# Turn 8 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 8](/games/game-06/turns/8.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-06/decisions.jsonl). [Previous turn's calls](/games/game-06/turns/7-calls.md) · [Next turn's calls](/games/game-06/turns/9-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0034 {#d-alice-legacy-p0034} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 34. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #65](/games/game-06/turns/8.md#e65) — unique payload candidate; not a proven invocation join - [Event #66](/games/game-06/turns/8.md#e66) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #63): Alice — YELLOW CURED ✓ (1 of 4). Your turn priority: Johannesburg's 3 yellow cubes can still OUTBREAK (card removed from deck but cubes live) — you're 2 moves away and with yellow cured ONE treat wipes all 3: Lagos→Kinshasa→Johannesburg→treat (3 actions). That also puts yellow at 5 cubes from eradication (Lima 2, Santiago 2, LA 1 left). Suggested 4th action: dispatcherMove me Atlanta→Chicago — from there I cover San Francisco (2 blue) and can direct-flight Bangkok (I hold the card, 2 red) next turn, while you work black toward Riyadh (you hold Riyadh+Cairo+Karachi; black cure at 3/5). After Johannesburg, remaining yellow cubes (Lima/Santiago/LA) can wait 1-2 turns — blue cure (your 5th blue) outranks them. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): PLAN v6 (yellow cure sequence): Bob has 4/5 yellow (Miami, Mexico City, LA, Kinshasa); alice holds Lagos. Alice's turn: dispatcherMove bob Sao Paulo→Lagos, dispatcherJump herself onto him (both in Lagos), spend remaining actions walking toward Atlanta. Bob's next turn: shareTake Lagos → 5/5 → drive Lagos→Kinshasa→Johannesburg, wipe 3 yellow (defuses bomb). Alice: walk to Atlanta (treat Atlanta 2 blue en route), cure BLUE when 5th blue drawn (4/5 now). When alice reaches Atlanta station: dispatcherJump bob onto her → bob cures YELLOW at station. NEW FIRE: Riyadh 3 black (armed). Black cards: alice Cairo+Riyadh, bob Delhi — none to be burned as fuel. Later fires: Kolkata 2 black, Bangkok 2 red, Lima/Santiago 2 yellow. Bob collects yellow+red; alice blue+black. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Lagos cures: blue:none yellow:cured black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Lagos(dispatcher) hand=7 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black)] bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)] supply: blue:18 yellow:16 black:19 red:18 decks: player=33 infection=35 player-discard: 6 yellow, 1 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ — 2 move(s): Kinshasa→Johannesburg [yellow CURED: 1 treat clears ALL cubes here] Riyadh: 3 black⚠ [in infect-discard] — 3 move(s): Khartoum→Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Bogota→Miami→Atlanta — nearer teammate: bob, 0 move(s) vs your 4 Kolkata: 2 black [in infect-discard] Milan: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Madrid→Paris→Milan — or 1 action: direct flight (you hold Milan — your 4/5 blue set — burning drops it to 3/5; 8 blue in deck; spend it only if this beats the cure) Bangkok: 2 red [in infect-discard] Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here] San Francisco: 2 blue [in infect-discard] Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] Los Angeles: 1 yellow Manila: 1 red [in infect-discard] Hong Kong: 1 red [in infect-discard] Shanghai: 1 red [in infect-discard] Seoul: 1 red [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Johannesburg(yellow): drive alice 2 step(s) to Johannesburg → then that pawn treats Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (4 move(s)) red: bob collects (2/5) — give bob your red cards when you share ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Johannesburg (yellow, 3, imminent): 2 move(s): Kinshasa→Johannesburg Lima (yellow, 2): 3 move(s): Sao Paulo→Bogota→Lima Santiago (yellow, 2): 4 move(s): Sao Paulo→Bogota→Lima→Santiago ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at Riyadh (black — fires on the next epidemic reshuffle) — drive Khartoum, drive Cairo, drive Riyadh, treat black tempo: 1 action(s) closer to the black cure (35 → 34 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: break the Lima–Santiago yellow cluster at Lima — tempo 1 vs 1, risk 0.51 vs 0.00 — beaten by "defuse the armed discard bomb at Riyadh". dominated: sweep Johannesburg (yellow cured, 3 cubes, 1 treat clears all) — tempo -2 vs 1, risk 0.51 vs 0.51 — beaten by "break the Lima–Santiago yellow cluster at Lima". dominated: send bob (Medic) into Johannesburg — entering clears all 3 cured-colour cube(s) on arrival, no treat action (3 action(s)) — tempo -1 vs 1, risk 0.51 vs 0.51 — beaten by "break the Lima–Santiago yellow cluster at Lima". dominated: send bob (Medic) into Lima — entering clears all 2 cured-colour cube(s) on arrival, no treat action (3 action(s)) — tempo -3 vs 1, risk 0.51 vs 0.51 — beaten by "break the Lima–Santiago yellow cluster at Lima". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Sao Paulo"} [3] {"tag":"driveFerry","to":"Kinshasa"} [4] {"tag":"driveFerry","to":"Khartoum"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Cairo", "Milan", "Paris", "San Francisco", "Toronto", "Riyadh", "Karachi" [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Yellow cured. Bob at Atlanta. My 4 actions, from Lagos. Candidates: 1. Riyadh defuse: Khartoum→Cairo→Riyadh→treat black = 4 actions, clears 3 cubes (treat 1... wait Riyadh 3 black, treat black removes 1 — I'm not medic. 3→2. Frontier says "clears 1 cube"). Also positions me on the Riyadh/Cairo black line and 5 moves... from Riyadh to Atlanta: Riyadh→Cairo→Algiers→Madrid→New York→...? Long. Riyadh→Baghdad→Tehran→Karachi→Delhi→Kolkata... long. 2. Johannesburg: Kinshasa→Jo'burg→treat = 2 actions + treat (yellow cured: 1 treat clears ALL 3). 3 actions, kills the bomb, yellow → 5 cubes left → eradication ~2 more treats. 3. My main mission: blue cure (4/5, need 5th blue) + black cure (3/5: Cairo,Riyadh,Karachi + Delhi with Bob). I need to get to Atlanta eventually. Bob is AT Atlanta now. I could dispatcherJump to Bob? That doesn't give me station access next... jump is instant to Atlanta, then my next turn cure if I draw 5th blue. But blue needs a 5th blue card from deck — 8 blue in deck, ~50/50 per turn. Bob suggests: me → Jo'burg (2 moves + treat), 4th action dispatcherMove bob → Chicago. Alternatively my actions: Kinshasa, Jo'burg, treat yellow, then Khartoum (start Riyadh route)? From Jo'burg: Jo'burg→Khartoum (1 move) — Khartoum is adjacent. Then next turn Khartoum→Cairo→Riyadh→treat? That's 3 more actions next turn +1 treat. Hmm, Riyadh 3 black armed — epidemic reshuffle risk. Wait — better: directFlight Riyadh (spend Riyadh card)! That burns my black set 3/5→2/5... bad since black needs 5. But I hold 3 black + Delhi with Bob = 4/5 total; need 1 more black draw. Burning Riyadh card = need 2 more draws. Not worth. Option: this turn Kinshasa→Jo'burg→treat yellow (clears 3) → Khartoum. Next turn: Cairo→Riyadh→treat→treat? Riyadh 3: treats needed 3 (not cured). Hmm. Or dispatch Bob's pawn toward Riyadh? Bob is needed for red collection (Bangkok 2 red, and Bob holds Bangkok+Osaka red cards). Bob at Atlanta: dispatcherMove bob Chicago (per his suggestion) — he covers SF 2 blue next turn (medic auto won't; blue not cured; he'd treat 1... hmm SF 2 blue: treat removes 1 only. Blue not cured so 2 treats). Priorities: outbreaks 0/8. Riyadh 3 black armed bomb — but no epidemic fired yet; infection deck shuffle risk exists. P(epidemic in window) 25%. What's the best 4-action line? Consider: Jump myself? No. Line A (Riyadh): drive Khartoum, drive Cairo, drive Riyadh, treat black → Riyadh 3→2, I'm at Riyadh. Next turn: treat, treat (Riyadh cleared) then walk back toward station... far from station (Riyadh→Cairo→Algiers→Madrid→NY→Toronto→Chicago→ATL... or shuttle none). Very far from Atlanta — bad for blue cure. But blue cure needs a 5th blue card anyway; and Milan 2 blue, SF 2 blue need treating. Line B (Jo'burg + support): Kinshasa, Jo'burg, treat yellow (clears 3), then drive Khartoum (positioning toward Cairo/Riyadh). Next turn: Cairo→Riyadh→treat→treat = clears Riyadh to 1... hmm 3 cubes, treat 1/turn: treat, treat, treat = 3 actions. Cairo→Riyadh (1 move) + 3 treats = 4 actions exactly! Next turn I clear Riyadh entirely. Nice. And Jo'burg done. Meanwhile Bob: dispatcherMove? I only had 4 actions; used 3 + Khartoum. Line B: Kinshasa, Johannesburg, treatDisease yellow (clears all 3), driveFerry Khartoum. Ends me at Khartoum. Next turn Cairo→Riyadh + treat×3 = 4 actions, Riyadh cleared (black 19→16 supply refund). Bob's actions on his next turn: he suggested Chicago; but maybe better: Bob treat Atlanta 2 blue (1 action, 2→1), dispatcherMove... his choice. Or he could direct-flight Bangkok (spend Bangkok card, his only red... he has Bangkok+Osaka red = 2/5 red) and treat Bangkok's 2 red? Bangkok 2 red, treat→1. Hmm. Also consider medic auto-remove: after yellow cured, Bob auto-removes yellow cubes by being in a city. Not relevant unless he walks Lima. I think Line B is strong: defuses Jo'burg bomb + sets up full Riyadh clear next turn, and Jo'burg's 3-cube threat gone. Risk: infection phase may hit Riyadh again before I clear it (3→outbreak? Riyadh is 3 black, in infect-discard; if drawn again → outbreak). Forecast buried... the known top segment was Shanghai, Seoul, Milan, LA, SF — 5 cards. Infection rate 2/turn... the known segment may have passed partially. Eh. Alternative Line A clears Riyadh 1 cube this turn (3→2) and I'm at Riyadh: then next turn treat×2 clears it, 2 spare actions to move toward Cairo/Algiers. Total both lines: Line B clears 3 yellow cubes + positions; Riyadh cleared fully in 2 turns either way. Line A: Riyadh 2 now, cleared next turn w/ 2 treats + spare 2 actions (treat→0? 