# Turn 10 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 10](/games/game-06/turns/10.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-06/decisions.jsonl). [Previous turn's calls](/games/game-06/turns/9-calls.md) · [Next turn's calls](/games/game-06/turns/11-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0044 {#d-alice-legacy-p0044} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 44. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #85](/games/game-06/turns/10.md#e85) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #83): Alice — board report from my side: both red bombs cleared (Bangkok + Jakarta → 0, red supply back to 17), I drew Sydney(red)+Baghdad(black) — red 2/5, black margin growing. Your turn flags: (1) MILAN hit 3 blue and it's IN the infect discard — reshuffle trap on your side of the board, it outranks Riyadh now; with 4 blue cards you could even charter to Milan (2 moves + treat) — or treat on your Delhi walk if you pass Istanbul. (2) SANTIAGO 3 yellow + Lima 2: yellow's cured — if you can't reach them, I can swing via Bogota on my Delhi→Atlanta leg home (yellow one-treat clears). (3) Stick to Riyadh 2 treats this turn. (4) HANDOFF REVISION: you now hold Kolkata(black) — when we meet in Delhi I give you DELHI and you keep KOLKATA: that's Delhi+Kolkata+Cairo+Riyadh+Karachi = 5/5 black, set completes WITHOUT needing a later swap. Discard pressure: you're 7/7 — shed nothing yet; after taking Delhi you'd be 8/7, drop the non-black there (we'll name it then). ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v9 (both red bombs this turn): Bob: directFlight Bangkok (burns Bangkok card — red set 1/5, accepted), treat (Bangkok 3→0), drive Jakarta, treat (3→0). Red supply 11→17. Next: bob treats Bangkok-cluster leftovers (Jakarta neighbors re-hit: Chennai/HCMC/Sydney 1 each) + heads for Delhi handoff. Alice: Cairo→Riyadh + 2 treats (3→1) this turn; last treat next turn, then walk Riyadh→Baghdad→Tehran→Delhi. HANDOFF: bob charters to Delhi (spends a spare card, NOT Delhi itself), alice jumps onto his pawn (free), shareTake Delhi → black 5/5 → alice jumps onto bob's pawn later and rides to Atlanta → cure BLACK + BLUE. Blue: alice 3/5 (needs 2 draws). Yellow eradication leftovers (Lima 2, Santiago 2, LA 1) — low priority. Known infect top-11 (no epidemic until position 12+): Santiago, Lima, Manila, Bangkok, Atlanta, Riyadh, HK, Shanghai, SF, Seoul, Milan. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Khartoum cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Khartoum(dispatcher) hand=7 [Cairo(black), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black)] bob@Jakarta(medic) hand=5 [Delhi(black), Osaka(red), Bogota(yellow), Sydney(red), Baghdad(black)] supply: blue:17 yellow:18 black:18 red:17 decks: player=29 infection=43 player-discard: 1 blue, 6 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 2 move(s): Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 4/5 black set — burning drops it to 3/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure) Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Cairo→Baghdad→Tehran→Delhi→Kolkata — or 1 action: direct flight (you hold Kolkata — your 4/5 black set — burning drops it to 3/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 5 Milan: 3 blue⚠ [in infect-discard] — 3 move(s): Cairo→Istanbul→Milan Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Lagos→Sao Paulo→Bogota→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here] Atlanta: 2 blue Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Lagos→Sao Paulo→Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here] San Francisco: 2 blue Los Angeles: 1 yellow Manila: 1 red Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 2, 8 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 2 step(s) to Riyadh → then that pawn treats Kolkata(black): drive bob 2 step(s) to Kolkata → then that pawn treats Milan(blue): drive alice 3 step(s) to Milan → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (5 move(s)) black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 2 move(s), bob 3 action(s) (go to Delhi (2 move(s)), then charter to Baghdad (spends Delhi(black))); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Delhi(black): meet IN Delhi (the card's own city) — you 4 move(s), bob 2 move(s); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 5 move(s): Lagos→Sao Paulo→Bogota→Lima→Santiago Lima (yellow, 2): 4 move(s): Lagos→Sao Paulo→Bogota→Lima ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~14 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - jump bob onto you at Baghdad and take Baghdad — the black handoff without the crossing (1 still needed) — drive Cairo, drive Baghdad, dispatcherJump, shareTake tempo: 8 action(s) closer to the black cure (15 → 7 action(s) to land it) — you hold the full set | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases - break the Lima–Santiago yellow cluster at Santiago — drive Lagos, drive Sao Paulo, drive Bogota, drive Lima tempo: 2 action(s) closer to the blue cure (38 → 36 action(s) to land it) — you collect | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Santiago — worth ~4 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "jump bob onto you at Baghdad and take Baghdad —…" → "break the Lima–Santiago yellow cluster at Santi…": gives up 6 action(s) of cure progress to move risk ~0.4 expected outbreaks → ~0.4 dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)" — tempo 3 vs 8, risk 0.44 vs 0.44 — beaten by "jump bob onto you at Baghdad and take Baghdad —…" dominated: "defuse the armed discard bomb at Milan (blue — fires on the next epidemic reshuffle)" — tempo 0 vs 8, risk 0.44 vs 0.44 — beaten by "jump bob onto you at Baghdad and take Baghdad —…" dominated: "send bob (Medic) into Lima — entering clears all 2 cured-colour cube(s) on arrival, no treat action (4 action(s))" — tempo 1 vs 8, risk 0.44 vs 0.44 — beaten by "jump bob onto you at Baghdad and take Baghdad —…" dominated: "send bob (Medic) into Los Angeles — entering clears all 1 cured-colour cube(s) on arrival, no treat action (2 action(s))" — tempo 2 vs 8, risk 0.44 vs 0.44 — beaten by "jump bob onto you at Baghdad and take Baghdad —…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Lagos", "Kinshasa", "Johannesburg", "Cairo" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Cairo", "Paris", "San Francisco", "Toronto", "Riyadh", "Karachi", "Kolkata" [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chennai"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Ho Chi Minh City"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sydney"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"} ⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob is at Jakarta. He proposes: I drive Cairo→Baghdad (2 moves... wait, Khartoum→Cairo→Baghdad = 2 moves), he dispatcherMoves himself? He said "bob charters to Baghdad (spends Delhi(black))" — no wait, in the frontier nominee: "jump bob onto you at Baghdad and take Baghdad" — drive Cairo, drive Baghdad, dispatcherJump, shareTake. That means Bob jumps onto ME at Baghdad (I jump him: dispatcherJump bob→alice... no, I jump bob onto me: dispatcherJump pawn=bob toPawn=alice — bob moves to my city Baghdad, free for me). Then shareTake Baghdad = black 5/5 in my hand (Cairo, Riyadh, Karachi, Kolkata, Baghdad). 8 actions of cure tempo! But wait — Baghdad is 2 black (from threats earlier). Bob at Baghdad as medic: he can treat Baghdad's 2 black first. Then I take Baghdad card. But then Bob is stranded in Baghdad — he can walk Delhi→...→ back or ride with me. Actually after handoff, Bob walks Baghdad→Delhi (2 moves) treating en route, then heads for the Delhi handoff... no, Delhi card is no longer needed (I have Kolkata instead). So new black set = Cairo, Riyadh, Karachi, Kolkata + Baghdad. Bob keeps Delhi (now just a card, could be fuel or kept). Plan: action1 drive Cairo, action2 drive Baghdad, action3 dispatcherJump bob onto me at Baghdad, action4 shareTake Baghdad (hand 7→8, then discard 1 non-black... I have Paris/SF/Toronto blues; discard one blue later — during draw phase or immediately? After shareTake I'd be 8/7 → awaitingDiscard triggers at end of action phase? Hand limit enforced after draw... The earlier preview showed shareTake immediately forces awaitingDiscard. So I'll discard Toronto or Paris then. Which blue? Milan is in discard already (burned). Need 2 more blues from 8 in deck. Either fine. Maybe keep SF+Toronto (SF 2 blue on board, I might fly there via directFlight later? Direct flight spends the destination card...). Keep Paris+SF? Hmm, discard Toronto. Wait — also Milan 3 blue is a reshuffle trap on my side. But black cure tempo is huge. After handoff I need to get to Atlanta station: Baghdad→ (ride bob's walk? Bob needs to go home too). After I take Baghdad card, I'm in Baghdad with black set → need to reach a station. Bob walks Baghdad→Delhi→...→ toward Kolkata treats? Bob as medic can treat black at Baghdad (he's there). Then Bob walks home via Delhi→Tehran→Baghdad→Cairo→Algiers→Madrid→... that's long. I can ride his pawn via dispatcherJump once at the end? Jump onto his pawn from anywhere = free action, but I'm already at Baghdad with him. Actually after handoff, both pawns at Baghdad. Bob walks west toward Atlanta (Baghdad→Cairo→Algiers→Madrid→New York→Washington→Atlanta = long). I can walk with him or jump onto his pawn periodically. Or I could directFlight somewhere. Fine — next turn's problem. Riyadh 3 black stays — I hold Riyadh card; I'm at Baghdad, Riyadh is 1 move (Baghdad→Riyadh). Alternative: action3 jump bob to me at RIYADH instead? I'd drive Cairo→Riyadh (2 moves), jump bob, shareTake Riyadh? I already hold Riyadh card — can't share duplicate (share requires the giver holds the card; bob doesn't hold Riyadh). Baghdad handoff is the one that completes the set. Riyadh clear: next turn I drive Baghdad→Riyadh + 3 treats (black uncured) = 4 actions. Then walk Riyadh→Baghdad→Tehran→Delhi for Delhi handoff? No — Delhi no longer needed! Set = Baghdad version. So after Riyadh treat, I walk back to Baghdad→Tehran→Delhi→? Bob will be walking west toward Atlanta; I ride/jump. But wait — can Bob even get to Baghdad? I'm jumping HIM onto ME at Baghdad — dispatcherJump works at any distance, both pawns must... jump: move a pawn onto a city containing another pawn. Bob jumps to Baghdad where I am. Yes legal. Bob's current position: Jakarta (after clearing). He was going to treat Jakarta neighbors. Jumping him to Baghdad costs me 1 action, leaves red leftovers (Chennai/HCMC/Sydney 1 each) — acceptable; he can charter back later or walk; red is cured? No, red not cured. Red supply 17, 1-cube cities — low urgency. Also handoff in Baghdad vs Delhi: Baghdad is 2 moves from me (vs Delhi 4), and Baghdad card completes set with Kolkata kept. Bob also suggested "bob hands you Baghdad: meet IN Baghdad — you 2 moves, bob 3 actions (Delhi 