# Turn 2 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-06/turns/1.md) · [Next turn](/games/game-06/turns/3.md) · [All turns](/games/game-06/turns/index.md) · [Interactive board](/games/game-06/replay.html#event-16) · [Game](/games/game-06/summary.md) Board before the first command: state `15` in [states.jsonl](/games/game-06/states.jsonl). After the last command: state `23` in [states.jsonl](/games/game-06/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #16 · bob · msg {#e16} > Alice — two things for your turn: (1) PLAY RESILIENT POPULATION NOW, before your draw — remove Johannesburg permanently. It's the only 3-cube bomb left and once an epidemic fires it's unplayable; the window is now. (2) Assignments flipped: I now collect YELLOW (3/5 in hand: Miami, Mexico City, LA) — so drop the Johannesburg walk; my new route: next turn I drive Seoul→Tokyo→SF, then head for Atlanta station. Meet me in SF (Chicago→SF, 2 of your moves) and we swap: I give you San Francisco(blue), you give me Lagos(yellow). That puts blue 3/5 with you and yellow 4/5 with me. Riyadh 2 black stays open — flag if it grows. [Model call bob-legacy-p0009](/games/game-06/turns/2-calls.md#d-bob-legacy-p0009) — unique payload candidate; not a proven invocation join ### #17 · bob · plan {#e17} > UPDATED PLAN (bob): Assignments flipped — bob collects YELLOW (3/5: Miami, Mexico City, LA), alice collects blue+black+red. Alice plays Resilient Population THIS turn to remove Johannesburg permanently. Bob's route: Seoul→Tokyo→SF (next turn), rendezvous in SF: bob gives alice San Francisco(blue), alice gives bob Lagos(yellow) → blue 3/5 alice, yellow 4/5 bob. Bob then goes to Atlanta station; yellow cure as soon as 5th yellow card arrives (draws or handoff). Open fires: Riyadh 2 black, Kolkata 1 black, Bangkok 1 red, LA/Lima/Santiago/SF 1 each — treat when passing. [Model call bob-legacy-p0009](/games/game-06/turns/2-calls.md#d-bob-legacy-p0009) — unique payload candidate; not a proven invocation join ### #18 · alice · plan {#e18} > PLAN v3 (post-cleanup; red cluster cleared): Cures: Alice collects BLUE (Milan,Paris + SF inhand→3/5) and BLACK (Cairo). Bob collects YELLOW (Miami, MexicoCity, LA + Lagos from Alice →4/5). Red: Alice keeps Taipei; bob keeps any red he draws. (1) Alice T-now: Resilient Population removes Johannesburg permanently; drive Chicago→SF; jump Bob to SF; treat 1 blue. (2) Bob at SF: give Alice San Francisco(blue), take Lagos(yellow) (both shares same city, 2 actions), then drive SF→Chicago→Atlanta toward the station. (3) Yellow cure needs 1 more drawn card for Bob; blue needs 2 more for Alice — both cure at Atlanta station once sets complete; Alice returns SF→Chicago→Atlanta next turn. (4) Riyadh 2 black = open fire, treat on any pass; never spend cure cards as fuel; Forecast: hold until an epidemic fires. [Model call alice-legacy-p0008](/games/game-06/turns/2-calls.md#d-alice-legacy-p0008) — unique payload candidate; not a proven invocation join ### #19 · alice · cmd {#e19} ```json { "tag": "playEvent", "play": { "event": "resilientPopulation", "city": "Johannesburg" } } ``` Board before: state `15` in [states.jsonl](/games/game-06/states.jsonl) · after: state `19` in [states.jsonl](/games/game-06/states.jsonl) [Model call alice-legacy-p0008](/games/game-06/turns/2-calls.md#d-alice-legacy-p0008) — unique payload candidate; not a proven invocation join ### #20 · alice · cmd {#e20} ```json { "tag": "driveFerry", "to": "Chicago" } ``` Board before: state `19` in [states.jsonl](/games/game-06/states.jsonl) · after: state `20` in [states.jsonl](/games/game-06/states.jsonl) ### #21 · alice · cmd {#e21} ```json { "tag": "driveFerry", "to": "San Francisco" } ``` Board before: state `20` in [states.jsonl](/games/game-06/states.jsonl) · after: state `21` in [states.jsonl](/games/game-06/states.jsonl) [Model call alice-legacy-p0010](/games/game-06/turns/2-calls.md#d-alice-legacy-p0010) — unique payload candidate; not a proven invocation join ### #22 · alice · cmd {#e22} ```json { "tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice" } ``` Board before: state `21` in [states.jsonl](/games/game-06/states.jsonl) · after: state `22` in [states.jsonl](/games/game-06/states.jsonl) ### #23 · alice · cmd {#e23} ```json { "tag": "shareTake", "from": "bob", "card": "San Francisco" } ``` Board before: state `22` in [states.jsonl](/games/game-06/states.jsonl) · after: state `23` in [states.jsonl](/games/game-06/states.jsonl) [Model call alice-legacy-p0012](/games/game-06/turns/2-calls.md#d-alice-legacy-p0012) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-06/turns/2-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0008](/games/game-06/turns/2-calls.md#d-alice-legacy-p0008) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#18](/games/game-06/turns/2.md#e18) (unique payload candidate; not a proven invocation join), [#19](/games/game-06/turns/2.md#e19) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0010](/games/game-06/turns/2-calls.md#d-alice-legacy-p0010) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#21](/games/game-06/turns/2.md#e21) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0012](/games/game-06/turns/2-calls.md#d-alice-legacy-p0012) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#23](/games/game-06/turns/2.md#e23) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0009](/games/game-06/turns/2-calls.md#d-bob-legacy-p0009) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#16](/games/game-06/turns/2.md#e16) (unique payload candidate; not a proven invocation join), [#17](/games/game-06/turns/2.md#e17) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0009](/games/game-06/turns/2-calls.md#d-alice-legacy-p0009) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0011](/games/game-06/turns/2-calls.md#d-alice-legacy-p0011) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0010](/games/game-06/turns/2-calls.md#d-bob-legacy-p0010) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)