# Turn 17 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 17](/games/game-06/turns/17.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-06/decisions.jsonl). [Previous turn's calls](/games/game-06/turns/16-calls.md) · [Next turn's calls](/games/game-06/turns/18-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0077 {#d-alice-legacy-p0077} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 77. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #143](/games/game-06/turns/17.md#e143) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): PLAN v15 (OUTBREAKS 6/8 — supply+outbreak endgame): Alice: charter Buenos Aires (BA card = fuel) → Miami → Atlanta → DISCOVER BLUE CURE (cure #3) → then blue mass-sweep NY/SF/Milan (1 action/city cured) refilling supply 7. Bob: Milan 3→1 (Essen→Milan + 2 treats, blue uncured), then NY/London/Essen blue walk or cut east for Manila 3 red (armed, HCMC card as fuel if needed — Manila adjacent to HCMC/Sydney routes) + Lima 3/Santiago 3 yellow one-treats (cured) via Bogota. RED: bob 3/5 (Osaka/Sydney/HCMC), alice holds Jakarta = 4/5 — HANDOFF LATER, never burn Jakarta; bob's 5th red via draws → cure at Atlanta or SF station. Baghdad/Kolkata black: auto-clear on pass → black eradicated. Yellow eradication: Lima/Santiago/LA/MexicoCity/Bogota sweep. NO EVENTS LEFT; deck 19, 2 epidemics — every outbreak is potentially fatal. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue), New York (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=Lima cures: blue:none yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Lima(dispatcher) hand=7 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue), St. Petersburg(blue), Jakarta(red), Seoul(red)] bob@Essen(medic) hand=5 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow)] supply: blue:5 yellow:17 black:21 red:11 decks: player=15 infection=35 player-discard: 3 blue, 8 yellow, 8 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [in infect-discard] [blue supply 5 left, 19 on board, reshuffle trap] — 3 move(s): Mexico City→Los Angeles→San Francisco — or 1 action: direct flight (you hold San Francisco — your 5/5 blue set — burning drops it to 4/5; 3 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Santiago: 3 yellow⚠ [in infect-discard] — 1 move(s): Santiago [yellow CURED: 1 treat clears ALL cubes here] Manila: 1 blue, 3 red⚠ [in infect-discard] [cluster Manila–Hong Kong–Bangkok: 7 cubes — matures to 3s costs 9+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Mexico City→Los Angeles→San Francisco→Manila New York: 3 blue⚠ [in infect-discard] — 4 move(s): Mexico City→Chicago→Toronto→New York — or 1 action: direct flight (you hold New York — your 5/5 blue set — burning drops it to 4/5; 3 blue in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 4 Hong Kong: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok: 7 cubes — matures to 3s costs 9+ treats] Bangkok: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok: 7 cubes — matures to 3s costs 9+ treats] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Chicago→Atlanta Los Angeles: 1 blue, 1 yellow Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Bogota: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue Washington: 1 blue London: 1 blue Madrid: 1 blue Riyadh: 1 black [in infect-discard] Lima: 1 yellow [in infect-discard] === SIGNALS === deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: yellow: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 5, bob 1, 3 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Santiago(yellow): drive alice 1 step(s) to Santiago → then that pawn treats New York(blue): drive bob 2 step(s) to New York → then that pawn treats San Francisco(blue): drive alice 3 step(s) to San Francisco → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure red: bob collects (3/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Jakarta(red) to bob: meet IN Jakarta (the card's own city) — you 4 move(s), bob 2 action(s) (go to London (1 move(s)), then charter to Jakarta (spends London(blue))); then bob to station San Francisco +3 move(s) to cure hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 5 move(s), bob 2 action(s) (go to London (1 move(s)), then charter to Seoul (spends London(blue))); then bob to station San Francisco +2 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 1 move(s): Santiago If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bob — Lima cleared (3 yellow refunded; Santiago is my first action next turn, then I'm 1 drive from Santiago→clear→charter to Atlanta for the blue cure T+1). Your turn: NY 3-blue is the priority bomb you can reach (Essen→London→NY + 2 treats = 3→1). After your turn I'll aim to: treat Santiago (1 action), then Santiago→Lima→Bogota→Miami→Atlanta = arrive station, cure blue the turn after. Manila 3 red is the armed red bomb — if you can't reach NY and Manila both, NY first (blue supply 5); the red cluster (Manila/HK/Bangkok 7 cubes) is the other fire — weigh which you can defuse faster. Red cure still needs my 2 red cards (Jakarta+Seoul) — rendezvous AFTER blue cure, likely Atlanta or SF; don't fly for them yet."