# Turn 19 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-06/turns/18.md) · [Next turn](/games/game-06/turns/20.md) · [All turns](/games/game-06/turns/index.md) · [Interactive board](/games/game-06/replay.html#event-155) · [Game](/games/game-06/summary.md) Board before the first command: state `154` in [states.jsonl](/games/game-06/states.jsonl). After the last command: state `163` in [states.jsonl](/games/game-06/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #155 · bob · msg {#e155} > Alice — RED RENDEZVOUS, pick the fast one: you're at Atlanta with Jakarta+Seoul. If I draw a 5th red this turn, you don't move — I walk to Atlanta, you hand me ONE red (Jakarta OR Seoul), I cure at the station same turn = WIN. If my draw misses, next turn: I fly to you (or you dispatcherMove me), we share in Jakarta or Seoul if you're there, else at Atlanta via your jump — either way red 5/5 → cure. My hand is 7/7: when I take your red I'm 8/7 and will discard London(blue) (pure fuel now). Manila bomb: I burned Manila card on arrival legs, it's in the discard — one of us one-treats it when the cure's done. Red supply 8: an epidemic+Manila outbreak would spike, but your blue cure + my 5th red close this inside ~2 turns. Hold the line. [Model call bob-legacy-p0079](/games/game-06/turns/19-calls.md#d-bob-legacy-p0079) — unique payload candidate; not a proven invocation join ### #156 · bob · cmd {#e156} ```json { "tag": "driveFerry", "to": "Atlanta" } ``` Board before: state `154` in [states.jsonl](/games/game-06/states.jsonl) · after: state `156` in [states.jsonl](/games/game-06/states.jsonl) ### #157 · bob · cmd {#e157} ```json { "tag": "shuttleFlight", "to": "San Francisco" } ``` Board before: state `156` in [states.jsonl](/games/game-06/states.jsonl) · after: state `157` in [states.jsonl](/games/game-06/states.jsonl) [Model call bob-legacy-p0080](/games/game-06/turns/19-calls.md#d-bob-legacy-p0080) — unique payload candidate; not a proven invocation join ### #158 · alice · msg {#e158} > Holding position — I'm at the Atlanta station with both red cards (Jakarta, Seoul); if Bob draws his 5th red this turn, the red cure lands immediately and we win. Standing by for the board after his turn. ### #159 · bob · cmd {#e159} ```json { "tag": "driveFerry", "to": "Manila" } ``` Board before: state `157` in [states.jsonl](/games/game-06/states.jsonl) · after: state `159` in [states.jsonl](/games/game-06/states.jsonl) ### #160 · bob · cmd {#e160} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `159` in [states.jsonl](/games/game-06/states.jsonl) · after: state `160` in [states.jsonl](/games/game-06/states.jsonl) ### #161 · alice · msg {#e161} > **Red set complete** — Bob drew Tokyo(red): he's 5/5, discarding down, and one direct flight from the Atlanta station. The red cure lands on his turn and we WIN. Nothing to add; holding. ### #162 · bob · cmd {#e162} ```json { "tag": "discard", "card": { "kind": "city", "city": "London" } } ``` Board before: state `160` in [states.jsonl](/games/game-06/states.jsonl) · after: state `162` in [states.jsonl](/games/game-06/states.jsonl) [Model call bob-legacy-p0085](/games/game-06/turns/19-calls.md#d-bob-legacy-p0085) — unique payload candidate; not a proven invocation join ### #163 · bob · cmd {#e163} ```json { "tag": "discard", "card": { "kind": "city", "city": "Johannesburg" } } ``` Board before: state `162` in [states.jsonl](/games/game-06/states.jsonl) · after: state `163` in [states.jsonl](/games/game-06/states.jsonl) [Model call bob-legacy-p0086](/games/game-06/turns/19-calls.md#d-bob-legacy-p0086) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-06/turns/19-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [bob-legacy-p0079](/games/game-06/turns/19-calls.md#d-bob-legacy-p0079) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#155](/games/game-06/turns/19.md#e155) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0080](/games/game-06/turns/19-calls.md#d-bob-legacy-p0080) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#157](/games/game-06/turns/19.md#e157) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0085](/games/game-06/turns/19-calls.md#d-bob-legacy-p0085) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#162](/games/game-06/turns/19.md#e162) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0086](/games/game-06/turns/19-calls.md#d-bob-legacy-p0086) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#163](/games/game-06/turns/19.md#e163) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [bob-legacy-p0081](/games/game-06/turns/19-calls.md#d-bob-legacy-p0081) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0082](/games/game-06/turns/19-calls.md#d-bob-legacy-p0082) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0083](/games/game-06/turns/19-calls.md#d-bob-legacy-p0083) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0084](/games/game-06/turns/19-calls.md#d-bob-legacy-p0084) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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