# Turn 18 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 18](/games/game-06/turns/18.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-06/decisions.jsonl). [Previous turn's calls](/games/game-06/turns/17-calls.md) · [Next turn's calls](/games/game-06/turns/19-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0078 {#d-alice-legacy-p0078} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 78. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #149](/games/game-06/turns/18.md#e149) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Lima cures: blue:none yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Lima(dispatcher) hand=7 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue), St. Petersburg(blue), Jakarta(red), Seoul(red)] bob@Washington(medic) hand=7 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow), Khartoum(yellow), Manila(red)] supply: blue:8 yellow:16 black:21 red:9 decks: player=13 infection=32 player-discard: 3 blue, 8 yellow, 8 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [in infect-discard] [blue supply 8 left, 16 on board, reshuffle trap] — 3 move(s): Mexico City→Los Angeles→San Francisco — or 1 action: direct flight (you hold San Francisco — your 5/5 blue set — burning drops it to 4/5; 3 blue in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 3 Santiago: 3 yellow⚠ [in infect-discard] — 1 move(s): Santiago [yellow CURED: 1 treat clears ALL cubes here] Manila: 1 blue, 3 red⚠ [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] [red supply 9 left, 15 on board, reshuffle trap] — 4 move(s): Mexico City→Los Angeles→San Francisco→Manila — or 3 action(s): direct flight to Jakarta (spends Jakarta(red)), then 2 move(s) to Manila — nearer teammate: bob, 3 move(s) vs your 4 Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Mexico City→Los Angeles [yellow CURED: 1 treat clears ALL cubes here] Hong Kong: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Shanghai: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Seoul: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Bangkok: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Chicago→Atlanta — nearer teammate: bob, 1 move(s) vs your 3 Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Bogota: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue Washington: 1 blue London: 1 blue Madrid: 1 blue Riyadh: 1 black [in infect-discard] Lima: 1 yellow [in infect-discard] === SIGNALS === deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: yellow: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 5, bob 1, 3 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Santiago(yellow): drive alice 1 step(s) to Santiago → then that pawn treats San Francisco(blue): drive bob 2 step(s) to San Francisco → then that pawn treats Manila(red): drive bob 3 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure red: bob collects (4/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Jakarta(red) to bob: meet IN Jakarta (the card's own city) — you 4 move(s), bob 3 action(s) (go to London (2 move(s)), then charter to Jakarta (spends London(blue))); then bob to station San Francisco +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 5 move(s), bob 3 action(s) (go to London (2 move(s)), then charter to Seoul (spends London(blue))); then bob to station San Francisco +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 1 move(s): Santiago Los Angeles (yellow, 2): 2 move(s): Mexico City→Los Angeles ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 7/8; deck ~6 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - cure blue at Atlanta — dispatcherJump, drive Atlanta, CURE blue tempo: lands a cure THIS TURN; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (San Francisco, Manila, Santiago): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; returns 1 blue (supply 9 after) to a strained supply - shore up blue at San Francisco (supply strained: 8 left) — drive Mexico City, drive Los Angeles, drive San Francisco, treat blue tempo: 3 action(s) closer to the blue cure (4 → 1 action(s) to land it) — you hold the full set; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Manila, Santiago): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; returns 1 blue (supply 9 after) to a strained supply exchange "cure blue at Atlanta" → "shore up blue at San Francisco": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s) dominated: "advance the red cure: move toward the Jakarta handoff (bob collects; assumes they meet you)" — tempo 4 vs 104, risk 0.89 vs 0.81 — beaten by "cure blue at Atlanta" dominated: "break the Manila–Hong Kong–Bangkok–Shanghai–Seoul red cluster at Manila" — tempo 2 vs 3, risk 0.53 vs 0.51 — beaten by "shore up blue at San Francisco" dominated: "sweep Santiago (yellow cured, 3 cubes, 1 treat clears all)" — tempo -1 vs 3, risk 0.59 vs 0.51 — beaten by "shore up blue at San Francisco" dominated: "defuse Santiago and return to Lima (round trip, 3 actions)" — tempo 0 vs 3, risk 0.59 vs 0.51 — beaten by "shore up blue at San Francisco" dominated: "send bob (Medic) into Los Angeles — entering clears all 2 cured-colour cube(s) on arrival, no treat action (3 action(s))" — tempo 3 vs 104, risk 0.89 vs 0.81 — beaten by "cure blue at Atlanta" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Mexico