Turn 12 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 12, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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alice-legacy-p0055

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 55. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

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No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #103): Alice — before you jump: consider playing GOVERNMENT GRANT first (free, no action): build the station anywhere, then jump onto me at Atlanta and cure black (2 actions). Best GG target by my read: SAN FRANCISCO — it's 3-blue, in the infect discard, and a station there lets you shuttle-adjacent the west-blue sweep (SF treat) AND gives red/blue later legs a west anchor. Runner-up: Santiago (kills the yellow cluster + eradicates yellow en route next sweep). Your call — either is fine, cure first, grant wherever you pick. I also drew HCMC(red): red 3/5, 2 draws to go. Note Riyadh/Kolkata black become AUTO-CLEARS for me the moment black cures — I'll sweep them starting my next turn.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  PLAN v12: Taxi sequence ON: bob ends this turn at Atlanta station (Bogota→Miami→Atlanta + treat blue). Alice next turn: dispatcherJump onto bob → discoverCure BLACK (cure #2; her set Cairo/Riyadh/Karachi/Kolkata/Baghdad burns). Then: ALICE covers west-blue: San Francisco 3 (burn SF card OK) + Milan 3 (via Istanbul walk); blue 2/5→needs draws. BOB sweeps: Riyadh 3 + Kolkata 3 black (auto-clear by presence once black cured — walk Riyadh/Baghdad→Tehran→Delhi→Kolkata), then Santiago 3 + Lima 2 yellow one-treats via Bogota route. Manila 2 red: low prio. Red: bob 2/5 (Osaka, Sydney) — never burn red as fuel; 3 more red draws needed. Yellow eradication completes with Santiago/Lima/LA sweep.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Baghdad
cures: blue:none yellow:cured black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Baghdad(dispatcher) hand=7 [Cairo(black), San Francisco(blue), Riyadh(black), Karachi(black), Kolkata(black), Baghdad(black), Essen(blue)]  bob@Atlanta(medic) hand=5 [Delhi(black), Osaka(red), Sydney(red), Ho Chi Minh City(red), event:governmentGrant]
supply: blue:17 yellow:18 black:18 red:15   decks: player=25 infection=39   player-discard: 3 blue, 7 yellow, 1 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ — 1 move(s): Riyadh — or 1 action: direct flight (you hold Riyadh — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Kolkata: 3 black⚠ [in infect-discard] — 3 move(s): Tehran→Delhi→Kolkata — or 1 action: direct flight (you hold Kolkata — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Milan: 3 blue⚠ [in infect-discard] — 2 move(s): Istanbul→Milan
  San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila→San Francisco — or 1 action: direct flight (you hold San Francisco — your 2/5 blue set — burning drops it to 1/5; 7 blue in deck; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 6
  Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats]
  Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats]
  Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila — nearer teammate: bob, 3 move(s) vs your 5
  Los Angeles: 1 yellow
  Hong Kong: 1 red
  Shanghai: 1 red
  Seoul: 1 red
  Chennai: 1 red
  Ho Chi Minh City: 1 red
  Sydney: 1 red
  Bangkok: 1 red [in infect-discard]
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed
  black: 1 of 12 burned, held alice 5, bob 1, 5 in deck — margin 6 over the 5 needed
  red: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Riyadh(black): drive alice 1 step(s) to Riyadh → then that pawn treats
  Milan(blue): drive alice 2 step(s) to Milan → then that pawn treats
  San Francisco(blue): drive bob 2 step(s) to San Francisco → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (6 move(s))
  black: YOU have a FULL SET (5/5) — station Atlanta (6 move(s)) to discoverCure
  red: bob collects (3/5) — give bob your red cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Santiago (yellow, 3, imminent): 7 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: bob, 4 move(s) vs your 7
  Lima (yellow, 2): 6 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima — nearer teammate: bob, 3 move(s) vs your 6

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~12 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - cure black at Atlanta — dispatcherJump, CURE black
     tempo: lands a cure THIS TURN | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Kolkata, Milan, Santiago, San Francisco): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — dispatcherJump, drive Chicago, drive San Francisco, treat blue
     tempo: 4 action(s) closer to the blue cure (55 → 51 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Kolkata, Milan, Santiago): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse Riyadh and return to Baghdad (round trip, 3 actions) — drive Riyadh, treat black, drive Baghdad
     tempo: no cure progress — nearest is black, 7 action(s) to land it — you hold the full set; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Kolkata, Milan, Santiago, San Francisco): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  exchange "cure black at Atlanta" → "defuse the armed discard bomb at San Francisco": gives up 1 cure(s) landed this turn to move risk ~0.8 expected outbreaks → ~0.8 and armed-bomb liability 4 → 3 committed outbreak(s)
  exchange "defuse the armed discard bomb at San Francisco" → "defuse Riyadh and return to Baghdad": gives up 4 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.0 and armed-bomb liability 3 → 4 committed outbreak(s)
  dominated: "break the Lima–Santiago yellow cluster at Santiago" — tempo 3 vs 4, risk 2.06 vs 1.85 — beaten by "defuse the armed discard bomb at San Francisco"
  dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)" — tempo 1 vs 4, risk 1.85 vs 1.85 — beaten by "defuse the armed discard bomb at San Francisco"
  dominated: "send bob (Medic) into Lima — entering clears all 2 cured-colour cube(s) on arrival, no treat action (3 action(s))" — tempo -3 vs 107, risk 2.18 vs 2.18 — beaten by "cure black at Atlanta"
  dominated: "send bob (Medic) into Los Angeles — entering clears all 1 cured-colour cube(s) on arrival, no treat action (2 action(s))" — tempo -2 vs 107, risk 2.18 vs 2.18 — beaten by "cure black at Atlanta"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Istanbul", "Cairo", "Tehran", "Riyadh", "Karachi"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Cairo", "San Francisco", "Riyadh", "Karachi", "Kolkata", "Essen"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  [60] {"tag":"buildStation"}
  [61] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [62] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
  [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
  [65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}
  [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
  [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob holds governmentGrant event. I can play it? No — events are played by the holder on their own turn. Bob holds GG; he can play it on HIS turn. Bob suggested I consider playing GG — but it's in Bob's hand; I can't play it. Actually bob's message says "consider playing GOVERNMENT GRANT first" — addressed to me, but GG is Bob's card. I can't. Unless... only holder plays events. So GG can only be played by Bob on his turn.

My turn: dispatcherJump to Bob at Atlanta, discoverCure black. Remaining 2 actions: with black not yet cured at time of my actions... after cure, my treats become all-cubes. But I'm at Atlanta; treatDisease black would clear Atlanta's black cubes — Atlanta has 1 blue only (Atlanta: 1 blue). Blue at Atlanta 1. Treat blue = 1 cube.