3→2 now, next turn 2 treats→0, yes). Line A ends with Riyadh cleared a full turn earlier and me at Riyadh (adjacent to Cairo path back... Riyadh→Baghdad→Istanbul→Milan? Milan has station? no stations besides Atlanta). Distance home: from Riyadh: Riyadh→Cairo→Algiers→Madrid→NY→Toronto→Chicago→Atlanta = 7 moves; or directFlight somewhere. From Jo'burg: worse. From Khartoum: Khartoum→Cairo→... same 6. Blue cure clock: I need 5th blue (8 in deck, ~2.6/turn draw chance... expected soon). When I get it I must be at Atlanta. From Riyadh ~6-7 moves. From Khartoum ~6. Meh. Actually what about Line C: Jo'burg clear + head home for blue: Kinshasa, Jo'burg, treat yellow, then... from Jo'burg the only exits are Kinshasa/Khartoum. Khartoum is toward Riyadh. Fine, same as B. I'll do Line B: drive Kinshasa, drive Johannesburg, treatDisease yellow, driveFerry Khartoum. Wait — order: Lagos→Kinshasa→Johannesburg→treat→Khartoum? That's 4 actions total? Lagos→Kinshasa (1), Kinshasa→Jo'burg (2), treat (3), Jo'burg→Khartoum (4). Yes exactly 4. Also should I message? The frontier says split decision needs a message... dominance pruned to Riyadh line but "dominated: sweep Johannesburg — beaten by Lima". I'm overriding with reasoning: Jo'burg is 3 cubes and 2 moves from me; Riyadh gets fully cleared next turn regardless. Send short message to Bob explaining. Actually wait — compare with Riyadh defuse more carefully. Riyadh 3 black armed bomb: if epidemic fires and reshuffles, Riyadh card back on top → outbreak. P(epidemic within next 2 infect phases) 25%. An outbreak at Riyadh adds cubes to Cairo/Baghdad/Karachi. Jo'burg similar risk (card removed though! Jo'burg's card was REMOVED from the infection deck by Resilient Population — so Jo'burg can NEVER be re-infected and can never outbreak!). Right — pHit was 0. Jo'burg is inert unless... it can't outbreak; its card is gone. So Jo'burg is NOT a bomb at all. Bob is wrong. Defusing it is pure eradication value (3 cubes refund, 8→5). So Riyadh is the only armed bomb. Hmm. But my Line B + next-turn full clear means Riyadh sits at 3 for one infect phase (~25% epidemic... actually P epidemic in window before reshuffle?). P(epidemic in window) ≈ 25% per frontier note — that's over 2 infect phases. If epidemic fires, Riyadh reshuffles to top → next infect phase likely outbreaks. Timing: my turn now, then bob's turn (infect phase 1), my turn, bob's turn (infect phase 2). I clear Riyadh at end of my next turn, i.e., before infect phase 2. So Riyadh exposed for 1 infect phase. If epidemic fires in bob's draw... reshuffle → Riyadh on top → next infect = outbreak. Risk ~8-12% of one outbreak. Alternative: prioritize Riyadh NOW (Line A: Khartoum, Cairo, Riyadh, treat → 3→2), leaving Jo'burg (inert) and Lima/Santiago (yellow, cards live — Lima in infect discard! Lima 2 yellow could hit 3). Yellow cluster: Lima/Santiago both 2, both in infect-discard — a hit on either → 3 cubes; next hit → outbreak. Yellow cured though, so once someone passes they clear in 1 treat. Risk moderate. Decision: Line B (Jo'burg clear + Khartoum position), Riyadh fully cleared next turn. Both lines leave one window. Actually could I split: Kinshasa, Jo'burg, treat, and 4th action... Khartoum is the only progress toward Riyadh. Yes. Hmm, one more: dispatcherJump myself to Bob at Atlanta (free), then... Atlanta treat blue (2→1), then? I'd be at station with 4 blues — can't cure (need 5). And Jo'burg/Riyadh abandoned. Blue cure requires a drawn 5th blue regardless; being at Atlanta early doesn't cure. And Bob is at Atlanta — I can jump to him ANY time, instantly, whenever I hold 5 blues. So no rush to physically be there! Jump is the key dispatcher power: my cure doesn't need walking at all — just jump to Bob when the 5th blue arrives (if Bob's at/near Atlanta) or walk. This changes everything: black cure too (need Delhi from Bob — meet in Delhi, or Bob walks there). So my actions are free for firefighting/eradication. Best use: Jo'burg clear (3 cubes refund) + Khartoum→ next turn Riyadh clear. Do it. ``` text: ```text Yellow cured — excellent. Quick correction for Bob before I move: Johannesburg **cannot outbreak** — its infection card was permanently removed by Resilient Population, so its 3 cubes are inert (pure eradication value, no bomb). The only real armed bomb is Riyadh (3 black, card live). My line: clear Jo'burg (2 moves + 1 treat, yellow cured = wipes all 3), then step to Khartoum to set up a full Riyadh clear next turn. My station access doesn't need walking — I can dispatcher-jump to Bob anytime once I hold 5 blues. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bob — nice cure! Correction: Jo'burg can't outbreak (its card was removed from the infect deck — pHit=0), so it's inert; treat is still worth it for eradication + cube refund, and that's exactly my line this turn: Lagos→Kinshasa→Jo'burg (treat wipes all 3 yellow) → Khartoum. Next turn I clear Riyadh fully (Cairo→Riyadh + 3 treats, black NOT cured so 3 actions — I'll end at Riyadh). Your Chicago move is good; when my 5th blue lands I'll jump to your pawn and cure at Atlanta — you don't need to wait on me. Delhi(black) is the 5th black card — keep it for our black cure set (I hold Cairo/Riyadh/Karachi)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Kinshasa"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Kinshasa"}}} ``` ### alice-legacy-p0035 {#d-alice-legacy-p0035} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 35. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #67](/games/game-06/turns/8.md#e67) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v7 (yellow cured 1/4): Alice's turn: Lagos→Kinshasa→Johannesburg, treat (wipes 3 yellow — still an outbreak bomb despite cured card removed), 4th action dispatcherMove bob Atlanta→Chicago. Bob (red 2/5: Bangkok, Osaka; holds Delhi black): from Chicago cover San Francisco 2 blue and direct-flight Bangkok (2 red) next turn. Alice then works black legs toward Riyadh 3 black (bomb) with her Riyadh/Cairo/Karachi cards; black cure 3/5. Remaining yellow cubes for eradication (low priority, AFTER blue cure): Lima 2, Santiago 2, LA 1. Blue: alice 4/5, cures on 5th draw at Atlanta station. Red collector: bob. Fires: SF 2 blue, Kolkata 2 black, Bangkok 2 red, Milan 2 blue, Manila/HK/Shanghai/Seoul 1 red each. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Kinshasa cures: blue:none yellow:cured black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Kinshasa(dispatcher) hand=7 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black)] bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)] supply: blue:18 yellow:16 black:19 red:18 decks: player=33 infection=35 player-discard: 6 yellow, 1 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ — 1 move(s): Johannesburg [yellow CURED: 1 treat clears ALL cubes here] Riyadh: 3 black⚠ [in infect-discard] — 3 move(s): Khartoum→Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Lagos→Sao Paulo→Bogota→Miami→Atlanta — nearer teammate: bob, 0 move(s) vs your 5 Kolkata: 2 black [in infect-discard] Milan: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Khartoum→Cairo→Istanbul→Milan — or 1 action: direct flight (you hold Milan — your 4/5 blue set — burning drops it to 3/5; 8 blue in deck; spend it only if this beats the cure) Bangkok: 2 red [in infect-discard] Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Lagos→Sao Paulo→Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4 San Francisco: 2 blue [in infect-discard] Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] Los Angeles: 1 yellow Manila: 1 red [in infect-discard] Hong Kong: 1 red [in infect-discard] Shanghai: 1 red [in infect-discard] Seoul: 1 red [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Johannesburg(yellow): drive alice 1 step(s) to Johannesburg → then that pawn treats Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (5 move(s)) black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) red: bob collects (2/5) — give bob your red cards when you share ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Johannesburg (yellow, 3, imminent): 1 move(s): Johannesburg Lima (yellow, 2): 4 move(s): Lagos→Sao Paulo→Bogota→Lima — nearer teammate: bob, 3 move(s) vs your 4 Santiago (yellow, 2): 5 move(s): Lagos→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: bob, 4 move(s) vs your 5 ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~16 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Lima–Santiago yellow cluster at Lima — drive Lagos, drive Sao Paulo, drive Bogota tempo: 3 action(s) closer to the blue cure (22 → 19 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lima — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Riyadh (black — fires on the next epidemic reshuffle) — drive Khartoum, drive Cairo, drive Riyadh tempo: 2 action(s) closer to the black cure (36 → 34 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Riyadh — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "break the Lima–Santiago yellow cluster at Lima" → "defuse the armed discard bomb at Riyadh": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "sweep Johannesburg (yellow cured, 3 cubes, 1 treat clears all)" — tempo -1 vs 3, risk 0.51 vs 0.45 — beaten by "break the Lima–Santiago yellow cluster at Lima" dominated: "defuse Johannesburg and return to Kinshasa (round trip, 3 actions)" — tempo 0 vs 3, risk 0.51 vs 0.45 — beaten by "break the Lima–Santiago yellow cluster at Lima" dominated: "send bob (Medic) into Johannesburg — entering clears all 3 cured-colour cube(s) on arrival, no treat action (2 action(s))" — tempo -1 vs 3, risk 0.51 vs 0.45 — beaten by "break the Lima–Santiago yellow cluster at Lima" dominated: "send bob (Medic) into Lima — entering clears all 2 cured-colour cube(s) on arrival, no treat action (3 action(s))" — tempo -3 vs 3, risk 0.51 vs 0.45 — beaten by "break the Lima–Santiago yellow cluster at Lima" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Lagos"} [3] {"tag":"driveFerry","to":"Johannesburg"} [4] {"tag":"driveFerry","to":"Khartoum"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Cairo", "Milan", "Paris", "San Francisco", "Toronto", "Riyadh", "Karachi" [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Johannesburg"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Johannesburg"}}} ``` ### alice-legacy-p0038 {#d-alice-legacy-p0038} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 38. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #70](/games/game-06/turns/8.md#e70) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v7 (yellow cured 1/4): Alice's turn: Lagos→Kinshasa→Johannesburg, treat (wipes 3 yellow — still an outbreak bomb despite cured card removed), 4th action dispatcherMove bob Atlanta→Chicago. Bob (red 2/5: Bangkok, Osaka; holds Delhi black): from Chicago cover San Francisco 2 blue and direct-flight Bangkok (2 red) next turn. Alice then works black legs toward Riyadh 3 black (bomb) with her Riyadh/Cairo/Karachi cards; black cure 3/5. Remaining yellow cubes for eradication (low priority, AFTER blue cure): Lima 2, Santiago 2, LA 1. Blue: alice 4/5, cures on 5th draw at Atlanta station. Red collector: bob. Fires: SF 2 blue, Kolkata 2 black, Bangkok 2 red, Milan 2 blue, Manila/HK/Shanghai/Seoul 1 red each. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Johannesburg cures: blue:none yellow:cured black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Johannesburg(dispatcher) hand=7 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black)] bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)] supply: blue:18 yellow:19 black:19 red:18 decks: player=33 infection=35 player-discard: 6 yellow, 1 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ [in infect-discard] — 3 move(s): Khartoum→Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Miami→Atlanta — nearer teammate: bob, 0 move(s) vs your 6 Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata — nearer teammate: bob, 5 move(s) vs your 6 Milan: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Khartoum→Cairo→Istanbul→Milan — or 1 action: direct flight (you hold Milan — your 4/5 blue set — burning drops it to 3/5; 8 blue in deck; spend it only if this beats the cure) Bangkok: 2 red [in infect-discard] Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 5 San Francisco: 2 blue [in infect-discard] Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] Los Angeles: 1 yellow Manila: 1 red [in infect-discard] Hong Kong: 1 red [in infect-discard] Shanghai: 1 red [in infect-discard] Seoul: 1 red [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (6 move(s)) black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (6 move(s)) red: bob collects (2/5) — give bob your red cards when you share ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 2): 5 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima — nearer teammate: bob, 3 move(s) vs your 5 Santiago (yellow, 2): 6 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: bob, 4 move(s) vs your 6 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at Riyadh (black — fires on the next epidemic reshuffle) — drive Khartoum tempo: 2 action(s) closer to the black cure (37 → 35 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Riyadh — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: break the Lima–Santiago yellow cluster at Lima — tempo 1 vs 2, risk 0.45 vs 0.33 — beaten by "defuse the armed discard bomb at Riyadh". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Kinshasa"} [3] {"tag":"driveFerry","to":"Khartoum"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Cairo", "Milan", "Paris", "San Francisco", "Toronto", "Riyadh", "Karachi" [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Jo'burg already treated (yellow supply 19, Jo'burg no longer listed). Last action: drive Khartoum toward Riyadh. ``` text: ```text Johannesburg is already cleared (yellow supply back up). Final action: step to Khartoum — Riyadh clear starts next turn (Cairo→Riyadh + 3 treats). ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Khartoum"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Khartoum"}}} ``` ### alice-legacy-p0040 {#d-alice-legacy-p0040} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 40. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #73](/games/game-06/turns/8.md#e73) — unique payload candidate; not a proven invocation join - [Event #74](/games/game-06/turns/8.md#e74) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #71): Alice — two corrections: (1) DISCARD: drop ONE BLUE (Milan suggested). Black is 4/5 with my Delhi secured as the 5th — your 4 black are untouchable. Blue after discard is 3/5 and needs 2 draws regardless (8 blues in deck); black loses a full card forever if you burn one. (2) RIYADH LINE: Khartoum→Cairo→Riyadh = 2 moves + 3 treats = 5 actions — you only have 4. Do 2 moves + 2 treats (Riyadh 3→1), finish the last treat next turn en route to Delhi. THEN: walk Riyadh→Baghdad→Tehran→Delhi; when you're in range I'll charter to Delhi, you dispatcherJump onto my pawn (FREE) and shareTake Delhi = 5/5 black in your hand. After that, jump onto my pawn again and ride my walk home — you reach Atlanta station and cure BLACK + BLUE together. Meanwhile I'm taking the Jakarta 3-red bomb THIS turn (charter from Atlanta, Bogota yellow as fuel — yellow's cured, it's pure fuel now), 3 treats wipe it; red supply is at 15 and falling. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v8 (yellow cured; black 4/5): Alice discard: ONE blue (Milan) — her 4 black are untouchable, Delhi(bob) = 5th. Alice: Khartoum→Cairo→Riyadh + 2 treats (Riyadh 3→1), last treat next turn, then walk Riyadh→Baghdad→Tehran→Delhi. Bob THIS turn: charter Atlanta→Jakarta (spend Bogota-yellow as fuel), 3 treats wipe Jakarta 3 red (bomb); next turn drive to Bangkok, 2 treats clear it. DELHI HANDOFF: bob charters to Delhi when alice is close; alice dispatcherJumps onto him (free), shareTake Delhi → 5/5 black; then alice jumps onto bob's pawn and rides his walk home → Atlanta station: cure BLACK (+ BLUE when her 5th blue is drawn; blue 3/5 after discard). Bob: red collector (Osaka + draws; NEVER spend red cure cards as fuel — Bogota-yellow is the fuel card). Fires: Jakarta 3r (bob), Riyadh 3b→1 (alice), Bangkok 2r (bob), Kolkata 2b, SF 2b, Milan 2b, Lima/Santiago 2y (eradication, low prio), Manila/HK/Shanghai/Seoul 1r. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Khartoum cures: blue:none yellow:cured black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Khartoum(dispatcher) hand=8 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black)] bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)] supply: blue:18 yellow:19 black:19 red:15 decks: player=31 infection=47 player-discard: 6 yellow, 1 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 2 move(s): Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure) Jakarta: 3 red⚠ [cluster Bangkok–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Cairo→Baghdad→Tehran→Delhi→Chennai→Jakarta — nearer teammate: bob, 4 move(s) vs your 6 Atlanta: 2 blue — pre-empt (one draw from critical): 5 move(s): Lagos→Sao Paulo→Bogota→Miami→Atlanta — nearer teammate: bob, 0 move(s) vs your 5 Kolkata: 2 black Milan: 2 blue — pre-empt (one draw from critical): 3 move(s): Cairo→Istanbul→Milan — or 1 action: direct flight (you hold Milan — your 4/5 blue set — burning drops it to 3/5; 8 blue in deck; spend it only if this beats the cure) Bangkok: 2 red [cluster Bangkok–Jakarta: 5 cubes — matures to 3s costs 6+ treats] Lima: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Lagos→Sao Paulo→Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4 San Francisco: 2 blue Santiago: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] Los Angeles: 1 yellow Manila: 1 red Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 2 step(s) to Riyadh → then that pawn treats Jakarta(red): drive bob 4 step(s) to Jakarta → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) red: bob collects (2/5) — give bob your red cards when you share discard hint: blue/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Milan (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Paris (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), San Francisco (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Toronto (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Cairo (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Riyadh (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Karachi (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Kolkata (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Delhi(black): meet IN Delhi (the card's own city) — you 4 move(s), bob 3 action(s) (go to Bogota (2 move(s)), then charter to Delhi (spends Bogota(yellow))); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Cairo"}} [1] {"tag":"discard","card":{"kind":"city","city":"Milan"}} [2] {"tag":"discard","card":{"kind":"city","city":"Paris"}} [3] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}} [4] {"tag":"discard","card":{"kind":"city","city":"Toronto"}} [5] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}} [6] {"tag":"discard","card":{"kind":"city","city":"Karachi"}} [7] {"tag":"discard","card":{"kind":"city","city":"Kolkata"}} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bob — new 3-cube fire acknowledged: Jakarta 3 red (your target this turn — good, charter with Bogota-yellow as fuel). Board report from my side: I'm at Khartoum, 8 cards → discarding Milan(blue) per your call (blue drops to 3/5, back to 2 draws needed; black 4/5 + your Delhi = complete set on the Delhi handoff). Next turn: Cairo→Riyadh + 2 treats (3→1), then last treat + walk toward Delhi; handoff: you charter to Delhi (Bogota-yellow fuel) when I'm close, I jump onto your pawn and take Delhi = black 5/5, then ride your walk back to Atlanta → cure black (and blue when my 5th blue draws). Also flag: red supply at 15 and Bangkok+Jakarta cluster has 5 cubes — Jakarta wipes take priority over new red draws. Go wipe Jakarta."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Milan"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Milan"}}}} ``` ### bob-legacy-p0033 {#d-bob-legacy-p0033} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 33. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #63](/games/game-06/turns/8.md#e63) — unique payload candidate; not a proven invocation join - [Event #64](/games/game-06/turns/8.md#e64) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v6 (yellow cure sequence): Bob has 4/5 yellow (Miami, Mexico City, LA, Kinshasa); alice holds Lagos. Alice's turn: dispatcherMove bob Sao Paulo→Lagos, dispatcherJump herself onto him (both in Lagos), spend remaining actions walking toward Atlanta. Bob's next turn: shareTake Lagos → 5/5 → drive Lagos→Kinshasa→Johannesburg, wipe 3 yellow (defuses bomb). Alice: walk to Atlanta (treat Atlanta 2 blue en route), cure BLUE when 5th blue drawn (4/5 now). When alice reaches Atlanta station: dispatcherJump bob onto her → bob cures YELLOW at station. NEW FIRE: Riyadh 3 black (armed). Black cards: alice Cairo+Riyadh, bob Delhi — none to be burned as fuel. Later fires: Kolkata 2 black, Bangkok 2 red, Lima/Santiago 2 yellow. Bob collects yellow+red; alice blue+black. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=medic at=Atlanta cures: blue:none yellow:cured black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Lagos(dispatcher) hand=7 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black)] bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)] supply: blue:18 yellow:16 black:19 red:18 decks: player=33 infection=35 player-discard: 6 yellow, 1 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ — 6 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — or 3 action(s): go to Bogota (2 move(s)), then charter to Johannesburg (spends Bogota(yellow)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 6 Riyadh: 3 black⚠ [in infect-discard] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh — or 3 action(s): go to Bogota (2 move(s)), then charter to Riyadh (spends Bogota(yellow)) — nearer teammate: alice, 3 move(s) vs your 6 Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Kolkata: 2 black [in infect-discard] Milan: 2 blue [in infect-discard] Bangkok: 2 red [in infect-discard] Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima — or 2 action(s): direct flight to Bogota (spends Bogota(yellow)), then 1 move(s) to Lima [yellow CURED: 1 treat clears ALL cubes here] San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→San Francisco Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] Los Angeles: 1 yellow Manila: 1 red [in infect-discard] Hong Kong: 1 red [in infect-discard] Shanghai: 1 red [in infect-discard] Seoul: 1 red [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share black: alice collects (3/5) — give alice your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Johannesburg (yellow, 3, imminent): 6 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: alice, 2 move(s) vs your 6 Lima (yellow, 2): 3 move(s): Chicago→Mexico City→Lima Santiago (yellow, 2): 4 move(s): Chicago→Mexico City→Lima→Santiago If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Yellow cured. Alice's turn now. Bob at Atlanta, hand: Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow). Key advice for alice: Johannesburg 3 yellow is still an outbreak bomb (cured doesn't clear) — she's 2 moves from it in Lagos. With yellow cured, ONE treat clears it entirely (medic would too, but she's closer). She should do Lagos→Kinshasa→Johannesburg, treat (wipes 3, eradication path), 3 actions. Her 4th action: draw-phase... She could also charter back? Her 4th action could be a move toward something useful — maybe Lagos→Kinshasa... wait route: she's at Lagos; Kinshasa is adjacent to Lagos (Lagos: Sao Paulo, Kinshasa, Khartoum). Yes Lagos→Kinshasa→Johannesburg = 2 moves, treat = 3rd action. 4th action: treat Kinshasa if it has yellow cubes? Kinshasa had cubes? Kinshasa: 2 in earlier state? Not listed now. Or drive back toward Khartoum/Cairo for Riyadh leg. Or dispatcherMove ME (bob) somewhere. Also note: yellow eradication: 8 cubes across 4 cities (Johannesburg 3, Lima 2, Santiago 2, LA 1) = 4 treat actions. With medic... bob is medic at Atlanta. Auto-removal only applies to cities medic occupies. Not automatic globally. Wait — actually a strong idea: bob is Medic, yellow is cured, so if bob gets to a yellow city he wipes it in 1 action. Johannesburg is the urgent one (3 cubes, would outbreak). Alice is closest (2 moves). Alternatively, bob: Bogota direct flight? Bob at Atlanta; Johannesburg is far. Alice treating it herself (3 actions) is best; her remaining action could be a start of the return or dispatcherMove bob toward yellow cities later. Also advise: alice's 4th action — dispatcherMove bob? Bob at Atlanta with Bangkok/Osaka red cards; red fires: Bangkok 2, Manila 1, HK 1, Shanghai 1, Seoul 1. Black: Riyadh 3 (bomb), Kolkata 2. Alice holds Riyadh+Cairo+Karachi black cards, 3/5 black. Maybe alice's 4th action: dispatcherMove bob Atlanta→Washington (start of Riyadh leg? no — black cards are with alice...). Or alice plays her Riyadh charter later. Simplest advice: treat Johannesburg on your turn (2 moves + treat), and use 4th action to dispatcherMove me Atlanta→Chicago to start my red/black firefighting westward (Bangkok direct flight is mine, Bangkok 2 red). Hmm, or tell her keep it simple. Also warn: after she treats Johannesburg, yellow eradication needs Lima 2, Santiago 2, LA 1 — I can cover LA/lima/santiago later via Miami→Mexico City legs; those are lower priority. Also flag: with 2 infect cards/phase, Riyadh at 3 black is the only armed bomb — but it can't outbreak until a Riyadh card is drawn (would place 4th → outbreak). Forecast buried Riyadh? Earlier forecast moved Riyadh later. Alice said Riyadh won't fire this phase. Send a concise message. ``` text: ```text Yellow is cured — my first cure landed. Now Johannesburg's 3 yellow cubes are still an outbreak bomb (cured ≠ clear), and alice is closest. Sending her the priority: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Alice — YELLOW CURED ✓ (1 of 4). Your turn priority: Johannesburg's 3 yellow cubes can still OUTBREAK (card removed from deck but cubes live) — you're 2 moves away and with yellow cured ONE treat wipes all 3: Lagos→Kinshasa→Johannesburg→treat (3 actions). That also puts yellow at 5 cubes from eradication (Lima 2, Santiago 2, LA 1 left). Suggested 4th action: dispatcherMove me Atlanta→Chicago — from there I cover San Francisco (2 blue) and can direct-flight Bangkok (I hold the card, 2 red) next turn, while you work black toward Riyadh (you hold Riyadh+Cairo+Karachi; black cure at 3/5). After Johannesburg, remaining yellow cubes (Lima/Santiago/LA) can wait 1-2 turns — blue cure (your 5th blue) outranks them."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "PLAN v7 (yellow cured 1/4): Alice's turn: Lagos→Kinshasa→Johannesburg, treat (wipes 3 yellow — still an outbreak bomb despite cured card removed), 4th action dispatcherMove bob Atlanta→Chicago. Bob (red 2/5: Bangkok, Osaka; holds Delhi black): from Chicago cover San Francisco 2 blue and direct-flight Bangkok (2 red) next turn. Alice then works black legs toward Riyadh 3 black (bomb) with her Riyadh/Cairo/Karachi cards; black cure 3/5. Remaining yellow cubes for eradication (low priority, AFTER blue cure): Lima 2, Santiago 2, LA 1. Blue: alice 4/5, cures on 5th draw at Atlanta station. Red collector: bob. Fires: SF 2 blue, Kolkata 2 black, Bangkok 2 red, Milan 2 blue, Manila/HK/Shanghai/Seoul 1 red each."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Yellow cure secured — 1 of 4 down, 16 turns of deck left. Plan pinned: alice defuses Johannesburg's live 3-cube bomb (one treat now that yellow's cured), dispatches me to Chicago for the red/blue west; she then works her black cards toward Riyadh. Standing by. ``` toolCalls: [] ### bob-legacy-p0034 {#d-bob-legacy-p0034} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 34. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #68](/games/game-06/turns/8.md#e68) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #65): Bob — nice cure! Correction: Jo'burg can't outbreak (its card was removed from the infect deck — pHit=0), so it's inert; treat is still worth it for eradication + cube refund, and that's exactly my line this turn: Lagos→Kinshasa→Jo'burg (treat wipes all 3 yellow) → Khartoum. Next turn I clear Riyadh fully (Cairo→Riyadh + 3 treats, black NOT cured so 3 actions — I'll end at Riyadh). Your Chicago move is good; when my 5th blue lands I'll jump to your pawn and cure at Atlanta — you don't need to wait on me. Delhi(black) is the 5th black card — keep it for our black cure set (I hold Cairo/Riyadh/Karachi). Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Acknowledged — keep Delhi(black) for the 5-card black set (I'm never burning it as fuel), and Jo'burg inert confirmed. My turn next: Chicago → directFlight Bangkok (spending the card, it's 2 red and my red set is Bangkok+Osaka) → treat Bangkok 2 red → treat 1 more if supply allows. That leaves me mid-red-collection with Delhi as the only non-red card in my hand. Also: once yellow's eradicated cubes are done, yellow treat refunds are automatic for me as medic whenever I pass a yellow city. Good luck at Riyadh — 3 treats since black's uncured is right."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text Just wait for my turn. ``` text: ```text Confirmed alice's line: Jo'burg inert but still worth the treat for cube refund, she ends at Riyadh with 3 treats next turn. I keep Delhi(black) as the 5th card of the black cure set. On my turn I'll hit Bangkok (2 red) with a direct flight + treats to push the red collection. Standing by. ``` toolCalls: [] ### bob-legacy-p0035 {#d-bob-legacy-p0035} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 35. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #71](/games/game-06/turns/8.md#e71) — unique payload candidate; not a proven invocation join - [Event #72](/games/game-06/turns/8.md#e72) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): PLAN v7 (yellow cured 1/4): Alice's turn: Lagos→Kinshasa→Johannesburg, treat (wipes 3 yellow — still an outbreak bomb despite cured card removed), 4th action dispatcherMove bob Atlanta→Chicago. Bob (red 2/5: Bangkok, Osaka; holds Delhi black): from Chicago cover San Francisco 2 blue and direct-flight Bangkok (2 red) next turn. Alice then works black legs toward Riyadh 3 black (bomb) with her Riyadh/Cairo/Karachi cards; black cure 3/5. Remaining yellow cubes for eradication (low priority, AFTER blue cure): Lima 2, Santiago 2, LA 1. Blue: alice 4/5, cures on 5th draw at Atlanta station. Red collector: bob. Fires: SF 2 blue, Kolkata 2 black, Bangkok 2 red, Milan 2 blue, Manila/HK/Shanghai/Seoul 1 red each. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Jakarta (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=bob role=medic at=Atlanta cures: blue:none yellow:cured black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Khartoum(dispatcher) hand=8 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black)] bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)] supply: blue:18 yellow:19 black:19 red:15 decks: player=31 infection=47 player-discard: 6 yellow, 1 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh — or 3 action(s): go to Bogota (2 move(s)), then charter to Riyadh (spends Bogota(yellow)) — nearer teammate: alice, 2 move(s) vs your 6 Jakarta: 3 red⚠ [cluster Bangkok–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→Los Angeles→Sydney→Jakarta — or 3 action(s): go to Bogota (2 move(s)), then charter to Jakarta (spends Bogota(yellow)) Atlanta: 2 blue — pre-empt (one draw from critical): you are HERE — treat it now Kolkata: 2 black Milan: 2 blue Bangkok: 2 red [cluster Bangkok–Jakarta: 5 cubes — matures to 3s costs 6+ treats] Lima: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): Chicago→Mexico City→Lima — or 2 action(s): direct flight to Bogota (spends Bogota(yellow)), then 1 move(s) to Lima [yellow CURED: 1 treat clears ALL cubes here] San Francisco: 2 blue — pre-empt (one draw from critical): 2 move(s): Chicago→San Francisco Santiago: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] Los Angeles: 1 yellow Manila: 1 red Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share black: alice collects (4/5) — give alice your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Delhi(black) to alice: meet IN Delhi (the card's own city) — you 3 action(s) (go to Bogota (2 move(s)), then charter to Delhi (spends Bogota(yellow))), alice 4 move(s); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice discarding (8→7). She holds 4 black cards now (Cairo, Riyadh, Karachi, Kolkata) — she drew Kolkata(black), making black 4/5! Delhi in my hand is the 5th. The rendezvous signal suggests Delhi→alice to complete black set. Discard advice: she has 8: Cairo(black), Milan(blue), Paris(blue), SF(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black). She must discard 1. Keep all 4 black (4/5 set, needs Delhi from me). Keep 4 blue (4/5 blue set). Discard... everything is cure-critical! She must drop one. Options: discard one of the sets' extras? None are extras. Hmm — all 8 cards are 4 blue + 4 black, both sets are 4/5, needing one more each. She MUST discard a cure card. Which color's fifth card is closer? Blue 5th: alice draws (blue in deck) or... my hand has no blue. Black 5th: Delhi in MY hand — guaranteed transfer. So black is closer to completion (Delhi is certain). Therefore discard a BLUE card? But blue needs a 5th draw from deck anyway... hmm, actually wait: if she discards a blue, blue drops to 3/5. If she discards a black, black drops to 3/5 (of 4 held, one is expendable — but which? All 4 black needed for the 5-card cure). Actually the logic: the set needs 5 cards. Black: alice 4 + my Delhi = complete → black cure imminent once we rendezvous. Blue: alice 4, needs 1 more from deck (draws). If she discards a blue, she's 3/5 → needs 2 more draws. If she discards a black, she's 3/5 → but Delhi still exists in my hand, so black would be 4/5 total still (3 hers + 1 mine) needing another draw. Discarding a black loses more (Delhi already secured the set; discarding one black delays black cure by a full draw cycle + possibly more). Discarding a blue delays blue cure by 1 draw. So discard a blue — blue 3/5, needs 2 draws; black 4/5, complete after Delhi handoff. Which blue? SF(blue) — SF has 2 blue cubes, but card-wise any is equal. Discard SF(blue)? Hmm, alternatively she could use a blue as travel fuel (direct flight) rather than discard — but she's mid-turn... she's in awaitingDiscard phase now, so it's a pure discard. Recommend SF(blue) or Milan/Paris/Toronto — all equal cure value. Slight edge: discard SF since SF city is infected and the card might be wanted... actually no, city card usage doesn't matter for cure value. Pick SF(blue) — or actually keep in mind: blue cards in deck: 12-4(burned? no) — blue stock: held alice 4 (soon 3), deck has remaining blue cards ~7. Fine. Also new: Jakarta 3 red bomb — red supply down to 15! Red is getting burned: supply red:15 means 9 cubes on board. Jakarta+Bangkok cluster 5 cubes. I'm the red collector. My next turn: I'm at Atlanta with 4 actions: directFlight Bangkok (spend card) → treat Bangkok (2 red → 0) → then? Jakarta is adjacent to Bangkok... Jakarta 3 red. From Bangkok, drive to Ho Chi Minh? No: Jakarta neighbors: Chennai, Bangkok, Ho Chi Minh, Sydney. Bangkok→Jakarta drive = 1 move. So: directFlight Bangkok (1), treat Bangkok all 2 red (1), drive Jakarta (1), treat Jakarta — red not cured, 3 treats needed... only clears 1 cube. Hmm, medic without cure = 1 cube per treat. Jakarta 3 red needs 3 treats. So this turn: fly Bangkok, treat Bangkok (clears 2), drive Jakarta, treat 1 → Jakarta 2 red. Next turn 2 more treats. Meanwhile red supply 15. Also hand: I hold Bogota(yellow) — yellow cured, that card is now pure fuel/transferable. And Delhi(black) needed by alice for black cure. Rendezvous: Delhi handoff — meet in Delhi. Alice is at Khartoum now, will be at Riyadh next turn. Delhi is far from both. Alternatively: I fly to Delhi (direct flight, spend Delhi card? NO — can't spend the card I'm handing over... direct flight to Delhi spends Delhi itself. Can't. Charter from Atlanta spends Bogota(yellow) → fly to Delhi; then alice needs to reach Delhi to take it... expensive. Better: alice has 4 black; if she draws a 5th black... 6 black in deck, 15 turns. Or I hold Delhi; when alice is passing through Delhi area? She won't — she's in Africa. Hmm. Alternative: alice dispatcher-jumps MY pawn to her location, but share needs both in Delhi. Let's think: black cure = 4 (alice) + 1 (Delhi, mine). Meet in Delhi: alice from Riyadh → Riyadh→Baghdad? No wait, map: Riyadh connects Cairo, Baghdad, Karachi. Baghdad→Tehran→Delhi: Riyadh→Baghdad→Tehran→Delhi = 3 moves. Me: Atlanta→Bogota→Miami→? Delhi is far: charter from Atlanta (spend Bogota yellow) = 1 action to Delhi. Then alice walks 3, I'm already there. Total: my charter 1 + alice 3 moves = 4 actions next-next turn, then discoverCure (black, 5 cards) — but wait, cure needs a STATION. Atlanta is the only station! Delhi has no station. So after handoff, alice must go back to Atlanta (6+ moves) — brutal. Better plan: alice gives me... no, black set would need transfer of 4 cards. Alternatively build a station near the black cluster? Bob could charter to Delhi and build station there? Station in Delhi (spend Delhi card = can't, it's the cure card... station build discards the current city's card — Delhi build would burn Delhi!). No. Alternative: transfer Delhi to alice via... she jumps to me in Delhi (dispatcherJump — moving HERSELF onto my pawn is free!). Yes! DispatcherJump alice→bob's pawn (free, no action). So: I charter to Delhi (spend Bogota), alice on her next turn dispatcherJumps herself to me in Delhi (free!), shareGive... wait SHE takes Delhi FROM me: shareTake/shareGive in Delhi = 1 action (her). Then she has 5 black — but she needs to be at a STATION to cure. From Delhi, nearest station Atlanta — 6+ moves. Ugh. UNLESS: she cures later; or we shuttle... only 1 station exists. Hmm — what about this: alice jumps to me in Delhi (free), takes Delhi (1 action), then... she's 4/5→5/5 black in hand at Delhi. Station trip back: Delhi→Tehran→Baghdad→Riyadh→Cairo→Algiers→Madrid→...→Atlanta, ~10 moves. Too slow? Alternative: build a second station closer. Bob (me) could charter somewhere and build. E.g., I'm heading to Bangkok/Jakarta for red. Build station in Bangkok? Bangkok build spends Bangkok card (my red set card — it's 1/5 of red set... red needs 5: I have Bangkok, Osaka; burning Bangkok hurts red set by 1 draw). What about Government Grant? Nobody holds it. Alternatively: alice walks toward Atlanta anyway (she must return to cure blue too — she's 4/5 blue... wait, she must discard a blue now, so 3/5 blue). Hmm, that changes blue math: blue cure needs 2 more draws for alice. Let me reconsider discard: discard advice — with black cure completable via my Delhi and blue needing 2 draws either way (she'd have 3/5 after discarding a blue), which discard hurts less? Option A: discard blue → blue 3/5 (needs 2 draws ~2-4 turns), black 4/5 (complete after Delhi handoff). Option B: discard black → blue 4/5 (1 draw), black 3/5+Delhi=4/5 total (needs 1 more draw). A: black cure feasible in ~2-3 turns (handoff + station return), blue in ~3-5. B: blue in ~1-3 turns (1 draw + she's near Atlanta? she's in Africa, 6+ moves back — hmm, she's far from Atlanta either way). Actually station distance is the real cost for both. Alice needs to get back to Atlanta eventually for BOTH cures. So the sequencing: she's in Khartoum now → Riyadh next turn (3 treats) → then walk back toward Atlanta (~8 moves) — during which she draws. Both blue and black complete on the way / at Atlanta. So discard recommendation: drop a BLUE (blue has more cards in deck to redraw: blue deck stock? blue: none burned... blue supply line: 12 cards, alice holds 4, discarded 0, so 8 in deck + my 0. Plenty. Black: 1 burned, alice 4, me 1, 6 in deck.) Which blue to discard: doesn't matter for cure. But SF(blue) doubles as fuel to fly to SF... not needed now. Milan(blue): Milan city at 2 blue. Eh — discard Milan? Actually keep whatever; suggest discarding Milan(blue) — no, wait: is there any blue card she'll need as fuel? Her walk Khartoum→Riyadh→...