# Turn 16 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 16](/games/game-06/turns/16.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-06/decisions.jsonl). [Previous turn's calls](/games/game-06/turns/15-calls.md) · [Next turn's calls](/games/game-06/turns/17-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0070 {#d-alice-legacy-p0070} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 70. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #136](/games/game-06/turns/16.md#e136) — unique payload candidate; not a proven invocation join - [Event #137](/games/game-06/turns/16.md#e137) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #135): Alice — CRITICAL read: outbreaks 7/8, one more = LOSS. Nothing either of us can do fully defuses the bombs before the next infect phase (NY/SF/Manila/Santiago all need 3+ treats each; I can't even reach one this turn) — so your BLUE CURE this turn is correct and the ~30% risk of a bomb drawing is unavoidable. Take all 4 actions: BA-charter→Miami→Atlanta→CURE BLUE. If we survive the infect phase, cured-blue is 1 action/city: you shuttle Atlanta→SF (station!), wipe SF 3 in one treat, then NY; I clear Manila (red bomb) + Lima/Santiago (yellow) from the east/south. My London(blue)/Johannesburg(yellow) are pure fuel now. This is the play — go. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v15 (OUTBREAKS 6/8 — supply+outbreak endgame): Alice: charter Buenos Aires (BA card = fuel) → Miami → Atlanta → DISCOVER BLUE CURE (cure #3) → then blue mass-sweep NY/SF/Milan (1 action/city cured) refilling supply 7. Bob: Milan 3→1 (Essen→Milan + 2 treats, blue uncured), then NY/London/Essen blue walk or cut east for Manila 3 red (armed, HCMC card as fuel if needed — Manila adjacent to HCMC/Sydney routes) + Lima 3/Santiago 3 yellow one-treats (cured) via Bogota. RED: bob 3/5 (Osaka/Sydney/HCMC), alice holds Jakarta = 4/5 — HANDOFF LATER, never burn Jakarta; bob's 5th red via draws → cure at Atlanta or SF station. Baghdad/Kolkata black: auto-clear on pass → black eradicated. Yellow eradication: Lima/Santiago/LA/MexicoCity/Bogota sweep. NO EVENTS LEFT; deck 19, 2 epidemics — every outbreak is potentially fatal. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue), New York (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=St. Petersburg cures: blue:none yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@St. Petersburg(dispatcher) hand=7 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue), St. Petersburg(blue), Buenos Aires(yellow), Jakarta(red)] bob@Essen(medic) hand=5 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow)] supply: blue:5 yellow:15 black:22 red:12 decks: player=17 infection=38 player-discard: 3 blue, 7 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Lima: 3 yellow⚠ [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Essen→London→Madrid→Sao Paulo→Bogota→Lima — or 3 action(s): direct flight to Buenos Aires (spends Buenos Aires(yellow)), then 2 move(s) to Lima [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6 San Francisco: 3 blue⚠ [in infect-discard] [blue supply 5 left, 19 on board, reshuffle trap] — 6 move(s): Essen→London→New York→Toronto→Chicago→San Francisco — or 1 action: direct flight (you hold San Francisco — your 5/5 blue set — burning drops it to 4/5; 3 blue in deck, 1 held elsewhere; spend it only if this beats the cure) — or 5 action(s): direct flight to Buenos Aires (spends Buenos Aires(yellow)), then 4 move(s) to San Francisco — nearer teammate: bob, 5 move(s) vs your 6 Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] Manila: 1 blue, 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Manila New York: 3 blue⚠ [in infect-discard] — 3 move(s): Essen→London→New York — or 1 action: direct flight (you hold New York — your 5/5 blue set — burning drops it to 4/5; 3 blue in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 3 Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok Atlanta: 2 blue [in infect-discard] Los Angeles: 1 blue, 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Bogota: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue Washington: 1 blue London: 1 blue Madrid: 1 blue === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 5, bob 1, 3 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held alice 1, bob 3, 5 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): New York(blue): drive bob 2 step(s) to New York → then that pawn treats Lima(yellow): drive bob 5 step(s) to Lima → then that pawn treats San Francisco(blue): drive bob 5 step(s) to San Francisco → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (5/5) — station Atlanta (4 action(s) (direct flight to Buenos Aires (spends Buenos Aires(yellow)), then 3 move(s) to Atlanta)) to discoverCure red: bob collects (3/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Jakarta(red) to bob: meet IN Jakarta (the card's own city) — you 5 move(s), bob 2 action(s) (go to London (1 move(s)), then charter to Jakarta (spends London(blue))); then bob to station San Francisco +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 3, imminent): 6 move(s): Essen→London→Madrid→Sao Paulo→Bogota→Lima — nearer teammate: bob, 5 move(s) vs your 6 Santiago (yellow, 3, imminent): 7 move(s): Essen→London→Madrid→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: bob, 6 move(s) vs your 7 ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 7/8; deck ~8 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - head to Atlanta to cure blue (4 action(s) away) — fly Buenos Aires, drive Bogota, drive Miami, drive Atlanta tempo: 5 action(s) closer to the blue cure (6 → 1 action(s) to land it) — you hold the full set | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases burns: yellow CURED — spare - defuse the armed discard bomb at Manila (red — fires on the next epidemic reshuffle) — drive Moscow, drive Tehran, drive Delhi, drive Kolkata tempo: 3 action(s) closer to the red cure (35 → 32 action(s) to land it) — bob collects | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Manila — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Lima–Santiago yellow cluster at Lima — fly Buenos Aires, drive Bogota, drive Lima, treat yellow tempo: 2 action(s) closer to the blue cure (6 → 4 action(s) to land it) — you hold the full set; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases burns: yellow CURED — spare exchange "head to Atlanta to cure blue" → "defuse the armed discard bomb at Manila": gives up 2 action(s) of cure progress to move risk ~2.0 expected outbreaks → ~2.0 exchange "defuse the armed discard bomb at Manila" → "break the Lima–Santiago yellow cluster at Lima": gives up 1 action(s) of cure progress to move risk ~2.0 expected outbreaks → ~0.0 and armed-bomb liability 5 → 4 committed outbreak(s) dominated: "advance the red cure: move toward the Jakarta handoff (bob collects; assumes they meet you)" — tempo 4 vs 5, risk 2.00 vs 2.00 — beaten by "head to Atlanta to cure blue" dominated: "shore up blue at New York (supply strained: 5 left)" — tempo 3 vs 3, risk 1.85 vs 1.76 — beaten by "defuse the armed discard bomb at Manila" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Essen"} [3] {"tag":"driveFerry","to":"Moscow"} [4] {"tag":"driveFerry","to":"Istanbul"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "San Francisco", "Essen", "Washington", "New York", "Buenos Aires", "Jakarta" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [58] {"tag":"buildStation"} [59] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [60] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [61] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Milan"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"St. Petersburg"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 6→7 — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Wait — the state shows my turn with 4 actions at St. Petersburg, hand still has the 5 blues + BA + Jakarta. So my earlier turn's actions (BA charter etc.) apparently did NOT happen — the game rolled back? Actually this looks like the same turn replayed: the previous turn I submitted 4 actions and ended with cure... but the state now shows blue:none, alice@St.Petersburg, hand 7. So my cure didn't land — the state shows turnOwner=alice, actions left 4. Odd — maybe my submissions were for a previous turn and the referee reverted? Whatever the cause, the live board is: outbreaks 7/8, I'm at St. Petersburg with 4 actions and the full blue set. I must re-execute: charter BA → Bogota? BA→Miami isn't adjacent (BA→Sao Paulo→Bogota→Miami). The nominee says: fly Buenos Aires, drive Bogota, drive Miami, drive Atlanta = 4 actions, cure next turn (1 action to land). Wait tempo says "6 → 1 action(s) to land it" — meaning cure lands next turn. Hmm, but earlier I did execute those 4 actions and the cure. The current state seems to be a rollback of that turn (perhaps the messages/pool events happened). Trust the live board: I have 4 actions, cure NOT landed. Re-run the line: charterFlight Buenos Aires (spends BA card), drive Bogota, drive Miami, drive Atlanta. Cure next turn. Wait — 4 actions: charter(1) + Bogota(2) + Miami(3) + Atlanta(4). Yes. Then next turn discover blue. Risk: infect phase after my turn with 7/8 outbreaks — if a bomb fires, we lose before I cure. That's the unavoidable ~risk. Alternatively "break Lima" reduces risk to 0.0 but delays cure by 2 actions → cure 2 turns away, still fine on clock, and eliminates outbreak risk from Lima/Santiago this phase. But NY/SF/Manila/Santiago still armed — risk 0.0 shown for that plan window (2 infect phases?) — the preview says risk after ~0.0 expected outbreaks for Lima plan vs 2.0 for cure plan. Interesting: the Lima line clears 3 cubes and removes Lima/Santiago from the discard?? No — it clears Lima's cubes; Santiago still in discard at 3. Risk 0.0 because pHit for those specific draws is low within window? The cure plan risks ~2.0 expected outbreaks. Hmm, actually with 7/8 outbreaks, one outbreak = death. The Lima line (fly BA, drive Bogota, drive Lima, treat = 4 actions) clears Lima 3 and... but Santiago 3 still armed, and NY/SF/Manila also armed — those would still fire. Risk shows 0.0 though — maybe because the known infect deck top has Lima/Santiago next and clearing Lima makes its card safe (treat to 0 means card draw adds 1 cube, no outbreak)... Santiago would still be 3→outbreak if drawn. Unless Santiago card isn't near top. The preview already computed this — trust it: Lima line reduces expected outbreaks to 0.0 over next 2 infect phases. But delay: cure 4 actions later = 2 turns. Outbreaks stay 7/8 for 2 more infect phases; if ANY bomb draws, we lose. The Lima line drops expected outbreaks to ~0.0, the cure line keeps ~2.0. With one outbreak = loss, avoiding 2.0 expected outbreaks over the next two phases is worth delaying the cure 2 actions (cure lands turn after next either way... let me count: Lima line: T-now: BA fly, Bogota, Lima, treat. Cure: T+1: (from Lima) Bogota, Miami, Atlanta + draw phase... T+1 actions: drive Bogota, drive Miami, drive Atlanta = 3, cure T+2 1st action. Total cure at T+2 start. Cure line: T-now: 4 actions end at Atlanta. T+1: cure 1st action. So cure arrives 1 turn earlier (T+1 vs T+2). Risk tradeoff: cure line faces 2 infect phases (after T-now and after T+1) with ~2.0 expected outbreaks; Lima line faces 3 infect phases (T-now, T+1, T+2) with... the preview only prices the immediate window. Expected outbreaks ~2.0 vs 0.0 per the window shown (next 2 phases). Any outbreak = loss at 7/8. So the Lima line is the survival play — it defuses Lima AND Santiago? It only treats Lima. Hmm, but Santiago is "in infect-discard" armed. The Lima line's risk 0.0 presumably because within the next 2 infect phases the draws are Lima (now safe) and others not 3-cube... but NY/SF/Manila/Santiago ARE 3-cube and in discard. How could risk be 0.0? Because the top-5 known segment was Lima, Riyadh...— that was earlier. I can't fully verify; the preview's risk calc includes epidemic odds and known deck composition. The risk numbers are computed by the sandbox — 0.0 vs 2.0 is a massive signal. Actually wait — reading again: "break the Lima–Santiago yellow cluster at Lima — ... risk after: ~0.0 expected outbreak(s) over the next 2 infect phases". And cure line: "risk after: ~2.0 expected outbreak(s) over the next 2 infect phases". The difference of 2.0 = Lima + Santiago drawing in the next 2 phases (both at 3, both would outbreak). The Lima treat removes Lima's cubes... but Santiago stays 3. Unless treating Lima to 0 and Santiago at 3 — Santiago draw = outbreak. Hmm 2.0 = both Lima AND Santiago expected. If Lima cleared, only Santiago remains → should be 1.0. Unless the Lima line treats Lima to 0 — then Lima draws add 1 cube (no outbreak) ✓, Santiago still outbreak ✗. So 0.0 doesn't fit unless the known top segment contains Lima+Santiago and... I'm overanalyzing a sandbox number. Possibly the Lima line ALSO puts me positioned to treat Santiago next turn (drive Lima→Santiago = 1 move), covering the next phase, and the sandbox window "next 2 infect phases" counts draws I can prevent: with the treat on Lima at 0, Lima safe; Santiago still 3. Alternatively the risk figure may account for quarantine/none. I'll trust the comparison: the Lima line reduces expected outbreaks from 2.0 → 0.0. With outbreaks 7/8, this is decisive: ONE outbreak kills. Cure delayed by 2 turns, deck clock 17 cards → fine (8 player-turns of draws; red needs 1 more card + handoff, blue cure needs 4 more actions — both fit). Wait, but red: bob 3/5 + Jakarta in my hand + 5 red in deck. Deck 17, 8 turns. Tight but OK. Actually, let me reconsider: with 7/8 outbreaks, the NEXT infect phase (after my turn) is the immediate danger. The infect deck top: earlier Forecast knowledge is stale (reshuffles happened). The preview computes per-city pHit for 3-cube cities: for the cure line, Lima and Santiago have pHit 0.4 each (~2.0 total). For the Lima line, pHit drops (Lima treated to 0). But Santiago... the Lima plan's threat list would show Santiago pHit — the preview output for the Lima plan wasn't shown (it's the nominee's computed risk). The sandbox says 0.0 — maybe Santiago's card isn't in the next-6 draws (unknown segment) — hmm, but then cure line's 2.0 wouldn't include Santiago either. Possibility: in the cure-line risk block, threats list isn't displayed (this is the nominee description, not full preview). The 2.0 = Lima (0.4×...) hmm pHit 0.4 each ≈ 0.8, not 2.0. Whatever — the numbers are sandbox-computed; 2.0 vs 0.0 strongly favors Lima line. But hold on — the split-decision framing: cure line tempo vs containment. The system says "neither dominates". My own reasoning at 7/8: avoiding ANY outbreak this next phase is paramount because it's instant loss. The Lima line both defuses a bomb and keeps cure at T+2 (still within deck clock: 17 cards, cure T+2 uses 6 draws of blue? No—blue set already complete, cure just needs station: T+2 = 1 action. Deck 17 → 8 turn-draws; fine). Decision: Lima line: charterFlight Buenos Aires? No wait — the nominee: "fly Buenos Aires, drive Bogota, drive Lima, treat yellow" — 4 actions, burns BA(yellow) as fuel (cured, pure fuel ✓). Then T+1: Lima→Bogota→Miami→Atlanta (3 actions) + 1 spare (draw). T+2: cure blue. Alternatively even better: my hand has 5 blues + Jakarta. At 7 cards. After BA burn, 6 cards. Fine. Execute: charterFlight → Buenos Aires? Wait "fly Buenos Aires" — from St. Petersburg, charter spends current-city card (St. Petersburg is in... my hand has St. Petersburg? Yes I took it). Hmm the nominee says "fly Buenos Aires (spends Buenos Aires(yellow))" — directFlight spends destination card: I hold Buenos Aires(yellow) ✓. So directFlight → Buenos Aires. Then drive Bogota, drive Lima, treat yellow. Also send the split-decision message. Then submit actions: directFlight Buenos Aires, drive Bogota, drive Lima, treat yellow. ``` text: ```text **Split call: containment wins at 7/8.** One outbreak = instant loss, and the sandbox prices the cure line at ~2.0 expected outbreaks in the next two infect phases (Lima+Santiago bombs drawing) vs ~0.0 for the Lima defusal line — while the blue cure still lands 2 turns later, well inside the deck clock (17 cards). I defuse Lima this turn (BA card = cured-yellow fuel), then Atlanta next. Telling Bob, then executing: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bob — 7/8 means ONE outbreak kills us. I'm taking the containment line: fly Buenos Aires (BA card = cured-yellow fuel) → Bogota → Lima, TREAT — Lima 3→0 defuses the immediate bomb (and Santiago is one drive from me next turn). Blue cure slides to T+2 (Lima→Bogota→Miami→Atlanta then cure) — deck clock 17 cards says that's safe, and curing 2 turns later beats dying now. Your side this turn: keep your meds where they kill bombs — Manila 3 red (armed) and Santiago/Lima leftovers are the fires; NY 3-blue via London if you can reach (blue uncured, 1/treat). Jakarta(red) stays in MY hand for your red set — rendezvous after my cure, likely Atlanta. No outbreaks this phase and we're still alive."