# Turn 21 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 21](/games/game-06/turns/21.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-06/decisions.jsonl). [Previous turn's calls](/games/game-06/turns/20-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### bob-legacy-p0088 {#d-bob-legacy-p0088} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 88. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #168](/games/game-06/turns/21.md#e168) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v17 (WIN SEQUENCE): Bob holds 5/5 RED (Osaka, Sydney, HCMC, Manila, Tokyo); Atlanta(blue, cured) = fuel. Bob next turn: directFlight Atlanta (1 action) → discoverCure RED → ALL FOUR CURES = VICTORY. Alice's turn: NO OUTBREAK RISK — no actions touching armed-bomb cities (Santiago 3y, Manila/HK/Bangkok/Shanghai/Seoul red cluster 10); safe = stay at Atlanta or cured-color 1-treats away from discard bombs. The next infect phase (3 cards, discard has Santiago+red cluster armed) is the only loss risk; epidemic = reshuffle re-arms everything. If infect phase is clean: bob flies + cures = WIN. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=medic at=Atlanta cures: blue:cured yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, San Francisco players: alice@Atlanta(dispatcher) hand=6 [Jakarta(red), Seoul(red), Madrid(blue), Chennai(black), Moscow(black), Algiers(black)] bob@Atlanta(medic) hand=6 [Osaka(red), Sydney(red), Ho Chi Minh City(red), Khartoum(yellow), Manila(red), Tokyo(red)] supply: blue:13 yellow:14 black:19 red:9 decks: player=7 infection=23 player-discard: 10 blue, 9 yellow, 8 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Chicago→Mexico City→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here] Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Los Angeles [yellow CURED: 1 treat clears ALL cubes here] Hong Kong: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)San Francisco→Manila→Hong Kong Shanghai: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats] Seoul: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats] Ho Chi Minh City: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats] Bangkok: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats] Chicago: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Chicago [blue CURED: 1 treat clears ALL cubes here] Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here] Chennai: 1 red Sydney: 1 red Baghdad: 1 black Tokyo: 1 blue Essen: 1 blue Paris: 1 blue Istanbul: 1 blue Mexico City: 1 yellow Kolkata: 1 black [in infect-discard] Jakarta: 1 red [in infect-discard] Toronto: 1 blue London: 1 blue Madrid: 1 blue Riyadh: 1 black [in infect-discard] Lima: 1 yellow [in infect-discard] Osaka: 1 red [in infect-discard] Mumbai: 1 black [in infect-discard] Taipei: 1 red [in infect-discard] Washington: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] supply: blue supply 13 left, 11 on board (no 3-cube blue city yet) supply: yellow supply 14 left, 10 on board (no 3-cube yellow city yet) supply: red supply 9 left, 15 on board (no 3-cube red city yet) === SIGNALS === deck clock: 7 cards → 3 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: blue: 11 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; yellow: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 5 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 3 of 12 burned, held alice 2, bob 5, 2 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): red: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago Chicago (blue, 2): 1 move(s): Chicago Los Angeles (yellow, 2): 2 move(s): Chicago→Los Angeles Bogota (yellow, 2): 2 move(s): Miami→Bogota ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - cure red at Atlanta — CURE red tempo: lands a cure THIS TURN | risk after: the game is WON here — no draw follows dominated: shore up red at Hong Kong (supply strained: 9 left) — tempo -2 vs 101, risk 0.51 vs 0.00 — beaten by "cure red at Atlanta". dominated: sweep Santiago (yellow cured, 3 cubes, medic: entering clears all) — tempo -4 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". dominated: sweep tour: Chicago → Los Angeles → Bogota (6 cured cube(s), 3 stops) — tempo -2 vs 101, risk 0.64 vs 0.00 — beaten by "cure red at Atlanta". dominated: defuse Chicago and return to Atlanta (round trip, 2 actions) — tempo 0 vs 101, risk 0.64 vs 0.00 — beaten by "cure red at Atlanta". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Osaka", "Sydney", "Ho Chi Minh City", "Khartoum", "Manila", "Tokyo" [11] {"tag":"shuttleFlight","to":"San Francisco"} [12] {"tag":"discoverCure","color":"red","cards":["Osaka","Sydney","Ho Chi Minh City","Manila","Tokyo"]} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text All four cures within reach — red set complete, standing at the Atlanta station. Curing now: ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "red", "cards": ["Osaka", "Sydney", "Ho Chi Minh City", "Manila", "Tokyo"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "red", "cards": ["Osaka", "Sydney", "Ho Chi Minh City", "Manila", "Tokyo"]}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)