# Turn 1 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 1](/games/game-06/turns/1.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-06/decisions.jsonl). [Previous turn's calls](/games/game-06/turns/0-calls.md) · [Next turn's calls](/games/game-06/turns/2-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0006 {#d-alice-legacy-p0006} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 6. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #9](/games/game-06/turns/1.md#e9) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): REVISED PLAN (per alice): This turn alice dispatches bob's pawn Atlanta→Chicago→SF→Manila + treats 1 blue in Atlanta. Bob's turn: airlift Manila→Shanghai (free event), treat all 3 red, drive Seoul, treat 2 red, drive Tokyo, end there. Next turn alice jumps bob to SF and takes his San Francisco card (blue cure: alice 3/5 blue). Alice collects blue+black cure cards; bob keeps Miami(yellow) and collects yellow (red is open — no collector yet). After SF handoff bob walks SF→LA→Mexico City→Bogota→Sao Paulo→Johannesburg, clears its 3 yellow in 1 medic action (~2 turns). Open fires: Riyadh 2 black, Kolkata 1 black, Bangkok 1 red — treat when passing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=6 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), event:resilientPopulation, Taipei(red)] bob@Manila(medic) hand=4 [Miami(yellow), San Francisco(blue), event:forecast, event:airlift] supply: blue:22 yellow:19 black:21 red:15 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Manila: 3 red⚠ [in infect-discard] — 3 move(s): Chicago→San Francisco→Manila — nearer teammate: bob, 0 move(s) vs your 3 Johannesburg: 3 yellow⚠ [in infect-discard] — 6 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Seoul: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: bob, 2 move(s) vs your 4 Seoul: 2 red [in infect-discard] [cluster Shanghai–Seoul: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Tokyo→Seoul — nearer teammate: bob, 3 move(s) vs your 4 Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh — nearer teammate: bob, 5 move(s) vs your 6 Atlanta: 1 blue [in infect-discard] Kolkata: 1 black [in infect-discard] Milan: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] Los Angeles: 1 yellow [in infect-discard] Lima: 1 yellow [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Manila(red): bob already at Manila → then that pawn treats Shanghai(red): drive bob 2 step(s) to Shanghai → then that pawn treats Johannesburg(yellow): drive alice 6 step(s) to Johannesburg → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you San Francisco(blue): meet IN San Francisco (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Atlanta +2 move(s) to cure bob hands you Miami(yellow): meet IN Miami (the card's own city) — you 1 move(s), bob 4 move(s); then alice to station Atlanta +1 move(s) to cure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob's turn. I'm advisory. Draw phase: I drew resilientPopulation + Taipei(red). Interesting: infect phase hit Los Angeles and Lima (1 yellow each) — wait, Manila/Atlanta got reduced? Manila still 3, Atlanta 1 (I treated one). Yellow supply dropped 21→19? Blue went 21→22? Hmm blue 22 means treating returned a cube — yes I treated 1 blue. Yellow 19: LA+Lima placed 2 yellow. Wait yellow was 21, now 19 — 2 yellow placed. Consistent. Note Manila still 3 red — Bob is in Manila but hasn't acted yet. He'll airlift to Shanghai per plan. But should he treat Manila first? Plan says airlift first. But Manila at 3 red is a bomb in discard; Shanghai also 3 red. Bob's 4 actions: airlift (free, not action), treat Shanghai 3 red (1 action, medic), drive Seoul, treat 2 red (2 actions), drive Tokyo (1 action) = 4 actions. Manila still 3 red. Alternative: treat Manila 3 red first (1 action), then airlift Shanghai, treat 3 red (1), drive Seoul treat... that's 3 more actions = 5. Too many. Actually as dispatcher I can move bob's pawn myself next turn — but he's using his own airlift. Hmm, actually I could do the moves. But this is his turn; I can only advise. Alternative advice: medic in Manila treats 3 red in ONE action (all cubes). Then airlift → Shanghai, treat 3 red (1 action). Then drive Seoul, treat 2 red (2 actions) — total 4 actions, ends in