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Advice sent — Bob works NY (closest armed blue bomb) or the red Manila cluster; my line is Santiago treat → Atlanta → blue cure. Waiting through his turn. ``` toolCalls: [] ### bob-legacy-p0073 {#d-bob-legacy-p0073} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 73. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #144](/games/game-06/turns/17.md#e144) — unique payload candidate; not a proven invocation join - [Event #145](/games/game-06/turns/17.md#e145) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #143): Bob — Lima cleared (3 yellow refunded; Santiago is my first action next turn, then I'm 1 drive from Santiago→clear→charter to Atlanta for the blue cure T+1). Your turn: NY 3-blue is the priority bomb you can reach (Essen→London→NY + 2 treats = 3→1). After your turn I'll aim to: treat Santiago (1 action), then Santiago→Lima→Bogota→Miami→Atlanta = arrive station, cure blue the turn after. Manila 3 red is the armed red bomb — if you can't reach NY and Manila both, NY first (blue supply 5); the red cluster (Manila/HK/Bangkok 7 cubes) is the other fire — weigh which you can defuse faster. Red cure still needs my 2 red cards (Jakarta+Seoul) — rendezvous AFTER blue cure, likely Atlanta or SF; don't fly for them yet. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v15 (OUTBREAKS 6/8 — supply+outbreak endgame): Alice: charter Buenos Aires (BA card = fuel) → Miami → Atlanta → DISCOVER BLUE CURE (cure #3) → then blue mass-sweep NY/SF/Milan (1 action/city cured) refilling supply 7. Bob: Milan 3→1 (Essen→Milan + 2 treats, blue uncured), then NY/London/Essen blue walk or cut east for Manila 3 red (armed, HCMC card as fuel if needed — Manila adjacent to HCMC/Sydney routes) + Lima 3/Santiago 3 yellow one-treats (cured) via Bogota. RED: bob 3/5 (Osaka/Sydney/HCMC), alice holds Jakarta = 4/5 — HANDOFF LATER, never burn Jakarta; bob's 5th red via draws → cure at Atlanta or SF station. Baghdad/Kolkata black: auto-clear on pass → black eradicated. Yellow eradication: Lima/Santiago/LA/MexicoCity/Bogota sweep. NO EVENTS LEFT; deck 19, 2 epidemics — every outbreak is potentially fatal. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue), New York (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=medic at=Essen cures: blue:none yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Lima(dispatcher) hand=7 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue), St. Petersburg(blue), Jakarta(red), Seoul(red)] bob@Essen(medic) hand=5 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow)] supply: blue:5 yellow:17 black:21 red:11 decks: player=15 infection=35 player-discard: 3 blue, 8 yellow, 8 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [in infect-discard] [blue supply 5 left, 19 on board, reshuffle trap] — 5 move(s): London→New York→Toronto→Chicago→San Francisco — or 2 action(s): go to London (1 move(s)), then charter to San Francisco (spends London(blue)) — nearer teammate: alice, 3 move(s) vs your 5 Santiago: 3 yellow⚠ [in infect-discard] — 6 move(s): London→Madrid→Sao Paulo→Bogota→Lima→Santiago — or 2 action(s): go to London (1 move(s)), then charter to Santiago (spends London(blue)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 6 Manila: 1 blue, 3 red⚠ [in infect-discard] [cluster Manila–Hong Kong–Bangkok: 7 cubes — matures to 3s costs 9+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 6 move(s): London→New York→Toronto→Chicago→San Francisco→Manila — or 2 action(s): go to London (1 move(s)), then charter to Manila (spends London(blue)) — nearer teammate: alice, 4 move(s) vs your 6 New York: 3 blue⚠ [in infect-discard] — 2 move(s): London→New York Hong Kong: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok: 7 cubes — matures to 3s costs 9+ treats] Bangkok: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok: 7 cubes — matures to 3s costs 9+ treats] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): London→New York→Washington→Atlanta — or 2 action(s): go to London (1 move(s)), then charter to Atlanta (spends London(blue)) — nearer teammate: alice, 3 move(s) vs your 4 Los Angeles: 1 blue, 1 yellow Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Bogota: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue Washington: 1 blue London: 1 blue Madrid: 1 blue Riyadh: 1 black [in infect-discard] Lima: 1 yellow [in infect-discard] === SIGNALS === deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: yellow: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 5, bob 1, 3 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (2 action(s) (go to London (1 move(s)), then charter to Atlanta (spends London(blue)))) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Jakarta(red): meet