City"} [3] {"tag":"driveFerry","to":"Bogota"} [4] {"tag":"driveFerry","to":"Santiago"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "San Francisco", "Essen", "Washington", "New York", "St. Petersburg", "Jakarta", "Seoul" [12] {"tag":"treatDisease","color":"yellow"} [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Toronto"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Manila"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob is at Washington with 4 red cards (Osaka, Sydney, HCMC, Manila) — he holds Manila(red)! And he's 1 move from Atlanta. He has 4 reds; needs my Jakarta+Seoul for 5... wait red stock: held alice 2 (Jakarta, Seoul), bob 4 (Osaka, Sydney, HCMC, Manila). Team has 6 of 5 needed. Bob has 4/5. Split decision: "cure blue at Atlanta — dispatcherJump, drive Atlanta, CURE blue" lands blue THIS TURN (3 actions: jump onto bob at Washington, drive Atlanta, cure blue!). That's huge — the board shows I can jump to Bob (he's at Washington), drive to Atlanta, cure blue. 3 actions, lands cure #3 NOW, and my 4th action... after cure, Santiago treat? No — I'm at Atlanta; 4th action could treat Atlanta's 2 blue → wait, blue cured then = clears ALL of Atlanta's 2 blue in one treat! Great. That dominates: cure blue THIS TURN + Atlanta defused. Then next turn Bob and I handle red handoff: I fly to Jakarta or meet Bob... Bob needs Jakarta+Seoul for 5/5? He has 4, needs 1 more. I hold Jakarta+Seoul — give him ONE (either), he's at 5/5 → cure red. So plan: dispatcherJump alice→bob (at Washington), driveFerry Atlanta, discoverCure blue, treatDisease blue (clears Atlanta's 2 blue fully). 4 actions. Then red handoff next turn: Bob flies to meet me or I fly to him with Jakarta card (spendable as fuel? NO — it's his 5th red; direct flight spends the card permanently! Must meet IN Jakarta/Seoul or Researcher... no researcher. So handoff: I fly to Seoul (spending? no — directFlight to Seoul spends Seoul card! Bad). I must charter to Seoul (spending some other card) then give Seoul to Bob there... or drive. Charter costs my current-city card. Hmm, next turn decisions. Communicate the plan. Message + actions now. ``` text: ```text Bob's position unlocks the perfect line: he's 1 move from Atlanta, so I jump onto him → drive Atlanta → **cure blue THIS turn** → treat Atlanta's 2 blue (cured = wipes both). Then red handoff next turn (I hold Jakarta+Seoul; he holds 4 reds — one share completes his set). Sending the call and executing: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bob — cure blue lands THIS turn: I jump onto your pawn (Washington), drive Atlanta, DISCOVER BLUE CURE, then treat Atlanta's 2 blue (cured = clears both, supply +2). You stay at Washington with your 4 reds. RED ENDGAME: I hold Jakarta+Seoul — next turn I'll rendezvous with you (I fly to Seoul or Jakarta via charter, or meet you mid-map) and hand you ONE red card → you're 5/5 → cure red = GAME WIN. Your 4th action this turn: whatever you want — Manila is 1 direct-flight (spend your Manila card) + treat from Washington? That defuses the biggest red bomb AND you're already holding its card. Flag me if you draw anything. We're one clean handoff from victory — no outbreaks."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}} ``` ### bob-legacy-p0078 {#d-bob-legacy-p0078} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 78. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #153](/games/game-06/turns/18.md#e153) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #149): Bob — cure blue lands THIS turn: I jump onto your pawn (Washington), drive Atlanta, DISCOVER BLUE CURE, then treat Atlanta's 2 blue (cured = clears both, supply +2). You stay at Washington with your 4 reds. RED ENDGAME: I hold Jakarta+Seoul — next turn I'll rendezvous with you (I fly to Seoul or Jakarta via charter, or meet you mid-map) and hand you ONE red card → you're 5/5 → cure red = GAME WIN. Your 4th action this turn: whatever you want — Manila is 1 direct-flight (spend your Manila card) + treat from Washington? That defuses the biggest red bomb AND you're already holding its card. Flag me if you draw anything. We're one clean handoff from victory — no outbreaks. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Endgame sequence confirmed: your jump→Atlanta→CURE BLUE (3rd) + Atlanta treat, I hold 4/5 red. RED SET: take whichever of Jakarta/Seoul is CHEAPER for you to reach — from Lima I think Jakarta (direct flight spends Mumbai(black) as fuel... you don't hold Mumbai anymore; check your fuel — Seoul may need a red burn, don't burn Jakarta/Seoul themselves). I'll draw a 5th red this turn or next; if mine lands first, meet at Atlanta and hand me EITHER — one card makes 5/5 and we cure at Atlanta = WIN. My 4th action: directFlight Manila (spending Manila card — red drops to 3/5 but cure is 1 card away regardless) + treat Manila 3→2, biggest bomb down one notch. If I draw the 5th red, I stay near the eastern stations. GO."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Manila"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Manila"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0079 {#d-alice-legacy-p0079} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 79. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Washington cures: blue:none yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Washington(dispatcher) hand=7 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue), St. Petersburg(blue), Jakarta(red), Seoul(red)] bob@Washington(medic) hand=7 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow), Khartoum(yellow), Manila(red)] supply: blue:8 yellow:16 black:21 red:9 decks: player=13 infection=32 player-discard: 3 blue, 8 yellow, 8 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [in infect-discard] [blue supply 8 left, 16 on board, reshuffle trap] — 2 move(s): Atlanta→(shuttle)San Francisco — or 1 action: direct flight (you hold San Francisco — your 5/5 blue set — burning drops it to 4/5; 3 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Miami→Mexico City→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here] Manila: 1 blue, 3 red⚠ [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] [red supply 9 left, 15 on board, reshuffle trap] — 3 move(s): Atlanta→(shuttle)San Francisco→Manila Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Atlanta→Chicago→Los Angeles [yellow CURED: 1 treat clears ALL cubes here] Hong Kong: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Shanghai: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Seoul: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Bangkok: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Atlanta Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Bogota: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue Washington: 1 blue London: 1 blue Madrid: 1 blue Riyadh: 1 black [in infect-discard] Lima: 1 yellow [in infect-discard] === SIGNALS === deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: yellow: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 5, bob 1, 3 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): San Francisco(blue): drive alice 2 step(s) to San Francisco → then that pawn treats Manila(red): drive alice 3 step(s) to Manila → then that pawn treats Santiago(yellow): drive alice 4 step(s) to Santiago → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure red: bob collects (4/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 4 move(s), bob 3 action(s) (go to London (2 move(s)), then charter to Seoul (spends London(blue))); then bob to station San Francisco +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Jakarta(red) to bob: meet IN Jakarta (the card's own city) — you 5 move(s), bob 3 action(s) (go to London (2 move(s)), then charter to Jakarta (spends London(blue))); then bob to station San Francisco +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 4 move(s): Miami→Mexico City→Lima→Santiago Los Angeles (yellow, 2): 3 move(s): Atlanta→Chicago→Los Angeles ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 7/8; deck ~6 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - cure blue at Atlanta — drive Atlanta, CURE blue tempo: lands a cure THIS TURN; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (San Francisco, Manila, Santiago): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; returns 1 blue (supply 9 after) to a strained supply - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Atlanta, shuttle San Francisco, treat blue tempo: 2 action(s) closer to the red cure (13 → 11 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Manila, Santiago): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; returns 1 blue (supply 9 after) to a strained supply exchange "cure blue at Atlanta" → "defuse the armed discard bomb at San Francisco": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s) dominated: "advance the red cure: move toward the Jakarta handoff (bob collects; assumes they meet you)" — tempo 1 vs 102, risk 0.89 vs 0.81 — beaten by "cure blue at Atlanta" dominated: "shore up blue at Atlanta (supply strained: 8 left)" — tempo 1 vs 1, risk 0.72 vs 0.65 — beaten by "break the Manila–Hong Kong–Bangkok–Shanghai–Seo…" dominated: "break the Manila–Hong Kong–Bangkok–Shanghai–Seoul red cluster at Manila" — tempo 1 vs 2, risk 0.65 vs 0.51 — beaten by "defuse the armed discard bomb at San Francisco" dominated: "sweep Santiago (yellow cured, 3 cubes, 1 treat clears all)" — tempo -1 vs 1, risk 0.77 vs 0.72 — beaten by "shore up blue at Atlanta" dominated: "send bob (Medic) into Los Angeles — entering clears all 2 cured-colour cube(s) on arrival, no treat action (3 action(s))" — tempo 1 vs 102, risk 0.89 vs 0.81 — beaten by "cure blue at Atlanta" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Toronto", "New York", "Miami" directFlight — 6 options; build {"tag":"directFlight","to":} to: "San Francisco", "Essen", "New York", "St. Petersburg", "Jakarta", "Seoul" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [59] {"tag":"buildStation"} [60] {"tag":"treatDisease","color":"blue"} [61] {"tag":"shareGive","to":"bob","card":"Washington"} [62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Toronto"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} [71] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"} [72] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Manila"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}} ``` ### alice-legacy-p0080 {#d-alice-legacy-p0080} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 80. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Atlanta(dispatcher) hand=7 [San Francisco(blue), Essen(blue), Washington(blue), New York(blue), St. Petersburg(blue), Jakarta(red), Seoul(red)] bob@Washington(medic) hand=7 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow), Khartoum(yellow), Manila(red)] supply: blue:8 yellow:16 black:21 red:9 decks: player=13 infection=32 player-discard: 3 blue, 8 yellow, 8 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [in infect-discard] [blue supply 8 left, 16 on board, reshuffle trap] — 1 move(s): (shuttle)San Francisco — or 1 action: direct flight (you hold San Francisco — your 5/5 blue set — burning drops it to 4/5; 3 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Chicago→Mexico City→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here] Manila: 1 blue, 3 red⚠ [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] [red supply 9 left, 15 on board, reshuffle trap] — 2 move(s): (shuttle)San Francisco→Manila Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Los Angeles [yellow CURED: 1 treat clears ALL cubes here] Hong Kong: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Shanghai: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Seoul: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Bangkok: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Bogota: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue Washington: 1 blue London: 1 blue Madrid: 1 blue Riyadh: 1 black [in infect-discard] Lima: 1 yellow [in infect-discard] === SIGNALS === deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: yellow: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 5, bob 1, 3 in deck — margin 4 over the 5 needed red: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): San Francisco(blue): drive alice 1 step(s) to San Francisco → then that pawn treats Manila(red): drive alice 2 step(s) to Manila → then that pawn treats Santiago(yellow): drive alice 4 step(s) to Santiago → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure red: bob collects (4/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 3 move(s), bob 3 action(s) (go to London (2 move(s)), then charter to Seoul (spends London(blue))); then bob to station San Francisco +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Jakarta(red) to bob: meet IN Jakarta (the card's own city) — you 4 move(s), bob 3 action(s) (go to London (2 move(s)), then charter to Jakarta (spends London(blue))); then bob to station San Francisco +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago Los Angeles (yellow, 2): 2 move(s): Chicago→Los Angeles ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 7/8; deck ~6 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - cure blue at Atlanta — CURE blue tempo: lands a cure THIS TURN; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (San Francisco, Manila, Santiago): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; returns 1 blue (supply 9 after) to a strained supply - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — shuttle San Francisco, treat blue tempo: 1 action(s) closer to the red cure (12 → 11 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Manila, Santiago): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; returns 1 blue (supply 9 after) to a strained supply exchange "cure blue at Atlanta" → "defuse the armed discard bomb at San Francisco": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s) dominated: "advance the red cure: move toward the Jakarta handoff (bob collects; assumes they meet you)" — tempo -1 vs 101, risk 0.89 vs 0.81 — beaten by "cure blue at Atlanta" dominated: "shore up blue at Atlanta (supply strained: 8 left)" — tempo 0 vs 1, risk 0.72 vs 0.51 — beaten by "defuse the armed discard bomb at San Francisco" dominated: "break the Manila–Hong Kong–Bangkok–Shanghai–Seoul red cluster at Manila" — tempo -1 vs 1, risk 0.65 vs 0.51 — beaten by "defuse the armed discard bomb at San Francisco" dominated: "sweep Santiago (yellow cured, 3 cubes, 1 treat clears all)" — tempo -1 vs 0, risk 0.77 vs 0.72 — beaten by "shore up blue at Atlanta" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "San Francisco", "Essen", "Washington", "New York", "St. Petersburg", "Jakarta", "Seoul" [12] {"tag":"shuttleFlight","to":"San Francisco"} [13] {"tag":"treatDisease","color":"blue"} [14] {"tag":"discoverCure","color":"blue","cards":["San Francisco","Essen","Washington","New York","St. Petersburg"]} [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Toronto"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"} [27] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Manila"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text **Cure line wins** — landing blue NOW beats a 1-cube defusal; the SF bomb stays at 3 but the blue cure (1 action/city) sweeps it next turn regardless. Committing the cure, then treating Atlanta's 2 blue: ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "blue", "cards": ["San Francisco", "Essen", "Washington", "New York", "St. Petersburg"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "blue", "cards": ["San Francisco", "Essen", "Washington", "New York", "St. Petersburg"]}}} ``` ### alice-legacy-p0081 {#d-alice-legacy-p0081} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 81. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Atlanta cures: blue:cured yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Atlanta(dispatcher) hand=2 [Jakarta(red), Seoul(red)] bob@Washington(medic) hand=7 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow), Khartoum(yellow), Manila(red)] supply: blue:9 yellow:16 black:21 red:9 decks: player=13 infection=32 player-discard: 8 blue, 8 yellow, 8 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [in infect-discard] [blue supply 9 left, 15 on board, reshuffle trap] — 1 move(s): (shuttle)San Francisco [blue CURED: 1 treat clears ALL cubes here] Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Chicago→Mexico City→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here] Manila: 1 blue, 3 red⚠ [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] [red supply 9 left, 15 on board, reshuffle trap] — 2 move(s): (shuttle)San Francisco→Manila Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Los Angeles [yellow CURED: 1 treat clears ALL cubes here] Hong Kong: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Shanghai: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Seoul: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Bangkok: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now [blue CURED: 1 treat clears ALL cubes here] Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Bogota: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue London: 1 blue Madrid: 1 blue Riyadh: 1 black [in infect-discard] Lima: 1 yellow [in infect-discard] === SIGNALS === deck clock: 13 cards → 6 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: blue: 15 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; yellow: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): San Francisco(blue): drive alice 1 step(s) to San Francisco → then that pawn treats Manila(red): drive alice 2 step(s) to Manila → then that pawn treats Santiago(yellow): drive alice 4 step(s) to Santiago → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): red: bob collects (4/5) — give bob your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 3 move(s), bob 3 action(s) (go to London (2 move(s)), then charter to Seoul (spends London(blue))); then bob to station San Francisco +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Jakarta(red) to bob: meet IN Jakarta (the card's own city) — you 4 move(s), bob 3 action(s) (go to London (2 move(s)), then charter to Jakarta (spends London(blue))); then bob to station San Francisco +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): San Francisco (blue, 3, imminent): 1 move(s): (shuttle)San Francisco Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago Atlanta (blue, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them) Los Angeles (yellow, 2): 2 move(s): Chicago→Los Angeles ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - shore up red at Manila (supply strained: 9 left) — shuttle San Francisco tempo: 1 action(s) closer to the red cure (12 → 11 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (San Francisco, Manila, Santiago): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; en route to clear red at Manila — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: advance the red cure: move toward the Jakarta handoff (bob collects; assumes they meet you) — tempo 0 vs 1, risk 0.89 vs 0.65 — beaten by "shore up red at Manila". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} [5] {"tag":"directFlight","to":"Jakarta"} [6] {"tag":"directFlight","to":"Seoul"} [7] {"tag":"shuttleFlight","to":"San Francisco"} [8] {"tag":"treatDisease","color":"blue"} [9] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [10] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Toronto"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Manila"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0082 {#d-alice-legacy-p0082} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 82. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #153): Endgame sequence confirmed: your jump→Atlanta→CURE BLUE (3rd) + Atlanta treat, I hold 4/5 red. RED SET: take whichever of Jakarta/Seoul is CHEAPER for you to reach — from Lima I think Jakarta (direct flight spends Mumbai(black) as fuel... you don't hold Mumbai anymore; check your fuel — Seoul may need a red burn, don't burn Jakarta/Seoul themselves). I'll draw a 5th red this turn or next; if mine lands first, meet at Atlanta and hand me EITHER — one card makes 5/5 and we cure at Atlanta = WIN. My 4th action: directFlight Manila (spending Manila card — red drops to 3/5 but cure is 1 card away regardless) + treat Manila 3→2, biggest bomb down one notch. If I draw the 5th red, I stay near the eastern stations. GO. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Atlanta cures: blue:cured yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Atlanta(dispatcher) hand=2 [Jakarta(red), Seoul(red)] bob@Washington(medic) hand=7 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow), Khartoum(yellow), Manila(red)] supply: blue:9 yellow:16 black:21 red:9 decks: player=13 infection=32 player-discard: 8 blue, 8 yellow, 8 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [in infect-discard] [blue supply 9 left, 15 on board, reshuffle trap] — 1 move(s): (shuttle)San Francisco [blue CURED: 1 treat clears ALL cubes here] Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Chicago→Mexico City→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here] Manila: 1 blue, 3 red⚠ [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] [red supply 9 left, 15 on board, reshuffle trap] — 2 move(s): (shuttle)San Francisco→Manila Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Los