Seoul, not Tokyo. That clears BOTH Manila and Shanghai! Then next turn my dispatcher moves him Seoul→Tokyo→SF or wherever. Wait drive Seoul is 1 action, treat 2 red is 1 action: that's treat Manila(1) + treat Shanghai(1) + drive Seoul(1) + treat Seoul(1) = 4 actions. Ends at Seoul. That's strictly better: clears 8 red cubes vs 5. Downside: ends at Seoul not Tokyo — next turn I jump him to SF (dispatcherJump, 1 action) and take SF card. Fine. Actually even better: could I (alice, dispatcher) not act now. So advise bob. Also note the plan said treat Manila was deferred to him; original plan had him treat Shanghai/Seoul and leave Manila. But now medic-on-site: one action clears all 3 Manila cubes. Strong advice. Send message. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bob — tweak before you burn your airlift: you're standing ON Manila (3 red). Medic clears ALL 3 in ONE action. So: 1) treat Manila red (wipes 3 cubes), 2) airlift→Shanghai (free), 3) treat Shanghai red (wipes 3), 4) drive Seoul and treat its 2 red — 4 actions, 8 red cubes off the board, both bombs defused, end at Seoul. Next turn I dispatcherJump you toward the SF handoff (or wherever) from Seoul just as easily as from Tokyo. Don't leave Manila burning under your feet."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Advisory sent — waiting on Bob's turn (recommend he treat Manila's 3 red first, then airlift→Shanghai, treat, then Seoul). I'm back in action after his turn. ``` toolCalls: [] ### bob-legacy-p0005 {#d-bob-legacy-p0005} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 5. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #11](/games/game-06/turns/1.md#e11) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): REVISED PLAN (per alice): This turn alice dispatches bob's pawn Atlanta→Chicago→SF→Manila + treats 1 blue in Atlanta. Bob's turn: airlift Manila→Shanghai (free event), treat all 3 red, drive Seoul, treat 2 red, drive Tokyo, end there. Next turn alice jumps bob to SF and takes his San Francisco card (blue cure: alice 3/5 blue). Alice collects blue+black cure cards; bob keeps Miami(yellow) and collects yellow (red is open — no collector yet). After SF handoff bob walks SF→LA→Mexico City→Bogota→Sao Paulo→Johannesburg, clears its 3 yellow in 1 medic action (~2 turns). Open fires: Riyadh 2 black, Kolkata 1 black, Bangkok 1 red — treat when passing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=medic at=Manila cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=6 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), event:resilientPopulation, Taipei(red)] bob@Manila(medic) hand=4 [Miami(yellow), San Francisco(blue), event:forecast, event:airlift] supply: blue:22 yellow:19 black:21 red:18 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 8 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: alice, 6 move(s) vs your 8 — or FREE via airlift (you hold it — 0 actions, moves any pawn) Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Seoul: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Taipei→Shanghai — or FREE via airlift (you hold it — 0 actions, moves any pawn) Seoul: 2 red [in infect-discard] [cluster Shanghai–Seoul: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): San Francisco→Tokyo→Seoul Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Hong Kong→Kolkata→Delhi→Karachi→Riyadh Atlanta: 1 blue [in infect-discard] Kolkata: 1 black [in infect-discard] Milan: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] Los Angeles: 1 yellow [in infect-discard] Lima: 1 yellow [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: alice collects (1/5) — give alice your black cards when you share red: alice collects (1/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand San Francisco(blue) to alice: meet IN San Francisco (the card's own city) — you 1 move(s), alice 2 move(s); then alice to station Atlanta +2 move(s) to cure hand Miami(yellow) to alice: meet IN Miami (the card's own city) — you 4 move(s), alice 1 move(s); then alice to station Atlanta +1 move(s) to cure ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - Airlift alice to San Francisco and hand over San Francisco — the blue handoff without the crossing (free move + 1 action; 3 still needed) — drive San Francisco, playEvent, shareGive