# Turn 11 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-06/turns/10.md) · [Next turn](/games/game-06/turns/12.md) · [All turns](/games/game-06/turns/index.md) · [Interactive board](/games/game-06/replay.html#event-95) · [Game](/games/game-06/summary.md) Board before the first command: state `94` in [states.jsonl](/games/game-06/states.jsonl). After the last command: state `102` in [states.jsonl](/games/game-06/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #95 · alice · msg {#e95} > Bob — my discard update: kept all 5 black (untouchable until cure), shed Paris(blue)+Hong Kong(red). I now hold Cairo/Riyadh/Karachi/Kolkata/Baghdad + SF(blue)+Essen(blue). Your Bogota-taxi plan to Atlanta stands — next turn I jump onto your pawn at Atlanta, discoverCure BLACK, done. NEW fire while you fly: San Francisco 3 blue (infect-discard trap) — after my jump-and-cure I'll cover west-blue: my route next turns is jump to your pawn (Atlanta) → cure black → then I'll take SF/Milan blue treats myself since you're sweeping south-yellow. Manila 2 red is small, leave it. Red card count: I hold zero red now (burned HK) — your Osaka+Sydney are the seed, 3 more draws needed; keep every red card you draw. [Model call alice-legacy-p0052](/games/game-06/turns/11-calls.md#d-alice-legacy-p0052) — unique payload candidate; not a proven invocation join ### #96 · bob · msg {#e96} > Alice — SF(3 blue) noted as the new trap; assigning it to you post-cure as you proposed (direct/charter with your SF card is the accepted burn: blue drops to 1/5 + 7 in deck, cure still reachable). My turn: Bogota→Miami→Atlanta + treat Atlanta blue — I'll be ON the station end of turn, so your jump→discoverCure BLACK lands next turn as planned. After your cure: you take SF+Milan blue treats; I sweep Riyadh(3)+Kolkata(3) black auto-clears on my walk east→south, then Santiago/Lima yellow one-treats via Bogota. Manila 2 red — agreed, leave; I'll absorb it if I pass. Red stays 2/5 with me, never burned as fuel. [Model call bob-legacy-p0046](/games/game-06/turns/11-calls.md#d-bob-legacy-p0046) — unique payload candidate; not a proven invocation join ### #97 · bob · plan {#e97} > PLAN v12: Taxi sequence ON: bob ends this turn at Atlanta station (Bogota→Miami→Atlanta + treat blue). Alice next turn: dispatcherJump onto bob → discoverCure BLACK (cure #2; her set Cairo/Riyadh/Karachi/Kolkata/Baghdad burns). Then: ALICE covers west-blue: San Francisco 3 (burn SF card OK) + Milan 3 (via Istanbul walk); blue 2/5→needs draws. BOB sweeps: Riyadh 3 + Kolkata 3 black (auto-clear by presence once black cured — walk Riyadh/Baghdad→Tehran→Delhi→Kolkata), then Santiago 3 + Lima 2 yellow one-treats via Bogota route. Manila 2 red: low prio. Red: bob 2/5 (Osaka, Sydney) — never burn red as fuel; 3 more red draws needed. Yellow eradication completes with Santiago/Lima/LA sweep. [Model call bob-legacy-p0046](/games/game-06/turns/11-calls.md#d-bob-legacy-p0046) — unique payload candidate; not a proven invocation join ### #98 · bob · cmd {#e98} ```json { "tag": "directFlight", "to": "Bogota" } ``` Board before: state `94` in [states.jsonl](/games/game-06/states.jsonl) · after: state `98` in [states.jsonl](/games/game-06/states.jsonl) ### #99 · alice · msg {#e99} > Plan confirmed and locked — nothing to add from my side. Standing by for my turn: dispatcherJump onto Bob's pawn at Atlanta, then Discover Cure (black). ### #100 · bob · cmd {#e100} ```json { "tag": "driveFerry", "to": "Miami" } ``` Board before: state `98` in [states.jsonl](/games/game-06/states.jsonl) · after: state `100` in [states.jsonl](/games/game-06/states.jsonl) ### #101 · bob · cmd {#e101} ```json { "tag": "driveFerry", "to": "Atlanta" } ``` Board before: state `100` in [states.jsonl](/games/game-06/states.jsonl) · after: state `101` in [states.jsonl](/games/game-06/states.jsonl) ### #102 · bob · cmd {#e102} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `101` in [states.jsonl](/games/game-06/states.jsonl) · after: state `102` in [states.jsonl](/games/game-06/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-06/turns/11-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0052](/games/game-06/turns/11-calls.md#d-alice-legacy-p0052) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#95](/games/game-06/turns/11.md#e95) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0046](/games/game-06/turns/11-calls.md#d-bob-legacy-p0046) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#96](/games/game-06/turns/11.md#e96) (unique payload candidate; not a proven invocation join), [#97](/games/game-06/turns/11.md#e97) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0053](/games/game-06/turns/11-calls.md#d-alice-legacy-p0053) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0054](/games/game-06/turns/11-calls.md#d-alice-legacy-p0054) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0047](/games/game-06/turns/11-calls.md#d-bob-legacy-p0047) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0048](/games/game-06/turns/11-calls.md#d-bob-legacy-p0048) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0049](/games/game-06/turns/11-calls.md#d-bob-legacy-p0049) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0050](/games/game-06/turns/11-calls.md#d-bob-legacy-p0050) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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