# Turn 11 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 11](/games/game-06/turns/11.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-06/decisions.jsonl). [Previous turn's calls](/games/game-06/turns/10-calls.md) · [Next turn's calls](/games/game-06/turns/12-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0052 {#d-alice-legacy-p0052} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 52. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #95](/games/game-06/turns/11.md#e95) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): PLAN v11 (BLACK SET COMPLETE — alice 5/5): Delhi handoff MOOT; bob's Delhi = fuel/backup. Alice discards a BLUE (Paris) to protect the black set. TAXI PLAN: bob this turn directFlight Bogota (Bogota-yellow = fuel) → Miami → Atlanta (+ treat Atlanta blue). Alice next turn: dispatcherJump onto bob at Atlanta (1 action) → discoverCure BLACK (2nd action) → black #2. Bob then auto-removes black cubes by presence (medic passive): sweeps Riyadh (3), Kolkata (3) on later legs; also sweeps Santiago 3/Lima 2 yellow (cured, one treat each) via Bogota route home. Milan 3-blue trap: treat if passing Istanbul (blue uncured — 1 cube/treat). Blue: alice 3/5 (Paris+SF+Toronto), needs 2 draws. Red: bob 2/5 (Osaka, Sydney), keeps ALL red. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=Baghdad cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Baghdad(dispatcher) hand=7 [Cairo(black), San Francisco(blue), Riyadh(black), Karachi(black), Kolkata(black), Baghdad(black), Essen(blue)] bob@Baghdad(medic) hand=4 [Delhi(black), Osaka(red), Bogota(yellow), Sydney(red)] supply: blue:16 yellow:18 black:18 red:16 decks: player=27 infection=41 player-discard: 3 blue, 6 yellow, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 1 move(s): Riyadh — or 1 action: direct flight (you hold Riyadh — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure) Kolkata: 3 black⚠ [in infect-discard] — 3 move(s): Tehran→Delhi→Kolkata — or 1 action: direct flight (you hold Kolkata — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure) Milan: 3 blue⚠ [in infect-discard] — 2 move(s): Istanbul→Milan San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila→San Francisco — or 1 action: direct flight (you hold San Francisco — your 2/5 blue set — burning drops it to 1/5; 7 blue in deck; spend it only if this beats the cure) Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] Atlanta: 2 blue Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila Los Angeles: 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 5, bob 1, 5 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held bob 2, 7 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 1 step(s) to Riyadh → then that pawn treats Milan(blue): drive alice 2 step(s) to Milan → then that pawn treats Kolkata(black): drive alice 3 step(s) to Kolkata → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (6 move(s)) black: YOU have a FULL SET (5/5) — station Atlanta (6 move(s)) to discoverCure red: bob collects (2/5) — give bob your red cards when you share ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 7 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima→Santiago Lima (yellow, 2): 6 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bob — my discard update: kept all 5 black (untouchable until cure), shed Paris(blue)+Hong Kong(red). I now hold Cairo/Riyadh/Karachi/Kolkata/Baghdad + SF(blue)+Essen(blue). Your Bogota-taxi plan to Atlanta stands — next turn I jump onto your pawn at Atlanta, discoverCure BLACK, done. NEW fire while you fly: San Francisco 3 blue (infect-discard trap) — after my jump-and-cure I'll cover west-blue: my route next turns is jump to your pawn (Atlanta) → cure black → then I'll take SF/Milan blue treats myself since you're sweeping south-yellow. Manila 2 red is small, leave it. Red card count: I hold zero red now (burned HK) — your Osaka+Sydney are the seed, 3 more draws needed; keep every red card you draw."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Advice sent — Bob proceeds with the Bogota-taxi to Atlanta; I'll jump to him next turn for the black cure, then pivot to the SF/Milan blue fires while he sweeps yellow. Waiting for his turn. ``` toolCalls: [] ### bob-legacy-p0046 {#d-bob-legacy-p0046} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 46. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #96](/games/game-06/turns/11.md#e96) — unique payload candidate; not a proven invocation join - [Event #97](/games/game-06/turns/11.md#e97) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #95): Bob — my discard update: kept all 5 black (untouchable until cure), shed Paris(blue)+Hong Kong(red). I now hold Cairo/Riyadh/Karachi/Kolkata/Baghdad + SF(blue)+Essen(blue). Your Bogota-taxi plan to Atlanta stands — next turn I jump onto your pawn at Atlanta, discoverCure BLACK, done. NEW fire while you fly: San Francisco 3 blue (infect-discard trap) — after my jump-and-cure I'll cover west-blue: my route next turns is jump to your pawn (Atlanta) → cure black → then I'll take SF/Milan blue treats myself since you're sweeping south-yellow. Manila 2 red is small, leave it. Red card count: I hold zero red now (burned HK) — your Osaka+Sydney are the seed, 3 more draws needed; keep every red card you draw. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v11 (BLACK SET COMPLETE — alice 5/5): Delhi handoff MOOT; bob's Delhi = fuel/backup. Alice discards a BLUE (Paris) to protect the black set. TAXI PLAN: bob this turn directFlight Bogota (Bogota-yellow = fuel) → Miami → Atlanta (+ treat Atlanta blue). Alice next turn: dispatcherJump onto bob at Atlanta (1 action) → discoverCure BLACK (2nd action) → black #2. Bob then auto-removes black cubes by presence (medic passive): sweeps Riyadh (3), Kolkata (3) on later legs; also sweeps Santiago 3/Lima 2 yellow (cured, one treat each) via Bogota route home. Milan 3-blue trap: treat if passing Istanbul (blue uncured — 1 cube/treat). Blue: alice 3/5 (Paris+SF+Toronto), needs 2 draws. Red: bob 2/5 (Osaka, Sydney), keeps ALL red. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=medic at=Baghdad cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Baghdad(dispatcher) hand=7 [Cairo(black), San Francisco(blue), Riyadh(black), Karachi(black), Kolkata(black), Baghdad(black), Essen(blue)] bob@Baghdad(medic) hand=4 [Delhi(black), Osaka(red), Bogota(yellow), Sydney(red)] supply: blue:16 yellow:18 black:18 red:16 decks: player=27 infection=41 player-discard: 3 blue, 6 yellow, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 1 move(s): Riyadh Kolkata: 3 black⚠ [in infect-discard] — 3 move(s): Tehran→Delhi→Kolkata — or 2 action(s): direct flight to Delhi (spends Delhi(black)), then 1 move(s) to Kolkata Milan: 3 blue⚠ [in infect-discard] — 2 move(s): Istanbul→Milan San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila→San Francisco — or 3 action(s): go to Delhi (2 move(s)), then charter to San Francisco (spends Delhi(black)) Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] Atlanta: 2 blue Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila — or 3 action(s): go to Delhi (2 move(s)), then charter to Manila (spends Delhi(black)) Los Angeles: 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 5, bob 1, 5 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held bob 2, 7 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share black: alice has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); alice is 6 move(s) from station Atlanta to discoverCure red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (3 action(s) (go to Delhi (2 move(s)), then charter to Atlanta (spends Delhi(black)))) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 7 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima→Santiago Lima (yellow, 2): 6 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima station opportunities (stations enable cures and shuttle travel): you hold Delhi, 2 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 6→2, black 6→2, red 6→2) response reach — team's card-free trip to each city: Delhi 6→0, Tehran 7→1, Karachi 7→1, Mumbai 6→1; board-wide: 22 cities closer, 63 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~13 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Tehran, drive Delhi, charter to San Francisco, treat blue tempo: 4 action(s) closer to the red cure (55 → 51 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Kolkata, Milan, Santiago): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: black: alice's 5/5 set covers it — spare - defuse Riyadh and return to Baghdad (round trip, 3 actions) — drive Riyadh, treat black, drive Baghdad tempo: no cure progress — nearest is black, 7 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Kolkata, Milan, Santiago, San Francisco): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "defuse the armed discard bomb at San Francisco" → "defuse Riyadh and return to Baghdad": gives up 4 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.0 and armed-bomb liability 3 → 4 committed outbreak(s) dominated: "break the Lima–Santiago yellow cluster at Santiago (medic: entering clears all)" — tempo 2 vs 4, risk 0.94 vs 0.94 — beaten by "defuse the armed discard bomb at San Francisco" dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)" — tempo 