tempo: 4 action(s) closer to the blue cure (39 → 35 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — playEvent, treat yellow tempo: 1 action(s) further from the yellow cure (57 → 58 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Shanghai–Seoul red cluster at Shanghai — drive Taipei, drive Shanghai, treat red tempo: 1 action(s) further from the blue cure (39 → 40 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires "defuse the armed discard bomb at Johannesburg" and "break the Shanghai–Seoul red cluster at Shanghai" tie exactly on both axes and clear the same 3 cube(s) — nothing separates them. exchange "Airlift alice to San Francisco and hand over Sa…" → "defuse the armed discard bomb at Johannesburg": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) exchange "defuse the armed discard bomb at Johannesburg" → "break the Shanghai–Seoul red cluster at Shanghai": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "advance the blue cure: move toward the San Francisco handoff (alice collects; assumes they meet you)" — tempo 1 vs 4, risk 0.85 vs 0.85 — beaten by "Airlift alice to San Francisco and hand over Sa…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Taipei", "Hong Kong", "Ho Chi Minh City", "Sydney" [7] {"tag":"directFlight","to":"Miami"} [8] {"tag":"directFlight","to":"San Francisco"} (playEvent costs NO action — you may play one AND still take all your actions) [9] {"tag":"playEvent","play":{"event":"forecast","order":["San Francisco","Santiago","Osaka","Mumbai","Bogota","Ho Chi Minh City"]}} (playEvent costs NO action — you may play one AND still take all your actions) playEvent(airlift) — 20 options; build {"tag":"playEvent","play":{"event":"airlift","pawn":,"to":}} by pairing one line's pawn with any to listed on that same line: pawn "alice" → to: "Manila", "Johannesburg", "Shanghai", "Seoul", "Riyadh", "Kolkata", "Milan", "Bangkok", "Los Angeles", "Lima" pawn "bob" → to: "Atlanta", "Johannesburg", "Shanghai", "Seoul", "Riyadh", "Kolkata", "Milan", "Bangkok", "Los Angeles", "Lima" forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — San Francisco → Santiago → Osaka → Mumbai → Bogota → Ho Chi Minh City (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Manila now clear. 3 actions left. Alice's revised plan: airlift bob→Shanghai, treat 3 red, drive Seoul, treat 2 red. That leaves no drive to Tokyo — that's fine, we end at Seoul. That fits exactly 3 remaining actions plus free airlift. That was already agreed and pinned. Should I just do it? The decision frontier suggests alternatives but the pinned plan with alice's tweak is agreed. Also forecast: should I play forecast? I hold forecast event. The top 6 are San Francisco, Santiago, Osaka, Mumbai, Bogota, Ho Chi Minh City — none currently have cubes shown? Actually threat list: none of these are in the threat rows except... none. They're all 0-cube cities currently? Osaka 0, Mumbai 0, etc. Burying isn't needed since none have cubes. But forecast could still reorder to protect later... Not urgent. However, playing forecast is free — but value is low now; better saved? It's a free action and the card leaves the game; playing it now with no 3-cube city in top 6 wastes it. Keep it. Actually wait — if an epidemic comes, the reshuffle puts 3-cube cities on top; forecast is most valuable then. Hold it. But note: after my draw phase (2 cards) I'll be at 6 cards? I have 4 now; after treating... hand stays 4, draw 2 → 6. Fine. Execute: airlift bob→Shanghai, treat red, drive Seoul, treat red. That's 3 actions + free event. Ends at Seoul. Good. ``` text: ```text The pinned plan (with alice's tweak) fits my 3 remaining actions exactly: airlift to Shanghai, wipe it, Seoul, wipe it. Forecast stays in hand for a post-epidemic reshuffle — the current top 6 has no cube-heavy city to bury. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "bob", "to": "Shanghai"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "bob", "to": "Shanghai"}}}} ``` ### bob-legacy-p0006 {#d-bob-legacy-p0006} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 6. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #12](/games/game-06/turns/1.md#e12) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): REVISED PLAN (per alice): This turn alice dispatches bob's pawn Atlanta→Chicago→SF→Manila + treats 1 blue in Atlanta. Bob's turn: airlift Manila→Shanghai (free event), treat all 3 red, drive Seoul, treat 2 red, drive Tokyo, end there. Next turn alice jumps bob to SF and takes his San Francisco card (blue cure: alice 3/5 blue). Alice collects blue+black cure cards; bob keeps Miami(yellow) and collects yellow (red is open — no collector yet). After SF handoff bob walks SF→LA→Mexico City→Bogota→Sao Paulo→Johannesburg, clears its 3 yellow in 1 medic action (~2 turns). Open fires: Riyadh 2 black, Kolkata 1 black, Bangkok 1 red — treat when passing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=medic at=Shanghai cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=6 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), event:resilientPopulation, Taipei(red)] bob@Shanghai(medic) hand=3 [Miami(yellow), San Francisco(blue), event:forecast] supply: blue:22 yellow:19 black:21 red:18 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 8 move(s): Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg — nearer teammate: alice, 6 move(s) vs your 8 Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Seoul: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now Seoul: 2 red [in infect-discard] [cluster Shanghai–Seoul: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Seoul Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Hong Kong→Kolkata→Delhi→Karachi→Riyadh Atlanta: 1 blue [in infect-discard] Kolkata: 1 black [in infect-discard] Milan: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] Los Angeles: 1 yellow [in infect-discard] Lima: 1 yellow [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: alice collects (1/5) — give alice your black cards when you share red: alice collects (1/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand San Francisco(blue) to alice: meet IN San Francisco (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Atlanta +2 move(s) to cure hand Miami(yellow) to alice: meet IN Miami (the card's own city) — you 5 move(s), alice 1 move(s); then alice to station Atlanta +1 move(s) to cure ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the blue cure: move toward the San Francisco handoff (alice collects; assumes they meet you), defusing Shanghai on the way — treat red, drive Tokyo, drive San Francisco tempo: 2 action(s) closer to the blue cure (40 → 38 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires dominated: break the Shanghai–Seoul red cluster at Shanghai — tempo 0 vs 2, risk 0.42 vs 0.42 — beaten by "advance the blue cure: move toward the San Fran…". dominated: defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — tempo -1 vs 2, risk 0.70 vs 0.42 — beaten by "advance the blue cure: move toward the San Fran…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Beijing", "Seoul", "Hong Kong", "Taipei", "Tokyo" [7] {"tag":"directFlight","to":"Miami"} [8] {"tag":"directFlight","to":"San Francisco"} [9] {"tag":"treatDisease","color":"red"} (playEvent costs NO action — you may play one AND still take all your actions) [10] {"tag":"playEvent","play":{"event":"forecast","order":["San Francisco","Santiago","Osaka","Mumbai","Bogota","Ho Chi Minh City"]}} forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — San Francisco → Santiago → Osaka → Mumbai → Bogota → Ho Chi Minh City (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text The dominating nominee suggests treat Shanghai, drive Tokyo, drive SF — deviating from the pinned plan (which says treat Shanghai, drive Seoul, treat Seoul). Note: the nominee "defusing Shanghai on the way" only clears Shanghai, leaves Seoul's 2 red, and ends at SF for the blue handoff. But wait — the nominee is mislabeled: it doesn't include Seoul. My pinned plan: treat Shanghai, drive Seoul, treat 2 red — clears 5 cubes, ends at Seoul. Next turn alice dispatcherJumps me to SF anyway. The dominance claim: "advance the blue cure ... defusing Shanghai on the way — treat red, drive Tokyo, drive San Francisco" — tempo 2 actions closer to blue cure, risk 0.42 vs 0.42. Compare: my plan clears 5 red cubes; nominee clears 3 and leaves Seoul at 2. Risk same 0.42? Hmm, Seoul 2 cubes — hit probability small. The nominee claims equal risk. But my plan clears 5 