# Turn 7 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-06/turns/6.md) · [Next turn](/games/game-06/turns/8.md) · [All turns](/games/game-06/turns/index.md) · [Interactive board](/games/game-06/replay.html#event-58) · [Game](/games/game-06/summary.md) Board before the first command: state `57` in [states.jsonl](/games/game-06/states.jsonl). After the last command: state `62` in [states.jsonl](/games/game-06/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #58 · alice · msg {#e58} > Bob — reminder (pinned plan is stale): skip Jo'burg entirely (card removed, cubes inert) and do NOT share Lagos back. Your 4 actions: drive Bogota → drive Miami → drive Atlanta → DISCOVER YELLOW CURE (you hold all 5). That's yellow #1 down. Then next turn I dispatcherJump to your pawn and we coordinate blue (I'm 4/5) and black legs from Atlanta. [Model call alice-legacy-p0032](/games/game-06/turns/7-calls.md#d-alice-legacy-p0032) — unique payload candidate; not a proven invocation join ### #59 · bob · cmd {#e59} ```json { "tag": "driveFerry", "to": "Bogota" } ``` Board before: state `57` in [states.jsonl](/games/game-06/states.jsonl) · after: state `59` in [states.jsonl](/games/game-06/states.jsonl) ### #60 · bob · cmd {#e60} ```json { "tag": "driveFerry", "to": "Miami" } ``` Board before: state `59` in [states.jsonl](/games/game-06/states.jsonl) · after: state `60` in [states.jsonl](/games/game-06/states.jsonl) ### #61 · bob · cmd {#e61} ```json { "tag": "driveFerry", "to": "Atlanta" } ``` Board before: state `60` in [states.jsonl](/games/game-06/states.jsonl) · after: state `61` in [states.jsonl](/games/game-06/states.jsonl) ### #62 · bob · cmd {#e62} ```json { "tag": "discoverCure", "color": "yellow", "cards": [ "Miami", "Mexico City", "Los Angeles", "Kinshasa", "Lagos" ] } ``` Board before: state `61` in [states.jsonl](/games/game-06/states.jsonl) · after: state `62` in [states.jsonl](/games/game-06/states.jsonl) [Model call bob-legacy-p0032](/games/game-06/turns/7-calls.md#d-bob-legacy-p0032) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-06/turns/7-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0032](/games/game-06/turns/7-calls.md#d-alice-legacy-p0032) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#58](/games/game-06/turns/7.md#e58) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0032](/games/game-06/turns/7-calls.md#d-bob-legacy-p0032) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#62](/games/game-06/turns/7.md#e62) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0033](/games/game-06/turns/7-calls.md#d-alice-legacy-p0033) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)