# Turn 8 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-06/turns/7.md) · [Next turn](/games/game-06/turns/9.md) · [All turns](/games/game-06/turns/index.md) · [Interactive board](/games/game-06/replay.html#event-63) · [Game](/games/game-06/summary.md) Board before the first command: state `62` in [states.jsonl](/games/game-06/states.jsonl). After the last command: state `74` in [states.jsonl](/games/game-06/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #63 · bob · msg {#e63} > Alice — YELLOW CURED ✓ (1 of 4). Your turn priority: Johannesburg's 3 yellow cubes can still OUTBREAK (card removed from deck but cubes live) — you're 2 moves away and with yellow cured ONE treat wipes all 3: Lagos→Kinshasa→Johannesburg→treat (3 actions). That also puts yellow at 5 cubes from eradication (Lima 2, Santiago 2, LA 1 left). Suggested 4th action: dispatcherMove me Atlanta→Chicago — from there I cover San Francisco (2 blue) and can direct-flight Bangkok (I hold the card, 2 red) next turn, while you work black toward Riyadh (you hold Riyadh+Cairo+Karachi; black cure at 3/5). After Johannesburg, remaining yellow cubes (Lima/Santiago/LA) can wait 1-2 turns — blue cure (your 5th blue) outranks them. [Model call bob-legacy-p0033](/games/game-06/turns/8-calls.md#d-bob-legacy-p0033) — unique payload candidate; not a proven invocation join ### #64 · bob · plan {#e64} > PLAN v7 (yellow cured 1/4): Alice's turn: Lagos→Kinshasa→Johannesburg, treat (wipes 3 yellow — still an outbreak bomb despite cured card removed), 4th action dispatcherMove bob Atlanta→Chicago. Bob (red 2/5: Bangkok, Osaka; holds Delhi black): from Chicago cover San Francisco 2 blue and direct-flight Bangkok (2 red) next turn. Alice then works black legs toward Riyadh 3 black (bomb) with her Riyadh/Cairo/Karachi cards; black cure 3/5. Remaining yellow cubes for eradication (low priority, AFTER blue cure): Lima 2, Santiago 2, LA 1. Blue: alice 4/5, cures on 5th draw at Atlanta station. Red collector: bob. Fires: SF 2 blue, Kolkata 2 black, Bangkok 2 red, Milan 2 blue, Manila/HK/Shanghai/Seoul 1 red each. [Model call bob-legacy-p0033](/games/game-06/turns/8-calls.md#d-bob-legacy-p0033) — unique payload candidate; not a proven invocation join ### #65 · alice · msg {#e65} > Bob — nice cure! Correction: Jo'burg can't outbreak (its card was removed from the infect deck — pHit=0), so it's inert; treat is still worth it for eradication + cube refund, and that's exactly my line this turn: Lagos→Kinshasa→Jo'burg (treat wipes all 3 yellow) → Khartoum. Next turn I clear Riyadh fully (Cairo→Riyadh + 3 treats, black NOT cured so 3 actions — I'll end at Riyadh). Your Chicago move is good; when my 5th blue lands I'll jump to your pawn and cure at Atlanta — you don't need to wait on me. Delhi(black) is the 5th black card — keep it for our black cure set (I hold Cairo/Riyadh/Karachi). [Model call alice-legacy-p0034](/games/game-06/turns/8-calls.md#d-alice-legacy-p0034) — unique payload candidate; not a proven invocation join ### #66 · alice · cmd {#e66} ```json { "tag": "driveFerry", "to": "Kinshasa" } ``` Board before: state `62` in [states.jsonl](/games/game-06/states.jsonl) · after: state `66` in [states.jsonl](/games/game-06/states.jsonl) [Model call alice-legacy-p0034](/games/game-06/turns/8-calls.md#d-alice-legacy-p0034) — unique payload candidate; not a proven invocation join ### #67 · alice · cmd {#e67} ```json { "tag": "driveFerry", "to": "Johannesburg" } ``` Board before: state `66` in [states.jsonl](/games/game-06/states.jsonl) · after: state `67` in [states.jsonl](/games/game-06/states.jsonl) [Model call alice-legacy-p0035](/games/game-06/turns/8-calls.md#d-alice-legacy-p0035) — unique payload candidate; not a proven invocation join ### #68 · bob · msg {#e68} > Acknowledged — keep Delhi(black) for the 5-card black set (I'm never burning it as fuel), and Jo'burg inert confirmed. My turn next: Chicago → directFlight Bangkok (spending the card, it's 2 red and my red set is Bangkok+Osaka) → treat Bangkok 2 red → treat 1 more if supply allows. That leaves me mid-red-collection with Delhi as the only non-red card in my hand. Also: once yellow's eradicated cubes are done, yellow treat refunds are automatic for me as medic whenever I pass a yellow city. Good luck at Riyadh — 3 treats since black's uncured is right. [Model call bob-legacy-p0034](/games/game-06/turns/8-calls.md#d-bob-legacy-p0034) — unique payload candidate; not a proven invocation join ### #69 · alice · cmd {#e69} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `67` in [states.jsonl](/games/game-06/states.jsonl) · after: state `69` in [states.jsonl](/games/game-06/states.jsonl) ### #70 · alice · cmd {#e70} ```json { "tag": "driveFerry", "to": "Khartoum" } ``` Board before: state `69` in [states.jsonl](/games/game-06/states.jsonl) · after: state `70` in [states.jsonl](/games/game-06/states.jsonl) [Model call alice-legacy-p0038](/games/game-06/turns/8-calls.md#d-alice-legacy-p0038) — unique payload candidate; not a proven invocation join ### #71 · bob · msg {#e71} > Alice — two corrections: (1) DISCARD: drop ONE BLUE (Milan suggested). Black is 4/5 with my Delhi secured as the 5th — your 4 black are untouchable. Blue after discard is 3/5 and needs 2 draws regardless (8 blues in deck); black loses a full card forever if you burn one. (2) RIYADH LINE: Khartoum→Cairo→Riyadh = 2 moves + 3 treats = 5 actions — you only have 4. Do 2 moves + 2 treats (Riyadh 3→1), finish the last