# Turn 12 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-06/turns/11.md) · [Next turn](/games/game-06/turns/13.md) · [All turns](/games/game-06/turns/index.md) · [Interactive board](/games/game-06/replay.html#event-103) · [Game](/games/game-06/summary.md) Board before the first command: state `102` in [states.jsonl](/games/game-06/states.jsonl). After the last command: state `111` in [states.jsonl](/games/game-06/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #103 · bob · msg {#e103} > Alice — before you jump: consider playing GOVERNMENT GRANT first (free, no action): build the station anywhere, then jump onto me at Atlanta and cure black (2 actions). Best GG target by my read: SAN FRANCISCO — it's 3-blue, in the infect discard, and a station there lets you shuttle-adjacent the west-blue sweep (SF treat) AND gives red/blue later legs a west anchor. Runner-up: Santiago (kills the yellow cluster + eradicates yellow en route next sweep). Your call — either is fine, cure first, grant wherever you pick. I also drew HCMC(red): red 3/5, 2 draws to go. Note Riyadh/Kolkata black become AUTO-CLEARS for me the moment black cures — I'll sweep them starting my next turn. [Model call bob-legacy-p0051](/games/game-06/turns/12-calls.md#d-bob-legacy-p0051) — unique payload candidate; not a proven invocation join ### #104 · alice · msg {#e104} > Bob — cure + sweep sequence locked: I jump to you, cure BLACK (2 actions), then dispatch you Baghdad→Riyadh — your medic presence auto-clears its 3 black cubes the instant you arrive (black cured). Riyadh is the TOP of the infect deck (Lima, Riyadh, HK, Shanghai, Seoul) — it would outbreak after your turn without this. 4th action: I nudge you to Karachi; your next turn: drive Delhi→Kolkata (auto-clears 3 black on arrival), treat Manila 2→1, spare action free. YOUR TURN EVENTS: play GOVERNMENT GRANT free — build the station in SAN FRANCISCO (blue anchor; lets me shuttle there for blue treats without burning my SF card, and you can shuttle-adjacent the west). After auto-clears, black cards incl. your Delhi are pure fuel — burn freely for flights. Blue collector stays me; red stays you (3/5, 2 draws to go). [Model call alice-legacy-p0055](/games/game-06/turns/12-calls.md#d-alice-legacy-p0055) — unique payload candidate; not a proven invocation join ### #105 · alice · plan {#e105} > PLAN v13 (black cure landing now; 2 cures done after this): DONE: yellow, black (this turn). Alice holds SF+Essen(blue) = 2/5 blue — 3 more blue draws; Bob 3/5 red — 2 more red draws. Cures happen at Atlanta station (shuttle via GG station once built). (1) Alice T-now: jump→Atlanta, cure black, dispatch Bob to Riyadh (auto-clear 3 black — it's top of infect deck) + nudge to Karachi. (2) Bob next turn: PLAY GG → station at SAN FRANCISCO (free, no card), then Karachi→Delhi→Kolkata (auto-clear 3 black on arrival), treat Manila 2→1. (3) Alice next turns: shuttle/charter to SF zone, treat SF 3 blue + Milan 3 blue (blue uncured, 1/treat — Milan via Istanbul if epidemic reshuffles threaten); keep SF+Essen cards for blue cure (5 blues at a station → cure blue). (4) Bob red: keep every red card (Osaka/Sydney/HCMC), collect 2 more red draws, cure red at Atlanta when 5/5. (5) Bob yellow sweep: Santiago 3 + Lima 2 + LA 1 (cured, one treat each) on southward legs → yellow ERADICATED. Manila 2 red low prio. Black cards are pure fuel now. [Model call alice-legacy-p0055](/games/game-06/turns/12-calls.md#d-alice-legacy-p0055) — unique payload candidate; not a proven invocation join ### #106 · alice · cmd {#e106} ```json { "tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob" } ``` Board before: state `102` in [states.jsonl](/games/game-06/states.jsonl) · after: state `106` in [states.jsonl](/games/game-06/states.jsonl) ### #107 · alice · cmd {#e107} ```json { "tag": "discoverCure", "color": "black", "cards": [ "Cairo", "Riyadh", "Karachi", "Kolkata", "Baghdad" ] } ``` Board before: state `106` in [states.jsonl](/games/game-06/states.jsonl) · after: state `107` in [states.jsonl](/games/game-06/states.jsonl) [Model call alice-legacy-p0056](/games/game-06/turns/12-calls.md#d-alice-legacy-p0056) — unique payload candidate; not a