# Turn 9 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 9](/games/game-06/turns/9.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-06/decisions.jsonl). [Previous turn's calls](/games/game-06/turns/8-calls.md) · [Next turn's calls](/games/game-06/turns/10-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0041 {#d-alice-legacy-p0041} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 41. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #75](/games/game-06/turns/9.md#e75) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): PLAN v8 (yellow cured; black 4/5): Alice discard: ONE blue (Milan) — her 4 black are untouchable, Delhi(bob) = 5th. Alice: Khartoum→Cairo→Riyadh + 2 treats (Riyadh 3→1), last treat next turn, then walk Riyadh→Baghdad→Tehran→Delhi. Bob THIS turn: charter Atlanta→Jakarta (spend Bogota-yellow as fuel), 3 treats wipe Jakarta 3 red (bomb); next turn drive to Bangkok, 2 treats clear it. DELHI HANDOFF: bob charters to Delhi when alice is close; alice dispatcherJumps onto him (free), shareTake Delhi → 5/5 black; then alice jumps onto bob's pawn and rides his walk home → Atlanta station: cure BLACK (+ BLUE when her 5th blue is drawn; blue 3/5 after discard). Bob: red collector (Osaka + draws; NEVER spend red cure cards as fuel — Bogota-yellow is the fuel card). Fires: Jakarta 3r (bob), Riyadh 3b→1 (alice), Bangkok 2r (bob), Kolkata 2b, SF 2b, Milan 2b, Lima/Santiago 2y (eradication, low prio), Manila/HK/Shanghai/Seoul 1r. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=Khartoum cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Khartoum(dispatcher) hand=7 [Cairo(black), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black)] bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)] supply: blue:18 yellow:19 black:18 red:11 decks: player=31 infection=45 player-discard: 1 blue, 6 yellow, 1 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 2 move(s): Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure) Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Cairo→Baghdad→Tehran→Delhi→Kolkata — or 1 action: direct flight (you hold Kolkata — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure) Bangkok: 3 red⚠ [cluster Bangkok–Jakarta: 6 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board] — 6 move(s): Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok — nearer teammate: bob, 5 move(s) vs your 6 Jakarta: 3 red⚠ [in infect-discard] [cluster Bangkok–Jakarta: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Cairo→Baghdad→Tehran→Delhi→Chennai→Jakarta — nearer teammate: bob, 4 move(s) vs your 6 Atlanta: 2 blue Milan: 2 blue — pre-empt (one draw from critical): 3 move(s): Cairo→Istanbul→Milan Lima: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue Santiago: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] Los Angeles: 1 yellow Manila: 1 red Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 2 step(s) to Riyadh → then that pawn treats Jakarta(red): drive bob 4 step(s) to Jakarta → then that pawn treats Kolkata(black): drive alice 5 step(s) to Kolkata → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (5 move(s)) black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Delhi(black): meet IN Delhi (the card's own city) — you 4 move(s), bob 3 action(s) (go to Bogota (2 move(s)), then charter to Delhi (spends Bogota(yellow))); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 2): 4 move(s): Lagos→Sao Paulo→Bogota→Lima — nearer teammate: bob, 3 move(s) vs your 4 Santiago (yellow, 2): 5 move(s): Lagos→Sao Paulo→Bogota→Lima→Santiago — nearer teammate: bob, 4 move(s) vs your 5 If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text An outbreak happened (1/8) — Bangkok hit 3 red. Red supply now 11, 13 on board. Bob's turn: he's at Atlanta with Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow). Plan v8: charter Atlanta→Jakarta with Bogota fuel, treat 3. But now Bangkok also at 3 red. Both are his cluster. Should I advise? His charter to Jakarta + 3 treats clears Jakarta. Bangkok stays 3 red — a bomb. Next turn he drives Chennai? Bangkok 2 treats. Red supply 11, tightening. Key advice: Jakarta and Bangkok are adjacent? No — Bangkok connects: Kolkata, Chennai, HK, HCMC, Jakarta. Yes! Bangkok–Jakarta is adjacent. So after clearing Jakarta, he can drive to Bangkok and clear it. Also consider: with yellow cured, medic auto-clears. Not relevant. One important advisory: an epidemic already fired? Outbreak 1/8 — probably an outbreak from Bangkok or Jakarta infect. Actually red supply 11 means 13 on board: Manila1 HK1 Shanghai1 Seoul1 Chennai1 HCMC1 Sydney1 Bangkok3 Jakarta3 = 12... plus Osaka? Whatever. Do I need to advise? Maybe brief: after Jakarta, Bangkok is adjacent — drive there and clear 2 (→ but it's 3, medic without cure: 3 treats for Bangkok... he'd have 0 actions left after Jakarta). Next turn Bangkok 3 treats (or red cured by then? red cure needs 5 cards; bob has 2). Short message: confirm Jakarta first, Bangkok adjacent next, don't forget Delhi is reserved for handoff (not fuel), Bogota is the fuel. Also warn: red supply 11 — if red keeps spreading, we may need red cure, keep Bangkok/Osaka + red draws. Actually one more: I should mention Riyadh/Kolkata — I hold Kolkata card too. Black 4/5 with Delhi as 5th. Fine. I'll send a short message. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bob — board update (outbreak 1/8: Bangkok hit 3 red, red supply down to 11). Your Jakarta plan stands — and good news: Bangkok is ADJACENT to Jakarta, so after wiping it you can drive over and clear Bangkok next turn instead of the long Kolkata walk. Two cautions: (1) keep Bogota(yellow) as your fuel card only — Delhi is the black handoff card, never fuel; (2) red supply 11 is the tightest in the game now — I'll hold my blue/blue draws toward your red set once red hits ~8 supply; tell me if you want me to divert. I'm at Khartoum: Cairo→Riyadh + 2 treats next turn, then Delhi handoff line as pinned."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Advice sent to Bob (Jakarta→Bangkok adjacency, fuel discipline, red-supply watch). Waiting out his turn; my next move is Cairo→Riyadh + 2 treats. ``` toolCalls: [] ### bob-legacy-p0038 {#d-bob-legacy-p0038} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 38. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #76](/games/game-06/turns/9.md#e76) — unique payload candidate; not a proven invocation join - [Event #77](/games/game-06/turns/9.md#e77) — unique payload candidate; not a proven invocation join - [Event #78](/games/game-06/turns/9.md#e78) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #75): Bob — board update (outbreak 1/8: Bangkok hit 3 red, red supply down to 11). Your Jakarta plan stands — and good news: Bangkok is ADJACENT to Jakarta, so after wiping it you can drive over and clear Bangkok next turn instead of the long Kolkata walk. Two cautions: (1) keep Bogota(yellow) as your fuel card only — Delhi is the black handoff card, never fuel; (2) red supply 11 is the tightest in the game now — I'll hold my blue/blue draws toward your red set once red hits ~8 supply; tell me if you want me to divert. I'm at Khartoum: Cairo→Riyadh + 2 treats next turn, then Delhi handoff line as pinned. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v8 (yellow cured; black 4/5): Alice discard: ONE blue (Milan) — her 4 black are untouchable, Delhi(bob) = 5th. Alice: Khartoum→Cairo→Riyadh + 2 treats (Riyadh 3→1), last treat next turn, then walk Riyadh→Baghdad→Tehran→Delhi. Bob THIS turn: charter Atlanta→Jakarta (spend Bogota-yellow as fuel), 3 treats wipe Jakarta 3 red (bomb); next turn drive to Bangkok, 2 treats clear it. DELHI HANDOFF: bob charters to Delhi when alice is close; alice dispatcherJumps onto him (free), shareTake Delhi → 5/5 black; then alice jumps onto bob's pawn and rides his walk home → Atlanta station: cure BLACK (+ BLUE when her 5th blue is drawn; blue 3/5 after discard). Bob: red collector (Osaka + draws; NEVER spend red cure cards as fuel — Bogota-yellow is the fuel card). Fires: Jakarta 3r (bob), Riyadh 3b→1 (alice), Bangkok 2r (bob), Kolkata 2b, SF 2b, Milan 2b, Lima/Santiago 2y (eradication, low prio), Manila/HK/Shanghai/Seoul 1r. