# Turn 13 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-06/turns/12.md) · [Next turn](/games/game-06/turns/14.md) · [All turns](/games/game-06/turns/index.md) · [Interactive board](/games/game-06/replay.html#event-112) · [Game](/games/game-06/summary.md) Board before the first command: state `111` in [states.jsonl](/games/game-06/states.jsonl). After the last command: state `120` in [states.jsonl](/games/game-06/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #112 · alice · msg {#e112} > Bob — good news + new intel: my draw gave me Washington+New York — I'm BLUE 4/5 now, one blue card from the cure, and I'm AT the Atlanta station. Blue cure fires the moment I draw a 5th blue (or we hand off one — tell me if you draw blue and I'll meet you). Board: outbreak #2 fired (Lima hit 3 — now a yellow bomb), and Riyadh + Kolkata are still armed in the infect discard (black cured but NOT eradicated — they outbreak until swept). Your turn priorities: (1) auto-clears: you're in Kolkata already?? — you were Delhi→Kolkata... treat there if 3 remain, then walk toward Riyadh via Karachi→Baghdad (Karachi/Baghdad/Cairo each have 1 black — presence clears each as you pass), treat Riyadh 3→0 = black ERADICATED after Riyadh+Kolkata+the 1s. (2) PLAY GG → station: with my blue cure imminent at Atlanta, the better second station is still SF (my west sweep) — but if you reach Santiago/Lima first, use it there. (3) Manila 2 red if you pass. I'm parked at Atlanta collecting blue cards — jump me wherever next turn if a bomb pops. [Model call alice-legacy-p0060](/games/game-06/turns/13-calls.md#d-alice-legacy-p0060) — unique payload candidate; not a proven invocation join ### #113 · bob · msg {#e113} > Alice — update: Kolkata's 3 black auto-cleared the moment I arrived (medic passive; outbreak #2 acknowledged, Lima 3 noted — you're nearest for the yellow cluster). My turn: Delhi→Karachi→Riyadh — Karachi + Riyadh auto-clear on arrival (black → only Cairo+Baghdad 1s left, then eradicated), 4th action GG → San Francisco station per plan. SF 3-blue stays yours (you're 2 moves out), Manila 2 red stays low-prio. Blue: you're 4/5 — I'll flag immediately if I draw a blue; meanwhile keep collecting at Atlanta. [Model call bob-legacy-p0054](/games/game-06/turns/13-calls.md#d-bob-legacy-p0054) — unique payload candidate; not a proven invocation join ### #114 · bob · plan {#e114} > PLAN v14 (2 cures done: yellow+black; blue 4/5 alice, red 3/5 bob): Bob: Delhi→Karachi→Riyadh (auto-clears Karachi 1 + Riyadh 3 via medic passive — Riyadh bomb defused) + playEvent GG → build station SAN FRANCISCO (free). Alice next: covers SF 3-blue (she's 2 moves, blue uncured) + Milan 3-blue trap; blue cure fires at Atlanta station on her 5th blue (SF+Essen+Washington+NY held). Bob after Riyadh: Karachi→Delhi→(Manila 2 red if passing)→east sweep; yellow eradication = Lima 3 + Santiago 3 + LA 1 one-treats (cured) — bob via Bogota route or alice if nearer; GG station usable for shuttle anchor. Red: bob 3/5 (Osaka/Sydney/HCMC), 2 draws to cure at Atlanta. Black eradication: Cairo 1 + Baghdad 1 auto-clear by presence on any pass. [Model call bob-legacy-p0054](/games/game-06/turns/13-calls.md#d-bob-legacy-p0054) — unique payload candidate; not a proven invocation join ### #115 · bob · cmd {#e115} ```json { "tag": "driveFerry", "to": "Delhi" } ``` Board before: state `111` in [states.jsonl](/games/game-06/states.jsonl) · after: state `115` in [states.jsonl](/games/game-06/states.jsonl) [Model call bob-legacy-p0054](/games/game-06/turns/13-calls.md#d-bob-legacy-p0054) — unique payload candidate; not a proven invocation join ### #116 · alice · msg {#e116} > Sequence confirmed — Bob's GG→SF station plus his Riyadh walk locks in the black eradication, and SF station gives me my west-blue sweep route. Nothing to add; waiting for my turn (I'm 4/5 blue at Atlanta, one card from the cure). ### #117 · bob · cmd {#e117} ```json { "tag": "driveFerry", "to": "Karachi" } ``` Board before: state `115` in [states.jsonl](/games/game-06/states.jsonl) · after: state `117` in [states.jsonl](/games/game-06/states.jsonl) [Model call bob-legacy-p0056](/games/game-06/turns/13-calls.md#d-bob-legacy-p0056) — unique payload candidate; not a proven invocation join ### #118 · bob · cmd {#e118} ```json { "tag": "driveFerry", "to": "Riyadh" } ``` Board before: state `117` in [states.jsonl](/games/game-06/states.jsonl) · after: state `118` in [states.jsonl](/games/game-06/states.jsonl) [Model call bob-legacy-p0057](/games/game-06/turns/13-calls.md#d-bob-legacy-p0057) — unique payload candidate; not a proven invocation join ### #119 · bob · cmd {#e119} ```json { "tag": "playEvent", "play": { "event": "governmentGrant", "city": "San Francisco" } } ``` Board before: state `118` in [states.jsonl](/games/game-06/states.jsonl) · after: state `119` in [states.jsonl](/games/game-06/states.jsonl) [Model call bob-legacy-p0058](/games/game-06/turns/13-calls.md#d-bob-legacy-p0058) — unique payload candidate; not a proven invocation join ### #120 · bob · cmd {#e120} ```json { "tag": "driveFerry", "to": "Cairo" } ``` Board before: state `119` in [states.jsonl](/games/game-06/states.jsonl) · after: state `120` in [states.jsonl](/games/game-06/states.jsonl) [Model call bob-legacy-p0059](/games/game-06/turns/13-calls.md#d-bob-legacy-p0059) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-06/turns/13-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0060](/games/game-06/turns/13-calls.md#d-alice-legacy-p0060) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#112](/games/game-06/turns/13.md#e112) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0054](/games/game-06/turns/13-calls.md#d-bob-legacy-p0054) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#113](/games/game-06/turns/13.md#e113) (unique payload candidate; not a proven invocation join), [#114](/games/game-06/turns/13.md#e114) (unique payload candidate; not a proven invocation join), [#115](/games/game-06/turns/13.md#e115) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0056](/games/game-06/turns/13-calls.md#d-bob-legacy-p0056) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#117](/games/game-06/turns/13.md#e117) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0057](/games/game-06/turns/13-calls.md#d-bob-legacy-p0057) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#118](/games/game-06/turns/13.md#e118) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0058](/games/game-06/turns/13-calls.md#d-bob-legacy-p0058) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#119](/games/game-06/turns/13.md#e119) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0059](/games/game-06/turns/13-calls.md#d-bob-legacy-p0059) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#120](/games/game-06/turns/13.md#e120) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0061](/games/game-06/turns/13-calls.md#d-alice-legacy-p0061) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0055](/games/game-06/turns/13-calls.md#d-bob-legacy-p0055) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0060](/games/game-06/turns/13-calls.md#d-bob-legacy-p0060) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)