cubes vs 3, and the SF handoff is deferred to alice's dispatcher jump (alice said she'd jump me to SF next turn and take the card there... wait, she takes SF card — she must be IN SF to take it via standard share, unless dispatcher moves her. Actually she said "next turn I jump you to SF and take your San Francisco card" — she'd dispatcher herself to SF? Dispatcher can move another player's pawn; she can dispatcherJump her own? DispatcherJump moves any pawn to a city containing another pawn. So she can jump herself to me wherever I am. If I'm at Seoul, she jumps to Seoul but then share requires meeting in the card's city (SF). She could dispatcherMove me to SF (via drive/ferry only... via shuttle/direct needs card burn? Dispatcher move via directFlight spends whose card? Her card. Complicated). Simplest: follow pinned plan — treat Shanghai, Seoul, treat Seoul. That leaves me at Seoul; next turn alice can dispatcherJump herself to Seoul and... she still can't take SF card at Seoul. Alternatively I end at Tokyo: alice jumps to Tokyo, then I'm still not in SF. The nominee ends me at SF this turn, enabling the handoff next turn (alice jumps to SF, takes card, flies to Atlanta, cures blue with Milan+Paris+SF = 3... needs 5; she has Milan, Paris, SF = 3 blue. She said "makes 3/5 with me". So blue cure not immediate; she still needs 2 more blue cards. The SF card is valuable but cure not immediate). My plan clears 5 red cubes (Shanghai 3 + Seoul 2). The red supply was at 15, now 18. Red is the tightest supply. Clearing Seoul also removes the re-infection cluster. Dominance says nominee wins on tempo 2 vs 0 with equal risk. But risk 0.42 presumably from Johannesburg + Seoul remaining. Actually with my plan Seoul drops to 0, so remaining bombs: Johannesburg only. Nominee: Johannesburg + Seoul(2). Risk should differ... the frontier says risk 0.42 vs 0.42 — suspicious but it's the priced number. Conflict rule: if I deviate from pinned plan I should message. But actually the frontier nominee deviates from the pinned plan. I can choose. Which is better for the team? Option A (pinned): treat Shanghai, drive Seoul, treat Seoul → 8 red total this turn (with Manila), end Seoul. Next turn: alice's move — she can dispatcher me to SF? From Seoul, dispatcherMove via shuttle flight only between stations; directFlight requires discarding destination card — if alice holds SF card she could dispatcher me via directFlight spending her SF card... no she wants the card. She could charter herself? She's dispatcher in Atlanta; to get SF card from me, meeting must be in SF. She could dispatcherJump herself to me (any pawn to a city containing another pawn) — jump to Seoul, then we're both in Seoul, can't share SF. Then dispatcherMove me Seoul→Tokyo→SF by drive: that's her spending her actions (3 moves). Feasible: her turn she dispatches me Seoul→Tokyo→SF (2 actions) and jumps herself to SF (1 action), then I shareGive next my turn. That works. Option B (nominee): treat Shanghai, drive Tokyo, drive SF, end SF. Next turn alice jumps to SF, takes card. Red cleared: 3 fewer cubes; Seoul stays at 2 red. Cure tempo: blue cure 2 actions sooner. Containment: Seoul 2 red left in a discard-listed city; if infection card Seoul flips, Seoul hits 3. And Shanghai/Seoul both in infect discard — epidemic reshuffle re-arms. The red supply is lowest (18). Clearing Seoul now vs later — someone must go eventually; I'm right here, 1 action to clear 2 cubes. That's extremely cheap. The nominee's "tempo 2 closer to blue" is real but blue cure isn't imminent (alice has 3/5). Also forecast consideration: keep forecast for post-epidemic. I think clearing Seoul is better: 2 cubes for 1 action while I'm adjacent, plus red supply pressure. The handoff gets delayed by ~1 action but alice can dispatcher me to SF. Actually option A: alice's next turn she does dispatcherJump(self→Seoul), dispatcherMove me Seoul→Tokyo, dispatcherMove me Tokyo→SF = 3 of her 4 actions. Then my next turn shareGive SF (1 action) + 3 other actions. Compare option B: alice jumps to SF (1 action), I shareGive (1 action on my turn). Option B saves ~2 team actions toward blue cure but leaves Seoul 2 red and someone must travel to Seoul later (Seoul is remote; from SF it's 3 moves). Cost