Angeles [yellow CURED: 1 treat clears ALL cubes here] Hong Kong: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Shanghai: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Seoul: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Bangkok: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now [blue CURED: 1 treat clears ALL cubes here] Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Bogota: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue London: 1 blue Madrid: 1 blue Riyadh: 1 black [in infect-discard] Lima: 1 yellow [in infect-discard] === SIGNALS === deck clock: 13 cards → 6 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: blue: 15 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; yellow: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): San Francisco(blue): drive alice 1 step(s) to San Francisco → then that pawn treats Manila(red): drive alice 2 step(s) to Manila → then that pawn treats Santiago(yellow): drive alice 4 step(s) to Santiago → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): red: bob collects (4/5) — give bob your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 3 move(s), bob 3 action(s) (go to London (2 move(s)), then charter to Seoul (spends London(blue))); then bob to station San Francisco +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Jakarta(red) to bob: meet IN Jakarta (the card's own city) — you 4 move(s), bob 3 action(s) (go to London (2 move(s)), then charter to Jakarta (spends London(blue))); then bob to station San Francisco +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): San Francisco (blue, 3, imminent): 1 move(s): (shuttle)San Francisco Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago Atlanta (blue, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them) Los Angeles (yellow, 2): 2 move(s): Chicago→Los Angeles ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - shore up red at Manila (supply strained: 9 left) — shuttle San Francisco tempo: 1 action(s) closer to the red cure (12 → 11 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (San Francisco, Manila, Santiago): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; en route to clear red at Manila — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: advance the red cure: move toward the Jakarta handoff (bob collects; assumes they meet you) — tempo 0 vs 1, risk 0.89 vs 0.65 — beaten by "shore up red at Manila". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} [5] {"tag":"directFlight","to":"Jakarta"} [6] {"tag":"directFlight","to":"Seoul"} [7] {"tag":"shuttleFlight","to":"San Francisco"} [8] {"tag":"treatDisease","color":"blue"} [9] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [10] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Toronto"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Manila"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text BLUE CURED ✓ — three down, red is all that's left. Final action: treating Atlanta's 2 blue (cured = both wiped, supply refill) at the station. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` ### alice-legacy-p0083 {#d-alice-legacy-p0083} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 83. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=Atlanta cures: blue:cured yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Atlanta(dispatcher) hand=4 [Jakarta(red), Seoul(red), Madrid(blue), Chennai(black)] bob@Washington(medic) hand=7 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow), Khartoum(yellow), Manila(red)] supply: blue:11 yellow:15 black:20 red:8 decks: player=11 infection=29 player-discard: 8 blue, 8 yellow, 8 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [in infect-discard] [blue supply 11 left, 13 on board, reshuffle trap] — 1 move(s): (shuttle)San Francisco [blue CURED: 1 treat clears ALL cubes here] Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Chicago→Mexico City→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here] Manila: 1 blue, 3 red⚠ [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] [red supply 8 left, 16 on board, reshuffle trap] — 2 move(s): (shuttle)San Francisco→Manila Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Los Angeles [yellow CURED: 1 treat clears ALL cubes here] Hong Kong: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Shanghai: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Seoul: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Bangkok: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here] Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue London: 1 blue Madrid: 1 blue Riyadh: 1 black [in infect-discard] Lima: 1 yellow [in infect-discard] Osaka: 1 red [in infect-discard] Mumbai: 1 black [in infect-discard] === SIGNALS === deck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 13 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; yellow: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 4 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): San Francisco(blue): drive alice 1 step(s) to San Francisco → then that pawn treats Manila(red): drive alice 2 step(s) to Manila → then that pawn treats Santiago(yellow): drive alice 4 step(s) to Santiago → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): red: bob collects (4/5) — give bob your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Jakarta(red) to