Alternative: after cure, 2 actions for SF: direct flight SF costs SF card (burning my blue). Bob suggested that earlier but now blue 2/5 in my hand — burning SF drops to 1/5. Risk: SF 3-blue bomb + Milan 3-blue, reshuffle re-arms. Deck clock 12 turns, need 3 more blue cards drawn.

Option: jump+cure (2 actions), then 2 actions: dispatcherMove Bob to Chicago (free) so he's positioned toward SF? Bob could treat SF next turn himself — he's medic, but blue uncured = 1 cube/treat; 3 cubes = 3 treats + travel. Hmm.

Actually GG: Bob can play it free on his NEXT turn — but events only on own turn. If I jump+cure this turn, Bob's next turn could play GG→build station at SF (free), then shuttle Atlanta→SF, treat 1 blue... blue uncured, still 1/treat.

Let me think about what gives max value: after black cure, remaining cures: blue (need 3 more cards), red (need 2 more cards for Bob's 3/5). Bob is red collector. A GG station in SF doesn't advance red/blue cures directly; red cure needs a station anyway (Atlanta exists). The value of SF station: alice can shuttle to SF for treats. But Alice can just direct flight using her SF card (burning it, blue→1/5) — cheaper than a station? GG is free though.

Actually Bob playing GG himself later: he could GG Santiago to kill yellow cluster? Santiago 3 yellow, cured — one treat clears; station doesn't help treats.

Priority: cure black now. Then 2 spare actions: what's best? Blue cards needed 3 more; my hand after cure: SF, Essen blue. Bob can dispatcher-move... I could use my 2 spare actions to head toward Milan: drive Istanbul (1), and treat? Milan via Istanbul walk is 2 moves from Baghdad. I'm at Atlanta after jump. Hmm: after cure at Atlanta, remaining 2 actions: options: (a) dispatcherMove Bob toward Riyadh sweep — Bob auto-clears black by presence: move Bob Riyadh (direct flight costs Delhi card — his only black; as fuel OK? Bob said Delhi = fuel/backup). Actually cheaper: dispatcherMove bob via directFlight Riyadh spends Delhi(black) — black cured, black cards are pure fuel now! Yes — black is cured, black cards have no cure value anymore. So Bob can freely burn Delhi or even my black cards as fuel... but I need to keep set until cure executes this turn; after cure, black cards are dead weight — can be discarded freely at hand limit.

So after my cure, my hand: SF(blue), Essen(blue) + nothing else (5 black burned in cure). Hand = 2 cards.

Spare 2 actions: dispatch Bob to Riyadh (direct flight via dispatcherMove, spends Delhi — Bob has it) → Bob stands in Riyadh, black cured = auto-removes ALL 3 black cubes free! That clears Riyadh's 3 cubes for 1 action. Then another dispatcherMove bob to Karachi? Karachi has no cubes listed... Karachi not in threats (0 cubes?). Threats list: Riyadh 3, Kolkata 3, Milan 3, SF 3, Santiago 3, Lima 2, Manila 2. Bob at Riyadh → next dispatcherMove to Baghdad (adjacent, no cubes) — no value. Move Bob toward Kolkata: Riyadh→Baghdad→Tehran→Delhi→Kolkata = 4 moves, can't reach in 1. So 1 action: Bob→Riyadh (auto-clear 3 black), 1 action: Bob→Baghdad (progress toward Kolkata, no cubes).

Alternatively 2 actions: jump+cure+then treat blue in Atlanta (1 blue cube) + dispatcherMove Bob toward Chicago. Hmm, treating Atlanta 1 blue: minor.

Better: jump (1), cure (2), dispatcherMove Bob Riyadh (3, auto-clears 3 black), dispatcherMove Bob Baghdad (4, stepping toward Kolkata sweep). That's strong. Actually could do Bob→Riyadh then Bob→Karachi? Not adjacent (Riyadh neighbors: Cairo, Baghdad, Karachi!). Yes! Riyadh neighbors include Karachi. Karachi cubes? Not listed in threats → 0 cubes. Baghdad also 0. Either way one step east.

Even better: could I instead after cure directly fly myself to Milan via Istanbul? I'd need moves: I'm at Atlanta. Direct flight Essen (my blue card) → Essen, then drive Milan? Essen neighbors: London, Paris, Milan, St. Petersburg. So directFlight Essen (burns blue, bad) + drive Milan + treat Milan 3→2 (blue uncured, 1 treat) + treat? Only 2 actions: fly Essen, drive Milan — no treat left, and I burn a blue card. Meh.

Compare: Bob-dispatch line clears Riyadh 3 black entirely (supply refund) + positions for Kolkata. Blue bomb SF/Milan remain for later. Risk: reshuffle re-arms 4 bombs; P epidemic next 2 infect phases 25%. Milan/SF each 3-blue; if they outbreak that's +2 outbreaks toward 8 (currently 1). We have 7 outbreaks margin. Treating them costs more. I think cure + Riyadh auto-clear is right; next turn I fly to SF area (charter using black card as fuel now! Black cured = my 5 black cards are gone (burned in cure discover). Wait — discoverCure burns the 5 black cards. So my hand will be just SF+Essen. For future flights I have only blue cards, which I must keep for blue cure (2/5). Hmm, travel fuel becomes scarce for me. Bob holds Delhi(black) — pure fuel now.

OK plan: jump, cure, dispatcherMove Bob→Riyadh (via directFlight, spends Delhi — legal? dispatcherMove with directFlight spends card from THAT pawn's hand — Bob holds Delhi, yes), then dispatcherMove Bob→Karachi or Baghdad. Wait — does jumping Bob to Riyadh then treat... no treat needed; presence auto-clears.

Actually smarter: dispatcherMove Bob to Kolkata directly? Via directFlight — Bob would need Kolkata card; he doesn't. Via driveFerry chains cost 1 action per step. Direct flight to Kolkata needs Kolkata card in Bob's hand — he doesn't have it. So Riyadh via Delhi card is the move.

Hmm, but wait: instead of Bob, what about moving MY pawn? I'm the one who needs to reach SF eventually. Keep it simple.

Also should I have Bob play GG? He plays on his own turn. I'll advise: GG→station in San Francisco next turn, then shuttle: Bob can shuttle Atlanta→SF and treat SF 3 blue (3 treats? blue uncured → 1/treat, 3 actions) + presence... Actually with station in SF, I can shuttle there too for blue treats. That's valuable since blue is my collector color. Yes — advise Bob: play GG on SF station next turn (free), then shuttle to SF, treat blues.

