# Turn 15 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-06/turns/14.md) · [Next turn](/games/game-06/turns/16.md) · [All turns](/games/game-06/turns/index.md) · [Interactive board](/games/game-06/replay.html#event-127) · [Game](/games/game-06/summary.md) Board before the first command: state `126` in [states.jsonl](/games/game-06/states.jsonl). After the last command: state `134` in [states.jsonl](/games/game-06/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #127 · alice · msg {#e127} > Bob — CRITICAL: outbreaks 6/8. Two more = LOSS. My hand is now 5/5 BLUE (SF, Essen, Washington, NY, St. Petersburg) — I cure blue the moment I reach a station. Next turn: directFlight Buenos Aires (burning the BA card as fuel) → drive Miami → drive Atlanta → DISCOVER BLUE CURE (3rd cure). After that blue mass-sweep refills the supply and disarms NY/SF/Milan. YOUR priorities right now: (1) red bombs — Manila 3 red is armed in the discard; you're closest via Delhi→Kolkata→HK→Manila — treat it down; (2) Baghdad 1 black auto-clear on any pass (eradicates black); (3) yellow cluster Lima 3 + Santiago 3 armed in discard — one treat each clears the whole city, both bombs die. I'll hold Jakarta(red) for your red set (4/5) — don't fly to me for it, keep clearing; we rendezvous later. Red cards: I now hold 1 red — handoff when convenient. GO — treat the bombs, don't walk cure cards. [Model call alice-legacy-p0067](/games/game-06/turns/15-calls.md#d-alice-legacy-p0067) — unique payload candidate; not a proven invocation join ### #128 · bob · msg {#e128} > Alice — 6/8 confirmed, executing my side: St. Petersburg→Essen→Milan + 2 treats = Milan 3→1 (defuses the nearest bomb, refunds 2 blue to a supply at 7). NY/SF/Manila/Lima/Santiago are beyond reach this turn — your BA→Miami→Atlanta→CURE BLUE line is the winning move, take all 4 actions, don't spend any on me. Next turn I continue the blue walk: Essen/London/NY if Milan re-threatens, else cut south/east for Manila 3 red + Lima/Santiago yellow bombs. Jakarta stays in your hand for my red set (red 4/5 with it) — we rendezvous after your cure; don't fly it anywhere. Keep burning BA(yellow) as fuel, not Jakarta. [Model call bob-legacy-p0063](/games/game-06/turns/15-calls.md#d-bob-legacy-p0063) — unique payload candidate; not a proven invocation join ### #129 · bob · plan {#e129} > PLAN v15 (OUTBREAKS 6/8 — supply+outbreak endgame): Alice: charter Buenos Aires (BA card = fuel) → Miami → Atlanta → DISCOVER BLUE CURE (cure #3) → then blue mass-sweep NY/SF/Milan (1 action/city cured) refilling supply 7. Bob: Milan 3→1 (Essen→Milan + 2 treats, blue uncured), then NY/London/Essen blue walk or cut east for Manila 3 red (armed, HCMC card as fuel if needed — Manila adjacent to HCMC/Sydney routes) + Lima 3/Santiago 3 yellow one-treats (cured) via Bogota. RED: bob 3/5 (Osaka/Sydney/HCMC), alice holds Jakarta = 4/5 — HANDOFF LATER, never burn Jakarta; bob's 5th red via draws → cure at Atlanta or SF station. Baghdad/Kolkata black: auto-clear on pass → black eradicated. Yellow eradication: Lima/Santiago/LA/MexicoCity/Bogota sweep. NO EVENTS LEFT; deck 19, 2 epidemics — every outbreak is potentially fatal. [Model call bob-legacy-p0063](/games/game-06/turns/15-calls.md#d-bob-legacy-p0063) — unique payload candidate; not a proven invocation join ### #130 · bob · cmd {#e130} ```json { "tag": "driveFerry", "to": "Essen" } ``` Board before: state `126` in [states.jsonl](/games/game-06/states.jsonl) · after: state `130` in [states.jsonl](/games/game-06/states.jsonl) ### #131 · bob · cmd {#e131} ```json { "tag": "driveFerry", "to": "Milan" } ``` Board before: state `130` in [states.jsonl](/games/game-06/states.jsonl) · after: state `131` in [states.jsonl](/games/game-06/states.jsonl) [Model call bob-legacy-p0064](/games/game-06/turns/15-calls.md#d-bob-legacy-p0064) — unique payload candidate; not a proven invocation join ### #132 · bob · cmd {#e132} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `131` in [states.jsonl](/games/game-06/states.jsonl) · after: state `132` in [states.jsonl](/games/game-06/states.jsonl) ### #133 · alice · msg {#e133} > BLUE CURED — 3 of 4 down (yellow, black, blue), red remains with Bob at 4/5 holding Jakarta in my hand for the final handoff. Now blue treats are 1-action-per-city, which refills the supply and disarms NY/SF/Milan. Waiting for the board state and coordinating the red cure + bomb sweep with Bob. ### #134 · bob · cmd {#e134} ```json { "tag": "driveFerry", "to": "Essen" } ``` Board before: state `132` in [states.jsonl](/games/game-06/states.jsonl) · after: state `134` in [states.jsonl](/games/game-06/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-06/turns/15-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0067](/games/game-06/turns/15-calls.md#d-alice-legacy-p0067) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#127](/games/game-06/turns/15.md#e127) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0063](/games/game-06/turns/15-calls.md#d-bob-legacy-p0063) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#128](/games/game-06/turns/15.md#e128) (unique payload candidate; not a proven invocation join), [#129](/games/game-06/turns/15.md#e129) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0064](/games/game-06/turns/15-calls.md#d-bob-legacy-p0064) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#131](/games/game-06/turns/15.md#e131) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0068](/games/game-06/turns/15-calls.md#d-alice-legacy-p0068) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0069](/games/game-06/turns/15-calls.md#d-alice-legacy-p0069) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0065](/games/game-06/turns/15-calls.md#d-bob-legacy-p0065) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0066](/games/game-06/turns/15-calls.md#d-bob-legacy-p0066) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0067](/games/game-06/turns/15-calls.md#d-bob-legacy-p0067) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0068](/games/game-06/turns/15-calls.md#d-bob-legacy-p0068) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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