# Turn 14 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 14](/games/game-06/turns/14.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-06/decisions.jsonl). [Previous turn's calls](/games/game-06/turns/13-calls.md) · [Next turn's calls](/games/game-06/turns/15-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0062 {#d-alice-legacy-p0062} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 62. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #121](/games/game-06/turns/14.md#e121) — unique payload candidate; not a proven invocation join - [Event #122](/games/game-06/turns/14.md#e122) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v14 (2 cures done: yellow+black; blue 4/5 alice, red 3/5 bob): Bob: Delhi→Karachi→Riyadh (auto-clears Karachi 1 + Riyadh 3 via medic passive — Riyadh bomb defused) + playEvent GG → build station SAN FRANCISCO (free). Alice next: covers SF 3-blue (she's 2 moves, blue uncured) + Milan 3-blue trap; blue cure fires at Atlanta station on her 5th blue (SF+Essen+Washington+NY held). Bob after Riyadh: Karachi→Delhi→(Manila 2 red if passing)→east sweep; yellow eradication = Lima 3 + Santiago 3 + LA 1 one-treats (cured) — bob via Bogota route or alice if nearer; GG station usable for shuttle anchor. Red: bob 3/5 (Osaka/Sydney/HCMC), 2 draws to cure at Atlanta. Black eradication: Cairo 1 + Baghdad 1 auto-clear by presence on any pass. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:cured black:cured red:none outbreaks=4/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Atlanta(dispatcher) hand=4 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue)] bob@Cairo(medic) hand=4 [Osaka(red), Sydney(red), Ho Chi Minh City(red), St. Petersburg(blue)] supply: blue:7 yellow:17 black:23 red:14 decks: player=21 infection=44 player-discard: 3 blue, 7 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Milan: 3 blue⚠ [in infect-discard] — 5 move(s): Washington→New York→London→Essen→Milan — nearer teammate: bob, 2 move(s) vs your 5 Lima: 3 yellow⚠ [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] San Francisco: 3 blue⚠ [in infect-discard] [blue supply 7 left, 17 on board, reshuffle trap] — 1 move(s): (shuttle)San Francisco — or 1 action: direct flight (you hold San Francisco — your 4/5 blue set — burning drops it to 3/5; 4 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Santiago: 3 yellow⚠ [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] Manila: 1 blue, 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 2 move(s): (shuttle)San Francisco→Manila New York: 3 blue⚠ — 2 move(s): Washington→New York — or 1 action: direct flight (you hold New York — your 4/5 blue set — burning drops it to 3/5; 4 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Los Angeles: 1 blue, 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Bangkok: 1 red Atlanta: 1 blue Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 7 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; black: 1 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): San Francisco(blue): drive alice 1 step(s) to San Francisco → then that pawn treats Milan(blue): drive bob 2 step(s) to Milan → then that pawn treats Manila(red): drive alice 2 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) red: bob collects (3/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you St. Petersburg(blue): meet IN St. Petersburg (the card's own city) — you 5 move(s), bob 2 move(s); then alice to station Atlanta +5 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 3, imminent): 3 move(s): Chicago→Mexico City→Lima Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - send bob (Medic) into Lima — entering clears all 3 cured-colour cube(s) on arrival, no treat action (4 action(s)) — drive Chicago, drive Mexico City, drive Lima, dispatcherJump tempo: 2 action(s) closer to the red cure (38 → 36 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases dominated: shore up blue at New York (supply strained: 7 left) — tempo 0 vs 2, risk 1.67 vs 0.75 — beaten by "send bob". dominated: break the Lima–Santiago yellow cluster at Lima — tempo -4 vs 2, risk 0.75 vs 0.75 — beaten by "send bob". dominated: defuse the armed discard bomb at Manila (red — fires on the next epidemic reshuffle) — tempo -2 vs 0, risk 1.88 vs 1.67 — beaten by "shore up blue at New York". dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo -1 vs 2, risk 1.56 vs 0.75 — beaten by "send bob". dominated: defuse San Francisco and return to Atlanta (round trip, 3 actions) — tempo 0 vs 0, risk 1.77 vs 1.67 — beaten by "shore up blue at New York". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "San Francisco", "Essen", "Washington", "New York" [9] {"tag":"shuttleFlight","to":"San Francisco"} [10] {"tag":"treatDisease","color":"blue"} [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Khartoum"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 2→4, 2 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Serious escalation: outbreaks 4/8, infection rate 3. New 3-cube cities: Lima, Manila (3 red), New York (3 blue). Blue supply 7 left, 17 on board — critical. Red supply 14, 10 on board. My hand: SF, Essen, Washington, NY (4 blue). I'm at Atlanta. Bob at Cairo with St. Petersburg(blue)! Bob holds a blue card — the 5th blue for me! Handoff: bob hands St. Petersburg(blue) — meet in St. Petersburg? But as dispatcher I can jump to him. Wait — share requires both in St. Petersburg. He's at Cairo, 2 moves from Milan... Actually I can jump myself to Bob's city (Atlanta→Cairo, 1 action) and then... he can only give St. Petersburg card if I'm IN St. Petersburg? No — Researcher? No, I'm dispatcher, he's medic. Share only in the card's city. BUT: I could take a share in St. Petersburg only. Alternative: Bob flies to St. Petersburg (drive Istanbul→St. Petersburg or direct flight — costs action), I jump onto him (1 action), shareTake = blue 5/5. Then cure next turn at a station (Atlanta or SF station). That's 3 actions for me (jump, share... wait order: I jump to him first or he moves first). My 4 actions: Option A: dispatcherJump (to Bob at Cairo), then he still needs to be in St. Petersburg. He moves on HIS turn. Hmm — I