My turn actions: 1) dispatcherJump alice→bob (Atlanta), 2) discoverCure black [Cairo, Riyadh, Karachi, Kolkata, Baghdad], 3) dispatcherMove bob via directFlight to Riyadh (spend Delhi), 4) dispatcherMove bob via driveFerry to Baghdad (or Karachi). Then end. Let me verify with preview_plan, then send split-decision message (the prompt demands send_message before committing in split decision).

text:

Split decision resolves clearly: the black cure lands THIS turn (2 actions), and black cards become pure fuel afterward — so I'll spend my last 2 actions dispatching Bob (via his Delhi card, now pure fuel) onto Riyadh, where his medic presence auto-clears all 3 black cubes the moment the cure lands. Note: the Government Grant is in Bob's hand — only he can play it, on his own turn; I'll ask him to drop it as an SF station (blue anchor + my shuttle route). Verifying:

toolCalls:

{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "discoverCure", "color": "black", "cards": ["Cairo", "Riyadh", "Karachi", "Kolkata", "Baghdad"]}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Riyadh"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Baghdad"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "directFlight", "to": "Cairo"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Riyadh"}, {"tag": "directFlight", "to": "Karachi"}, {"tag": "directFlight", "to": "Kolkata"}, {"tag": "directFlight", "to": "Baghdad"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "discoverCure", "color": "black", "cards": ["Cairo", "Riyadh", "Karachi", "Kolkata", "Baghdad"]}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Delhi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Osaka"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Sydney"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Ho Chi Minh City"}]}, {"index": 1, "action": {"tag": "discoverCure", "color": "black", "cards": ["Cairo", "Riyadh", "Karachi", "Kolkata", "Baghdad"]}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Delhi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Osaka"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Sydney"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Ho Chi Minh City"}]}], "diff": {"cubes": [], "moves": [{"player": "alice", "from": "Baghdad", "to": "Atlanta"}], "hands": [{"player": "alice", "spent": ["Cairo", "Riyadh", "Karachi", "Kolkata", "Baghdad"], "gained": []}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": ["black"], "actionsBefore": 4, "actionsAfter": 2, "outbreaksBefore": 1, "outbreaksAfter": 1}, "unexplored": [{"tag": "driveFerry", "count": 5, "example": {"tag": "driveFerry", "to": "Istanbul"}}, {"tag": "directFlight", "count": 6, "example": {"tag": "directFlight", "to": "Cairo"}}, {"tag": "charterFlight", "count": 47, "example": {"tag": "charterFlight", "to": "San Francisco"}}, {"tag": "buildStation", "count": 1, "example": {"tag": "buildStation"}}], "boundary": {"kind": "planBreak", "atStep": 2, "rejected": {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Riyadh"}, "error": {"code": "card_not_in_hand", "message": "No card for Riyadh in hand"}, "legalMenu": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Delhi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Osaka"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Sydney"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Ho Chi Minh City"}]}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 2, "deckSize": 25, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.08333333333333337, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 39, "perCityHitProbability": 0.05128205128205128, "threats": [{"city": "Riyadh", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0.4}, {"city": "Kolkata", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Milan", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Lima", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.4}, {"city": "San Francisco", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Santiago", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Manila", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Lima", "Riyadh", "Hong Kong", "Shanghai", "Seoul"], "unidentified": 0, "size": 5}}, "handLimit": {"viewer": "alice", "currentHandSize": 2, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 3, "attainable": 9, "needed": 5, "curable": true}, {"color": "red", "discarded": 3, "attainable": 9, "needed": 5, "curable": true}]}}}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

Important findings:
1. dispatcherMove bob via directFlight Riyadh was rejected: direct flight spends the DESTINATION card — Bob doesn't hold Riyadh (I burned my Riyadh in the cure). DirectFlight to Riyadh requires spending the Riyadh card. So can't.
2. KEY: knownTopSegment: Lima, Riyadh, Hong Kong, Shanghai, Seoul are the top 5 infect cards — Riyadh draws NEXT infect phase → would outbreak (3 black)! pHit Riyadh 0.4. So Riyadh needs treatment BEFORE the next infect phase... after bob's turn. Bob's turn comes before the infect phase; if I can't clear Riyadh this turn, Riyadh outbreaks next phase (after Bob's turn)! Wait: infect phase happens at end of BOB's turn. Sequence: my turn (now) → bob's turn → infect phase (draws Lima, Riyadh!) → my turn → bob → infect (HK, Shanghai, Seoul).

So Riyadh will fire at end of Bob's next turn unless treated before. Who treats Riyadh? It's 3 black; black cure happens THIS turn (mine). After cure, treats clear all cubes of black in one action. If Bob is medic standing in Riyadh at his next turn: 1 treat action wipes all 3, before his infect phase. So: my remaining 2 actions: dispatch Bob toward Riyadh as far as possible: Baghdad→Tehran (driveFerry 1 action), Tehran→Baghdad? No: Tehran→Delhi or Tehran→Baghdad back. Route to Riyadh from Baghdad: Baghdad→Cairo? Cairo→Riyadh? Riyadh neighbors: Cairo, Baghdad, Karachi. Baghdad→Riyadh directly! Baghdad and Riyadh ARE adjacent (Riyadh: Cairo, Baghdad, Karachi). So Bob is 1 move from Riyadh!

Plan: my actions 3-4: dispatcherMove bob Baghdad→Riyadh (driveFerry, 1 action), then... 4th action: dispatcherMove bob Riyadh→Karachi or Baghdad (step toward Kolkata sweep) — but wait, after moving Bob to Riyadh, he auto-clears only when? Medic passive: "After a disease is cured, he auto-removes its cubes just by being in a city" — so when Bob's move action lands him in Riyadh with black cured, the 3 cubes auto-remove immediately. But black cure happens THIS turn (action 2) — yes, before Bob's move. So Bob→Riyadh (action 3) clears Riyadh.

Then action 4: move Bob toward Kolkata: Riyadh→Karachi (1 step). Then Bob's turn: Karachi→Delhi? Karachi neighbors: Baghdad, Riyadh, Tehran, Mumbai, Delhi — yes adjacent. Bob drives Karachi→Delhi→Kolkata (2 moves) and auto-clears Kolkata (3 black) on arrival, plus treats Manila 2 red (1 treat) — Manila will have drawn? Manila 2 red not in top-5. Bob's 4 actions: Karachi→Delhi (1), Delhi→Kolkata (2, auto-clears 3 black), treat Manila (3, 2→1), +1 more (treat Manila again? or elsewhere).