bob: meet IN Jakarta (the card's own city) — you 2 action(s) (direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Jakarta), bob 3 action(s) (go to London (2 move(s)), then charter to Jakarta (spends London(blue))); then bob to station San Francisco +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 3 move(s), bob 3 action(s) (go to London (2 move(s)), then charter to Seoul (spends London(blue))); then bob to station San Francisco +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): San Francisco (blue, 3, imminent): 1 move(s): (shuttle)San Francisco Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago Los Angeles (yellow, 2): 2 move(s): Chicago→Los Angeles Bogota (yellow, 2): 2 move(s): Miami→Bogota station opportunities (stations enable cures and shuttle travel): you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Madrid 3→0 (1 cube), Paris 4→1 (1 cube), Algiers 4→1, Milan 5→2; board-wide: 21 cities closer, 47 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0084 {#d-alice-legacy-p0084} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 84. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #155): Alice — RED RENDEZVOUS, pick the fast one: you're at Atlanta with Jakarta+Seoul. If I draw a 5th red this turn, you don't move — I walk to Atlanta, you hand me ONE red (Jakarta OR Seoul), I cure at the station same turn = WIN. If my draw misses, next turn: I fly to you (or you dispatcherMove me), we share in Jakarta or Seoul if you're there, else at Atlanta via your jump — either way red 5/5 → cure. My hand is 7/7: when I take your red I'm 8/7 and will discard London(blue) (pure fuel now). Manila bomb: I burned Manila card on arrival legs, it's in the discard — one of us one-treats it when the cure's done. Red supply 8: an epidemic+Manila outbreak would spike, but your blue cure + my 5th red close this inside ~2 turns. Hold the line. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Holding position — I'm at the Atlanta station with both red cards (Jakarta, Seoul); if Bob draws his 5th red this turn, the red cure lands immediately and we win. Standing by for the board after his turn. ``` toolCalls: [] ### alice-legacy-p0085 {#d-alice-legacy-p0085} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 85. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=alice role=dispatcher at=Atlanta cures: blue:cured yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Atlanta(dispatcher) hand=4 [Jakarta(red), Seoul(red), Madrid(blue), Chennai(black)] bob@Manila(medic) hand=9 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow), Khartoum(yellow), Manila(red), Tokyo(red), Atlanta(blue)] supply: blue:15 yellow:15 black:20 red:11 decks: player=9 infection=29 player-discard: 8 blue, 8 yellow, 8 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Chicago→Mexico City→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here] Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Los Angeles [yellow CURED: 1 treat clears ALL cubes here] Hong Kong: 2 red [in infect-discard] [cluster Hong Kong–Bangkok–Shanghai–Seoul: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)San Francisco→Manila→Hong Kong — nearer teammate: bob, 1 move(s) vs your 3 Shanghai: 2 red [in infect-discard] [cluster Hong Kong–Bangkok–Shanghai–Seoul: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)San Francisco→Tokyo→Shanghai — or 2 action(s): direct flight to Seoul (spends Seoul(red)), then 1 move(s) to Shanghai — nearer teammate: bob, 2 move(s) vs your 3 Seoul: 2 red [in infect-discard] [cluster Hong Kong–Bangkok–Shanghai–Seoul: 8 cubes — matures to 3s costs 12+ treats] Bangkok: 2 red [in infect-discard] [cluster Hong Kong–Bangkok–Shanghai–Seoul: 8 cubes — matures to 3s costs 12+ treats] Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here] Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Chicago: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue London: 1 blue Madrid: 1 blue Riyadh: 1 black [in infect-discard] Lima: 1 yellow [in infect-discard] Osaka: 1 red [in infect-discard] Mumbai: 1 black [in infect-discard] supply: red supply 11 left, 13 on board (no 3-cube red city yet) === SIGNALS === deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 9 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; yellow: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 4 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 3 of 12 burned, held alice 2, bob 5, 2 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Santiago(yellow): drive alice 4 step(s) to Santiago → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): red: bob has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); bob is 1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) from station Atlanta to discoverCure you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. station opportunities (stations enable cures and shuttle travel): you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Madrid 3→0 (1 cube), Paris 4→1 (1 cube), Algiers 4→1, Milan 5→2; board-wide: 21 cities closer, 47 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text **Red set complete** — Bob drew Tokyo(red): he's 5/5, discarding down, and one direct flight from the Atlanta station. The red cure lands on his turn and we WIN. Nothing to add; holding. ``` toolCalls: [] --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)