can dispatcherMove him too! dispatcherMove bob via driveFerry Istanbul (1 action) — wait he's at Cairo; drive to Istanbul (1 action via me), then drive to St. Petersburg (another). So: [1] dispatcherMove bob Cairo→Istanbul, [2] dispatcherMove bob Istanbul→St. Petersburg, [3] dispatcherJump alice onto bob, [4] shareTake St. Petersburg = blue 5/5! Then next turn I'm at St. Petersburg... need to reach a station for cure. Bob can charter me? He's a medic. I'd charter from St. Petersburg spending... I hold SF card — charter costs current city card. Hmm, cure at SF station? Next turn jump to... I'm at St. Petersburg; Bob has no more black cards. Direct flight costs destination card. I could charter (spend St. Petersburg card) to Atlanta and cure blue! Charter = spend current-city card, fly anywhere. Next turn: charter to Atlanta (burns St. Petersburg — fine, already used), then discoverCure blue at Atlanta. That's turn+1. But wait — the blue supply is 7 with 17 on board! Blue is the supply-critical color. NY 3 blue + SF 3 blue + Milan 3 blue all 3-cube. Outbreaks at 4/8 — two more outbreaks hits 6. This is the losing curve: blue supply depletion. Alternative Option B (frontier's "send bob to Lima"): clears yellow cluster. But blue supply is more critical (7 left, 17 on board = needs 10 treats to refund... blue treat is expensive uncured). Hmm, but blue cure is one card away. Option A completes blue set this turn, cure next turn. Then blue becomes auto-clear for... whoever. Blue 17 cubes on board across many cities. Actually with blue cured, treats remove all cubes per city — but supply is 7; if blue hits 0 supply before cure, we LOSE. 17 on board, supply 7. Infection rate 3, ~2 blue cards in the current discard top? Multiple 3-cube blue cities are outbreak traps: NY draws → outbreak → +1 each neighbor... blue supply could hit 0! NY 3 blue: neighbors Toronto, Washington, London, Madrid would each get +1 blue on outbreak. That's 4 more blue cubes out. SF 3 blue: neighbors Tokyo, Manila, LA +1 each. Milan 3: neighbors Essen, Paris, Istanbul. Blue supply 7 → could evaporate fast. Blue cure THIS or NEXT turn is existential. Option A: complete blue set now, cure next turn. I think that's right. Also New York 3 blue is 2 moves from me (Washington→NY) and I HOLD NY card — directFlight NY (burn NY card, blue 4/5→3/5!) no — that breaks the set. Treat at NY would need being there. Alternatively Option C: shuttle to SF (1 action, station built there!), treat blue (SF 3→2... uncured 1/action). Not enough; SF would still outbreak next infect. Priority: complete the blue set via share, cure next turn, THEN mass-treat blues (cured = 1 treat per city, huge refund to supply). But the NY/SF/Milan 3-cubes may outbreak during the next infect phase (rate 3). Risk accepted — Option A still saves supply overall once cured. Also Bob's St. Petersburg card — after my share, Bob has 3 red. He's at Cairo heading to Riyadh/Baghdad for the last black cube. Fine. Wait — can I jump to Bob and he shares in... share requires BOTH pawns in the card's city. Yes, need St. Petersburg for both. So I must move Bob there AND jump there. 4 actions exactly: move Bob ×2, jump, share. Hmm, but one alternative: Bob gives me St. Petersburg next turn at St. Petersburg, I cure turn after — same. Doing it now is faster. Actually wait — could I instead have Bob take the blue cards? No — he'd need to come to MY cities. My plan is cleaner. Message Bob first (mandatory-ish, split decision + new 3-cubes), then execute 4 actions. ``` text: ```text Outbreaks doubled to 4/8 and blue supply is down to 7 with 17 cubes on board — blue is now the existential clock. The fastest defusal: Bob is holding St. Petersburg(blue) — that's my 5th blue. As Dispatcher I can complete the set THIS turn (move him Cairo→Istanbul→St. Petersburg, jump myself onto him, take the card), then cure blue next turn. Sending the plan, then executing: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bob — EMERGENCY sequencing change: outbreaks 4/8, blue supply 7 left with 17 on board (NY+SF+Milan all 3-cube traps — any two outbreak and blue supply evaporates → we lose on cube depletion). Your St. Petersburg(blue) is my 5th blue. THIS turn I: dispatcherMove you Cairo→Istanbul→St. Petersburg, jump onto you, take St. Petersburg = blue 5/5 in my hand. NEXT turn I charter to Atlanta (burns the SP card — pure fuel after the share) and DISCOVER BLUE CURE. Then blue mass-treats (cured = 1 action/city) refill supply everywhere — NY/SF/Milan get swept right after by me, Lima/Santiago yellow by you on your leg (Lima is 3 now, it's a bomb). Your turn: continue Riyadh→Baghdad auto-clears (last black cube) + GG already spent — good. Keep your 3 red cards safe; red cure when your 5th red draws. Shout if you draw blue."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Istanbul"}}, "output": {"submitted": true, "action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Istanbul"}}} ``` ### alice-legacy-p0063 {#d-alice-legacy-p0063} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 63. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #123](/games/game-06/turns/14.md#e123) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v14 (2 cures done: yellow+black; blue 4/5 alice, red 3/5 bob): Bob: Delhi→Karachi→Riyadh (auto-clears Karachi 1 + Riyadh 3 via medic passive — Riyadh bomb defused) + playEvent GG → build station SAN FRANCISCO (free). Alice next: covers SF 3-blue (she's 2 moves, blue uncured) + Milan 3-blue trap; blue cure fires at Atlanta station on her 5th blue (SF+Essen+Washington+NY held). Bob after Riyadh: Karachi→Delhi→(Manila 2 red if passing)→east sweep; yellow eradication = Lima 3 + Santiago 3 + LA 1 one-treats (cured) — bob via Bogota route or alice if nearer; GG station usable for shuttle anchor. Red: bob 3/5 (Osaka/Sydney/HCMC), 2 draws to cure at Atlanta. Black eradication: Cairo 1 + Baghdad 1 auto-clear by presence on any pass. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 6 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:cured black:cured red:none outbreaks=4/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Atlanta(dispatcher) hand=4 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue)] bob@Istanbul(medic) hand=4 [Osaka(red), Sydney(red), Ho Chi Minh City(red), St. Petersburg(blue)] supply: blue:7 yellow:17 black:23 red:14 decks: player=21 infection=44 player-discard: 3 blue, 7 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Milan: 3 blue⚠ [in infect-discard] — 5 move(s): Washington→New York→London→Essen→Milan — nearer teammate: bob, 1 move(s) vs your 5 Lima: 3 yellow⚠ [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] San Francisco: 3 blue⚠ [in infect-discard] [blue supply 7 left, 17 on board, reshuffle trap] — 1 move(s): (shuttle)San Francisco — or 1 action: direct flight (you hold San Francisco — your 4/5 blue set — burning drops it to 3/5; 4 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Santiago: 3 yellow⚠ [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] Manila: 1 blue, 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 2 move(s): (shuttle)San Francisco→Manila New York: 3 blue⚠ — 2 move(s): Washington→New York — or 1 action: direct flight (you hold New York — your 4/5 blue set — burning drops it to 3/5; 4 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Los Angeles: 1 blue, 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Bangkok: 1 red Atlanta: 1 blue Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 7 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; black: 1 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Milan(blue): drive bob 1 step(s) to Milan → then that pawn treats San Francisco(blue): drive alice 1 step(s) to San Francisco → then that pawn treats Manila(red): drive alice 2 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) red: bob collects (3/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you St. Petersburg(blue): meet IN St. Petersburg (the card's own city) — you 5 move(s), bob 1 move(s); then alice to station Atlanta +5 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 3, imminent): 3 move(s): Chicago→Mexico City→Lima Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 4/8; deck ~10 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - shore up blue at New York (supply strained: 7 left) — drive Washington, drive New York, treat blue tempo: no cure progress — nearest is blue, 10 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~1.9 expected outbreak(s) over the next 2 infect phases; returns 1 blue (supply 8 after) to a strained supply - defuse San Francisco and return to Atlanta (round trip, 3 actions) — shuttle San Francisco, treat blue, shuttle Atlanta tempo: no cure progress — nearest is blue, 10 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~1.9 expected outbreak(s) over the next 2 infect phases; returns 1 blue (supply 8 after) to a strained supply - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — shuttle San Francisco, treat blue, treat blue tempo: 1 action(s) further from the blue cure (10 → 11 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~1.9 expected outbreak(s) over the next 2 infect phases; returns 2 blue (supply 9 after) to a strained supply "shore up blue at New York" and "defuse San Francisco and return to Atlanta" tie exactly on both axes and clear the same 1 cube(s) — nothing separates them. exchange "shore up blue at New York" → "defuse San Francisco and return to Atlanta": gives up nothing on tempo to move risk ~1.9 expected outbreaks → ~1.9 and armed-bomb liability 3 → 2 committed outbreak(s) exchange "defuse San Francisco and return to Atlanta" → "defuse the armed discard bomb at San Francisco": gives up 1 action(s) of cure progress to move risk ~1.9 expected outbreaks → ~1.9 dominated: "break the Lima–Santiago yellow cluster at Lima" — tempo -4 vs -1, risk 1.73 vs 1.67 — beaten by "defuse the armed discard bomb at San Francisco" dominated: "defuse the armed discard bomb at Manila (red — fires on the next epidemic reshuffle)" — tempo -2 vs 0, risk 1.88 vs 1.77 — beaten by "shore up blue at New York" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "San Francisco", "Essen", "Washington", "New York" [9] {"tag":"shuttleFlight","to":"San Francisco"} [10] {"tag":"treatDisease","color":"blue"} [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Milan"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"St. Petersburg"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Cairo"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Moscow"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "St. Petersburg"}}, "output": {"submitted": true, "action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "St. Petersburg"}}} ``` ### alice-legacy-p0066 {#d-alice-legacy-p0066} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 66. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #126](/games/game-06/turns/14.md#e126) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v14 (2 cures done: yellow+black; blue 4/5 alice, red 3/5 bob): Bob: Delhi→Karachi→Riyadh (auto-clears Karachi 1 + Riyadh 3 via medic passive — Riyadh bomb defused) + playEvent GG → build station SAN FRANCISCO (free). Alice next: covers SF 3-blue (she's 2 moves, blue uncured) + Milan 3-blue trap; blue cure fires at Atlanta station on her 5th blue (SF+Essen+Washington+NY held). Bob after Riyadh: Karachi→Delhi→(Manila 2 red if passing)→east sweep; yellow eradication = Lima 3 + Santiago 3 + LA 1 one-treats (cured) — bob via Bogota route or alice if nearer; GG station usable for shuttle anchor. Red: bob 3/5 (Osaka/Sydney/HCMC), 2 draws to cure at Atlanta. Black eradication: Cairo 1 + Baghdad 1 auto-clear by presence on any pass. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 6 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=St. Petersburg cures: blue:none yellow:cured black:cured red:none outbreaks=4/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@St. Petersburg(dispatcher) hand=4 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue)] bob@St. Petersburg(medic) hand=4 [Osaka(red), Sydney(red), Ho Chi Minh City(red), St. Petersburg(blue)] supply: blue:7 yellow:17 black:23 red:14 decks: player=21 infection=44 player-discard: 3 blue, 7 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Milan: 3 blue⚠ [in infect-discard] — 2 move(s): Essen→Milan Lima: 3 yellow⚠ [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] San Francisco: 3 blue⚠ [in infect-discard] [blue supply 7 left, 17 on board, reshuffle trap] — 6 move(s): Essen→London→New York→Toronto→Chicago→San Francisco — or 1 action: direct flight (you hold San Francisco — your 4/5 blue set — burning drops it to 3/5; 4 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Santiago: 3 yellow⚠ [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] Manila: 1 blue, 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Manila New York: 3 blue⚠ — 3 move(s): Essen→London→New York — or 1 action: direct flight (you hold New York — your 4/5 blue set — burning drops it to 3/5; 4 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Los Angeles: 1 blue, 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Bangkok: 1 red Atlanta: 1 blue Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 7 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; black: 1 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Milan(blue): drive alice 2 step(s) to Milan → then that pawn treats New York(blue): drive alice 3 step(s) to New York → then that pawn treats Lima(yellow): drive alice 6 step(s) to Lima → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (5 move(s)) red: bob collects (3/5) — give bob your red cards when you share share now available: bob should GIVE St. Petersburg to alice (the blue collector). One direction only — never trade it back. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 3, imminent): 6 move(s): Essen→London→Madrid→Sao Paulo→Bogota→Lima Santiago (yellow, 3, imminent): 7 move(s): Essen→London→Madrid→Sao Paulo→Bogota→Lima→Santiago ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 4/8; deck ~10 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the blue cure: hand off a card at St. Petersburg (alice collects, 1 still needed) — shareTake tempo: 3 action(s) closer to the blue cure (9 → 6 action(s) to land it) — you hold the full set | risk after: ~1.9 expected outbreak(s) over the next 2 infect phases - shore up blue at New York (supply strained: 7 left) — drive Essen tempo: no cure progress — nearest is blue, 9 action(s) to land it — you collect | risk after: ~1.9 expected outbreak(s) over the next 2 infect phases; en route to clear blue at New York — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Manila (red — fires on the next epidemic reshuffle) — drive Moscow tempo: 2 action(s) further from the blue cure (9 → 11 action(s) to land it) — you collect | risk after: ~1.9 expected outbreak(s) over the next 2 infect phases; en route to clear red at Manila — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the blue cure: hand off a card at St. P…" → "shore up blue at New York": gives up 3 action(s) of cure progress to move risk ~1.9 expected outbreaks → ~1.9 exchange "shore up blue at New York" → "defuse the armed discard bomb at Manila": gives up 2 action(s) of cure progress to move risk ~1.9 expected outbreaks → ~1.9 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Essen"} [3] {"tag":"driveFerry","to":"Moscow"} [4] {"tag":"driveFerry","to":"Istanbul"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "San Francisco", "Essen", "Washington", "New York" [9] {"tag":"shareTake","from":"bob","card":"St. Petersburg"} [10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Essen"} [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Moscow"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"San Francisco"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chicago"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Toronto"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Atlanta"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Washington"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"New York"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"London"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Madrid"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Paris"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Essen"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Milan"} [27] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Los Angeles"} [28] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mexico City"} [29] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Miami"} [30] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bogota"} [31] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lima"} [32] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Santiago"} [33] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Buenos Aires"} [34] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sao Paulo"} [35] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lagos"} [36] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kinshasa"} [37] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Johannesburg"} [38] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Khartoum"} [39] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Algiers"} [40] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Cairo"} [41] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Istanbul"} [42] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Moscow"} [43] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tehran"} [44] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Baghdad"} [45] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Riyadh"} [46] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Karachi"} [47] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mumbai"} [48] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Delhi"} [49] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kolkata"} [50] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chennai"} [51] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Beijing"} [52] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Shanghai"} [53] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Seoul"} [54] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tokyo"} [55] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Osaka"} [56] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Taipei"} [57] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Hong Kong"} [58] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bangkok"} [59] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Ho Chi Minh City"} [60] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Manila"} [61] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Jakarta"} [62] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sydney"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareTake", "from": "bob", "card": "St. Petersburg"}}, "output": {"submitted": true, "action": {"tag": "shareTake", "from": "bob", "card": "St. Petersburg"}}} ``` ### bob-legacy-p0061 {#d-bob-legacy-p0061} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 61. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #124](/games/game-06/turns/14.md#e124) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #121): Bob — EMERGENCY sequencing change: outbreaks 4/8, blue supply 7 left with 17 on board (NY+SF+Milan all 3-cube traps — any two outbreak and blue supply evaporates → we lose on cube depletion). Your St. Petersburg(blue) is my 5th blue. THIS turn I: dispatcherMove you Cairo→Istanbul→St. Petersburg, jump onto you, take St. Petersburg = blue 5/5 in my hand. NEXT turn I charter to Atlanta (burns the SP card — pure fuel after the share) and DISCOVER BLUE CURE. Then blue mass-treats (cured = 1 action/city) refill supply everywhere — NY/SF/Milan get swept right after by me, Lima/Santiago yellow by you on your leg (Lima is 3 now, it's a bomb). Your turn: continue Riyadh→Baghdad auto-clears (last black cube) + GG already spent — good. Keep your 3 red cards safe; red cure when your 5th red draws. Shout if you draw blue. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Agreed — dispatch me to St. Petersburg this turn and take the card; blue cure next turn is the play (blue supply 7 is the kill clock). One caution while you're sweeping post-cure: NY/SF/Milan are 3-cube cities and blue is UNCURED until your Atlanta trip — if you can pass Milan (Istanbul→Milan, 2 from SP) BEFORE chartering to Atlanta, a single treat knocks 3→2 and buys the supply a turn. Priority order after cure: Milan (2 from your station walk), then SF (station there now!), then NY. My side: Cairo auto-cleared; Baghdad next — black eradicated after that, then I head east/south for Lima/Santiago yellow one-treats (Lima 3 is armed). No blue in my hand now — St. Petersburg is the only blue, and it's yours."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Blue-supply emergency acknowledged — alice is executing the SP handoff this turn (dispatcherMove me Cairo→Istanbul→St. Petersburg, jump onto me, take the card = blue 5/5), blue cure next turn at Atlanta, then cured-color mass-sweeps to refill the supply. I'll finish Baghdad for black eradication on my turn and head for the Lima/Santiago yellow bombs. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0064 {#d-alice-legacy-p0064} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 64. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v14 (2 cures done: yellow+black; blue 4/5 alice, red 3/5 bob): Bob: Delhi→Karachi→Riyadh (auto-clears Karachi 1 + Riyadh 3 via medic passive — Riyadh bomb defused) + playEvent GG → build station SAN FRANCISCO (free). Alice next: covers SF 3-blue (she's 2 moves, blue uncured) + Milan 3-blue trap; blue cure fires at Atlanta station on her 5th blue (SF+Essen+Washington+NY held). Bob after Riyadh: Karachi→Delhi→(Manila 2 red if passing)→east sweep; yellow eradication = Lima 3 + Santiago 3 + LA 1 one-treats (cured) — bob via Bogota route or alice if nearer; GG station usable for shuttle anchor. Red: bob 3/5 (Osaka/Sydney/HCMC), 2 draws to cure at Atlanta. Black eradication: Cairo 1 + Baghdad 1 auto-clear by presence on any pass. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 6 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:cured black:cured red:none outbreaks=4/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Atlanta(dispatcher) hand=4 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue)] bob@St. Petersburg(medic) hand=4 [Osaka(red), Sydney(red), Ho Chi Minh City(red), St. Petersburg(blue)] supply: blue:7 yellow:17 black:23 red:14 decks: player=21 infection=44 player-discard: 3 blue, 7 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Milan: 3 blue⚠ [in infect-discard] — 5 move(s): Washington→New York→London→Essen→Milan — nearer teammate: bob, 2 move(s) vs your 5 Lima: 3 yellow⚠ [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] San Francisco: 3 blue⚠ [in infect-discard] [blue supply 7 left, 17 on board, reshuffle trap] — 1 move(s): (shuttle)San Francisco — or 1 action: direct flight (you hold San Francisco — your 4/5 blue set — burning drops it to 3/5; 4 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Santiago: 3 yellow⚠ [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] Manila: 1 blue, 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 2 move(s): (shuttle)San Francisco→Manila New York: 3 blue⚠ — 2 move(s): Washington→New York — or 1 action: direct flight (you hold New York — your 4/5 blue set — burning drops it to 3/5; 4 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Los Angeles: 1 blue, 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Bangkok: 1 red Atlanta: 1 blue Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 7 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; black: 1 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): San Francisco(blue): drive alice 1 step(s) to San Francisco → then that pawn treats Milan(blue): drive bob 2 step(s) to Milan → then that pawn treats Manila(red): drive alice 2 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) red: bob collects (3/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you St. Petersburg(blue): meet IN St. Petersburg (the card's own city) — you 5 move(s), bob 0 move(s); then alice to station Atlanta +5 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 3, imminent): 3 move(s): Chicago→Mexico City→Lima Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 4/8; deck ~10 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the blue cure: hand off a card at St. Petersburg (alice collects, 1 still needed) — dispatcherJump, shareTake tempo: 3 action(s) closer to the blue cure (9 → 6 action(s) to land it) — you hold the full set | risk after: ~1.9 expected outbreak(s) over the next 2 infect phases - shore up blue at New York (supply strained: 7 left) — drive Washington, drive New York tempo: no cure progress — nearest is blue, 9 action(s) to land it — you collect | risk after: ~1.9 expected outbreak(s) over the next 2 infect phases; en route to clear blue at New York — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Manila (red — fires on the next epidemic reshuffle) — shuttle San Francisco, drive Manila tempo: 2 action(s) further from the blue cure (9 → 11 action(s) to land it) — you collect | risk after: ~1.9 expected outbreak(s) over the next 2 infect phases; en route to clear red at Manila — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the blue cure: hand off a card at St. P…" → "shore up blue at New York": gives up 3 action(s) of cure progress to move risk ~1.9 expected outbreaks → ~1.9 exchange "shore up blue at New York" → "defuse the armed discard bomb at Manila": gives up 2 action(s) of cure progress to move risk ~1.9 expected outbreaks → ~1.9 dominated: "break the Lima–Santiago yellow cluster at Lima" — tempo -3 vs 0, risk 1.73 vs 1.67 — beaten by "shore up blue at New York" dominated: "defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle)" — tempo -1 vs 0, risk 1.77 vs 1.67 — beaten by "shore up blue at New York" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "San Francisco", "Essen", "Washington", "New York" [9] {"tag":"shuttleFlight","to":"San Francisco"} [10] {"tag":"treatDisease","color":"blue"} [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Essen"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Moscow"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"San Francisco"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chicago"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Toronto"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Atlanta"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Washington"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"New York"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"London"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Madrid"} [27] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Paris"} [28] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Essen"} [29] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Milan"} [30] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Los Angeles"} [31] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mexico City"} [32] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Miami"} [33] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bogota"} [34] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lima"} [35] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Santiago"} [36] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Buenos Aires"} [37] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sao Paulo"} [38] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lagos"} [39] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kinshasa"} [40] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Johannesburg"} [41] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Khartoum"} [42] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Algiers"} [43] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Cairo"} [44] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Istanbul"} [45] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Moscow"} [46] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tehran"} [47] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Baghdad"} [48] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Riyadh"} [49] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Karachi"} [50] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mumbai"} [51] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Delhi"} [52] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kolkata"} [53] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chennai"} [54] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Beijing"} [55] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Shanghai"} [56] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Seoul"} [57] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tokyo"} [58] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Osaka"} [59] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Taipei"} [60] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Hong Kong"} [61] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bangkok"} [62] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Ho Chi Minh City"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Manila"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Jakarta"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sydney"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0065 {#d-alice-legacy-p0065} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 65. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #124): Agreed — dispatch me to St. Petersburg this turn and take the card; blue cure next turn is the play (blue supply 7 is the kill clock). One caution while you're sweeping post-cure: NY/SF/Milan are 3-cube cities and blue is UNCURED until your Atlanta trip — if you can pass Milan (Istanbul→Milan, 2 from SP) BEFORE chartering to Atlanta, a single treat knocks 3→2 and buys the supply a turn. Priority order after cure: Milan (2 from your station walk), then SF (station there now!), then NY. My side: Cairo auto-cleared; Baghdad next — black eradicated after that, then I head east/south for Lima/Santiago yellow one-treats (Lima 3 is armed). No blue in my hand now — St. Petersburg is the only blue, and it's yours. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v14 (2 cures done: yellow+black; blue 4/5 alice, red 3/5 bob): Bob: Delhi→Karachi→Riyadh (auto-clears Karachi 1 + Riyadh 3 via medic passive — Riyadh bomb defused) + playEvent GG → build station SAN FRANCISCO (free). Alice next: covers SF 3-blue (she's 2 moves, blue uncured) + Milan 3-blue trap; blue cure fires at Atlanta station on her 5th blue (SF+Essen+Washington+NY held). Bob after Riyadh: Karachi→Delhi→(Manila 2 red if passing)→east sweep; yellow eradication = Lima 3 + Santiago 3 + LA 1 one-treats (cured) — bob via Bogota route or alice if nearer; GG station usable for shuttle anchor. Red: bob 3/5 (Osaka/Sydney/HCMC), 2 draws to cure at Atlanta. Black eradication: Cairo 1 + Baghdad 1 auto-clear by presence on any pass. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 6 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:cured black:cured red:none outbreaks=4/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Atlanta(dispatcher) hand=4 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue)] bob@St. Petersburg(medic) hand=4 [Osaka(red), Sydney(red), Ho Chi Minh City(red), St. Petersburg(blue)] supply: blue:7 yellow:17 black:23 red:14 decks: player=21 infection=44 player-discard: 3 blue, 7 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Milan: 3 blue⚠ [in infect-discard] — 5 move(s): Washington→New York→London→Essen→Milan — nearer teammate: bob, 2 move(s) vs your 5 Lima: 3 yellow⚠ [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] San Francisco: 3 blue⚠ [in infect-discard] [blue supply 7 left, 17 on board, reshuffle trap] — 1 move(s): (shuttle)San Francisco — or 1 action: direct flight (you hold San Francisco — your 4/5 blue set — burning drops it to 3/5; 4 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Santiago: 3 yellow⚠ [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] Manila: 1 blue, 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 2 move(s): (shuttle)San Francisco→Manila New York: 3 blue⚠ — 2 move(s): Washington→New York — or 1 action: direct flight (you hold New York — your 4/5 blue set — burning drops it to 3/5; 4 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Los Angeles: 1 blue, 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Bangkok: 1 red Atlanta: 1 blue Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 7 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; black: 1 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held bob 3, 6 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): San Francisco(blue): drive alice 1 step(s) to San Francisco → then that pawn treats Milan(blue): drive bob 2 step(s) to Milan → then that pawn treats Manila(red): drive alice 2 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) red: bob collects (3/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you St. Petersburg(blue): meet IN St. Petersburg (the card's own city) — you 5 move(s), bob 0 move(s); then alice to station Atlanta +5 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 3, imminent): 3 move(s): Chicago→Mexico City→Lima Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 4/8; deck ~10 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the blue cure: hand off a card at St. Petersburg (alice collects, 1 still needed) — dispatcherJump, shareTake tempo: 3 action(s) closer to the blue cure (9 → 6 action(s) to land it) — you hold the full set | risk after: ~1.9 expected outbreak(s) over the next 2 infect phases - shore up blue at New York (supply strained: 7 left) — drive Washington, drive New York tempo: no cure progress — nearest is blue, 9 action(s) to land it — you collect | risk after: ~1.9 expected outbreak(s) over the next 2 infect phases; en route to clear blue at New York — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Manila (red — fires on the next epidemic reshuffle) — shuttle San Francisco, drive Manila tempo: 2 action(s) further from the blue cure (9 → 11 action(s) to land it) — you collect | risk after: ~1.9 expected outbreak(s) over the next 2 infect phases; en route to clear red at Manila — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the blue cure: hand off a card at St. P…" → "shore up blue at New York": gives up 3 action(s) of cure progress to move risk ~1.9 expected outbreaks → ~1.9 exchange "shore up blue at New York" → "defuse the armed discard bomb at Manila": gives up 2 action(s) of cure progress to move risk ~1.9 expected outbreaks → ~1.9 dominated: "break the Lima–Santiago yellow cluster at Lima" — tempo -3 vs 0, risk 1.73 vs 1.67 — beaten by "shore up blue at New York" dominated: "defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle)" — tempo -1 vs 0, risk 1.77 vs 1.67 — beaten by "shore up blue at New York" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "San Francisco", "Essen", "Washington", "New York" [9] {"tag":"shuttleFlight","to":"San Francisco"} [10] {"tag":"treatDisease","color":"blue"} [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Essen"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Moscow"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"San Francisco"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chicago"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Toronto"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Atlanta"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Washington"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"New York"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"London"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Madrid"} [27] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Paris"} [28] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Essen"} [29] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Milan"} [30] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Los Angeles"} [31] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mexico City"} [32] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Miami"} [33] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bogota"} [34] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lima"} [35] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Santiago"} [36] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Buenos Aires"} [37] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sao