1 vs 2, risk 0.94 vs 0.94 — beaten by "break the Lima–Santiago yellow cluster at Santi…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Istanbul", "Cairo", "Tehran", "Riyadh", "Karachi" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Delhi", "Osaka", "Bogota", "Sydney" [11] {"tag":"shareTake","from":"alice","card":"Baghdad"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I'm at Baghdad with alice. Alice has the full black set and plans: jump onto my pawn (Atlanta) → cure black → cover SF/Milan. My turn: 4 actions. Options: 1. SF bomb: drive Tehran, drive Delhi, charter to SF (spends Delhi), treat blue → 4 actions, clears 3 blue. But then I'm in SF, NOT at Atlanta — alice's jump-to-my-pawn plan breaks! She'd need to jump to my pawn in SF, then move to Atlanta (shuttle needs stations — only Atlanta exists). DispatcherJump moves pawn to another pawn — she can jump to me in SF but then she's in SF, 6 moves from Atlanta. The black cure would be delayed by ~2+ turns. 2. Alternative: I do something locally and keep myself AT/NEAR Atlanta so alice can jump-cure. E.g., drive Riyadh, treat black (3→2 or medic 1 cube? black uncured: 1 cube per treat), drive Baghdad. That clears Riyadh partially and returns to Baghdad. Wait — better: I should go TO Atlanta myself this turn (charter from Baghdad? I don't hold Baghdad card — alice does; shareTake Baghdad is legal — we're both in Baghdad! shareTake Baghdad = 1 action, then charterFlight to... spending Baghdad(black) as fuel — it's in alice's set (duplicate? alice holds Baghdad for the set; if I take it and burn it, her set is broken!). NO — Baghdad is part of alice's 5/5 black set. Cannot burn it. Fly to Atlanta another way: directFlight Osaka? No that goes to Osaka. I hold Delhi(black) (spare), Osaka(red), Bogota(yellow), Sydney(red). Charter from Baghdad costs Baghdad card — unavailable. DirectFlight to Delhi (spend Delhi), then... Delhi→ charter to anywhere spending... I'd need current-city card. From Delhi: charter costs Delhi card — already spent. Hmm. Route to Atlanta: Baghdad→Tehran→Delhi (2 moves), charter to Atlanta requires spending a current-city card = Delhi... spent arriving? DirectFlight to Delhi spends Delhi. Then I'm in Delhi with Osaka/Bogota/Sydney. Charter needs current-city card — Delhi gone. Dead end. Alternative: DirectFlight Bogota (spend Bogota), then... from Bogota, drive Miami→Atlanta (2 moves). That's 3 actions, arriving Atlanta. 4th action: treat? Atlanta has 2 blue — wait, I treated it last turn to 0? Atlanta showed 2 blue again (re-infected). So: Bogota→Miami→Atlanta + treat blue = 4 actions. Then alice jumps onto me at Atlanta and cures black next turn — exactly the pinned taxi plan. This keeps the cure on schedule (alice's 4th... she jumps+cures next turn = turn after this one). vs SF bomb line (frontier nominee): clears 3 blue but BREAKS the taxi — black cure delayed ~2 turns, and SF would still need alice to fly there. The frontier itself says black cure is 7 actions away; SF line "tempo: 4 actions closer to the red cure" (odd metric). Trade-off: SF 3-blue bomb vs black cure timing. The reshuffle window: P(epidemic) ≈ 8% next 2 phases (small). The known top of infect deck earlier had 11 known cards; new cards drew. SF is in infect-discard — an epidemic reshuffle would re-arm it. With P(epidemic)≈8% over next 2 phases, defusing SF is not urgent vs landing black cure #2 NOW (2 of 4 cures). But hold on — can I do BOTH? My 4 actions: to be at Atlanta end of turn AND clear SF? No — SF is 6 moves away. Can't. What about alice covering SF? She said she'd cover SF/Milan after the cure. SF 3 cubes, blue uncured — 3 treats for her, or 1 treat per visit... she's dispatcher; she can jump to my pawn (me at Atlanta), then dispatch-move herself? Her own movement is normal. From Atlanta to SF = 6 moves — too slow; she'd charter (spends SF blue card — her 2/5 blue set! She holds San Francisco(blue) + Essen(blue)). Charter from Atlanta to SF spending SF card = burns blue set card. Hmm, or directFlight SF (spend SF card, fly TO SF) — also burns it. Blue set: alice 2/5 (SF, Essen) + 7 in deck — burning SF drops to 1/5 + 7 deck, margin 3. Bad but blue needs 5 total. Priority: black cure #2 this cycle. My move: Bogota→Miami→Atlanta + treat blue. That's the pinned plan. Alice's turn: jump onto me → cure black → then she has 2 actions to start west-blue. Actually wait — better use of my 4th action vs treat Atlanta blue: Atlanta 2 blue re-infected. Treat blue = removes 1 (blue uncured). Fine. Also consider: instead of returning to Atlanta, could alice cure black from Baghdad? No station. Build station? She could