Also Lima draws this coming infect phase (2 yellow, cured — no outbreak, just adds 1 → 3, harmless-ish; pHit 0.4 anyway).

And GG: Bob plays Government Grant — where? With Riyadh auto-cleared via my dispatch, GG best for blue: San Francisco station → shuttle for blue treats. Or actually — GG Santiago? Santiago 3 yellow: yellow cured, one treat clears; a station doesn't treat. Station value = travel + cure. Blue is my cure: SF station lets me shuttle Atlanta→SF when I have 5 blues. I hold SF card though — could direct-flight myself to SF burning it (blue→1/5). With SF station, shuttle is free and keeps card. Yes: GG → San Francisco.

So my message: Bob plays GG→SF station next turn (free), then shuttles to SF and treats 3 blue (3 actions, blue uncured) — that defuses the SF bomb. And I take Milan: Milan 3 blue — I can direct-flight Essen (burns blue Essen, ouch) — hmm. Alternative: after cure I have 0 useful travel cards (SF+Essen blues only). Actually keep both blues (need 3 more for cure; currently 2/5). Flying to Milan via Essen burns Essen. Blue margin: need 3 more from 7 in deck — burning Essen makes 4 needed from 7. Deck 25 cards, 24 draws... team draws 2/turn, 12 turns. Expected blues ~24×7/25≈6.7 draws. OK acceptable if needed.

But wait — Milan 3 blue is a reshuffle trap too. Milan not in top-5 known segment; it fires only on epidemic reshuffle (p≈8% next 2 phases). SF also not in top-5. So the imminent threat is only Riyadh (and Lima adds a cube). Good: dispatch-Bob-to-Riyadh kills the imminent one.

My 4 actions: jump, cure black, dispatcherMove bob→Riyadh (auto-clear 3), dispatcherMove bob→Karachi (position for Kolkata). Hmm — or better 4th: dispatcherMove bob Riyadh→Karachi... then Bob's turn drives Karachi→Delhi→Kolkata. Alternatively 4th action: treat Atlanta blue (1 cube)? Minor. Or move MYSELF: direct flight Essen (burn blue) to Essen → Istanbul → toward Milan next turn? That burns a blue card. Keep blues.

4th action options: (a) bob→Karachi (sets up Kolkata auto-clear in 2 moves), (b) bob→Baghdad (sets up... Baghdad→Tehran→Delhi→Kolkata = 3 moves, worse), (c) treat Atlanta blue. Choose (a).

Send split-decision message + re-pin, then execute 4 actions.

text:

Two critical facts from the preview: (1) the known infect top-5 is **Lima, Riyadh, Hong Kong, Shanghai, Seoul — Riyadh draws next infect phase** and would outbreak unless treated before Bob's turn ends; (2) direct flights spend the destination card, so I can't fly Bob to Riyadh — but Baghdad→Riyadh is a 1-step drive, and with black cured this turn his medic presence auto-wipes all 3 cubes on arrival. Plan: jump → cure black → dispatch Bob to Riyadh (auto-clear) → nudge him to Karachi for the Kolkata sweep.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bob — cure + sweep sequence locked: I jump to you, cure BLACK (2 actions), then dispatch you Baghdad→Riyadh — your medic presence auto-clears its 3 black cubes the instant you arrive (black cured). Riyadh is the TOP of the infect deck (Lima, Riyadh, HK, Shanghai, Seoul) — it would outbreak after your turn without this. 4th action: I nudge you to Karachi; your next turn: drive Delhi→Kolkata (auto-clears 3 black on arrival), treat Manila 2→1, spare action free. YOUR TURN EVENTS: play GOVERNMENT GRANT free — build the station in SAN FRANCISCO (blue anchor; lets me shuttle there for blue treats without burning my SF card, and you can shuttle-adjacent the west). After auto-clears, black cards incl. your Delhi are pure fuel — burn freely for flights. Blue collector stays me; red stays you (3/5, 2 draws to go)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "PLAN v13 (black cure landing now; 2 cures done after this): DONE: yellow, black (this turn). Alice holds SF+Essen(blue) = 2/5 blue — 3 more blue draws; Bob 3/5 red — 2 more red draws. Cures happen at Atlanta station (shuttle via GG station once built). (1) Alice T-now: jump→Atlanta, cure black, dispatch Bob to Riyadh (auto-clear 3 black — it's top of infect deck) + nudge to Karachi. (2) Bob next turn: PLAY GG → station at SAN FRANCISCO (free, no card), then Karachi→Delhi→Kolkata (auto-clear 3 black on arrival), treat Manila 2→1. (3) Alice next turns: shuttle/charter to SF zone, treat SF 3 blue + Milan 3 blue (blue uncured, 1/treat — Milan via Istanbul if epidemic reshuffles threaten); keep SF+Essen cards for blue cure (5 blues at a station → cure blue). (4) Bob red: keep every red card (Osaka/Sydney/HCMC), collect 2 more red draws, cure red at Atlanta when 5/5. (5) Bob yellow sweep: Santiago 3 + Lima 2 + LA 1 (cured, one treat each) on southward legs → yellow ERADICATED. Manila 2 red low prio. Black cards are pure fuel now."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}}

