# Turn 3 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-06/turns/2.md) · [Next turn](/games/game-06/turns/4.md) · [All turns](/games/game-06/turns/index.md) · [Interactive board](/games/game-06/replay.html#event-24) · [Game](/games/game-06/summary.md) Board before the first command: state `23` in [states.jsonl](/games/game-06/states.jsonl). After the last command: state `31` in [states.jsonl](/games/game-06/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #24 · alice · msg {#e24} > Bob — plan update before your turn ends: I drew One Quiet Night, so the next epidemic reshuffle won't matter — DON'T hold Forecast for it anymore; use it whenever 2+ ugly cards top the infect deck. New fire: Hong Kong has 3 red (Manila re-hit; supply red 20, Lima/Santiago also grew). Next turn: swap Lagos in SF first (SF→Chicago→ATL → I'm back at the station), then I dispatch you toward Hong Kong — with your Airlift spent, I'll drive you SF→Tokyo→Manila→Hong Kong across my next two turns; you clear HK's 3 red in 1 action on arrival. Meanwhile I hold at/near Atlanta to cure blue the moment I draw 2 more blue cards. Your yellow 4th card: keep drawing — you're 1 card away. [Model call alice-legacy-p0013](/games/game-06/turns/3-calls.md#d-alice-legacy-p0013) — unique payload candidate; not a proven invocation join ### #25 · bob · msg {#e25} > CONFLICT FLAG: the SF Lagos-swap is ILLEGAL — you're a Dispatcher, not Researcher; we can only share the card of the city we BOTH stand in (San Francisco). And you drew SF(blue) yourself, so my copy is a duplicate — no share needed. New plan: I go HK myself this turn (SF→Manila→HK, wipe 3 red, then to Kolkata toward Riyadh — no dispatch needed, saves your actions). You hold Lagos; when I've drawn a 4th yellow, I fly to Lagos, you dispatcherJump to me there, hand it over (both in Lagos = legal). I also played Forecast (free) to bury Hong Kong under Riyadh on the infect deck. You: hold Atlanta station, cure blue the moment you draw 2 more blues. [Model call bob-legacy-p0011](/games/game-06/turns/3-calls.md#d-bob-legacy-p0011) — unique payload candidate; not a proven invocation join ### #26 · bob · plan {#e26} > PLAN v4: Lagos-swap in SF was illegal (alice=Dispatcher; shares need both pawns in the card's city). Bob collects YELLOW: currently Miami+MexicoCity+LA (3/5); alice HOLDS Lagos — when bob draws a 4th yellow he flies to Lagos, alice dispatcherJumps to him there and hands Lagos over (legal only in Lagos); bob's 5th yellow via draws → cure at Atlanta station. Alice collects blue (3/5: Milan, Paris, SF — bob's SF is duplicate/fuel) + black + red; she holds Atlanta station to cure blue on 2 more blue cards. Bob firefighting: THIS turn HK 3 red cleared + reposition Kolkata; next turns Riyadh 2 black (Kolkata→Delhi→Karachi→Riyadh, treat). Forecast played (buried HK). Open: Johannesburg 3 yellow (bomb, low priority — yellow cure coming), Lima/Santiago 2 each, Bangkok 1 red. [Model call bob-legacy-p0011](/games/game-06/turns/3-calls.md#d-bob-legacy-p0011) — unique payload candidate; not a proven invocation join ### #27 · bob · cmd {#e27} ```json { "tag": "playEvent", "play": { "event": "forecast", "order": [ "Manila", "Kolkata", "Bangkok", "Atlanta", "Riyadh", "Hong Kong" ] } } ``` Board before: state `23` in [states.jsonl](/games/game-06/states.jsonl) · after: state `27` in [states.jsonl](/games/game-06/states.jsonl) [Model call bob-legacy-p0011](/games/game-06/turns/3-calls.md#d-bob-legacy-p0011) — unique payload candidate; not a proven invocation join ### #28 · bob · cmd {#e28} ```json { "tag": "driveFerry", "to": "Manila" } ``` Board before: state `27` in [states.jsonl](/games/game-06/states.jsonl) · after: state `28` in [states.jsonl](/games/game-06/states.jsonl) ### #29 · bob · cmd {#e29} ```json { "tag": "driveFerry", "to": "Hong Kong" } ``` Board before: state `28` in [states.jsonl](/games/game-06/states.jsonl) · after: state `29` in [states.jsonl](/games/game-06/states.jsonl) [Model call bob-legacy-p0013](/games/game-06/turns/3-calls.md#d-bob-legacy-p0013) — unique payload candidate; not a proven invocation join ### #30 · bob · cmd {#e30} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `29` in [states.jsonl](/games/game-06/states.jsonl) · after: state `30` in [states.jsonl](/games/game-06/states.jsonl) ### #31 · bob · cmd {#e31} ```json { "tag": "driveFerry", "to": "Kolkata" } ``` Board before: state `30` in [states.jsonl](/games/game-06/states.jsonl) · after: state `31` in [states.jsonl](/games/game-06/states.jsonl) [Model call bob-legacy-p0015](/games/game-06/turns/3-calls.md#d-bob-legacy-p0015) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-06/turns/3-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0013](/games/game-06/turns/3-calls.md#d-alice-legacy-p0013) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#24](/games/game-06/turns/3.md#e24) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0011](/games/game-06/turns/3-calls.md#d-bob-legacy-p0011) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#25](/games/game-06/turns/3.md#e25) (unique payload candidate; not a proven invocation join), [#26](/games/game-06/turns/3.md#e26) (unique payload candidate; not a proven invocation join), [#27](/games/game-06/turns/3.md#e27) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0013](/games/game-06/turns/3-calls.md#d-bob-legacy-p0013) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#29](/games/game-06/turns/3.md#e29) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0015](/games/game-06/turns/3-calls.md#d-bob-legacy-p0015) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#31](/games/game-06/turns/3.md#e31) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0014](/games/game-06/turns/3-calls.md#d-alice-legacy-p0014) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0015](/games/game-06/turns/3-calls.md#d-alice-legacy-p0015) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0016](/games/game-06/turns/3-calls.md#d-alice-legacy-p0016) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0012](/games/game-06/turns/3-calls.md#d-bob-legacy-p0012) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0014](/games/game-06/turns/3-calls.md#d-bob-legacy-p0014) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)