buildStation in Baghdad (spend Baghdad card — breaks set!). Government Grant event? Already used. One Quiet Night — used. So Atlanta taxi stands. Message alice: confirm taxi, note SF bomb assignment (she covers post-cure, charter/direct with SF card accepted), Milan too. Then execute. ``` text: ```text The frontier's SF-bomb line would strand me 6 moves from Atlanta and break the taxi — the black cure (alice's full set, burning THIS cycle) beats it, and the epidemic window is only ~8% for 2 phases. Confirming assignments and executing the pinned taxi return: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Alice — SF(3 blue) noted as the new trap; assigning it to you post-cure as you proposed (direct/charter with your SF card is the accepted burn: blue drops to 1/5 + 7 in deck, cure still reachable). My turn: Bogota→Miami→Atlanta + treat Atlanta blue — I'll be ON the station end of turn, so your jump→discoverCure BLACK lands next turn as planned. After your cure: you take SF+Milan blue treats; I sweep Riyadh(3)+Kolkata(3) black auto-clears on my walk east→south, then Santiago/Lima yellow one-treats via Bogota. Manila 2 red — agreed, leave; I'll absorb it if I pass. Red stays 2/5 with me, never burned as fuel."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "PLAN v12: Taxi sequence ON: bob ends this turn at Atlanta station (Bogota→Miami→Atlanta + treat blue). Alice next turn: dispatcherJump onto bob → discoverCure BLACK (cure #2; her set Cairo/Riyadh/Karachi/Kolkata/Baghdad burns). Then: ALICE covers west-blue: San Francisco 3 (burn SF card OK) + Milan 3 (via Istanbul walk); blue 2/5→needs draws. BOB sweeps: Riyadh 3 + Kolkata 3 black (auto-clear by presence once black cured — walk Riyadh/Baghdad→Tehran→Delhi→Kolkata), then Santiago 3 + Lima 2 yellow one-treats via Bogota route. Manila 2 red: low prio. Red: bob 2/5 (Osaka, Sydney) — never burn red as fuel; 3 more red draws needed. Yellow eradication completes with Santiago/Lima/LA sweep."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Bogota"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0053 {#d-alice-legacy-p0053} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 53. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #96): Alice — SF(3 blue) noted as the new trap; assigning it to you post-cure as you proposed (direct/charter with your SF card is the accepted burn: blue drops to 1/5 + 7 in deck, cure still reachable). My turn: Bogota→Miami→Atlanta + treat Atlanta blue — I'll be ON the station end of turn, so your jump→discoverCure BLACK lands next turn as planned. After your cure: you take SF+Milan blue treats; I sweep Riyadh(3)+Kolkata(3) black auto-clears on my walk east→south, then Santiago/Lima yellow one-treats via Bogota. Manila 2 red — agreed, leave; I'll absorb it if I pass. Red stays 2/5 with me, never burned as fuel. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Plan confirmed and locked — nothing to add from my side. Standing by for my turn: dispatcherJump onto Bob's pawn at Atlanta, then Discover Cure (black). ``` toolCalls: [] ### alice-legacy-p0054 {#d-alice-legacy-p0054} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 54. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v12: Taxi sequence ON: bob ends this turn at Atlanta station (Bogota→Miami→Atlanta + treat blue). Alice next turn: dispatcherJump onto bob → discoverCure BLACK (cure #2; her set Cairo/Riyadh/Karachi/Kolkata/Baghdad burns). Then: ALICE covers west-blue: San Francisco 3 (burn SF card OK) + Milan 3 (via Istanbul walk); blue 2/5→needs draws. BOB sweeps: Riyadh 3 + Kolkata 3 black (auto-clear by presence once black cured — walk Riyadh/Baghdad→Tehran→Delhi→Kolkata), then Santiago 3 + Lima 2 yellow one-treats via Bogota route. Manila 2 red: low prio. Red: bob 2/5 (Osaka, Sydney) — never burn red as fuel; 3 more red draws needed. Yellow eradication completes with Santiago/Lima/LA sweep. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Baghdad cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Baghdad(dispatcher) hand=7 [Cairo(black), San Francisco(blue), Riyadh(black), Karachi(black), Kolkata(black), Baghdad(black), Essen(blue)] bob@Atlanta(medic) hand=5 [Delhi(black), Osaka(red), Sydney(red), Ho Chi Minh City(red), event:governmentGrant] supply: blue:17 yellow:18 black:18 red:15 decks: player=25 infection=39 player-discard: 3 blue, 7 yellow, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 1 move(s): Riyadh — or 1 action: direct flight (you hold Riyadh — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure) Kolkata: 3 black⚠ [in infect-discard] — 3 move(s): Tehran→Delhi→Kolkata — or 1 action: direct flight (you hold Kolkata — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure) Milan: 3 blue⚠ [in infect-discard] — 2 move(s): Istanbul→Milan San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila→San Francisco — or 1 action: direct flight (you hold San Francisco — your 2/5 blue set — burning drops it to 1/5; 7 blue in deck; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 6 Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila — nearer teammate: bob, 3 move(s) vs your 5 Los Angeles: 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Bangkok: 1 red [in infect-discard] Atlanta: 1 blue [in infect-discard] === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 5, bob 1, 5 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 1 step(s) to Riyadh → then that pawn treats Milan(blue): drive alice 2 step(s) to Milan → then that pawn treats San Francisco(blue): drive bob 2 step(s) to San Francisco → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (6 move(s)) black: YOU have a FULL SET (5/5) — station Atlanta (6 move(s)) to discoverCure red: bob collects (3/5) — give bob your red cards when you share ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 7 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: bob, 4 move(s) vs your 7 Lima (yellow, 2): 6 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima — nearer teammate: bob, 3 move(s) vs your 6 ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~12 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - cure black at Atlanta — dispatcherJump, CURE black tempo: lands a cure THIS TURN | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Kolkata, Milan, Santiago, San Francisco): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — dispatcherJump, drive Chicago, drive San Francisco, treat blue tempo: 4 action(s) closer to the blue cure (55 → 51 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Kolkata, Milan, Santiago): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse Riyadh and return to Baghdad (round trip, 3 actions) — drive Riyadh, treat black, drive Baghdad tempo: no cure progress — nearest is black, 7 action(s) to land it — you hold the full set; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Kolkata, Milan, Santiago, San Francisco): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "cure black at Atlanta" → "defuse the armed discard bomb at San Francisco": gives up 1 cure(s) landed this turn to move risk ~0.8 expected outbreaks → ~0.8 and armed-bomb liability 4 → 3 committed outbreak(s) exchange "defuse the armed discard bomb at San Francisco" → "defuse Riyadh and return to Baghdad": gives up 4 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.0 and armed-bomb liability 3 → 4 committed outbreak(s) dominated: "break the Lima–Santiago yellow cluster at Santiago" — tempo 3 vs 4, risk 2.06 vs 1.85 — beaten by "defuse the armed discard bomb at San Francisco" dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)" — tempo 1 vs 4, risk 1.85 vs 1.85 — beaten by "defuse the armed discard bomb at San Francisco" dominated: "send bob (Medic) into Lima — entering clears all 2 cured-colour cube(s) on arrival, no treat action (3 action(s))" — tempo -3 vs 107, risk 2.18 vs 2.18 — beaten by "cure black at Atlanta" dominated: "send bob (Medic) into Los Angeles — entering clears all 1 cured-colour cube(s) on arrival, no treat action (2 action(s))" — tempo -2 vs 107, risk 2.18 vs 2.18 — beaten by "cure black at Atlanta" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Istanbul", "Cairo", "Tehran", "Riyadh", "Karachi" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Cairo", "San Francisco", "Riyadh", "Karachi", "Kolkata", "Essen" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [60] {"tag":"buildStation"} [61] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [62] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0047 {#d-bob-legacy-p0047} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 47. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v12: Taxi sequence ON: bob ends this turn at Atlanta station (Bogota→Miami→Atlanta + treat blue). Alice next turn: dispatcherJump onto bob → discoverCure BLACK (cure #2; her set Cairo/Riyadh/Karachi/Kolkata/Baghdad burns). Then: ALICE covers west-blue: San Francisco 3 (burn SF card OK) + Milan 3 (via Istanbul walk); blue 2/5→needs draws. BOB sweeps: Riyadh 3 + Kolkata 3 black (auto-clear by presence once black cured — walk Riyadh/Baghdad→Tehran→Delhi→Kolkata), then Santiago 3 + Lima 2 yellow one-treats via Bogota route. Manila 2 red: low prio. Red: bob 2/5 (Osaka, Sydney) — never burn red as fuel; 3 more red draws needed. Yellow eradication completes with Santiago/Lima/LA sweep. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=medic at=Bogota cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Baghdad(dispatcher) hand=7 [Cairo(black), San Francisco(blue), Riyadh(black), Karachi(black), Kolkata(black), Baghdad(black), Essen(blue)] bob@Bogota(medic) hand=3 [Delhi(black), Osaka(red), Sydney(red)] supply: blue:16 yellow:18 black:18 red:16 decks: player=27 infection=41 player-discard: 3 blue, 7 yellow, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 5 move(s): Sao Paulo→Madrid→Algiers→Cairo→Riyadh — or 3 action(s): direct flight to Delhi (spends Delhi(black)), then 2 move(s) to Riyadh — nearer teammate: alice, 1 move(s) vs your 5 Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): direct flight to Delhi (spends Delhi(black)), then 1 move(s) to Kolkata — nearer teammate: alice, 3 move(s) vs your 6 Milan: 3 blue⚠ [in infect-discard] — 4 move(s): Sao Paulo→Madrid→Paris→Milan — nearer teammate: alice, 2 move(s) vs your 4 San Francisco: 3 blue⚠ [in infect-discard] — 3 move(s): Mexico City→Los Angeles→San Francisco Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] Atlanta: 2 blue Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Lima [yellow CURED: 1 treat clears ALL cubes here] Manila: 2 red [in infect-discard] Los Angeles: 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 5, bob 1, 5 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held bob 2, 7 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share black: alice has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); alice is 6 move(s) from station Atlanta to discoverCure red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (2 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 2 move(s): Lima→Santiago Lima (yellow, 2): 1 move(s): Lima ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Mexico City, drive Los Angeles, drive San Francisco tempo: no cure progress — nearest is black, 7 action(s) to land it — alice collects; clears 1 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Kolkata, Milan, Santiago, San Francisco): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at San Francisco — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: break the Lima–Santiago yellow cluster at Santiago (medic: entering clears all) — tempo -2 vs 0, risk 0.94 vs 0.85 — beaten by "defuse the armed discard bomb at San Francisco". dominated: defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — tempo -3 vs -2, risk 0.94 vs 0.94 — beaten by "break the Lima–Santiago yellow cluster at Santi…". dominated: defuse Lima and return to Bogota (round trip, 2 actions) — tempo 0 vs 0, risk 1.06 vs 0.85 — beaten by "defuse the armed discard bomb at San Francisco". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" [7] {"tag":"directFlight","to":"Delhi"} [8] {"tag":"directFlight","to":"Osaka"} [9] {"tag":"directFlight","to":"Sydney"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0048 {#d-bob-legacy-p0048} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 48. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #99): Plan confirmed and locked — nothing to add from my side. Standing by for my turn: dispatcherJump onto Bob's pawn at Atlanta, then Discover Cure (black). ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v12: Taxi sequence ON: bob ends this turn at Atlanta station (Bogota→Miami→Atlanta + treat blue). Alice next turn: dispatcherJump onto bob → discoverCure BLACK (cure #2; her set Cairo/Riyadh/Karachi/Kolkata/Baghdad burns). Then: ALICE covers west-blue: San Francisco 3 (burn SF card OK) + Milan 3 (via Istanbul walk); blue 2/5→needs draws. BOB sweeps: Riyadh 3 + Kolkata 3 black (auto-clear by presence once black cured — walk Riyadh/Baghdad→Tehran→Delhi→Kolkata), then Santiago 3 + Lima 2 yellow one-treats via Bogota route. Manila 2 red: low prio. Red: bob 2/5 (Osaka, Sydney) — never burn red as fuel; 3 more red draws needed. Yellow eradication completes with Santiago/Lima/LA sweep. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=medic at=Bogota cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Baghdad(dispatcher) hand=7 [Cairo(black), San Francisco(blue), Riyadh(black), Karachi(black), Kolkata(black), Baghdad(black), Essen(blue)] bob@Bogota(medic) hand=3 [Delhi(black), Osaka(red), Sydney(red)] supply: blue:16 yellow:18 black:18 red:16 decks: player=27 infection=41 player-discard: 3 blue, 7 yellow, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 5 move(s): Sao Paulo→Madrid→Algiers→Cairo→Riyadh — or 3 action(s): direct flight to Delhi (spends Delhi(black)), then 2 move(s) to Riyadh — nearer teammate: alice, 1 move(s) vs your 5 Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): direct flight to Delhi (spends Delhi(black)), then 1 move(s) to Kolkata — nearer teammate: alice, 3 move(s) vs your 6 Milan: 3 blue⚠ [in infect-discard] — 4 move(s): Sao Paulo→Madrid→Paris→Milan — nearer teammate: alice, 2 move(s) vs your 4 San Francisco: 3 blue⚠ [in infect-discard] — 3 move(s): Mexico City→Los Angeles→San Francisco Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] Atlanta: 2 blue Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Lima [yellow CURED: 1 treat clears ALL cubes here] Manila: 2 red [in infect-discard] Los Angeles: 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 5, bob 1, 5 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held bob 2, 7 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share black: alice has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); alice is 6 move(s) from station Atlanta to discoverCure red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (2 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 2 move(s): Lima→Santiago Lima (yellow, 2): 1 move(s): Lima ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Mexico City, drive Los Angeles, drive San Francisco tempo: no cure progress — nearest is black, 7 action(s) to land it — alice collects; clears 1 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Kolkata, Milan, Santiago, San Francisco): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at San Francisco — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: break the Lima–Santiago yellow cluster at Santiago (medic: entering clears all) — tempo -2 vs 0, risk 0.94 vs 0.85 — beaten by "defuse the armed discard bomb at San Francisco". dominated: defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — tempo -3 vs -2, risk 0.94 vs 0.94 — beaten by "break the Lima–Santiago yellow cluster at Santi…". dominated: defuse Lima and return to Bogota (round trip, 2 actions) — tempo 0 vs 0, risk 1.06 vs 0.85 — beaten by "defuse the armed discard bomb at San Francisco". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" [7] {"tag":"directFlight","to":"Delhi"} [8] {"tag":"directFlight","to":"Osaka"} [9] {"tag":"directFlight","to":"Sydney"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Pinned plan: continue Miami→Atlanta (2 moves). The frontier's SF line would take my 3 remaining actions and leave the cure taxi broken — black cure is worth more; alice's jump→cure is one turn away and SF won't outbreak this window (8%, top of deck known... actually top-11 changed after reshuffle? The known top from forecast was consumed; now epidemic can't fire within 2 phases per preview earlier at 8%). Stick to plan: Miami, Atlanta, treat Atlanta blue. ``` text: ```text Black cure is one alice-turn away and the taxi must not break — the SF sweep is hers post-cure (she holds the card). Finishing the taxi run: ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Miami"}}} ``` ### bob-legacy-p0049 {#d-bob-legacy-p0049} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 49. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v12: Taxi sequence ON: bob ends this turn at Atlanta station (Bogota→Miami→Atlanta + treat blue). Alice next turn: dispatcherJump onto bob → discoverCure BLACK (cure #2; her set Cairo/Riyadh/Karachi/Kolkata/Baghdad burns). Then: ALICE covers west-blue: San Francisco 3 (burn SF card OK) + Milan 3 (via Istanbul walk); blue 2/5→needs draws. BOB sweeps: Riyadh 3 + Kolkata 3 black (auto-clear by presence once black cured — walk Riyadh/Baghdad→Tehran→Delhi→Kolkata), then Santiago 3 + Lima 2 yellow one-treats via Bogota route. Manila 2 red: low prio. Red: bob 2/5 (Osaka, Sydney) — never burn red as fuel; 3 more red draws needed. Yellow eradication completes with Santiago/Lima/LA sweep. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 5 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=medic at=Miami cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Baghdad(dispatcher) hand=7 [Cairo(black), San Francisco(blue), Riyadh(black), Karachi(black), Kolkata(black), Baghdad(black), Essen(blue)] bob@Miami(medic) hand=3 [Delhi(black), Osaka(red), Sydney(red)] supply: blue:16 yellow:18 black:18 red:16 decks: player=27 infection=41 player-discard: 3 blue, 7 yellow, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh — or 3 action(s): direct flight to Delhi (spends Delhi(black)), then 2 move(s) to Riyadh — nearer teammate: alice, 1 move(s) vs your 6 Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): direct flight to Delhi (spends Delhi(black)), then 1 move(s) to Kolkata — nearer teammate: alice, 3 move(s) vs your 6 Milan: 3 blue⚠ [in infect-discard] — 