to clear Seoul later: ~4+ team actions vs 1 now. Saving Seoul now is clearly better. Also red supply strain. But conflict rule: I should message alice about deviation? The pinned plan actually matches option A — I'm FOLLOWING the pinned plan, and the frontier nominee deviates from it. The frontier says its plan dominates, but my read: Seoul clearance for 1 action now beats 2 actions of blue tempo. I'll follow pinned plan and message a brief note. Actually also consider: treat Shanghai (medic wipes 3), drive Seoul, treat Seoul (wipes 2). Actions: 3. Exactly fits. Let me just execute. Send message? The situation changed — I'm deviating from the frontier's dominant nominee in favor of pinned plan. Send a short message explaining. ``` text: ```text The frontier's nominee (treat Shanghai → Tokyo → SF) leaves Seoul's 2 red cubes armed while I'm one move away — clearing them now costs 1 action, whereas coming back later costs 4+ team actions through a remote corner, and red is our tightest supply (18). The SF handoff still lands on schedule: alice can dispatcher-jump to me and dispatch me Seoul→Tokyo→SF next turn. I'm following the pinned plan. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Following pinned plan, not the frontier nominee: treat Shanghai now, drive Seoul, treat its 2 red — Seoul clearance costs 1 action while I'm adjacent vs 4+ later, and red supply (18) is tightest. Frontier's Tokyo→SF line only saved ~2 actions toward blue (you're 3/5 there, not imminent). Next turn: dispatcherJump yourself to Seoul, dispatcherMove me Seoul→Tokyo→SF (3 of your actions), I shareGive SF on my turn — same handoff, one turn of blue tempo traded for Seoul wiped. Forecast held for post-epidemic."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### bob-legacy-p0007 {#d-bob-legacy-p0007} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 7. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #14](/games/game-06/turns/1.md#e14) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): REVISED PLAN (per alice): This turn alice dispatches bob's pawn Atlanta→Chicago→SF→Manila + treats 1 blue in Atlanta. Bob's turn: airlift Manila→Shanghai (free event), treat all 3 red, drive Seoul, treat 2 red, drive Tokyo, end there. Next turn alice jumps bob to SF and takes his San Francisco card (blue cure: alice 3/5 blue). Alice collects blue+black cure cards; bob keeps Miami(yellow) and collects yellow (red is open — no collector yet). After SF handoff bob walks SF→LA→Mexico City→Bogota→Sao Paulo→Johannesburg, clears its 3 yellow in 1 medic action (~2 turns). Open fires: Riyadh 2 black, Kolkata 1 black, Bangkok 1 red — treat when passing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=medic at=Shanghai cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=6 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), event:resilientPopulation, Taipei(red)] bob@Shanghai(medic) hand=3 [Miami(yellow), San Francisco(blue), event:forecast] supply: blue:22 yellow:19 black:21 red:21 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 8 move(s): Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg — nearer teammate: alice, 6 move(s) vs your 8 Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Seoul Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Hong Kong→Kolkata→Delhi→Karachi→Riyadh Atlanta: 1 blue [in infect-discard] Kolkata: 1 black [in infect-discard] Milan: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] Los Angeles: 1 yellow [in infect-discard] Lima: 1 yellow [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: alice collects (1/5) — give alice your black cards when you share red: alice collects (1/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand San Francisco(blue) to alice: meet IN San Francisco (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Atlanta +2 move(s) to cure hand Miami(yellow) to alice: meet IN Miami (the card's own city) — you 5 move(s), alice 1 move(s); then alice to station Atlanta +1 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the blue cure: move toward the San Francisco handoff (alice collects; assumes they meet you) — drive Tokyo, drive San Francisco tempo: 2 action(s) closer to the blue cure (40 → 38 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — drive