# Turn 18 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-06/turns/17.md) · [Next turn](/games/game-06/turns/19.md) · [All turns](/games/game-06/turns/index.md) · [Interactive board](/games/game-06/replay.html#event-149) · [Game](/games/game-06/summary.md) Board before the first command: state `148` in [states.jsonl](/games/game-06/states.jsonl). After the last command: state `154` in [states.jsonl](/games/game-06/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #149 · alice · msg {#e149} > Bob — cure blue lands THIS turn: I jump onto your pawn (Washington), drive Atlanta, DISCOVER BLUE CURE, then treat Atlanta's 2 blue (cured = clears both, supply +2). You stay at Washington with your 4 reds. RED ENDGAME: I hold Jakarta+Seoul — next turn I'll rendezvous with you (I fly to Seoul or Jakarta via charter, or meet you mid-map) and hand you ONE red card → you're 5/5 → cure red = GAME WIN. Your 4th action this turn: whatever you want — Manila is 1 direct-flight (spend your Manila card) + treat from Washington? That defuses the biggest red bomb AND you're already holding its card. Flag me if you draw anything. We're one clean handoff from victory — no outbreaks. [Model call alice-legacy-p0078](/games/game-06/turns/18-calls.md#d-alice-legacy-p0078) — unique payload candidate; not a proven invocation join ### #150 · alice · cmd {#e150} ```json { "tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob" } ``` Board before: state `148` in [states.jsonl](/games/game-06/states.jsonl) · after: state `150` in [states.jsonl](/games/game-06/states.jsonl) ### #151 · alice · cmd {#e151} ```json { "tag": "driveFerry", "to": "Atlanta" } ``` Board before: state `150` in [states.jsonl](/games/game-06/states.jsonl) · after: state `151` in [states.jsonl](/games/game-06/states.jsonl) ### #152 · alice · cmd {#e152} ```json { "tag": "discoverCure", "color": "blue", "cards": [ "San Francisco", "Essen", "Washington", "New York", "St. Petersburg" ] } ``` Board before: state `151` in [states.jsonl](/games/game-06/states.jsonl) · after: state `152` in [states.jsonl](/games/game-06/states.jsonl) ### #153 · bob · msg {#e153} > Endgame sequence confirmed: your jump→Atlanta→CURE BLUE (3rd) + Atlanta treat, I hold 4/5 red. RED SET: take whichever of Jakarta/Seoul is CHEAPER for you to reach — from Lima I think Jakarta (direct flight spends Mumbai(black) as fuel... you don't hold Mumbai anymore; check your fuel — Seoul may need a red burn, don't burn Jakarta/Seoul themselves). I'll draw a 5th red this turn or next; if mine lands first, meet at Atlanta and hand me EITHER — one card makes 5/5 and we cure at Atlanta = WIN. My 4th action: directFlight Manila (spending Manila card — red drops to 3/5 but cure is 1 card away regardless) + treat Manila 3→2, biggest bomb down one notch. If I draw the 5th red, I stay near the eastern stations. GO. [Model call bob-legacy-p0078](/games/game-06/turns/18-calls.md#d-bob-legacy-p0078) — unique payload candidate; not a proven invocation join ### #154 · alice · cmd {#e154} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `152` in [states.jsonl](/games/game-06/states.jsonl) · after: state `154` in [states.jsonl](/games/game-06/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-06/turns/18-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0078](/games/game-06/turns/18-calls.md#d-alice-legacy-p0078) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#149](/games/game-06/turns/18.md#e149) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0078](/games/game-06/turns/18-calls.md#d-bob-legacy-p0078) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#153](/games/game-06/turns/18.md#e153) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0079](/games/game-06/turns/18-calls.md#d-alice-legacy-p0079) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0080](/games/game-06/turns/18-calls.md#d-alice-legacy-p0080) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0081](/games/game-06/turns/18-calls.md#d-alice-legacy-p0081) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0082](/games/game-06/turns/18-calls.md#d-alice-legacy-p0082) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0083](/games/game-06/turns/18-calls.md#d-alice-legacy-p0083) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0084](/games/game-06/turns/18-calls.md#d-alice-legacy-p0084) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0085](/games/game-06/turns/18-calls.md#d-alice-legacy-p0085) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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