# Turn 13 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 13](/games/game-06/turns/13.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-06/decisions.jsonl). [Previous turn's calls](/games/game-06/turns/12-calls.md) · [Next turn's calls](/games/game-06/turns/14-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0060 {#d-alice-legacy-p0060} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 60. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #112](/games/game-06/turns/13.md#e112) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned this turn): PLAN v13 (black cure landing now; 2 cures done after this): DONE: yellow, black (this turn). Alice holds SF+Essen(blue) = 2/5 blue — 3 more blue draws; Bob 3/5 red — 2 more red draws. Cures happen at Atlanta station (shuttle via GG station once built). (1) Alice T-now: jump→Atlanta, cure black, dispatch Bob to Riyadh (auto-clear 3 black — it's top of infect deck) + nudge to Karachi. (2) Bob next turn: PLAY GG → station at SAN FRANCISCO (free, no card), then Karachi→Delhi→Kolkata (auto-clear 3 black on arrival), treat Manila 2→1. (3) Alice next turns: shuttle/charter to SF zone, treat SF 3 blue + Milan 3 blue (blue uncured, 1/treat — Milan via Istanbul if epidemic reshuffles threaten); keep SF+Essen cards for blue cure (5 blues at a station → cure blue). (4) Bob red: keep every red card (Osaka/Sydney/HCMC), collect 2 more red draws, cure red at Atlanta when 5/5. (5) Bob yellow sweep: Santiago 3 + Lima 2 + LA 1 (cured, one treat each) on southward legs → yellow ERADICATED. Manila 2 red low prio. Black cards are pure fuel now. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:cured black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=4 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue)] bob@Kolkata(medic) hand=4 [Osaka(red), Sydney(red), Ho Chi Minh City(red), event:governmentGrant] supply: blue:17 yellow:17 black:18 red:15 decks: player=23 infection=37 player-discard: 3 blue, 7 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ [in infect-discard] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 6 Milan: 3 blue⚠ [in infect-discard] — 5 move(s): Washington→New York→London→Essen→Milan Lima: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Chicago→Mexico City→Lima [yellow CURED: 1 treat clears ALL cubes here] San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco — or 1 action: direct flight (you hold San Francisco — your 4/5 blue set — burning drops it to 3/5; 5 blue in deck; spend it only if this beats the cure) Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→San Francisco→Manila — nearer teammate: bob, 2 move(s) vs your 3 Los Angeles: 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Bangkok: 1 red [in infect-discard] Atlanta: 1 blue [in infect-discard] Cairo: 1 black Baghdad: 1 black Karachi: 1 black === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 7 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; black: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 4, 5 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): San Francisco(blue): drive alice 2 step(s) to San Francisco → then that pawn treats Riyadh(black): drive bob 3 step(s) to Riyadh → then that pawn treats Lima(yellow): drive alice 3 step(s) to Lima → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) red: bob collects (3/5) — give bob your red cards when you share ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 3, imminent): 3 move(s): Chicago→Mexico City→Lima Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago Riyadh (black, 3, imminent): 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh — nearer teammate: bob, 3 move(s) vs your 6 If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bob — good news + new intel: my draw gave me Washington+New York — I'm BLUE 4/5 now, one blue card from the cure, and I'm AT the Atlanta station. Blue cure fires the moment I draw a 5th blue (or we hand off one — tell me if you draw blue and I'll meet you). Board: outbreak #2 fired (Lima hit 3 — now a yellow bomb), and Riyadh + Kolkata are still armed in the infect discard (black cured but NOT eradicated — they outbreak until swept). Your turn priorities: (1) auto-clears: you're in Kolkata already?? — you were Delhi→Kolkata... treat there if 3 remain, then walk toward Riyadh via Karachi→Baghdad (Karachi/Baghdad/Cairo each have 1 black — presence clears each as you pass), treat Riyadh 3→0 = black ERADICATED after Riyadh+Kolkata+the 1s. (2) PLAY GG → station: with my blue cure imminent at Atlanta, the better second station is still SF (my west sweep) — but if you reach Santiago/Lima first, use it there. (3) Manila 2 red if you pass. I'm parked at Atlanta collecting blue cards — jump me wherever next turn if a bomb pops."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Advice sent — Bob handles the black eradication sweep (Riyadh/Kolkata + 1-cube cities on his walk) and the GG call; I'm parked at the Atlanta station one blue card from the cure. Waiting through his turn. ``` toolCalls: [] ### bob-legacy-p0054 {#d-bob-legacy-p0054} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 54. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #113](/games/game-06/turns/13.md#e113) — unique payload candidate; not a proven invocation join - [Event #114](/games/game-06/turns/13.md#e114) — unique payload candidate; not a proven invocation join - [Event #115](/games/game-06/turns/13.md#e115) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #112): Bob — good news + new intel: my draw gave me Washington+New York — I'm BLUE 4/5 now, one blue card from the cure, and I'm AT the Atlanta station. Blue cure fires the moment I draw a 5th blue (or we hand off one — tell me if you draw blue and I'll meet you). Board: outbreak #2 fired (Lima hit 3 — now a yellow bomb), and Riyadh + Kolkata are still armed in the infect discard (black cured but NOT eradicated — they outbreak until swept). Your turn priorities: (1) auto-clears: you're in Kolkata already?? — you were Delhi→Kolkata... treat there if 3 remain, then walk toward Riyadh via Karachi→Baghdad (Karachi/Baghdad/Cairo each have 1 black — presence clears each as you pass), treat Riyadh 3→0 = black ERADICATED after Riyadh+Kolkata+the 1s. (2) PLAY GG → station: with my blue cure imminent at Atlanta, the better second station is still SF (my west sweep) — but if you reach Santiago/Lima first, use it there. (3) Manila 2 red if you pass. I'm parked at Atlanta collecting blue cards — jump me wherever next turn if a bomb pops. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): PLAN v13 (black cure landing now; 2 cures done after this): DONE: yellow, black (this turn). Alice holds SF+Essen(blue) = 2/5 blue — 3 more blue draws; Bob 3/5 red — 2 more red draws. Cures happen at Atlanta station (shuttle via GG station once built). (1) Alice T-now: jump→Atlanta, cure black, dispatch Bob to Riyadh (auto-clear 3 black — it's top of infect deck) + nudge to Karachi. (2) Bob next turn: PLAY GG → station at SAN FRANCISCO (free, no card), then Karachi→Delhi→Kolkata (auto-clear 3 black on arrival), treat Manila 2→1. (3) Alice next turns: shuttle/charter to SF zone, treat SF 3 blue + Milan 3 blue (blue uncured, 1/treat — Milan via Istanbul if epidemic reshuffles threaten); keep SF+Essen cards for blue cure (5 blues at a station → cure blue). (4) Bob red: keep every red card (Osaka/Sydney/HCMC), collect 2 more red draws, cure red at Atlanta when 5/5. (5) Bob yellow sweep: Santiago 3 + Lima 2 + LA 1 (cured, one treat each) on southward legs → yellow ERADICATED. Manila 2 red low prio. Black cards are pure fuel now. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=medic at=Kolkata cures: blue:none yellow:cured black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=4 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue)] bob@Kolkata(medic) hand=4 [Osaka(red), Sydney(red), Ho Chi Minh City(red), event:governmentGrant] supply: blue:17 yellow:17 black:18 red:15 decks: player=23 infection=37 player-discard: 3 blue, 7 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ [in infect-discard] — 3 move(s): Delhi→Karachi→Riyadh [black CURED: 1 treat clears ALL cubes here] Milan: 3 blue⚠ [in infect-discard] — 5 move(s): Delhi→Tehran→Moscow→Istanbul→Milan Lima: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Chennai→Jakarta→Sydney→Los Angeles→Mexico City→Lima [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 6 San Francisco: 3 blue⚠ [in infect-discard] — 3 move(s): Hong Kong→Manila→San Francisco — nearer teammate: alice, 2 move(s) vs your 3 Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Manila Los Angeles: 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Bangkok: 1 red [in infect-discard] Atlanta: 1 blue [in infect-discard] Cairo: 1 black Baghdad: 1 black Karachi: 1 black === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 7 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; black: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 4, 5 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Riyadh (black, 3, imminent): 3 move(s): Delhi→Karachi→Riyadh Lima (yellow, 3, imminent): 6 move(s): Chennai→Jakarta→Sydney→Los Angeles→Mexico City→Lima — nearer teammate: alice, 3 move(s) vs your 6 Santiago (yellow, 3, imminent): 7 move(s): Chennai→Jakarta→Sydney→Los Angeles→Mexico City→Lima→Santiago — nearer teammate: alice, 4 move(s) vs your 7 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Hong Kong, drive Manila, drive San Francisco, treat blue tempo: 3 action(s) closer to the red cure (38 → 35 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Milan, Santiago, Riyadh, Lima): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires dominated: break the Lima–Santiago yellow cluster at Lima — tempo 3 vs 3, risk 2.36 vs 2.05 — beaten by "defuse the armed discard bomb at San Francisco". dominated: sweep Riyadh (black cured, 3 cubes, medic: entering clears all) — tempo -1 vs 3, risk 2.05 vs 2.05 — beaten by "defuse the armed discard bomb at San Francisco". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Delhi", "Chennai", "Bangkok", "Hong Kong" [6] {"tag":"directFlight","to":"Osaka"} [7] {"tag":"directFlight","to":"Sydney"} [8] {"tag":"directFlight","to":"Ho Chi Minh City"} (playEvent costs NO action — you may play one AND still take all your actions) playEvent(governmentGrant) — 47 options; build {"tag":"playEvent","play":{"event":"governmentGrant","city":}} city: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" ⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→2, 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I'm at Kolkata (alice dispatched me there), 4 actions. Black cured. Board: Kolkata still has 3 black? Threats list doesn't show Kolkata — wait, threats show Riyadh 3, Milan 3, Lima 3, SF 3, Santiago 3, Manila 2, singles. Kolkata not listed = I auto-cleared it on arrival (medic passive). Good. Alice says: treat Kolkata if 3 remain (done via passive), walk toward Riyadh via Karachi→Baghdad presence-clears 1s, Riyadh 3 = black eradicated after. GG → SF station. Manila 2 if passing. Frontier nominee: HK→Manila→SF→treat (defuse SF bomb). But alice's plan: GG SF + she covers SF. Her pinned plan says she treats SF 3 blue herself next turns. SF is 3-blue armed in infect-discard; frontier says I clear it this turn (4 actions: HK→Manila→SF→treat). But that abandons Riyadh 3 (also armed, top-ish of infect deck). Hmm. Wait — who clears Riyadh? Alice's plan (v13) had her dispatching me to Riyadh last turn, but I ended at Kolkata instead (she dispatched me differently). Now Riyadh 3 black is armed (in infect-discard) and 3 moves from me (Delhi→Karachi→Riyadh). With black cured, my presence at Riyadh auto-clears 3! Wait — "black CURED: 1 treat clears ALL cubes here" — medic passive: after cure, auto-remove happens just by being in a city (no action). So arriving in Riyadh clears it instantly, no treat needed! So my efficient line: drive Delhi→Karachi→Riyadh (3 moves, all 1-black cities auto-clear by presence: Cairo? no, not on path. Karachi 1 black auto-clears on arrival, Riyadh 3 auto-clears on arrival). That's 3 actions, black nearly eradicated (Cairo+Baghdad 1s remain). 4th action: GG → San Francisco (free station per plan). vs frontier's SF line: HK→Manila→SF→treat clears SF 3 blue + Manila auto? Manila is red (uncured), treat 2→1. That covers SF this turn instead of GG. Alice's plan explicitly: I play GG → SF station this turn (her v13 step 2), and she sweeps SF zone herself. But she just messaged: "(2) PLAY GG → station: with my blue cure imminent at Atlanta, the better second station is still SF". So GG SF is the team call. But if I GG SF (station) and leave SF's 3 blue cubes armed, alice (2 moves from SF via Chicago... she's at Atlanta: Atlanta→Chicago→SF = 2 moves) covers SF next turn. OK. Riyadh timing: Riyadh is "in infect-discard" armed. Infect deck unknown top now (epidemic #2 may have reshuffled? Outbreak 2 fired from Lima... infection discard has Riyadh, Kolkata, SF, Milan, Santiago, Lima, Bangkok, Manila, Atlanta). If an epidemic fires soon, Riyadh 3 → outbreak (black cured but cubes live) + chain. Riyadh is 3 moves away (Delhi, Karachi, Riyadh) with auto-clears en route. That's urgent and cheap. Plan: (1) drive Delhi, (2) drive Karachi (1 black auto-clears), (3) drive Riyadh (3 black auto-clears on arrival!), (4) GG → San Francisco. This kills the Riyadh bomb for free and builds the SF station. Manila 2 red left for later; SF 3-blue for alice next turn (she's closest, 2 moves). Wait — does medic passive auto-clear happen on arrival? Rules: "After a disease is cured, he auto-removes its cubes just by being in a city (no action)." Yes, passive on being present. The earlier state note said "sweep Riyadh (black cured, 3 cubes, medic: entering clears all)" — confirmed by the frontier's own dominated line "sweep Riyadh (black cured, 3 cubes, medic: entering clears all)". So my line: Delhi→Karachi→Riyadh (auto-clear 3) + GG SF. That's exactly alice's message intent ("walk toward Riyadh via Karachi→Baghdad... treat Riyadh 3→0 = black eradicated after"). Note she said via Karachi→Baghdad→Riyadh? Riyadh's neighbors: Cairo, Baghdad, Karachi. From Delhi: Delhi→Karachi→Riyadh = 2 moves! (Karachi-Riyadh adjacent). Threat line says "3 move(s): Delhi→Karachi→Riyadh" — counts 3 moves but actually Delhi→Karachi = 1, Karachi→Riyadh = 1 → 2 moves? Hmm, threat pricing may count differently. Delhi neighbors: Tehran, Karachi, Mumbai, Kolkata, Chennai. Karachi neighbors: Baghdad, Riyadh, Tehran, Mumbai, Delhi. So Delhi→Karachi→Riyadh = 2 drives. The "3 move(s)" pricing is off, or includes something. Let me just do drive Delhi, drive Karachi, drive Riyadh = 3 actions, then GG SF as 4th. If Delhi→Karachi→Riyadh is 2 drives, I save an action → GG SF + extra treat somewhere (Manila? not adjacent). Let me execute and see. Also I should confirm: I auto-cleared Kolkata on arrival (it's not in threats). No message strictly needed — alice's directive matches. Maybe quick confirm not needed; act. Actually "SINCE YOUR LAST MESSAGE: outbreaks 1→2, new 3-cube city — team hasn't heard" — I should send a brief update. I'll send one short message. ``` text: ```text I'm in Kolkata and its 3 black cubes already auto-cleared on arrival (medic passive). Best line: walk Delhi→Karachi→Riyadh — each arrival auto-clears (Karachi's 1, Riyadh's 3) — then Government Grant builds the SF station, exactly per plan. Brief update first: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Alice — update: Kolkata's 3 black auto-cleared the moment I arrived (medic passive; outbreak #2 acknowledged, Lima 3 noted — you're nearest for the yellow cluster). My turn: Delhi→Karachi→Riyadh — Karachi + Riyadh auto-clear on arrival (black → only Cairo+Baghdad 1s left, then eradicated), 4th action GG → San Francisco station per plan. SF 3-blue stays yours (you're 2 moves out), Manila 2 red stays low-prio. Blue: you're 4/5 — I'll flag immediately if I draw a blue; meanwhile keep collecting at Atlanta."