Hong Kong, drive Kolkata tempo: 1 action(s) further from the blue cure (40 → 41 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Johannesburg — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the blue cure: move toward the San Fran…" → "defuse the armed discard bomb at Johannesburg": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Beijing", "Seoul", "Hong Kong", "Taipei", "Tokyo" [7] {"tag":"directFlight","to":"Miami"} [8] {"tag":"directFlight","to":"San Francisco"} (playEvent costs NO action — you may play one AND still take all your actions) [9] {"tag":"playEvent","play":{"event":"forecast","order":["San Francisco","Santiago","Osaka","Mumbai","Bogota","Ho Chi Minh City"]}} forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — San Francisco → Santiago → Osaka → Mumbai → Bogota → Ho Chi Minh City (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text 2 actions left. I already messaged my pick (Seoul then Tokyo). Continue: driveFerry Seoul, treat red. That's exactly my announced line — no need to re-message. ``` text: ```text Continuing my announced line — Seoul is 1 move away with 2 red cubes. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Seoul"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Seoul"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0007 {#d-alice-legacy-p0007} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 7. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): REVISED PLAN (per alice): This turn alice dispatches bob's pawn Atlanta→Chicago→SF→Manila + treats 1 blue in Atlanta. Bob's turn: airlift Manila→Shanghai (free event), treat all 3 red, drive Seoul, treat 2 red, drive Tokyo, end there. Next turn alice jumps bob to SF and takes his San Francisco card (blue cure: alice 3/5 blue). Alice collects blue+black cure cards; bob keeps Miami(yellow) and collects yellow (red is open — no collector yet). After SF handoff bob walks SF→LA→Mexico City→Bogota→Sao Paulo→Johannesburg, clears its 3 yellow in 1 medic action (~2 turns). Open fires: Riyadh 2 black, Kolkata 1 black, Bangkok 1 red — treat when passing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=6 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), event:resilientPopulation, Taipei(red)] bob@Seoul(medic) hand=5 [Miami(yellow), San Francisco(blue), event:forecast, Mexico City(yellow), Los Angeles(yellow)] supply: blue:21 yellow:18 black:21 red:23 decks: player=45 infection=35 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 6 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh Atlanta: 1 blue [in infect-discard] Kolkata: 1 black [in infect-discard] Milan: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] Los Angeles: 1 yellow [in infect-discard] Lima: 1 yellow [in infect-discard] San Francisco: 1 blue [in infect-discard] Santiago: 1 yellow [in infect-discard] === SIGNALS === deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide resilient population: YOU hold it — 4 epidemic(s) still in the 45-card deck, and each one shuffles the ENTIRE infection discard (13 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Johannesburg (3 cube(s)), Riyadh (2 cube(s)), Atlanta (1 cube(s)). Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw. ⚠ FREE EVENTS — you hold this; it costs NO action: resilient population: removes Johannesburg from the infection discard, permanently — ~1 → ~0 chained outbreak(s) committed. P(epidemic in window) ≈ 44%, epidemic certain within 9 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Johannesburg(yellow): drive alice 6 step(s) to Johannesburg → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you San Francisco(blue): meet IN San Francisco (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Atlanta +2 move(s) to cure hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 4 move(s), bob 7 move(s); then bob to station Atlanta +4 move(s) to cure ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - jump bob onto you at San Francisco and take San Francisco — the blue handoff without the crossing (3 still needed) — drive Chicago, drive San Francisco, dispatcherJump, shareTake tempo: 5 action(s) closer to the blue cure (40 → 35 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires dominated: advance the yellow cure: move toward the Lagos