5 move(s): Washington→New York→London→Essen→Milan — nearer teammate: alice, 2 move(s) vs your 5 San Francisco: 3 blue⚠ [in infect-discard] — 3 move(s): Atlanta→Chicago→San Francisco Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] Atlanta: 2 blue — pre-empt (one draw from critical): 1 move(s): Atlanta Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] Manila: 2 red [in infect-discard] Los Angeles: 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 5, bob 1, 5 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held bob 2, 7 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share black: alice has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); alice is 6 move(s) from station Atlanta to discoverCure red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (1 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 3 move(s): Mexico City→Lima→Santiago Lima (yellow, 2): 2 move(s): Mexico City→Lima ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Atlanta, drive Chicago tempo: no cure progress — nearest is black, 7 action(s) to land it — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Kolkata, Milan, Santiago, San Francisco): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at San Francisco — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: break the Lima–Santiago yellow cluster at Santiago — tempo -2 vs 0, risk 0.94 vs 0.85 — beaten by "defuse the armed discard bomb at San Francisco". dominated: defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — tempo -4 vs 0, risk 0.85 vs 0.85 — beaten by "defuse the armed discard bomb at San Francisco". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Washington", "Mexico City", "Bogota" [6] {"tag":"directFlight","to":"Delhi"} [7] {"tag":"directFlight","to":"Osaka"} [8] {"tag":"directFlight","to":"Sydney"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}} ``` ### bob-legacy-p0050 {#d-bob-legacy-p0050} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 50. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v12: Taxi sequence ON: bob ends this turn at Atlanta station (Bogota→Miami→Atlanta + treat blue). Alice next turn: dispatcherJump onto bob → discoverCure BLACK (cure #2; her set Cairo/Riyadh/Karachi/Kolkata/Baghdad burns). Then: ALICE covers west-blue: San Francisco 3 (burn SF card OK) + Milan 3 (via Istanbul walk); blue 2/5→needs draws. BOB sweeps: Riyadh 3 + Kolkata 3 black (auto-clear by presence once black cured — walk Riyadh/Baghdad→Tehran→Delhi→Kolkata), then Santiago 3 + Lima 2 yellow one-treats via Bogota route. Manila 2 red: low prio. Red: bob 2/5 (Osaka, Sydney) — never burn red as fuel; 3 more red draws needed. Yellow eradication completes with Santiago/Lima/LA sweep. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 5 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 5 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=medic at=Atlanta cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Baghdad(dispatcher) hand=7 [Cairo(black), San Francisco(blue), Riyadh(black), Karachi(black), Kolkata(black), Baghdad(black), Essen(blue)] bob@Atlanta(medic) hand=3 [Delhi(black), Osaka(red), Sydney(red)] supply: blue:16 yellow:18 black:18 red:16 decks: player=27 infection=41 player-discard: 3 blue, 7 yellow, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh — or 3 action(s): direct flight to Delhi (spends Delhi(black)), then 2 move(s) to Riyadh — nearer teammate: alice, 1 move(s) vs your 6 Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): direct flight to Delhi (spends Delhi(black)), then 1 move(s) to Kolkata — nearer teammate: alice, 3 move(s) vs your 5 Milan: 3 blue⚠ [in infect-discard] — 5 move(s): Washington→New York→London→Essen→Milan — nearer teammate: alice, 2 move(s) vs your 5 San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] Atlanta: 2 blue — pre-empt (one draw from critical): you are HERE — treat it now Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] Manila: 2 red [in infect-discard] Los Angeles: 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 5, bob 1, 5 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held bob 2, 7 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share black: alice has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); alice is 6 move(s) from station Atlanta to discoverCure red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago Lima (yellow, 2): 3 move(s): Chicago→Mexico City→Lima Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} [5] {"tag":"directFlight","to":"Delhi"} [6] {"tag":"directFlight","to":"Osaka"} [7] {"tag":"directFlight","to":"Sydney"} [8] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)