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "PLAN v14 (2 cures done: yellow+black; blue 4/5 alice, red 3/5 bob): Bob: Delhi→Karachi→Riyadh (auto-clears Karachi 1 + Riyadh 3 via medic passive — Riyadh bomb defused) + playEvent GG → build station SAN FRANCISCO (free). Alice next: covers SF 3-blue (she's 2 moves, blue uncured) + Milan 3-blue trap; blue cure fires at Atlanta station on her 5th blue (SF+Essen+Washington+NY held). Bob after Riyadh: Karachi→Delhi→(Manila 2 red if passing)→east sweep; yellow eradication = Lima 3 + Santiago 3 + LA 1 one-treats (cured) — bob via Bogota route or alice if nearer; GG station usable for shuttle anchor. Red: bob 3/5 (Osaka/Sydney/HCMC), 2 draws to cure at Atlanta. Black eradication: Cairo 1 + Baghdad 1 auto-clear by presence on any pass."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Delhi"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Delhi"}}} ``` ### bob-legacy-p0056 {#d-bob-legacy-p0056} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 56. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #117](/games/game-06/turns/13.md#e117) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #116): Sequence confirmed — Bob's GG→SF station plus his Riyadh walk locks in the black eradication, and SF station gives me my west-blue sweep route. Nothing to add; waiting for my turn (I'm 4/5 blue at Atlanta, one card from the cure). ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v14 (2 cures done: yellow+black; blue 4/5 alice, red 3/5 bob): Bob: Delhi→Karachi→Riyadh (auto-clears Karachi 1 + Riyadh 3 via medic passive — Riyadh bomb defused) + playEvent GG → build station SAN FRANCISCO (free). Alice next: covers SF 3-blue (she's 2 moves, blue uncured) + Milan 3-blue trap; blue cure fires at Atlanta station on her 5th blue (SF+Essen+Washington+NY held). Bob after Riyadh: Karachi→Delhi→(Manila 2 red if passing)→east sweep; yellow eradication = Lima 3 + Santiago 3 + LA 1 one-treats (cured) — bob via Bogota route or alice if nearer; GG station usable for shuttle anchor. Red: bob 3/5 (Osaka/Sydney/HCMC), 2 draws to cure at Atlanta. Black eradication: Cairo 1 + Baghdad 1 auto-clear by presence on any pass. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=medic at=Delhi cures: blue:none yellow:cured black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=4 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue)] bob@Delhi(medic) hand=4 [Osaka(red), Sydney(red), Ho Chi Minh City(red), event:governmentGrant] supply: blue:17 yellow:17 black:18 red:15 decks: player=23 infection=37 player-discard: 3 blue, 7 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ [in infect-discard] — 2 move(s): Karachi→Riyadh [black CURED: 1 treat clears ALL cubes here] Milan: 3 blue⚠ [in infect-discard] — 4 move(s): Tehran→Moscow→Istanbul→Milan Lima: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Chennai→Jakarta→Sydney→Los Angeles→Mexico City→Lima [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 6 San Francisco: 3 blue⚠ [in infect-discard] — 4 move(s): Kolkata→Hong Kong→Manila→San Francisco — nearer teammate: alice, 2 move(s) vs your 4 Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Kolkata→Hong Kong→Manila Los Angeles: 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Bangkok: 1 red [in infect-discard] Atlanta: 1 blue [in infect-discard] Cairo: 1 black Baghdad: 1 black Karachi: 1 black === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 7 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; black: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 4, 5 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (6 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Riyadh (black, 3, imminent): 2 move(s): Karachi→Riyadh Lima (yellow, 3, imminent): 6 move(s): Chennai→Jakarta→Sydney→Los Angeles→Mexico City→Lima — nearer teammate: alice, 3 move(s) vs your 6 Santiago (yellow, 3, imminent): 7 move(s): Chennai→Jakarta→Sydney→Los Angeles→Mexico City→Lima→Santiago — nearer teammate: alice, 4 move(s) vs your 7 ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~11 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Kolkata, drive Hong Kong, drive Manila tempo: 3 action(s) closer to the red cure (39 → 36 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Milan, Santiago, San Francisco, Riyadh, Lima): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at San Francisco — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - sweep Riyadh (black cured, 3 cubes, medic: entering clears all) — drive Karachi, drive Riyadh tempo: no cure progress — nearest is blue, 17 action(s) to land it — alice collects; clears 4 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Milan, Santiago, San Francisco, Lima): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "defuse the armed discard bomb at San Francisco" → "sweep Riyadh": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 5 → 4 committed outbreak(s) dominated: "break the Lima–Santiago yellow cluster at Lima" — tempo 3 vs 3, risk 2.36 vs 2.30 — beaten by "defuse the armed discard bomb at San Francisco" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai" [7] {"tag":"directFlight","to":"Osaka"} [8] {"tag":"directFlight","to":"Sydney"} [9] {"tag":"directFlight","to":"Ho Chi Minh City"} (playEvent costs NO action — you may play one AND still take all your actions) playEvent(governmentGrant) — 47 options; build {"tag":"playEvent","play":{"event":"governmentGrant","city":}} city: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Karachi"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Karachi"}}} ``` ### bob-legacy-p0057 {#d-bob-legacy-p0057} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 57. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #118](/games/game-06/turns/13.md#e118) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v14 (2 cures done: yellow+black; blue 4/5 alice, red 3/5 bob): Bob: Delhi→Karachi→Riyadh (auto-clears Karachi 1 + Riyadh 3 via medic passive — Riyadh bomb defused) + playEvent GG → build station SAN FRANCISCO (free). Alice next: covers SF 3-blue (she's 2 moves, blue uncured) + Milan 3-blue trap; blue cure fires at Atlanta station on her 5th blue (SF+Essen+Washington+NY held). Bob after Riyadh: Karachi→Delhi→(Manila 2 red if passing)→east sweep; yellow eradication = Lima 3 + Santiago 3 + LA 1 one-treats (cured) — bob via Bogota route or alice if nearer; GG station usable for shuttle anchor. Red: bob 3/5 (Osaka/Sydney/HCMC), 2 draws to cure at Atlanta. Black eradication: Cairo 1 + Baghdad 1 auto-clear by presence on any pass. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 5 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=medic at=Karachi cures: blue:none yellow:cured black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=4 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue)] bob@Karachi(medic) hand=4 [Osaka(red), Sydney(red), Ho Chi Minh City(red), event:governmentGrant] supply: blue:17 yellow:17 black:19 red:15 decks: player=23 infection=37 player-discard: 3 blue, 7 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ [in infect-discard] — 1 move(s): Riyadh [black CURED: 1 treat clears ALL cubes here] Milan: 3 blue⚠ [in infect-discard] — 3 move(s): Baghdad→Istanbul→Milan Lima: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] — 7 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 7 San Francisco: 3 blue⚠ [in infect-discard] — 5 move(s): Delhi→Kolkata→Hong Kong→Manila→San Francisco — nearer teammate: alice, 2 move(s) vs your 5 Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Delhi→Kolkata→Hong Kong→Manila — nearer teammate: alice, 3 move(s) vs your 4 Los Angeles: 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Bangkok: 1 red [in infect-discard] Atlanta: 1 blue [in infect-discard] Cairo: 1 black Baghdad: 1 black === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 7 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 4, 5 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (7 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Riyadh (black, 3, imminent): 1 move(s): Riyadh Lima (yellow, 3, imminent): 7 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima — nearer teammate: alice, 3 move(s) vs your 7 Santiago (yellow, 3, imminent): 8 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: alice, 4 move(s) vs your 8 ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~11 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Delhi, drive Kolkata tempo: 2 action(s) closer to the red cure (40 → 38 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Milan, Santiago, San Francisco, Riyadh, Lima): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at San Francisco — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - sweep Riyadh (black cured, 3 cubes, medic: entering clears all) — drive Riyadh tempo: 1 action(s) closer to the red cure (40 → 39 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Milan, Santiago, San Francisco, Lima): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "defuse the armed discard bomb at San Francisco" → "sweep Riyadh": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 5 → 4 committed outbreak(s) dominated: "break the Lima–Santiago yellow cluster at Lima" — tempo 2 vs 2, risk 2.36 vs 2.30 — beaten by "defuse the armed discard bomb at San Francisco" dominated: "defuse Riyadh and return to Karachi (round trip, 2 actions)" — tempo 0 vs 1, risk 2.05 vs 2.05 — beaten by "sweep Riyadh" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Baghdad", "Riyadh", "Tehran", "Mumbai", "Delhi" [7] {"tag":"directFlight","to":"Osaka"} [8] {"tag":"directFlight","to":"Sydney"} [9] {"tag":"directFlight","to":"Ho Chi Minh City"} (playEvent costs NO action — you may play one AND still take all your actions) playEvent(governmentGrant) — 47 options; build {"tag":"playEvent","play":{"event":"governmentGrant","city":}} city: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Riyadh"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Riyadh"}}} ``` ### bob-legacy-p0058 {#d-bob-legacy-p0058} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 58. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #119](/games/game-06/turns/13.md#e119) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v14 (2 cures done: yellow+black; blue 4/5 alice, red 3/5 bob): Bob: Delhi→Karachi→Riyadh (auto-clears Karachi 1 + Riyadh 3 via medic passive — Riyadh bomb defused) + playEvent GG → build station SAN FRANCISCO (free). Alice next: covers SF 3-blue (she's 2 moves, blue uncured) + Milan 3-blue trap; blue cure fires at Atlanta station on her 5th blue (SF+Essen+Washington+NY held). Bob after Riyadh: Karachi→Delhi→(Manila 2 red if passing)→east sweep; yellow eradication = Lima 3 + Santiago 3 + LA 1 one-treats (cured) — bob via Bogota route or alice if nearer; GG station usable for shuttle anchor. Red: bob 3/5 (Osaka/Sydney/HCMC), 2 draws to cure at Atlanta. Black eradication: Cairo 1 + Baghdad 1 auto-clear by presence on any pass. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=medic at=Riyadh cures: blue:none yellow:cured black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=4 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue)] bob@Riyadh(medic) hand=4 [Osaka(red), Sydney(red), Ho Chi Minh City(red), event:governmentGrant] supply: blue:17 yellow:17 black:22 red:15 decks: player=23 infection=37 player-discard: 3 blue, 7 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Milan: 3 blue⚠ [in infect-discard] — 3 move(s): Cairo→Istanbul→Milan Lima: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Cairo→Algiers→Madrid→Sao Paulo→Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 6 San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Karachi→Delhi→Kolkata→Hong Kong→Manila→San Francisco — nearer teammate: alice, 2 move(s) vs your 6 Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] — 7 move(s): Cairo→Algiers→Madrid→Sao Paulo→Bogota→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 7 Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Karachi→Delhi→Kolkata→Hong Kong→Manila — nearer teammate: alice, 3 move(s) vs your 5 Los Angeles: 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Bangkok: 1 red [in infect-discard] Atlanta: 1 blue [in infect-discard] Cairo: 1 black Baghdad: 1 black === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 7 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; black: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 4, 5 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (6 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 3, imminent): 6 move(s): Cairo→Algiers→Madrid→Sao Paulo→Bogota→Lima — nearer teammate: alice, 3 move(s) vs your 6 Santiago (yellow, 3, imminent): 7 move(s): Cairo→Algiers→Madrid→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: alice, 4 move(s) vs your 7 ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~11 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Lima–Santiago yellow cluster at Lima — drive Cairo tempo: 1 action(s) closer to the red cure (39 → 38 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Milan, Santiago, San Francisco, Lima): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lima — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Karachi tempo: 1 action(s) further from the red cure (39 → 40 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Milan, Santiago, San Francisco, Lima): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at San Francisco — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "break the Lima–Santiago yellow cluster at Lima" → "defuse the armed discard bomb at San Francisco": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Cairo"} [3] {"tag":"driveFerry","to":"Baghdad"} [4] {"tag":"driveFerry","to":"Karachi"} [5] {"tag":"directFlight","to":"Osaka"} [6] {"tag":"directFlight","to":"Sydney"} [7] {"tag":"directFlight","to":"Ho Chi Minh City"} (playEvent costs NO action — you may play one AND still take all your actions) playEvent(governmentGrant) — 47 options; build {"tag":"playEvent","play":{"event":"governmentGrant","city":}} city: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "governmentGrant", "city": "San Francisco"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "governmentGrant", "city": "San Francisco"}}}} ``` ### bob-legacy-p0059 {#d-bob-legacy-p0059} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 59. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #120](/games/game-06/turns/13.md#e120) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v14 (2 cures done: yellow+black; blue 4/5 alice, red 3/5 bob): Bob: Delhi→Karachi→Riyadh (auto-clears Karachi 1 + Riyadh 3 via medic passive — Riyadh bomb defused) + playEvent GG → build station SAN FRANCISCO (free). Alice next: covers SF 3-blue (she's 2 moves, blue uncured) + Milan 3-blue trap; blue cure fires at Atlanta station on her 5th blue (SF+Essen+Washington+NY held). Bob after Riyadh: Karachi→Delhi→(Manila 2 red if passing)→east sweep; yellow eradication = Lima 3 + Santiago 3 + LA 1 one-treats (cured) — bob via Bogota route or alice if nearer; GG station usable for shuttle anchor. Red: bob 3/5 (Osaka/Sydney/HCMC), 2 draws to cure at Atlanta. Black eradication: Cairo 1 + Baghdad 1 auto-clear by presence on any pass. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=medic at=Riyadh cures: blue:none yellow:cured black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta, San Francisco players: alice@Atlanta(dispatcher) hand=4 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue)] bob@Riyadh(medic) hand=3 [Osaka(red), Sydney(red), Ho Chi Minh City(red)] supply: blue:17 yellow:17 black:22 red:15 decks: player=23 infection=37 player-discard: 3 blue, 7 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Milan: 3 blue⚠ [in infect-discard] — 3 move(s): Cairo→Istanbul→Milan Lima: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Cairo→Algiers→Madrid→Sao Paulo→Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 6 San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Karachi→Delhi→Kolkata→Hong Kong→Manila→San Francisco — nearer teammate: alice, 1 move(s) vs your 6 Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] — 7 move(s): Cairo→Algiers→Madrid→Sao Paulo→Bogota→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 7 Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Karachi→Delhi→Kolkata→Hong Kong→Manila — nearer teammate: alice, 2 move(s) vs your 5 Los Angeles: 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Bangkok: 1 red [in infect-discard] Atlanta: 1 blue [in infect-discard] Cairo: 1 black Baghdad: 1 black === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 7 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; black: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 4, 5 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (6 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 3, imminent): 6 move(s): Cairo→Algiers→Madrid→Sao Paulo→Bogota→Lima — nearer teammate: alice, 3 move(s) vs your 6 Santiago (yellow, 3, imminent): 7 move(s): Cairo→Algiers→Madrid→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: alice, 4 move(s) vs your 7 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Karachi tempo: 1 action(s) closer to the red cure (39 → 38 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Milan, Santiago, San Francisco, Lima): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at San Francisco — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: break the Lima–Santiago yellow cluster at Lima — tempo 1 vs 1, risk 1.90 vs 1.84 — beaten by "defuse the armed discard bomb at San Francisco". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Cairo"} [3] {"tag":"driveFerry","to":"Baghdad"} [4] {"tag":"driveFerry","to":"Karachi"} [5] {"tag":"directFlight","to":"Osaka"} [6] {"tag":"directFlight","to":"Sydney"} [7] {"tag":"directFlight","to":"Ho Chi Minh City"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Cairo"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0061 {#d-alice-legacy-p0061} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 61. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #113): Alice — update: Kolkata's 3 black auto-cleared the moment I arrived (medic passive; outbreak #2 acknowledged, Lima 3 noted — you're nearest for the yellow cluster). My turn: Delhi→Karachi→Riyadh — Karachi + Riyadh auto-clear on arrival (black → only Cairo+Baghdad 1s left, then eradicated), 4th action GG → San Francisco station per plan. SF 3-blue stays yours (you're 2 moves out), Manila 2 red stays low-prio. Blue: you're 4/5 — I'll flag immediately if I draw a blue; meanwhile keep collecting at Atlanta. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Sequence confirmed — Bob's GG→SF station plus his Riyadh walk locks in the black eradication, and SF station gives me my west-blue sweep route. Nothing to add; waiting for my turn (I'm 4/5 blue at Atlanta, one card from the cure). ``` toolCalls: [] ### bob-legacy-p0055 {#d-bob-legacy-p0055} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 55. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v14 (2 cures done: yellow+black; blue 4/5 alice, red 3/5 bob): Bob: Delhi→Karachi→Riyadh (auto-clears Karachi 1 + Riyadh 3 via medic passive — Riyadh bomb defused) + playEvent GG → build station SAN FRANCISCO (free). Alice next: covers SF 3-blue (she's 2 moves, blue uncured) + Milan 3-blue trap; blue cure fires at Atlanta station on her 5th blue (SF+Essen+Washington+NY held). Bob after Riyadh: Karachi→Delhi→(Manila 2 red if passing)→east sweep; yellow eradication = Lima 3 + Santiago 3 + LA 1 one-treats (cured) — bob via Bogota route or alice if nearer; GG station usable for shuttle anchor. Red: bob 3/5 (Osaka/Sydney/HCMC), 2 draws to cure at Atlanta. Black eradication: Cairo 1 + Baghdad 1 auto-clear by presence on any pass. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=medic at=Delhi cures: blue:none yellow:cured black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=4 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue)] bob@Delhi(medic) hand=4 [Osaka(red), Sydney(red), Ho Chi Minh City(red), event:governmentGrant] supply: blue:17 yellow:17 black:18 red:15 decks: player=23 infection=37 player-discard: 3 blue, 7 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ [in infect-discard] — 2 move(s): Karachi→Riyadh [black CURED: 1 treat clears ALL cubes here] Milan: 3 blue⚠ [in infect-discard] — 4 move(s): Tehran→Moscow→Istanbul→Milan Lima: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Chennai→Jakarta→Sydney→Los Angeles→Mexico City→Lima [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 6 San Francisco: 3 blue⚠ [in infect-discard] — 4 move(s): Kolkata→Hong Kong→Manila→San Francisco — nearer teammate: alice, 2 move(s) vs your 4 Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Kolkata→Hong Kong→Manila Los Angeles: 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Bangkok: 1 red [in infect-discard] Atlanta: 1 blue [in infect-discard] Cairo: 1 black Baghdad: 1 black Karachi: 1 black === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 7 