alice-legacy-p0056

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 56. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  PLAN v13 (black cure landing now; 2 cures done after this): DONE: yellow, black (this turn). Alice holds SF+Essen(blue) = 2/5 blue — 3 more blue draws; Bob 3/5 red — 2 more red draws. Cures happen at Atlanta station (shuttle via GG station once built). (1) Alice T-now: jump→Atlanta, cure black, dispatch Bob to Riyadh (auto-clear 3 black — it's top of infect deck) + nudge to Karachi. (2) Bob next turn: PLAY GG → station at SAN FRANCISCO (free, no card), then Karachi→Delhi→Kolkata (auto-clear 3 black on arrival), treat Manila 2→1. (3) Alice next turns: shuttle/charter to SF zone, treat SF 3 blue + Milan 3 blue (blue uncured, 1/treat — Milan via Istanbul if epidemic reshuffles threaten); keep SF+Essen cards for blue cure (5 blues at a station → cure blue). (4) Bob red: keep every red card (Osaka/Sydney/HCMC), collect 2 more red draws, cure red at Atlanta when 5/5. (5) Bob yellow sweep: Santiago 3 + Lima 2 + LA 1 (cured, one treat each) on southward legs → yellow ERADICATED. Manila 2 red low prio. Black cards are pure fuel now.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:cured black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=7 [Cairo(black), San Francisco(blue), Riyadh(black), Karachi(black), Kolkata(black), Baghdad(black), Essen(blue)]  bob@Atlanta(medic) hand=5 [Delhi(black), Osaka(red), Sydney(red), Ho Chi Minh City(red), event:governmentGrant]
supply: blue:17 yellow:18 black:18 red:15   decks: player=25 infection=39   player-discard: 3 blue, 7 yellow, 1 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 1 action: direct flight (you hold Kolkata — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Milan: 3 blue⚠ [in infect-discard] — 5 move(s): Washington→New York→London→Essen→Milan
  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco — or 1 action: direct flight (you hold San Francisco — your 2/5 blue set — burning drops it to 1/5; 7 blue in deck; spend it only if this beats the cure)
  Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats]
  Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Chicago→Mexico City→Lima [yellow CURED: 1 treat clears ALL cubes here]
  Manila: 2 red [in infect-discard]
  Los Angeles: 1 yellow
  Hong Kong: 1 red
  Shanghai: 1 red
  Seoul: 1 red
  Chennai: 1 red
  Ho Chi Minh City: 1 red
  Sydney: 1 red
  Bangkok: 1 red [in infect-discard]
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed
  black: 1 of 12 burned, held alice 5, bob 1, 5 in deck — margin 6 over the 5 needed
  red: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  San Francisco(blue): drive alice 2 step(s) to San Francisco → then that pawn treats
  Santiago(yellow): drive alice 4 step(s) to Santiago → then that pawn treats
  Kolkata(black): drive alice 5 step(s) to Kolkata → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  black: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure
  red: bob collects (3/5) — give bob your red cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago
  Lima (yellow, 2): 3 move(s): Chicago→Mexico City→Lima

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~12 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - cure black at Atlanta — CURE black
     tempo: lands a cure THIS TURN | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Kolkata, Milan, Santiago, San Francisco): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, treat blue
     tempo: 2 action(s) further from the blue cure (49 → 51 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Kolkata, Milan, Santiago): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  exchange "cure black at Atlanta" → "defuse the armed discard bomb at San Francisco": gives up 1 cure(s) landed this turn to move risk ~0.8 expected outbreaks → ~0.8 and armed-bomb liability 4 → 3 committed outbreak(s)
  dominated: "break the Lima–Santiago yellow cluster at Santiago" — tempo -3 vs -2, risk 2.06 vs 1.85 — beaten by "defuse the armed discard bomb at San Francisco"
  dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)" — tempo -3 vs -2, risk 1.97 vs 1.85 — beaten by "defuse the armed discard bomb at San Francisco"
  dominated: "send bob (Medic) into Lima — entering clears all 2 cured-colour cube(s) on arrival, no treat action (3 action(s))" — tempo -3 vs 101, risk 2.18 vs 2.18 — beaten by "cure black at Atlanta"
  dominated: "send bob (Medic) into Los Angeles — entering clears all 1 cured-colour cube(s) on arrival, no treat action (2 action(s))" — tempo -2 vs 101, risk 2.18 vs 2.18 — beaten by "cure black at Atlanta"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Cairo", "San Francisco", "Riyadh", "Karachi", "Kolkata", "Baghdad", "Essen"
  [12] {"tag":"treatDisease","color":"blue"}
  [13] {"tag":"discoverCure","color":"black","cards":["Cairo","Riyadh","Karachi","Kolkata","Baghdad"]}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "black", "cards": ["Cairo", "Riyadh", "Karachi", "Kolkata", "Baghdad"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "black", "cards": ["Cairo", "Riyadh", "Karachi", "Kolkata", "Baghdad"]}}}

alice-legacy-p0058

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 58. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #108): Locked. Government Grant → San Francisco it is. One refinement for after your Karachi nudge: on my turn, Delhi→Kolkata walk auto-clears Kolkata, then Manila 2→1 treat, and with spare actions I'd rather push the YELLOW ERADICATION home — if you can GG-build Santiago instead (or second station later), my Lima→Santiago one-treats finish yellow off entirely; otherwise LA/Lima yellow clears happen on my Bogota leg. Also: after black cure, confirm you keep Cairo/Riyadh/Karachi/Kolkata/Baghdad as flight fuel for your SF/Milan legs — your set burns at the cure, so all those cards free up simultaneously. Ready for the jump.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  PLAN v13 (black cure landing now; 2 cures done after this): DONE: yellow, black (this turn). Alice holds SF+Essen(blue) = 2/5 blue — 3 more blue draws; Bob 3/5 red — 2 more red draws. Cures happen at Atlanta station (shuttle via GG station once built). (1) Alice T-now: jump→Atlanta, cure black, dispatch Bob to Riyadh (auto-clear 3 black — it's top of infect deck) + nudge to Karachi. (2) Bob next turn: PLAY GG → station at SAN FRANCISCO (free, no card), then Karachi→Delhi→Kolkata (auto-clear 3 black on arrival), treat Manila 2→1. (3) Alice next turns: shuttle/charter to SF zone, treat SF 3 blue + Milan 3 blue (blue uncured, 1/treat — Milan via Istanbul if epidemic reshuffles threaten); keep SF+Essen cards for blue cure (5 blues at a station → cure blue). (4) Bob red: keep every red card (Osaka/Sydney/HCMC), collect 2 more red draws, cure red at Atlanta when 5/5. (5) Bob yellow sweep: Santiago 3 + Lima 2 + LA 1 (cured, one treat each) on southward legs → yellow ERADICATED. Manila 2 red low prio. Black cards are pure fuel now.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 5 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:cured black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=2 [San Francisco(blue), Essen(blue)]  bob@Atlanta(medic) hand=5 [Delhi(black), Osaka(red), Sydney(red), Ho Chi Minh City(red), event:governmentGrant]
supply: blue:17 yellow:18 black:18 red:15   decks: player=25 infection=39   player-discard: 3 blue, 7 yellow, 6 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh [black CURED: 1 treat clears ALL cubes here]
  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata [black CURED: 1 treat clears ALL cubes here]
  Milan: 3 blue⚠ [in infect-discard] — 5 move(s): Washington→New York→London→Essen→Milan
  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco — or 1 action: direct flight (you hold San Francisco — your 2/5 blue set — burning drops it to 1/5; 7 blue in deck; spend it only if this beats the cure)
  Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats]
  Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Chicago→Mexico City→Lima [yellow CURED: 1 treat clears ALL cubes here]
  Manila: 2 red [in infect-discard]
  Los Angeles: 1 yellow
  Hong Kong: 1 red
  Shanghai: 1 red
  Seoul: 1 red
  Chennai: 1 red
  Ho Chi Minh City: 1 red
  Sydney: 1 red
  Bangkok: 1 red [in infect-discard]
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; black: 6 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed
  red: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  San Francisco(blue): drive alice 2 step(s) to San Francisco → then that pawn treats
  Santiago(yellow): drive alice 4 step(s) to Santiago → then that pawn treats
  Kolkata(black): drive alice 5 step(s) to Kolkata → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  red: bob collects (3/5) — give bob your red cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago
  Kolkata (black, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata
  Riyadh (black, 3, imminent): 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh
  Lima (yellow, 2): 3 move(s): Chicago→Mexico City→Lima