treat next turn en route to Delhi. THEN: walk Riyadh→Baghdad→Tehran→Delhi; when you're in range I'll charter to Delhi, you dispatcherJump onto my pawn (FREE) and shareTake Delhi = 5/5 black in your hand. After that, jump onto my pawn again and ride my walk home — you reach Atlanta station and cure BLACK + BLUE together. Meanwhile I'm taking the Jakarta 3-red bomb THIS turn (charter from Atlanta, Bogota yellow as fuel — yellow's cured, it's pure fuel now), 3 treats wipe it; red supply is at 15 and falling. [Model call bob-legacy-p0035](/games/game-06/turns/8-calls.md#d-bob-legacy-p0035) — unique payload candidate; not a proven invocation join ### #72 · bob · plan {#e72} > PLAN v8 (yellow cured; black 4/5): Alice discard: ONE blue (Milan) — her 4 black are untouchable, Delhi(bob) = 5th. Alice: Khartoum→Cairo→Riyadh + 2 treats (Riyadh 3→1), last treat next turn, then walk Riyadh→Baghdad→Tehran→Delhi. Bob THIS turn: charter Atlanta→Jakarta (spend Bogota-yellow as fuel), 3 treats wipe Jakarta 3 red (bomb); next turn drive to Bangkok, 2 treats clear it. DELHI HANDOFF: bob charters to Delhi when alice is close; alice dispatcherJumps onto him (free), shareTake Delhi → 5/5 black; then alice jumps onto bob's pawn and rides his walk home → Atlanta station: cure BLACK (+ BLUE when her 5th blue is drawn; blue 3/5 after discard). Bob: red collector (Osaka + draws; NEVER spend red cure cards as fuel — Bogota-yellow is the fuel card). Fires: Jakarta 3r (bob), Riyadh 3b→1 (alice), Bangkok 2r (bob), Kolkata 2b, SF 2b, Milan 2b, Lima/Santiago 2y (eradication, low prio), Manila/HK/Shanghai/Seoul 1r. [Model call bob-legacy-p0035](/games/game-06/turns/8-calls.md#d-bob-legacy-p0035) — unique payload candidate; not a proven invocation join ### #73 · alice · msg {#e73} > Bob — new 3-cube fire acknowledged: Jakarta 3 red (your target this turn — good, charter with Bogota-yellow as fuel). Board report from my side: I'm at Khartoum, 8 cards → discarding Milan(blue) per your call (blue drops to 3/5, back to 2 draws needed; black 4/5 + your Delhi = complete set on the Delhi handoff). Next turn: Cairo→Riyadh + 2 treats (3→1), then last treat + walk toward Delhi; handoff: you charter to Delhi (Bogota-yellow fuel) when I'm close, I jump onto your pawn and take Delhi = black 5/5, then ride your walk back to Atlanta → cure black (and blue when my 5th blue draws). Also flag: red supply at 15 and Bangkok+Jakarta cluster has 5 cubes — Jakarta wipes take priority over new red draws. Go wipe Jakarta. [Model call alice-legacy-p0040](/games/game-06/turns/8-calls.md#d-alice-legacy-p0040) — unique payload candidate; not a proven invocation join ### #74 · alice · cmd {#e74} ```json { "tag": "discard", "card": { "kind": "city", "city": "Milan" } } ``` Board before: state `70` in [states.jsonl](/games/game-06/states.jsonl) · after: state `74` in [states.jsonl](/games/game-06/states.jsonl) [Model call alice-legacy-p0040](/games/game-06/turns/8-calls.md#d-alice-legacy-p0040) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-06/turns/8-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0034](/games/game-06/turns/8-calls.md#d-alice-legacy-p0034) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#65](/games/game-06/turns/8.md#e65) (unique payload candidate; not a proven invocation join), [#66](/games/game-06/turns/8.md#e66) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0035](/games/game-06/turns/8-calls.md#d-alice-legacy-p0035) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#67](/games/game-06/turns/8.md#e67) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0038](/games/game-06/turns/8-calls.md#d-alice-legacy-p0038) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#70](/games/game-06/turns/8.md#e70) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0040](/games/game-06/turns/8-calls.md#d-alice-legacy-p0040) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#73](/games/game-06/turns/8.md#e73) (unique payload candidate; not a proven invocation join), [#74](/games/game-06/turns/8.md#e74) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0033](/games/game-06/turns/8-calls.md#d-bob-legacy-p0033) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#63](/games/game-06/turns/8.md#e63) (unique payload candidate; not a proven invocation join), [#64](/games/game-06/turns/8.md#e64) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0034](/games/game-06/turns/8-calls.md#d-bob-legacy-p0034) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#68](/games/game-06/turns/8.md#e68) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0035](/games/game-06/turns/8-calls.md#d-bob-legacy-p0035) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#71](/games/game-06/turns/8.md#e71) (unique payload candidate; not a proven invocation join), [#72](/games/game-06/turns/8.md#e72) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0036](/games/game-06/turns/8-calls.md#d-alice-legacy-p0036) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0037](/games/game-06/turns/8-calls.md#d-alice-legacy-p0037) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0039](/games/game-06/turns/8-calls.md#d-alice-legacy-p0039) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0036](/games/game-06/turns/8-calls.md#d-bob-legacy-p0036) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0037](/games/game-06/turns/8-calls.md#d-bob-legacy-p0037) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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