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; black: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 4, 5 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (6 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Riyadh (black, 3, imminent): 2 move(s): Karachi→Riyadh Lima (yellow, 3, imminent): 6 move(s): Chennai→Jakarta→Sydney→Los Angeles→Mexico City→Lima — nearer teammate: alice, 3 move(s) vs your 6 Santiago (yellow, 3, imminent): 7 move(s): Chennai→Jakarta→Sydney→Los Angeles→Mexico City→Lima→Santiago — nearer teammate: alice, 4 move(s) vs your 7 ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~11 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Kolkata, drive Hong Kong, drive Manila tempo: 3 action(s) closer to the red cure (39 → 36 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Milan, Santiago, San Francisco, Riyadh, Lima): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at San Francisco — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - sweep Riyadh (black cured, 3 cubes, medic: entering clears all) — drive Karachi, drive Riyadh tempo: no cure progress — nearest is blue, 17 action(s) to land it — alice collects; clears 4 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Milan, Santiago, San Francisco, Lima): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "defuse the armed discard bomb at San Francisco" → "sweep Riyadh": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 5 → 4 committed outbreak(s) dominated: "break the Lima–Santiago yellow cluster at Lima" — tempo 3 vs 3, risk 2.36 vs 2.30 — beaten by "defuse the armed discard bomb at San Francisco" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai" [7] {"tag":"directFlight","to":"Osaka"} [8] {"tag":"directFlight","to":"Sydney"} [9] {"tag":"directFlight","to":"Ho Chi Minh City"} (playEvent costs NO action — you may play one AND still take all your actions) playEvent(governmentGrant) — 47 options; build {"tag":"playEvent","play":{"event":"governmentGrant","city":}} city: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0060 {#d-bob-legacy-p0060} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 60. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): PLAN v14 (2 cures done: yellow+black; blue 4/5 alice, red 3/5 bob): Bob: Delhi→Karachi→Riyadh (auto-clears Karachi 1 + Riyadh 3 via medic passive — Riyadh bomb defused) + playEvent GG → build station SAN FRANCISCO (free). Alice next: covers SF 3-blue (she's 2 moves, blue uncured) + Milan 3-blue trap; blue cure fires at Atlanta station on her 5th blue (SF+Essen+Washington+NY held). Bob after Riyadh: Karachi→Delhi→(Manila 2 red if passing)→east sweep; yellow eradication = Lima 3 + Santiago 3 + LA 1 one-treats (cured) — bob via Bogota route or alice if nearer; GG station usable for shuttle anchor. Red: bob 3/5 (Osaka/Sydney/HCMC), 2 draws to cure at Atlanta. Black eradication: Cairo 1 + Baghdad 1 auto-clear by presence on any pass. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=medic at=Cairo cures: blue:none yellow:cured black:cured red:none outbreaks=4/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Atlanta(dispatcher) hand=4 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue)] bob@Cairo(medic) hand=4 [Osaka(red), Sydney(red), Ho Chi Minh City(red), St. Petersburg(blue)] supply: blue:7 yellow:17 black:23 red:14 decks: player=21 infection=44 player-discard: 3 blue, 7 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Milan: 3 blue⚠ [in infect-discard] — 2 move(s): Istanbul→Milan Lima: 3 yellow⚠ [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] San Francisco: 3 blue⚠ [in infect-discard] [blue supply 7 left, 17 on board, reshuffle trap] — 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — nearer teammate: alice, 1 move(s) vs your 6 Santiago: 3 yellow⚠ [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] Manila: 1 blue, 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 6 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Manila — nearer teammate: alice, 2 move(s) vs your 6 New York: 3 blue⚠ — 3 move(s): Algiers→Madrid→New York — nearer teammate: alice, 2 move(s) vs your 3 Los Angeles: 1 blue, 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Bangkok: 1 red Atlanta: 1 blue Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 7 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; black: 1 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand St. Petersburg(blue) to alice: meet IN St. Petersburg (the card's own city) — you 2 move(s), alice 5 move(s); then alice to station Atlanta +5 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 3, imminent): 5 move(s): Algiers→Madrid→Sao Paulo→Bogota→Lima — nearer teammate: alice, 3 move(s) vs your 5 Santiago (yellow, 3, imminent): 6 move(s): Algiers→Madrid→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: alice, 4 move(s) vs your 6 station opportunities (stations enable cures and shuttle travel): you hold St. Petersburg, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~3 action(s) on remaining cure runs: red 5→2) — costs St. Petersburg(blue): blue margin 4 — burnable; 4 blue still in deck response reach — team's card-free trip to each city: St. Petersburg 5→0, Moscow 6→1, Istanbul 5→1 (1 cube), Baghdad 6→2 (1 cube); board-wide: 18 cities closer, 47 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)