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=medic at=Atlanta cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Khartoum(dispatcher) hand=7 [Cairo(black), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black)] bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)] supply: blue:18 yellow:19 black:18 red:11 decks: player=31 infection=45 player-discard: 1 blue, 6 yellow, 1 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh — or 3 action(s): go to Bogota (2 move(s)), then charter to Riyadh (spends Bogota(yellow)) — nearer teammate: alice, 2 move(s) vs your 6 Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 3 action(s): go to Bogota (2 move(s)), then charter to Kolkata (spends Bogota(yellow)) Bangkok: 3 red⚠ [cluster Bangkok–Jakarta: 6 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 1 action: direct flight (you hold Bangkok — your 2/5 red set — burning drops it to 1/5; 9 red in deck; spend it only if this beats the cure) — or 3 action(s): go to Bogota (2 move(s)), then charter to Bangkok (spends Bogota(yellow)) Jakarta: 3 red⚠ [in infect-discard] [cluster Bangkok–Jakarta: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→Los Angeles→Sydney→Jakarta — or 3 action(s): go to Bogota (2 move(s)), then charter to Jakarta (spends Bogota(yellow)) Atlanta: 2 blue — pre-empt (one draw from critical): you are HERE — treat it now Milan: 2 blue Lima: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue Santiago: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] Los Angeles: 1 yellow Manila: 1 red Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/5) — give alice your blue cards when you share black: alice collects (4/5) — give alice your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Delhi(black) to alice: meet IN Delhi (the card's own city) — you 3 action(s) (go to Bogota (2 move(s)), then charter to Delhi (spends Bogota(yellow))), alice 4 move(s); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 2): 3 move(s): Chicago→Mexico City→Lima Santiago (yellow, 2): 4 move(s): Chicago→Mexico City→Lima→Santiago ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~15 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the black cure: move toward the Delhi handoff (alice collects; assumes they meet you) — drive Miami, drive Bogota, charter to Delhi tempo: 6 action(s) closer to the black cure (19 → 13 action(s) to land it) — alice collects | risk after: ~1.1 expected outbreak(s) over the next 2 infect phases burns: yellow CURED — spare - shore up red at Bangkok (supply strained: 11 left) — drive Miami, drive Bogota, charter to Bangkok, treat red tempo: 4 action(s) closer to the black cure (19 → 15 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; returns 3 red (supply 14 after) to a strained supply burns: yellow CURED — spare exchange "advance the black cure: move toward the Delhi h…" → "shore up red at Bangkok": gives up 2 action(s) of cure progress to move risk ~1.1 expected outbreaks → ~0.4 and armed-bomb liability 3 → 2 committed outbreak(s) dominated: "break the Bangkok–Jakarta red cluster at Jakarta" — tempo 4 vs 4, risk 0.66 vs 0.30 — beaten by "shore up red at Bangkok" dominated: "break the Lima–Santiago yellow cluster at Lima (medic: entering clears all)" — tempo -3 vs 6, risk 1.09 vs 1.09 — beaten by "advance the black cure: move toward the Delhi h…" dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)" — tempo 5 vs 6, risk 1.09 vs 1.09 — beaten by "advance the black cure: move toward the Delhi h…" dominated: "sweep tour: Lima → Santiago (4 cured cube(s), 2 stops)" — tempo -1 vs 6, risk 1.09 vs 1.09 — beaten by "advance the black cure: move toward the Delhi h…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Bangkok", "Delhi", "Osaka", "Bogota" [9] {"tag":"treatDisease","color":"blue"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1, 2 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice is walking to Riyadh, then Delhi. Red supply 11, outbreak 1/8. The frontier says Delhi-handoff (1.1 expected outbreaks) vs Bangkok (0.4). The red cluster Bangkok+Jakarta is 6 cubes with red supply at 11 — supply doctrine says someone must start paying red down. Alice is doing black (Riyadh, Kolkata 3 black also armed). My pinned plan v8: charter Atlanta→Jakarta, wipe 3 red, next turn Bangkok. Alice's latest says Jakarta first. The frontier prices "shore up red at Bangkok" (drive Miami, Bogota, charter to Bangkok, treat) as the better red option vs Jakarta. But Bangkok and Jakarta are adjacent — either works. Alice said: "Bangkok is ADJACENT to Jakarta, so after wiping it you can drive over and clear Bangkok next turn." Which first? Jakarta is in infect-discard (re-armed on epidemic reshuffle), Bangkok just hit 3 via an outbreak. Both 3. Frontier says Bangkok line risk 0.4 vs Jakarta 0.66 — Bangkok preferred? "dominated: break the Bangkok–Jakarta red cluster at Jakarta — beaten by shore up red at Bangkok". But alice explicitly said Jakarta wipes take priority over new red draws, and her event #73 says Jakarta your target, then event #75 says "Your Jakarta plan stands". Conflict rule: alice's explicit request = Jakarta. The frontier's Bangkok vs Jakarta difference: risk 0.30 vs 0.66? Hmm, the frontier says Jakarta line risk after ~0.66 vs Bangkok 0.30. Why? Probably because Bangkok was just infected (1/8 outbreak), and Jakarta... Both are in infect-discard now? Bangkok 3 red [cluster], Jakarta 3 red [in infect-discard]. Hmm Bangkok not marked in infect-discard; Jakarta is. Would-outbreak risk depends on discard bombs. Actually risk numbers relate to the cluster: 6 cubes matures... Either way both get cleared across two turns. Option: charter to Jakarta (3 actions: Bogota direct + charter? Actually from Atlanta: directFlight Bogota (1) + charterFlight Jakarta (1) = 2 actions, then treat 3 = 5 actions — too many for 4. Alternative: charter from Atlanta directly costs 1 (spend current city card — I don't hold Atlanta). Hmm: from Atlanta, "3 action(s): go to Bogota (2 move(s)), then charter to Jakarta (spends Bogota(yellow))" — the frontier lists "go to Bogota (2 move(s))" — via Miami, 2 drives. So Jakarta wipe = 2 moves + 1 charter + 3 treats = 6 actions — impossible this turn! Wait, earlier I planned charter from Atlanta with Bogota as fuel — but charter spends the CURRENT city's card (Atlanta), which I don't hold. I hold Bogota. So to charter I must be IN Bogota (2 drives from Atlanta), then charter spending Bogota. Total: 2+1+3 treats = 6. Not feasible. Alternative: directFlight Bangkok (spend Bangkok card — drops red set to 1/5) + treat 3 = 4 actions exactly. Clears Bangkok 3 red. Then next turn drive Bangkok→Jakarta and wipe 3. That handles both across two turns, but burns my Bangkok red card (red set 2/5→1/5). Alice warned: keep Bogota as fuel only, Delhi never fuel. She didn't forbid Bangkok. But red collection: burning Bangkok means I need 5 red from Osaka + 9 in deck + draws. Margin was 6 over 5 needed. Fine. But wait — red supply 11, 13 red on board. Bangkok+Jakarta 6 cubes. Wiping both = refund 6. Alternative better: directFlight Bogota (spend Bogota? no—direct flight spends destination card: flying TO Bogota spends Bogota... I hold Bogota: directFlight "to":"Bogota" spends Bogota as the destination card! That burns my fuel card. Hmm no — direct flight: discard the card of the destination city to fly there. So directFlight Bogota spends Bogota — that's my fuel. Bad. Option: drive Miami, drive Bogota (2 actions), charter to Jakarta (1), treat×1 = 4 actions: clears only 1 cube of Jakarta. Then next turn 2 more treats + move to Bangkok. Risky and slow. Option: drive Miami, drive Bogota, charter Bangkok, treat (frontier's Bangkok line) = 4 actions, Bangkok 3→0 (medic! treat removes ALL cubes of a color? No — medic removes all cubes only if disease CURED. Red not cured. So treat = 1 cube per action!). Wait — "Medic: Treat Disease removes ALL cubes of a color at once. After a disease is cured, he auto-removes..." Medic's all-cubes power applies ONLY to cured diseases. Uncured: 1 cube per treat. Yellow is the only cured one. So earlier "treat wipes all 3" claims — for yellow that was right (cured). For red/black uncured, each treat = 1 cube. So Jakarta 3 red needs 3 treats, Bangkok 3 red needs 3 treats. 