# Turn 5 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 5](/games/game-06/turns/5.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-06/decisions.jsonl). [Previous turn's calls](/games/game-06/turns/4-calls.md) · [Next turn's calls](/games/game-06/turns/6-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0024 {#d-alice-legacy-p0024} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 24. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #42](/games/game-06/turns/5.md#e42) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): PLAN v4: Lagos-swap in SF was illegal (alice=Dispatcher; shares need both pawns in the card's city). Bob collects YELLOW: currently Miami+MexicoCity+LA (3/5); alice HOLDS Lagos — when bob draws a 4th yellow he flies to Lagos, alice dispatcherJumps to him there and hands Lagos over (legal only in Lagos); bob's 5th yellow via draws → cure at Atlanta station. Alice collects blue (3/5: Milan, Paris, SF — bob's SF is duplicate/fuel) + black + red; she holds Atlanta station to cure blue on 2 more blue cards. Bob firefighting: THIS turn HK 3 red cleared + reposition Kolkata; next turns Riyadh 2 black (Kolkata→Delhi→Karachi→Riyadh, treat). Forecast played (buried HK). Open: Johannesburg 3 yellow (bomb, low priority — yellow cure coming), Lima/Santiago 2 each, Bangkok 1 red. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=Toronto cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Toronto(dispatcher) hand=7 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black)] bob@Toronto(medic) hand=4 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Bangkok(red)] supply: blue:20 yellow:16 black:20 red:21 decks: player=39 infection=41 player-discard: 1 yellow, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ — 6 move(s): New York→Madrid→Sao Paulo→Lagos→Kinshasa→Johannesburg Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Atlanta Riyadh: 2 black — pre-empt (one draw from critical): 5 move(s): New York→Madrid→Algiers→Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 2/5 black set — burning drops it to 1/5; 10 black in deck; spend it only if this beats the cure) Kolkata: 2 black [in infect-discard] Bangkok: 2 red [in infect-discard] Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→Mexico City→Lima→Santiago Milan: 1 blue Los Angeles: 1 yellow San Francisco: 1 blue Manila: 1 red [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held bob 1, 10 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Johannesburg(yellow): drive alice 6 step(s) to Johannesburg → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (2 move(s)) yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (2 move(s)) red: bob collects (1/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob's turn (advisory phase). Atlanta grew to 2 blue — I'm at Toronto. Bob is at Toronto deciding his move. Anything to advise? He was considering Lima walk (his earlier guess) — but that was based on misunderstanding; I corrected. Bob is free now. Key: Johannesburg 3 yellow remains. Bob at Toronto; if he goes for Riyadh via NY route (5 moves), can't this turn. Suggested line for Bob: he could dispatcher-drive... no, he can't dispatch himself; only I can. He can move 4: Toronto→NY→Madrid→Algiers→Cairo, treating along the way. Or start toward Lima. Or Lagos rendezvous prep (Toronto→Chicago→Miami→Bogota→Sao Paulo = 4, then Lagos next turn). Also note: I can dispatcher his pawn on my turns too. Maybe advise: walk Toronto→New York→Madrid→Algiers→Cairo this turn (treat nothing, but position), next turn Cairo→Riyadh + treat Riyadh 2 black (medic 2 actions? Riyadh 2 black = 2 actions or 1 each since not cured). Actually with medic, each treat removes 1 cube of uncured color; 2 cubes = 2 actions. Also flag: if Bob draws a 4th yellow on his draw, the Lagos rendezvous: I should meet him. I'm at Toronto; from my turn: dispatcherJump to bob wherever he is, then... for me to hand Lagos I must BE in Lagos. I could directFlight to Lagos? I don't hold... I hold Lagos card — I could directFlight using Lagos card? NO — that burns my only spare yellow and the rendezvous needs me IN Lagos with the card. If I fly to Lagos with the Lagos card, the card is spent. So I must walk to Lagos: Toronto→NY→Madrid→Sao Paulo→Lagos (4 moves) — expensive. Alternative: Bob flies to Lagos (charter from wherever, spending a card) and I dispatcherJump to him there, then shareGive Lagos. Jump costs me 1 action. Good — that's the plan already (bob flies to Lagos, I jump + give = 2 of my actions). Advice to Bob now: suggest his 4 actions: Toronto→Chicago→Miami→Bogota→Sao Paulo (treat nothing, Sao Paulo has 0 cubes?), hmm. Or toward Riyadh: Toronto→NY→Madrid→Algiers→Cairo (Cairo has 0 cubes). Both positioning-only turns. Which matters more? Riyadh 2 black "one draw from critical" — if it hits 3, outbreak risk; black supply 20, fine. Johannesburg 3 yellow is the standing bomb; Bob walking toward Lagos (Toronto→Chicago→Miami→Bogota→Sao Paulo) puts him 3 from