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Buenos Aires"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Buenos Aires"}}} ``` ### alice-legacy-p0073 {#d-alice-legacy-p0073} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 73. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #139](/games/game-06/turns/16.md#e139) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #138): Objecting to one piece: Manila 3 red is UNREACHABLE for me this turn (6+ moves from Essen — I can get nowhere near it in 4 actions). My best line is blue supply defense: Essen→London→New York + 2 treats = NY 3→1 (blue supply 5 left, NY armed in discard — an NY outbreak could trigger supply loss NOW, before any cure). NY is 2 moves; Manila/Lima/Santiago are 5-6. If you'd rather I cut for Lima/Santiago (yellow one-treats), say so — but I can't do both, and NY is the closest armed bomb in a supply-critical color. Take your 4: BA→Bogota→Lima→treat is solid. We still both need the next 2 infect phases clean — cure + sweep after. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v15 (OUTBREAKS 6/8 — supply+outbreak endgame): Alice: charter Buenos Aires (BA card = fuel) → Miami → Atlanta → DISCOVER BLUE CURE (cure #3) → then blue mass-sweep NY/SF/Milan (1 action/city cured) refilling supply 7. Bob: Milan 3→1 (Essen→Milan + 2 treats, blue uncured), then NY/London/Essen blue walk or cut east for Manila 3 red (armed, HCMC card as fuel if needed — Manila adjacent to HCMC/Sydney routes) + Lima 3/Santiago 3 yellow one-treats (cured) via Bogota. RED: bob 3/5 (Osaka/Sydney/HCMC), alice holds Jakarta = 4/5 — HANDOFF LATER, never burn Jakarta; bob's 5th red via draws → cure at Atlanta or SF station. Baghdad/Kolkata black: auto-clear on pass → black eradicated. Yellow eradication: Lima/Santiago/LA/MexicoCity/Bogota sweep. NO EVENTS LEFT; deck 19, 2 epidemics — every outbreak is potentially fatal. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue), New York (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Buenos Aires cures: blue:none yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Buenos Aires(dispatcher) hand=6 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue), St. Petersburg(blue), Jakarta(red)] bob@Essen(medic) hand=5 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow)] supply: blue:5 yellow:15 black:22 red:12 decks: player=17 infection=38 player-discard: 3 blue, 8 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Lima: 3 yellow⚠ [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here] San Francisco: 3 blue⚠ [in infect-discard] [blue supply 5 left, 19 on board, reshuffle trap] — 4 move(s): Bogota→Miami→Atlanta→(shuttle)San Francisco — or 1 action: direct flight (you hold San Francisco — your 5/5 blue set — burning drops it to 4/5; 3 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] Manila: 1 blue, 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Bogota→Miami→Atlanta→(shuttle)San Francisco→Manila New York: 3 blue⚠ [in infect-discard] — 3 move(s): Sao Paulo→Madrid→New York — or 1 action: direct flight (you hold New York — your 5/5 blue set — burning drops it to 4/5; 3 blue in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 3 Bangkok: 2 red [in infect-discard] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Miami→Atlanta Los Angeles: 1 blue, 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Bogota: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue Washington: 1 blue London: 1 blue Madrid: 1 blue === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 5, bob 1, 3 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held alice 1, bob 3, 5 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Lima(yellow): drive alice 2 step(s) to Lima → then that pawn treats New York(blue): drive bob 2 step(s) to New York → then that pawn treats Santiago(yellow): drive alice 3 step(s) to Santiago → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure red: bob collects (3/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Jakarta(red) to bob: meet IN Jakarta (the card's own city) — you 5 move(s), bob 2 action(s) (go to London (1 move(s)), then charter to Jakarta (spends London(blue))); then bob to station San Francisco +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 3, imminent): 2 move(s): Bogota→Lima Santiago (yellow, 3, imminent): 3 move(s): Bogota→Lima→Santiago ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - send bob (Medic) into Lima — entering clears all 3 cured-colour cube(s) on arrival, no treat action (3 action(s)) — drive Bogota, drive Lima, dispatcherJump tempo: 4 action(s) closer to the red cure (35 → 31 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: head to Atlanta to cure blue (3 action(s) away) — tempo 3 vs 4, risk 2.00 vs 0.00 — beaten by "send bob". dominated: advance the red cure: move toward the Jakarta handoff (bob collects; assumes they meet you) — tempo 3 vs 4, risk 2.00 vs 0.00 — beaten by "send bob". dominated: break the Lima–Santiago yellow cluster at Lima — tempo 1 vs 4, risk 0.00 vs 0.00 — beaten by "send bob". dominated: defuse the armed discard bomb at New York (blue — fires on the next epidemic reshuffle) — tempo 1 vs 1, risk 1.79 vs 0.00 — beaten by "break the Lima–Santiago yellow cluster at Lima". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Bogota"} [3] {"tag":"driveFerry","to":"Sao Paulo"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "San Francisco", "Essen", "Washington", "New York", "St. Petersburg", "Jakarta" [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Milan"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"St. Petersburg"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Rejected: I don't hold Lima card. I'm at Buenos Aires, 3 actions left. Nominee: drive Bogota, drive Lima, dispatcherJump (send bob into Lima — bob auto-clears 3 yellow on arrival). That's 3 actions. Then my remaining: I end at Lima. Next turn I walk Lima→Bogota→Miami→Atlanta, cure blue T+2? Actually next turn: 4 actions = drive Bogota, drive Miami, drive Atlanta, cure blue. Bob's objection: NY is his best line (2 moves + 2 treats). I agree — blue supply 5. But wait: can I also move bob to NY? He's at Essen. If I spend 2 actions moving bob London→NY... but then who clears Lima? The nominee: drive Bogota, drive Lima, jump bob onto me at Lima → bob auto-clears Lima. Then bob's own turn he can still do NY line. Execute: drive Bogota, drive Lima, dispatcherJump bob→me at Lima. Bob clears 3 yellow, then his turn: walk to Santiago (1 move, auto-clear 3) → yellow cluster dead, then he heads for NY etc. ``` text: ```text The rejection confirms it — no Lima card in hand. Executing the sandbox's top line: I walk Bogota→Lima (2 actions), then jump Bob onto me — his medic presence auto-clears Lima's 3 yellow on arrival. Bob keeps his own turn free for the NY bomb. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bogota"}}} ``` ### alice-legacy-p0074 {#d-alice-legacy-p0074} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 74. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #140](/games/game-06/turns/16.md#e140) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v15 (OUTBREAKS 6/8 — supply+outbreak endgame): Alice: charter Buenos Aires (BA card = fuel) → Miami → Atlanta → DISCOVER BLUE CURE (cure #3) → then blue mass-sweep NY/SF/Milan (1 action/city cured) refilling supply 7. Bob: Milan 3→1 (Essen→Milan + 2 treats, blue uncured), then NY/London/Essen blue walk or cut east for Manila 3 red (armed, HCMC card as fuel if needed — Manila adjacent to HCMC/Sydney routes) + Lima 3/Santiago 3 yellow one-treats (cured) via Bogota. RED: bob 3/5 (Osaka/Sydney/HCMC), alice holds Jakarta = 4/5 — HANDOFF LATER, never burn Jakarta; bob's 5th red via draws → cure at Atlanta or SF station. Baghdad/Kolkata black: auto-clear on pass → black eradicated. Yellow eradication: Lima/Santiago/LA/MexicoCity/Bogota sweep. NO EVENTS LEFT; deck 19, 2 epidemics — every outbreak is potentially fatal. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue), New York (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 5 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Bogota cures: blue:none yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Bogota(dispatcher) hand=6 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue), St. Petersburg(blue), Jakarta(red)] bob@Essen(medic) hand=5 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow)] supply: blue:5 yellow:15 black:22 red:12 decks: player=17 infection=38 player-discard: 3 blue, 8 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Lima: 3 yellow⚠ [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] — 1 move(s): Lima [yellow CURED: 1 treat clears ALL cubes here] San Francisco: 3 blue⚠ [in infect-discard] [blue supply 5 left, 19 on board, reshuffle trap] — 3 move(s): Miami→Atlanta→(shuttle)San Francisco — or 1 action: direct flight (you hold San Francisco — your 5/5 blue set — burning drops it to 4/5; 3 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] Manila: 1 blue, 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Miami→Atlanta→(shuttle)San Francisco→Manila New York: 3 blue⚠ [in infect-discard] — 3 move(s): Miami→Washington→New York — or 1 action: direct flight (you hold New York — your 5/5 blue set — burning drops it to 4/5; 3 blue in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 3 Bangkok: 2 red [in infect-discard] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Atlanta Los Angeles: 1 blue, 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Bogota: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue Washington: 1 blue London: 1 blue Madrid: 1 blue === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 5, bob 1, 3 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held alice 1, bob 3, 5 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Lima(yellow): drive alice 1 step(s) to Lima → then that pawn treats Santiago(yellow): drive alice 2 step(s) to Santiago → then that pawn treats New York(blue): drive bob 2 step(s) to New York → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (5/5) — station Atlanta (2 move(s)) to discoverCure red: bob collects (3/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Jakarta(red) to bob: meet IN Jakarta (the card's own city) — you 4 move(s), bob 2 action(s) (go to London (1 move(s)), then charter to Jakarta (spends London(blue))); then bob to station San Francisco +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 3, imminent): 1 move(s): Lima Santiago (yellow, 3, imminent): 2 move(s): Lima→Santiago ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - send bob (Medic) into Lima — entering clears all 3 cured-colour cube(s) on arrival, no treat action (2 action(s)) — drive Lima, dispatcherJump tempo: 3 action(s) closer to the red cure (34 → 31 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: head to Atlanta to cure blue (2 action(s) away) — tempo 2 vs 3, risk 2.00 vs 0.00 — beaten by "send bob". dominated: advance the red cure: move toward the Jakarta handoff (bob collects; assumes they meet you) — tempo 2 vs 3, risk 2.00 vs 0.00 — beaten by "send bob". dominated: break the Lima–Santiago yellow cluster at Lima — tempo -1 vs 3, risk 0.00 vs 0.00 — beaten by "send bob". dominated: defuse the armed discard bomb at New York (blue — fires on the next epidemic reshuffle) — tempo 1 vs 3, risk 1.79 vs 0.00 — beaten by "send bob". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" directFlight — 6 options; build {"tag":"directFlight","to":} to: "San Francisco", "Essen", "Washington", "New York", "St. Petersburg", "Jakarta" [13] {"tag":"treatDisease","color":"yellow"} [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Milan"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"St. Petersburg"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Lima"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Lima"}}} ``` ### alice-legacy-p0076 {#d-alice-legacy-p0076} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 76. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #142](/games/game-06/turns/16.md#e142) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): PLAN v15 (OUTBREAKS 6/8 — supply+outbreak endgame): Alice: charter Buenos Aires (BA card = fuel) → Miami → Atlanta → DISCOVER BLUE CURE (cure #3) → then blue mass-sweep NY/SF/Milan (1 action/city cured) refilling supply 7. Bob: Milan 3→1 (Essen→Milan + 2 treats, blue uncured), then NY/London/Essen blue walk or cut east for Manila 3 red (armed, HCMC card as fuel if needed — Manila adjacent to HCMC/Sydney routes) + Lima 3/Santiago 3 yellow one-treats (cured) via Bogota. RED: bob 3/5 (Osaka/Sydney/HCMC), alice holds Jakarta = 4/5 — HANDOFF LATER, never burn Jakarta; bob's 5th red via draws → cure at Atlanta or SF station. Baghdad/Kolkata black: auto-clear on pass → black eradicated. Yellow eradication: Lima/Santiago/LA/MexicoCity/Bogota sweep. NO EVENTS LEFT; deck 19, 2 epidemics — every outbreak is potentially fatal. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue), New York (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Lima cures: blue:none yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Lima(dispatcher) hand=8 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue), St. Petersburg(blue), Jakarta(red), Mumbai(black), Seoul(red)] bob@Essen(medic) hand=5 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow)] supply: blue:5 yellow:18 black:22 red:12 decks: player=15 infection=38 player-discard: 3 blue, 8 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [in infect-discard] [blue supply 5 left, 19 on board, reshuffle trap] — 3 move(s): Mexico City→Los Angeles→San Francisco — or 1 action: direct flight (you hold San Francisco — your 5/5 blue set — burning drops it to 4/5; 3 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Santiago: 3 yellow⚠ [in infect-discard] — 1 move(s): Santiago [yellow CURED: 1 treat clears ALL cubes here] Manila: 1 blue, 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Mexico City→Los Angeles→San Francisco→Manila New York: 3 blue⚠ [in infect-discard] — 4 move(s): Mexico City→Chicago→Toronto→New York — or 1 action: direct flight (you hold New York — your 5/5 blue set — burning drops it to 4/5; 3 blue in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 4 Bangkok: 2 red [in infect-discard] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Chicago→Atlanta Los Angeles: 1 blue, 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Bogota: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue Washington: 1 blue London: 1 blue Madrid: 1 blue === SIGNALS === deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: yellow: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; black: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 5, bob 1, 3 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Santiago(yellow): drive alice 1 step(s) to Santiago → then that pawn treats New York(blue): drive bob 2 step(s) to New York → then that pawn treats San Francisco(blue): drive alice 3 step(s) to San Francisco → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure red: bob collects (3/5) — give bob your red cards when you share discard hint: blue: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Mumbai (black CURED — worthless, discard freely), San Francisco (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Essen (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Washington (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), New York (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), St. Petersburg (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Jakarta (red: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Seoul (red: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Jakarta(red) to bob: meet IN Jakarta (the card's own city) — you 3 action(s) (direct flight to Mumbai (spends Mumbai(black)), then 2 move(s) to Jakarta), bob 2 action(s) (go to London (1 move(s)), then charter to Jakarta (spends London(blue))); then bob to station San Francisco +3 move(s) to cure hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 5 move(s), bob 2 action(s) (go to London (1 move(s)), then charter to Seoul (spends London(blue))); then bob to station San Francisco +2 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}} [1] {"tag":"discard","card":{"kind":"city","city":"Essen"}} [2] {"tag":"discard","card":{"kind":"city","city":"Washington"}} [3] {"tag":"discard","card":{"kind":"city","city":"New York"}} [4] {"tag":"discard","card":{"kind":"city","city":"St. Petersburg"}} [5] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}} [6] {"tag":"discard","card":{"kind":"city","city":"Mumbai"}} [7] {"tag":"discard","card":{"kind":"city","city":"Seoul"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Mumbai"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Mumbai"}}}} ``` ### bob-legacy-p0069 {#d-bob-legacy-p0069} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 69. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #135](/games/game-06/turns/16.md#e135) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): PLAN v15 (OUTBREAKS 6/8 — supply+outbreak endgame): Alice: charter Buenos Aires (BA card = fuel) → Miami → Atlanta → DISCOVER BLUE CURE (cure #3) → then blue mass-sweep NY/SF/Milan (1 action/city cured) refilling supply 7. Bob: Milan 3→1 (Essen→Milan + 2 treats, blue uncured), then NY/London/Essen blue walk or cut east for Manila 3 red (armed, HCMC card as fuel if needed — Manila adjacent to HCMC/Sydney routes) + Lima 3/Santiago 3 yellow one-treats (cured) via Bogota. RED: bob 3/5 (Osaka/Sydney/HCMC), alice holds Jakarta = 4/5 — HANDOFF LATER, never burn Jakarta; bob's 5th red via draws → cure at Atlanta or SF station. Baghdad/Kolkata black: auto-clear on pass → black eradicated. Yellow eradication: Lima/Santiago/LA/MexicoCity/Bogota sweep. NO EVENTS LEFT; deck 19, 2 epidemics — every outbreak is potentially fatal. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue), New York (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=medic at=Essen cures: blue:none yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@St. Petersburg(dispatcher) hand=7 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue), St. Petersburg(blue), Buenos Aires(yellow), Jakarta(red)] bob@Essen(medic) hand=5 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow)] supply: blue:5 yellow:15 black:22 red:12 decks: player=17 infection=38 player-discard: 3 blue, 7 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Lima: 3 yellow⚠ [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): London→Madrid→Sao Paulo→Bogota→Lima — or 2 action(s): go to London (1 move(s)), then charter to Lima (spends London(blue)) [yellow CURED: 1 treat clears ALL cubes here] San Francisco: 3 blue⚠ [in infect-discard] [blue supply 5 left, 19 on board, reshuffle trap] — 5 move(s): London→New York→Toronto→Chicago→San Francisco — or 2 action(s): go to London (1 move(s)), then charter to San Francisco (spends London(blue)) Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] Manila: 1 blue, 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 6 move(s): London→New York→Toronto→Chicago→San Francisco→Manila — or 2 action(s): go to London (1 move(s)), then charter to Manila (spends London(blue)) New York: 3 blue⚠ [in infect-discard] — 2 move(s): London→New York Bangkok: 2 red [in infect-discard] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): London→New York→Washington→Atlanta — or 2 action(s): go to London (1 move(s)), then charter to Atlanta (spends London(blue)) Los Angeles: 1 blue, 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Bogota: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue Washington: 1 blue London: 1 blue Madrid: 1 blue === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 5, bob 1, 3 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held alice 1, bob 3, 5 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); alice is 4 action(s) (direct flight to Buenos Aires (spends Buenos Aires(yellow)), then 3 move(s) to Atlanta) from station Atlanta to discoverCure red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (2 action(s) (go to London (1 move(s)), then charter to Atlanta (spends London(blue)))) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Jakarta(red): meet IN Jakarta (the card's own city) — you 2 action(s) (go to London (1 move(s)), then charter to Jakarta (spends London(blue))), alice 5 move(s); then bob to station San Francisco +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 3, imminent): 5 move(s): London→Madrid→Sao Paulo→Bogota→Lima Santiago (yellow, 3, imminent): 6 move(s): London→Madrid→Sao Paulo→Bogota→Lima→Santiago station opportunities (stations enable cures and shuttle travel): you hold London, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 5→2, red 4→1) response reach — team's card-free trip to each city: London 3→0 (1 cube), Paris 4→1 (1 cube), Essen 4→1 (1 cube), Milan 5→2; board-wide: 19 cities closer, 37 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice's message said blue cured but state says blue:none — trust the board. Outbreaks 7/8 — ONE more outbreak = LOSS. Blue supply 5, 19 on board. NY/SF/Milan 3-cube, in infect discard. Infection rate 3. Alice's turn: she's at St. Petersburg with 5/5 blue. Her plan: charter BA → Miami → Atlanta → cure blue. That's 3 moves + cure = 4 actions exactly (charter to Buenos Aires (1), BA→Miami (1), Miami→Atlanta (1), cure (1)). CRITICAL: outbreaks 7/8 — next infect phase with any 3-cube city hit = OUTBREAK = LOSS. Milan is cleared (I treated it... wait, state says Milan not in threats — Milan cleared to 0? Yes, no Milan row → Milan 0. Good, my treats + cure... wait blue is NOT cured per state. Milan not in threats → 0 blue at Milan. NY 3, SF 3, Lima 3, Santiago 3, Manila 3. Next infect phase: 3 cards drawn. Top of infect deck unknown now (epidemic reshuffles happened?). outbreaks 7 means 2 epidemics fired. The 3-cube cities in discard: SF, NY, Santiago, Manila, Bangkok(2), Atlanta(2), Kolkata(1). Risk of drawing one of them = high. If any draws → OUTBREAK #8 → LOSS. To survive, the 3-cube cities must be cleared before the next infect phase. Alice this turn: her 4 actions could instead clear NY (2 moves: Essen? no she's at St. Petersburg). Alice at St. Petersburg: Milan is 2 moves (Essen→Milan) but Milan now clear. NY is 3 moves (Essen→London→NY). She can't reach and clear NY/SF this turn AND cure blue. Hmm — which 3-cubes can be cleared THIS turn before the next infect phase? Bob is at Essen. NY: Essen→London→NY = 2 moves + 1 treat (blue uncured, 1 cube) = 3 actions → NY 3→2. Still 2 cubes — not defused. To defuse NY fully = 4 treats + moves. Can't fully clear even one 3-cube city in 3 actions. Lima/Santiago from Essen: 5+ moves. Manila: 6+. So we CANNOT fully defuse all bombs before next infect phase. Probability one of the 3-cube cities draws this infect phase: 5 bombs (SF, NY, Santiago, Manila, Bangkok-2, Atlanta-2...) out of 38 cards, 3 drawn: P(any) ≈ 1 - C(33,3)/C(38,3)... with 6 discard-ish bombs: SF3, NY3, Santiago3, Manila3, Bangkok2, Atlanta2, Kolkata1 = relevant 3-cubes: SF, NY, Santiago, Manila (4), plus 2-cube Bangkok, Atlanta. P(hit a 3-cube) ≈ 3*4/38 ≈ 31%. If hit → outbreak #8 → LOSS. Alternative: alice uses her turn to reduce risk? She could dispatcherJump me (I'm at Essen)... She can't clear anything meaningful either. Realistic best: alice goes for blue cure NOW (4 actions as planned) — if we survive the infect phase, blue cure → then cured blue sweeps 1 action/city. Risk ~31% of instant loss. Alternative: postpone cure one turn, clear NY fully (2 moves + 4 treats = 6 actions, impossible in 4). Can't. Actually wait — could alice instead spend her 4 actions reducing outbreak risk: dispatcherMove me Essen→London→NY (2 of her actions), I treat... I only get my turn AFTER the infect phase. No. So: alice cures blue this turn (only path), we pray the infect phase misses the bombs (69%). My next turn: clear what remains. My advisory role now: I can't act. Should I message? Advice: confirm her cure line, and prep: after cure, she takes NY (2 from London) / SF (station!), I take Manila+south. Also flag the 31% outbreak risk explicitly? It doesn't change optimal play. Maybe brief: "cure now is right; nothing else reduces the risk materially. After your cure: SF station is 1 shuttle from Atlanta for you; I'll take Manila/Lima/Santiago." One more idea: alice could dispatcherJump MY pawn to... nothing that clears bombs this turn. Also note: my hand drew London(blue) + Johannesburg(yellow) — London blue is now FUEL (blue cure imminent; alice has 5). Johannesburg yellow fuel. Send brief message confirming. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Alice — CRITICAL read: outbreaks 7/8, one more = LOSS. Nothing either of us can do fully defuses the bombs before the next infect phase (NY/SF/Manila/Santiago all need 3+ treats each; I can't even reach one this turn) — so your BLUE CURE this turn is correct and the ~30% risk of a bomb drawing is unavoidable. Take all 4 actions: BA-charter→Miami→Atlanta→CURE BLUE. If we survive the infect phase, cured-blue is 1 action/city: you shuttle Atlanta→SF (station!), wipe SF 3 in one treat, then NY; I clear Manila (red bomb) + Lima/Santiago (yellow) from the east/south. My London(blue)/Johannesburg(yellow) are pure fuel now. This is the play — go."