# Turn 6 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-06/turns/5.md) · [Next turn](/games/game-06/turns/7.md) · [All turns](/games/game-06/turns/index.md) · [Interactive board](/games/game-06/replay.html#event-50) · [Game](/games/game-06/summary.md) Board before the first command: state `49` in [states.jsonl](/games/game-06/states.jsonl). After the last command: state `57` in [states.jsonl](/games/game-06/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #50 · bob · msg {#e50} > Alice — I drew Kinshasa(yellow): I'm 4/5 yellow, and I'm in Sao Paulo ADJACENT to Lagos (no charter needed). Do this on your turn: (1) dispatcherMove me Sao Paulo→Lagos [drive], (2) dispatcherJump YOURSELF to Lagos (free — I'm there), (3-4) your call: walk south/west toward Atlanta as planned. Next turn (mine): shareTake Lagos → 5/5 yellow, then drive Lagos→Kinshasa→Johannesburg and wipe its 3 yellow (2 moves + 1 treat, hand intact). Then you walk to Atlanta (cure blue when 5th blue arrives), and when you reach it dispatcherJump me onto you — I cure yellow the moment I'm at the station. Flag: Riyadh hit 3 black — it's armed; decide later who treats it (you hold Riyadh+Cairo, I hold Delhi — don't burn them as fuel). [Model call bob-legacy-p0025](/games/game-06/turns/6-calls.md#d-bob-legacy-p0025) — unique payload candidate; not a proven invocation join ### #51 · bob · plan {#e51} > PLAN v6 (yellow cure sequence): Bob has 4/5 yellow (Miami, Mexico City, LA, Kinshasa); alice holds Lagos. Alice's turn: dispatcherMove bob Sao Paulo→Lagos, dispatcherJump herself onto him (both in Lagos), spend remaining actions walking toward Atlanta. Bob's next turn: shareTake Lagos → 5/5 → drive Lagos→Kinshasa→Johannesburg, wipe 3 yellow (defuses bomb). Alice: walk to Atlanta (treat Atlanta 2 blue en route), cure BLUE when 5th blue drawn (4/5 now). When alice reaches Atlanta station: dispatcherJump bob onto her → bob cures YELLOW at station. NEW FIRE: Riyadh 3 black (armed). Black cards: alice Cairo+Riyadh, bob Delhi — none to be burned as fuel. Later fires: Kolkata 2 black, Bangkok 2 red, Lima/Santiago 2 yellow. Bob collects yellow+red; alice blue+black. [Model call bob-legacy-p0025](/games/game-06/turns/6-calls.md#d-bob-legacy-p0025) — unique payload candidate; not a proven invocation join ### #52 · alice · msg {#e52} > Bob — IMPORTANT correction to your next-turn plan: do NOT detour to Johannesburg. My Resilient Population removed Johannesburg's infection card from the game permanently — its 3 cubes can never grow and can never outbreak (verified: pHit = 0). Clearing it is 6 wasted treats on a dead city. Revised plan: I'm handing you Lagos THIS turn (jumping myself to Lagos), then shuttling you back to Sao Paulo. Your next turn: drive Bogota→Miami→Atlanta (3 moves), DISCOVER YELLOW CURE as your 4th action. My draw phase costs me 1 discard, and Riyadh 3-black stays armed (infect card top-of-deck: Shanghai, Seoul, Milan, LA, SF per Forecast — so Riyadh won't fire this infect phase). After my jump I'm in Africa: I'll piggyback dispatcher jumps to your pawn to get back to the station cluster and start treating Riyadh/Kolkata legs later. [Model call alice-legacy-p0027](/games/game-06/turns/6-calls.md#d-alice-legacy-p0027) — unique payload candidate; not a proven invocation join ### #53 · alice · cmd {#e53} ```json { "tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Lagos" } ``` Board before: state `49` in [states.jsonl](/games/game-06/states.jsonl) · after: state `53` in [states.jsonl](/games/game-06/states.jsonl) [Model call alice-legacy-p0027](/games/game-06/turns/6-calls.md#d-alice-legacy-p0027) — unique payload candidate; not a proven invocation join ### #54 · alice · cmd {#e54} ```json { "tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob" } ``` Board before: state `53` in [states.jsonl](/games/game-06/states.jsonl) · after: state `54` in [states.jsonl](/games/game-06/states.jsonl) ### #55 · alice · cmd {#e55} ```json { "tag": "shareGive", "to": "bob", "card": "Lagos" } ``` Board before: state `54` in [states.jsonl](/games/game-06/states.jsonl) · after: state `55` in [states.jsonl](/games/game-06/states.jsonl) [Model call alice-legacy-p0029](/games/game-06/turns/6-calls.md#d-alice-legacy-p0029) — unique payload candidate; not a proven invocation join ### #56 · alice · cmd {#e56} ```json { "tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Sao Paulo" } ``` Board before: state `55` in [states.jsonl](/games/game-06/states.jsonl) · after: state `56` in [states.jsonl](/games/game-06/states.jsonl) [Model call alice-legacy-p0030](/games/game-06/turns/6-calls.md#d-alice-legacy-p0030) — unique payload candidate; not a proven invocation join ### #57 · alice · cmd {#e57} ```json { "tag": "discard", "card": { "kind": "city", "city": "Tehran" } } ``` Board before: state `56` in [states.jsonl](/games/game-06/states.jsonl) · after: state `57` in [states.jsonl](/games/game-06/states.jsonl) [Model call alice-legacy-p0031](/games/game-06/turns/6-calls.md#d-alice-legacy-p0031) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-06/turns/6-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0027](/games/game-06/turns/6-calls.md#d-alice-legacy-p0027) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#52](/games/game-06/turns/6.md#e52) (unique payload candidate; not a proven invocation join), [#53](/games/game-06/turns/6.md#e53) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0029](/games/game-06/turns/6-calls.md#d-alice-legacy-p0029) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#55](/games/game-06/turns/6.md#e55) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0030](/games/game-06/turns/6-calls.md#d-alice-legacy-p0030) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#56](/games/game-06/turns/6.md#e56) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0031](/games/game-06/turns/6-calls.md#d-alice-legacy-p0031) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#57](/games/game-06/turns/6.md#e57) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0025](/games/game-06/turns/6-calls.md#d-bob-legacy-p0025) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#50](/games/game-06/turns/6.md#e50) (unique payload candidate; not a proven invocation join), [#51](/games/game-06/turns/6.md#e51) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0028](/games/game-06/turns/6-calls.md#d-alice-legacy-p0028) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0026](/games/game-06/turns/6-calls.md#d-bob-legacy-p0026) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0027](/games/game-06/turns/6-calls.md#d-bob-legacy-p0027) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0028](/games/game-06/turns/6-calls.md#d-bob-legacy-p0028) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0029](/games/game-06/turns/6-calls.md#d-bob-legacy-p0029) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0030](/games/game-06/turns/6-calls.md#d-bob-legacy-p0030) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0031](/games/game-06/turns/6-calls.md#d-bob-legacy-p0031) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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