProbability": 0.05405405405405406, "threats": [{"city": "Johannesburg", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Riyadh", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "bob", "currentHandSize": 3, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}} {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "playEvent", "play": {"event": "airlift", "pawn": "alice", "to": "San Francisco"}}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "shareGive", "to": "alice", "card": "San Francisco"}, {"tag": "treatDisease", "color": "red"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "alice", "to": "San Francisco"}}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "driveFerry", "to": "Taipei"}, {"tag": "driveFerry", "to": "Hong Kong"}, {"tag": "driveFerry", "to": "Ho Chi Minh City"}, {"tag": "driveFerry", "to": "Sydney"}, {"tag": "directFlight", "to": "Miami"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "treatDisease", "color": "red"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Jakarta", "Ho Chi Minh City", "Hong Kong", "Taipei", "Osaka"]}}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "San Francisco"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"Tokyo\", \"Manila\", \"Los Angeles\", \"Chicago\"\n {\"tag\":\"directFlight\",\"to\":\"Miami\"}\n charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":}\n to: \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n {\"tag\":\"buildStation\"}\n {\"tag\":\"shareGive\",\"to\":\"alice\",\"card\":\"San Francisco\"}\n {\"tag\":\"playEvent\",\"play\":{\"event\":\"forecast\",\"order\":[\"Sydney\",\"Jakarta\",\"Ho Chi Minh City\",\"Hong Kong\",\"Taipei\",\"Osaka\"]}}"}, {"index": 2, "action": {"tag": "shareGive", "to": "alice", "card": "San Francisco"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Tokyo"}, {"tag": "driveFerry", "to": "Manila"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "directFlight", "to": "Miami"}, {"tag": "shareTake", "from": "alice", "card": "San Francisco"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Jakarta", "Ho Chi Minh City", "Hong Kong", "Taipei", "Osaka"]}}]}], "diff": {"cubes": [], "moves": [{"player": "alice", "from": "Atlanta", "to": "San Francisco"}, {"player": "bob", "from": "Manila", "to": "San Francisco"}], "hands": [{"player": "alice", "spent": [], "gained": ["San Francisco"]}, {"player": "bob", "spent": ["San Francisco", "airlift"], "gained": []}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 2, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 2, "example": {"tag": "directFlight", "to": "Miami"}}], "boundary": {"kind": "planBreak", "atStep": 3, "rejected": {"tag": "treatDisease", "color": "red"}, "error": {"code": "no_cubes_to_treat", "message": "No red cubes at San Francisco"}, "legalMenu": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Tokyo"}, {"tag": "driveFerry", "to": "Manila"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "directFlight", "to": "Miami"}, {"tag": "shareTake", "from": "alice", "card": "San Francisco"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Jakarta", "Ho Chi Minh City", "Hong Kong", "Taipei", "Osaka"]}}]}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 47, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.18181818181818177, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 37, "perCityHitProbability": 0.05405405405405406, "threats": [{"city": "Manila", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Johannesburg", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Shanghai", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Seoul", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Riyadh", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "bob", "currentHandSize": 2, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text The clear-SF-handoff plan leaves Manila AND Shanghai AND Johannesburg armed with 3-cube outbreak candidates; the alice-recommended line clears 8 red cubes and leaves only Johannesburg armed. Clear winner. Execute alice's line. Also should I send a message? The decision frontier said for split decisions call send_message. But alice proposed exactly this line; it matches. I'll just execute and maybe a short message confirming. Pin plan still valid except endpoint changed: end at Seoul instead of Tokyo. Update pin? The plan said end at Tokyo; now end at Seoul. Small tweak; pin update is worth it since it's re-shown. I'll pin the updated plan, then submit actions. Order of submission: submit_action only takes one action per call presumably; I need to submit actions one at a time. First action: treatDisease red. ``` text: ```text The preview confirms it: alice's line wipes 8 red cubes and leaves only Johannesburg armed; the SF-handoff line leaves all three 3-cube bombs live. Executing alice's line now. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)