# Turn 9 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-06/turns/8.md) · [Next turn](/games/game-06/turns/10.md) · [All turns](/games/game-06/turns/index.md) · [Interactive board](/games/game-06/replay.html#event-75) · [Game](/games/game-06/summary.md) Board before the first command: state `74` in [states.jsonl](/games/game-06/states.jsonl). After the last command: state `82` in [states.jsonl](/games/game-06/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #75 · alice · msg {#e75} > Bob — board update (outbreak 1/8: Bangkok hit 3 red, red supply down to 11). Your Jakarta plan stands — and good news: Bangkok is ADJACENT to Jakarta, so after wiping it you can drive over and clear Bangkok next turn instead of the long Kolkata walk. Two cautions: (1) keep Bogota(yellow) as your fuel card only — Delhi is the black handoff card, never fuel; (2) red supply 11 is the tightest in the game now — I'll hold my blue/blue draws toward your red set once red hits ~8 supply; tell me if you want me to divert. I'm at Khartoum: Cairo→Riyadh + 2 treats next turn, then Delhi handoff line as pinned. [Model call alice-legacy-p0041](/games/game-06/turns/9-calls.md#d-alice-legacy-p0041) — unique payload candidate; not a proven invocation join ### #76 · bob · msg {#e76} > Alice — CONFLICT with the pinned order, resolving as follows: I hold Bangkok card → directFlight Bangkok costs 1 action, ONE treat wipes its 3 red (medic), then drive Jakarta + treat wipes 3 more — BOTH 3-cube bombs clear THIS turn (4 actions). Why swap: your forecast-era knowledge puts Bangkok 4th from the top of the infect deck — it WILL draw next infect phase and outbreak before I could reach Jakarta-first sequencing. Cost: Bangkok card burned as fuel, red set 1/5 (Osaka + 9 in deck, fine). Your Riyadh line unchanged. Also noted from the known top-11: Manila draws next phase too (1 red, harmless-ish), Atlanta + Milan will take hits (2 each) — my draw window shows no epidemic in top 11, Riyadh/Kolkata stay armed but won't fire this phase. [Model call bob-legacy-p0038](/games/game-06/turns/9-calls.md#d-bob-legacy-p0038) — unique payload candidate; not a proven invocation join ### #77 · bob · plan {#e77} > PLAN v9 (both red bombs this turn): Bob: directFlight Bangkok (burns Bangkok card — red set 1/5, accepted), treat (Bangkok 3→0), drive Jakarta, treat (3→0). Red supply 11→17. Next: bob treats Bangkok-cluster leftovers (Jakarta neighbors re-hit: Chennai/HCMC/Sydney 1 each) + heads for Delhi handoff. Alice: Cairo→Riyadh + 2 treats (3→1) this turn; last treat next turn, then walk Riyadh→Baghdad→Tehran→Delhi. HANDOFF: bob charters to Delhi (spends a spare card, NOT Delhi itself), alice jumps onto his pawn (free), shareTake Delhi → black 5/5 → alice jumps onto bob's pawn later and rides to Atlanta → cure BLACK + BLUE. Blue: alice 3/5 (needs 2 draws). Yellow eradication leftovers (Lima 2, Santiago 2, LA 1) — low priority. Known infect top-11 (no epidemic until position 12+): Santiago, Lima, Manila, Bangkok, Atlanta, Riyadh, HK, Shanghai, SF, Seoul, Milan. [Model call bob-legacy-p0038](/games/game-06/turns/9-calls.md#d-bob-legacy-p0038) — unique payload candidate; not a proven invocation join ### #78 · bob · cmd {#e78} ```json { "tag": "directFlight", "to": "Bangkok" } ``` Board before: state `74` in [states.jsonl](/games/game-06/states.jsonl) · after: state `78` in [states.jsonl](/games/game-06/states.jsonl) [Model call bob-legacy-p0038](/games/game-06/turns/9-calls.md#d-bob-legacy-p0038) — unique payload candidate; not a proven invocation join ### #79 · alice · msg {#e79} > Sound sequencing — the Forecast intel makes Bangkok-first strictly correct. Nothing to add; my Riyadh line is unchanged (Cairo→Riyadh + 2 treats next turn, then Delhi handoff). Good hunting on both bombs. ### #80 · bob · cmd {#e80} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `78` in [states.jsonl](/games/game-06/states.jsonl) · after: state `80` in [states.jsonl](/games/game-06/states.jsonl) ### #81 · bob · cmd {#e81} ```json { "tag": "driveFerry", "to": "Jakarta" } ``` Board before: state `80` in [states.jsonl](/games/game-06/states.jsonl) · after: state `81` in [states.jsonl](/games/game-06/states.jsonl) [Model call bob-legacy-p0041](/games/game-06/turns/9-calls.md#d-bob-legacy-p0041) — unique payload candidate; not a proven invocation join ### #82 · bob · cmd {#e82} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `81` in [states.jsonl](/games/game-06/states.jsonl) · after: state `82` in [states.jsonl](/games/game-06/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-06/turns/9-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0041](/games/game-06/turns/9-calls.md#d-alice-legacy-p0041) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#75](/games/game-06/turns/9.md#e75) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0038](/games/game-06/turns/9-calls.md#d-bob-legacy-p0038) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#76](/games/game-06/turns/9.md#e76) (unique payload candidate; not a proven invocation join), [#77](/games/game-06/turns/9.md#e77) (unique payload candidate; not a proven invocation join), [#78](/games/game-06/turns/9.md#e78) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0041](/games/game-06/turns/9-calls.md#d-bob-legacy-p0041) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#81](/games/game-06/turns/9.md#e81) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0042](/games/game-06/turns/9-calls.md#d-alice-legacy-p0042) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0043](/games/game-06/turns/9-calls.md#d-alice-legacy-p0043) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0039](/games/game-06/turns/9-calls.md#d-bob-legacy-p0039) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0040](/games/game-06/turns/9-calls.md#d-bob-legacy-p0040) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0042](/games/game-06/turns/9-calls.md#d-bob-legacy-p0042) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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