2 + charter spends Delhi)". But simpler: I jump bob onto me at Baghdad — free for him, no card burned, saves his Delhi card! DispatcherJump bob→alice: bob moves to my city. That's the frontier nominee. But hold on — Bob at Baghdad after jump: he can treat Baghdad's 2 black (1 action each, or 2 actions). Then next turn he can dispatcher... he can't move himself; I move him. Next turn I could dispatcherMove him toward home while I treat Riyadh? Riyadh is adjacent to Baghdad (Riyadh: Cairo, Baghdad, Karachi). I drive Baghdad→Riyadh treat×3; then walk back Baghdad→Tehran→Delhi... hmm, actually for the station I need Atlanta. Long walk either way. Wait, better: after handoff, next turn I could have Bob walk Baghdad→Cairo→Algiers→Madrid (toward west), and I jump onto his pawn at Madrid later... I'm 4/5... I hold the black set; I need to reach Atlanta. Bob walks; I can jump onto his pawn (free) each turn and end where he ends. Or he jumps onto MY pawn. Either way both pawns travel together by my dispatcher moves. We'll manage. This turn: drive Cairo, drive Baghdad, jump bob, shareTake Baghdad. Then discard forced (8→7): drop Toronto(blue) or Paris(blue). Keep SF+Paris? Consider future direct flights: Milan needs blue; to fly to Milan I'd spend... directFlight to Paris costs Paris card. Meh. Discard Toronto (Toronto city is calm, 0 cubes). But wait, Toronto is 2 blue on... no, Toronto has 0 cubes. Fine, discard Toronto. Actually should I instead go for Riyadh treats this turn as Bob said and delay handoff? The frontier says handoff tempo 8 actions vs Riyadh line. Handoff first: black 5/5 in hand, then next turn I can do Baghdad→Riyadh + 3 treats (4 actions) with set in hand. Riyadh 3 black still fires on reshuffle if epidemic comes... risk 0.4 expected. Handoff is better per frontier. Also preview needed? The plan is exactly the frontier nominee. I'll preview quickly to confirm jump+share legality and discard mechanics. ``` text: ```text The Baghdad handoff nominee is huge (8 actions of black-cure tempo) — and as Dispatcher I can improve it: I jump Bob onto me at Baghdad for free, so he never burns his Delhi card at all. Verifying the full line (Cairo→Baghdad→jump→share, then forced discard): ``` toolCalls: ```json {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Cairo"}, {"tag": "driveFerry", "to": "Baghdad"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "shareTake", "from": "bob", "card": "Baghdad"}, {"tag": "discard", "card": {"kind": "city", "city": "Toronto"}}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Cairo"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"Algiers\", \"Istanbul\", \"Khartoum\", \"Baghdad\", \"Riyadh\"\n directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Paris\", \"San Francisco\", \"Toronto\", \"Riyadh\", \"Karachi\", \"Kolkata\"\n charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":}\n to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n {\"tag\":\"buildStation\"}\n {\"tag\":\"dispatcherJump\",\"pawn\":\"alice\",\"toPawn\":\"bob\"}\n {\"tag\":\"dispatcherJump\",\"pawn\":\"bob\",\"toPawn\":\"alice\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Chennai\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Bangkok\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Ho Chi Minh City\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Sydney\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Delhi\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Osaka\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Bogota\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Sydney\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Baghdad\"}"}, {"index": 1, "action": {"tag": "driveFerry", "to": "Baghdad"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Istanbul"}, {"tag": "driveFerry", "to": "Cairo"}, {"tag": "driveFerry", "to": "Tehran"}, {"tag": "driveFerry", "to": "Riyadh"}, {"tag": "driveFerry", "to": "Karachi"}, {"tag": "directFlight", "to": "Cairo"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Toronto"}, {"tag": "directFlight", "to": "Riyadh"}, {"tag": "directFlight", "to": "Karachi"}, {"tag": "directFlight", "to": "Kolkata"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Bangkok"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Ho Chi Minh City"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Sydney"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Delhi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Osaka"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Bogota"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Sydney"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Baghdad"}]}, {"index": 2, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Istanbul"}, {"tag": "driveFerry", "to": "Cairo"}, {"tag": "driveFerry", "to": "Tehran"}, {"tag": "driveFerry", "to": "Riyadh"}, {"tag": "driveFerry", "to": "Karachi"}, {"tag": "directFlight", "to": "Cairo"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Toronto"}, {"tag": "directFlight", "to": "Riyadh"}, {"tag": "directFlight", "to": "Karachi"}, {"tag": "directFlight", "to": "Kolkata"}, {"tag": "shareTake", "from": "bob", "card": "Baghdad"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Istanbul"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Cairo"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Riyadh"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Karachi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Delhi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Osaka"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Bogota"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Sydney"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "New York"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "London"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Paris"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Essen"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Milan"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "St. Petersburg"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Bogota"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Buenos Aires"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Sao Paulo"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Lagos"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Johannesburg"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Khartoum"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Algiers"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Cairo"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Istanbul"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Moscow"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Riyadh"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Karachi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Mumbai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Delhi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Kolkata"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Seoul"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Tokyo"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Osaka"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Taipei"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Hong Kong"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Bangkok"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Ho Chi Minh City"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Manila"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Jakarta"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Sydney"}]}, {"index": 3, "action": {"tag": "shareTake", "from": "bob", "card": "Baghdad"}, "legalAfter": [{"tag": "discard", "card": {"kind": "city", "city": "Cairo"}}, {"tag": "discard", "card": {"kind": "city", "city": "Paris"}}, {"tag": "discard", "card": {"kind": "city", "city": "San Francisco"}}, {"tag": "discard", "card": {"kind": "city", "city": "Toronto"}}, {"tag": "discard", "card": {"kind": "city", "city": "Riyadh"}}, {"tag": "discard", "card": {"kind": "city", "city": "Karachi"}}, {"tag": "discard", "card": {"kind": "city", "city": "Kolkata"}}, {"tag": "discard", "card": {"kind": "city", "city": "Baghdad"}}]}], "diff": {"cubes": [], "moves": [{"player": "alice", "from": "Khartoum", "to": "Baghdad"}, {"player": "bob", "from": "Jakarta", "to": "Baghdad"}], "hands": [{"player": "alice", "spent": [], "gained": ["Baghdad"]}, {"player": "bob", "spent": ["Baghdad"], "gained": []}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": null, "outbreaksBefore": 1, "outbreaksAfter": 1}, "unexplored": [{"tag": "directFlight", "count": 7, "example": {"tag": "directFlight", "to": "Cairo"}}, {"tag": "dispatcherMove", "count": 9, "example": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chennai"}}], "boundary": {"kind": "leftActionPhase", "phase": {"tag": "awaitingDiscard", "player": "alice", "resume": "actions", "resumeRemaining": 0}}}}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text Confirmed. Execute. After shareTake → awaitingDiscard, discard Toronto(blue)? Options: Cairo, Paris, SF, Toronto, Riyadh, Karachi, Kolkata, Baghdad. Non-blacks: Paris, SF, Toronto (blues). Discard Toronto. ``` text: ```text Verified — Bob jumps to me at Baghdad card-free, black set completes (Cairo, Riyadh, Karachi, Kolkata, Baghdad), and I shed Toronto(blue) at the forced discard. Executing: ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Cairo"}}} ``` ### alice-legacy-p0045 {#d-alice-legacy-p0045} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 45. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #86](/games/game-06/turns/10.md#e86) — unique payload candidate; not a proven invocation join - [Event #87](/games/game-06/turns/10.md#e87) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v10 (red bombs cleared; black 4/5, handoff = Delhi card): Bob cleared Bangkok+Jakarta (red supply 17); holds Delhi+Baghdad(black), Osaka+Sydney(red) — red 2/5, black 2/5. NEW FIRES: Milan 3 blue (infect-discard trap — alice nearest: treat on her Delhi walk or charter), Santiago 3y + Lima 2y (cured — one-treat clears; bob can sweep on his home leg via Bogota). ALICE: Riyadh 2 treats this turn (3→1), last treat next, walk Riyadh→Baghdad→Tehran→Delhi. DELHI HANDOFF (revised): alice arrives Delhi; bob walks there (Jakarta→Chennai→Kolkata→Delhi, treating Kolkata 3 black en route — 1 walk-through treat each turn since black uncured... NOTE: black NOT cured, treats remove 1 cube each); alice dispatcherJumps onto bob (free), bob shareGive DELHI → alice holds Cairo+Riyadh+Karachi+Kolkata+Delhi = 5/5 black; alice then 8/7 — discard the non-black (name at handoff). Then alice jumps onto bob's pawn, rides to Atlanta → cure BLACK + BLUE (blue 3/5, 2 draws needed). Red: bob 2/5, keeps ALL red cards. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Cairo cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Cairo(dispatcher) hand=7 [Cairo(black), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black)] bob@Jakarta(medic) hand=5 [Delhi(black), Osaka(red), Bogota(yellow), Sydney(red), Baghdad(black)] supply: blue:17 yellow:18 black:18 red:17 decks: player=29 infection=43 player-discard: 1 blue, 6 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 1 move(s): Riyadh — or 1 action: direct flight (you hold Riyadh — your 4/5 black set — burning drops it to 3/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure) Kolkata: 3 black⚠ [in infect-discard] — 4 move(s): Baghdad→Tehran→Delhi→Kolkata — or 1 action: direct flight (you hold Kolkata — your 4/5 black set — burning drops it to 3/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 4 Milan: 3 blue⚠ [in infect-discard] — 2 move(s): Istanbul→Milan Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Algiers→Madrid→Sao Paulo→Bogota→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6 Atlanta: 2 blue — pre-empt (one draw from critical): 5 move(s): Algiers→Madrid→New York→Washington→Atlanta — nearer teammate: bob, 4 move(s) vs your 5 Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue Los Angeles: 1 yellow Manila: 1 red Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 2, 8 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 1 step(s) to Riyadh → then that pawn treats Kolkata(black): drive bob 2 step(s) to Kolkata → then that pawn treats Milan(blue): drive alice 2 step(s) to Milan → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (5 move(s)) black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), bob 3 action(s) (go to Delhi (2 move(s)), then charter to Baghdad (spends Delhi(black))); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Delhi(black): meet IN Delhi (the card's own city) — you 3 move(s), bob 2 move(s); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 6 move(s): Algiers→Madrid→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: bob, 5 move(s) vs your 6 Lima (yellow, 2): 5 move(s): Algiers→Madrid→Sao Paulo→Bogota→Lima — nearer teammate: bob, 4 move(s) vs your 5 ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~14 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - jump bob onto you at Baghdad and take Baghdad — the black handoff without the crossing (1 still needed) — drive Baghdad, dispatcherJump, shareTake tempo: 7 action(s) closer to the black cure (14 → 7 action(s) to land it) — you hold the full set | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases - defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — dispatcherJump, drive Chennai, drive Kolkata tempo: 2 action(s) closer to the black cure (14 → 12 action(s) to land it) — you collect | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse Riyadh and return to Cairo (round trip, 3 actions) — drive Riyadh, treat black, drive Cairo tempo: no cure progress — nearest is black, 14 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases exchange "jump bob onto you at Baghdad and take Baghdad —…" → "defuse the armed discard bomb at Kolkata": gives up 5 action(s) of cure progress to move risk ~0.4 expected outbreaks → ~0.4 exchange "defuse the armed discard bomb at Kolkata" → "defuse Riyadh and return to Cairo": gives up 2 action(s) of cure progress to move risk ~0.4 expected outbreaks → ~0.0 dominated: "break the Lima–Santiago yellow cluster at Santiago" — tempo 2 vs 2, risk 0.32 vs 0.23 — beaten by "defuse the armed discard bomb at Kolkata" dominated: "defuse the armed discard bomb at Milan (blue — fires on the next epidemic reshuffle)" — tempo -1 vs 7, risk 0.44 vs 0.44 — beaten by "jump bob onto you at Baghdad and take Baghdad —…" dominated: "send bob (Medic) into Los Angeles — entering clears all 1 cured-colour cube(s) on arrival, no treat action (2 action(s))" — tempo 2 vs 7, risk 0.44 vs 0.44 — beaten by "jump bob onto you at Baghdad and take Baghdad —…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Paris", "San Francisco", "Toronto", "Riyadh", "Karachi", "Kolkata" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [60] {"tag":"buildStation"} [61] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [62] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chennai"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Ho Chi Minh City"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sydney"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"} [70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [71] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"} ⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet. NUDGE — you took your last turn without sending a message. ⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet. Consider whether your team needs to know. CALL send_message if so, otherwise no action needed — this is a one-time reminder. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bob — 2 new 3-cube fires to know about: MILAN 3 blue and SANTIAGO 3 yellow (Lima 2 behind it). Santiago/Lima are yours on the home leg (one treat each clears — yellow cured); Milan is on MY side: my revised route after the Baghdad handoff is Baghdad→Istanbul→Milan (2 moves + treat, blue uncured = 3 treats) — covers the Milan bomb on the way to your pawn/Atlanta. Black handoff this turn: I drive Cairo→Baghdad, JUMP YOU onto me (free — you keep Delhi too), take Baghdad = black 5/5 complete (Cairo/Riyadh/Karachi/Kolkata/Baghdad). Your card stock unchanged. Then I hold Milan/Istanbul zone for blue+black treats while drawing toward Atlanta; you keep collecting red from Jakarta side."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Baghdad"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Baghdad"}}} ``` ### alice-legacy-p0047 {#d-alice-legacy-p0047} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 47. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #89](/games/game-06/turns/10.md#e89) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v10 (red bombs cleared; black 4/5, handoff = Delhi card): Bob cleared Bangkok+Jakarta (red supply 17); holds Delhi+Baghdad(black), Osaka+Sydney(red) — red 2/5, black 2/5. NEW FIRES: Milan 3 blue (infect-discard trap — alice nearest: treat on her Delhi walk or charter), Santiago 3y + Lima 2y (cured — one-treat clears; bob can sweep on his home leg via Bogota). ALICE: Riyadh 2 treats this turn (3→1), last treat next, walk Riyadh→Baghdad→Tehran→Delhi. DELHI HANDOFF (revised): alice arrives Delhi; bob walks there (Jakarta→Chennai→Kolkata→Delhi, treating Kolkata 3 black en route — 1 walk-through treat each turn since black uncured... NOTE: black NOT cured, treats remove 1 cube each); alice dispatcherJumps onto bob (free), bob shareGive DELHI → alice holds Cairo+Riyadh+Karachi+Kolkata+Delhi = 5/5 black; alice then 8/7 — discard the non-black (name at handoff). Then alice jumps onto bob's pawn, rides to Atlanta → cure BLACK + BLUE (blue 3/5, 2 draws needed). Red: bob 2/5, keeps ALL red cards. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Baghdad cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Baghdad(dispatcher) hand=7 [Cairo(black), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black)] bob@Baghdad(medic) hand=5 [Delhi(black), Osaka(red), Bogota(yellow), Sydney(red), Baghdad(black)] supply: blue:17 yellow:18 black:18 red:17 decks: player=29 infection=43 player-discard: 1 blue, 6 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 1 move(s): Riyadh — or 1 action: direct flight (you hold Riyadh — your 4/5 black set — burning drops it to 3/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure) Kolkata: 3 black⚠ [in infect-discard] — 3 move(s): Tehran→Delhi→Kolkata — or 1 action: direct flight (you hold Kolkata — your 4/5 black set — burning drops it to 3/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure) Milan: 3 blue⚠ [in infect-discard] — 2 move(s): Istanbul→Milan Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here] Atlanta: 2 blue — pre-empt (one draw from critical): 6 move(s): Istanbul→Algiers→Madrid→New York→Washington→Atlanta Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue Los Angeles: 1 yellow Manila: 1 red Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 2, 8 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 1 step(s) to Riyadh → then that pawn treats Milan(blue): drive alice 2 step(s) to Milan → then that pawn treats Kolkata(black): drive alice 3 step(s) to Kolkata → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (6 move(s)) black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (6 move(s)) red: bob collects (2/5) — give bob your red cards when you share share now available: bob should GIVE Baghdad to alice (the black collector). One direction only — never trade it back. HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Delhi(black): meet IN Delhi (the card's own city) — you 2 move(s), bob 1 action(s) (charter flight from Baghdad straight to Delhi (spends Baghdad(black))); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 7 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima→Santiago Lima (yellow, 2): 6 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~14 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the black cure: hand off a card at Baghdad (alice collects, 1 still needed) — shareTake tempo: 3 action(s) closer to the black cure (10 → 7 action(s) to land it) — you hold the full set | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases - break the Lima–Santiago yellow cluster at Santiago — drive Istanbul tempo: 1 action(s) closer to the blue cure (39 → 38 action(s) to land it) — you collect | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Santiago — worth ~4 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — drive Tehran tempo: 1 action(s) further from the blue cure (39 → 40 action(s) to land it) — you collect | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the black cure: hand off a card at Bagh…" → "break the Lima–Santiago yellow cluster at Santi…": gives up 2 action(s) of cure progress to move risk ~0.4 expected outbreaks → ~0.4 exchange "break the Lima–Santiago yellow cluster at Santi…" → "defuse the armed discard bomb at Kolkata": gives up 2 action(s) of cure progress to move risk ~0.4 expected outbreaks → ~0.4 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Istanbul", "Cairo", "Tehran", "Riyadh", "Karachi" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Cairo", "Paris", "San Francisco", "Toronto", "Riyadh", "Karachi", "Kolkata" [14] {"tag":"shareTake","from":"bob","card":"Baghdad"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Cairo"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Karachi"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"San Francisco"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chicago"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Toronto"} [27] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Atlanta"} [28] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Washington"} [29] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"New