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco
     tempo: 2 action(s) further from the blue cure (49 → 51 action(s) to land it) — you collect | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Kolkata, Milan, Santiago, San Francisco): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at San Francisco — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: break the Lima–Santiago yellow cluster at Santiago — tempo -2 vs -2, risk 2.06 vs 1.97 — beaten by "defuse the armed discard bomb at San Francisco".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  [5] {"tag":"directFlight","to":"San Francisco"}
  [6] {"tag":"directFlight","to":"Essen"}
  [7] {"tag":"treatDisease","color":"blue"}
  [8] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
  [9] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
  [10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [11] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [12] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bob — BLACK CURED ✓ (2/4). GG: I'll do Santiago as the second station when you play the GG (your hand, your turn — SF station first per plan, then tell me if you'd rather I put GG#2 wherever; Santiago kills the yellow cluster). Your sequencing agreed: Delhi→Kolkata auto-clear, Manila treat, yellow sweep home. Fuel note: my hand is now just SF+Essen(blue) — I burned all 5 blacks in the cure, so I have NO black fuel; use YOUR Delhi for flights. My 2 remaining actions this turn: dispatching you to Delhi (1 action, via your Delhi card = pure fuel) and then I stay put at Atlanta station to collect blue draws. Send me your GG call."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Delhi"}}, "output": {"submitted": true, "action": {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Delhi"}}}

alice-legacy-p0059

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 59. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  PLAN v13 (black cure landing now; 2 cures done after this): DONE: yellow, black (this turn). Alice holds SF+Essen(blue) = 2/5 blue — 3 more blue draws; Bob 3/5 red — 2 more red draws. Cures happen at Atlanta station (shuttle via GG station once built). (1) Alice T-now: jump→Atlanta, cure black, dispatch Bob to Riyadh (auto-clear 3 black — it's top of infect deck) + nudge to Karachi. (2) Bob next turn: PLAY GG → station at SAN FRANCISCO (free, no card), then Karachi→Delhi→Kolkata (auto-clear 3 black on arrival), treat Manila 2→1. (3) Alice next turns: shuttle/charter to SF zone, treat SF 3 blue + Milan 3 blue (blue uncured, 1/treat — Milan via Istanbul if epidemic reshuffles threaten); keep SF+Essen cards for blue cure (5 blues at a station → cure blue). (4) Bob red: keep every red card (Osaka/Sydney/HCMC), collect 2 more red draws, cure red at Atlanta when 5/5. (5) Bob yellow sweep: Santiago 3 + Lima 2 + LA 1 (cured, one treat each) on southward legs → yellow ERADICATED. Manila 2 red low prio. Black cards are pure fuel now.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 5 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:cured black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=2 [San Francisco(blue), Essen(blue)]  bob@Delhi(medic) hand=4 [Osaka(red), Sydney(red), Ho Chi Minh City(red), event:governmentGrant]
supply: blue:17 yellow:18 black:18 red:15   decks: player=25 infection=39   player-discard: 3 blue, 7 yellow, 7 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 6
  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 5
  Milan: 3 blue⚠ [in infect-discard] — 5 move(s): Washington→New York→London→Essen→Milan — nearer teammate: bob, 4 move(s) vs your 5
  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco — or 1 action: direct flight (you hold San Francisco — your 2/5 blue set — burning drops it to 1/5; 7 blue in deck; spend it only if this beats the cure)
  Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats]
  Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Chicago→Mexico City→Lima [yellow CURED: 1 treat clears ALL cubes here]
  Manila: 2 red [in infect-discard]
  Los Angeles: 1 yellow
  Hong Kong: 1 red
  Shanghai: 1 red
  Seoul: 1 red
  Chennai: 1 red
  Ho Chi Minh City: 1 red
  Sydney: 1 red
  Bangkok: 1 red [in infect-discard]
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; black: 6 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed
  red: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Kolkata(black): drive bob 1 step(s) to Kolkata → then that pawn treats
  Riyadh(black): drive bob 2 step(s) to Riyadh → then that pawn treats
  San Francisco(blue): drive alice 2 step(s) to San Francisco → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  red: bob collects (3/5) — give bob your red cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago
  Kolkata (black, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 1 move(s) vs your 5
  Riyadh (black, 3, imminent): 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh — nearer teammate: bob, 2 move(s) vs your 6
  Lima (yellow, 2): 3 move(s): Chicago→Mexico City→Lima

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - send bob (Medic) into Kolkata — entering clears all 3 cured-colour cube(s) on arrival, no treat action (1 action(s)) — dispatcherMove
     tempo: 1 action(s) closer to the red cure (39 → 38 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Milan, Santiago, San Francisco): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  dominated: break the Lima–Santiago yellow cluster at Santiago — tempo -1 vs 1, risk 2.06 vs 1.85 — beaten by "send bob".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  [5] {"tag":"directFlight","to":"San Francisco"}
  [6] {"tag":"directFlight","to":"Essen"}
  [7] {"tag":"treatDisease","color":"blue"}
  [8] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [9] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"}
  [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Karachi"}
  [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kolkata"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chennai"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Kolkata"}}, "output": {"submitted": true, "action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Kolkata"}}}

