# Turn 16 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-06/turns/15.md) · [Next turn](/games/game-06/turns/17.md) · [All turns](/games/game-06/turns/index.md) · [Interactive board](/games/game-06/replay.html#event-135) · [Game](/games/game-06/summary.md) Board before the first command: state `134` in [states.jsonl](/games/game-06/states.jsonl). After the last command: state `142` in [states.jsonl](/games/game-06/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #135 · bob · msg {#e135} > Alice — CRITICAL read: outbreaks 7/8, one more = LOSS. Nothing either of us can do fully defuses the bombs before the next infect phase (NY/SF/Manila/Santiago all need 3+ treats each; I can't even reach one this turn) — so your BLUE CURE this turn is correct and the ~30% risk of a bomb drawing is unavoidable. Take all 4 actions: BA-charter→Miami→Atlanta→CURE BLUE. If we survive the infect phase, cured-blue is 1 action/city: you shuttle Atlanta→SF (station!), wipe SF 3 in one treat, then NY; I clear Manila (red bomb) + Lima/Santiago (yellow) from the east/south. My London(blue)/Johannesburg(yellow) are pure fuel now. This is the play — go. [Model call bob-legacy-p0069](/games/game-06/turns/16-calls.md#d-bob-legacy-p0069) — unique payload candidate; not a proven invocation join ### #136 · alice · msg {#e136} > Bob — 7/8 means ONE outbreak kills us. I'm taking the containment line: fly Buenos Aires (BA card = cured-yellow fuel) → Bogota → Lima, TREAT — Lima 3→0 defuses the immediate bomb (and Santiago is one drive from me next turn). Blue cure slides to T+2 (Lima→Bogota→Miami→Atlanta then cure) — deck clock 17 cards says that's safe, and curing 2 turns later beats dying now. Your side this turn: keep your meds where they kill bombs — Manila 3 red (armed) and Santiago/Lima leftovers are the fires; NY 3-blue via London if you can reach (blue uncured, 1/treat). Jakarta(red) stays in MY hand for your red set — rendezvous after my cure, likely Atlanta. No outbreaks this phase and we're still alive. [Model call alice-legacy-p0070](/games/game-06/turns/16-calls.md#d-alice-legacy-p0070) — unique payload candidate; not a proven invocation join ### #137 · alice · cmd {#e137} ```json { "tag": "directFlight", "to": "Buenos Aires" } ``` Board before: state `134` in [states.jsonl](/games/game-06/states.jsonl) · after: state `137` in [states.jsonl](/games/game-06/states.jsonl) [Model call alice-legacy-p0070](/games/game-06/turns/16-calls.md#d-alice-legacy-p0070) — unique payload candidate; not a proven invocation join ### #138 · bob · msg {#e138} > Objecting to one piece: Manila 3 red is UNREACHABLE for me this turn (6+ moves from Essen — I can get nowhere near it in 4 actions). My best line is blue supply defense: Essen→London→New York + 2 treats = NY 3→1 (blue supply 5 left, NY armed in discard — an NY outbreak could trigger supply loss NOW, before any cure). NY is 2 moves; Manila/Lima/Santiago are 5-6. If you'd rather I cut for Lima/Santiago (yellow one-treats), say so — but I can't do both, and NY is the closest armed bomb in a supply-critical color. Take your 4: BA→Bogota→Lima→treat is solid. We still both need the next 2 infect phases clean — cure + sweep after. [Model call bob-legacy-p0070](/games/game-06/turns/16-calls.md#d-bob-legacy-p0070) — unique payload candidate; not a proven invocation join ### #139 · alice · cmd {#e139} ```json { "tag": "driveFerry", "to": "Bogota" } ``` Board before: state `137` in [states.jsonl](/games/game-06/states.jsonl) · after: state `139` in [states.jsonl](/games/game-06/states.jsonl) [Model call alice-legacy-p0073](/games/game-06/turns/16-calls.md#d-alice-legacy-p0073) — unique payload candidate; not a proven invocation join ### #140 · alice · cmd {#e140} ```json { "tag": "driveFerry", "to": "Lima" } ``` Board before: state `139` in [states.jsonl](/games/game-06/states.jsonl) · after: state `140` in [states.jsonl](/games/game-06/states.jsonl) [Model call alice-legacy-p0074](/games/game-06/turns/16-calls.md#d-alice-legacy-p0074) — unique payload candidate; not a proven invocation join ### #141 · alice · cmd {#e141} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `140` in [states.jsonl](/games/game-06/states.jsonl) · after: state `141` in [states.jsonl](/games/game-06/states.jsonl) ### #142 · alice · cmd {#e142} ```json { "tag": "discard", "card": { "kind": "city", "city": "Mumbai" } } ``` Board before: state `141` in [states.jsonl](/games/game-06/states.jsonl) · after: state `142` in [states.jsonl](/games/game-06/states.jsonl) [Model call alice-legacy-p0076](/games/game-06/turns/16-calls.md#d-alice-legacy-p0076) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-06/turns/16-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0070](/games/game-06/turns/16-calls.md#d-alice-legacy-p0070) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#136](/games/game-06/turns/16.md#e136) (unique payload candidate; not a proven invocation join), [#137](/games/game-06/turns/16.md#e137) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0073](/games/game-06/turns/16-calls.md#d-alice-legacy-p0073) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#139](/games/game-06/turns/16.md#e139) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0074](/games/game-06/turns/16-calls.md#d-alice-legacy-p0074) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#140](/games/game-06/turns/16.md#e140) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0076](/games/game-06/turns/16-calls.md#d-alice-legacy-p0076) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#142](/games/game-06/turns/16.md#e142) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0069](/games/game-06/turns/16-calls.md#d-bob-legacy-p0069) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#135](/games/game-06/turns/16.md#e135) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0070](/games/game-06/turns/16-calls.md#d-bob-legacy-p0070) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#138](/games/game-06/turns/16.md#e138) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0071](/games/game-06/turns/16-calls.md#d-alice-legacy-p0071) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0072](/games/game-06/turns/16-calls.md#d-alice-legacy-p0072) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0075](/games/game-06/turns/16-calls.md#d-alice-legacy-p0075) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0071](/games/game-06/turns/16-calls.md#d-bob-legacy-p0071) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0072](/games/game-06/turns/16-calls.md#d-bob-legacy-p0072) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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