→Atlanta is all drive/charter. Charter spends her current city card. From Riyadh she'd charter with Riyadh(black) — but that's a cure card! Better she walks. OK any blue discardable; I'll say Milan(blue) since Milan city is at 2 blue and may need card-based defuse... irrelevant. Just say: discard any ONE blue (suggest Milan). Hmm wait — also consider: she could charter using the discarded... no. Also I should flag: I'll treat Atlanta's 2 blue cubes on MY turn (I'm here, it's one draw from critical) — free action spend. My next turn plan: treat Atlanta blue (1 action, clears 2 since... blue NOT cured — medic treats 1 cube per action! Not cured → 1 cube. Hmm: Atlanta 2 blue = 2 actions to clear. But medic... only cured colors wipe all. Blue not cured. So 2 treats for Atlanta. Or leave 1... "one draw from critical" — treat both? That's 2 of my 4 actions. My turn plan: treat Atlanta blue ×2, then directFlight Bangkok (spend Bangkok card), treat Bangkok red (clears 2, red not cured → 1 cube per treat! Wait — red NOT cured either. Medic 1 cube/treat for uncured colors. Bangkok 2 red = 2 treats to clear. Recalc: 4 actions: treat Atlanta (1), fly Bangkok (1), treat Bangkok (1), treat Bangkok again (1) → both cleared. That drops red supply usage by 2. Then Jakarta 3 red remains for next turn (drive from Bangkok, 3 treats over 2 turns). OK that's a solid plan. Actually wait — should I prioritize Jakarta 3-red bomb over Bangkok 2? From Atlanta: Jakarta is 4+ moves or charter (spend Bogota yellow — it's fuel anyway, yellow cured). Charter Atlanta→Jakarta (spend Bogota, 1 action), treat ×3 → Jakarta cleared fully in one turn (3 treats)! And Bangkok 2 red stays. But then Bangkok cluster: Jakarta cleared defuses cluster. Next turn: directFlight Bangkok (spend card), treat ×2. Hmm, but that burns Bogota(yellow) — yellow cured, Bogota card only useful as fuel/share. Fine as fuel. Compare: Plan R1: charter Jakarta, treat×3 (clears 3-cube bomb + cluster) — leaves Bangkok 2 red (cluster broken since Jakarta 0... Bangkok alone at 2, no chain). Plan R2: fly Bangkok, treat×2 (clears Bangkok) — leaves Jakarta 3 red (bomb!). Jakarta 3 red is the armed bomb → clear it. R1 better. But wait — after R1 I'm at Jakarta with 0 actions... I used charter + 3 treats = 4. Then next turn: drive Jakarta→Bangkok (1), treat Bangkok ×2 (2), 1 action left (drive toward Sydney/Manila for Manila 1 red? or Ho Chi Minh). And alice handles Riyadh. Also message alice: discard ONE blue (suggest Milan(blue)) — because black set completes with my Delhi; blue can afford 2 draws. And confirm Delhi handoff idea: I charter to Delhi, she jumps to me, takes Delhi, then heads to Atlanta via walk while I do red. Actually wait — is Delhi handoff worth it NOW? After her Riyadh clear next turn, she's at Riyadh. The jump-to-me-in-Delhi trick: I charter to Delhi when? I'm doing red in SE Asia. Maybe: she walks Riyadh→Baghdad→Tehran→Delhi (3 moves), I charter to Delhi meet her... but I'm in SE Asia. Hmm — alternatively she takes Delhi from me when I fly... complex. Simpler: alice collects a 5th black from draws? 6 in deck, ~50% per turn... not reliable. The Delhi transfer is needed. Sequence: my red campaign is Jakarta→Bangkok→(Sydney? Manila?) area ~2 turns. Then I could directFlight Delhi? Delhi direct flight spends Delhi — can't (need to hand it over). Charter to Delhi spends current city card. From Manila: charter Manila→Delhi spends Manila(red — my set card!). Hmm. Or: she walks to Delhi on her way back east? Her route back to Atlanta from Riyadh — going via Tehran→Delhi→Kolkata→Bangkok→... that's the long way; via Cairo→Athens... no. Delhi is sort of on a southern route: Riyadh→Karachi→Delhi→Kolkata→...→? no, to Atlanta she'd go west through Europe. Cleanest: after her Riyadh clear, she dispatcherJumps... she can dispatcherMove MY pawn to her! She could pull me to Riyadh... but the share must happen in DELHI (the card's city) — I hold Delhi card; to give it I must be in Delhi with her. Option: I charter to Delhi directly when convenient (1 action + fuel card), she dispatcherJumps herself to Delhi onto me (FREE — jump moves her onto my pawn), shareTake Delhi (1 action). Then she has 5 black. Then she's in Delhi... needs Atlanta station: 10 moves. OR: after taking Delhi, we... hmm, what if instead SHE builds nothing and we think: does the cure need to be discovered by the collector? Anyone at a station with 5 cards. I could hold all 5 black? Transfer 4 cards alice→me? Worse. Station problem: What about building a station in the middle east? I could charter to Delhi and BUILD STATION there — spends Delhi card. No. Government Grant event — in deck, not drawn. OK: the black cure will require alice (or me) walking back to Atlanta with 5 cards — that's the plan regardless; Delhi handoff just needs to happen at some point before. Maybe most efficient: when she's back at/near Atlanta, I fly to meet her in Delhi? No — meet IN Delhi. Actually alternative handoff point: I give Delhi when I'm next... I keep Delhi until I'm somewhere she can reach on her way to Atlanta. Delhi herself: Riyadh→Baghdad→Tehran→Delhi is only 3 moves off her path? Her path home: Riyadh→Cairo→Algiers→Madrid→...→Atlantic. Or southern: Riyadh→Karachi→Delhi→Kolkata→Hong Kong?? No — to reach Atlanta from Asia: fly. Ugh, she has no flight cards except cure cards. Hmm, what about ME: I'm doing red in SE Asia. After Bangkok/Jakarta: Manila (1 red) — Manila→San Francisco→Chicago→Atlanta? Or I charter to Delhi from Ho Chi Minh City? spend HCMC card (red — my set!). Red set: Bangkok + Osaka currently, 2/5. Spending Bangkok (flight) already drops to 1/5? No wait — flying TO Bangkok SPENDS the Bangkok card. Then my red set = Osaka only + whatever I draw. Red needs 5. Hmm! Careful: if I fly to Bangkok spending Bangkok(red), my red set loses Bangkok — but Bangkok card spent flying there. Red set becomes Osaka + draws (9 red in deck). Alternatively charter to Jakarta (spend Bogota yellow — preserves red cards!). Yes: charter Jakarta (Bogota fuel), treat×3. Then next turn drive Jakarta→Bangkok, treat×2 (Bangkok cleared). My red cards: Osaka + future draws. Good — never spend red cure cards as fuel. Then for Delhi handoff: after red campaign (~2 turns), I charter (spending whatever fuel) to Delhi, alice jumps to me (free), takes Delhi (1 action). Where will alice be? After Riyadh clear (her next turn), she could walk toward Delhi: Riyadh→Baghdad→Tehran→Delhi = 3 moves — she'd arrive Delhi in 2-3 turns, roughly when my red campaign ends! Then she's IN Delhi with 5 black... and needs to get to Atlanta: Delhi→...→Atlanta by foot = ~10 moves = 3 turns of walking. Meanwhile blue: she has 3 blue (after discard), needs 2 draws. She'd draw during walk. When she reaches Atlanta: cure black (if 5) and blue (if 5). OK that works but slow. Alternative smarter: SHE keeps the 4 black + takes Delhi, then... no wait, actually maybe reverse: what if I take her 4 black?? I'd need to be with her in each of those cities — impossible. What about alice building a station at Riyadh? Build station spends Riyadh card = her black cure card! No. OK, accept the walk. Or... one more option: she plays One Quiet Night? She discarded it earlier (player-discard has events? player-discard: 6 yellow, 1 black, 1 red — OQN was discarded). Contingency planner isn't in play. Gone. So message: (1) discard advice: ONE blue card (Milan suggested) — black is 4/5 with Delhi secured; blue can absorb the loss (needs 2 draws either way, 8 blue in deck... wait blue: 12 cards total, burned 0, alice holds 4, me 0 → 8 in deck + SF? fine). (2) Riyadh plan confirmed: 3 treats, end at Riyadh. (3) Then walk Riyadh→Baghdad→Tehran→Delhi (3 moves) — I'll charter to Delhi when you're close, you jump onto me (free) and take Delhi → 5/5 black in hand. (4) Then walk home Delhi→Tehran→Baghdad→Cairo→Algiers→Madrid→... hmm Madrid→New York→Washington→Atlanta (long). Alternatively she goes Delhi→Karachi? No. Let me not over-specify; she can route. Actually — better idea!! After taking Delhi in Delhi, SHE doesn't walk: SHE jumps onto ME again later? No, jump only moves onto a pawn's city — I'll be in SE Asia. Hmm, she could dispatcherMove MY pawn to her? Jump her to me = free. So when I finish red in SE Asia and head home (Manila→SF→Chicago→Atlanta walk ~4), she can jump onto me at any point — e.g., I land Manila, she jumps Manila, then she still walks from Manila to... Manila→San Francisco→Chicago→Atlanta = 4 moves with me. That works! She tags along by jumping to my pawn each time I stop. My walk home: 4 moves, she rides along free. So sequence: Delhi handoff at Delhi (she jumps there), then next turn she jumps onto my pawn (wherever I am), and we walk home together — she arrives Atlanta ~2 turns later, cures black + blue. Wait, but careful: she jumps to me in Manila — then SHE has to walk Manila→SF→Chicago→Atlanta (4 moves, 2 turns) — fine. And I'd be heading to Atlanta too... I need to cure red eventually (2/5, far off) — I'll be firefighting red in Asia meanwhile. OK. Message content: discard one blue (Milan), Riyadh confirm, then walk to Delhi via Baghdad/Tehran, I'll charter to Delhi for the handoff (you jump to me free, take Delhi), then jump onto my pawn and ride home to Atlanta for the double cure. Also mention Jakarta: I'm handling the 3-red bomb with charter (Bogota as fuel — yellow cured, card is fuel now); you keep all cure cards intact. Let me also double check her turn as stated: Khartoum→(drive? Khartoum neighbors: Lagos, Kinshasa, Johannesburg, Cairo) → Cairo (1 move), then Riyadh? Cairo→Riyadh adjacent! Cairo: Algiers, Istanbul, Khartoum, Baghdad, Riyadh. So Khartoum→Cairo→Riyadh = 2 moves + 3 treats = 5 actions. She has 4. She said "Cairo→Riyadh + 3 treats" from Lagos... her new position is Khartoum. Khartoum→Cairo (1), Cairo→Riyadh (1), treat×3 = 5 > 4. She can't finish! Options: treat 2 cubes this turn (Riyadh 3→1), finish next turn. Or skip treats, go somewhere. Riyadh 3→1 leaves it armed still (1 cube, reshuffle → 2). Hmm. Or: she does Khartoum→Cairo→Riyadh + 2 treats (4 actions), next turn 1 treat + walk. I should flag this — her stated line doesn't fit in 4 actions. Also her discard phase is NOW (awaitingDiscard) — the state says she must discard to 7 — so the send_message now goes before her discard/actions. Compose message: - Discard: ONE blue (suggest Milan). Keep 4 black + Delhi plan; blue needs 2 draws regardless (blue deck deep). - Riyadh correction: Khartoum→Cairo→Riyadh = 2 moves + 3 treats = 5 actions > 4. Do: 2 moves + 2 treats this turn (Riyadh 3→1), finish with 1 treat next turn on your way to Delhi. - After Riyadh: walk Riyadh→Baghdad→Tehran→Delhi. I'll charter to Delhi when you're in range; you dispatcherJump onto me (free) and shareTake Delhi → 5/5 black. Then jump onto my pawn whenever convenient and ride my walk home toward Atlanta — I cure nothing but you cure black + blue at station. - I'm taking Jakarta 3-red bomb this turn (charter from Atlanta, Bogota yellow as fuel — yellow cured so it's pure fuel), 3 treats wipe it. Good. Send. ``` text: ```text Alice's discard + her Riyadh line both need fixing — her stated 5-action line doesn't fit in 4, and her hand is all cure cards so the discard choice matters: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Alice — two corrections: (1) DISCARD: drop ONE BLUE (Milan suggested). Black is 4/5 with my Delhi secured as the 5th — your 4 black are untouchable. Blue after discard is 3/5 and needs 2 draws regardless (8 blues in deck); black loses a full card forever if you burn one. (2) RIYADH LINE: Khartoum→Cairo→Riyadh = 2 moves + 3 treats = 5 actions — you only have 4. Do 2 moves + 2 treats (Riyadh 3→1), finish the last treat next turn en route to Delhi. THEN: walk Riyadh→Baghdad→Tehran→Delhi; when you're in range I'll charter to Delhi, you dispatcherJump onto my pawn (FREE) and shareTake Delhi = 5/5 black in your hand. After that, jump onto my pawn again and ride my walk home — you reach Atlanta station and cure BLACK + BLUE together. Meanwhile I'm taking the Jakarta 3-red bomb THIS turn (charter from Atlanta, Bogota yellow as fuel — yellow's cured, it's pure fuel now), 3 treats wipe it; red supply is at 15 and falling."