6 treats total plus travel. Alice's "Cairo→Riyadh + 2 treats (3→1), last treat next turn" — consistent with 1 cube/treat. So my options this turn (4 actions): - Bangkok line: Miami→Bogota→charter Bangkok→treat = Bangkok 3→2. Then next turn 2 more treats + move to Jakarta... - Frontier "advance black cure": Miami→Bogota→charter Delhi... alice is not close to Delhi yet (she's at Khartoum, 4+ moves out). Handoff not ready — chartering to Delhi now wastes: I'd sit in Delhi with 4 treats? No — Delhi 0 cubes? Delhi has no cubes. Pointless. Actually what's the best 4-action red play? DirectFlight Bangkok (burn Bangkok card, 1 action) + 3 treats = Bangkok 3→0 in one turn. Supply 11→14. Then next turn: drive Bangkok→Jakarta? Bangkok-Ho Chi Minh-Bangkok... Bangkok adjacent to Jakarta? Map: Bangkok: Kolkata, Chennai, Hong Kong, Ho Chi Minh City, Jakarta. Yes adjacent. So next turn: move (1) + 3 treats = Jakarta cleared. Total both bombs in 2 turns. Or Jakarta first: from Atlanta, can't reach Jakarta in time (2 drives + charter = 3, +1 treat = only 1 cube cleared). Bangkok first is strictly better via direct flight. But burning Bangkok card drops my red set to 1/5 (Osaka only). Red cure needs 5: 9 red in deck, 13 draws... fine. Hmm, but there's also the medic + cured-yellow trick for Lima/Santiago — 2 treats would eradicate yellow, but that's not this turn's geography. Also Atlanta 2 blue — I'm HERE. One treat = 1 cube (blue uncured). Alice passing through Miami/Bogota... she treats Atlanta on her walk per v6? She's not walking to Atlanta now; she's going Riyadh→Delhi. The Delhi-handoff plan ends at Atlanta later. Atlanta 2 blue "one draw from critical" — I could treat once this turn... but actions are precious. If I do Bangkok line I have 0 spare. If I do Delhi line I could treat blue along the way? Miami→Bogota→charter Delhi (3 actions) + 1 treat blue = 4. But Delhi arrival now is premature: alice is at Khartoum, 4 moves from Delhi; handoff happens when she's close. Meanwhile I'd sit in Delhi — I could then treat Kolkata? Kolkata 3 black, 2 moves from Delhi. Actually the Delhi line: I charter to Delhi, then next turns treat Kolkata (2 moves) while alice arrives. That's the frontier's "6 actions closer to black cure" line with risk 1.1 expected outbreaks (red cluster ignored). Decision: red supply 11 is critical, outbreaks climbing. Bangkok line now (directFlight + 3 treats), Jakarta next turn. This follows alice's explicit "Go wipe Jakarta... Bangkok adjacent, drive over and clear" — order swapped but same two-city coverage; explain the swap (charter from Atlanta can't happen — I don't hold Atlanta; direct Bangkok is 1 cheaper and clears a whole city this turn). Wait — can I do BOTH? 4 actions: directFlight Bangkok (1) + 3 treats (3) = 4. Yes exactly. Also should I treat Atlanta blue instead? No — Bangkok 3-cube bomb with red supply 11 outranks 1 blue cube. Actually, alternative: hold Bangkok card (red set intact 2/5), spend 2 actions to Bogota, charter Bangkok, treat — only 1 cube cleared, worse. Direct flight it is. One more alternative: since I'm the medic at Atlanta and blue is "one draw from critical" (2 cubes), but alice's blue cure is 3/5 — far. Leave it. Plan: send message noting conflict (order swap Bangkok-first with reason), pin update, then execute: directFlight Bangkok, treat ×3. Preview? The line is forced-ish and simple; but guidelines say preview rival plans. I've done several previews this game. Quick preview of Bangkok line would confirm treats (uncured = 1 cube each). Let me just do a quick preview to verify 4 actions work and draw risk. Actually the earlier HK clear: "treat red" once removed all 3 (red had 3 cubes, HK went 3→0 in the diff). Wait! In that preview, HK 3→0 with ONE treatDisease red! Let me re-check: diff showed "Hong Kong red before 3 after 0" with only one treat action... and supply red went 20→18 earlier in a real turn where I treated once (HK 3→0, supply 20→18)? Earlier: supply red 18→21 after treating Shanghai+Seoul+? Hmm. Look at turn "you=bob at=Shanghai... [9] treatDisease red" then after treat: supply red 18→21? State before treat: red:18, threats Shanghai 3. After: red:21, Shanghai gone. That's +3 cubes from ONE treat. So medic DOES remove all cubes of a color at once regardless of cure? Wait the rules say Medic: "Treat Disease removes ALL cubes of a color at once." — the base medic removes all cubes of one color from his city (not just cured)! Yes — base Medic ability: remove all cubes of one color from current city. The "after cured, auto-remove" is the passive. So uncured treats with medic clear the whole city. So Jakarta 3 red = 1 treat once there, Bangkok 3 = 1 treat. Great — this changes everything. My HK line cleared 3 with one treat, consistent. Then option: drive Miami, Bogota (2), charter Jakarta (1), treat (1) = Jakarta cleared fully with 4 actions. Or directFlight Bangkok (burn card) + treat + ... then only 2 actions left, can't reach Jakarta. Jakarta-first (alice's order): 2 drives + charter + treat = full clear this turn. Next turn: drive Jakarta→Bangkok + treat = Bangkok cleared. Both bombs gone in 2 turns without burning red cards. That's exactly the pinned plan and alice's request. vs Bangkok-first with direct flight: burns Bangkok card, clears Bangkok this turn (1 treat!), but Jakarta only next turn (move+treat). Both lines clear both cities in 2 turns. Difference: Jakarta-first keeps red set 2/5 (better) and follows alice; Bangkok-first burns a cure card. Jakarta-first wins — and it's the pinned plan. No conflict actually! Alice said Jakarta this turn, Bangkok next turn. My earlier worry about "3 treats" was wrong — medic clears whole city in 1 treat. So execute: driveFerry Miami, driveFerry Bogota, charterFlight Jakarta, treatDisease red. Let me verify with preview quickly to confirm charter from Bogota legal (discard Bogota card) and treat clears 3. ``` text: ```text Correction to my own earlier read — as Medic I clear a whole city's cubes of a color in ONE treat (as the Shanghai/Seoul clears proved), so the pinned plan works exactly: Bogota is my charter fuel and one treat wipes Jakarta. Verifying the full line: ``` toolCalls: ```json {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "charterFlight", "to": "Jakarta"}, {"tag": "treatDisease", "color": "red"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Miami"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Atlanta"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "driveFerry", "to": "Mexico City"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "directFlight", "to": "Bangkok"}, {"tag": "directFlight", "to": "Delhi"}, {"tag": "directFlight", "to": "Osaka"}, {"tag": "directFlight", "to": "Bogota"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Bogota"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"Miami\", \"Mexico City\", \"Lima\", \"Buenos Aires\", \"Sao Paulo\"\n {\"tag\":\"directFlight\",\"to\":\"Bangkok\"}\n {\"tag\":\"directFlight\",\"to\":\"Delhi\"}\n {\"tag\":\"directFlight\",\"to\":\"Osaka\"}\n charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":}\n to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n {\"tag\":\"buildStation\"}"}, {"index": 2, "action": {"tag": "charterFlight", "to": "Jakarta"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Chennai"}, {"tag": "driveFerry", "to": "Bangkok"}, {"tag": "driveFerry", "to": "Ho Chi Minh City"}, {"tag": "driveFerry", "to": "Sydney"}, {"tag": "directFlight", "to": "Bangkok"}, {"tag": "directFlight", "to": "Delhi"}, {"tag": "directFlight", "to": "Osaka"}, {"tag": "treatDisease", "color": "red"}]}, {"index": 3, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Jakarta", "color": "red", "before": 3, "after": 0}], "moves": [{"player": "bob", "from": "Atlanta", "to": "Jakarta"}], "hands": [{"player": "bob", "spent": ["Bogota"], "gained": []}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 1, "outbreaksAfter": 1}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Bangkok"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 2, "deckSize": 31, "lossOnDraw": false, "pAtLeastOneEpidemic": 0, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 45, "perCityHitProbability": 