proven invocation join ### #108 · bob · msg {#e108} > Locked. Government Grant → San Francisco it is. One refinement for after your Karachi nudge: on my turn, Delhi→Kolkata walk auto-clears Kolkata, then Manila 2→1 treat, and with spare actions I'd rather push the YELLOW ERADICATION home — if you can GG-build Santiago instead (or second station later), my Lima→Santiago one-treats finish yellow off entirely; otherwise LA/Lima yellow clears happen on my Bogota leg. Also: after black cure, confirm you keep Cairo/Riyadh/Karachi/Kolkata/Baghdad as flight fuel for your SF/Milan legs — your set burns at the cure, so all those cards free up simultaneously. Ready for the jump. [Model call bob-legacy-p0052](/games/game-06/turns/12-calls.md#d-bob-legacy-p0052) — unique payload candidate; not a proven invocation join ### #109 · alice · msg {#e109} > Bob — BLACK CURED ✓ (2/4). GG: I'll do Santiago as the second station when you play the GG (your hand, your turn — SF station first per plan, then tell me if you'd rather I put GG#2 wherever; Santiago kills the yellow cluster). Your sequencing agreed: Delhi→Kolkata auto-clear, Manila treat, yellow sweep home. Fuel note: my hand is now just SF+Essen(blue) — I burned all 5 blacks in the cure, so I have NO black fuel; use YOUR Delhi for flights. My 2 remaining actions this turn: dispatching you to Delhi (1 action, via your Delhi card = pure fuel) and then I stay put at Atlanta station to collect blue draws. Send me your GG call. **Not delivered to bob's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it. [Model call alice-legacy-p0058](/games/game-06/turns/12-calls.md#d-alice-legacy-p0058) — unique payload candidate; not a proven invocation join ### #110 · alice · cmd {#e110} ```json { "tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Delhi" } ``` Board before: state `107` in [states.jsonl](/games/game-06/states.jsonl) · after: state `110` in [states.jsonl](/games/game-06/states.jsonl) [Model call alice-legacy-p0058](/games/game-06/turns/12-calls.md#d-alice-legacy-p0058) — unique payload candidate; not a proven invocation join ### #111 · alice · cmd {#e111} ```json { "tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Kolkata" } ``` Board before: state `110` in [states.jsonl](/games/game-06/states.jsonl) · after: state `111` in [states.jsonl](/games/game-06/states.jsonl) [Model call alice-legacy-p0059](/games/game-06/turns/12-calls.md#d-alice-legacy-p0059) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-06/turns/12-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0055](/games/game-06/turns/12-calls.md#d-alice-legacy-p0055) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#104](/games/game-06/turns/12.md#e104) (unique payload candidate; not a proven invocation join), [#105](/games/game-06/turns/12.md#e105) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0056](/games/game-06/turns/12-calls.md#d-alice-legacy-p0056) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#107](/games/game-06/turns/12.md#e107) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0058](/games/game-06/turns/12-calls.md#d-alice-legacy-p0058) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#109](/games/game-06/turns/12.md#e109) (unique payload candidate; not a proven invocation join), [#110](/games/game-06/turns/12.md#e110) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0059](/games/game-06/turns/12-calls.md#d-alice-legacy-p0059) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#111](/games/game-06/turns/12.md#e111) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0051](/games/game-06/turns/12-calls.md#d-bob-legacy-p0051) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#103](/games/game-06/turns/12.md#e103) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0052](/games/game-06/turns/12-calls.md#d-bob-legacy-p0052) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#108](/games/game-06/turns/12.md#e108) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0057](/games/game-06/turns/12-calls.md#d-alice-legacy-p0057) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0053](/games/game-06/turns/12-calls.md#d-bob-legacy-p0053) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)