IN Jakarta (the card's own city) — you 2 action(s) (go to London (1 move(s)), then charter to Jakarta (spends London(blue))), alice 4 move(s); then bob to station San Francisco +3 move(s) to cure alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 2 action(s) (go to London (1 move(s)), then charter to Seoul (spends London(blue))), alice 5 move(s); then bob to station San Francisco +2 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 6 move(s): London→Madrid→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: alice, 1 move(s) vs your 6 station opportunities (stations enable cures and shuttle travel): you hold London, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~3 action(s) on remaining cure runs: red 4→1) response reach — team's card-free trip to each city: London 3→0 (1 cube), Paris 4→1 (1 cube), Essen 4→1 (1 cube), Milan 5→2; board-wide: 19 cities closer, 37 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 7/8; deck ~7 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Manila–Hong Kong–Bangkok red cluster at Manila — drive London, charter to Manila, treat red tempo: 11 action(s) closer to the red cure (33 → 22 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (San Francisco, Santiago, New York): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; returns 3 red (supply 14 after) to a strained supply burns: blue: alice's 5/5 set covers it — spare - shore up blue at New York (supply strained: 5 left) — drive London, drive New York, treat blue tempo: 5 action(s) closer to the red cure (33 → 28 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (San Francisco, Manila, Santiago): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; returns 3 blue (supply 8 after) to a strained supply exchange "break the Manila–Hong Kong–Bangkok red cluster …" → "shore up blue at New York": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "sweep Santiago (yellow cured, 3 cubes, medic: entering clears all)" — tempo 2 vs 5, risk 0.38 vs 0.00 — beaten by "shore up blue at New York" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "London", "Paris", "Milan", "St. Petersburg" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Osaka", "Sydney", "Ho Chi Minh City", "London", "Johannesburg" [11] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Verified: Essen→London→NY + 2 treats wipes NY's 3 blue entirely and my hand (5 cards, red set intact) stays under the limit — NY is the supply-critical armed bomb, alice has Santiago. Executing: ``` toolCalls: ```json {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "London"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "London"}}} ``` ### bob-legacy-p0074 {#d-bob-legacy-p0074} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 74. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #146](/games/game-06/turns/17.md#e146) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue), New York (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=medic at=London cures: blue:none yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Lima(dispatcher) hand=7 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue), St. Petersburg(blue), Jakarta(red), Seoul(red)] bob@London(medic) hand=5 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow)] supply: blue:5 yellow:17 black:21 red:11 decks: player=15 infection=35 player-discard: 3 blue, 8 yellow, 8 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [in infect-discard] [blue supply 5 left, 19 on board, reshuffle trap] — 4 move(s): New York→Toronto→Chicago→San Francisco — or 1 action(s): charter flight from London straight to San Francisco (spends London(blue)) — nearer teammate: alice, 3 move(s) vs your 4 Santiago: 3 yellow⚠ [in infect-discard] — 5 move(s): Madrid→Sao Paulo→Bogota→Lima→Santiago — or 1 action(s): charter flight from London straight to Santiago (spends London(blue)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 5 Manila: 1 blue, 3 red⚠ [in infect-discard] [cluster Manila–Hong Kong–Bangkok: 7 cubes — matures to 3s costs 9+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — or 1 action(s): charter flight from London straight to Manila (spends London(blue)) — nearer teammate: alice, 4 move(s) vs your 5 New York: 3 blue⚠ [in infect-discard] — 1 move(s): New York Hong Kong: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok: 7 cubes — matures to 3s costs 9+ treats] Bangkok: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok: 7 cubes — matures to 3s costs 9+ treats] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): New York→Washington→Atlanta — or 1 action(s): charter flight from London straight to Atlanta (spends London(blue)) Los Angeles: 1 blue, 1 yellow Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Bogota: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue Washington: 1 blue London: 1 blue Madrid: 1 blue Riyadh: 1 black [in infect-discard] Lima: 1 yellow [in infect-discard] === SIGNALS === deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: yellow: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 5, bob 1, 3 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (1 action(s) (charter flight from London straight to Atlanta (spends London(blue)))) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Jakarta(red): meet IN Jakarta (the card's own city) — you 1 action(s) (charter flight from London straight to Jakarta (spends London(blue))), alice 4 move(s); then bob to station San Francisco +3 move(s) to cure alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 1 action(s) (charter flight from London straight to Seoul (spends London(blue))), alice 5 move(s); then bob to station San Francisco +2 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 5 move(s): Madrid→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: alice, 1 move(s) vs your 5 station opportunities (stations enable cures and shuttle travel): you are AT London holding its card — buildStation NOW (nearest station is 3 moves away; saves ~3 action(s) on remaining cure runs: red 3→0) response reach — team's card-free trip to each city: London 3→0 (1 cube), Paris 4→1 (1 cube), Essen 4→1 (1 cube), Milan 5→2; board-wide: 19 cities closer, 37 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 7/8; deck ~7 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Manila–Hong Kong–Bangkok red cluster at Manila — charter to Manila, treat red tempo: 9 action(s) closer to the red cure (31 → 22 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (San Francisco, Santiago, New York): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; returns 3 red (supply 14 after) to a strained supply burns: blue: alice's 5/5 set covers it — spare - shore up blue at New York (supply strained: 5 left) — drive New York, treat blue tempo: 3 action(s) closer to the red cure (31 → 28 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (San Francisco, Manila, Santiago): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; returns 3 blue (supply 8 after) to a strained supply exchange "break the Manila–Hong Kong–Bangkok red cluster …" → "shore up blue at New York": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "sweep Santiago (yellow cured, 3 cubes, medic: entering clears all)" — tempo 0 vs 3, risk 0.38 vs 0.00 — beaten by "shore up blue at New York" dominated: "defuse New York and return to London (round trip, 3 actions)" — tempo 0 vs 3, risk 0.00 vs 0.00 — beaten by "shore up blue at New York" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "New York", "Essen", "Paris", "Madrid" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Osaka", "Sydney", "Ho Chi Minh City", "Johannesburg" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [57] {"tag":"buildStation"} [58] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Sticking to the pinned NY line (blue supply 5, NY armed in discard): ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "New York"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "New York"}}} ``` ### bob-legacy-p0076 {#d-bob-legacy-p0076} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 76. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #148](/games/game-06/turns/17.md#e148) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=medic at=New York cures: blue:none yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Lima(dispatcher) hand=7 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue), St. Petersburg(blue), Jakarta(red), Seoul(red)] bob@New York(medic) hand=5 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow)] supply: blue:8 yellow:17 black:21 red:11 decks: player=15 infection=35 player-discard: 3 blue, 8 yellow, 8 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [in infect-discard] [blue supply 8 left, 16 on board, reshuffle trap] — 3 move(s): Toronto→Chicago→San Francisco — or 2 action(s): go to London (1 move(s)), then charter to San Francisco (spends London(blue)) Santiago: 3 yellow⚠ [in infect-discard] — 5 move(s): Toronto→Chicago→Mexico City→Lima→Santiago — or 2 action(s): go to London (1 move(s)), then charter to Santiago (spends London(blue)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 5 Manila: 1 blue, 3 red⚠ [in infect-discard] [cluster Manila–Hong Kong–Bangkok: 7 cubes — matures to 3s costs 9+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Toronto→Chicago→San Francisco→Manila — or 2 action(s): go to London (1 move(s)), then charter to Manila (spends London(blue)) Hong Kong: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong — or 2 action(s): go to London (1 move(s)), then charter to Hong Kong (spends London(blue)) Bangkok: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok: 7 cubes — matures to 3s costs 9+ treats] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Washington→Atlanta Los Angeles: 1 blue, 1 yellow Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Bogota: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue Washington: 1 blue London: 1 blue Madrid: 1 blue Riyadh: 1 black [in infect-discard] Lima: 1 yellow [in infect-discard] === SIGNALS === deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: yellow: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 5, bob 1, 3 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Jakarta(red): meet IN Jakarta (the card's own city) — you 2 action(s) (go to London (1 move(s)), then charter to Jakarta (spends London(blue))), alice 4 move(s); then bob to station San Francisco +3 move(s) to cure alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 2 action(s) (go to London (1 move(s)), then charter to Seoul (spends London(blue))), alice 5 move(s); then bob to station San Francisco +2 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 5 move(s): Toronto→Chicago→Mexico City→Lima→Santiago — nearer teammate: alice, 1 move(s) vs your 5 station opportunities (stations enable cures and shuttle travel): you hold London, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: red 2→1) response reach — team's card-free trip to each city: London 3→0 (1 cube), Paris 4→1 (1 cube), Essen 4→1 (1 cube), Milan 5→2; board-wide: 19 cities closer, 37 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Manila–Hong Kong–Bangkok red cluster at Manila — drive Toronto tempo: 2 action(s) closer to the red cure (28 → 26 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (San Francisco, Manila, Santiago): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; en route to clear red at Manila — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: shore up blue at Atlanta (supply strained: 8 left) — tempo 2 vs 2, risk 0.25 vs 0.07 — beaten by "break the Manila–Hong Kong–Bangkok red cluster …". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Toronto", "Washington", "London", "Madrid" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Osaka", "Sydney", "Ho Chi Minh City", "London", "Johannesburg" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Washington"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Washington"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### bob-legacy-p0075 {#d-bob-legacy-p0075} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 75. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue), New York (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=medic at=New York cures: blue:none yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Lima(dispatcher) hand=7 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue), St. Petersburg(blue), Jakarta(red), Seoul(red)] bob@New York(medic) hand=5 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow)] supply: blue:5 yellow:17 black:21 red:11 decks: player=15 infection=35 player-discard: 3 blue, 8 yellow, 8 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [in infect-discard] [blue supply 5 left, 19 on board, reshuffle trap] — 3 move(s): Toronto→Chicago→San Francisco — or 2 action(s): go to London (1 move(s)), then charter to San Francisco (spends London(blue)) Santiago: 3 yellow⚠ [in infect-discard] — 5 move(s): Toronto→Chicago→Mexico City→Lima→Santiago — or 2 action(s): go to London (1 move(s)), then charter to Santiago (spends London(blue)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 5 Manila: 1 blue, 3 red⚠ [in infect-discard] [cluster Manila–Hong Kong–Bangkok: 7 cubes — matures to 3s costs 9+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Toronto→Chicago→San Francisco→Manila — or 2 action(s): go to London (1 move(s)), then charter to Manila (spends London(blue)) New York: 3 blue⚠ [in infect-discard] — you are HERE — treat it now Hong Kong: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok: 7 cubes — matures to 3s costs 9+ treats] Bangkok: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok: 7 cubes — matures to 3s costs 9+ treats] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Washington→Atlanta Los Angeles: 1 blue, 1 yellow Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Bogota: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue Washington: 1 blue London: 1 blue Madrid: 1 blue Riyadh: 1 black [in infect-discard] Lima: 1 yellow [in infect-discard] === SIGNALS === deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: yellow: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 5, bob 1, 3 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Jakarta(red): meet IN Jakarta (the card's own city) — you 2 action(s) (go to London (1 move(s)), then charter to Jakarta (spends London(blue))), alice 4 move(s); then bob to station San Francisco +3 move(s) to cure alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 2 action(s) (go to London (1 move(s)), then charter to Seoul (spends London(blue))), alice 5 move(s); then bob to station San Francisco +2 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 5 move(s): Toronto→Chicago→Mexico City→Lima→Santiago — nearer teammate: alice, 1 move(s) vs your 5 station opportunities (stations enable cures and shuttle travel): you hold London, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: red 2→1) response reach — team's card-free trip to each city: London 3→0 (1 cube), Paris 4→1 (1 cube), Essen 4→1 (1 cube), Milan 5→2; board-wide: 19 cities closer, 37 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 7/8; deck ~7 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Manila–Hong Kong–Bangkok red cluster at Manila — drive London, charter to Manila tempo: 6 action(s) closer to the red cure (28 → 22 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (San Francisco, Manila, Santiago, New York): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; en route to clear red at Manila — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is burns: blue: alice's 5/5 set covers it — spare - shore up blue at New York (supply strained: 5 left) — treat blue tempo: no cure progress — nearest is blue, 4 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (San Francisco, Manila, Santiago): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; returns 3 blue (supply 8 after) to a strained supply exchange "break the Manila–Hong Kong–Bangkok red cluster …" → "shore up blue at New York": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 3 committed outbreak(s) dominated: "sweep Santiago (yellow cured, 3 cubes, medic: entering clears all)" — tempo -3 vs 0, risk 0.38 vs 0.00 — beaten by "shore up blue at New York" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Toronto", "Washington", "London", "Madrid" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Osaka", "Sydney", "Ho Chi Minh City", "London", "Johannesburg" [11] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` ### bob-legacy-p0077 {#d-bob-legacy-p0077} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 77. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=medic at=Washington cures: blue:none yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Lima(dispatcher) hand=7 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue), St. Petersburg(blue), Jakarta(red), Seoul(red)] bob@Washington(medic) hand=7 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow), Khartoum(yellow), Manila(red)] supply: blue:8 yellow:16 black:21 red:9 decks: player=13 infection=32 player-discard: 3 blue, 8 yellow, 8 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [in infect-discard] [blue supply 8 left, 16 on board, reshuffle trap] — 2 move(s): Atlanta→(shuttle)San Francisco Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Miami→Mexico City→Lima→Santiago — or 3 action(s): go to London (2 move(s)), then charter to Santiago (spends London(blue)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 4 Manila: 1 blue, 3 red⚠ [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] [red supply 9 left, 15 on board, reshuffle trap] — 3 move(s): Atlanta→(shuttle)San Francisco→Manila — or 1 action: direct flight (you hold Manila — your 4/5 red set — burning drops it to 3/5; 3 red in deck, 2 held elsewhere; spend it only if this beats the cure) Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Atlanta→Chicago→Los Angeles [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3 Hong Kong: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Shanghai: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Seoul: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Bangkok: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Atlanta Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Bogota: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue Washington: 1 blue London: 1 blue Madrid: 1 blue Riyadh: 1 black [in infect-discard] Lima: 1 yellow [in infect-discard] === SIGNALS === deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: yellow: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 5, bob 1, 3 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure red: YOU collect (4/5) — keep EVERY red card; nearest station Atlanta (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Jakarta(red): meet IN Jakarta (the card's own city) — you 3 action(s) (go to London (2 move(s)), then charter to Jakarta (spends London(blue))), alice 4 move(s); then bob to station San Francisco +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 3 action(s) (go to London (2 move(s)), then charter to Seoul (spends London(blue))), alice 5 move(s); then bob to station San Francisco +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 4 move(s): Miami→Mexico City→Lima→Santiago — nearer teammate: alice, 1 move(s) vs your 4 Los Angeles (yellow, 2): 3 move(s): Atlanta→Chicago→Los Angeles — nearer teammate: alice, 2 move(s) vs your 3 station opportunities (stations enable cures and shuttle travel): you hold London, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: London 3→0 (1 cube), Paris 4→1 (1 cube), Essen 4→1 (1 cube), Milan 5→2; board-wide: 19 cities closer, 37 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)