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "PLAN v8 (yellow cured; black 4/5): Alice discard: ONE blue (Milan) — her 4 black are untouchable, Delhi(bob) = 5th. Alice: Khartoum→Cairo→Riyadh + 2 treats (Riyadh 3→1), last treat next turn, then walk Riyadh→Baghdad→Tehran→Delhi. Bob THIS turn: charter Atlanta→Jakarta (spend Bogota-yellow as fuel), 3 treats wipe Jakarta 3 red (bomb); next turn drive to Bangkok, 2 treats clear it. DELHI HANDOFF: bob charters to Delhi when alice is close; alice dispatcherJumps onto him (free), shareTake Delhi → 5/5 black; then alice jumps onto bob's pawn and rides his walk home → Atlanta station: cure BLACK (+ BLUE when her 5th blue is drawn; blue 3/5 after discard). Bob: red collector (Osaka + draws; NEVER spend red cure cards as fuel — Bogota-yellow is the fuel card). Fires: Jakarta 3r (bob), Riyadh 3b→1 (alice), Bangkok 2r (bob), Kolkata 2b, SF 2b, Milan 2b, Lima/Santiago 2y (eradication, low prio), Manila/HK/Shanghai/Seoul 1r."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Corrections sent: alice should discard a blue (her black set is protected by my Delhi), her Riyadh line needs 2 treats this turn not 3, and the Delhi handoff + piggyback-home sequence is pinned. I take the Jakarta 3-red bomb on my turn with Bogota as fuel. Standing by for my turn. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0036 {#d-alice-legacy-p0036} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 36. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v7 (yellow cured 1/4): Alice's turn: Lagos→Kinshasa→Johannesburg, treat (wipes 3 yellow — still an outbreak bomb despite cured card removed), 4th action dispatcherMove bob Atlanta→Chicago. Bob (red 2/5: Bangkok, Osaka; holds Delhi black): from Chicago cover San Francisco 2 blue and direct-flight Bangkok (2 red) next turn. Alice then works black legs toward Riyadh 3 black (bomb) with her Riyadh/Cairo/Karachi cards; black cure 3/5. Remaining yellow cubes for eradication (low priority, AFTER blue cure): Lima 2, Santiago 2, LA 1. Blue: alice 4/5, cures on 5th draw at Atlanta station. Red collector: bob. Fires: SF 2 blue, Kolkata 2 black, Bangkok 2 red, Milan 2 blue, Manila/HK/Shanghai/Seoul 1 red each. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Johannesburg cures: blue:none yellow:cured black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Johannesburg(dispatcher) hand=7 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black)] bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)] supply: blue:18 yellow:16 black:19 red:18 decks: player=33 infection=35 player-discard: 6 yellow, 1 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ — you are HERE — treat it now [yellow CURED: 1 treat clears ALL cubes here] Riyadh: 3 black⚠ [in infect-discard] — 3 move(s): Khartoum→Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Miami→Atlanta — nearer teammate: bob, 0 move(s) vs your 6 Kolkata: 2 black [in infect-discard] Milan: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Khartoum→Cairo→Istanbul→Milan — or 1 action: direct flight (you hold Milan — your 4/5 blue set — burning drops it to 3/5; 8 blue in deck; spend it only if this beats the cure) Bangkok: 2 red [in infect-discard] Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 5 San Francisco: 2 blue [in infect-discard] Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] Los Angeles: 1 yellow Manila: 1 red [in infect-discard] Hong Kong: 1 red [in infect-discard] Shanghai: 1 red [in infect-discard] Seoul: 1 red [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Johannesburg(yellow): alice already at Johannesburg → then that pawn treats Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (6 move(s)) black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (6 move(s)) red: bob collects (2/5) — give bob your red cards when you share ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Johannesburg (yellow, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them) Lima (yellow, 2): 5 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima — nearer teammate: bob, 3 move(s) vs your 5 Santiago (yellow, 2): 6 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: bob, 4 move(s) vs your 6 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at Riyadh (black — fires on the next epidemic reshuffle) — drive Khartoum, drive Cairo tempo: 3 action(s) closer to the black cure (37 → 34 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Riyadh — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: break the Lima–Santiago yellow cluster at Lima — tempo 2 vs 3, risk 0.45 vs 0.33 — beaten by "defuse the armed discard bomb at Riyadh". dominated: sweep Johannesburg (yellow cured, 3 cubes, 1 treat clears all) — tempo 0 vs 2, risk 0.51 vs 0.45 — beaten by "break the Lima–Santiago yellow cluster at Lima". dominated: send bob (Medic) into Johannesburg — entering clears all 3 cured-colour cube(s) on arrival, no treat action (1 action(s)) — tempo 1 vs 2, risk 0.51 vs 0.45 — beaten by "break the Lima–Santiago yellow cluster at Lima". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Kinshasa"} [3] {"tag":"driveFerry","to":"Khartoum"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Cairo", "Milan", "Paris", "San Francisco", "Toronto", "Riyadh", "Karachi" [11] {"tag":"treatDisease","color":"yellow"} [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0037 {#d-alice-legacy-p0037} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 37. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #68): Acknowledged — keep Delhi(black) for the 5-card black set (I'm never burning it as fuel), and Jo'burg inert confirmed. My turn next: Chicago → directFlight Bangkok (spending the card, it's 2 red and my red set is Bangkok+Osaka) → treat Bangkok 2 red → treat 1 more if supply allows. That leaves me mid-red-collection with Delhi as the only non-red card in my hand. Also: once yellow's eradicated cubes are done, yellow treat refunds are automatic for me as medic whenever I pass a yellow city. Good luck at Riyadh — 3 treats since black's uncured is right. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v7 (yellow cured 1/4): Alice's turn: Lagos→Kinshasa→Johannesburg, treat (wipes 3 yellow — still an outbreak bomb despite cured card removed), 4th action dispatcherMove bob Atlanta→Chicago. Bob (red 2/5: Bangkok, Osaka; holds Delhi black): from Chicago cover San Francisco 2 blue and direct-flight Bangkok (2 red) next turn. Alice then works black legs toward Riyadh 3 black (bomb) with her Riyadh/Cairo/Karachi cards; black cure 3/5. Remaining yellow cubes for eradication (low priority, AFTER blue cure): Lima 2, Santiago 2, LA 1. Blue: alice 4/5, cures on 5th draw at Atlanta station. Red collector: bob. Fires: SF 2 blue, Kolkata 2 black, Bangkok 2 red, Milan 2 blue, Manila/HK/Shanghai/Seoul 1 red each. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Johannesburg cures: blue:none yellow:cured black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Johannesburg(dispatcher) hand=7 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black)] bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)] supply: blue:18 yellow:16 black:19 red:18 decks: player=33 infection=35 player-discard: 6 yellow, 1 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ — you are HERE — treat it now [yellow CURED: 1 treat clears ALL cubes here] Riyadh: 3 black⚠ [in infect-discard] — 3 move(s): Khartoum→Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Miami→Atlanta — nearer teammate: bob, 0 move(s) vs your 6 Kolkata: 2 black [in infect-discard] Milan: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Khartoum→Cairo→Istanbul→Milan — or 1 action: direct flight (you hold Milan — your 4/5 blue set — burning drops it to 3/5; 8 blue in deck; spend it only if this beats the cure) Bangkok: 2 red [in infect-discard] Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 5 San Francisco: 2 blue [in infect-discard] Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] Los Angeles: 1 yellow Manila: 1 red [in infect-discard] Hong Kong: 1 red [in infect-discard] Shanghai: 1 red [in infect-discard] Seoul: 1 red [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Johannesburg(yellow): alice already at Johannesburg → then that pawn treats Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (6 move(s)) black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (6 move(s)) red: bob collects (2/5) — give bob your red cards when you share ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Johannesburg (yellow, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them) Lima (yellow, 2): 5 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima — nearer teammate: bob, 3 move(s) vs your 5 Santiago (yellow, 2): 6 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: bob, 4 move(s) vs your 6 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at Riyadh (black — fires on the next epidemic reshuffle) — drive Khartoum, drive Cairo tempo: 3 action(s) closer to the black cure (37 → 34 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Riyadh — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: break the Lima–Santiago yellow cluster at Lima — tempo 2 vs 3, risk 0.45 vs 0.33 — beaten by "defuse the armed discard bomb at Riyadh". dominated: sweep Johannesburg (yellow cured, 3 cubes, 1 treat clears all) — tempo 0 vs 2, risk 0.51 vs 0.45 — beaten by "break the Lima–Santiago yellow cluster at Lima". dominated: send bob (Medic) into Johannesburg — entering clears all 3 cured-colour cube(s) on arrival, no treat action (1 action(s)) — tempo 1 vs 2, risk 0.51 vs 0.45 — beaten by "break the Lima–Santiago yellow cluster at Lima". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Kinshasa"} [3] {"tag":"driveFerry","to":"Khartoum"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Cairo", "Milan", "Paris", "San Francisco", "Toronto", "Riyadh", "Karachi" [11] {"tag":"treatDisease","color":"yellow"} [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": true, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": null} ``` ### alice-legacy-p0039 {#d-alice-legacy-p0039} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 39. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v7 (yellow cured 1/4): Alice's turn: Lagos→Kinshasa→Johannesburg, treat (wipes 3 yellow — still an outbreak bomb despite cured card removed), 4th action dispatcherMove bob Atlanta→Chicago. Bob (red 2/5: Bangkok, Osaka; holds Delhi black): from Chicago cover San Francisco 2 blue and direct-flight Bangkok (2 red) next turn. Alice then works black legs toward Riyadh 3 black (bomb) with her Riyadh/Cairo/Karachi cards; black cure 3/5. Remaining yellow cubes for eradication (low priority, AFTER blue cure): Lima 2, Santiago 2, LA 1. Blue: alice 4/5, cures on 5th draw at Atlanta station. Red collector: bob. Fires: SF 2 blue, Kolkata 2 black, Bangkok 2 red, Milan 2 blue, Manila/HK/Shanghai/Seoul 1 red each. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Jakarta (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Khartoum cures: blue:none yellow:cured black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Khartoum(dispatcher) hand=8 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black)] bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)] supply: blue:18 yellow:19 black:19 red:15 decks: player=31 infection=47 player-discard: 6 yellow, 1 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 2 move(s): Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure) Jakarta: 3 red⚠ [cluster Bangkok–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Cairo→Baghdad→Tehran→Delhi→Chennai→Jakarta — nearer teammate: bob, 4 move(s) vs your 6 Atlanta: 2 blue — pre-empt (one draw from critical): 5 move(s): Lagos→Sao Paulo→Bogota→Miami→Atlanta — nearer teammate: bob, 0 move(s) vs your 5 Kolkata: 2 black Milan: 2 blue — pre-empt (one draw from critical): 3 move(s): Cairo→Istanbul→Milan — or 1 action: direct flight (you hold Milan — your 4/5 blue set — burning drops it to 3/5; 8 blue in deck; spend it only if this beats the cure) Bangkok: 2 red [cluster Bangkok–Jakarta: 5 cubes — matures to 3s costs 6+ treats] Lima: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Lagos→Sao Paulo→Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4 San Francisco: 2 blue Santiago: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] Los Angeles: 1 yellow Manila: 1 red Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 2 step(s) to Riyadh → then that pawn treats Jakarta(red): drive bob 4 step(s) to Jakarta → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) red: bob collects (2/5) — give bob your red cards when you share discard hint: blue/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Milan (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Paris (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), San Francisco (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Toronto (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Cairo (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Riyadh (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Karachi (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Kolkata (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Delhi(black): meet IN Delhi (the card's own city) — you 4 move(s), bob 3 action(s) (go to Bogota (2 move(s)), then charter to Delhi (spends Bogota(yellow))); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Cairo"}} [1] {"tag":"discard","card":{"kind":"city","city":"Milan"}} [2] {"tag":"discard","card":{"kind":"city","city":"Paris"}} [3] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}} [4] {"tag":"discard","card":{"kind":"city","city":"Toronto"}} [5] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}} [6] {"tag":"discard","card":{"kind":"city","city":"Karachi"}} [7] {"tag":"discard","card":{"kind":"city","city":"Kolkata"}} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0036 {#d-bob-legacy-p0036} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 36. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #73): Bob — new 3-cube fire acknowledged: Jakarta 3 red (your target this turn — good, charter with Bogota-yellow as fuel). Board report from my side: I'm at Khartoum, 8 cards → discarding Milan(blue) per your call (blue drops to 3/5, back to 2 draws needed; black 4/5 + your Delhi = complete set on the Delhi handoff). Next turn: Cairo→Riyadh + 2 treats (3→1), then last treat + walk toward Delhi; handoff: you charter to Delhi (Bogota-yellow fuel) when I'm close, I jump onto your pawn and take Delhi = black 5/5, then ride your walk back to Atlanta → cure black (and blue when my 5th blue draws). Also flag: red supply at 15 and Bangkok+Jakarta cluster has 5 cubes — Jakarta wipes take priority over new red draws. Go wipe Jakarta. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0037 {#d-bob-legacy-p0037} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 37. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v8 (yellow cured; black 4/5): Alice discard: ONE blue (Milan) — her 4 black are untouchable, Delhi(bob) = 5th. Alice: Khartoum→Cairo→Riyadh + 2 treats (Riyadh 3→1), last treat next turn, then walk Riyadh→Baghdad→Tehran→Delhi. Bob THIS turn: charter Atlanta→Jakarta (spend Bogota-yellow as fuel), 3 treats wipe Jakarta 3 red (bomb); next turn drive to Bangkok, 2 treats clear it. DELHI HANDOFF: bob charters to Delhi when alice is close; alice dispatcherJumps onto him (free), shareTake Delhi → 5/5 black; then alice jumps onto bob's pawn and rides his walk home → Atlanta station: cure BLACK (+ BLUE when her 5th blue is drawn; blue 3/5 after discard). Bob: red collector (Osaka + draws; NEVER spend red cure cards as fuel — Bogota-yellow is the fuel card). Fires: Jakarta 3r (bob), Riyadh 3b→1 (alice), Bangkok 2r (bob), Kolkata 2b, SF 2b, Milan 2b, Lima/Santiago 2y (eradication, low prio), Manila/HK/Shanghai/Seoul 1r. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=medic at=Atlanta cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Khartoum(dispatcher) hand=7 [Cairo(black), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black)] bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)] supply: blue:18 yellow:19 black:18 red:11 decks: player=31 infection=45 player-discard: 1 blue, 6 yellow, 1 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh — or 3 action(s): go to Bogota (2 move(s)), then charter to Riyadh (spends Bogota(yellow)) — nearer teammate: alice, 2 move(s) vs your 6 Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 3 action(s): go to Bogota (2 move(s)), then charter to Kolkata (spends Bogota(yellow)) Bangkok: 3 red⚠ [cluster Bangkok–Jakarta: 6 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 1 action: direct flight (you hold Bangkok — your 2/5 red set — burning drops it to 1/5; 9 red in deck; spend it only if this beats the cure) — or 3 action(s): go to Bogota (2 move(s)), then charter to Bangkok (spends Bogota(yellow)) Jakarta: 3 red⚠ [in infect-discard] [cluster Bangkok–Jakarta: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→Los Angeles→Sydney→Jakarta — or 3 action(s): go to Bogota (2 move(s)), then charter to Jakarta (spends Bogota(yellow)) Atlanta: 2 blue — pre-empt (one draw from critical): you are HERE — treat it now Milan: 2 blue Lima: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue Santiago: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] Los Angeles: 1 yellow Manila: 1 red Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/5) — give alice your blue cards when you share black: alice collects (4/5) — give alice your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Delhi(black) to alice: meet IN Delhi (the card's own city) — you 3 action(s) (go to Bogota (2 move(s)), then charter to Delhi (spends Bogota(yellow))), alice 4 move(s); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 2): 3 move(s): Chicago→Mexico City→Lima Santiago (yellow, 2): 4 move(s): Chicago→Mexico City→Lima→Santiago ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~15 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the black cure: move toward the Delhi handoff (alice collects; assumes they meet you) — drive Miami, drive Bogota, charter to Delhi tempo: 6 action(s) closer to the black cure (19 → 13 action(s) to land it) — alice collects | risk after: ~1.1 expected outbreak(s) over the next 2 infect phases burns: yellow CURED — spare - shore up red at Bangkok (supply strained: 11 left) — drive Miami, drive Bogota, charter to Bangkok, treat red tempo: 4 action(s) closer to the black cure (19 → 15 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; returns 3 red (supply 14 after) to a strained supply burns: yellow CURED — spare exchange "advance the black cure: move toward the Delhi h…" → "shore up red at Bangkok": gives up 2 action(s) of cure progress to move risk ~1.1 expected outbreaks → ~0.4 and armed-bomb liability 3 → 2 committed outbreak(s) dominated: "break the Bangkok–Jakarta red cluster at Jakarta" — tempo 4 vs 4, risk 0.66 vs 0.30 — beaten by "shore up red at Bangkok" dominated: "break the Lima–Santiago yellow cluster at Lima (medic: entering clears all)" — tempo -3 vs 6, risk 1.09 vs 1.09 — beaten by "advance the black cure: move toward the Delhi h…" dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)" — tempo 5 vs 6, risk 1.09 vs 1.09 — beaten by "advance the black cure: move toward the Delhi h…" dominated: "sweep tour: Lima → Santiago (4 cured cube(s), 2 stops)" — tempo -1 vs 6, risk 1.09 vs 1.09 — beaten by "advance the black cure: move toward the Delhi h…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Bangkok", "Delhi", "Osaka", "Bogota" [9] {"tag":"treatDisease","color":"blue"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1, 2 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)