handoff (bob collects; assumes they meet you) — tempo 4 vs 5, risk 0.51 vs 0.51 — beaten by "jump bob onto you at San Francisco and take San…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 5 options; build {"tag":"directFlight","to":} to: "Cairo", "Lagos", "Milan", "Paris", "Taipei" [10] {"tag":"treatDisease","color":"blue"} [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Beijing"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tokyo"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Miami"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mexico City"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"} (playEvent costs NO action — you may play one AND still take all your actions) playEvent(resilientPopulation) — 13 options; build {"tag":"playEvent","play":{"event":"resilientPopulation","city":}} city: "Manila", "Johannesburg", "Shanghai", "Seoul", "Atlanta", "Riyadh", "Kolkata", "Milan", "Bangkok", "Los Angeles", "Lima", "San Francisco", "Santiago" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0008 {#d-bob-legacy-p0008} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 8. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): REVISED PLAN (per alice): This turn alice dispatches bob's pawn Atlanta→Chicago→SF→Manila + treats 1 blue in Atlanta. Bob's turn: airlift Manila→Shanghai (free event), treat all 3 red, drive Seoul, treat 2 red, drive Tokyo, end there. Next turn alice jumps bob to SF and takes his San Francisco card (blue cure: alice 3/5 blue). Alice collects blue+black cure cards; bob keeps Miami(yellow) and collects yellow (red is open — no collector yet). After SF handoff bob walks SF→LA→Mexico City→Bogota→Sao Paulo→Johannesburg, clears its 3 yellow in 1 medic action (~2 turns). Open fires: Riyadh 2 black, Kolkata 1 black, Bangkok 1 red — treat when passing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=medic at=Seoul cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=6 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), event:resilientPopulation, Taipei(red)] bob@Seoul(medic) hand=3 [Miami(yellow), San Francisco(blue), event:forecast] supply: blue:22 yellow:19 black:21 red:21 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 9 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg — nearer teammate: alice, 6 move(s) vs your 9 Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Karachi→Riyadh Atlanta: 1 blue [in infect-discard] Kolkata: 1 black [in infect-discard] Milan: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] Los Angeles: 1 yellow [in infect-discard] Lima: 1 yellow [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: alice collects (1/5) — give alice your black cards when you share red: alice collects (1/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand San Francisco(blue) to alice: meet IN San Francisco (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Atlanta +2 move(s) to cure hand Miami(yellow) to alice: meet IN Miami (the card's own city) — you 5 move(s), alice 1 move(s); then alice to station Atlanta +1 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the blue cure: move toward the San Francisco handoff (alice collects; assumes they meet you) — drive Tokyo tempo: 1 action(s) closer to the blue cure (40 → 39 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — drive Shanghai tempo: no cure progress — nearest is blue, 40 action(s) to land it — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Johannesburg — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the blue cure: move toward the San Fran…" → "defuse the armed discard bomb at Johannesburg": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Beijing"} [3] {"tag":"driveFerry","to":"Shanghai"} [4] {"tag":"driveFerry","to":"Tokyo"} [5] {"tag":"directFlight","to":"Miami"} [6] {"tag":"directFlight","to":"San Francisco"} [7] {"tag":"treatDisease","color":"red"} (playEvent costs NO action — you may play one AND still take all your actions) [8] {"tag":"playEvent","play":{"event":"forecast","order":["San Francisco","Santiago","Osaka","Mumbai","Bogota","Ho Chi Minh City"]}} forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — San Francisco → Santiago → Osaka → Mumbai → Bogota → Ho Chi Minh City (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)