York"} [30] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"London"} [31] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Madrid"} [32] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Paris"} [33] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Essen"} [34] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Milan"} [35] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"St. Petersburg"} [36] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Los Angeles"} [37] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mexico City"} [38] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Miami"} [39] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bogota"} [40] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lima"} [41] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Santiago"} [42] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Buenos Aires"} [43] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sao Paulo"} [44] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lagos"} [45] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kinshasa"} [46] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Johannesburg"} [47] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Khartoum"} [48] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Algiers"} [49] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Cairo"} [50] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Istanbul"} [51] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Moscow"} [52] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tehran"} [53] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Riyadh"} [54] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Karachi"} [55] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mumbai"} [56] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Delhi"} [57] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kolkata"} [58] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chennai"} [59] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Beijing"} [60] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Shanghai"} [61] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Seoul"} [62] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tokyo"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Osaka"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Taipei"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Hong Kong"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bangkok"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Ho Chi Minh City"} [68] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Manila"} [69] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Jakarta"} [70] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sydney"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Taking the Baghdad card now (black set complete, 3 actions of cure tempo); containment lines (Kolkata/Milan) are covered in my next-turn routing either way. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareTake", "from": "bob", "card": "Baghdad"}}, "output": {"submitted": true, "action": {"tag": "shareTake", "from": "bob", "card": "Baghdad"}}} ``` ### alice-legacy-p0048 {#d-alice-legacy-p0048} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 48. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #90](/games/game-06/turns/10.md#e90) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v10 (red bombs cleared; black 4/5, handoff = Delhi card): Bob cleared Bangkok+Jakarta (red supply 17); holds Delhi+Baghdad(black), Osaka+Sydney(red) — red 2/5, black 2/5. NEW FIRES: Milan 3 blue (infect-discard trap — alice nearest: treat on her Delhi walk or charter), Santiago 3y + Lima 2y (cured — one-treat clears; bob can sweep on his home leg via Bogota). ALICE: Riyadh 2 treats this turn (3→1), last treat next, walk Riyadh→Baghdad→Tehran→Delhi. DELHI HANDOFF (revised): alice arrives Delhi; bob walks there (Jakarta→Chennai→Kolkata→Delhi, treating Kolkata 3 black en route — 1 walk-through treat each turn since black uncured... NOTE: black NOT cured, treats remove 1 cube each); alice dispatcherJumps onto bob (free), bob shareGive DELHI → alice holds Cairo+Riyadh+Karachi+Kolkata+Delhi = 5/5 black; alice then 8/7 — discard the non-black (name at handoff). Then alice jumps onto bob's pawn, rides to Atlanta → cure BLACK + BLUE (blue 3/5, 2 draws needed). Red: bob 2/5, keeps ALL red cards. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Baghdad cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Baghdad(dispatcher) hand=8 [Cairo(black), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black), Baghdad(black)] bob@Baghdad(medic) hand=4 [Delhi(black), Osaka(red), Bogota(yellow), Sydney(red)] supply: blue:17 yellow:18 black:18 red:17 decks: player=29 infection=43 player-discard: 1 blue, 6 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 1 move(s): Riyadh — or 1 action: direct flight (you hold Riyadh — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure) Kolkata: 3 black⚠ [in infect-discard] — 3 move(s): Tehran→Delhi→Kolkata — or 1 action: direct flight (you hold Kolkata — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure) Milan: 3 blue⚠ [in infect-discard] — 2 move(s): Istanbul→Milan Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here] Atlanta: 2 blue — pre-empt (one draw from critical): 6 move(s): Istanbul→Algiers→Madrid→New York→Washington→Atlanta Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue Los Angeles: 1 yellow Manila: 1 red Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 5, bob 1, 5 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 2, 8 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 1 step(s) to Riyadh → then that pawn treats Milan(blue): drive alice 2 step(s) to Milan → then that pawn treats Kolkata(black): drive alice 3 step(s) to Kolkata → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) black: YOU have a FULL SET (5/5) — station Atlanta (6 move(s)) to discoverCure red: bob collects (2/5) — give bob your red cards when you share discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); black: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Paris (blue: short — 3/5 held team-wide, no spare yet; effective margin 6 (held 3+8 drawable), 1/12 burned, alice collects), San Francisco (blue: short — 3/5 held team-wide, no spare yet; effective margin 6 (held 3+8 drawable), 1/12 burned, alice collects), Toronto (blue: short — 3/5 held team-wide, no spare yet; effective margin 6 (held 3+8 drawable), 1/12 burned, alice collects), Cairo (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Riyadh (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Karachi (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Kolkata (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Baghdad (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Cairo"}} [1] {"tag":"discard","card":{"kind":"city","city":"Paris"}} [2] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}} [3] {"tag":"discard","card":{"kind":"city","city":"Toronto"}} [4] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}} [5] {"tag":"discard","card":{"kind":"city","city":"Karachi"}} [6] {"tag":"discard","card":{"kind":"city","city":"Kolkata"}} [7] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Discard one blue (Paris/SF/Toronto — keep black 5/5 intact). ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Toronto"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Toronto"}}}} ``` ### alice-legacy-p0050 {#d-alice-legacy-p0050} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 50. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #93](/games/game-06/turns/10.md#e93) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #91): Alice — game-changer: you hold ALL 5 BLACK (Cairo/Riyadh/Karachi/Kolkata/Baghdad). Delhi handoff is MOOT — keep my Delhi as fuel/backup. DISCARD: a blue (Paris suggested) — protect the full black set. NEW PLAN: don't walk 6 to Atlanta — I'm your taxi. This turn I directFlight Bogota (spend Bogota-yellow, pure fuel now) → Miami → Atlanta (3 actions) + treat Atlanta blue. Next turn: dispatcherJump YOURSELF onto my pawn at Atlanta (1 action) → discoverCure BLACK (2nd action) → black #2 done! Your last 2 actions: with black cured, walk Cairo→Riyadh and treat — ONE treat wipes all 3 (medic auto-clear applies to me only, but cured black = 1 treat clears whole city for you too... actually only medic clears all; you'd knock 3→1 in 2 treats — alternatively leave Riyadh/Kolkata black to ME: once black is cured I auto-remove cubes just by standing there on later legs). Milan 3-blue trap: whoever passes Istanbul. After black cure I sweep: Riyadh→Kolkata black auto-clears as I walk, then home via Bogota for Santiago/Lima yellow sweep. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v10 (red bombs cleared; black 4/5, handoff = Delhi card): Bob cleared Bangkok+Jakarta (red supply 17); holds Delhi+Baghdad(black), Osaka+Sydney(red) — red 2/5, black 2/5. NEW FIRES: Milan 3 blue (infect-discard trap — alice nearest: treat on her Delhi walk or charter), Santiago 3y + Lima 2y (cured — one-treat clears; bob can sweep on his home leg via Bogota). ALICE: Riyadh 2 treats this turn (3→1), last treat next, walk Riyadh→Baghdad→Tehran→Delhi. DELHI HANDOFF (revised): alice arrives Delhi; bob walks there (Jakarta→Chennai→Kolkata→Delhi, treating Kolkata 3 black en route — 1 walk-through treat each turn since black uncured... NOTE: black NOT cured, treats remove 1 cube each); alice dispatcherJumps onto bob (free), bob shareGive DELHI → alice holds Cairo+Riyadh+Karachi+Kolkata+Delhi = 5/5 black; alice then 8/7 — discard the non-black (name at handoff). Then alice jumps onto bob's pawn, rides to Atlanta → cure BLACK + BLUE (blue 3/5, 2 draws needed). Red: bob 2/5, keeps ALL red cards. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Baghdad cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Baghdad(dispatcher) hand=9 [Cairo(black), Paris(blue), San Francisco(blue), Riyadh(black), Karachi(black), Kolkata(black), Baghdad(black), Hong Kong(red), Essen(blue)] bob@Baghdad(medic) hand=4 [Delhi(black), Osaka(red), Bogota(yellow), Sydney(red)] supply: blue:17 yellow:18 black:18 red:17 decks: player=27 infection=43 player-discard: 2 blue, 6 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 1 move(s): Riyadh — or 1 action: direct flight (you hold Riyadh — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure) Kolkata: 3 black⚠ [in infect-discard] — 3 move(s): Tehran→Delhi→Kolkata — or 1 action: direct flight (you hold Kolkata — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure) Milan: 3 blue⚠ [in infect-discard] — 2 move(s): Istanbul→Milan Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here] Atlanta: 2 blue — pre-empt (one draw from critical): 6 move(s): Istanbul→Algiers→Madrid→New York→Washington→Atlanta Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue Los Angeles: 1 yellow Manila: 1 red Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held alice 5, bob 1, 5 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 1 step(s) to Riyadh → then that pawn treats Milan(blue): drive alice 2 step(s) to Milan → then that pawn treats Kolkata(black): drive alice 3 step(s) to Kolkata → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) black: YOU have a FULL SET (5/5) — station Atlanta (6 move(s)) to discoverCure red: bob collects (2/5) — give bob your red cards when you share discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); black: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Paris (blue: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 2/12 burned, alice collects), San Francisco (blue: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 2/12 burned, alice collects), Hong Kong (red: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 2/12 burned, bob collects), Essen (blue: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 2/12 burned, alice collects), Cairo (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Riyadh (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Karachi (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Kolkata (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Baghdad (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 4 move(s), bob 3 action(s) (go to Delhi (2 move(s)), then charter to Hong Kong (spends Delhi(black))); then bob to station Atlanta +3 action(s) (go to Delhi (2 move(s)), then charter to Atlanta (spends Delhi(black))) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Cairo"}} [1] {"tag":"discard","card":{"kind":"city","city":"Paris"}} [2] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}} [3] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}} [4] {"tag":"discard","card":{"kind":"city","city":"Karachi"}} [5] {"tag":"discard","card":{"kind":"city","city":"Kolkata"}} [6] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}} [7] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}} [8] {"tag":"discard","card":{"kind":"city","city":"Essen"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I drew Hong Kong(red) + Essen(blue), now 9 cards, must discard 2. Black set 5/5 in hand — untouchable. Shed from: Paris(blue), SF(blue), Hong Kong(red), Essen(blue). Blue held 3 (Paris, SF, Essen); red held 3 team-wide (HK mine, Osaka+Sydney bob). Blue margin: 5 needed, held 3, 7 in deck — deck-clock binding (-2 effective). Red: 5 needed, held 3, 7 in deck — also -2. Both tight. Deck clock: 13 player turns × 2 = 26 draws, team; blue drawable 7, red 7 — need 2 more blue and 2 more red from 26 draws. Feasible either way. Which to shed 2 of 4? Shed both... we must shed 2 of the 4 non-black cards. Options: shed 2 blues (Paris+Essen or Paris+SF etc.) leaving 1 blue; or shed 1 blue + HK(red) leaving 2 blues + 0... wait: holding 3 blues, shedding 1 blue leaves 2 blue in my hand. Shedding HK leaves red 2 (both bob's). Which color is closer? Bob red 2/5 + my HK = 3/5. Blue 3/5. Both need 2 more draws. Deck has 7 blue, 7 red among 27 cards. Equal. Keep both colors' holdings as balanced as possible: shed 1 blue + keep HK? Or shed HK + 1 blue? Either way we shed one of each if we shed HK + a blue. If we shed 2 blues, blue drops to 1/5 held, red stays 3/5. Blue would need 4 more cards with only 7 in deck — risky-ish but 26 draws... expected blues drawn ~26×(7/27)≈6.7, fine. But margin analysis: burning 2 blues increases burned to 4/12 for blue; blue margin = 12 burned 4, held 1 → need 4 from 7 in deck. Red: need 2 from 7 with HK kept. Better: shed HK(red) + one blue (Paris). Then blue held 2 (SF, Essen), need 3 from 7 in deck, burned 3. Red held 2 (bob's Osaka+Sydney), need 3 from 7 in deck. Balanced. Which blue to shed: Paris or Essen? Keep the one that could be useful as flight fuel? Essen(blue) is near Milan/Istanbul region where I operate; Paris less so. But if I later need direct flight... Keeping both equally counts toward cure. Fuel consideration: I may want to fly to Milan area — Essen is adjacent to Milan; as a direct-flight destination card, "Essen" flies me to Essen (near Milan). Paris flies to Paris (also near Milan via 2 moves). Either fine. Shed Paris (bob suggested Paris). Actually wait — after black cure next turn, I'll be at Atlanta holding 2 blues + maybe more draws; the blue cure needs 3 more (I hold 2, need 3 more draws... no: need 5 total, hold 2, need 3 more). Hmm earlier state said blue 3/5 held alice 3 — that includes Essen now? "held alice 3" — Paris, SF, Essen = 3 blues. After shedding Paris: 2 held (SF, Essen), need 3 more from 7 in deck. Alternatively shed 0 blues? Impossible — only 4 non-black cards: Paris, SF, HK, Essen; must shed 2 of them. Decision: discard Paris + Hong Kong. ``` text: ```text I drew Hong Kong(red) + Essen(blue) — 9 cards, shedding 2. Black set is untouchable. To keep both remaining colors balanced I'll shed Paris(blue) + Hong Kong(red): blue stays 2 in my hand (SF, Essen) needing 3 more draws, red stays 2 in Bob's hand needing 3 more — equal pipelines, and the deck clock covers both. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Paris"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Paris"}}}} ``` ### alice-legacy-p0051 {#d-alice-legacy-p0051} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 51. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #94](/games/game-06/turns/10.md#e94) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v11 (BLACK SET COMPLETE — alice 5/5): Delhi handoff MOOT; bob's Delhi = fuel/backup. Alice discards a BLUE (Paris) to protect the black set. TAXI PLAN: bob this turn directFlight Bogota (Bogota-yellow = fuel) → Miami → Atlanta (+ treat Atlanta blue). Alice next turn: dispatcherJump onto bob at Atlanta (1 action) → discoverCure BLACK (2nd action) → black #2. Bob then auto-removes black cubes by presence (medic passive): sweeps Riyadh (3), Kolkata (3) on later legs; also sweeps Santiago 3/Lima 2 yellow (cured, one treat each) via Bogota route home. Milan 3-blue trap: treat if passing Istanbul (blue uncured — 1 cube/treat). Blue: alice 3/5 (Paris+SF+Toronto), needs 2 draws. Red: bob 2/5 (Osaka, Sydney), keeps ALL red. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Baghdad cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Baghdad(dispatcher) hand=8 [Cairo(black), San Francisco(blue), Riyadh(black), Karachi(black), Kolkata(black), Baghdad(black), Hong Kong(red), Essen(blue)] bob@Baghdad(medic) hand=4 [Delhi(black), Osaka(red), Bogota(yellow), Sydney(red)] supply: blue:17 yellow:18 black:18 red:17 decks: player=27 infection=43 player-discard: 3 blue, 6 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 1 move(s): Riyadh — or 1 action: direct flight (you hold Riyadh — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure) Kolkata: 3 black⚠ [in infect-discard] — 3 move(s): Tehran→Delhi→Kolkata — or 1 action: direct flight (you hold Kolkata — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure) Milan: 3 blue⚠ [in infect-discard] — 2 move(s): Istanbul→Milan Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here] Atlanta: 2 blue — pre-empt (one draw from critical): 6 move(s): Istanbul→Algiers→Madrid→New York→Washington→Atlanta Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue Los Angeles: 1 yellow Manila: 1 red Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 5, bob 1, 5 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 1 step(s) to Riyadh → then that pawn treats Milan(blue): drive alice 2 step(s) to Milan → then that pawn treats Kolkata(black): drive alice 3 step(s) to Kolkata → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) black: YOU have a FULL SET (5/5) — station Atlanta (6 move(s)) to discoverCure red: bob collects (2/5) — give bob your red cards when you share discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); black: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Hong Kong (red: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 2/12 burned, bob collects), San Francisco (blue: short — 2/5 held team-wide, no spare yet; effective margin -3 (held 2, deck-clock binding), 3/12 burned, alice collects), Essen (blue: short — 2/5 held team-wide, no spare yet; effective margin -3 (held 2, deck-clock binding), 3/12 burned, alice collects), Cairo (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Riyadh (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Karachi (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Kolkata (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Baghdad (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 4 move(s), bob 3 action(s) (go to Delhi (2 move(s)), then charter to Hong Kong (spends Delhi(black))); then bob to station Atlanta +3 action(s) (go to Delhi (2 move(s)), then charter to Atlanta (spends Delhi(black))) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Cairo"}} [1] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}} [2] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}} [3] {"tag":"discard","card":{"kind":"city","city":"Karachi"}} [4] {"tag":"discard","card":{"kind":"city","city":"Kolkata"}} [5] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}} [6] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}} [7] {"tag":"discard","card":{"kind":"city","city":"Essen"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Hong Kong"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Hong Kong"}}}} ``` ### bob-legacy-p0043 {#d-bob-legacy-p0043} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 43. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #83](/games/game-06/turns/10.md#e83) — unique payload candidate; not a proven invocation join - [Event #84](/games/game-06/turns/10.md#e84) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): PLAN v9 (both red bombs this turn): Bob: directFlight Bangkok (burns Bangkok card — red set 1/5, accepted), treat (Bangkok 3→0), drive Jakarta, treat (3→0). Red supply 11→17. Next: bob treats Bangkok-cluster leftovers (Jakarta neighbors re-hit: Chennai/HCMC/Sydney 1 each) + heads for Delhi handoff. Alice: Cairo→Riyadh + 2 treats (3→1) this turn; last treat next turn, then walk Riyadh→Baghdad→Tehran→Delhi. HANDOFF: bob charters to Delhi (spends a spare card, NOT Delhi itself), alice jumps onto his pawn (free), shareTake Delhi → black 5/5 → alice jumps onto bob's pawn later and rides to Atlanta → cure BLACK + BLUE. Blue: alice 3/5 (needs 2 draws). Yellow eradication leftovers (Lima 2, Santiago 2, LA 1) — low priority. Known infect top-11 (no epidemic until position 12+): Santiago, Lima, Manila, Bangkok, Atlanta, Riyadh, HK, Shanghai, SF, Seoul, Milan. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=medic at=Jakarta cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Khartoum(dispatcher) hand=7 [Cairo(black), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black)] bob@Jakarta(medic) hand=5 [Delhi(black), Osaka(red), Bogota(yellow), Sydney(red), Baghdad(black)] supply: blue:17 yellow:18 black:18 red:17 decks: player=29 infection=43 player-discard: 1 blue, 6 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 4 move(s): Chennai→Mumbai→Karachi→Riyadh — or 2 action(s): direct flight to Baghdad (spends Baghdad(black)), then 1 move(s) to Riyadh — nearer teammate: alice, 2 move(s) vs your 4 Kolkata: 3 black⚠ [in infect-discard] — 2 move(s): Chennai→Kolkata Milan: 3 blue⚠ [in infect-discard] — 6 move(s): Chennai→Mumbai→Karachi→Baghdad→Istanbul→Milan — or 3 action(s): go to Delhi (2 move(s)), then charter to Milan (spends Delhi(black)) — nearer teammate: alice, 3 move(s) vs your 6 Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Sydney→Los Angeles→Mexico City→Lima→Santiago — or 3 action(s): go to Delhi (2 move(s)), then charter to Santiago (spends Delhi(black)) [yellow CURED: 1 treat clears ALL cubes here] Atlanta: 2 blue Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue — pre-empt (one draw from critical): 3 move(s): Ho Chi Minh City→Manila→San Francisco Los Angeles: 1 yellow Manila: 1 red Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 2, 8 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/5) — give alice your blue cards when you share black: alice collects (4/5) — give alice your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (3 action(s) (go to Delhi (2 move(s)), then charter to Atlanta (spends Delhi(black)))) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Baghdad(black) to alice: meet IN Baghdad (the card's own city) — you 3 action(s) (go to Delhi (2 move(s)), then charter to Baghdad (spends Delhi(black))), alice 2 move(s); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Delhi(black) to alice: meet IN Delhi (the card's own city) — you 2 move(s), alice 4 move(s); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 5 move(s): Sydney→Los Angeles→Mexico City→Lima→Santiago Lima (yellow, 2): 4 move(s): Sydney→Los Angeles→Mexico City→Lima station opportunities (stations enable cures and shuttle travel): you hold Delhi, 2 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 5→4, black 5→4, red 4→2) — costs Delhi(black): black margin 6 — burnable; 5 black still in deck response reach — team's card-free trip to each city: Delhi 6→0, Tehran 7→1, Karachi 7→1, Mumbai 6→1; board-wide: 22 cities closer, 63 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Alice — board report from my side: both red bombs cleared (Bangkok + Jakarta → 0, red supply back to 17), I drew Sydney(red)+Baghdad(black) — red 2/5, black margin growing. Your turn flags: (1) MILAN hit 3 blue and it's IN the infect discard — reshuffle trap on your side of the board, it outranks Riyadh now; with 4 blue cards you could even charter to Milan (2 moves + treat) — or treat on your Delhi walk if you pass Istanbul. (2) SANTIAGO 3 yellow + Lima 2: yellow's cured — if you can't reach them, I can swing via Bogota on my Delhi→Atlanta leg home (yellow one-treat clears). (3) Stick to Riyadh 2 treats this turn. (4) HANDOFF REVISION: you now hold Kolkata(black) — when we meet in Delhi I give you DELHI and you keep KOLKATA: that's Delhi+Kolkata+Cairo+Riyadh+Karachi = 5/5 black, set completes WITHOUT needing a later swap. Discard pressure: you're 7/7 — shed nothing yet; after taking Delhi you'd be 8/7, drop the non-black there (we'll name it then)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "PLAN v10 (red bombs cleared; black 4/5, handoff = Delhi card): Bob cleared Bangkok+Jakarta (red supply 17); holds Delhi+Baghdad(black), Osaka+Sydney(red) — red 2/5, black 2/5. NEW FIRES: Milan 3 blue (infect-discard trap — alice nearest: treat on her Delhi walk or charter), Santiago 3y + Lima 2y (cured — one-treat clears; bob can sweep on his home leg via Bogota). ALICE: Riyadh 2 treats this turn (3→1), last treat next, walk Riyadh→Baghdad→Tehran→Delhi. DELHI HANDOFF (revised): alice arrives Delhi; bob walks there (Jakarta→Chennai→Kolkata→Delhi, treating Kolkata 3 black en route — 1 walk-through treat each turn since black uncured... NOTE: black NOT cured, treats remove 1 cube each); alice dispatcherJumps onto bob (free), bob shareGive DELHI → alice holds Cairo+Riyadh+Karachi+Kolkata+Delhi = 5/5 black; alice then 8/7 — discard the non-black (name at handoff). Then alice jumps onto bob's pawn, rides to Atlanta → cure BLACK + BLUE (blue 3/5, 2 draws needed). Red: bob 2/5, keeps ALL red cards."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Both red bombs cleared and supply restored to 17. Board report sent to alice (Milan 3-blue trap, Santiago/Lima cured-color sweep option, revised Delhi handoff that completes black without a second swap). Plan pinned — standing by for my turn, when I'll walk Jakarta→Chennai→Kolkata treating black along the way. ``` toolCalls: [] ### bob-legacy-p0044 {#d-bob-legacy-p0044} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 44. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #91](/games/game-06/turns/10.md#e91) — unique payload candidate; not a proven invocation join - [Event #92](/games/game-06/turns/10.md#e92) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): PLAN v10 (red bombs cleared; black 4/5, handoff = Delhi card): Bob cleared Bangkok+Jakarta (red supply 17); holds Delhi+Baghdad(black), Osaka+Sydney(red) — red 2/5, black 2/5. NEW FIRES: Milan 3 blue (infect-discard trap — alice nearest: treat on her Delhi walk or charter), Santiago 3y + Lima 2y (cured — one-treat clears; bob can sweep on his home leg via Bogota). ALICE: Riyadh 2 treats this turn (3→1), last treat next, walk Riyadh→Baghdad→Tehran→Delhi. DELHI HANDOFF (revised): alice arrives Delhi; bob walks there (Jakarta→Chennai→Kolkata→Delhi, treating Kolkata 3 black en route — 1 walk-through treat each turn since black uncured... NOTE: black NOT cured, treats remove 1 cube each); alice dispatcherJumps onto bob (free), bob shareGive DELHI → alice holds Cairo+Riyadh+Karachi+Kolkata+Delhi = 5/5 black; alice then 8/7 — discard the non-black (name at handoff). Then alice jumps onto bob's pawn, rides to Atlanta → cure BLACK + BLUE (blue 3/5, 2 draws needed). Red: bob 2/5, keeps ALL red cards. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=bob role=medic at=Baghdad cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Baghdad(dispatcher) hand=8 [Cairo(black), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black), Baghdad(black)] bob@Baghdad(medic) hand=4 [Delhi(black), Osaka(red), Bogota(yellow), Sydney(red)] supply: blue:17 yellow:18 black:18 red:17 decks: player=29 infection=43 player-discard: 1 blue, 6 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 1 move(s): Riyadh Kolkata: 3 black⚠ [in infect-discard] — 3 move(s): Tehran→Delhi→Kolkata — or 2 action(s): direct flight to Delhi (spends Delhi(black)), then 1 move(s) to Kolkata Milan: 3 blue⚠ [in infect-discard] — 2 move(s): Istanbul→Milan Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima→Santiago — or 3 action(s): go to Delhi (2 move(s)), then charter to Santiago (spends Delhi(black)) [yellow CURED: 1 treat clears ALL cubes here] Atlanta: 2 blue — pre-empt (one draw from critical): 6 move(s): Istanbul→Algiers→Madrid→New York→Washington→Atlanta — or 3 action(s): go to Delhi (2 move(s)), then charter to Atlanta (spends Delhi(black)) Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue Los Angeles: 1 yellow Manila: 1 red Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 5, bob 1, 5 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 2, 8 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/5) — give alice your blue cards when you share black: alice has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); alice is 6 move(s) from station Atlanta to discoverCure red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (3 action(s) (go to Delhi (2 move(s)), then charter to Atlanta (spends Delhi(black)))) station opportunities (stations enable cures and shuttle travel): you hold Delhi, 2 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 6→2, black 6→2, red 6→2) response reach — team's card-free trip to each city: Delhi 6→0, Tehran 7→1, Karachi 7→1, Mumbai 6→1; board-wide: 22 cities closer, 63 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Whoa — state changed dramatically. Alice drew Baghdad(black) AND apparently dispatched... wait, I'M at Baghdad now. Alice is also at Baghdad. And alice has 5 black cards: Cairo, Riyadh, Karachi, Kolkata, Baghdad = FULL SET 5/5! The signal says: black: alice has a FULL SET (5/5), 6 moves from Atlanta station to discoverCure. Alice must discard to 7 (8 cards: Cairo, Paris, SF, Toronto, Riyadh, Karachi, Kolkata, Baghdad — all black except 3 blues). She should discard a BLUE (Paris) to keep the full black set? Wait she has 5 black already — full set. She doesn't need my Delhi anymore! Discard advice: drop a blue (blue is 3/5; but dropping blue delays blue cure). Actually she could keep everything and take Delhi later, but hand cap forces a discard now. Best discard: a blue (Paris/SF/Toronto) — keep 5 black + 2 blue. Wait, but how did I get to Baghdad? Alice dispatcherMoved me? She's at Baghdad too, and I'm at Baghdad. Interesting — she must have moved me during her turn (dispatcherMove via... from Jakarta to Baghdad would need charter (spends a card) or... She had Delhi? No, I hold Delhi. Hmm, maybe she used dispatcherMove with charterFlight spending a card from MY hand? Dispatcher moves another player as if it were his own — a charter flight spends a card from... the moved player's hand? My cards: Delhi(black), Osaka(red), Bogota(yellow), Sydney(red). I had 5 cards last state: Delhi, Osaka, Bogota, Sydney, Baghdad — wait I drew Baghdad myself! Previous hand was [Delhi, Osaka, Bogota, Sydney] after treatments? Actually last known bob hand: [Delhi(black), Osaka(red), Bogota(yellow), Sydney(red)] then +Baghdad(black) drawn... but draw happens at end of MY turn. Then alice on her turn dispatcher-moved me Jakarta→? Hmm, she could dispatcherMove via charter spending Baghdad from MY hand to fly me to Baghdad? But I'm IN Baghdad. Or directFlight to Baghdad? I don't hold Baghdad... Whatever — the state is: both at Baghdad, alice has 5/5 black. The Delhi handoff is MOOT. New plan: alice needs to reach Atlanta (6 moves) to cure black. She's a dispatcher: she can dispatcherJump onto my pawn... I'm at Baghdad, same city. She can't teleport herself — dispatcherJump moves her onto MY pawn (already same city, useless). She could dispatcherMove ME toward Atlanta and jump onto me each turn (piggyback): I'm the medic — but she needs to get to Atlanta. Fastest: alice dispatcher-jumps onto my pawn when I'm somewhere, riding my movement. My movement: I could charter to Atlanta directly! I hold Bogota(yellow) as fuel — charter from Baghdad to Atlanta spends Baghdad... no, charter spends CURRENT city card (Baghdad — which is in ALICE's hand now, not mine). My cards: Delhi(black), Osaka(red), Bogota(yellow), Sydney(red). Charter Baghdad→ANYWHERE spends Baghdad card — I don't hold it. Direct flight: spend DESTINATION card — I hold Delhi? Delhi(black) direct