# Turn 20 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-06/turns/19.md) · [Next turn](/games/game-06/turns/21.md) · [All turns](/games/game-06/turns/index.md) · [Interactive board](/games/game-06/replay.html#event-164) · [Game](/games/game-06/summary.md) Board before the first command: state `163` in [states.jsonl](/games/game-06/states.jsonl). After the last command: state `167` in [states.jsonl](/games/game-06/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #164 · alice · cmd {#e164} ```json { "tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Atlanta" } ``` Board before: state `163` in [states.jsonl](/games/game-06/states.jsonl) · after: state `164` in [states.jsonl](/games/game-06/states.jsonl) [Model call alice-legacy-p0086](/games/game-06/turns/20-calls.md#d-alice-legacy-p0086) — unique payload candidate; not a proven invocation join ### #165 · bob · msg {#e165} > Alice — WINNING MOVE THIS TURN: I hold 5/5 red (Osaka, Sydney, HCMC, Manila, Tokyo) and I'm 1 action from the Atlanta station (directFlight spends my Atlanta-blue, cured/fuel). On MY next turn: fly Atlanta → discoverCure RED = all four cures = VICTORY. So your turn, in priority: (1) NOTHING that risks an outbreak — one more and we lose; (2) safest play: stay put or 1-action moves that don't touch Manila/Santiago/Shanghai/Seoul/Bangkok clusters (Santiago 3 yellow, red cluster 10 cubes — all armed in discard); (3) if you must act: shuttle-adjacent cured-color sweeps ONLY in safe cities (e.g., Washington 1 blue is in discard but blue cured = 1 safe treat if you pass through). Do NOT charter through a 3-cube city; do NOT let me get jumped anywhere dangerous. Next infect phase is the only hazard: Santiago + red-cluster cards are on top of the discard reshuffle. If we clear the draw, red cure = game. [Model call bob-legacy-p0087](/games/game-06/turns/20-calls.md#d-bob-legacy-p0087) — unique payload candidate; not a proven invocation join ### #166 · bob · plan {#e166} > PLAN v17 (WIN SEQUENCE): Bob holds 5/5 RED (Osaka, Sydney, HCMC, Manila, Tokyo); Atlanta(blue, cured) = fuel. Bob next turn: directFlight Atlanta (1 action) → discoverCure RED → ALL FOUR CURES = VICTORY. Alice's turn: NO OUTBREAK RISK — no actions touching armed-bomb cities (Santiago 3y, Manila/HK/Bangkok/Shanghai/Seoul red cluster 10); safe = stay at Atlanta or cured-color 1-treats away from discard bombs. The next infect phase (3 cards, discard has Santiago+red cluster armed) is the only loss risk; epidemic = reshuffle re-arms everything. If infect phase is clean: bob flies + cures = WIN. [Model call bob-legacy-p0087](/games/game-06/turns/20-calls.md#d-bob-legacy-p0087) — unique payload candidate; not a proven invocation join ### #167 · alice · cmd {#e167} ```json { "tag": "endActions" } ``` Board before: state `164` in [states.jsonl](/games/game-06/states.jsonl) · after: state `167` in [states.jsonl](/games/game-06/states.jsonl) [Model call alice-legacy-p0088](/games/game-06/turns/20-calls.md#d-alice-legacy-p0088) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-06/turns/20-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0086](/games/game-06/turns/20-calls.md#d-alice-legacy-p0086) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#164](/games/game-06/turns/20.md#e164) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0088](/games/game-06/turns/20-calls.md#d-alice-legacy-p0088) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#167](/games/game-06/turns/20.md#e167) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0087](/games/game-06/turns/20-calls.md#d-bob-legacy-p0087) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#165](/games/game-06/turns/20.md#e165) (unique payload candidate; not a proven invocation join), [#166](/games/game-06/turns/20.md#e166) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0087](/games/game-06/turns/20-calls.md#d-alice-legacy-p0087) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0089](/games/game-06/turns/20-calls.md#d-alice-legacy-p0089) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)