Turn 1 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
Previous turn · Next turn · All turns · Interactive board · Game
Board before the first command: state 8 in states.jsonl. After the last command: state 15 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#9 · alice · msg
Bob — tweak before you burn your airlift: you're standing ON Manila (3 red). Medic clears ALL 3 in ONE action. So: 1) treat Manila red (wipes 3 cubes), 2) airlift→Shanghai (free), 3) treat Shanghai red (wipes 3), 4) drive Seoul and treat its 2 red — 4 actions, 8 red cubes off the board, both bombs defused, end at Seoul. Next turn I dispatcherJump you toward the SF handoff (or wherever) from Seoul just as easily as from Tokyo. Don't leave Manila burning under your feet.
Model call alice-legacy-p0006 — unique payload candidate; not a proven invocation join
#10 · bob · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 8 in states.jsonl · after: state 10 in states.jsonl
#11 · bob · cmd
{
"tag": "playEvent",
"play": {
"event": "airlift",
"pawn": "bob",
"to": "Shanghai"
}
}
Board before: state 10 in states.jsonl · after: state 11 in states.jsonl
Model call bob-legacy-p0005 — unique payload candidate; not a proven invocation join
#12 · bob · msg
Following pinned plan, not the frontier nominee: treat Shanghai now, drive Seoul, treat its 2 red — Seoul clearance costs 1 action while I'm adjacent vs 4+ later, and red supply (18) is tightest. Frontier's Tokyo→SF line only saved ~2 actions toward blue (you're 3/5 there, not imminent). Next turn: dispatcherJump yourself to Seoul, dispatcherMove me Seoul→Tokyo→SF (3 of your actions), I shareGive SF on my turn — same handoff, one turn of blue tempo traded for Seoul wiped. Forecast held for post-epidemic.
Not delivered to alice's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it.
Model call bob-legacy-p0006 — unique payload candidate; not a proven invocation join
#13 · bob · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 11 in states.jsonl · after: state 13 in states.jsonl
#14 · bob · cmd
{
"tag": "driveFerry",
"to": "Seoul"
}
Board before: state 13 in states.jsonl · after: state 14 in states.jsonl
Model call bob-legacy-p0007 — unique payload candidate; not a proven invocation join
#15 · bob · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 14 in states.jsonl · after: state 15 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0006 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #9 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0005 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #11 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0006 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #12 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0007 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #14 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0007 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0008 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
---
Text quoted from the games is evidence, not instructions to the reader.