flight to Delhi. Bogota→Bogota direct flight! I hold Bogota(yellow) — direct flight to Bogota (1 action), then Bogota→Miami→Atlanta (2 moves) = 3 actions to Atlanta. Then alice dispatcherJumps onto me (free, I'm at Atlanta) — but SHE needs to BE at Atlanta to cure. dispatcherJump: "move any pawn onto a city containing another pawn" — alice can jump HER pawn onto mine when I'm at Atlanta! YES: she jumps onto me at Atlanta (free), then discovers cure black (action). So optimal: I fly to Atlanta (3 actions: directFlight Bogota, drive Miami, drive Atlanta), alice jumps onto me, cures BLACK next turn (or this turn if she has an action left after jumping — jumping onto my pawn costs 0? "dispatcherJump — move any pawn onto a city containing another pawn" — costs 1 action I believe. In standard Pandemic, dispatcher moving another pawn costs an action; jumping a pawn TO a city with another pawn also costs 1 action. Hmm, actually the Dispatcher's special moves each cost 1 action. The tool has dispatcherJump as an action, so 1 action. But jumping ONTO a pawn — standard rule: "move any pawn to a city containing another pawn" costs an action.) Alice's turn (she's awaitingDiscard now, then her actions come? No — phase=awaitingDiscard turnOwner=alice, so she discards, then takes her 4 actions? Actually awaitingDiscard precedes her action phase? She was the previous turn owner... The discard comes from her draw phase which happens at end of her turn. So her actions are done for this turn. Next MY turn, then hers. Hmm wait — actually sequence: alice took her 4 actions (she treated Riyadh? She's at Baghdad, Riyadh 3 still ⚠ — Riyadh still 3 black! She didn't treat it. She moved from Khartoum→Cairo→Riyadh? No, Riyadh still 3. She apparently dispatcherMoved me to Baghdad and herself to Baghdad? Her turn: she must have walked Khartoum→Cairo→Baghdad? Cairo-Baghdad adjacent. And dispatcherMoved me (via direct flight spending Baghdad from my hand? I drew Baghdad(black) myself at my draw phase. Then she dispatcherMoved me via directFlight Baghdad: spends MY Baghdad card... but I still hold Baghdad in my hand listing. Hmm confusing. Doesn't matter.) Now my hand: [Delhi(black), Osaka(red), Bogota(yellow), Sydney(red)] — 4 cards. My best turn: directFlight Bogota (spend Bogota) → drive Miami → drive Atlanta (3 actions), 4th action: treat? At Atlanta nothing... Actually after arriving Atlanta, 4th action could be treat blue in Atlanta (2 blue) — but wait Atlanta 2 blue. Then end in Atlanta. Then alice's turn: dispatcherJump herself onto me (Atlanta, I'm there) — 1 action, then discoverCure BLACK (5 cards) — 2nd action. Black cured! And blue: she has Paris, SF, Toronto (3/5)... Wait — even better: with me at Atlanta, alice jumps to me and cures black THIS coming alice turn (2 actions), leaving her 2 actions for Milan (3 blue trap) or Riyadh (3 black... black cured soon, one treat clears). But hold on — should I go to Atlanta, or should I do something else? The signal suggests: alice is 6 moves from Atlanta. With me as taxi: I reach Atlanta in 3 actions (burning Bogota — yellow cured, pure fuel). That's the fastest black cure: alice cures black next alice-turn instead of 6+ walks. DO IT. Also my Delhi card: no longer needed for handoff (alice has 5/5). Delhi is now fuel/keep — keep it (black cure happening anyway; could be useful for post-cure auto-clears? As medic, once black is cured I auto-remove black cubes by standing there. Delhi card could be direct-flight fuel later. Keep.) Also note Milan 3 blue trap — alice can treat Milan? After curing black she has 2 actions; Milan is far (Istanbul→Milan 2 moves from Istanbul). Probably skip; blue not cured, one treat removes 1 cube. Meh. Or I could... I'm the medic; after black cured I auto-clear black cubes by presence. Riyadh/Kolkata black leftovers: alice at Baghdad can walk Riyadh and treat 3→? black cured → one treat clears all 3! Nice: after black cure, alice (or I) clears Riyadh/Kolkata instantly. Priority this turn: taxi to Atlanta. Also 4th action: treat Atlanta blue (2→1... only 1 cube removed, black not cured, blue not cured — medic removes 1 per treat since blue uncured). Fine. Also should I send message? Yes — big change: handoff moot, black set complete, taxi plan. Send short message: "alice: don't walk — I'm taxiing to Atlanta this turn (Bogota fuel); next turn dispatcherJump onto me at Atlanta and discoverCure black. Discard: a BLUE (Paris), keep all 5 black. Milan trap: after black cure use remaining actions; I can sweep Riyadh/Kolkata as medic once black cured (auto-clear)." Then submit actions: directFlight Bogota, drive Miami, drive Atlanta, treat blue. Wait — check directFlight legality: I hold Bogota card; directFlight spends destination card (Bogota) to fly to Bogota. Legal. Then Miami adjacent to Bogota? Bogota neighbors: Miami, Mexico City, Lima, Buenos Aires, Sao Paulo. Yes. Miami→Atlanta adjacent. Yes. Hand: after spending Bogota: [Delhi, Osaka, Sydney] +2 draws = 5. Fine. Message then actions. ``` text: ```text Huge shift: alice drew Baghdad(black) — she now holds **all 5 black cards** (Cairo, Riyadh, Karachi, Kolkata, Baghdad). The Delhi handoff is moot. And she dispatcher-moved me to Baghdad, same city as her — I can taxi her to the cure. Messaging, then executing: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Alice — game-changer: you hold ALL 5 BLACK (Cairo/Riyadh/Karachi/Kolkata/Baghdad). Delhi handoff is MOOT — keep my Delhi as fuel/backup. DISCARD: a blue (Paris suggested) — protect the full black set. NEW PLAN: don't walk 6 to Atlanta — I'm your taxi. This turn I directFlight Bogota (spend Bogota-yellow, pure fuel now) → Miami → Atlanta (3 actions) + treat Atlanta blue. Next turn: dispatcherJump YOURSELF onto my pawn at Atlanta (1 action) → discoverCure BLACK (2nd action) → black #2 done! Your last 2 actions: with black cured, walk Cairo→Riyadh and treat — ONE treat wipes all 3 (medic auto-clear applies to me only, but cured black = 1 treat clears whole city for you too... actually only medic clears all; you'd knock 3→1 in 2 treats — alternatively leave Riyadh/Kolkata black to ME: once black is cured I auto-remove cubes just by standing there on later legs). Milan 3-blue trap: whoever passes Istanbul. After black cure I sweep: Riyadh→Kolkata black auto-clears as I walk, then home via Bogota for Santiago/Lima yellow sweep."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "PLAN v11 (BLACK SET COMPLETE — alice 5/5): Delhi handoff MOOT; bob's Delhi = fuel/backup. Alice discards a BLUE (Paris) to protect the black set. TAXI PLAN: bob this turn directFlight Bogota (Bogota-yellow = fuel) → Miami → Atlanta (+ treat Atlanta blue). Alice next turn: dispatcherJump onto bob at Atlanta (1 action) → discoverCure BLACK (2nd action) → black #2. Bob then auto-removes black cubes by presence (medic passive): sweeps Riyadh (3), Kolkata (3) on later legs; also sweeps Santiago 3/Lima 2 yellow (cured, one treat each) via Bogota route home. Milan 3-blue trap: treat if passing Istanbul (blue uncured — 1 cube/treat). Blue: alice 3/5 (Paris+SF+Toronto), needs 2 draws. Red: bob 2/5 (Osaka, Sydney), keeps ALL red."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Bogota"}}} ``` Step 4 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Miami"}}} ``` Step 5 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}} ``` Step 6 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` Step 7 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Taxi run complete: I'm parked at the Atlanta station, blue thinned to 1 cube. Alice's next turn: jump onto my pawn (1 action), discover the black cure (2nd action) — that's 2 of 4 cures landed, with her full set burning this turn. Riyadh/Kolkata black and Santiago/Lima yellow get one-treat auto-sweeps on later legs. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0046 {#d-alice-legacy-p0046} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 46. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v10 (red bombs cleared; black 4/5, handoff = Delhi card): Bob cleared Bangkok+Jakarta (red supply 17); holds Delhi+Baghdad(black), Osaka+Sydney(red) — red 2/5, black 2/5. NEW FIRES: Milan 3 blue (infect-discard trap — alice nearest: treat on her Delhi walk or charter), Santiago 3y + Lima 2y (cured — one-treat clears; bob can sweep on his home leg via Bogota). ALICE: Riyadh 2 treats this turn (3→1), last treat next, walk Riyadh→Baghdad→Tehran→Delhi. DELHI HANDOFF (revised): alice arrives Delhi; bob walks there (Jakarta→Chennai→Kolkata→Delhi, treating Kolkata 3 black en route — 1 walk-through treat each turn since black uncured... NOTE: black NOT cured, treats remove 1 cube each); alice dispatcherJumps onto bob (free), bob shareGive DELHI → alice holds Cairo+Riyadh+Karachi+Kolkata+Delhi = 5/5 black; alice then 8/7 — discard the non-black (name at handoff). Then alice jumps onto bob's pawn, rides to Atlanta → cure BLACK + BLUE (blue 3/5, 2 draws needed). Red: bob 2/5, keeps ALL red cards. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Baghdad cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Baghdad(dispatcher) hand=7 [Cairo(black), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black)] bob@Jakarta(medic) hand=5 [Delhi(black), Osaka(red), Bogota(yellow), Sydney(red), Baghdad(black)] supply: blue:17 yellow:18 black:18 red:17 decks: player=29 infection=43 player-discard: 1 blue, 6 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 1 move(s): Riyadh — or 1 action: direct flight (you hold Riyadh — your 4/5 black set — burning drops it to 3/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure) Kolkata: 3 black⚠ [in infect-discard] — 3 move(s): Tehran→Delhi→Kolkata — or 1 action: direct flight (you hold Kolkata — your 4/5 black set — burning drops it to 3/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 3 Milan: 3 blue⚠ [in infect-discard] — 2 move(s): Istanbul→Milan Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 7 Atlanta: 2 blue — pre-empt (one draw from critical): 6 move(s): Istanbul→Algiers→Madrid→New York→Washington→Atlanta — nearer teammate: bob, 4 move(s) vs your 6 Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue Los Angeles: 1 yellow Manila: 1 red Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 2, 8 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 1 step(s) to Riyadh → then that pawn treats Kolkata(black): drive bob 2 step(s) to Kolkata → then that pawn treats Milan(blue): drive alice 2 step(s) to Milan → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (6 move(s)) black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (6 move(s)) red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 0 move(s), bob 3 action(s) (go to Delhi (2 move(s)), then charter to Baghdad (spends Delhi(black))); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Delhi(black): meet IN Delhi (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 7 