Johannesburg AND positions for Lagos handoff. Johannesburg outbreak would add cubes to 3 cities — but supply yellow 16, ok. Actually most valuable for Bob this turn: draw-dependent. If he draws his 4th yellow this very turn, he'll want to charter to Lagos... he'd need position first. His actions happen before draw. Charter to Lagos costs a card — he holds Bangkok(red) as fuel. Simple advice: walk toward the Lagos rendezvous/South America (Toronto→Chicago→Miami→Bogota→Sao Paulo), keep Bangkok(red) as fuel; if you draw a 4th yellow, next turn charter Lagos and I'll jump to you and hand Lagos → yellow 5/5, then cure at Atlanta (or your Bangkok station idea). Alternatively Riyadh via NY. Let him pick; flag Atlanta 2 blue — I can't treat until back; I'll head Chicago→Atlanta next turn if nothing better. Send one message. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bob — my hand is now pure cure stock (4 blues + Cairo + Riyadh + Lagos), so I'll spend my turns walking back toward Atlanta and dispatching you. For your 4 actions, two candidate lines: (A) LAGOS RENDEZVOUS PREP: Toronto→Chicago→Miami→Bogota→Sao Paulo — puts you 1 from Lagos and 2 from Johannesburg; if you draw a 4th yellow, next turn charter to Lagos (spend Bangkok(red) as fuel if needed), I dispatcherJump to you and hand Lagos = yellow 5/5 in your hand → cure at Atlanta. (B) RIYADH: Toronto→NY→Madrid→Algiers→Cairo, then treat Riyadh next turn — black is at 2 and 'one draw from critical'. I lean (A): yellow cure is one draw away and Jo'burg 3-cube bomb gets covered by the same walk. Also flag: Atlanta grew to 2 blue — I'll pass through and treat it on my way. Your call, say which."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Advice sent — Bob is choosing between the Lagos rendezvous walk (yellow cure one draw away) and the Riyadh route. Waiting for his turn to resolve; my next move is back toward Atlanta to treat its 2 blue and sit at the station. ``` toolCalls: [] ### bob-legacy-p0019 {#d-bob-legacy-p0019} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 19. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #43](/games/game-06/turns/5.md#e43) — unique payload candidate; not a proven invocation join - [Event #44](/games/game-06/turns/5.md#e44) — unique payload candidate; not a proven invocation join - [Event #45](/games/game-06/turns/5.md#e45) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #42): Bob — my hand is now pure cure stock (4 blues + Cairo + Riyadh + Lagos), so I'll spend my turns walking back toward Atlanta and dispatching you. For your 4 actions, two candidate lines: (A) LAGOS RENDEZVOUS PREP: Toronto→Chicago→Miami→Bogota→Sao Paulo — puts you 1 from Lagos and 2 from Johannesburg; if you draw a 4th yellow, next turn charter to Lagos (spend Bangkok(red) as fuel if needed), I dispatcherJump to you and hand Lagos = yellow 5/5 in your hand → cure at Atlanta. (B) RIYADH: Toronto→NY→Madrid→Algiers→Cairo, then treat Riyadh next turn — black is at 2 and 'one draw from critical'. I lean (A): yellow cure is one draw away and Jo'burg 3-cube bomb gets covered by the same walk. Also flag: Atlanta grew to 2 blue — I'll pass through and treat it on my way. Your call, say which. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v4: Lagos-swap in SF was illegal (alice=Dispatcher; shares need both pawns in the card's city). Bob collects YELLOW: currently Miami+MexicoCity+LA (3/5); alice HOLDS Lagos — when bob draws a 4th yellow he flies to Lagos, alice dispatcherJumps to him there and hands Lagos over (legal only in Lagos); bob's 5th yellow via draws → cure at Atlanta station. Alice collects blue (3/5: Milan, Paris, SF — bob's SF is duplicate/fuel) + black + red; she holds Atlanta station to cure blue on 2 more blue cards. Bob firefighting: THIS turn HK 3 red cleared + reposition Kolkata; next turns Riyadh 2 black (Kolkata→Delhi→Karachi→Riyadh, treat). Forecast played (buried HK). Open: Johannesburg 3 yellow (bomb, low priority — yellow cure coming), Lima/Santiago 2 each, Bangkok 1 red. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=medic at=Toronto cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Toronto(dispatcher) hand=7 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black)] bob@Toronto(medic) hand=4 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Bangkok(red)] supply: blue:20 yellow:16 black:20 red:21 decks: player=39 infection=41 player-discard: 1 yellow, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ — 6 move(s): New York→Madrid→Sao Paulo→Lagos→Kinshasa→Johannesburg Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Atlanta Riyadh: 2 black — pre-empt (one draw from critical): 5 move(s): New York→Madrid→Algiers→Cairo→Riyadh Kolkata: 2 black [in infect-discard] Bangkok: 2 red [in infect-discard] Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→Mexico City→Lima→Santiago Milan: 1 blue Los Angeles: 1 yellow San Francisco: 1 blue Manila: 1 red [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held