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Advisory sent: alice's blue cure this turn is the only play at 7/8 outbreaks — the bomb-draw risk (~30%) can't be materially reduced by any 4-action line either of us has. If we survive the infect phase, cured blue turns the sweep into 1 action/city: she takes SF (station) + NY, I take Manila and the Lima/Santiago yellow pair. Standing by. ``` toolCalls: [] ### bob-legacy-p0070 {#d-bob-legacy-p0070} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 70. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #138](/games/game-06/turns/16.md#e138) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #136): Bob — 7/8 means ONE outbreak kills us. I'm taking the containment line: fly Buenos Aires (BA card = cured-yellow fuel) → Bogota → Lima, TREAT — Lima 3→0 defuses the immediate bomb (and Santiago is one drive from me next turn). Blue cure slides to T+2 (Lima→Bogota→Miami→Atlanta then cure) — deck clock 17 cards says that's safe, and curing 2 turns later beats dying now. Your side this turn: keep your meds where they kill bombs — Manila 3 red (armed) and Santiago/Lima leftovers are the fires; NY 3-blue via London if you can reach (blue uncured, 1/treat). Jakarta(red) stays in MY hand for your red set — rendezvous after my cure, likely Atlanta. No outbreaks this phase and we're still alive. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Objecting to one piece: Manila 3 red is UNREACHABLE for me this turn (6+ moves from Essen — I can get nowhere near it in 4 actions). My best line is blue supply defense: Essen→London→New York + 2 treats = NY 3→1 (blue supply 5 left, NY armed in discard — an NY outbreak could trigger supply loss NOW, before any cure). NY is 2 moves; Manila/Lima/Santiago are 5-6. If you'd rather I cut for Lima/Santiago (yellow one-treats), say so — but I can't do both, and NY is the closest armed bomb in a supply-critical color. Take your 4: BA→Bogota→Lima→treat is solid. We still both need the next 2 infect phases clean — cure + sweep after."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Advisory sent: alice's Lima defusal (BA→Bogota→Lima→treat, blue cure at T+2) stands. I flagged that Manila is unreachable for me this turn and my best line is the NY bomb — Essen→London→NY + 2 treats, NY 3→1, defending the blue supply at 5. Executing on my turn. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0071 {#d-alice-legacy-p0071} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 71. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v15 (OUTBREAKS 6/8 — supply+outbreak endgame): Alice: charter Buenos Aires (BA card = fuel) → Miami → Atlanta → DISCOVER BLUE CURE (cure #3) → then blue mass-sweep NY/SF/Milan (1 action/city cured) refilling supply 7. Bob: Milan 3→1 (Essen→Milan + 2 treats, blue uncured), then NY/London/Essen blue walk or cut east for Manila 3 red (armed, HCMC card as fuel if needed — Manila adjacent to HCMC/Sydney routes) + Lima 3/Santiago 3 yellow one-treats (cured) via Bogota. RED: bob 3/5 (Osaka/Sydney/HCMC), alice holds Jakarta = 4/5 — HANDOFF LATER, never burn Jakarta; bob's 5th red via draws → cure at Atlanta or SF station. Baghdad/Kolkata black: auto-clear on pass → black eradicated. Yellow eradication: Lima/Santiago/LA/MexicoCity/Bogota sweep. NO EVENTS LEFT; deck 19, 2 epidemics — every outbreak is potentially fatal. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue), New York (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Buenos Aires cures: blue:none yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Buenos Aires(dispatcher) hand=6 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue), St. Petersburg(blue), Jakarta(red)] bob@Essen(medic) hand=5 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow)] supply: blue:5 yellow:15 black:22 red:12 decks: player=17 infection=38 player-discard: 3 blue, 8 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Lima: 3 yellow⚠ [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here] San Francisco: 3 blue⚠ [in infect-discard] [blue supply 5 left, 19 on board, reshuffle trap] — 4 move(s): Bogota→Miami→Atlanta→(shuttle)San Francisco — or 1 action: direct flight (you hold San Francisco — your 5/5 blue set — burning drops it to 4/5; 3 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] Manila: 1 blue, 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Bogota→Miami→Atlanta→(shuttle)San Francisco→Manila New York: 3 blue⚠ [in infect-discard] — 3 move(s): Sao Paulo→Madrid→New York — or 1 action: direct flight (you hold New York — your 5/5 blue set — burning drops it to 4/5; 3 blue in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 3 Bangkok: 2 red [in infect-discard] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Miami→Atlanta Los Angeles: 1 blue, 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Bogota: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue Washington: 1 blue London: 1 blue Madrid: 1 blue === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 5, bob 1, 3 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held alice 1, bob 3, 5 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Lima(yellow): drive alice 2 step(s) to Lima → then that pawn treats New York(blue): drive bob 2 step(s) to New York → then that pawn treats Santiago(yellow): drive alice 3 step(s) to Santiago → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure red: bob collects (3/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Jakarta(red) to bob: meet IN Jakarta (the card's own city) — you 5 move(s), bob 2 action(s) (go to London (1 move(s)), then charter to Jakarta (spends London(blue))); then bob to station San Francisco +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 3, imminent): 2 move(s): Bogota→Lima Santiago (yellow, 3, imminent): 3 move(s): Bogota→Lima→Santiago ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - send bob (Medic) into Lima — entering clears all 3 cured-colour cube(s) on arrival, no treat action (3 action(s)) — drive Bogota, drive Lima, dispatcherJump tempo: 4 action(s) closer to the red cure (35 → 31 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: head to Atlanta to cure blue (3 action(s) away) — tempo 3 vs 4, risk 2.00 vs 0.00 — beaten by "send bob". dominated: advance the red cure: move toward the Jakarta handoff (bob collects; assumes they meet you) — tempo 3 vs 4, risk 2.00 vs 0.00 — beaten by "send bob". dominated: break the Lima–Santiago yellow cluster at Lima — tempo 1 vs 4, risk 0.00 vs 0.00 — beaten by "send bob". dominated: defuse the armed discard bomb at New York (blue — fires on the next epidemic reshuffle) — tempo 1 vs 1, risk 1.79 vs 0.00 — beaten by "break the Lima–Santiago yellow cluster at Lima". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Bogota"} [3] {"tag":"driveFerry","to":"Sao Paulo"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "San Francisco", "Essen", "Washington", "New York", "St. Petersburg", "Jakarta" [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Milan"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"St. Petersburg"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Lima"}}, "output": {"submitted": true, "action": {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Lima"}}} ``` ### alice-legacy-p0072 {#d-alice-legacy-p0072} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 72. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": false, "reason": "other"} ``` **Recorded input** ```text Your last action was rejected (card_not_in_hand): No card for Lima in hand. These are your CURRENT legal actions — pick one and pass it verbatim to submit_action.action (a grouped family: fill its template with one combination shown on a single line): [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Bogota"} [3] {"tag":"driveFerry","to":"Sao Paulo"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "San Francisco", "Essen", "Washington", "New York", "St. Petersburg", "Jakarta" [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Milan"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"St. Petersburg"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} Submit a different action from this menu. Do not retry the rejected one. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0075 {#d-alice-legacy-p0075} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 75. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v15 (OUTBREAKS 6/8 — supply+outbreak endgame): Alice: charter Buenos Aires (BA card = fuel) → Miami → Atlanta → DISCOVER BLUE CURE (cure #3) → then blue mass-sweep NY/SF/Milan (1 action/city cured) refilling supply 7. Bob: Milan 3→1 (Essen→Milan + 2 treats, blue uncured), then NY/London/Essen blue walk or cut east for Manila 3 red (armed, HCMC card as fuel if needed — Manila adjacent to HCMC/Sydney routes) + Lima 3/Santiago 3 yellow one-treats (cured) via Bogota. RED: bob 3/5 (Osaka/Sydney/HCMC), alice holds Jakarta = 4/5 — HANDOFF LATER, never burn Jakarta; bob's 5th red via draws → cure at Atlanta or SF station. Baghdad/Kolkata black: auto-clear on pass → black eradicated. Yellow eradication: Lima/Santiago/LA/MexicoCity/Bogota sweep. NO EVENTS LEFT; deck 19, 2 epidemics — every outbreak is potentially fatal. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue), New York (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 5 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Lima cures: blue:none yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Lima(dispatcher) hand=6 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue), St. Petersburg(blue), Jakarta(red)] bob@Essen(medic) hand=5 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow)] supply: blue:5 yellow:15 black:22 red:12 decks: player=17 infection=38 player-discard: 3 blue, 8 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Lima: 3 yellow⚠ [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now [yellow CURED: 1 treat clears ALL cubes here] San Francisco: 3 blue⚠ [in infect-discard] [blue supply 5 left, 19 on board, reshuffle trap] — 3 move(s): Mexico City→Los Angeles→San Francisco — or 1 action: direct flight (you hold San Francisco — your 5/5 blue set — burning drops it to 4/5; 3 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 6 cubes — matures to 3s costs 6+ treats] Manila: 1 blue, 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Mexico City→Los Angeles→San Francisco→Manila New York: 3 blue⚠ [in infect-discard] — 4 move(s): Mexico City→Chicago→Toronto→New York — or 1 action: direct flight (you hold New York — your 5/5 blue set — burning drops it to 4/5; 3 blue in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 4 Bangkok: 2 red [in infect-discard] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Chicago→Atlanta Los Angeles: 1 blue, 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Bogota: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue Washington: 1 blue London: 1 blue Madrid: 1 blue === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 5, bob 1, 3 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held alice 1, bob 3, 5 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Lima(yellow): alice already at Lima → then that pawn treats Santiago(yellow): drive alice 1 step(s) to Santiago → then that pawn treats New York(blue): drive bob 2 step(s) to New York → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure red: bob collects (3/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Jakarta(red) to bob: meet IN Jakarta (the card's own city) — you 4 move(s), bob 2 action(s) (go to London (1 move(s)), then charter to Jakarta (spends London(blue))); then bob to station San Francisco +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them) Santiago (yellow, 3, imminent): 1 move(s): Santiago ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - send bob (Medic) into Lima — entering clears all 3 cured-colour cube(s) on arrival, no treat action (1 action(s)) — dispatcherJump tempo: 3 action(s) closer to the red cure (34 → 31 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: head to Atlanta to cure blue (3 action(s) away) — tempo 1 vs 3, risk 2.00 vs 0.00 — beaten by "send bob". dominated: break the Lima–Santiago yellow cluster at Lima — tempo 0 vs 3, risk 0.00 vs 0.00 — beaten by "send bob". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Mexico City"} [3] {"tag":"driveFerry","to":"Bogota"} [4] {"tag":"driveFerry","to":"Santiago"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "San Francisco", "Essen", "Washington", "New York", "St. Petersburg", "Jakarta" [11] {"tag":"treatDisease","color":"yellow"} [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Milan"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"St. Petersburg"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### bob-legacy-p0071 {#d-bob-legacy-p0071} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 71. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): PLAN v15 (OUTBREAKS 6/8 — supply+outbreak endgame): Alice: charter Buenos Aires (BA card = fuel) → Miami → Atlanta → DISCOVER BLUE CURE (cure #3) → then blue mass-sweep NY/SF/Milan (1 action/city cured) refilling supply 7. Bob: Milan 3→1 (Essen→Milan + 2 treats, blue uncured), then NY/London/Essen blue walk or cut east for Manila 3 red (armed, HCMC card as fuel if needed — Manila adjacent to HCMC/Sydney routes) + Lima 3/Santiago 3 yellow one-treats (cured) via Bogota. RED: bob 3/5 (Osaka/Sydney/HCMC), alice holds Jakarta = 4/5 — HANDOFF LATER, never burn Jakarta; bob's 5th red via draws → cure at Atlanta or SF station. Baghdad/Kolkata black: auto-clear on pass → black eradicated. Yellow eradication: Lima/Santiago/LA/MexicoCity/Bogota sweep. NO EVENTS LEFT; deck 19, 2 epidemics — every outbreak is potentially fatal. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue), New York (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=bob role=medic at=Essen cures: blue:none yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Lima(dispatcher) hand=8 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue), St. Petersburg(blue), Jakarta(red), Mumbai(black), Seoul(red)] bob@Essen(medic) hand=5 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow)] supply: blue:5 yellow:18 black:22 red:12 decks: player=15 infection=38 player-discard: 3 blue, 8 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [in infect-discard] [blue supply 5 left, 19 on board, reshuffle trap] — 5 move(s): London→New York→Toronto→Chicago→San Francisco — or 2 action(s): go to London (1 move(s)), then charter to San Francisco (spends London(blue)) — nearer teammate: alice, 3 move(s) vs your 5 Santiago: 3 yellow⚠ [in infect-discard] — 6 move(s): London→Madrid→Sao Paulo→Bogota→Lima→Santiago — or 2 action(s): go to London (1 move(s)), then charter to Santiago (spends London(blue)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 6 Manila: 1 blue, 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 6 move(s): London→New York→Toronto→Chicago→San Francisco→Manila — or 2 action(s): go to London (1 move(s)), then charter to Manila (spends London(blue)) — nearer teammate: alice, 4 move(s) vs your 6 New York: 3 blue⚠ [in infect-discard] — 2 move(s): London→New York Bangkok: 2 red [in infect-discard] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): London→New York→Washington→Atlanta — or 2 action(s): go to London (1 move(s)), then charter to Atlanta (spends London(blue)) — nearer teammate: alice, 3 move(s) vs your 4 Los Angeles: 1 blue, 1 yellow Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Bogota: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue Washington: 1 blue London: 1 blue Madrid: 1 blue === SIGNALS === deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: yellow: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; black: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 5, bob 1, 3 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (2 action(s) (go to London (1 move(s)), then charter to Atlanta (spends London(blue)))) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Jakarta(red): meet IN Jakarta (the card's own city) — you 2 action(s) (go to London (1 move(s)), then charter to Jakarta (spends London(blue))), alice 3 action(s) (direct flight to Mumbai (spends Mumbai(black)), then 2 move(s) to Jakarta); then bob to station San Francisco +3 move(s) to cure alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 2 action(s) (go to London (1 move(s)), then charter to Seoul (spends London(blue))), alice 5 move(s); then bob to station San Francisco +2 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold London, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~3 action(s) on remaining cure runs: red 4→1) response reach — team's card-free trip to each city: London 3→0 (1 cube), Paris 4→1 (1 cube), Essen 4→1 (1 cube), Milan 5→2; board-wide: 19 cities closer, 37 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0072 {#d-bob-legacy-p0072} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 72. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v15 (OUTBREAKS 6/8 — supply+outbreak endgame): Alice: charter Buenos Aires (BA card = fuel) → Miami → Atlanta → DISCOVER BLUE CURE (cure #3) → then blue mass-sweep NY/SF/Milan (1 action/city cured) refilling supply 7. Bob: Milan 3→1 (Essen→Milan + 2 treats, blue uncured), then NY/London/Essen blue walk or cut east for Manila 3 red (armed, HCMC card as fuel if needed — Manila adjacent to HCMC/Sydney routes) + Lima 3/Santiago 3 yellow one-treats (cured) via Bogota. RED: bob 3/5 (Osaka/Sydney/HCMC), alice holds Jakarta = 4/5 — HANDOFF LATER, never burn Jakarta; bob's 5th red via draws → cure at Atlanta or SF station. Baghdad/Kolkata black: auto-clear on pass → black eradicated. Yellow eradication: Lima/Santiago/LA/MexicoCity/Bogota sweep. NO EVENTS LEFT; deck 19, 2 epidemics — every outbreak is potentially fatal. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue), New York (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=medic at=Essen cures: blue:none yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Lima(dispatcher) hand=7 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue), St. Petersburg(blue), Jakarta(red), Seoul(red)] bob@Essen(medic) hand=5 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow)] supply: blue:5 yellow:17 black:21 red:11 decks: player=15 infection=35 player-discard: 3 blue, 8 yellow, 8 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [in infect-discard] [blue supply 5 left, 19 on board, reshuffle trap] — 5 move(s): London→New York→Toronto→Chicago→San Francisco — or 2 action(s): go to London (1 move(s)), then charter to San Francisco (spends London(blue)) — nearer teammate: alice, 3 move(s) vs your 5 Santiago: 3 yellow⚠ [in infect-discard] — 6 move(s): London→Madrid→Sao Paulo→Bogota→Lima→Santiago — or 2 action(s): go to London (1 move(s)), then charter to Santiago (spends London(blue)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 6 Manila: 1 blue, 3 red⚠ [in infect-discard] [cluster Manila–Hong Kong–Bangkok: 7 cubes — matures to 3s costs 9+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 6 move(s): London→New York→Toronto→Chicago→San Francisco→Manila — or 2 action(s): go to London (1 move(s)), then charter to Manila (spends London(blue)) — nearer teammate: alice, 4 move(s) vs your 6 New York: 3 blue⚠ [in infect-discard] — 2 move(s): London→New York Hong Kong: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok: 7 cubes — matures to 3s costs 9+ treats] Bangkok: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok: 7 cubes — matures to 3s costs 9+ treats] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): London→New York→Washington→Atlanta — or 2 action(s): go to London (1 move(s)), then charter to Atlanta (spends London(blue)) — nearer teammate: alice, 3 move(s) vs your 4 Los Angeles: 1 blue, 1 yellow Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Bogota: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue Washington: 1 blue London: 1 blue Madrid: 1 blue Riyadh: 1 black [in infect-discard] Lima: 1 yellow [in infect-discard] === SIGNALS === deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: yellow: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 5, bob 1, 3 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (2 action(s) (go to London (1 move(s)), then charter to Atlanta (spends London(blue)))) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Jakarta(red): meet IN Jakarta (the card's own city) — you 2 action(s) (go to London (1 move(s)), then charter to Jakarta (spends London(blue))), alice 4 move(s); then bob to station San Francisco +3 move(s) to cure alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 2 action(s) (go to London (1 move(s)), then charter to Seoul (spends London(blue))), alice 5 move(s); then bob to station San Francisco +2 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 6 move(s): London→Madrid→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: alice, 1 move(s) vs your 6 station opportunities (stations enable cures and shuttle travel): you hold London, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~3 action(s) on remaining cure runs: red 4→1) response reach — team's card-free trip to each city: London 3→0 (1 cube), Paris 4→1 (1 cube), Essen 4→1 (1 cube), Milan 5→2; board-wide: 19 cities closer, 37 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 7/8; deck ~7 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Manila–Hong Kong–Bangkok red cluster at Manila — drive London, charter to Manila, treat red tempo: 11 action(s) closer to the red cure (33 → 22 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (San Francisco, Santiago, New York): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; returns 3 red (supply 14 after) to a strained supply burns: blue: alice's 5/5 set covers it — spare - shore up blue at New York (supply strained: 5 left) — drive London, drive New York, treat blue tempo: 5 action(s) closer to the red cure (33 → 28 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (San Francisco, Manila, Santiago): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; returns 3 blue (supply 8 after) to a strained supply exchange "break the Manila–Hong Kong–Bangkok red cluster …" → "shore up blue at New York": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "sweep Santiago (yellow cured, 3 cubes, medic: entering clears all)" — tempo 2 vs 5, risk 0.38 vs 0.00 — beaten by "shore up blue at New York" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "London", "Paris", "Milan", "St. Petersburg" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Osaka", "Sydney", "Ho Chi Minh City", "London", "Johannesburg" [11] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "treatDisease", "color": "blue"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "London"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"New York\", \"Essen\", \"Paris\", \"Madrid\"\n directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Osaka\", \"Sydney\", \"Ho Chi Minh City\", \"Johannesburg\"\n charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":}\n to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n {\"tag\":\"buildStation\"}\n {\"tag\":\"treatDisease\",\"color\":\"blue\"}"}, {"index": 1, "action": {"tag": "driveFerry", "to": "New York"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"Toronto\", \"Washington\", \"London\", \"Madrid\"\n directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Osaka\", \"Sydney\", \"Ho Chi Minh City\", \"London\", \"Johannesburg\"\n {\"tag\":\"treatDisease\",\"color\":\"blue\"}"}, {"index": 2, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"Toronto\", \"Washington\", \"London\", \"Madrid\"\n directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Osaka\", \"Sydney\", \"Ho Chi Minh City\", \"London\", \"Johannesburg\""}], "diff": {"cubes": [{"city": "New York", "color": "blue", "before": 3, "after": 0}], "moves": [{"player": "bob", "from": "Essen", "to": "New York"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 1, "outbreaksBefore": 7, "outbreaksAfter": 7}, "unexplored": [{"tag": "directFlight", "count": 5, "example": {"tag": "directFlight", "to": "Osaka"}}], "boundary": {"kind": "planBreak", "atStep": 3, "rejected": {"tag": "treatDisease", "color": "blue"}, "error": {"code": "no_cubes_to_treat", "message": "No blue cubes at New York"}, "legalMenu": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Toronto"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "directFlight", "to": "Osaka"}, {"tag": "directFlight", "to": "Sydney"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "directFlight", "to": "London"}, {"tag": "directFlight", "to": "Johannesburg"}]}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 1, "deckSize": 15, "lossOnDraw": false, "pAtLeastOneEpidemic": 0, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 3, "undiscardedCount": 35, "perCityHitProbability": 0.08571428571428572, "threats": [{"city": "San Francisco", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Santiago", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Manila", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Hong Kong", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Bangkok", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Atlanta", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Shanghai", "Seoul"], "unidentified": 0, "size": 2}}, "handLimit": {"viewer": "bob", "currentHandSize": 5, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 3, "attainable": 9, "needed": 5, "curable": true}, {"color": "red", "discarded": 3, "attainable": 9, "needed": 5, "curable": true}]}}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. 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