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: bob, 5 move(s) vs your 7 Lima (yellow, 2): 6 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima — nearer teammate: bob, 4 move(s) vs your 6 ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~14 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - jump bob onto you at Baghdad and take Baghdad — the black handoff without the crossing (1 still needed) — dispatcherJump, shareTake tempo: 7 action(s) closer to the black cure (14 → 7 action(s) to land it) — you hold the full set | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases - defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — drive Tehran, drive Delhi tempo: 2 action(s) closer to the black cure (14 → 12 action(s) to land it) — you collect | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "jump bob onto you at Baghdad and take Baghdad —…" → "defuse the armed discard bomb at Kolkata": gives up 5 action(s) of cure progress to move risk ~0.4 expected outbreaks → ~0.4 dominated: "break the Lima–Santiago yellow cluster at Santiago" — tempo 2 vs 2, risk 0.32 vs 0.23 — beaten by "defuse the armed discard bomb at Kolkata" dominated: "defuse the armed discard bomb at Milan (blue — fires on the next epidemic reshuffle)" — tempo 1 vs 2, risk 0.26 vs 0.23 — beaten by "defuse the armed discard bomb at Kolkata" dominated: "send bob (Medic) into Los Angeles — entering clears all 1 cured-colour cube(s) on arrival, no treat action (2 action(s))" — tempo 2 vs 7, risk 0.44 vs 0.44 — beaten by "jump bob onto you at Baghdad and take Baghdad —…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Istanbul", "Cairo", "Tehran", "Riyadh", "Karachi" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Cairo", "Paris", "San Francisco", "Toronto", "Riyadh", "Karachi", "Kolkata" [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chennai"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Ho Chi Minh City"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sydney"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}} ``` ### alice-legacy-p0049 {#d-alice-legacy-p0049} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 49. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v10 (red bombs cleared; black 4/5, handoff = Delhi card): Bob cleared Bangkok+Jakarta (red supply 17); holds Delhi+Baghdad(black), Osaka+Sydney(red) — red 2/5, black 2/5. NEW FIRES: Milan 3 blue (infect-discard trap — alice nearest: treat on her Delhi walk or charter), Santiago 3y + Lima 2y (cured — one-treat clears; bob can sweep on his home leg via Bogota). ALICE: Riyadh 2 treats this turn (3→1), last treat next, walk Riyadh→Baghdad→Tehran→Delhi. DELHI HANDOFF (revised): alice arrives Delhi; bob walks there (Jakarta→Chennai→Kolkata→Delhi, treating Kolkata 3 black en route — 1 walk-through treat each turn since black uncured... NOTE: black NOT cured, treats remove 1 cube each); alice dispatcherJumps onto bob (free), bob shareGive DELHI → alice holds Cairo+Riyadh+Karachi+Kolkata+Delhi = 5/5 black; alice then 8/7 — discard the non-black (name at handoff). Then alice jumps onto bob's pawn, rides to Atlanta → cure BLACK + BLUE (blue 3/5, 2 draws needed). Red: bob 2/5, keeps ALL red cards. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Baghdad cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Baghdad(dispatcher) hand=9 [Cairo(black), Paris(blue), San Francisco(blue), Riyadh(black), Karachi(black), Kolkata(black), Baghdad(black), Hong Kong(red), Essen(blue)] bob@Baghdad(medic) hand=4 [Delhi(black), Osaka(red), Bogota(yellow), Sydney(red)] supply: blue:17 yellow:18 black:18 red:17 decks: player=27 infection=43 player-discard: 2 blue, 6 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 1 move(s): Riyadh — or 1 action: direct flight (you hold Riyadh — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure) Kolkata: 3 black⚠ [in infect-discard] — 3 move(s): Tehran→Delhi→Kolkata — or 1 action: direct flight (you hold Kolkata — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure) Milan: 3 blue⚠ [in infect-discard] — 2 move(s): Istanbul→Milan Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here] Atlanta: 2 blue — pre-empt (one draw from critical): 6 move(s): Istanbul→Algiers→Madrid→New York→Washington→Atlanta Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue Los Angeles: 1 yellow Manila: 1 red Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held alice 5, bob 1, 5 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 1 step(s) to Riyadh → then that pawn treats Milan(blue): drive alice 2 step(s) to Milan → then that pawn treats Kolkata(black): drive alice 3 step(s) to Kolkata → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) black: YOU have a FULL SET (5/5) — station Atlanta (6 move(s)) to discoverCure red: bob collects (2/5) — give bob your red cards when you share discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); black: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Paris (blue: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 2/12 burned, alice collects), San Francisco (blue: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 2/12 burned, alice collects), Hong Kong (red: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 2/12 burned, bob collects), Essen (blue: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 2/12 burned, alice collects), Cairo (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Riyadh (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Karachi (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Kolkata (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Baghdad (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 4 move(s), bob 3 action(s) (go to Delhi (2 move(s)), then charter to Hong Kong (spends Delhi(black))); then bob to station Atlanta +3 action(s) (go to Delhi (2 move(s)), then charter to Atlanta (spends Delhi(black))) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Cairo"}} [1] {"tag":"discard","card":{"kind":"city","city":"Paris"}} [2] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}} [3] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}} [4] {"tag":"discard","card":{"kind":"city","city":"Karachi"}} [5] {"tag":"discard","card":{"kind":"city","city":"Kolkata"}} [6] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}} [7] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}} [8] {"tag":"discard","card":{"kind":"city","city":"Essen"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0045 {#d-bob-legacy-p0045} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 45. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v11 (BLACK SET COMPLETE — alice 5/5): Delhi handoff MOOT; bob's Delhi = fuel/backup. Alice discards a BLUE (Paris) to protect the black set. TAXI PLAN: bob this turn directFlight Bogota (Bogota-yellow = fuel) → Miami → Atlanta (+ treat Atlanta blue). Alice next turn: dispatcherJump onto bob at Atlanta (1 action) → discoverCure BLACK (2nd action) → black #2. Bob then auto-removes black cubes by presence (medic passive): sweeps Riyadh (3), Kolkata (3) on later legs; also sweeps Santiago 3/Lima 2 yellow (cured, one treat each) via Bogota route home. Milan 3-blue trap: treat if passing Istanbul (blue uncured — 1 cube/treat). Blue: alice 3/5 (Paris+SF+Toronto), needs 2 draws. Red: bob 2/5 (Osaka, Sydney), keeps ALL red. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=medic at=Baghdad cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Baghdad(dispatcher) hand=7 [Cairo(black), San Francisco(blue), Riyadh(black), Karachi(black), Kolkata(black), Baghdad(black), Essen(blue)] bob@Baghdad(medic) hand=4 [Delhi(black), Osaka(red), Bogota(yellow), Sydney(red)] supply: blue:16 yellow:18 black:18 red:16 decks: player=27 infection=41 player-discard: 3 blue, 6 yellow, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 1 move(s): Riyadh Kolkata: 3 black⚠ [in infect-discard] — 3 move(s): Tehran→Delhi→Kolkata — or 2 action(s): direct flight to Delhi (spends Delhi(black)), then 1 move(s) to Kolkata Milan: 3 blue⚠ [in infect-discard] — 2 move(s): Istanbul→Milan San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila→San Francisco — or 3 action(s): go to Delhi (2 move(s)), then charter to San Francisco (spends Delhi(black)) Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] Atlanta: 2 blue Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila — or 3 action(s): go to Delhi (2 move(s)), then charter to Manila (spends Delhi(black)) Los Angeles: 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 5, bob 1, 5 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held bob 2, 7 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share black: alice has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); alice is 6 move(s) from station Atlanta to discoverCure red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (3 action(s) (go to Delhi (2 move(s)), then charter to Atlanta (spends Delhi(black)))) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 7 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima→Santiago Lima (yellow, 2): 6 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima station opportunities (stations enable cures and shuttle travel): you hold Delhi, 2 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 6→2, black 6→2, red 6→2) response reach — team's card-free trip to each city: Delhi 6→0, Tehran 7→1, Karachi 7→1, Mumbai 6→1; board-wide: 22 cities closer, 63 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~13 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Tehran, drive Delhi, charter to San Francisco, treat blue tempo: 4 action(s) closer to the red cure (55 → 51 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Kolkata, Milan, Santiago): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: black: alice's 5/5 set covers it — spare - defuse Riyadh and return to Baghdad (round trip, 3 actions) — drive Riyadh, treat black, drive Baghdad tempo: no cure progress — nearest is black, 7 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Kolkata, Milan, Santiago, San Francisco): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "defuse the armed discard bomb at San Francisco" → "defuse Riyadh and return to Baghdad": gives up 4 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.0 and armed-bomb liability 3 → 4 committed outbreak(s) dominated: "break the Lima–Santiago yellow cluster at Santiago (medic: entering clears all)" — tempo 2 vs 4, risk 0.94 vs 0.94 — beaten by "defuse the armed discard bomb at San Francisco" dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)" — tempo 1 vs 2, risk 0.94 vs 0.94 — beaten by "break the Lima–Santiago yellow cluster at Santi…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Istanbul", "Cairo", "Tehran", "Riyadh", "Karachi" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Delhi", "Osaka", "Bogota", "Sydney" [11] {"tag":"shareTake","from":"alice","card":"Baghdad"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)