bob-legacy-p0051

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 51. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned this turn):
  PLAN v12: Taxi sequence ON: bob ends this turn at Atlanta station (Bogota→Miami→Atlanta + treat blue). Alice next turn: dispatcherJump onto bob → discoverCure BLACK (cure #2; her set Cairo/Riyadh/Karachi/Kolkata/Baghdad burns). Then: ALICE covers west-blue: San Francisco 3 (burn SF card OK) + Milan 3 (via Istanbul walk); blue 2/5→needs draws. BOB sweeps: Riyadh 3 + Kolkata 3 black (auto-clear by presence once black cured — walk Riyadh/Baghdad→Tehran→Delhi→Kolkata), then Santiago 3 + Lima 2 yellow one-treats via Bogota route. Manila 2 red: low prio. Red: bob 2/5 (Osaka, Sydney) — never burn red as fuel; 3 more red draws needed. Yellow eradication completes with Santiago/Lima/LA sweep.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=medic at=Atlanta
cures: blue:none yellow:cured black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Baghdad(dispatcher) hand=7 [Cairo(black), San Francisco(blue), Riyadh(black), Karachi(black), Kolkata(black), Baghdad(black), Essen(blue)]  bob@Atlanta(medic) hand=5 [Delhi(black), Osaka(red), Sydney(red), Ho Chi Minh City(red), event:governmentGrant]
supply: blue:17 yellow:18 black:18 red:15   decks: player=25 infection=39   player-discard: 3 blue, 7 yellow, 1 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh — or 3 action(s): direct flight to Delhi (spends Delhi(black)), then 2 move(s) to Riyadh — nearer teammate: alice, 1 move(s) vs your 6 — or 1 action via government grant (you hold it — free build there, then shuttle)
  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): direct flight to Delhi (spends Delhi(black)), then 1 move(s) to Kolkata — nearer teammate: alice, 3 move(s) vs your 5 — or 1 action via government grant (you hold it — free build there, then shuttle)
  Milan: 3 blue⚠ [in infect-discard] — 5 move(s): Washington→New York→London→Essen→Milan — nearer teammate: alice, 2 move(s) vs your 5 — or 1 action via government grant (you hold it — free build there, then shuttle)
  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco — or 1 action via government grant (you hold it — free build there, then shuttle)
  Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] — 1 action via government grant (you hold it — free build there, then shuttle)
  Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Chicago→Mexico City→Lima [yellow CURED: 1 treat clears ALL cubes here]
  Manila: 2 red [in infect-discard]
  Los Angeles: 1 yellow
  Hong Kong: 1 red
  Shanghai: 1 red
  Seoul: 1 red
  Chennai: 1 red
  Ho Chi Minh City: 1 red
  Sydney: 1 red
  Bangkok: 1 red [in infect-discard]
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed
  black: 1 of 12 burned, held alice 5, bob 1, 5 in deck — margin 6 over the 5 needed
  red: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  black: alice has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); alice is 6 move(s) from station Atlanta to discoverCure
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (0 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago
  Lima (yellow, 2): 3 move(s): Chicago→Mexico City→Lima

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Alice — before you jump: consider playing GOVERNMENT GRANT first (free, no action): build the station anywhere, then jump onto me at Atlanta and cure black (2 actions). Best GG target by my read: SAN FRANCISCO — it's 3-blue, in the infect discard, and a station there lets you shuttle-adjacent the west-blue sweep (SF treat) AND gives red/blue later legs a west anchor. Runner-up: Santiago (kills the yellow cluster + eradicates yellow en route next sweep). Your call — either is fine, cure first, grant wherever you pick. I also drew HCMC(red): red 3/5, 2 draws to go. Note Riyadh/Kolkata black become AUTO-CLEARS for me the moment black cures — I'll sweep them starting my next turn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Advice sent: Government Grant before the jump — a free station in SF (or Santiago) anchors the west-blue sweep and yellow eradication, then she jumps to me at Atlanta and lands the black cure with her full set. Red is at 3/5 in my hand; two draws from our third cure.

toolCalls: []

bob-legacy-p0052

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 52. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #104): Bob — cure + sweep sequence locked: I jump to you, cure BLACK (2 actions), then dispatch you Baghdad→Riyadh — your medic presence auto-clears its 3 black cubes the instant you arrive (black cured). Riyadh is the TOP of the infect deck (Lima, Riyadh, HK, Shanghai, Seoul) — it would outbreak after your turn without this. 4th action: I nudge you to Karachi; your next turn: drive Delhi→Kolkata (auto-clears 3 black on arrival), treat Manila 2→1, spare action free. YOUR TURN EVENTS: play GOVERNMENT GRANT free — build the station in SAN FRANCISCO (blue anchor; lets me shuttle there for blue treats without burning my SF card, and you can shuttle-adjacent the west). After auto-clears, black cards incl. your Delhi are pure fuel — burn freely for flights. Blue collector stays me; red stays you (3/5, 2 draws to go).
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Locked. Government Grant → San Francisco it is. One refinement for after your Karachi nudge: on my turn, Delhi→Kolkata walk auto-clears Kolkata, then Manila 2→1 treat, and with spare actions I'd rather push the YELLOW ERADICATION home — if you can GG-build Santiago instead (or second station later), my Lima→Santiago one-treats finish yellow off entirely; otherwise LA/Lima yellow clears happen on my Bogota leg. Also: after black cure, confirm you keep Cairo/Riyadh/Karachi/Kolkata/Baghdad as flight fuel for your SF/Milan legs — your set burns at the cure, so all those cards free up simultaneously. Ready for the jump."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

Nothing more to do this turn — alice is active. Stop.

text:

Sequence locked and confirmed: alice jumps to me at Atlanta, black cure lands this cycle; GG station goes to San Francisco; my sweep order is Riyadh (auto-clear, top of infect deck — outbreak averted) → Karachi → Delhi → Kolkata → Manila, then yellow eradication. Standing by for my turn.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0057