Paulo"} [38] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lagos"} [39] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kinshasa"} [40] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Johannesburg"} [41] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Khartoum"} [42] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Algiers"} [43] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Cairo"} [44] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Istanbul"} [45] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Moscow"} [46] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tehran"} [47] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Baghdad"} [48] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Riyadh"} [49] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Karachi"} [50] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mumbai"} [51] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Delhi"} [52] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kolkata"} [53] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chennai"} [54] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Beijing"} [55] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Shanghai"} [56] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Seoul"} [57] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tokyo"} [58] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Osaka"} [59] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Taipei"} [60] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Hong Kong"} [61] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bangkok"} [62] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Ho Chi Minh City"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Manila"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Jakarta"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sydney"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}} ``` ### bob-legacy-p0062 {#d-bob-legacy-p0062} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 62. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v14 (2 cures done: yellow+black; blue 4/5 alice, red 3/5 bob): Bob: Delhi→Karachi→Riyadh (auto-clears Karachi 1 + Riyadh 3 via medic passive — Riyadh bomb defused) + playEvent GG → build station SAN FRANCISCO (free). Alice next: covers SF 3-blue (she's 2 moves, blue uncured) + Milan 3-blue trap; blue cure fires at Atlanta station on her 5th blue (SF+Essen+Washington+NY held). Bob after Riyadh: Karachi→Delhi→(Manila 2 red if passing)→east sweep; yellow eradication = Lima 3 + Santiago 3 + LA 1 one-treats (cured) — bob via Bogota route or alice if nearer; GG station usable for shuttle anchor. Red: bob 3/5 (Osaka/Sydney/HCMC), 2 draws to cure at Atlanta. Black eradication: Cairo 1 + Baghdad 1 auto-clear by presence on any pass. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=medic at=St. Petersburg cures: blue:none yellow:cured black:cured red:none outbreaks=6/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@St. Petersburg(dispatcher) hand=7 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue), St. Petersburg(blue), Buenos Aires(yellow), Jakarta(red)] bob@St. Petersburg(medic) hand=3 [Osaka(red), Sydney(red), Ho Chi Minh City(red)] supply: blue:7 yellow:15 black:22 red:13 decks: player=19 infection=41 player-discard: 3 blue, 7 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Milan: 3 blue⚠ [in infect-discard] — 2 move(s): Essen→Milan Lima: 3 yellow⚠ [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] San Francisco: 3 blue⚠ [in infect-discard] [blue supply 7 left, 17 on board, reshuffle trap] — 6 move(s): Essen→London→New York→Toronto→Chicago→San Francisco Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] Manila: 1 blue, 3 red⚠ [in infect-discard] [red supply 13 left, 11 on board, reshuffle trap] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Manila New York: 3 blue⚠ — 3 move(s): Essen→London→New York Los Angeles: 1 blue, 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Bangkok: 1 red Atlanta: 1 blue Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Bogota: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 5, 4 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held alice 1, bob 3, 5 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); alice is 4 action(s) (direct flight to Buenos Aires (spends Buenos Aires(yellow)), then 3 move(s) to Atlanta) from station Atlanta to discoverCure red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Jakarta(red): meet IN Jakarta (the card's own city) — you 5 move(s), alice 5 move(s); then bob to station San Francisco +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 3, imminent): 6 move(s): Essen→London→Madrid→Sao Paulo→Bogota→Lima Santiago (yellow, 3, imminent): 7 move(s): Essen→London→Madrid→Sao Paulo→Bogota→Lima→Santiago ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 6/8; deck ~9 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at Manila (red — fires on the next epidemic reshuffle) — drive Moscow, drive Tehran, drive Delhi, drive Kolkata tempo: 5 action(s) closer to the red cure (35 → 30 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Manila — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - shore up blue at New York (supply strained: 7 left) — drive Essen, drive London, drive New York, treat blue tempo: 3 action(s) closer to the red cure (35 → 32 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases; returns 3 blue (supply 10 after) to a strained supply exchange "defuse the armed discard bomb at Manila" → "shore up blue at New York": gives up 2 action(s) of cure progress to move risk ~2.0 expected outbreaks → ~2.0 dominated: "break the Lima–Santiago yellow cluster at Lima" — tempo 2 vs 3, risk 1.85 vs 1.69 — beaten by "shore up blue at New York" dominated: "defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle)" — tempo 4 vs 5, risk 1.79 vs 1.76 — beaten by "defuse the armed discard bomb at Manila" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Essen"} [3] {"tag":"driveFerry","to":"Moscow"} [4] {"tag":"driveFerry","to":"Istanbul"} [5] {"tag":"directFlight","to":"Osaka"} [6] {"tag":"directFlight","to":"Sydney"} [7] {"tag":"directFlight","to":"Ho Chi Minh City"} [8] {"tag":"shareTake","from":"alice","card":"St. Petersburg"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 4→6 — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)