0.044444444444444446, "threats": [{"city": "Atlanta", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.18181818181818182}, {"city": "Riyadh", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0.18181818181818182}, {"city": "Kolkata", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Milan", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.18181818181818182}, {"city": "Bangkok", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0.18181818181818182}, {"city": "Lima", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.18181818181818182}, {"city": "San Francisco", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.18181818181818182}, {"city": "Santiago", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.18181818181818182}], "knownTopSegment": {"cities": ["Santiago", "Lima", "Manila", "Bangkok", "Atlanta", "Riyadh", "Hong Kong", "Shanghai", "San Francisco", "Seoul", "Milan"], "unidentified": 0, "size": 11}}, "handLimit": {"viewer": "bob", "currentHandSize": 3, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 1, "attainable": 11, "needed": 5, "curable": true}, {"color": "black", "discarded": 1, "attainable": 11, "needed": 5, "curable": true}, {"color": "red", "discarded": 1, "attainable": 11, "needed": 5, "curable": true}]}}}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text Confirmed: Jakarta 3→0, ends at Jakarta, Bangkok adjacent for next turn. Risk shows Bangkok wouldOutbreak if hit (pHit 0.18 next window), Riyadh too. Known top segment: Santiago, Lima, Manila, Bangkok, Atlanta, Riyadh... Bangkok at position 4! Rate 2/phase: phase draws 2 → Bangkok drawn in phase 2 (next turn's infect phase) → OUTBREAK (4th cube → outbreak). Hmm! Bangkok is at position 4 of the known top segment. Wait — positions 1-2 drawn this infect phase (after my turn): Santiago, Lima. Next phase (after alice's turn): Manila, Bangkok → Bangkok OUTBREAK (3+1 → outbreak). That's before I can drive there next turn? My next turn happens BEFORE alice's next turn's infect phase? Turn order: my turn (actions, draw, infect) → alice's turn (actions, draw, infect). So this turn's infect phase draws Santiago, Lima. Next turn (alice's) draws Manila, Bangkok → Bangkok outbreak (3→4). Unless someone treats Bangkok before alice's next infect phase. I'll be at Jakarta after my turn — Bangkok is adjacent. But my next turn comes AFTER alice's turn (infect phase with Bangkok). So Bangkok outbreaks unless alice can treat it — she can't, she's heading to Riyadh. Wait, can I reach Bangkok THIS turn? 4 actions: Miami, Bogota, charter Bangkok, treat = Bangkok cleared, Jakarta untouched (next turn move+treat). That clears Bangkok BEFORE its infect card draws! vs Jakarta-first: Jakarta cleared this turn, Bangkok outbreaks next phase (+1 outbreak, 2/8, plus 1 cube to neighbors... outbreak adds 1 red to each neighbor: Kolkata, Chennai, HK, HCMC, Jakarta — Jakarta would get +1 (re-armed to 1), etc.) Ouch. Bangkok position 4 with rate 2 → drawn next infect phase for sure. Jakarta-first costs an outbreak. Bangkok-first: directFlight Bangkok (burn Bangkok card) + treat (clears 3) = 2 actions. Then 2 actions left: drive to Jakarta (1) + treat (1) = Jakarta cleared THIS TURN TOO! 4 actions: fly Bangkok, treat, drive Jakarta, treat. Both bombs cleared this turn! Cost: Bangkok card burned (red set 1/5). Or without burning: Miami, Bogota, charter Bangkok, treat — clears Bangkok only (4 actions), Jakarta next turn — Jakarta is at position... known top segment: Santiago, Lima, Manila, Bangkok, Atlanta, Riyadh, HK, Shanghai, SF, Seoul, Milan. Where's Jakarta? Not in top 11 — safe from reshuffle until epidemic. So Jakarta can wait a turn; Bangkok cannot. Best: directFlight Bangkok (1) + treat (1) + drive Jakarta (1) + treat (1) = BOTH cleared in one turn. Red set drops to 1/5 (Osaka) — 9 red in deck, I'm red collector; margin fine (11 attainable... red stock: 1 burned, bob 2 held (Osaka + ?), 9 in deck — burning Bangkok leaves 10 attainable for 4 needed → margin 6 → 5. Acceptable). Alice suggested "keep Bogota as fuel only" — Bangkok burn is my call; I should message the conflict (order swap + card burn). Also note risk: my draw phase (2 cards) has p(epidemic)=0 (remaining 2 epidemics, deck 31... p=0 shown because top segment fully identified? "unidentified": 0, size 11 — whole top known, no epidemics in top 11). Execute: directFlight Bangkok, treatDisease red, driveFerry Jakarta, treatDisease red. End at Jakarta, hand: Delhi, Osaka. Red set 1/5. Message alice first (conflict: order swap + Bangkok card burn, reason: Bangkok's infect card is 4th from top → guaranteed outbreak next phase; both cities clear this turn; red set 1/5 acceptable given 9 red in deck). Pin update too. ``` text: ```text The preview exposes a critical sequencing fact: the infect deck top is fully known — Santiago, Lima, Manila, **Bangkok(3)**, Atlanta, Riyadh... Bangkok draws in 2 phases = guaranteed OUTBREAK next infect phase, before I could drive there. Both 3-cube cities CAN be cleared this turn, but it costs burning Bangkok(red) as flight fuel (red set 1/5, 9 red still in deck). That's the right trade — flagging it, then executing: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Alice — CONFLICT with the pinned order, resolving as follows: I hold Bangkok card → directFlight Bangkok costs 1 action, ONE treat wipes its 3 red (medic), then drive Jakarta + treat wipes 3 more — BOTH 3-cube bombs clear THIS turn (4 actions). Why swap: your forecast-era knowledge puts Bangkok 4th from the top of the infect deck — it WILL draw next infect phase and outbreak before I could reach Jakarta-first sequencing. Cost: Bangkok card burned as fuel, red set 1/5 (Osaka + 9 in deck, fine). Your Riyadh line unchanged. Also noted from the known top-11: Manila draws next phase too (1 red, harmless-ish), Atlanta + Milan will take hits (2 each) — my draw window shows no epidemic in top 11, Riyadh/Kolkata stay armed but won't fire this phase."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "PLAN v9 (both red bombs this turn): Bob: directFlight Bangkok (burns Bangkok card — red set 1/5, accepted), treat (Bangkok 3→0), drive Jakarta, treat (3→0). Red supply 11→17. Next: bob treats Bangkok-cluster leftovers (Jakarta neighbors re-hit: Chennai/HCMC/Sydney 1 each) + heads for Delhi handoff. Alice: Cairo→Riyadh + 2 treats (3→1) this turn; last treat next turn, then walk Riyadh→Baghdad→Tehran→Delhi. HANDOFF: bob charters to Delhi (spends a spare card, NOT Delhi itself), alice jumps onto his pawn (free), shareTake Delhi → black 5/5 → alice jumps onto bob's pawn later and rides to Atlanta → cure BLACK + BLUE. Blue: alice 3/5 (needs 2 draws). Yellow eradication leftovers (Lima 2, Santiago 2, LA 1) — low priority. Known infect top-11 (no epidemic until position 12+): Santiago, Lima, Manila, Bangkok, Atlanta, Riyadh, HK, Shanghai, SF, Seoul, Milan."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Bangkok"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Bangkok"}}} ``` ### bob-legacy-p0041 {#d-bob-legacy-p0041} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 41. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** - [Event #81](/games/game-06/turns/9.md#e81) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v9 (both red bombs this turn): Bob: directFlight Bangkok (burns Bangkok card — red set 1/5, accepted), treat (Bangkok 3→0), drive Jakarta, treat (3→0). Red supply 11→17. Next: bob treats Bangkok-cluster leftovers (Jakarta neighbors re-hit: Chennai/HCMC/Sydney 1 each) + heads for Delhi handoff. Alice: Cairo→Riyadh + 2 treats (3→1) this turn; last treat next turn, then walk Riyadh→Baghdad→Tehran→Delhi. HANDOFF: bob charters to Delhi (spends a spare card, NOT Delhi itself), alice jumps onto his pawn (free), shareTake Delhi → black 5/5 → alice jumps onto bob's pawn later and rides to Atlanta → cure BLACK + BLUE. Blue: alice 3/5 (needs 2 draws). Yellow eradication leftovers (Lima 2, Santiago 2, LA 1) — low priority. Known infect top-11 (no epidemic until position 12+): Santiago, Lima, Manila, Bangkok, Atlanta, Riyadh, HK, Shanghai, SF, Seoul, Milan. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=medic at=Bangkok cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Khartoum(dispatcher) hand=7 [Cairo(black), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black)] bob@Bangkok(medic) hand=3 [Delhi(black), Osaka(red), Bogota(yellow)] supply: blue:18 yellow:19 black:18 red:14 decks: player=31 infection=45 player-discard: 1 blue, 6 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 4 move(s): Kolkata→Delhi→Karachi→Riyadh — nearer teammate: alice, 2 move(s) vs your 4 Kolkata: 3 black⚠ [in infect-discard] — 1 move(s): Kolkata Jakarta: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 1 move(s): Jakarta Atlanta: 2 blue — pre-empt (one draw from critical): 5 move(s): Hong Kong→Manila→San Francisco→Chicago→Atlanta — or 3 action(s): direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta Milan: 2 blue Lima: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue — pre-empt (one draw from critical): 3 move(s): Hong Kong→Manila→San Francisco Santiago: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] Los Angeles: 1 yellow Manila: 1 red Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 1, 9 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/5) — give alice your blue cards when you share black: alice collects (4/5) — give alice your black cards when you share red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (3 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Delhi(black) to alice: meet IN Delhi (the card's own city) — you 2 move(s), alice 4 move(s); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 2): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Lima — nearer teammate: alice, 4 move(s) vs your 5 Santiago (yellow, 2): 6 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Lima→Santiago — nearer teammate: alice, 5 move(s) vs your 6 station opportunities (stations enable cures and shuttle travel): you hold Delhi, 2 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~5 action(s) on remaining cure runs: blue 5→4, black 5→4, red 5→2) — costs Delhi(black): black margin 6 — burnable; 6 black still in deck response reach — team's card-free trip to each city: Delhi 6→0, Tehran 7→1, Karachi 7→1, Mumbai 6→1; board-wide: 22 cities closer, 63 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~15 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - break the Lima–Santiago yellow cluster at Lima (medic: entering clears all) — fly Bogota, drive Lima tempo: 2 action(s) closer to the red cure (70 → 68 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases burns: yellow CURED — spare - advance the black cure: move toward the Delhi handoff (alice collects; assumes they meet you) — drive Kolkata, drive Delhi tempo: 2 action(s) closer to the black cure (15 → 13 action(s) to land it) — alice collects | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases "break the Lima–Santiago yellow cluster at Lima" and "advance the black cure: move toward the Delhi h…" tie exactly on both axes; ordered by cubes cleared (2, 0), which neither axis prices. exchange "break the Lima–Santiago yellow cluster at Lima" → "advance the black cure: move toward the Delhi h…": gives up nothing on tempo to move risk ~0.4 expected outbreaks → ~0.4 dominated: "defuse the armed discard bomb at Jakarta (red — fires on the next epidemic reshuffle)" — tempo 1 vs 2, risk 0.36 vs 0.36 — beaten by "advance the black cure: move toward the Delhi h…" dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)" — tempo 1 vs 2, risk 0.36 vs 0.36 — beaten by "advance the black cure: move toward the Delhi h…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta" [7] {"tag":"directFlight","to":"Delhi"} [8] {"tag":"directFlight","to":"Osaka"} [9] {"tag":"directFlight","to":"Bogota"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text 2 actions left. Pinned v9: drive Jakarta, treat. But wait — treat Jakarta wipes all 3 red (medic) in 1 action! Then I still have 1 action left. Pinned plan said drive Jakarta + treat (2 actions). Then 1 action remaining: drive Kolkata? That starts the black walk toward Delhi and positions to defuse Kolkata's 3 black (but black NOT cured → treat = 1 cube only). Hmm. Wait, pinned plan was written when I thought treat = 3 actions... no, the pinned plan already said "directFlight Bangkok, treat (Bangkok 3→0), drive Jakarta, treat (3→0)" — the treats wipe whole cities (medic). So remaining: drive Jakarta + treat = both bombs cleared, exactly as pinned. After that, 0 actions left. Good. Alternative for the last action: drive Jakarta → treat Jakarta → drive Kolkata? Then Kolkata 3 black still there (I could treat 1 black cube with 0 actions left — no). End: Bangkok 0, Jakarta 0. That was the plan. Execute: driveFerry Jakarta, then treat red. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Jakarta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Jakarta"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0042 {#d-alice-legacy-p0042} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 42. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #76): Alice — CONFLICT with the pinned order, resolving as follows: I hold Bangkok card → directFlight Bangkok costs 1 action, ONE treat wipes its 3 red (medic), then drive Jakarta + treat wipes 3 more — BOTH 3-cube bombs clear THIS turn (4 actions). Why swap: your forecast-era knowledge puts Bangkok 4th from the top of the infect deck — it WILL draw next infect phase and outbreak before I could reach Jakarta-first sequencing. Cost: Bangkok card burned as fuel, red set 1/5 (Osaka + 9 in deck, fine). Your Riyadh line unchanged. Also noted from the known top-11: Manila draws next phase too (1 red, harmless-ish), Atlanta + Milan will take hits (2 each) — my draw window shows no epidemic in top 11, Riyadh/Kolkata stay armed but won't fire this phase. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Sound sequencing — the Forecast intel makes Bangkok-first strictly correct. Nothing to add; my Riyadh line is unchanged (Cairo→Riyadh + 2 treats next turn, then Delhi handoff). Good hunting on both bombs. ``` toolCalls: [] ### alice-legacy-p0043 {#d-alice-legacy-p0043} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 43. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/alice-system.txt) · [Tool schemas](/games/game-06/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): PLAN v9 (both red bombs this turn): Bob: directFlight Bangkok (burns Bangkok card — red set 1/5, accepted), treat (Bangkok 3→0), drive Jakarta, treat (3→0). Red supply 11→17. Next: bob treats Bangkok-cluster leftovers (Jakarta neighbors re-hit: Chennai/HCMC/Sydney 1 each) + heads for Delhi handoff. Alice: Cairo→Riyadh + 2 treats (3→1) this turn; last treat next turn, then walk Riyadh→Baghdad→Tehran→Delhi. HANDOFF: bob charters to Delhi (spends a spare card, NOT Delhi itself), alice jumps onto his pawn (free), shareTake Delhi → black 5/5 → alice jumps onto bob's pawn later and rides to Atlanta → cure BLACK + BLUE. Blue: alice 3/5 (needs 2 draws). Yellow eradication leftovers (Lima 2, Santiago 2, LA 1) — low priority. Known infect top-11 (no epidemic until position 12+): Santiago, Lima, Manila, Bangkok, Atlanta, Riyadh, HK, Shanghai, SF, Seoul, Milan. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Khartoum cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Khartoum(dispatcher) hand=7 [Cairo(black), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black)] bob@Jakarta(medic) hand=5 [Delhi(black), Osaka(red), Bogota(yellow), Sydney(red), Baghdad(black)] supply: blue:17 yellow:18 black:18 red:17 decks: player=29 infection=43 player-discard: 1 blue, 6 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 2 move(s): Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 4/5 black set — burning drops it to 3/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure) Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Cairo→Baghdad→Tehran→Delhi→Kolkata — or 1 action: direct flight (you hold Kolkata — your 4/5 black set — burning drops it to 3/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 5 Milan: 3 blue⚠ [in infect-discard] — 3 move(s): Cairo→Istanbul→Milan Santiago: 3 yellow⚠ [in infect-discard] [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Lagos→Sao Paulo→Bogota→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here] Atlanta: 2 blue Lima: 2 yellow [cluster Lima–Santiago: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Lagos→Sao Paulo→Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here] San Francisco: 2 blue Los Angeles: 1 yellow Manila: 1 red Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 2, 8 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 