# Turn 5 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-06/turns/4.md) · [Next turn](/games/game-06/turns/6.md) · [All turns](/games/game-06/turns/index.md) · [Interactive board](/games/game-06/replay.html#event-42) · [Game](/games/game-06/summary.md) Board before the first command: state `41` in [states.jsonl](/games/game-06/states.jsonl). After the last command: state `49` in [states.jsonl](/games/game-06/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #42 · alice · msg {#e42} > Bob — my hand is now pure cure stock (4 blues + Cairo + Riyadh + Lagos), so I'll spend my turns walking back toward Atlanta and dispatching you. For your 4 actions, two candidate lines: (A) LAGOS RENDEZVOUS PREP: Toronto→Chicago→Miami→Bogota→Sao Paulo — puts you 1 from Lagos and 2 from Johannesburg; if you draw a 4th yellow, next turn charter to Lagos (spend Bangkok(red) as fuel if needed), I dispatcherJump to you and hand Lagos = yellow 5/5 in your hand → cure at Atlanta. (B) RIYADH: Toronto→NY→Madrid→Algiers→Cairo, then treat Riyadh next turn — black is at 2 and 'one draw from critical'. I lean (A): yellow cure is one draw away and Jo'burg 3-cube bomb gets covered by the same walk. Also flag: Atlanta grew to 2 blue — I'll pass through and treat it on my way. Your call, say which. [Model call alice-legacy-p0024](/games/game-06/turns/5-calls.md#d-alice-legacy-p0024) — unique payload candidate; not a proven invocation join ### #43 · bob · msg {#e43} > (A) confirmed — walking Toronto→Chicago→Miami→Bogota→Sao Paulo. Johannesburg's 3-cube bomb gets covered by the same walk, and I'm 1 move from Lagos for the rendezvous: the turn I draw a 4th yellow I charter to Lagos (Bangkok card is fuel if needed — I only need it if I keep collecting red), you jump to me and hand Lagos over, yellow 5/5 → I cure at Atlanta. Good call treating Atlanta's 2 blue on your walk. Riyadh: leave to a later leg, or treat it yourself once you're stationed at Atlanta and blue is cured. [Model call bob-legacy-p0019](/games/game-06/turns/5-calls.md#d-bob-legacy-p0019) — unique payload candidate; not a proven invocation join ### #44 · bob · plan {#e44} > PLAN v5: Bob walks Toronto→Chicago→Miami→Bogota→Sao Paulo (covers Johannesburg 3-yellow bomb, 1 move from Lagos). RENDEZVOUS: turn bob draws 4th yellow → bob charters to Lagos, alice dispatcherJumps to him, hands Lagos(yellow) → yellow 5/5 in bob's hand → bob to Atlanta station (4 moves) → CURE. Alice: walks toward Atlanta, treats Atlanta 2 blue on the way, cures BLUE the turn she draws her 5th blue (she's 4/5: Milan, Paris, SF, Toronto). Bob collects red now too (Bangkok 1/5, Bangkok city at 2 red). Riyadh 2 black + Kolkata 2 black: treat on later legs — alice if stationed at Atlanta, else bob after yellow cure. Open: Johannesburg 3y (bob's route covers), Lima/Santiago 2y, Bangkok 2r, Manila 1r. [Model call bob-legacy-p0019](/games/game-06/turns/5-calls.md#d-bob-legacy-p0019) — unique payload candidate; not a proven invocation join ### #45 · bob · cmd {#e45} ```json { "tag": "driveFerry", "to": "Chicago" } ``` Board before: state `41` in [states.jsonl](/games/game-06/states.jsonl) · after: state `45` in [states.jsonl](/games/game-06/states.jsonl) [Model call bob-legacy-p0019](/games/game-06/turns/5-calls.md#d-bob-legacy-p0019) — unique payload candidate; not a proven invocation join ### #46 · alice · msg {#e46} > Bob confirmed option A — nothing new to add. Standing by; my next turn I'll start the walk back toward Atlanta (treating its 2 blue en route) and keep my 4 blue cards + Cairo + Riyadh + Lagos intact for the cures. ### #47 · bob · cmd {#e47} ```json { "tag": "driveFerry", "to": "Mexico City" } ``` Board before: state `45` in [states.jsonl](/games/game-06/states.jsonl) · after: state `47` in [states.jsonl](/games/game-06/states.jsonl) [Model call bob-legacy-p0022](/games/game-06/turns/5-calls.md#d-bob-legacy-p0022) — unique payload candidate; not a proven invocation join ### #48 · bob · cmd {#e48} ```json { "tag": "driveFerry", "to": "Bogota" } ``` Board before: state `47` in [states.jsonl](/games/game-06/states.jsonl) · after: state `48` in [states.jsonl](/games/game-06/states.jsonl) ### #49 · bob · cmd {#e49} ```json { "tag": "driveFerry", "to": "Sao Paulo" } ``` Board before: state `48` in [states.jsonl](/games/game-06/states.jsonl) · after: state `49` in [states.jsonl](/games/game-06/states.jsonl) [Model call bob-legacy-p0024](/games/game-06/turns/5-calls.md#d-bob-legacy-p0024) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-06/turns/5-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0024](/games/game-06/turns/5-calls.md#d-alice-legacy-p0024) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#42](/games/game-06/turns/5.md#e42) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0019](/games/game-06/turns/5-calls.md#d-bob-legacy-p0019) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#43](/games/game-06/turns/5.md#e43) (unique payload candidate; not a proven invocation join), [#44](/games/game-06/turns/5.md#e44) (unique payload candidate; not a proven invocation join), [#45](/games/game-06/turns/5.md#e45) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0022](/games/game-06/turns/5-calls.md#d-bob-legacy-p0022) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#47](/games/game-06/turns/5.md#e47) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0024](/games/game-06/turns/5-calls.md#d-bob-legacy-p0024) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#49](/games/game-06/turns/5.md#e49) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0025](/games/game-06/turns/5-calls.md#d-alice-legacy-p0025) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0026](/games/game-06/turns/5-calls.md#d-alice-legacy-p0026) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0020](/games/game-06/turns/5-calls.md#d-bob-legacy-p0020) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0021](/games/game-06/turns/5-calls.md#d-bob-legacy-p0021) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0023](/games/game-06/turns/5-calls.md#d-bob-legacy-p0023) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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