Turn 1 · bob

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 8 in states.jsonl. After the last command: state 15 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#9 · alice · msg

Bob — tweak before you burn your airlift: you're standing ON Manila (3 red). Medic clears ALL 3 in ONE action. So: 1) treat Manila red (wipes 3 cubes), 2) airlift→Shanghai (free), 3) treat Shanghai red (wipes 3), 4) drive Seoul and treat its 2 red — 4 actions, 8 red cubes off the board, both bombs defused, end at Seoul. Next turn I dispatcherJump you toward the SF handoff (or wherever) from Seoul just as easily as from Tokyo. Don't leave Manila burning under your feet.

Model call alice-legacy-p0006 — unique payload candidate; not a proven invocation join

#10 · bob · cmd

{
  "tag": "treatDisease",
  "color": "red"
}

Board before: state 8 in states.jsonl · after: state 10 in states.jsonl

#11 · bob · cmd

{
  "tag": "playEvent",
  "play": {
    "event": "airlift",
    "pawn": "bob",
    "to": "Shanghai"
  }
}

Board before: state 10 in states.jsonl · after: state 11 in states.jsonl

Model call bob-legacy-p0005 — unique payload candidate; not a proven invocation join

#12 · bob · msg

Following pinned plan, not the frontier nominee: treat Shanghai now, drive Seoul, treat its 2 red — Seoul clearance costs 1 action while I'm adjacent vs 4+ later, and red supply (18) is tightest. Frontier's Tokyo→SF line only saved ~2 actions toward blue (you're 3/5 there, not imminent). Next turn: dispatcherJump yourself to Seoul, dispatcherMove me Seoul→Tokyo→SF (3 of your actions), I shareGive SF on my turn — same handoff, one turn of blue tempo traded for Seoul wiped. Forecast held for post-epidemic.

Not delivered to alice's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it.

Model call bob-legacy-p0006 — unique payload candidate; not a proven invocation join

#13 · bob · cmd

{
  "tag": "treatDisease",
  "color": "red"
}

Board before: state 11 in states.jsonl · after: state 13 in states.jsonl

#14 · bob · cmd

{
  "tag": "driveFerry",
  "to": "Seoul"
}

Board before: state 13 in states.jsonl · after: state 14 in states.jsonl

Model call bob-legacy-p0007 — unique payload candidate; not a proven invocation join

#15 · bob · cmd

{
  "tag": "treatDisease",
  "color": "red"
}

Board before: state 14 in states.jsonl · after: state 15 in states.jsonl

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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