2 step(s) to Riyadh → then that pawn treats Kolkata(black): drive bob 2 step(s) to Kolkata → then that pawn treats Milan(blue): drive alice 3 step(s) to Milan → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (5 move(s)) black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 2 move(s), bob 3 action(s) (go to Delhi (2 move(s)), then charter to Baghdad (spends Delhi(black))); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Delhi(black): meet IN Delhi (the card's own city) — you 4 move(s), bob 2 move(s); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Santiago (yellow, 3, imminent): 5 move(s): Lagos→Sao Paulo→Bogota→Lima→Santiago Lima (yellow, 2): 4 move(s): Lagos→Sao Paulo→Bogota→Lima ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~14 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - jump bob onto you at Baghdad and take Baghdad — the black handoff without the crossing (1 still needed) — drive Cairo, drive Baghdad, dispatcherJump, shareTake tempo: 8 action(s) closer to the black cure (15 → 7 action(s) to land it) — you hold the full set | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases - break the Lima–Santiago yellow cluster at Santiago — drive Lagos, drive Sao Paulo, drive Bogota, drive Lima tempo: 2 action(s) closer to the blue cure (38 → 36 action(s) to land it) — you collect | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Santiago — worth ~4 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "jump bob onto you at Baghdad and take Baghdad —…" → "break the Lima–Santiago yellow cluster at Santi…": gives up 6 action(s) of cure progress to move risk ~0.4 expected outbreaks → ~0.4 dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)" — tempo 3 vs 8, risk 0.44 vs 0.44 — beaten by "jump bob onto you at Baghdad and take Baghdad —…" dominated: "defuse the armed discard bomb at Milan (blue — fires on the next epidemic reshuffle)" — tempo 0 vs 8, risk 0.44 vs 0.44 — beaten by "jump bob onto you at Baghdad and take Baghdad —…" dominated: "send bob (Medic) into Lima — entering clears all 2 cured-colour cube(s) on arrival, no treat action (4 action(s))" — tempo 1 vs 8, risk 0.44 vs 0.44 — beaten by "jump bob onto you at Baghdad and take Baghdad —…" dominated: "send bob (Medic) into Los Angeles — entering clears all 1 cured-colour cube(s) on arrival, no treat action (2 action(s))" — tempo 2 vs 8, risk 0.44 vs 0.44 — beaten by "jump bob onto you at Baghdad and take Baghdad —…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Lagos", "Kinshasa", "Johannesburg", "Cairo" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Cairo", "Paris", "San Francisco", "Toronto", "Riyadh", "Karachi", "Kolkata" [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chennai"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Ho Chi Minh City"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sydney"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"} ⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0039 {#d-bob-legacy-p0039} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 39. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v9 (both red bombs this turn): Bob: directFlight Bangkok (burns Bangkok card — red set 1/5, accepted), treat (Bangkok 3→0), drive Jakarta, treat (3→0). Red supply 11→17. Next: bob treats Bangkok-cluster leftovers (Jakarta neighbors re-hit: Chennai/HCMC/Sydney 1 each) + heads for Delhi handoff. Alice: Cairo→Riyadh + 2 treats (3→1) this turn; last treat next turn, then walk Riyadh→Baghdad→Tehran→Delhi. HANDOFF: bob charters to Delhi (spends a spare card, NOT Delhi itself), alice jumps onto his pawn (free), shareTake Delhi → black 5/5 → alice jumps onto bob's pawn later and rides to Atlanta → cure BLACK + BLUE. Blue: alice 3/5 (needs 2 draws). Yellow eradication leftovers (Lima 2, Santiago 2, LA 1) — low priority. Known infect top-11 (no epidemic until position 12+): Santiago, Lima, Manila, Bangkok, Atlanta, Riyadh, HK, Shanghai, SF, Seoul, Milan. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=medic at=Bangkok cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Khartoum(dispatcher) hand=7 [Cairo(black), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black)] bob@Bangkok(medic) hand=3 [Delhi(black), Osaka(red), Bogota(yellow)] supply: blue:18 yellow:19 black:18 red:11 decks: player=31 infection=45 player-discard: 1 blue, 6 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 4 move(s): Kolkata→Delhi→Karachi→Riyadh — nearer teammate: alice, 2 move(s) vs your 4 Kolkata: 3 black⚠ [in infect-discard] — 1 move(s): Kolkata Bangkok: 3 red⚠ [cluster Bangkok–Jakarta: 6 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board] — you are HERE — treat it now Jakarta: 3 red⚠ [in infect-discard] [cluster Bangkok–Jakarta: 6 cubes — matures to 3s costs 6+ treats] — 1 move(s): Jakarta Atlanta: 2 blue Milan: 2 blue Lima: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue — pre-empt (one draw from critical): 3 move(s): Hong Kong→Manila→San Francisco Santiago: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] Los Angeles: 1 yellow Manila: 1 red Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 1, 9 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/5) — give alice your blue cards when you share black: alice collects (4/5) — give alice your black cards when you share red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (3 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Delhi(black) to alice: meet IN Delhi (the card's own city) — you 2 move(s), alice 4 move(s); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 2): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Lima — nearer teammate: alice, 4 move(s) vs your 5 Santiago (yellow, 2): 6 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Lima→Santiago — nearer teammate: alice, 5 move(s) vs your 6 station opportunities (stations enable cures and shuttle travel): you hold Delhi, 2 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~5 action(s) on remaining cure runs: blue 5→4, black 5→4, red 5→2) — costs Delhi(black): black margin 6 — burnable; 6 black still in deck response reach — team's card-free trip to each city: Delhi 6→0, Tehran 7→1, Karachi 7→1, Mumbai 6→1; board-wide: 22 cities closer, 63 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~15 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - break the Lima–Santiago yellow cluster at Lima (medic: entering clears all), defusing Bangkok on the way — treat red, fly Bogota, drive Lima tempo: 2 action(s) closer to the red cure (70 → 68 action(s) to land it) — you collect; clears 5 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; returns 3 red (supply 14 after) to a strained supply burns: yellow CURED — spare - advance the black cure: move toward the Delhi handoff (alice collects; assumes they meet you), defusing Bangkok on the way — treat red, drive Kolkata, drive Delhi tempo: 2 action(s) closer to the black cure (15 → 13 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; returns 3 red (supply 14 after) to a strained supply - defuse the armed discard bomb at Jakarta (red — fires on the next epidemic reshuffle), defusing Bangkok on the way — treat red, drive Jakarta, treat red tempo: 1 action(s) closer to the red cure (70 → 69 action(s) to land it) — you collect; clears 6 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; returns 6 red (supply 17 after) to a strained supply "break the Lima–Santiago yellow cluster at Lima" and "advance the black cure: move toward the Delhi h…" tie exactly on both axes; ordered by cubes cleared (5, 3), which neither axis prices. exchange "break the Lima–Santiago yellow cluster at Lima" → "advance the black cure: move toward the Delhi h…": gives up nothing on tempo to move risk ~0.4 expected outbreaks → ~0.4 exchange "advance the black cure: move toward the Delhi h…" → "defuse the armed discard bomb at Jakarta": gives up 1 action(s) of cure progress to move risk ~0.4 expected outbreaks → ~0.4 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "shore up red at Bangkok (supply strained: 11 left)" — tempo 0 vs 2, risk 0.30 vs 0.30 — beaten by "advance the black cure: move toward the Delhi h…" dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle), defusing Bangkok on the way" — tempo 1 vs 2, risk 0.30 vs 0.30 — beaten by "advance the black cure: move toward the Delhi h…" dominated: "defuse Jakarta and return to Bangkok (round trip, 3 actions)" — tempo 0 vs 2, risk 0.66 vs 0.30 — beaten by "advance the black cure: move toward the Delhi h…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta" [7] {"tag":"directFlight","to":"Delhi"} [8] {"tag":"directFlight","to":"Osaka"} [9] {"tag":"directFlight","to":"Bogota"} [10] {"tag":"treatDisease","color":"red"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0040 {#d-bob-legacy-p0040} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 40. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #79): Sound sequencing — the Forecast intel makes Bangkok-first strictly correct. Nothing to add; my Riyadh line is unchanged (Cairo→Riyadh + 2 treats next turn, then Delhi handoff). Good hunting on both bombs. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v9 (both red bombs this turn): Bob: directFlight Bangkok (burns Bangkok card — red set 1/5, accepted), treat (Bangkok 3→0), drive Jakarta, treat (3→0). Red supply 11→17. Next: bob treats Bangkok-cluster leftovers (Jakarta neighbors re-hit: Chennai/HCMC/Sydney 1 each) + heads for Delhi handoff. Alice: Cairo→Riyadh + 2 treats (3→1) this turn; last treat next turn, then walk Riyadh→Baghdad→Tehran→Delhi. HANDOFF: bob charters to Delhi (spends a spare card, NOT Delhi itself), alice jumps onto his pawn (free), shareTake Delhi → black 5/5 → alice jumps onto bob's pawn later and rides to Atlanta → cure BLACK + BLUE. Blue: alice 3/5 (needs 2 draws). Yellow eradication leftovers (Lima 2, Santiago 2, LA 1) — low priority. Known infect top-11 (no epidemic until position 12+): Santiago, Lima, Manila, Bangkok, Atlanta, Riyadh, HK, Shanghai, SF, Seoul, Milan. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=medic at=Bangkok cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Khartoum(dispatcher) hand=7 [Cairo(black), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black)] bob@Bangkok(medic) hand=3 [Delhi(black), Osaka(red), Bogota(yellow)] supply: blue:18 yellow:19 black:18 red:11 decks: player=31 infection=45 player-discard: 1 blue, 6 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 4 move(s): Kolkata→Delhi→Karachi→Riyadh — nearer teammate: alice, 2 move(s) vs your 4 Kolkata: 3 black⚠ [in infect-discard] — 1 move(s): Kolkata Bangkok: 3 red⚠ [cluster Bangkok–Jakarta: 6 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board] — you are HERE — treat it now Jakarta: 3 red⚠ [in infect-discard] [cluster Bangkok–Jakarta: 6 cubes — matures to 3s costs 6+ treats] — 1 move(s): Jakarta Atlanta: 2 blue Milan: 2 blue Lima: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue — pre-empt (one draw from critical): 3 move(s): Hong Kong→Manila→San Francisco Santiago: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] Los Angeles: 1 yellow Manila: 1 red Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 1, 9 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/5) — give alice your blue cards when you share black: alice collects (4/5) — give alice your black cards when you share red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (3 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Delhi(black) to alice: meet IN Delhi (the card's own city) — you 2 move(s), alice 4 move(s); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 2): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Lima — nearer teammate: alice, 4 move(s) vs your 5 Santiago (yellow, 2): 6 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Lima→Santiago — nearer teammate: alice, 5 move(s) vs your 6 station opportunities (stations enable cures and shuttle travel): you hold Delhi, 2 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~5 action(s) on remaining cure runs: blue 5→4, black 5→4, red 5→2) — costs Delhi(black): black margin 6 — burnable; 6 black still in deck response reach — team's card-free trip to each city: Delhi 6→0, Tehran 7→1, Karachi 7→1, Mumbai 6→1; board-wide: 22 cities closer, 63 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~15 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - break the Lima–Santiago yellow cluster at Lima (medic: entering clears all), defusing Bangkok on the way — treat red, fly Bogota, drive Lima tempo: 2 action(s) closer to the red cure (70 → 68 action(s) to land it) — you collect; clears 5 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; returns 3 red (supply 14 after) to a strained supply burns: yellow CURED — spare - advance the black cure: move toward the Delhi handoff (alice collects; assumes they meet you), defusing Bangkok on the way — treat red, drive Kolkata, drive Delhi tempo: 2 action(s) closer to the black cure (15 → 13 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; returns 3 red (supply 14 after) to a strained supply - defuse the armed discard bomb at Jakarta (red — fires on the next epidemic reshuffle), defusing Bangkok on the way — treat red, drive Jakarta, treat red tempo: 1 action(s) closer to the red cure (70 → 69 action(s) to land it) — you collect; clears 6 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; returns 6 red (supply 17 after) to a strained supply "break the Lima–Santiago yellow cluster at Lima" and "advance the black cure: move toward the Delhi h…" tie exactly on both axes; ordered by cubes cleared (5, 3), which neither axis prices. exchange "break the Lima–Santiago yellow cluster at Lima" → "advance the black cure: move toward the Delhi h…": gives up nothing on tempo to move risk ~0.4 expected outbreaks → ~0.4 exchange "advance the black cure: move toward the Delhi h…" → "defuse the armed discard bomb at Jakarta": gives up 1 action(s) of cure progress to move risk ~0.4 expected outbreaks → ~0.4 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "shore up red at Bangkok (supply strained: 11 left)" — tempo 0 vs 2, risk 0.30 vs 0.30 — beaten by "advance the black cure: move toward the Delhi h…" dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle), defusing Bangkok on the way" — tempo 1 vs 2, risk 0.30 vs 0.30 — beaten by "advance the black cure: move toward the Delhi h…" dominated: "defuse Jakarta and return to Bangkok (round trip, 3 actions)" — tempo 0 vs 2, risk 0.66 vs 0.30 — beaten by "advance the black cure: move toward the Delhi h…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta" [7] {"tag":"directFlight","to":"Delhi"} [8] {"tag":"directFlight","to":"Osaka"} [9] {"tag":"directFlight","to":"Bogota"} [10] {"tag":"treatDisease","color":"red"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Pinned plan: treat Bangkok (all 3), drive Jakarta, treat (all 3). The Delhi-station idea: hold Delhi, walk to Delhi (2 moves from Bangkok via Kolkata) + buildStation — but Delhi card would be burned, and alice needs Delhi for the handoff share. Wait — the station suggestion says buildStation with Delhi card — but that card is the black cure set 5th card. Burning it kills the black handoff. Reject that idea. Also Kolkata 3 black — I'm 1 move away. If I treat Bangkok (1), drive Kolkata (1), treat Kolkata (1), drive Delhi (1) = 4 actions, but then Jakarta stays 3. Alternatively: treat Bangkok (1), drive Jakarta (1), treat Jakarta (1), drive Kolkata (1)? Then I'm in Kolkata (3 black, 4th action) — can't treat it. Hmm. Priority: Jakarta fires on next reshuffle (armed discard bomb) per frontier; Kolkata also armed and in infect-discard. Known top-11: Santiago, Lima, Manila, Bangkok(after I treat — Bangkok's card... wait Bangkok card drew already? It's at position 4 in top 11; I'm standing in Bangkok; the card will draw next infect phase → it would re-add 1 red, no outbreak if I clear all 3 now). Which is worse: Kolkata 3 black vs Jakarta 3 red? Red supply 11 is the tightest — a Jakarta outbreak adds 1-3 red. Black supply 18. Kolkata outbreak adds black cubes (Kolkata→Delhi/Chennai). Alice is going to Riyadh via Cairo... Kolkata outbreak would chain into Delhi (2 black? unknown). Both bad. Plan pinned: treat Bangkok, drive Jakarta, treat Jakarta (4 actions: treat, drive, treat = 3, +1 spare). With 4th action: drive Kolkata? From Bangkok after Jakarta? Route: Bangkok→Jakarta→(drive back?) Jakarta neighbors: Chennai, Bangkok, HCMC, Sydney. Kolkata is not adjacent to Jakarta. So after Jakarta I can't reach