# Turn 7 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 7](/games/game-06/turns/7.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-06/decisions.jsonl). [Previous turn's calls](/games/game-06/turns/6-calls.md) · [Next turn's calls](/games/game-06/turns/8-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0032 {#d-alice-legacy-p0032} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 32. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #58](/games/game-06/turns/7.md#e58) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v6 (yellow cure sequence): Bob has 4/5 yellow (Miami, Mexico City, LA, Kinshasa); alice holds Lagos. Alice's turn: dispatcherMove bob Sao Paulo→Lagos, dispatcherJump herself onto him (both in Lagos), spend remaining actions walking toward Atlanta. Bob's next turn: shareTake Lagos → 5/5 → drive Lagos→Kinshasa→Johannesburg, wipe 3 yellow (defuses bomb). Alice: walk to Atlanta (treat Atlanta 2 blue en route), cure BLUE when 5th blue drawn (4/5 now). When alice reaches Atlanta station: dispatcherJump bob onto her → bob cures YELLOW at station. NEW FIRE: Riyadh 3 black (armed). Black cards: alice Cairo+Riyadh, bob Delhi — none to be burned as fuel. Later fires: Kolkata 2 black, Bangkok 2 red, Lima/Santiago 2 yellow. Bob collects yellow+red; alice blue+black. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=Lagos cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Lagos(dispatcher) hand=7 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black)] bob@Sao Paulo(medic) hand=7 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Bangkok(red), Kinshasa(yellow), Delhi(black), Lagos(yellow)] supply: blue:19 yellow:16 black:19 red:19 decks: player=35 infection=37 player-discard: 1 yellow, 1 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ — 2 move(s): Kinshasa→Johannesburg Riyadh: 3 black⚠ [in infect-discard] — 3 move(s): Khartoum→Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Bogota→Miami→Atlanta — nearer teammate: bob, 3 move(s) vs your 4 Kolkata: 2 black [in infect-discard] Bangkok: 2 red [in infect-discard] Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Bogota→Lima — nearer teammate: bob, 2 move(s) vs your 3 San Francisco: 2 blue [in infect-discard] Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Bogota→Lima→Santiago — nearer teammate: bob, 3 move(s) vs your 4 Milan: 1 blue Los Angeles: 1 yellow Manila: 1 red [in infect-discard] Hong Kong: 1 red [in infect-discard] Shanghai: 1 red [in infect-discard] === SIGNALS === deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held bob 5, 6 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held bob 1, 10 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Johannesburg(yellow): drive alice 2 step(s) to Johannesburg → then that pawn treats Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 3 move(s) from station Atlanta to discoverCure black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (4 move(s)) red: bob collects (1/5) — give bob your red cards when you share If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob's turn. He has full yellow set (5/5), at Sao Paulo, 3 moves from Atlanta station. His pinned v6 says walk to Jo'burg — I already corrected that. Best: drive Bogota, Miami, Atlanta, discoverCure yellow. That's 4 actions. He's on the move; advisory only. Also new: San Francisco 2 blue. Nothing urgent to advise? Maybe remind: cure yellow now (drive Bogota→Miami→Atlanta + cure). That's worth confirming since his pinned plan says Jo'burg. Send short reminder. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bob — reminder (pinned plan is stale): skip Jo'burg entirely (card removed, cubes inert) and do NOT share Lagos back. Your 4 actions: drive Bogota → drive Miami → drive Atlanta → DISCOVER YELLOW CURE (you hold all 5). That's yellow #1 down. Then next turn I dispatcherJump to your pawn and we coordinate blue (I'm 4/5) and black legs from Atlanta."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Advice sent — Bob should cure yellow this very turn (Bogota→Miami→Atlanta + Discover Cure with his 5 yellow cards) instead of the stale Jo'burg detour in his pinned plan. Standing by for his turn, then I'll jump to Atlanta and push toward the blue cure. ``` toolCalls: [] ### bob-legacy-p0032 {#d-bob-legacy-p0032} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 32. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #62](/games/game-06/turns/7.md#e62) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v6 (yellow cure sequence): Bob has 4/5 yellow (Miami, Mexico City, LA, Kinshasa); alice holds Lagos. Alice's turn: dispatcherMove bob Sao Paulo→Lagos, dispatcherJump herself onto him (both in Lagos), spend remaining actions walking toward Atlanta. Bob's next turn: shareTake Lagos → 5/5 → drive Lagos→Kinshasa→Johannesburg, wipe 3 yellow (defuses bomb). Alice: walk to Atlanta (treat Atlanta 2 blue en route), cure BLUE when 5th blue drawn (4/5 now). When alice reaches Atlanta station: dispatcherJump bob onto her → bob cures YELLOW at station. NEW FIRE: Riyadh 3 black (armed). Black cards: alice Cairo+Riyadh, bob Delhi — none to be burned as fuel. Later fires: Kolkata 2 black, Bangkok 2 red, Lima/Santiago 2 yellow. Bob collects yellow+red; alice blue+black. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=medic at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Lagos(dispatcher) hand=7 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black)] bob@Atlanta(medic) hand=7 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Bangkok(red), Kinshasa(yellow), Delhi(black), Lagos(yellow)] supply: blue:19 yellow:16 black:19 red:19 decks: player=35 infection=37 player-discard: 1 yellow, 1 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ — 6 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: alice, 2 move(s) vs your 6 Riyadh: 3 black⚠ [in infect-discard] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh — nearer teammate: alice, 3 move(s) vs your 6 Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Kolkata: 2 black [in infect-discard] Bangkok: 2 red [in infect-discard] Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→San Francisco Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] Milan: 1 blue Los Angeles: 1 yellow Manila: 1 red [in infect-discard] Hong Kong: 1 red [in infect-discard] Shanghai: 1 red [in infect-discard] === SIGNALS === deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held bob 5, 6 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held bob 1, 10 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share yellow: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure black: alice collects (3/5) — give alice your black cards when you share red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~17 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - cure yellow at Atlanta — CURE yellow tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Riyadh (black — fires on the next epidemic reshuffle) — drive Washington tempo: 1 action(s) further from the yellow cure (1 → 2 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Riyadh — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "cure yellow at Atlanta" → "defuse the armed discard bomb at Riyadh": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 dominated: "advance the black cure: move toward the Delhi handoff (alice collects; assumes they meet you)" — tempo 1 vs 101, risk 0.43 vs 0.43 — beaten by "cure yellow at Atlanta" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Miami", "Mexico City", "Los Angeles", "Bangkok", "Kinshasa", "Delhi", "Lagos" [12] {"tag":"treatDisease","color":"blue"} [13] {"tag":"discoverCure","color":"yellow","cards":["Miami","Mexico City","Los Angeles","Kinshasa","Lagos"]} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "yellow", "cards": ["Miami", "Mexico City", "Los Angeles", "Kinshasa", "Lagos"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "yellow", "cards": ["Miami", "Mexico City", "Los Angeles", "Kinshasa", "Lagos"]}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0033 {#d-alice-legacy-p0033} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 33. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): PLAN v6 (yellow cure sequence): Bob has 4/5 yellow (Miami, Mexico City, LA, Kinshasa); alice holds Lagos. Alice's turn: dispatcherMove bob Sao Paulo→Lagos, dispatcherJump herself onto him (both in Lagos), spend remaining actions walking toward Atlanta. Bob's next turn: shareTake Lagos → 5/5 → drive Lagos→Kinshasa→Johannesburg, wipe 3 yellow (defuses bomb). Alice: walk to Atlanta (treat Atlanta 2 blue en route), cure BLUE when 5th blue drawn (4/5 now). When alice reaches Atlanta station: dispatcherJump bob onto her → bob cures YELLOW at station. NEW FIRE: Riyadh 3 black (armed). Black cards: alice Cairo+Riyadh, bob Delhi — none to be burned as fuel. Later fires: Kolkata 2 black, Bangkok 2 red, Lima/Santiago 2 yellow. Bob collects yellow+red; alice blue+black. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Lagos cures: blue:none yellow:cured black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Lagos(dispatcher) hand=7 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black)] bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)] supply: blue:18 yellow:16 black:19 red:18 decks: player=33 infection=35 player-discard: 6 yellow, 1 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ — 2 move(s): Kinshasa→Johannesburg [yellow CURED: 1 treat clears ALL cubes here] Riyadh: 3 black⚠ [in infect-discard] — 3 move(s): Khartoum→Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Bogota→Miami→Atlanta — nearer teammate: bob, 0 move(s) vs your 4 Kolkata: 2 black [in infect-discard] Milan: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Madrid→Paris→Milan — or 1 action: direct flight (you hold Milan — your 4/5 blue set — burning drops it to 3/5; 8 blue in deck; spend it only if this beats the cure) Bangkok: 2 red [in infect-discard] Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here] San Francisco: 2 blue [in infect-discard] Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] Los Angeles: 1 yellow Manila: 1 red [in infect-discard] Hong Kong: 1 red [in infect-discard] Shanghai: 1 red [in infect-discard] Seoul: 1 red [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Johannesburg(yellow): drive alice 2 step(s) to Johannesburg → then that pawn treats Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (4 move(s)) red: bob collects (2/5) — give bob your red cards when you share ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Johannesburg (yellow, 3, imminent): 2 move(s): Kinshasa→Johannesburg Lima (yellow, 2): 3 move(s): Sao Paulo→Bogota→Lima Santiago (yellow, 2): 4 move(s): Sao Paulo→Bogota→Lima→Santiago ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at Riyadh (black — fires on the next epidemic reshuffle) — drive Khartoum, drive Cairo, drive Riyadh, treat black tempo: 1 action(s) closer to the black cure (35 → 34 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: break the Lima–Santiago yellow cluster at Lima — tempo 1 vs 1, risk 0.51 vs 0.00 — beaten by "defuse the armed discard bomb at Riyadh". dominated: sweep Johannesburg (yellow cured, 3 cubes, 1 treat clears all) — tempo -2 vs 1, risk 0.51 vs 0.51 — beaten by "break the Lima–Santiago yellow cluster at Lima". dominated: send bob (Medic) into Johannesburg — entering clears all 3 cured-colour cube(s) on arrival, no treat action (3 action(s)) — tempo -1 vs 1, risk 0.51 vs 0.51 — beaten by "break the Lima–Santiago yellow cluster at Lima". dominated: send bob (Medic) into Lima — entering clears all 2 cured-colour cube(s) on arrival, no treat action (3 action(s)) — tempo -3 vs 1, risk 0.51 vs 0.51 — beaten by "break the Lima–Santiago yellow cluster at Lima". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Sao Paulo"} [3] {"tag":"driveFerry","to":"Kinshasa"} [4] {"tag":"driveFerry","to":"Khartoum"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Cairo", "Milan", "Paris", "San Francisco", "Toronto", "Riyadh", "Karachi" [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)