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 57. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  PLAN v13 (black cure landing now; 2 cures done after this): DONE: yellow, black (this turn). Alice holds SF+Essen(blue) = 2/5 blue — 3 more blue draws; Bob 3/5 red — 2 more red draws. Cures happen at Atlanta station (shuttle via GG station once built). (1) Alice T-now: jump→Atlanta, cure black, dispatch Bob to Riyadh (auto-clear 3 black — it's top of infect deck) + nudge to Karachi. (2) Bob next turn: PLAY GG → station at SAN FRANCISCO (free, no card), then Karachi→Delhi→Kolkata (auto-clear 3 black on arrival), treat Manila 2→1. (3) Alice next turns: shuttle/charter to SF zone, treat SF 3 blue + Milan 3 blue (blue uncured, 1/treat — Milan via Istanbul if epidemic reshuffles threaten); keep SF+Essen cards for blue cure (5 blues at a station → cure blue). (4) Bob red: keep every red card (Osaka/Sydney/HCMC), collect 2 more red draws, cure red at Atlanta when 5/5. (5) Bob yellow sweep: Santiago 3 + Lima 2 + LA 1 (cured, one treat each) on southward legs → yellow ERADICATED. Manila 2 red low prio. Black cards are pure fuel now.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 5 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:cured black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=2 [San Francisco(blue), Essen(blue)]  bob@Atlanta(medic) hand=5 [Delhi(black), Osaka(red), Sydney(red), Ho Chi Minh City(red), event:governmentGrant]
supply: blue:17 yellow:18 black:18 red:15   decks: player=25 infection=39   player-discard: 3 blue, 7 yellow, 6 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh [black CURED: 1 treat clears ALL cubes here]
  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata [black CURED: 1 treat clears ALL cubes here]
  Milan: 3 blue⚠ [in infect-discard] — 5 move(s): Washington→New York→London→Essen→Milan
  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco — or 1 action: direct flight (you hold San Francisco — your 2/5 blue set — burning drops it to 1/5; 7 blue in deck; spend it only if this beats the cure)
  Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats]
  Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Chicago→Mexico City→Lima [yellow CURED: 1 treat clears ALL cubes here]
  Manila: 2 red [in infect-discard]
  Los Angeles: 1 yellow
  Hong Kong: 1 red
  Shanghai: 1 red
  Seoul: 1 red
  Chennai: 1 red
  Ho Chi Minh City: 1 red
  Sydney: 1 red
  Bangkok: 1 red [in infect-discard]
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; black: 6 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed
  red: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  San Francisco(blue): drive alice 2 step(s) to San Francisco → then that pawn treats
  Santiago(yellow): drive alice 4 step(s) to Santiago → then that pawn treats
  Kolkata(black): drive alice 5 step(s) to Kolkata → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  red: bob collects (3/5) — give bob your red cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago
  Kolkata (black, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata
  Riyadh (black, 3, imminent): 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh
  Lima (yellow, 2): 3 move(s): Chicago→Mexico City→Lima

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco
     tempo: 2 action(s) further from the blue cure (49 → 51 action(s) to land it) — you collect | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Kolkata, Milan, Santiago, San Francisco): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at San Francisco — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: break the Lima–Santiago yellow cluster at Santiago — tempo -2 vs -2, risk 2.06 vs 1.97 — beaten by "defuse the armed discard bomb at San Francisco".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  [5] {"tag":"directFlight","to":"San Francisco"}
  [6] {"tag":"directFlight","to":"Essen"}
  [7] {"tag":"treatDisease","color":"blue"}
  [8] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
  [9] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
  [10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [11] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [12] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0053

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 53. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  PLAN v13 (black cure landing now; 2 cures done after this): DONE: yellow, black (this turn). Alice holds SF+Essen(blue) = 2/5 blue — 3 more blue draws; Bob 3/5 red — 2 more red draws. Cures happen at Atlanta station (shuttle via GG station once built). (1) Alice T-now: jump→Atlanta, cure black, dispatch Bob to Riyadh (auto-clear 3 black — it's top of infect deck) + nudge to Karachi. (2) Bob next turn: PLAY GG → station at SAN FRANCISCO (free, no card), then Karachi→Delhi→Kolkata (auto-clear 3 black on arrival), treat Manila 2→1. (3) Alice next turns: shuttle/charter to SF zone, treat SF 3 blue + Milan 3 blue (blue uncured, 1/treat — Milan via Istanbul if epidemic reshuffles threaten); keep SF+Essen cards for blue cure (5 blues at a station → cure blue). (4) Bob red: keep every red card (Osaka/Sydney/HCMC), collect 2 more red draws, cure red at Atlanta when 5/5. (5) Bob yellow sweep: Santiago 3 + Lima 2 + LA 1 (cured, one treat each) on southward legs → yellow ERADICATED. Manila 2 red low prio. Black cards are pure fuel now.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=medic at=Kolkata
cures: blue:none yellow:cured black:cured red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=4 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue)]  bob@Kolkata(medic) hand=4 [Osaka(red), Sydney(red), Ho Chi Minh City(red), event:governmentGrant]
supply: blue:17 yellow:17 black:18 red:15   decks: player=23 infection=37   player-discard: 3 blue, 7 yellow, 7 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ [in infect-discard] — 3 move(s): Delhi→Karachi→Riyadh [black CURED: 1 treat clears ALL cubes here]
  Milan: 3 blue⚠ [in infect-discard] — 5 move(s): Delhi→Tehran→Moscow→Istanbul→Milan
  Lima: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Chennai→Jakarta→Sydney→Los Angeles→Mexico City→Lima [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 6
  San Francisco: 3 blue⚠ [in infect-discard] — 3 move(s): Hong Kong→Manila→San Francisco — nearer teammate: alice, 2 move(s) vs your 3
  Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats]
  Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Manila
  Los Angeles: 1 yellow
  Hong Kong: 1 red
  Shanghai: 1 red
  Seoul: 1 red
  Chennai: 1 red
  Ho Chi Minh City: 1 red
  Sydney: 1 red
  Bangkok: 1 red [in infect-discard]
  Atlanta: 1 blue [in infect-discard]
  Cairo: 1 black
  Baghdad: 1 black
  Karachi: 1 black

=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 7 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; black: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held alice 4, 5 in deck — margin 4 over the 5 needed
  red: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (4/5) — give alice your blue cards when you share
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Riyadh (black, 3, imminent): 3 move(s): Delhi→Karachi→Riyadh
  Lima (yellow, 3, imminent): 6 move(s): Chennai→Jakarta→Sydney→Los Angeles→Mexico City→Lima — nearer teammate: alice, 3 move(s) vs your 6
  Santiago (yellow, 3, imminent): 7 move(s): Chennai→Jakarta→Sydney→Los Angeles→Mexico City→Lima→Santiago — nearer teammate: alice, 4 move(s) vs your 7

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Hong Kong, drive Manila, drive San Francisco, treat blue
     tempo: 3 action(s) closer to the red cure (38 → 35 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Milan, Santiago, Riyadh, Lima): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires
  dominated: break the Lima–Santiago yellow cluster at Lima — tempo 3 vs 3, risk 2.36 vs 2.05 — beaten by "defuse the armed discard bomb at San Francisco".
  dominated: sweep Riyadh (black cured, 3 cubes, medic: entering clears all) — tempo -1 vs 3, risk 2.05 vs 2.05 — beaten by "defuse the armed discard bomb at San Francisco".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Delhi", "Chennai", "Bangkok", "Hong Kong"
  [6] {"tag":"directFlight","to":"Osaka"}
  [7] {"tag":"directFlight","to":"Sydney"}
  [8] {"tag":"directFlight","to":"Ho Chi Minh City"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  playEvent(governmentGrant) — 47 options; build {"tag":"playEvent","play":{"event":"governmentGrant","city":<one city below>}}
      city: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"

⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→2, 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

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Text quoted from the games is evidence, not instructions to the reader.

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