Kolkata this turn. Option: treat Bangkok, drive Kolkata, treat Kolkata, drive Delhi → ends at Delhi, but Jakarta stays 3 (armed bomb), and Delhi in hand still for handoff... but then alice's walk toward Delhi: she's at Khartoum heading to Riyadh→Baghdad→Tehran→Delhi. If I'm IN Delhi, the handoff happens when alice arrives — I don't need to charter anywhere! That saves my Bogota-yellow charter later. And I can buildStation in Delhi... no, Delhi card needed for share. Compare: (A) treat BK, drive Jakarta, treat JKT, drive Kolkata (ends Kolkata, 3 black left, can't treat — wasted 4th? no, reposition toward Delhi/next turn treat Kolkata). (B) treat BK, drive Jakarta, treat JKT, end (Jakarta clear, Kolkata 3 left, handoff requires me to charter to Delhi later — but wait, alice's route ends AT Delhi; if she's in Delhi and I'm elsewhere, I charter to Delhi (spend Bogota-yellow) — fine, that was the plan. Actually better: (C) treat BK, drive Jakarta, treat JKT, drive Chennai (1 red, treat not possible — 4th action used on move). Chennai 1 red. Meh. Frontier's best: "advance black cure + defuse Bangkok": treat red, drive Kolkata, drive Delhi — that clears Bangkok 3, ends in Delhi, 2 moves from alice's incoming path; Kolkata stays 3 (bomb, armed in discard). Jakarta stays 3 (bomb). Risk 0.4. vs pinned: treat BK, drive JKT, treat JKT = clears 6 red, supply 11→17, ends Bangkok/Jakarta area, Kolkata 3 remains, and Delhi handoff still needs my charter (Bogota). Risk after also 0.4 per frontier (it says both lines risk 0.4? "defuse the armed discard bomb at Jakarta... defusing Bangkok on the way — tempo 1 action(s) closer to the red cure; clears 6 cube(s); risk after ~0.4"). And "advance black" clears 3, risk 0.4. Kolkata bomb stays armed in both? In "defuse Kolkata" line it gets cleared but dominated because tempo. Hmm, the frontier lists risk ~0.4 for all — presumably Riyadh/Kolkata bombs persist. Decision: red supply 11 is the tightest and Jakarta outbreak would be catastrophic (chains? Jakarta neighbors Sydney/HCMC/Bangkok/Chennai). Kolkata outbreak chains into Delhi/Chennai. Both armed for the next reshuffle. Which reshuffle comes first? Epidemic not in top 11, so no reshuffle for 2+ phases. Both bombs fire only after an epidemic. Kolkata 3 black: outbreak → 1 black to Delhi, Chennai, (Kolkata's neighbors: Delhi, Chennai, Bangkok, HK). That would spike Delhi/Chennai. I'll stick with pinned v9 (Jakarta clear) — 6 red cubes refunded at supply 11, and Delhi handoff via charter with Bogota-yellow still planned. 4th action: after treat BK, drive JKT, treat JKT, use 4th to drive toward Kolkata? From Jakarta: Chennai or Bangkok or HCMC or Sydney. Chennai 1 red — repositioning there starts the east black walk toward Delhi (Chennai→Kolkata→Delhi) and next turn I treat Kolkata 3 (1 action) and Delhi handoff. That's good: end at Chennai. Actually wait — could I fit Kolkata? treat BK (1), drive Kolkata (2), treat Kolkata (3) [wipes 3 black], drive Delhi (4) → end IN Delhi. Then Jakarta 3 red stays armed — fires after next epidemic reshuffle, adding red cubes at supply 11. And alice's handoff: she comes to Delhi where I already am — she'd jump onto me when she arrives (2-3 turns). But Jakarta bomb unaddressed. Alternatively treat BK, drive Kolkata, treat Kolkata, drive... no. Choose: Jakarta (pinned). Red is the supply-critical color; also Jakarta is IN infect-discard AND 3 cubes; Kolkata also. Red margin worse. Go: treat red, drive Jakarta, treat red, drive Chennai. ``` text: ```text Sticking with pinned v9 — Bangkok treat, Jakarta wipe, then reposition to Chennai to start the Kolkata→Delhi black walk. (The "build station in Delhi with Delhi card" idea is rejected: that card is the black set's 5th, never fuel.) ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### bob-legacy-p0042 {#d-bob-legacy-p0042} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 42. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-06/harness/bob-system.txt) · [Tool schemas](/games/game-06/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-06/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): PLAN v9 (both red bombs this turn): Bob: directFlight Bangkok (burns Bangkok card — red set 1/5, accepted), treat (Bangkok 3→0), drive Jakarta, treat (3→0). Red supply 11→17. Next: bob treats Bangkok-cluster leftovers (Jakarta neighbors re-hit: Chennai/HCMC/Sydney 1 each) + heads for Delhi handoff. Alice: Cairo→Riyadh + 2 treats (3→1) this turn; last treat next turn, then walk Riyadh→Baghdad→Tehran→Delhi. HANDOFF: bob charters to Delhi (spends a spare card, NOT Delhi itself), alice jumps onto his pawn (free), shareTake Delhi → black 5/5 → alice jumps onto bob's pawn later and rides to Atlanta → cure BLACK + BLUE. Blue: alice 3/5 (needs 2 draws). Yellow eradication leftovers (Lima 2, Santiago 2, LA 1) — low priority. Known infect top-11 (no epidemic until position 12+): Santiago, Lima, Manila, Bangkok, Atlanta, Riyadh, HK, Shanghai, SF, Seoul, Milan. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=medic at=Jakarta cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Khartoum(dispatcher) hand=7 [Cairo(black), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black), Kolkata(black)] bob@Jakarta(medic) hand=3 [Delhi(black), Osaka(red), Bogota(yellow)] supply: blue:18 yellow:19 black:18 red:14 decks: player=31 infection=45 player-discard: 1 blue, 6 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ — 4 move(s): Chennai→Mumbai→Karachi→Riyadh — nearer teammate: alice, 2 move(s) vs your 4 Kolkata: 3 black⚠ [in infect-discard] — 2 move(s): Chennai→Kolkata Jakarta: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — you are HERE — treat it now Atlanta: 2 blue — pre-empt (one draw from critical): 4 move(s): Sydney→Los Angeles→Chicago→Atlanta — or 3 action(s): direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta Milan: 2 blue Lima: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue — pre-empt (one draw from critical): 3 move(s): Ho Chi Minh City→Manila→San Francisco Santiago: 2 yellow [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] Los Angeles: 1 yellow Manila: 1 red Hong Kong: 1 red Shanghai: 1 red Seoul: 1 red Chennai: 1 red Ho Chi Minh City: 1 red Sydney: 1 red === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 1, 9 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/5) — give alice your blue cards when you share black: alice collects (4/5) — give alice your black cards when you share red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (3 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Delhi(black) to alice: meet IN Delhi (the card's own city) — you 2 move(s), alice 4 move(s); then alice to station Atlanta +6 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lima (yellow, 2): 4 move(s): Sydney→Los Angeles→Mexico City→Lima Santiago (yellow, 2): 5 move(s): Sydney→Los Angeles→Mexico City→Lima→Santiago station opportunities (stations enable cures and shuttle travel): you hold Delhi, 2 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 5→4, black 5→4, red 4→2) — costs Delhi(black): black margin 6 — burnable; 6 black still in deck response reach — team's card-free trip to each city: Delhi 6→0, Tehran 7→1, Karachi 7→1, Mumbai 6→1; board-wide: 22 cities closer, 63 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - break the Lima–Santiago yellow cluster at Lima — drive Sydney tempo: 1 action(s) closer to the red cure (69 → 68 action(s) to land it) — you collect | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Lima — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: advance the black cure: move toward the Delhi handoff (alice collects; assumes they meet you) — tempo 1 vs 1, risk 0.36 vs 0.30 — beaten by "break the Lima–Santiago yellow cluster at Lima". dominated: defuse the armed discard bomb at Jakarta (red — fires on the next epidemic reshuffle) — tempo 0 vs 1, risk 0.36 vs 0.36 — beaten by "advance the black cure: move toward the Delhi h…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Chennai", "Bangkok", "Ho Chi Minh City", "Sydney" [6] {"tag":"directFlight","to":"Delhi"} [7] {"tag":"directFlight","to":"Osaka"} [8] {"tag":"directFlight","to":"Bogota"} [9] {"tag":"treatDisease","color":"red"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)