bob 1, 10 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) black: alice collects (2/5) — give alice your black cards when you share red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Washington"} [4] {"tag":"driveFerry","to":"New York"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Miami", "Mexico City", "Los Angeles", "Bangkok" [9] {"tag":"shareTake","from":"alice","card":"Toronto"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice asks: line A (Toronto→Chicago→Miami→Bogota→Sao Paulo) vs line B (Riyadh run). She leans A. A covers Johannesburg (3-cube bomb) and Lagos prep; yellow cure is one draw away. Riyadh is 2 black — alice holds Riyadh(black) card but she's the one treating? I'm the medic. A: Toronto→Chicago (1), Chicago→Miami (2), Miami→Bogota (3), Bogota→Sao Paulo (4). Ends 1 from Lagos, 2 from Johannesburg (Sao Paulo→Lagos→Kinshasa→Jo). Also note I now collect red (1/5: Bangkok). Keep Bangkok. One wrinkle: directFlight Miami available — but Miami→Bogota→Sao Paulo walk still uses 4 actions total the same. Walking is fine. Line A is good. Alice will dispatcherJump toward me next turn for Lagos handoff. Also she'll treat Atlanta 2 blue passing. I'll reply picking A, pin update, then execute the 4 drives. No preview strictly needed but let me just do it — the moves are trivially legal. I've previewed plenty this game; quick verification not needed for simple drives, but guidelines say preview rival plans when choice not forced. Alice priced both lines already; I'll just confirm A and go. Actually, to be safe and cheap, just execute. ``` text: ```text Alice's read is right and she's priced both lines: yellow cure is one draw away, and line A covers the Johannesburg 3-cube bomb on the way to the Lagos rendezvous. Riyadh stays treatable from Atlanta later. Confirming and walking. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "(A) confirmed — walking Toronto→Chicago→Miami→Bogota→Sao Paulo. Johannesburg's 3-cube bomb gets covered by the same walk, and I'm 1 move from Lagos for the rendezvous: the turn I draw a 4th yellow I charter to Lagos (Bangkok card is fuel if needed — I only need it if I keep collecting red), you jump to me and hand Lagos over, yellow 5/5 → I cure at Atlanta. Good call treating Atlanta's 2 blue on your walk. Riyadh: leave to a later leg, or treat it yourself once you're stationed at Atlanta and blue is cured."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "PLAN v5: Bob walks Toronto→Chicago→Miami→Bogota→Sao Paulo (covers Johannesburg 3-yellow bomb, 1 move from Lagos). RENDEZVOUS: turn bob draws 4th yellow → bob charters to Lagos, alice dispatcherJumps to him, hands Lagos(yellow) → yellow 5/5 in bob's hand → bob to Atlanta station (4 moves) → CURE. Alice: walks toward Atlanta, treats Atlanta 2 blue on the way, cures BLUE the turn she draws her 5th blue (she's 4/5: Milan, Paris, SF, Toronto). Bob collects red now too (Bangkok 1/5, Bangkok city at 2 red). Riyadh 2 black + Kolkata 2 black: treat on later legs — alice if stationed at Atlanta, else bob after yellow cure. Open: Johannesburg 3y (bob's route covers), Lima/Santiago 2y, Bangkok 2r, Manila 1r."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}} ``` ### bob-legacy-p0022 {#d-bob-legacy-p0022} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 22. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #47](/games/game-06/turns/5.md#e47) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #46): Bob confirmed option A — nothing new to add. Standing by; my next turn I'll start the walk back toward Atlanta (treating its 2 blue en route) and keep my 4 blue cards + Cairo + Riyadh + Lagos intact for the cures. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v5: Bob walks Toronto→Chicago→Miami→Bogota→Sao Paulo (covers Johannesburg 3-yellow bomb, 1 move from Lagos). RENDEZVOUS: turn bob draws 4th yellow → bob charters to Lagos, alice dispatcherJumps to him, hands Lagos(yellow) → yellow 5/5 in bob's hand → bob to Atlanta station (4 moves) → CURE. Alice: walks toward Atlanta, treats Atlanta 2 blue on the way, cures BLUE the turn she draws her 5th blue (she's 4/5: Milan, Paris, SF, Toronto). Bob collects red now too (Bangkok 1/5, Bangkok city at 2 red). Riyadh 2 black + Kolkata 2 black: treat on later legs — alice if stationed at Atlanta, else bob after yellow cure. Open: Johannesburg 3y (bob's route covers), Lima/Santiago 2y, Bangkok 2r, Manila 1r. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=medic at=Chicago cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Toronto(dispatcher) hand=7 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black)] bob@Chicago(medic) hand=4 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Bangkok(red)] supply: blue:20 yellow:16 black:20 red:21 decks: player=39 infection=41 player-discard: 1 yellow, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ — 6 move(s): Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Atlanta Riyadh: 2 black Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): San Francisco→Manila→Hong Kong→Kolkata Bangkok: 2 red [in infect-discard] Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Mexico City→Lima Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Lima→Santiago Milan: 1 blue Los Angeles: 1 yellow San Francisco: 1 blue Manila: 1 red [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held bob 1, 10 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s)) black: alice collects (2/5) — give alice your black cards when you share red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Miami", "Mexico City", "Los Angeles", "Bangkok" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Chicago→Miami isn't adjacent (Miami connects Atlanta, Washington, Mexico City, Bogota). Correct route: Chicago→Mexico City→Bogota→Sao Paulo (3 moves), reaching Sao Paulo with my remaining 3 actions. Mexico City also borders Miami — fine. That covers Johannesburg coverage and positions 1 from Lagos? Sao Paulo→Lagos = 1 move. Yes. Do Mexico City, Bogota, Sao Paulo. ``` text: ```text Miami isn't reachable from Chicago directly — the correct walk is Chicago→Mexico City→Bogota→Sao Paulo, same endpoint (1 move from Lagos, Johannesburg covered). Continuing: ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Mexico City"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Mexico City"}}} ``` ### bob-legacy-p0024 {#d-bob-legacy-p0024} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 24. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #49](/games/game-06/turns/5.md#e49) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v5: Bob walks Toronto→Chicago→Miami→Bogota→Sao Paulo (covers Johannesburg 3-yellow bomb, 1 move from Lagos). RENDEZVOUS: turn bob draws 4th yellow → bob charters to Lagos, alice dispatcherJumps to him, hands Lagos(yellow) → yellow 5/5 in bob's hand → bob to Atlanta station (4 moves) → CURE. Alice: walks toward Atlanta, treats Atlanta 2 blue on the way, cures BLUE the turn she draws her 5th blue (she's 4/5: Milan, Paris, SF, Toronto). Bob collects red now too (Bangkok 1/5, Bangkok city at 2 red). Riyadh 2 black + Kolkata 2 black: treat on later legs — alice if stationed at Atlanta, else bob after yellow cure. Open: Johannesburg 3y (bob's route covers), Lima/Santiago 2y, Bangkok 2r, Manila 1r. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=medic at=Bogota cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Toronto(dispatcher) hand=7 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black)] bob@Bogota(medic) hand=4 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Bangkok(red)] supply: blue:20 yellow:16 black:20 red:21 decks: player=39 infection=41 player-discard: 1 yellow, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ — 4 move(s): Sao Paulo→Lagos→Kinshasa→Johannesburg Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Atlanta Riyadh: 2 black — pre-empt (one draw from critical): 5 move(s): Sao Paulo→Madrid→Algiers→Cairo→Riyadh Kolkata: 2 black [in infect-discard] Bangkok: 2 red [in infect-discard] Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lima Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Lima→Santiago Milan: 1 blue Los Angeles: 1 yellow San Francisco: 1 blue Manila: 1 red [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held bob 1, 10 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) black: alice collects (2/5) — give alice your black cards when you share red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 2 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Miami", "Mexico City", "Los Angeles", "Bangkok" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0025 {#d-alice-legacy-p0025} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 25. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #43): (A) confirmed — walking Toronto→Chicago→Miami→Bogota→Sao Paulo. Johannesburg's 3-cube bomb gets covered by the same walk, and I'm 1 move from Lagos for the rendezvous: the turn I draw a 4th yellow I charter to Lagos (Bangkok card is fuel if needed — I only need it if I keep collecting red), you jump to me and hand Lagos over, yellow 5/5 → I cure at Atlanta. Good call treating Atlanta's 2 blue on your walk. Riyadh: leave to a later leg, or treat it yourself once you're stationed at Atlanta and blue is cured. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob confirmed plan A. My turn now presumably. Wait — the message is a pool message; next turn state will come. I should just acknowledge briefly? The instruction: "Reply via send_message only if it helps; otherwise continue or stop." No new info needed — he confirmed my own proposal. But this is an advisory phase; I cannot act. I could stop. Maybe a very short ack is unnecessary. Stop. ``` text: ```text Bob confirmed option A — nothing new to add. Standing by; my next turn I'll start the walk back toward Atlanta (treating its 2 blue en route) and keep my 4 blue cards + Cairo + Riyadh + Lagos intact for the cures. ``` toolCalls: [] ### alice-legacy-p0026 {#d-alice-legacy-p0026} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 26. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v5: Bob walks Toronto→Chicago→Miami→Bogota→Sao Paulo (covers Johannesburg 3-yellow bomb, 1 move from Lagos). RENDEZVOUS: turn bob draws 4th yellow → bob charters to Lagos, alice dispatcherJumps to him, hands Lagos(yellow) → yellow 5/5 in bob's hand → bob to Atlanta station (4 moves) → CURE. Alice: walks toward Atlanta, treats Atlanta 2 blue on the way, cures BLUE the turn she draws her 5th blue (she's 4/5: Milan, Paris, SF, Toronto). Bob collects red now too (Bangkok 1/5, Bangkok city at 2 red). Riyadh 2 black + Kolkata 2 black: treat on later legs — alice if stationed at Atlanta, else bob after yellow cure. Open: Johannesburg 3y (bob's route covers), Lima/Santiago 2y, Bangkok 2r, Manila 1r. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Toronto cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Toronto(dispatcher) hand=7 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black)] bob@Sao Paulo(medic) hand=6 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Bangkok(red), Kinshasa(yellow), Delhi(black)] supply: blue:20 yellow:16 black:19 red:20 decks: player=37 infection=39 player-discard: 1 yellow, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ — 6 move(s): New York→Madrid→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 3 move(s) vs your 6 Riyadh: 3 black⚠ [in infect-discard] — 5 move(s): New York→Madrid→Algiers→Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 2/5 black set — burning drops it to 1/5; 9 black in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 4 move(s) vs your 5 Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Atlanta Kolkata: 2 black [in infect-discard] Bangkok: 2 red [in infect-discard] Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima — nearer teammate: bob, 2 move(s) vs your 3 Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→Mexico City→Lima→Santiago — nearer teammate: bob, 3 move(s) vs your 4 Milan: 1 blue Los Angeles: 1 yellow San Francisco: 1 blue Manila: 1 red [in infect-discard] Hong Kong: 1 red [in infect-discard] === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held bob 1, 10 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Johannesburg(yellow): drive bob 3 step(s) to Johannesburg → then that pawn treats Riyadh(black): drive bob 4 step(s) to Riyadh → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (2 move(s)) yellow: bob collects (4/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (2 move(s)) red: bob collects (1/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 4 move(s), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure bob hands you Delhi(black): meet IN Delhi (the card's own city) — you 6 move(s), bob 6 move(s); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~18 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - jump bob onto you at Lagos and hand over Lagos — the yellow handoff without the crossing (1 still needed) — dispatcherJump, drive Lagos, dispatcherJump, shareGive tempo: 7 action(s) closer to the yellow cure (12 → 5 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Riyadh (black — fires on the next epidemic reshuffle) — drive New York, drive Madrid, drive Algiers, drive Cairo tempo: 2 action(s) closer to the yellow cure (12 → 10 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Riyadh — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "jump bob onto you at Lagos and hand over Lagos …" → "defuse the armed discard bomb at Riyadh": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "advance the yellow cure: move toward the Lagos handoff (bob collects; assumes they meet you)" — tempo 4 vs 7, risk 0.31 vs 0.31 — beaten by "jump bob onto you at Lagos and hand over Lagos …" dominated: "break the Lima–Santiago yellow cluster at Lima" — tempo 1 vs 4, risk 0.31 vs 0.31 — beaten by "advance the yellow cure: move toward the Lagos …" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Washington"} [4] {"tag":"driveFerry","to":"New York"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Cairo", "Lagos", "Milan", "Paris", "San Francisco", "Riyadh" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [58] {"tag":"buildStation"} [59] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [60] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [61] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"} [62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lagos"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Miami"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mexico City"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"} [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} [70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0020 {#d-bob-legacy-p0020} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 20. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v5: Bob walks Toronto→Chicago→Miami→Bogota→Sao Paulo (covers Johannesburg 3-yellow bomb, 1 move from Lagos). RENDEZVOUS: turn bob draws 4th yellow → bob charters to Lagos, alice dispatcherJumps to him, hands Lagos(yellow) → yellow 5/5 in bob's hand → bob to Atlanta station (4 moves) → CURE. Alice: walks toward Atlanta, treats Atlanta 2 blue on the way, cures BLUE the turn she draws her 5th blue (she's 4/5: Milan, Paris, SF, Toronto). Bob collects red now too (Bangkok 1/5, Bangkok city at 2 red). Riyadh 2 black + Kolkata 2 black: treat on later legs — alice if stationed at Atlanta, else bob after yellow cure. Open: Johannesburg 3y (bob's route covers), Lima/Santiago 2y, Bangkok 2r, Manila 1r. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=medic at=Chicago cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Toronto(dispatcher) hand=7 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black)] bob@Chicago(medic) hand=4 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Bangkok(red)] supply: blue:20 yellow:16 black:20 red:21 decks: player=39 infection=41 player-discard: 1 yellow, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ — 6 move(s): Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Atlanta Riyadh: 2 black Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): San Francisco→Manila→Hong Kong→Kolkata Bangkok: 2 red [in infect-discard] Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Mexico City→Lima Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Lima→Santiago Milan: 1 blue Los Angeles: 1 yellow San Francisco: 1 blue Manila: 1 red [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held bob 1, 10 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s)) black: alice collects (2/5) — give alice your black cards when you share red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Miami", "Mexico City", "Los Angeles", "Bangkok" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Miami"}}} ``` ### bob-legacy-p0021 {#d-bob-legacy-p0021} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 21. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": false, "reason": "other"} ``` **Recorded input** ```text Your last action was rejected (not_adjacent): Chicago is not adjacent to Miami. These are your CURRENT legal actions — pick one and pass it verbatim to submit_action.action (a grouped family: fill its template with one combination shown on a single line): [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Miami", "Mexico City", "Los Angeles", "Bangkok" Submit a different action from this menu. Do not retry the rejected one. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0023 {#d-bob-legacy-p0023} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 23. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v5: Bob walks Toronto→Chicago→Miami→Bogota→Sao Paulo (covers Johannesburg 3-yellow bomb, 1 move from Lagos). RENDEZVOUS: turn bob draws 4th yellow → bob charters to Lagos, alice dispatcherJumps to him, hands Lagos(yellow) → yellow 5/5 in bob's hand → bob to Atlanta station (4 moves) → CURE. Alice: walks toward Atlanta, treats Atlanta 2 blue on the way, cures BLUE the turn she draws her 5th blue (she's 4/5: Milan, Paris, SF, Toronto). Bob collects red now too (Bangkok 1/5, Bangkok city at 2 red). Riyadh 2 black + Kolkata 2 black: treat on later legs — alice if stationed at Atlanta, else bob after yellow cure. Open: Johannesburg 3y (bob's route covers), Lima/Santiago 2y, Bangkok 2r, Manila 1r. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=medic at=Mexico City cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Toronto(dispatcher) hand=7 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black)] bob@Mexico City(medic) hand=4 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Bangkok(red)] supply: blue:20 yellow:16 black:20 red:21 decks: player=39 infection=41 player-discard: 1 yellow, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ — 5 move(s): Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Atlanta Riyadh: 2 black Kolkata: 2 black [in infect-discard] Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — your 1/5 red set — burning drops it to 0/5; 10 red in deck; spend it only if this beats the cure) Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lima Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Lima→Santiago Milan: 1 blue Los Angeles: 1 yellow San Francisco: 1 blue Manila: 1 red [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held bob 1, 10 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) black: alice collects (2/5) — give alice your black cards when you share red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 3 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima" [7] {"tag":"directFlight","to":"Miami"} [8] {"tag":"directFlight","to":"Los Angeles"} [9] {"tag":"directFlight","to":"Bangkok"} charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [57] {"tag":"buildStation"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bogota"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)